Project SV OU - Lure That Threat Week 39 -

BT89

go on, take everything
is a Pre-Contributor
Sorry for the unannounced break! Figured I would let the suspect vote happen before this happened again.

The winner of this week is...

:ting-lu: Tera Fighting Body Press by Hafs!


:brute-bonnet: Muscle Band by SunCooled - 3
:jolteon: CM Air Balloon by InfiniteT - 2
:blissey: Thunder Wave by Lobby Eeveee - 0
:skeledirge: Tera Fairy Tera Blast by Bruh Wobuffet - 3
:arboliva: Tera Fairy Dazzling Gleam by Admiral_Stalfos19 - 0
:greninja: LO Low Kick by bobfishcat - 4
:ting-lu: Tera Fighting Body Press by Hafs - 5
:garganacl: Tera Fighting Garganacl by 1LDK - 0

Your set will be put in the Hall of Fame!
---
Week 13 - Choice Specs Walking Wake
:sv/walking-wake:

Walking Wake @ Choice Specs
Ability: Protosynthesis
Tera Type: Water
EVs: 12 HP / 244 SpA / 252 Spe
IVs: 0 Atk
Timid Nature
- Hydro Steam
- Draco Meteor
- Flamethrower
- Dragon Pulse

Walking Wake is one of the more controversial Pokemon in the tier as of late, recently having been chosen to stay in OU via suspect test. Choice Specs Walking Wake, under sun, is nigh unwallable and, with a speed boost, not very easy to revenge kill. It is one of the more centralizing Pokemon available in the tier. So... how will you lure this threat?

Submissions end on Friday, March 24th.

:walking-wake: Please try to avoid unnecessary one-liners/comments/etc. in the thread. :walking-wake:
 


Ceruledge @ Heavy-Duty Boots
Ability: Weak Armor
EVs: 248 HP/36 Def/224 Spe
Impish Nature
Tera-Type: Fairy
- Bitter Blade
- Shadow Sneak/Shadow Claw
- Destiny Bond
- Bulk Up

Walking Wake can very easily switch into the standard Ceruledge immediately if it wants to. It x4 resists Edge's Bitter Blade, and Shadow Sneak isn't exactly known for its high base power. Edge can't afford to Swords Dance while Wake is in the back either, because all the opponent has to do is hard switch into it, take pittance from whatever attack and cleanly OHKO back with either of its STABs.

244 SpA Choice Specs Walking Wake Hydro Steam vs. 0 HP / 4 SpD Ceruledge: 378-446 (129.8 - 153.2%) -- guaranteed OHKO
244 SpA Choice Specs Walking Wake Draco Meteor vs. 0 HP / 4 SpD Tera Fighting Ceruledge: 306-361 (105.1 - 124%) -- guaranteed OHKO

The best Ceruledge can hope for is to immediately Tera Fighting and Close Combat on the switch

252 Atk Tera Fighting Ceruledge Close Combat vs. 12 HP / 0 Def Walking Wake: 207-244 (60.5 - 71.3%) -- 75% chance to OHKO after Stealth Rock and 3 layers of Spikes

While its true that its in Edge's favor to pick up the KO with all those hazards up and that even if it misses Shadow Sneak can finish it off, finding the time to put up Rocks and 3 layers of Spikes beforehand is still a tall order even now that the SV metagame makes hazards easier to maintain.

Also, without Terastallization being available to Edge anymore...

252 Atk Ceruledge Close Combat vs. 12 HP / 0 Def Walking Wake: 138-163 (40.3 - 47.6%) -- guaranteed 3HKO

...

This is a slight variation on Edge's usual Bulk Up set, with more speed, physical defense instead of special defense and Destiny Bond over Taunt. With 224 EVs in Speed, Edge can always outspeed Wake after Weak Armor procs a single time, even under Sun. The idea here is that you switch Edge into any physical attack, preferably a resisted one, Bulk Up once as said attacker switches into Wake and Destiny Bond. (Alternatively, switching Edge directly into a U-Turn allows you to skip the second step entirely.) Hydro Steam should still OHKO Edge, but that's exactly what you want, since Destiny Bond will kill Wake in return.

244 SpA Choice Specs Walking Wake Hydro Steam vs. 248 HP / 0 SpD Ceruledge: 380-450 (107.6 - 127.4%) -- guaranteed OHKO

If Wake plays around the Destiny Bond with its other moves, you have the option to Terastallize Edge or not, depending on what Wake locks into instead. If it Pulses or Dracos (and misses the KO with the latter, which it's likely to), Tera-Fairy shuts it down from there and lets Edge return to setting up. If Wake Flamethrowers, Edge outdamages it with Sneak if Sun's not up, and if it is, it can literally just click anything else (twice even, unless Wake had been high-rolling) and Destiny Bond again.

244 SpA Choice Specs Walking Wake Flamethrower vs. 248 HP / 0 SpD Ceruledge: 71-84 (20.1 - 23.7%) -- guaranteed 5HKO
244 SpA Choice Specs Walking Wake Flamethrower vs. 248 HP / 0 SpD Ceruledge in Sun: 107-126 (30.3 - 35.6%) -- 34.1% chance to 3HKO

Shadow Claw is slashed in alongside Sneak in case you want more power over priority. Specifically, it can 2HKO Wake at +2, which can be handy if it locks into Flamethrower and Sun's not up.

+2 0 Atk Ceruledge Shadow Claw vs. 12 HP / 0 Def Walking Wake: 198-234 (57.8 - 68.4%) -- guaranteed 2HKO
+2 0 Atk Ceruledge Shadow Sneak vs. 12 HP / 0 Def Walking Wake: 114-135 (33.3 - 39.4%) -- guaranteed 3HKO

...

Funnily enough, Ceruledge also gets Dragon Claw, which was the first thing I tried to make work. However, a Swords Dance set won't appreciate replacing any of its other moves for Dragon Claw, and it needs both Swords Dance up and a Weak Armor proc before it can work properly. Of course, that wouldn't have been a problem had U-Turn not existed, but it does... so it is...

I did keep that Weak Armor proc necessity in mind for when I would ultimately commit to Destiny Bond, but I figured I'd take a crack at a Choice Band set first. Unfortunately, Band isn't quite powerful enough to secure the KO on its own; Edge needs to be Adamant and Rocks need to be up at the time to get the clean roll to happen.

252 Atk Choice Band Ceruledge Dragon Claw vs. 12 HP / 0 Def Walking Wake: 276-326 (80.7 - 95.3%) -- guaranteed 2HKO/50% chance to OHKO after Stealth Rock/1 layer of Spikes
252+ Atk Choice Band Ceruledge Dragon Claw vs. 12 HP / 0 Def Walking Wake: 302-356 (88.3 - 104%) -- 25% chance to OHKO/guaranteed OHKO after Stealth Rock/1 layer of Spikes
 
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Eelektross @ Life Orb
Ability: Levitate
Tera Type: Fairy
EVs: 104 HP / 152 Atk / 252 SpD
Adamant Nature
- Outrage
- Wild Charge
- Close Combat
- U-turn

Eelektross is a really underrated pokemon in my opinion, because it has absolutely insane coverage and decent offensive stats. Generally, this just isn't enough to make it worth using, however it can very easily be tailored into a lure for anything. An effective one at that.

A standard Eelektross is an Assault Vest set, and the most powerful move any Walking Wake player would expect is Wild Charge.
252+ Atk Eelektross Wild Charge vs. 12 HP / 0 Def Walking Wake: 160-190 (46.7 - 55.5%) -- guaranteed 2HKO
(This calc is being super generous in assuming this is an Adamant 252 attack set rather than more tanky. Really it'd look more like below:)
0 Atk Eelektross Wild Charge vs. 12 HP / 0 Def Walking Wake: 118-141 (34.5 - 41.2%) -- guaranteed 3HKO

Walking Wake comes in safely on Eelektross and, after the recoil damage from Wild Charge, can safely 2HKO with specs Draco Meteors.
244 SpA Choice Specs Walking Wake Draco Meteor over 2 turns vs. 4 HP / 252+ SpD Assault Vest Eelektross: 256-304 (82 - 97.4%) -- KOs after recoil

So a standard matchup would be Walking Wake tanking 2 hits, and 2 shotting. An offensive Eelektross can two shot, but will go down in one hit after recoil.

Which means we want to OHKO Walking Wake.

152+ Atk Life Orb Eelektross Outrage vs. 12 HP / 0 Def Walking Wake: 343-406 (100.2 - 118.7%) -- guaranteed OHKO
244 SpA Choice Specs Walking Wake Draco Meteor vs. 104 HP / 252 SpD Eelektross: 280-331 (83 - 98.2%) -- guaranteed 2HKO


Now, there are problems with this set, such as the massive sacrifice of bulk. With the most possible special bulk that still makes this KO possible, Eelektross is still at risk of being one-shot after rocks.
244 SpA Choice Specs Walking Wake Draco Meteor vs. 104 HP / 252 SpD Eelektross: 280-331 (83 - 98.2%) -- 68.8% chance to OHKO after Stealth Rock

The answer to this is Tera Fairy. If Eelektross has taken damage from stealth rocks, Tera Fairy shuts down the incoming Draco and then safely secures the KO.

Additional notes:

Walking Wake can be incredibly threatening if it chooses to Tera Water Hydro Steam when in sun.
244 SpA Choice Specs Tera Water Walking Wake Hydro Steam vs. 104 HP / 252 SpD Tera Fairy Eelektross in Sun: 346-408 (102.6 - 121%) -- guaranteed OHKO

If the Walking Wake user decides to go for this, Eelektross will go down. However there are reasons I find this scenario unlikely. Along with the fact that sun needs to be set up, Walking Wake will not willingly turn into a mono-water type against Eelektross. Especially since the traditional Eelektross will tank a Hydro Steam and will be pressing Wild Charge. This makes Draco the only move to realistically be clicked, and therefore Eelektross will win.

TLDR: We OHKO with Outrage and tank any reasonable hit

Edit: Couple details I forgot.

1. As probably pieced together, the Hydro Steam OHKO is only possible in sun and with Tera Water active. This is not an easy set of requirements to fulfil even if the WW user knows they have to press Hydro Steam, not Draco Meteor. This makes the matchup a lot less finicky.

2. I've been treating this Eelektross as a pokemon meant to 1v1 Walking Wake this whole time. Considering it's purpose is a lure, and that WW will be expecting to be able to tank 2 hits, we have to remember that all it takes is one prediction and WW dies on switch-in to Outrage.
 
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:torkoal:

Torkoal (M) @ Choice Specs
Ability: Drought
Tera Type: Fairy
EVs: 248 HP / 252 SpA / 8 Spe
Modest Nature / Quiet Nature
IVs: 0 Atk
- Tera Blast
- Flamethrower
- Solar Beam
- Earth Power

Walking Wake will switch into Torkoal expecting to get to abuse the Sun, but will be murdered by Fairy Tera Blast:

252+ SpA Choice Specs Tera Fairy Torkoal Tera Blast vs. 12 HP / 0 SpD Walking Wake: 378-446 (110.5 - 130.4%) -- guaranteed OHKO

Apart from Walking Wake, this Torkoal can kill some common leads that don,t expect it:

Great Tusk:
252+ SpA Tera Fairy Torkoal Solar Beam vs. 0 HP / 0 SpD Great Tusk: 358-422 (96.4 - 113.7%) -- 75% chance to OHKO < Not Specs, cause Tusk might just Knock Off, expecting Torkoal to switch out.

Garchomp:

252+ SpA Choice Specs Tera Fairy Torkoal Tera Blast vs. 0 HP / 0- SpD Garchomp: 410-486 (114.8 - 136.1%) -- guaranteed OHKO

Dragapult if Torkoal team doesn,t have a Fairy Mon (Torkoal will always live Specs Shadow Ball):

252+ SpA Choice Specs Tera Fairy Torkoal Tera Blast vs. 0 HP / 4 SpD Dragapult: 408-480 (128.7 - 151.4%) -- guaranteed OHKO

Opposing Torkoal wanting to use Rocks (with 8 EVs in Speed, we can outspeed it):

252+ SpA Choice Specs Tera Fairy Torkoal Earth Power vs. 248 HP / 0 SpD Torkoal: 324-382 (94.4 - 111.3%) -- 62.5% chance to OHKO

Hydreigon expecting to either OHKO Torkoal or heavily damaging something on the team:

252+ SpA Choice Specs Tera Fairy Torkoal Tera Blast vs. 0 HP / 4 SpD Hydreigon: 700-828 (215.3 - 254.7%) -- guaranteed OHKO


Don,t sleep on Torkoal, with or without Trick Room it can do some real damage.
 

Weirdhamster

Banned deucer.
:iron_moth:
Iron Moth @ Heavy-Duty Boots
Ability: Quark Drive
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dazzling Gleam
- Fiery Dance
- Sludge Wave
- Psychic

Walking wake loves switching into fire types in the tier, due to its 4x resistance from fiery dance, wake would love getting a free switch into moth and then getting a hydro steam off. But with dazzling gleam and tera fairy, the turn tables. Tera fairy allows iron moth to always be able to live a choice specs walking wakes hydro steam with ease, even if it tries to tera water. Heavy duty boots ensures that it doesn’t take any chip before hand, potentially putting it in 1h ko range.
244 SpA Choice Specs Tera Water Walking Wake Hydro Steam vs. 0 HP / 4 SpD Tera Fairy Iron Moth: 232-274 (77 - 91%) -- guaranteed 2HKO

Tera fairy also allows it to be immune to a potential draco meteor that could be luring in case the wake decides not to hydro steam.

Walking Wake Draco Meteor vs. Tera Fairy Iron Moth: 0-0 (0 - 0%) -- possibly the worst move ever

In the offensive scheme, this is where the lure takes part. With dazzling gleam boosted by the tera fairy mentioned before, iron moth can deal considerably good damage due to its sky high 140 base special attack.

252 SpA Tera Fairy Iron Moth Dazzling Gleam vs. 12 HP / 0 SpD Walking Wake: 324-384 (94.7 - 112.2%) -- 68.8% chance to OHKO

Even though this isn’t a guarnteed ohko, with stealth rocks on the field or any other sort of chip such as a burn or another attack prior, this becomes a 1h ko, and due to tera fairy, it can ensure living an attack from wake and potentially getting another attack off.

Tera water doesn’t save wake either. Since iron moth has a base speed of 110 when walking wake has a base of 109, it can outspeed wake by 2 points when it has a timid nature, this means that iron moth easily outspeeds wake. With that information, a tera fairy dazzling gleam + a sludge wave.


252 SpA Tera Fairy Iron Moth Sludge Wave vs. 12 HP / 0 SpD Tera Water Walking Wake: 192-226 (56.1 - 66%) -- guaranteed 2HKO

252 SpA Tera Fairy Iron Moth Dazzling Gleam vs. 12 HP / 0 SpD Tera Water Walking Wake: 162-192 (47.3 - 56.1%) -- 80.9% chance to 2HKO

Iron moth itself is still a really solid pokémon in the meta right now, and can be used for a lot of different reasons other than just luring wake in which is an extra for this set. Additionally, if the opposing walking wake is worn down more, it can possibly KO it without needing to use up its tera.

252 SpA Iron Moth Dazzling Gleam vs. 12 HP / 0 SpD Walking Wake: 216-256 (63.1 - 74.8%) -- guaranteed 2HKO
 
:Iron Leaves: has been overshadowed by :Walking Wake: for a long time, but now it wants to prove its dominance.

Verizon Wireless (Iron Leaves) @ Assault Vest
Level: 100
Adamant Nature
Tera Type: Fairy Ability: Quark Drive
EVs: 252 Atk / 4 SpD / 252 Spe
- Psyblade
- Tera Blast
- Leaf Blade/Solar Blade
- Quick Attack

The Lure: 244 SpA Choice Specs Walking Wake Flamethrower vs. 0 HP / 4 SpD Iron Leaves in Sun: 398-470 (123.9 - 146.4%) -- guaranteed OHKO

The Strategy:

Walking Wake sees an easy kill with flamethrower against Verizon Wireless and comes in, but then Verizon Terastalizes to the Fairy Type and:

244 SpA Choice Specs Walking Wake Flamethrower vs. 0 HP / 4 SpD Assault Vest Tera Fairy Iron Leaves in Sun: 133-157 (41.4 - 48.9%) -- guaranteed 3HKO

252+ Atk Tera Fairy Iron Leaves Tera Blast vs. 12 HP / 0 Def Walking Wake: 312-368 (91.2 - 107.6%) -- 50% chance to OHKO


By some stroke of luck Walking Wake survives and Terastalizes to the Water type to finish off Verizon Wireless with a Hydro Steam, but:

252+ Atk Tera Fairy Iron Leaves Quick Attack vs. 12 HP / 0 Def Walking Wake: 52-62 (15.2 - 18.1%) -- possible 6HKO


The only way Walking Wake foils this is to Tera Water on turn one, but this is a very risky play against a grass type

244 SpA Choice Specs Tera Water Walking Wake Hydro Steam vs. 0 HP / 4 SpD Assault Vest Tera Fairy Iron Leaves in Sun: 238-282 (74.1 - 87.8%) -- guaranteed 2HKO

252+ Atk Tera Fairy Iron Leaves Leaf Blade vs. 12 HP / 0 Def Tera Water Walking Wake: 350-414 (102.3 - 121%) -- guaranteed OHKO



Verizon Wireless after Tera also has some other really nice matchups against Great Tusk, Tera Water Garganacl, Choiced Roaring Moon, Clodsire, Rotom Wash and Dondozo. It also can abuse sun with Solar Blade instead of Leaf Blade and turn :Walking Wake: greatest ally against it.
 
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Volcarona @ Heavy-Duty Boots
Ability: Flame Body
Tera Type: Grass
EVs: 248 HP / 108 Def / 152 Spe
Timid Nature
- Quiver Dance
- Fiery Dance
- Morning Sun
- Giga Drain

Volcarona forces a lot of pokes out because it's very strong. Bulky Quiver Dance Volcarona get's a free quiver dance when it forces the switch into Walking Wake, there is no world where volc dies to anything barring a crit draco after it becomes a grass type. If the ww user doesn't predict the tera, then they will do less than 20% to volc and then it takes 50-60% from a tera boosted +1 giga drain. After that wake has to switch out or it dies.

+1 0 SpA Tera Grass Volcarona Giga Drain vs. 12 HP / 0 SpD Walking Wake: 184-217 (53.8 - 63.4%) -- guaranteed 2HKO
244 SpA Choice Specs Walking Wake Draco Meteor vs. +1 248 HP / 0 SpD Tera Grass Volcarona: 196-232 (52.5 - 62.1%) -- guaranteed 2HKO
244 SpA Choice Specs Walking Wake Flamethrower vs. +1 248 HP / 0 SpD Tera Grass Volcarona: 182-216 (48.7 - 57.9%) -- 95.7% chance to 2HKO
 

BT89

go on, take everything
is a Pre-Contributor
late again, i’ve been busy lol

The winner of this week is… :volcarona: Bulky Tera Grass Pando067!
Your set will be added to the Hall of Fame!
:sv/walking-wake:
:ceruledge: BU Destiny Bond by Admiral_Stalfos19
:eelektross: LO Outrage by InfiniteT - 2
:torkoal: Tera Fairy Tera Blast by Eeveeto - 3
:iron-moth: Dazzling Gleam Weirdhamster - 3
:brute-bonnet: Muscle Band by SunCooled
:iron-leaves: Tera Fairy Assault Vest Dragonitebestboi - 1
:volcarona: Bulky Tera Grass Pando067 - 3

DAEE45E8-9758-4D57-8C0A-D690756B58F1.jpeg


Week 14 - SD Iron Valiant
:sv/iron-valiant:
Iron Valiant @ Booster Energy
Ability: Quark Drive
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Liquidation
- Knock Off

Swords Dance Iron Valiant is an increasingly present menace thanks to its excellent Attack stat and great coverage. It’s coverage lets it take advantage of common checks like Skeledirge and Unaware Clodsire and, combined with its blazing Speed, leaves many teams absolutely brutalized. So… how will you lure this threat?

Submissions end Sunday the 2nd!
 

1LDK

Vengeance
is a Top Team Rater
Great Tusk @ Leftovers
Ability: Protosynthesis
Tera Type: Fairy
EVs: 252 HP / 204 Def / 52 Spe
Impish Nature
- Close Combat
- Knock Off
- Earthquake
- Rapid Spin

Tera Fairy Great Tusk

So, while not a fan of earthquakes, tusk tends to run away from valiant, because is from the most part a general attacker, which destroys tusk, this allows it to take a free SD and fuck your team

but what if tusk says, nah

+2 252 Atk Quark Drive Iron Valiant Close Combat vs. 252 HP / 204+ Def Protosynthesis Tera Fairy Great Tusk: 120-142 (27.6 - 32.7%) -- 77% chance to 4HKO after Leftovers recovery
+2 252 Atk Quark Drive Iron Valiant Liquidation vs. 252 HP / 204+ Def Protosynthesis Tera Fairy Great Tusk: 114-135 (26.2 - 31.1%) -- 9% chance to 4HKO after Leftovers recovery
+2 252 Atk Quark Drive Iron Valiant Knock Off (97.5 BP) vs. 252 HP / 204+ Def Protosynthesis Tera Fairy Great Tusk: 65-77 (14.9 - 17.7%) -- possible 6HKO


0 Atk Tera Fairy Great Tusk Earthquake vs. 0 HP / 0 Def Iron Valiant: 148-175 (51.2 - 60.5%) -- guaranteed 2HKO

Booster Energy Valiant? More like SHITster energy Valiant am I right boys?
 
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:sv/breloom:
Breloom @ Focus Sash
Ability: Technician
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Spore
- Bullet Seed
- Mach Punch
- Tera Blast

Click spore, click bullet seed, click mach punch. That's it. Make sure sash is intact though or breloom will likely die to unboosted cc. Also, if valiant decides to tera water, then it will die to bullet seed with only two hits and the lowest roll. Breloom will have to be careful because if it get's the lowest roll on 3 bullet seeds, then it will die unless valiant has been chipped by hazards or is taking residual damage from poison/burn, trapping (fire spin, whirlpool, etc), or salt cure. Tera blast fire is also super useful against mons that usually wall breloom like among us and corv.

252 Atk Iron Valiant Close Combat vs. 0 HP / 0 Def Breloom: 237-279 (90.8 - 106.8%) -- 43.8% chance to OHKO
252+ Atk Technician Breloom Bullet Seed (3 hits) vs. 0 HP / 0 Def Iron Valiant: 219-261 (75.7 - 90.3%) -- approx. 2HKO
252+ Atk Technician Breloom Mach Punch vs. 0 HP / 0 Def Iron Valiant: 59-69 (20.4 - 23.8%) -- guaranteed 5HKO
 
Mabosstiff @ Life Orb
Ability: Stakeout
Tera Type: Fairy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Play Rough
- Crunch
- Wild Charge
- Psychic Fangs

My idea is valiant likes to naturally come in on dark types as it quad resists them.
Some calcs: 252 Atk Life Orb Stakeout Mabosstiff Play Rough vs. 0 HP / 4 Def Iron Valiant: 525-619 (181.6 - 214.1%) -- guaranteed OHKO
252 Atk Iron Valiant Close Combat vs. 0 HP / 0 Def Tera Fairy Mabosstiff: 107-126 (35.5 - 41.8%) -- guaranteed 3HKO
252 Atk Iron Valiant Liquidation vs. 0 HP / 0 Def Tera Fairy Mabosstiff: 102-120 (33.8 - 39.8%) -- guaranteed 3HKO
252 Atk Tera Water Iron Valiant Liquidation vs. 0 HP / 0 Def Tera Fairy Mabosstiff: 153-180 (50.8 - 59.8%) -- guaranteed 2HKO
If they switch in after tera: 252 Atk Life Orb Stakeout Tera Fairy Mabosstiff Wild Charge vs. 0 HP / 0 Def Tera Water Iron Valiant: 528-621 (182.6 - 214.8%) -- guaranteed OHKO
 

Volcarona @ Heavy-Duty Boots
Ability: Flame Body
Tera Type: Grass
EVs: 104 HP / 252 SpA / 152 Spe
Modest Nature
IVs: 0 Atk
- String Shot
- Giga Drain
- Fire Blast/Fiery Dance
- Bug Buzz

Yeah. You read that right. String Shot Volcarona is a consistent and reliable way to deal with an Iron Valiant that could potentially be any set. I've built this Volcarona with the idea in mind that, as the player, we won't know what kind of Valiant we're facing. This set is designed to scout and defeat sets that can range from Swords Dance to Choice Specs and so on.

How it lures Valiant:

Volcarona runs two primary sets. Offensive Quiver Dance and Bulky Quiver Dance. When an Iron Valiant swaps in, it is most likely expecting to see the Volcarona use Quiver Dance on the switch in. Thanks to Booster Energy, it still outspeeds a +1 Volcarona. Each Volcarona set is put in seperate awkward positions.

The Offensive Quiver Dance Volcarona risks being outsped and OHKO'd by Iron Valiant, which is a guarantee if it Tera Waters.
252 Atk Iron Valiant Liquidation vs. 0 HP / 0 Def Volcarona: 264-312 (84.8 - 100.3%) -- 6.3% chance to OHKO
It also has to fear a prediction game. If Iron Valiant does Tera Water, and Volcarona survives with Tera Grass or something, then Bug Buzz is the best possible move, being an OHKO. If Iron Valiant does not Terastalise, Flamethrower would have been a KO. This means that, even if Volcarona does survive the incoming Liquidation, it cannot safely KO Iron Valiant without knowing how safe Valiant wants to play it. All that would happen is a possible wasted Tera.

As for the Bulky Quiver Dance set, it doesn't fear an OHKO from Valiant, unless Valiant Tera Waters. Unfortunately, it lacks the firepower to reliably OHKO Valiant if it doesn't Tera.
+1 0 SpA Volcarona Fiery Dance vs. 0 HP / 4 SpD Iron Valiant: 252-297 (87.1 - 102.7%) -- 18.8% chance to OHKO
So it gets outsped and two-shot, assuming the Valiant player doesn't just Terastalise for the KO (which again adds a prediction game)

It's not super clean, since Flame Body does threaten Valiant, but in a 1v1 the odds are stacked firmly against the Volcarona player. They need to know when to Terastalise, what the opponent will Tera into, and when the opponent will Tera. Failure to predict correctly will result in a lost 1v1. That's why my Volcarona set is able to successfully remove the risk of prediction.

The set:

The idea is simple. With this speed investment, Volcarona outspeeds Iron Valiant at -2, taking into account the Booster Energy speed boost. The coverage and power provided by Giga Drain and Fire Blast ensure that Volcarona can OHKO any Iron Valiant set.

When Valiant swaps in, Volcarona presses String Shot. It now outspeeds. On the next turn, Volcarona will Tera Grass and Giga Drain. This is because the only move that threatens to OHKO Volcarona is Tera Water Liquidation. If Valiant is smart enough to make this move, Giga Drain shuts it down before it can move. No other move kills a Volcarona with this bulk. Terastalising isn't necessary, but it removes the 25% chance that Valiant lives.

252+ SpA Volcarona Giga Drain vs. 0 HP / 4 SpD Tera Water Iron Valiant: 278-328 (96.1 - 113.4%) -- 75% chance to OHKO
252+ SpA Tera Grass Volcarona Giga Drain vs. 0 HP / 4 SpD Tera Water Iron Valiant: 416-492 (143.9 - 170.2%) -- guaranteed OHKO
252 Atk Tera Water Iron Valiant Liquidation vs. 104 HP / 0 Def Volcarona: 396-468 (117.5 - 138.8%) -- guaranteed OHKO
252 Atk Tera Water Iron Valiant Liquidation vs. 104 HP / 0 Def Tera Grass Volcarona: 99-117 (29.3 - 34.7%) -- 7.6% chance to 3HKO
252 Atk Iron Valiant Close Combat vs. 104 HP / 0 Def Tera Grass Volcarona: 279-328 (82.7 - 97.3%) -- guaranteed 2HKO
252 Atk Iron Valiant Knock Off (97.5 BP) vs. 104 HP / 0 Def Tera Grass Volcarona: 151-178 (44.8 - 52.8%) -- 25.8% chance to 2HKO


So defensively, Volcarona can tank any one hit from Valiant. Offensively, no Valiant set can stand up to Volcarona's coverage. Tera Water stood the best chance, hence why it swapped in at all, but the calcs below prove that, no matter the Tera Type, Volcarona can stop it.

252+ SpA Volcarona Fire Blast vs. 0 HP / 4 SpD Iron Valiant: 306-360 (105.8 - 124.5%) -- guaranteed OHKO
252+ SpA Volcarona Fire Blast vs. 0 HP / 4 SpD Tera Fairy Iron Valiant: 306-360 (105.8 - 124.5%) -- guaranteed OHKO
252+ SpA Volcarona Giga Drain vs. 0 HP / 4 SpD Tera Water Iron Valiant: 278-328 (96.1 - 113.4%) -- 75% chance to OHKO
252+ SpA Volcarona Bug Buzz vs. 0 HP / 4 SpD Tera Dragon Iron Valiant: 250-295 (86.5 - 102%) -- 18.8% chance to OHKO


No monotype resists all of Volcarona's moves, so it can be hit with neutral damage 100% of the time.

TLDR:

Outspeeding Iron Valiant is invaluable, because it means that we can react to it. A faster Valiant will catch us off-guard and it'll be too late. This Volcarona set slows down Valiant to give us time to react to any Tera Type, including Tera Water. We OHKO/2HKO after chip any set, which is doable because we outspeed. Volcarona also beats Valiant 1v1, not just as a lure, because Valiant will have made their decision as to what they Terastalise into before Volcarona risks attacking (though Tera Grass is necessary to tank the hit).
 

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