Resource SV Sample Teams [SUBMISSIONS CLOSED]

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Hey everyone,
First and foremost: proof of peak below.

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I want to share with you all a team I built that was able to reach #1 in the November ladder (December did not affect the team).
I'll write the paste below and give a summary of the team after each member. (Edit: full analysis and calc's added upon request)
https://pokepast.es/e626d531f25eb1a1

Decidueye-Hisui @ Heavy-Duty Boots
Ability: Scrappy
Tera Type: Water
EVs: 240 HP / 160 Atk / 100 Def / 8 Spe
Adamant Nature
- Defog
- Leaf Blade
- Sucker Punch
- Triple Arrows

EV Analysis: While there aren't many base 60 Speed mons in the tier (:sylveon: and :magnezone: mainly), the extra EV's help against the defensive variants you may come across or opposing :decidueye-hisui:. The HP and Def EV's were designed to counter some of the top threats in the meta and the Atk investment helps take care of most of the tier.
Calcs:
Offensive Threats (:krookodile:, :mimikyu:, :maushold: and :iron jugulis:)
160+ Atk Decidueye-Hisui Triple Arrows vs. 0 HP / 0 Def Krookodile: 326-386 (98.4 - 116.6%) -- 87.5% chance to OHKO
252 Atk Krookodile Gunk Shot vs. 240 HP / 100 Def Decidueye-Hisui: 260-306 (68.9 - 81.1%) -- Guaranteed 2HKO
160+ Atk Decidueye-Hisui Leaf Blade vs. 0 HP / 0 Def Mimikyu: 163-193 (64.9 - 76.8%) -- guaranteed 2HKO (if Disguise is already broken and there is any chip, this can often clean up)
252+ Atk Life Orb Mimikyu Play Rough vs. 240 HP / 100 Def Decidueye-Hisui: 351-413 (93.1 - 109.5%) -- 56.3% chance to OHKO (not enough bulk to guaranteed live, but a close to 50/50 against a mon you will likely switch out of is okay with me)
160+ Atk Decidueye-Hisui Triple Arrows vs. 0 HP / 0 Def Maushold: 362-428 (125.2 - 148%) -- guaranteed OHKO
252 Atk Technician Maushold Population Bomb (10 hits) vs. 240 HP / 100 Def Decidueye-Hisui: 370-450 (98.1 - 119.3%) -- approx. 87.5% chance to OHKO (9 hits is roughly 25% I believe)
160+ Atk Decidueye-Hisui Triple Arrows vs. 0 HP / 0 Def Iron Jugulis: 153-181 (46.5 - 55%) -- 65.6% chance to 2HKO
252 SpA Iron Jugulis Hurricane vs. 240 HP / 0 SpD Tera Water Decidueye-Hisui: 180-213 (47.7 - 56.4%) -- 85.2% chance to 2HKO (not ideal to stay in and Tera against Jugs, but viable if needed because Hurricane into Dark Pulse doesn't 2HKO after Tera)
Fats (:hippowdon:, :milotic:, :vaporeon:, :quagsire: and :talonflame:)
160+ Atk Decidueye-Hisui Leaf Blade vs. 252 HP / 4 Def Hippowdon: 236-278 (56.1 - 66.1%) -- guaranteed 2HKO after Leftovers recovery
160+ Atk Decidueye-Hisui Leaf Blade vs. 252 HP / 252+ Def Milotic: 228-270 (57.8 - 68.5%) -- guaranteed 2HKO after Leftovers recovery
160+ Atk Decidueye-Hisui Leaf Blade vs. 252 HP / 252+ Def Vaporeon: 266-314 (57.3 - 67.6%) -- guaranteed 2HKO after Leftovers recovery
160+ Atk Decidueye-Hisui Leaf Blade vs. 252 HP / 252+ Def Quagsire: 436-516 (110.6 - 130.9%) -- guaranteed OHKO
160+ Atk Decidueye-Hisui Triple Arrows vs. 248 HP / 28 Def Talonflame: 86-102 (23.9 - 28.4%) -- 95.3% chance to 4HKO (not ideal because of chance to get Will-O'd, but will not proc Flame Body and may get a good revenge kill or rng event to help break through a team's primary defogger)

Iron Jugulis @ Booster Energy
Ability: Quark Drive
Tera Type: Poison
EVs: 16 HP / 240 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Charge Beam
- Dark Pulse
- Earth Power
- Hurricane

EV Analysis: The additional HP instead of SpA is largely to help if you use the defensive Tera Poison, though it could easily be put into SpA. I like having a little more reliability in the calcs below so this set is just a little unique to a few match-up's I had with :slither wing: mainly in late game situations. Charge Beam is a great asset to this set because of the change to get a +1 SpA raise as a revenge kill on unsuspecting opponents.
Calcs:
Offensive Threats (:krookodile:, :mimikyu:, :slither wing: and :iron jugulis:)
240 SpA Iron Jugulis Hurricane vs. 0 HP / 4 SpD Krookodile: 228-268 (68.8 - 80.9%) -- guaranteed 2HKO (Hurricane into Dark Pulse guaranteed 2HKO)
240 SpA Iron Jugulis Hurricane vs. 0 HP / 4 SpD Mimikyu: 163-193 (64.9 - 76.8%) -- guaranteed 2HKO (good revenge option after busting Disguise and Mimikyu taking rocks + LO + Disguise damage)
252+ Atk Life Orb Mimikyu Play Rough vs. 16 HP / 0 Def Iron Jugulis: 374-439 (112.3 - 131.8%) -- guaranteed OHKO (don't get hit, ez)
252+ Atk Choice Band Slither Wing First Impression vs. 16 HP / 0 Def Iron Jugulis: 282-333 (84.6 - 100%) -- 6.3% chance to OHKO (mentioned before I had this match-up problem, but Tera Poison cacl below shows it guarantees to live even after double rocks)
252+ Atk Choice Band Slither Wing First Impression vs. 16 HP / 0 Def Tera Poison Iron Jugulis: 141-166 (42.3 - 49.8%) -- guaranteed 3HKO
240 SpA Iron Jugulis Charge Beam vs. 0 HP / 4 SpD Iron Jugulis: 124-148 (37.6 - 44.9%) -- guaranteed 3HKO (CB into DP if you get the raise or Hurricane if you don't, slightly more reliable than hitting two Hurricanes)
Fats (:hippowdon:, :milotic:, :vaporeon:, :quagsire: and :talonflame:)
+1 240 SpA Quark Drive Iron Jugulis Dark Pulse vs. 252 HP / 252+ SpD Hippowdon: 213-252 (50.7 - 60%) -- 85.9% chance to 2HKO after Leftovers recovery (CB raise after a revenge kill typically helps ensure Hippo isn't a problem)
240 SpA Iron Jugulis Charge Beam vs. 252 HP / 4 SpD Milotic: 86-102 (21.8 - 25.8%) -- possible 5HKO after Leftovers recovery (spam CB against their Scald's and Recover's to guarantee you break through, same as Vaporeon so won't show that calc)
240 SpA Iron Jugulis Dark Pulse vs. 252 HP / 4 SpD Quagsire: 175-207 (44.4 - 52.5%) -- guaranteed 3HKO after Leftovers recovery (DP into Hurricane to have better chances than double Hurricane)
240 SpA Iron Jugulis Charge Beam vs. 248 HP / 0 SpD Talonflame: 142-168 (39.5 - 46.7%) -- guaranteed 3HKO (a huge reason I run CB is for the revenge kill on Talonflame, and the chance to get the boost as they stay in to defog if they so choose)

Mimikyu @ Red Card
Ability: Disguise
Tera Type: Fighting
EVs: 8 HP / 248 Atk / 252 Spe
Jolly Nature
- Drain Punch
- Play Rough
- Swords Dance
- Thunder Wave

EV Analysis: #1 in usage is not a surprise to me as Mimikyu maintains one of the best combinations of typings, ability and coverage. I prefer a more unconventional set that utilizes the same Atk/Spe as most physical Mimikyu's while sacrificing the ever important Shadow Sneak for Thunder Wave. While the set doesn't function as well as a typical offensive :mimikyu: can, it works with the Red Card to stop opposing sweepers and get status spread to allow the rest of this team to get rolling in the late game.
Calcs:
Offensive Threats (:krookodile:, :mimikyu:, :maushold: and :slither wing:)
248 Atk Mimikyu Play Rough vs. 0 HP / 0 Def Krookodile: 276-326 (83.3 - 98.4%) -- guaranteed 2HKO
252 Atk Krookodile Earthquake vs. 8 HP / 0 Def Mimikyu: 183-216 (72.3 - 85.3%) -- guaranteed 2HKO
248 Atk Mimikyu Play Rough vs. 0 HP / 0 Def Mimikyu: 138-163 (54.9 - 64.9%) -- guaranteed 2HKO (while it doesn't have the Ghost STAB to threaten a kill, it can Thunder Wave to cripple it)
248 Atk Mimikyu Drain Punch vs. 0 HP / 0 Def Maushold: 170-202 (58.8 - 69.8%) -- guaranteed 2HKO
248 Atk Mimikyu Play Rough vs. 252 HP / 72 Def Slither Wing: 254-302 (67.9 - 80.7%) -- guaranteed 2HKO
Fats (:hippowdon:, :donphan:, :milotic: and :vaporeon:)
+2 248 Atk Mimikyu Play Rough vs. 252 HP / 4 Def Hippowdon: 196-232 (46.6 - 55.2%) -- 14.1% chance to 2HKO after Leftovers recovery
+2 248 Atk Mimikyu Play Rough vs. 252 HP / 0 Def Donphan: 195-231 (50.7 - 60.1%) -- 86.7% chance to 2HKO after Leftovers recovery
+2 248 Atk Mimikyu Play Rough vs. 252 HP / 252+ Def Milotic: 192-226 (48.7 - 57.3%) -- 47.7% chance to 2HKO after Leftovers recovery
+2 248 Atk Mimikyu Play Rough vs. 252 HP / 252+ Def Vaporeon: 225-265 (48.4 - 57.1%) -- 42.6% chance to 2HKO after Leftovers recovery
(Mimikyu definitely doesn't break any of the Fats, but can chip them into revenge range for Yanmega or Iron Jugulis)

Tinkaton @ Rocky Helmet
Ability: Mold Breaker
Tera Type: Flying
EVs: 8 HP / 100 Atk / 148 Def / 252 Spe
Jolly Nature
- Gigaton Hammer
- Play Rough
- Stealth Rock
- Thunder Wave

EV Analysis: Tinkaton has one of the more diverse sets on this team, with additional HP to help with Spikes chip, enough Attack to break Fez and Defense and Speed to give it utility against some of the top mons. While more HP could potentially be better than Defense, this tier is very driven by physical attackers and the Defense boost helps spread Rocky Helmet chip. Optimization could be done here but the calcs below demonstrate the utility this funny mon has.
Calcs:
Offensive Threats (:krookodile:, :mimikyu:, :maushold: and :iron jugulis:)
100 Atk Mold Breaker Tinkaton Play Rough vs. 0 HP / 0 Def Krookodile: 210-248 (63.4 - 74.9%) -- guaranteed 2HKO after Leftovers recovery (unless Scarf, which you can Tera Flying to avoid the OHKO on EQ, you should outspeed and comfortably revenge kill)
100 Atk Mold Breaker Tinkaton Gigaton Hammer vs. 0 HP / 0 Def Mimikyu: 372-438 (148.2 - 174.5%) -- guaranteed OHKO
+2 252+ Atk Life Orb Mimikyu Shadow Claw vs. 8 HP / 148 Def Tinkaton: 265-312 (84.6 - 99.6%) -- guaranteed 2HKO
252 Atk Technician Maushold Population Bomb (10 hits) vs. 8 HP / 148 Def Tinkaton: 180-210 (57.5 - 67%) -- approx. 2HKO (dies after Rocky Helmet long before it threatens Tink, even at +1)
100 Atk Mold Breaker Tinkaton Play Rough vs. 0 HP / 0 Def Iron Jugulis: 198-234 (60.1 - 71.1%) -- guaranteed 2HKO
252 SpA Iron Jugulis Earth Power vs. 8 HP / 0 SpD Tinkaton: 180-214 (57.5 - 68.3%) -- guaranteed 2HKO (if Jugs takes Rocks + any chip, Tinka wins the matchup)
Fats (:hippowdon:, :milotic:, :quagsire: and :fezandipiti:)
100 Atk Mold Breaker Tinkaton Gigaton Hammer vs. 252 HP / 4 Def Hippowdon: 133-157 (31.6 - 37.3%) -- guaranteed 4HKO after Leftovers recovery (enough to chip down if it sets rocks and lets you get the revenge kill with Yan)
0 Atk Hippowdon Earthquake vs. 8 HP / 148 Def Tinkaton: 248-294 (79.2 - 93.9%) -- guaranteed 2HKO
100 Atk Mold Breaker Tinkaton Play Rough vs. 252 HP / 252+ Def Milotic: 73-87 (18.5 - 22%) -- possible 6HKO after Leftovers recovery
100 Atk Mold Breaker Tinkaton Play Rough vs. 252 HP / 252+ Def Quagsire: 70-84 (17.7 - 21.3%) -- possible 7HKO after Leftovers recovery
100 Atk Mold Breaker Tinkaton Gigaton Hammer vs. 248 HP / 0 Def Fezandipiti: 362-428 (95.5 - 112.9%) -- 75% chance to OHKO (Calm Mind and Pivoting sets often don't run Timid to allow the outspeed pivot, so you can get a nearly free kill)

Yanmega @ Throat Spray
Ability: Speed Boost
Tera Type: Ground
EVs: 16 HP / 244 SpA / 248 Spe
Modest Nature
IVs: 0 Atk
- Air Slash
- Bug Buzz
- Protect
- Tera Blast

EV Analysis: Similar to Iron Jugulis, the additional HP comes in handy to guarantee it lives some of the best revenge priority killers in the tier (:lucario:, :mimikyu: and :slither wing:). Enough Speed to outrun Base 81's and enough Special Attack to still hit hard enough to take advantage of the Throat Spray sweeping potential is self-explanatory.
Calcs:
Offensive Threats (:krookodile:, :iron jugulis:, :maushold: and :lucario:)
244+ SpA Yanmega Bug Buzz vs. 0 HP / 4 SpD Krookodile: 396-468 (119.6 - 141.3%) -- guaranteed OHKO
+1 244+ SpA Yanmega Bug Buzz vs. 0 HP / 4 SpD Iron Jugulis: 265-313 (80.5 - 95.1%) -- guaranteed OHKO after Stealth Rock (Tera Ground in the even the Iron Jugulis isn't chipped or you haven't gotten the +1 yet)
252 SpA Iron Jugulis Hurricane vs. 16 HP / 0 SpD Tera Ground Yanmega: 274-324 (86.4 - 102.2%) -- 12.5% chance to OHKO
+1 244+ SpA Yanmega Bug Buzz vs. 0 HP / 4 SpD Maushold: 280-330 (96.8 - 114.1%) -- 81.3% chance to OHKO
+1 244+ SpA Yanmega Air Slash vs. 0 HP / 4 SpD Lucario: 246-291 (87.5 - 103.5%) -- 25% chance to OHKO (if you don't want to commit Tera)
252 Atk Life Orb Tera Normal Lucario Extreme Speed vs. 16 HP / 0 Def Yanmega: 173-204 (54.5 - 64.3%) -- guaranteed 2HKO (with rocks chip, non Tera Normal Lucario doesn't kill)
252 Atk Life Orb Lucario Extreme Speed vs. 16 HP / 0 Def Yanmega: 116-136 (36.5 - 42.9%) -- guaranteed 3HKO
Fats (:hippowdon:, :milotic:, :quagsire:, :vaporeon: and :donphan:)
+1 244+ SpA Yanmega Bug Buzz vs. 252 HP / 252+ SpD Hippowdon: 196-232 (46.6 - 55.2%) -- 14.1% chance to 2HKO after Leftovers recovery
+1 244+ SpA Yanmega Bug Buzz vs. 252 HP / 4 SpD Milotic: 183-216 (46.4 - 54.8%) -- 9.8% chance to 2HKO after Leftovers recovery
+1 244+ SpA Yanmega Bug Buzz vs. 252 HP / 4 SpD Unaware Quagsire: 210-247 (53.2 - 62.6%) -- guaranteed 2HKO after Leftovers recovery
+1 244+ SpA Yanmega Bug Buzz vs. 252 HP / 4 SpD Vaporeon: 231-273 (49.7 - 58.8%) -- 71.1% chance to 2HKO after Leftovers recovery
+1 244+ SpA Yanmega Bug Buzz vs. 252 HP / 148 SpD Donphan: 271-319 (70.5 - 83%) -- guaranteed 2HKO after Leftovers recovery
24+ Atk Donphan Ice Spinner vs. 16 HP / 0 Def Yanmega: 172-204 (54.2 - 64.3%) -- guaranteed 2HKO
(Note: none of the defensive mons in the tier really want to sit on a +1 Yanmega besides Whirlwind Hippo or Dragon Tail Milo, but Yan will usually risk flinches to keep the boost and Hippo is the only threat with Stone Edge sets, though you usually protect to scout for Tera and coverage)

Gardevoir @ Choice Scarf
Ability: Trace
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Destiny Bond
- Moonblast
- Psyshock
- Trick

EV Analysis: This is your traditional Gardevoir Scarfer designed to clean up late game with STAB Moonblast or Psyshock, depending on the matchup. Destiny Bond is for the surprise element and Trick is to break Fat teams, though Gardevoir doesn't really have much of a role... this slot has been a problem for me because I originally designed it to fit with :zoroark-hisui: but found rain teams to give me problems. With :barraskewda: gone in the December shift, Gardevoir isn't as much of a threat because it can't copy the Swift Swim and reverse sweep, though rain may not go away with plenty of strong options still lingering. Still, this slot is good not great and can be optimized or changed as needed. (Maybe a Scarf Rotom variant?)
Calcs:
I won't list a bunch of the calcs like the rest of the team, but below are a few that I found to be handy in my ladder climb!
252 SpA Gardevoir Moonblast vs. 0 HP / 4 SpD Iron Jugulis: 362-428 (110 - 130%) -- guaranteed OHKO
252 SpA Gardevoir Moonblast vs. 0 HP / 4 SpD Yanmega: 238-282 (76 - 90%) -- guaranteed 2HKO
252 SpA Gardevoir Moonblast vs. 0 HP / 4 SpD Basculegion: 190-225 (49.8 - 59%) -- 99.6% chance to 2HKO
252 SpA Gardevoir Moonblast vs. 0 HP / 4 SpD Kilowattrel: 228-268 (81.1 - 95.3%) -- guaranteed 2HKO
252 SpA Gardevoir Psyshock vs. 248 HP / 28 Def Talonflame: 162-192 (45.1 - 53.4%) -- 34% chance to 2HKO
252 SpA Gardevoir Moonblast vs. 252 HP / 252+ SpD Hippowdon: 135-159 (32.1 - 37.8%) -- 0.2% chance to 3HKO after Leftovers recovery
252 SpA Gardevoir Moonblast vs. 252 HP / 4 SpD Quagsire: 213-252 (54 - 63.9%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Gardevoir Psyshock vs. 0 HP / 0 Def Mimikyu: 153-181 (60.9 - 72.1%) -- guaranteed 2HKO
252 SpA Gardevoir Moonblast vs. 0 HP / 4 SpD Krookodile: 404-476 (122 - 143.8%) -- guaranteed OHKO
252 Atk Krookodile Earthquake vs. 0 HP / 0 Def Gardevoir: 216-255 (77.9 - 92%) -- guaranteed 2HKO (super surprised by this, but it's been handy a few times)

Sorry for the original post lacking in context; please let me know if further analysis can be of use or if you have any questions about gameplay / structure / ideology!

Edit 2: oof I stink at this, lol.
Yanmega and Gardevoir are both offensive Tera's, while the rest are defensive. Tinka, Mimik and Decid often function as early game hazard control, chip dealers and status spreaders, while Yan, Iron Jugs and Gard come in late to clean up. You often want to let your spreaders die after getting even just a little chip to give your sweepers the opportunity to get in and going, so don't be afraid if you start 6-4 or 5-3 as you often take multiple things down with both Yan and Jugs while Gard stays in the back for additional coverage.
 
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