Project SV OU - Lure That Threat Week 39 - Gliscor - Voting!

SirinC&Kokomi

Pls watch Legend of Shenli
is a Tiering Contributor
Reserve a Dragon
:sv/dragonite:
Stallabilities (Dragonite) @ Rocky Helmet
Ability: Multiscale
Tera Type: Dragon
EVs: 252 HP / 156 Def / 100 Spe
Bold Nature
IVs: 0 Atk
- Encore
- Fire Spin
- Roost
- Substitute
Dragonite switched in.
'WT it's no boots?Since it cant kill with one Equake,I'll hit an kowtow cleave instead.'
'Fire spin'
'Geez what?How do u think a stall dragon kills me?'
'Sub-Swords dance-Encore'
A swords dance/sucker punch being encored represents doom,as it shall being trapped,encored and die to continuous chip damage.
(Besides it also works with some other stall)
 
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:sv/Skeledirge:
Skeledirge @ Heavy-Duty Boots
Ability: Unaware
Tera Type: Ground
EVs: 252 HP / 72 Def / 140 SpA / 44 Spe
Modest Nature
IVs: 0 Atk
- Torch Song
- Shadow Ball
- Slack Off
- Earth Power

Once Kingambit Tera Fire's, it normally wants to switch in on the Ladder Wisp + Hex Dirge sets and set up an SD (and often just sweep then and there). So it's pretty typical to see it Tera early on and switch out to have a guaranteed setup target lategame. This set is a little role reversal that takes advantage of Gambit wanting to set up on it.
8 SpA Skeledirge Torch Song vs. 80 HP / 8 SpD Tera Fire Kingambit: 54-63 (15.8 - 18.4%) -- possible 6HKO
8 SpA Skeledirge Hex (65 BP) vs. 80 HP / 8 SpD Tera Fire Kingambit: 87-103 (25.5 - 30.2%) -- guaranteed 4HKO
Tera Ground + Earth Power is a fantastic midground, but prediction isn't necessary. This EV spread outspeeds Kingambit (as well as Bisharp & Breloom) to either grab the surprise KO or force a sucker.
140+ SpA Tera Ground Skeledirge Earth Power vs. 80 HP / 8 SpD Tera Fire Kingambit: 300-354 (83.1 - 98%) -- guaranteed 2HKO after Leftovers recovery
Modest 140SpA does enough damage to secure KO's with minimal chip while the rest is dumped into HP and Def to make sure Dirge is still a bulky enough mon on its own that doesn't fear getting destroyed by Sucker; you aways outspeed, so as long as you are above 50% HP with Slack Off, you still beat Gambit, even if it has max overlord boost.
252+ Atk Tera Fire Kingambit Kowtow Cleave vs. 252 HP / 72 Def Tera Ground Skeledirge: 145-172 (35.1 - 41.7%) -- guaranteed 3HKO
252+ Atk Supreme Overlord 5 allies fainted Tera Fire Kingambit Sucker Punch vs. 252 HP / 72 Def Tera Ground Skeledirge: 180-213 (43.6 - 51.6%) -- 9.8% chance to 2HKO

TL;DR: Speedcrept Skeledirge remains fat, while Tera Ground + EP smokes Gambit for >=80%, regardless of whether they Tera or not.
 
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Slowking @ Wise Glasses
Level: 100
Tera type: Water
Modest Nature
Ability: Regenerator
EVs: 232 HP / 252 Def / 24 SpA
- Surf
- Future Sight
- Focus Blast
- Chilly Reception

Slowking is generally used as a support pokemon, rarely carrying moves outside it's dual-stab apart from, sometimes, Fire Blast, which Kingambit can take even from an offensive variant.

252+ SpA Slowking Fire Blast vs. 80 HP / 8 SpD Kingambit: 248-294 (68.6 - 81.4%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Kingambit Kowtow Cleave vs. 0 HP / 252 Def Slowking: 288-338 (87 - 102.1%) -- 12.5% chance to OHKO


For added security, any Kingambit would Tera Fire if they were really afraid of being taken out by an astray Fire Blast (an uncommon move as is). Generally, this means that Kingambit is free to swap in on a Slowking, set up a Swords Dance, and KO in return.

However, Focus Blast is a move almost never seen on Slowking. And it cleanly OHKOs, even with no investment.
24+ SpA Wise Glasses Slowking Focus Blast vs. 80 HP / 8 SpD Kingambit: 484-572 (134 - 158.4%) -- guaranteed OHKO

In an ideal world, this is the all this post would need. An uncommon move on a pokemon that can pick up a surprise KO. If Kingambit swaps in, and the Slowking user predicts this, we've eliminated Kingambit immediately. Even in a 1v1, Slowking survives a Kowtow Cleave and KOs.
252+ Atk Kingambit Kowtow Cleave vs. 232 HP / 252 Def Slowking: 288-338 (74 - 86.8%) -- guaranteed 2HKO

Unfortunately, there will be situations where this is not so easy. Starting with terastalisation. Normally, a Kingambit would never Tera Fire against a Slowking, but if it does (maybe it dodges a focus blast upon switching in). Slowking needs the tools to adapt to that situation.
24+ SpA Wise Glasses Slowking Focus Blast vs. 80 HP / 8 SpD Tera Fire Kingambit: 121-143 (33.5 - 39.6%) -- 22.4% chance to 3HKO after Leftovers recovery

Luckily, Tera Water Wise Glasses Surf can OHKO Tera Fire Kingambit from full with this special attack investment.
24+ SpA Wise Glasses Tera Water Slowking Surf vs. 80 HP / 8 SpD Tera Fire Kingambit: 364-432 (100.8 - 119.6%) -- guaranteed OHKO

Furthermore, this sheds the psychic typing and allows Slowking to tank hits better.
252+ Atk Kingambit Kowtow Cleave vs. 232 HP / 252 Def Tera Water Slowking: 144-169 (37 - 43.4%) -- guaranteed 3HKO

Terastalising will not always be necessary against a Kingambit, but going Tera Water adds a layer of a security to make sure Slowking will not die to a critical hit. It will also save it from a +2 Swords Dance.
Unfortunately, Slowking does have to be very wary of Kingambit's ability, Supreme Overlord. Once two to four of Kingambit's team have fainted, Slowking will be forced to terastalise in order to survive a hit.
252+ Atk Supreme Overlord 2 allies fainted Kingambit Kowtow Cleave vs. 232 HP / 252 Def Slowking: 342-404 (87.9 - 103.8%) -- 25% chance to OHKO
252+ Atk Supreme Overlord 3 allies fainted Kingambit Kowtow Cleave vs. 232 HP / 252 Def Slowking: 372-440 (95.6 - 113.1%) -- 75% chance to OHKO
252+ Atk Supreme Overlord 4 allies fainted Kingambit Kowtow Cleave vs. 232 HP / 252 Def Slowking: 402-474 (103.3 - 121.8%) -- guaranteed OHKO


Terastalisation will save Slowking from these KOs, meaning it will be able to safely defeat Kingambit if it ever reaches this point. Ideally, you would lure Kingambit in the early game instead of risking this sort of late game.
The only situation where Slowking will fail its team is if Kingambit has lost 4 allies and already has a swords dance up, but I don't believe this scenario changes the fact that Slowking is a valid lure. After all, a lure and a counter are completely different.

TLDR:
If Kingambit does not terastalise, Focus Blast cleanly OHKOs. If Kingambit does terastalise, Tera Water Surf cleanly OHKOs.
In a realistic situation for a lure, Slowking will always be able to survive a hit and one shot in return, while still serving a role on the team as a physically defensive pivot.
 
iron-valiant.png

Iron Valiant @ Booster Energy
Ability: Quark Drive
Tera Type: Ground
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Thunderbolt
- Tera Blast

With access to STAB super-effective Iron Head, Terastalization to get rid of its Fighting weakness, and immense tanking capabilities, Kingambit is a safe bet in cutting Iron Valiant's sweeping capabilities short. That's where Tera Blast with the Ground Tera Typing comes in.

The set up is simple: Get Iron Valiant in on a mon it can set up on and click Calm Mind. Once Kingambit comes in, Iron Valiant can Terastalize and click Tera Blast, OHKOing Kingambit regardless of if the Kingambit itself Terastalizes.

+1 252 SpA Quark Drive Tera Ground Iron Valiant Tera Blast vs. 112 HP / 0 SpD Tera Fire Kingambit: 552-650 (149.5 - 176.1%) -- guaranteed OHKO
 


Glaceon (M) @ Choice Specs
Ability: Ice Body
Tera Type: Water / Ice / Ground
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Ice Beam
- Freeze-Dry
- Shadow Ball
- Tera Blast / Mud Shot / Blizzard

When the Kingambit user sees Glaceon in an OU team, he will laugh hard but probably still will switch Gambit into the Ice Mon, since it resists both Ice moves and Shadow Ball, moves normally asociated with Glaceon in previous Gens. However, Glaceon has so many options to murder Kingambit it isn,t even funny.

First option: Freeze Dry + Tera Blast offer Iron Bundle STAB combination, meaning no Mon resists both Mons (outside of Shedinja and Thick Fat Walrein/Dewgong, but none of them are present in the meta). This is what happens if Kingambit switches into Tera Blast:

252+ SpA Choice Specs Tera Water Glaceon Tera Blast vs. 80 HP / 0 SpD Kingambit: 246-291 (68.1 - 80.6%) -- guaranteed 2HKO after Leftovers recovery< Of course, if Gambit is Tera Fire already its straight up OHKOd.

Second option: Glaceon can also use Tera Ice in order to throw nukes capable of deleting everything in existance. This is the least reliable option since Kingambit might actually live 2 of them, but its still a very favorable roll for Glaceon:
252+ SpA Choice Specs Tera Ice Glaceon Ice Beam vs. 80 HP / 0 SpD Kingambit: 185-218 (51.2 - 60.3%) -- 91.4% chance to 2HKO after Leftovers recovery < It doesn,t matter if Kingambit Teras or not, its dying 9 times out of 10.

Third option
: Of course, wasting Tera on a PU Mon its not always the optimal strategy in OU matches. Fortunately, after 5 Gens of Mud Slap being the only special ground move that Glaceon learned, they finally gave him Mud Shot. Just like Freeze Dry + Tera Water, Freeze Dry and Mud Shot give Glaceon an almost perfect coverage. List of legal Mons that are resistant to both moves: Rotom-H, Rotom-F, Orthworm and Bronzong (this one gets hit by Shadow Ball). Kingambit happens to be weak to Mud Shot before or after Tera:

252+ SpA Choice Specs Glaceon Mud Shot vs. 80 HP / 0 SpD Kingambit: 226-268 (62.6 - 74.2%) -- guaranteed 2HKO after Leftovers recovery < This is the one option that allows Glaceon to not waste Tera in order to defeat Kingambit.

Fourth option
: Blizzard can be used if Glaceon is run on Snow teams. Even without Tera there is a small chance to 2HKO Kingambit:
252+ SpA Choice Specs Glaceon Blizzard vs. 80 HP / 0 SpD Kingambit: 169-200 (46.8 - 55.4%) -- 16% chance to 2HKO after Leftovers recovery

With Tera, Kingambit is once again dead on arrival:
252+ SpA Choice Specs Tera Ice Glaceon Blizzard vs. 80 HP / 0 SpD Kingambit: 226-267 (62.6 - 73.9%) -- guaranteed 2HKO after Leftovers recovery
Unviable options:
Tera Fire and Tera Fight both OHKO from full on switch-in, but they are mostly suboptimal for Glaceon to use, Freeze Dry + Water or Ground coverage is ten times better.

Totally meme option:

252+ Atk Choice Band Tera Fighting Glaceon Double Kick (2 hits) vs. 80 HP / 0 Def Kingambit: 336-408 (93 - 113%) -- approx. 62.5% chance to OHKO < Kingambit has been kicked out of OU, he has been humillated by a PU Mon.

What can Kingambit do back to all of this? Since this thread is a lure one, it means that Kingambit switches in. This means Kingambit has at least one teammate alive, one that fears Glaceon, for example Clodsire. So, Supreme Overlord has 4 dead allies at most. Since Kingambit user sees the enormous damage done on switch-in and knows Glaceon has a higher speed than it, it will do the only possible play for that situation: Sucker Punch. Is it enough to kill Glaceon, who probably took Rocks damage before? Absolutely not:

252+ Atk Supreme Overlord 4 allies fainted Kingambit Sucker Punch vs. 0 HP / 4 Def Tera Ice Glaceon: 166-196 (61.2 - 72.3%) -- guaranteed 2HKO < Glaceon has just enough bulk to always survive one Sucker Punch after Rocks with 4 fainted (probably to Glaceon) allies of Kingambit. He has no salvation, he is as dead as the dinosaurs when temperature drops.
 
Reserve a Dragon
Good idea. Reserving Dragapult :]



Dragapult @ Heavy-Duty Boots
Ability: Infiltrator
EVs: 180 HP/224 SpA/104 Spe
Timid Nature
Tera-Type: Water/Fire
- Surf
- Flamethrower
- Reflect
- Disable

Specs was all Dragapult ever used to run back in Gen 8, partly because Draco Meteor is so strong, but mostly because it doesn't have any decent physical Ghost moves that let it use its higher Attack stat. Tera Blast fixes this problem and allows physical sets to be more viable, but Specs remains as the best option for when you want it to be less Terastallization reliant, and its still popular. Enter Kingambit, which can always take at least one Specs Draco and cleanly fell it in return even with an unboosted Sucker Punch.

Thankfully, Sucker Punch has its weaknesses, and Pult has the tools to exploit them. That includes Reflect, which not only lets it dodge the first Sucker Punch, but also protects it against any future Dark moves. This is true even if Gambit is the last mon standing, so long as Pult is kept healthy

252+ Atk Supreme Overlord 5 allies fainted Kingambit Sucker Punch vs. 180 HP / 0 Def Dragapult through Reflect: 246-291 (67.9 - 80.3%) -- guaranteed 2HKO
252+ Atk Supreme Overlord 5 allies fainted Kingambit Kowtow Cleave vs. 180 HP / 0 Def Dragapult through Reflect: 297-351 (82 - 96.9%) -- guaranteed 2HKO

You can either attack Gambit on the switch and then Disable, or Reflect first, and then attack then Disable. The latter play covers for the off-chance that Gambit would Kowtow after switching in, which gets around the Disable due to Pult being naturally faster, and outright murders it without the Reflect up. If it Kowtows while the Reflect's up and follows it up with anything that isn't Sucker, good play on their part, but the chances of that happening are unlikely, as the ability to pick it it off with Sucker would be too tempting, not to mention necessary to avoid the 2HKO.

224 SpA Dragapult Flamethrower vs. 80 HP / 8 SpD Kingambit: 182-216 (50.4 - 59.8%) -- guaranteed 2HKO
224 SpA Dragapult Surf vs. 80 HP / 8 SpD Tera Fire Kingambit: 182-216 (50.4 - 59.8%) -- guaranteed 2HKO

Of course, Surf is run over Draco Meteor because Surf actually gets the 2HKO on Tera-Fire Gambit. Draco Meteor does not.

224 SpA Dragapult Draco Meteor over 2 turns vs. 80 HP / 8 SpD Tera Fire Kingambit: 295-349 (81.7 - 96.6%) -- not a KO

The two Tera-types are there to boost the two attacks that it runs. Of course, you won't need to Tera most of the time, although you might if Gambit tries to Swords Dance on Pult, since it'll effectively negate the damage reduction that Reflect provides. Either one will also provide a handy Steel resist on the off-chance that it ever Iron Heads. Water is preferred since it maintains both the Fire and the Water resistances, although Fire does come with a Burn immunity and a Fairy resist.
 
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bludz

a waffle is like a pancake with a syrup trap
is a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
I received permission from SetsuSetsuna to also post a Dragapult lure. I actually had the post nearly finished just as Admiral_Stalfos19 posted reserving Dragapult-- fortunately, we have two different sets that work differently, so I think it'll fit well.

1676954227984.png

Dragapult @ Leftovers
Ability: Infiltrator
Tera Type: Fighting
EVs: 252 Atk / 4 Def / 252 Spe
Jolly / Adamant Nature
- Dragon Dance
- Dragon Darts
- Tera Blast
- Sucker Punch

Tera Fire Gambit is especially reliable against Dragapult because it is immune to Will-O-Wisp so it doesn't fear the sub variants, and even naturally has the bulk to live a specs Flamethrower before changing types. However, with Tera Fighting, Dragapult resists Sucker Punch and OHKOs with Tera Blast:

252 Atk Tera Fighting Dragapult Tera Blast vs. 80 HP / 0 Def Kingambit: 424-504 (117.4 - 139.6%) -- guaranteed OHKO
252+ Atk Kingambit Sucker Punch vs. 0 HP / 4 Def Tera Fighting Dragapult: 81-96 (25.5 - 30.2%) -- guaranteed 4HKO

The reason this lure works is that because Dragapult is so fast, it's difficult to revenge kill and threaten out. Many teams rely on Kingambit as their primary or secondary check, and will either bring it in on Pult directly, or after Pult has gotten a KO. Either way, unless you think it's likely your opponent will switch out predicting you to switch out too, it's time to Terastallize and net the KO.

Granted, after Gambit has already Terastallized into a fire type, it can still 1v1 Pult in some scenarios. If leftovers or unboosted Dragon Darts damage are revealed, they may tip off your opponent that this could be a Will-O-Wisp set and they might be cautious and Terastallize. For best success as a lure, do your best to hide these pieces of information, or have a team composition that discourages your opponent from Terastallizing their Kingambit in favor of something else.

As a note, Pult can win the 1v1 at +1 sometimes, even if they've already been tipped off about your Tera. Tera Blast into Dragon Darts is likely to 2HKO, while Iron Head into Sucker Punch may not (depending on Supreme Overlord boosts).

+1 252 Atk Tera Fighting Dragapult Tera Blast vs. 80 HP / 0 Def Tera Fire Kingambit: 159-187 (44 - 51.8%) -- 12.5% chance to 2HKO
+1 252 Atk Tera Fighting Dragapult Dragon Darts (2 hits) vs. 80 HP / 0 Def Tera Fire Kingambit: 200-236 (55.4 - 65.3%) -- approx. 2HKO
252+ Atk Kingambit Iron Head vs. 0 HP / 4 Def Tera Fighting Dragapult: 186-220 (58.6 - 69.4%) -- guaranteed 2HKO
 
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:sv/grimmsnarl:

Grimmsnarl (M) @ Light Clay
Ability: Prankster
Tera Type: Steel
EVs: 252 Atk / 168 SpD / 88 Spe
- Low Kick / Hammer Arm
- Reflect
- Light Screen
- Parting Shot

How does your opponent stop your screens from going up? Lead Kingambit against Grimmsnarl. Usually Kingambit is a counter to Grimmsnarl, as Grimmsnarl can’t pivot on it with Parting Shot and can’t set up screens on it, lest it take lots of damage from Iron head. Even with Reflect up, Kingambit still 2HKOs Grimmsnarl.

However, LOW KICK. (107.4 - 127.4%) -- guaranteed OHKO. Grimmsnarl has just enough EVs to outspeed this particular Kingambit set. Additionally, Tera-Fire doesn't provide any value against Grimmsnarl and allows you to pivot on Kingambit with Parting Shot. Hammer Arm is an alternative that is only 90% accurate, but allows you to hit other dark types trying to switch into Grimmsnarl, such as Hydreigon or Roaring Moon.
 
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1LDK

Vengeance
is a Top Team Rater
Kingambit @ Power Herb
Ability: Supreme Overlord
Tera Type: Ground
EVs: 84 HP / 252 Atk / 172 Spe
Adamant Nature
- Swords Dance
- Iron Head
- Kowtow Cleave/Sucker Punch
- Dig

Its a duel between 2 knights where both tank each other, both need to take care of the other, only 1 is gonna discover the one piece, only one will come out victorious aaaaaaaaand the guys is using Power Herb Dig LMAOOOOOOOOOOOOO

+2 252+ Atk Kingambit Dig vs. 80 HP / 0 Def Kingambit: 338-398 (93.6 - 110.2%) -- 62.5% chance to OHKO
and with 172, you're just a little bit faster than him so outside of Sucker Punch you have the advantage, you 100% KO with tera ground or just Sucker punch the next turn
 
Torkoal
Kingambit @ Power Herb
Ability: Supreme Overlord
Tera Type: Ground
EVs: 84 HP / 252 Atk / 172 Spe
Adamant Nature
- Swords Dance
- Iron Head
- Kowtow Cleave/Sucker Punch
- Dig

Its a duel between 2 knights where both tank each other, both need to take care of the other, only 1 is gonna discover the one piece, only one will come out victorious aaaaaaaaand the guys is using Power Herb Dig LMAOOOOOOOOOOOOO

+2 252+ Atk Kingambit Dig vs. 80 HP / 0 Def Kingambit: 338-398 (93.6 - 110.2%) -- 62.5% chance to OHKO
and with 172, you're just a little bit faster than him so outside of Sucker Punch you have the advantage, you 100% KO with tera ground or just Sucker punch the next turn
Uh low kick?
 

1LDK

Vengeance
is a Top Team Rater
Uh low kick?
4HKO´s tera fire

252+ Atk Kingambit Low Kick (100 BP) vs. 80 HP / 0 Def Tera Fire Kingambit: 106-125 (29.3 - 34.6%) -- 100% chance to 4HKO after Leftovers recovery

with tera fighting, it goes to 4 to 3
252+ Atk Tera Fighting Kingambit Low Kick (100 BP) vs. 80 HP / 0 Def Tera Fire Kingambit: 159-187 (44 - 51.8%) -- guaranteed 3HKO after Leftovers recovery, that's more than enough time to sd and kill me, I know nobody runs Low Kick gambit on the first place, but being ready for both situations is cooler in my opinion
 
:sv/Meowscarada:

Meowscarada @ Heavy-Duty Boots
Ability: Protean
Tera Type: Fighting
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Flower Trick
- U-Turn
- Knock Off/Sucker Punch
- Brick Break

Pretty straightforward set. Brick Break is a guaranteed OHKO on Kingambit if you predict the switch-in thanks to Protean.
Otherwise, you can Tera Fighting to take it out. A little bit of chip from hazards and a u-turn would mean you don't need to tera.
It could Tera Fire, but given that Kingambit already resists Meowscarada's STAB, it would only really tera to resist U-Turn, which seems like an unlikely use of Tera.

Brick Break also has niche uses against screens from Grimm and Klefki, so it isn't just a slot devoted to beating Kingambit, which is nice. Only downside is having to choose which Dark STAB you want.
252 Atk Protean Meowscarada Brick Break vs. 80 HP / 0 Def Kingambit: 372-444 (103 - 122.9%) -- guaranteed OHKO
252 Atk Tera Fighting Meowscarada Brick Break vs. 80 HP / 0 Def Kingambit: 372-444 (103 - 122.9%) -- guaranteed OHKO
252 Atk Meowscarada Brick Break vs. 80 HP / 0 Def Kingambit: 248-296 (68.6 - 81.9%) -- guaranteed 2HKO
 
lure#4 (Gholdengo) @ Choice Specs
Ability: Good as Gold
Tera Type: Fighting
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Trick
- Make It Rain
- shadow ball
- Focus Blast / tera blast (if tera fighting)

its pretty self explaining. You can trick specs onto it when it tries to kill with sucker punchor when it switches in. You can also predict thecommon switch and press focus blast. But if it dodges its bad. So you can always trick specs onto it or focus blast predict /tera fighting. even if itstera fire specstera fighting focus blast still OHKOs.

252 SpA Choice Specs Tera Fighting Gholdengo Focus Blast vs. 80 HP / 8 SpD Tera Fire Kingambit: 339-400 (93.9 - 110.8%) -- 62.5% chance to OHKO
252+ Atk Supreme Overlord 5 allies fainted Tera Fire Kingambit Iron Head vs. 0 HP / 0 Def Tera Fighting Gholdengo: 231-273 (73.3 - 86.6%) -- guaranteed 2HKO
 
lure#4 (Gholdengo) @ Choice Specs
Ability: Good as Gold
Tera Type: Fighting
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Trick
- Make It Rain
- shadow ball
- Focus Blast / tera blast (if tera fighting)

its pretty self explaining. You can trick specs onto it when it tries to kill with sucker punchor when it switches in. You can also predict thecommon switch and press focus blast. But if it dodges its bad. So you can always trick specs onto it or focus blast predict /tera fighting. even if itstera fire specstera fighting focus blast still OHKOs.

252 SpA Choice Specs Tera Fighting Gholdengo Focus Blast vs. 80 HP / 8 SpD Tera Fire Kingambit: 339-400 (93.9 - 110.8%) -- 62.5% chance to OHKO
252+ Atk Supreme Overlord 5 allies fainted Tera Fire Kingambit Iron Head vs. 0 HP / 0 Def Tera Fighting Gholdengo: 231-273 (73.3 - 86.6%) -- guaranteed 2HKO
Smart people won’t switch in gambit knowing that focus miss is pretty common
 
Smart people won’t switch in gambit knowing that focus miss is pretty common
They actually will. There are almost no good Specs Gholdengo switch-ins in the type of teams most Kingambits find themselves in. Even though it's a risky switch-in, the alternatives will probably involve losing another Mon instead of Kingambit, so they kinda are forced to switch-in. The 70 accuracy makes it a "safer" option than the sure STAB hit Kingambit teammates will receive. Also, even if Gholdengo lands the Blast and kills Kingambit, now it's locked into a very bad move and some Kingambit teammate can set up.
I certainly won't be voting for Gholdengo, but personally I see it valid.
 
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Perrserker @ Muscle Band
Ability: Tough Claws
Tera Type: Ground
EVs: 76 HP / 252 Atk / 180 Spe
Adamant Nature
- Iron Head
- Close Combat
- Seed Bomb
- Tera Blast

Perrserker is a decent offensive pokemon with a good physical attack stat. I believe Perrserker would be a good lure to kingambit is because you can fake the choice band and hit it with an expected cc/tera ground. Kingambits like taking advantage of choice locked mons to set up sds, so they switch in, but in this case, you aren't locked and can actually hit them. Muscle band here is good since you still get power but you aren't locked to one move. Most kingambits won't even expected a CC, because like, who even knows what moves Perrserker learns?? The reason for tera ground is since it can help for other mons that Perrkserker may not hit such as Ceruledge,Toxapex, Iron Moth and the list goes on. Perrserker might be a good attacker with alright coverage and an unexpected pick for some teams, and it can also be a good lure if you want to get rid of kingambits early on. #KingambitIsOverParty
Some Calcs:
252+ Atk Muscle Band Tough Claws Perrserker Close Combat vs. 80 HP / 0 Def Kingambit: 628-740 (173.9 - 204.9%) -- guaranteed OHKO

252+ Atk Muscle Band Tough Claws Perrserker Iron Head vs. 80 HP / 0 Def Kingambit: 78-92 (21.6 - 25.4%) -- 0.3% chance to 4HKO
252+ Atk Tera Ground Perrserker Tera Blast vs. 80 HP / 0 Def Tera Fire Kingambit: 218-260 (60.3 - 72%) -- guaranteed 2HKO
Iron head into Ground tera blast with rocks/spikes up kills kingambit.

1677303291772.png
<-This is a live Perrserker killing its 8th Kingambit victim.
That's the lure folks
 
Thank you to everyone who participated. You can vote for up to 2 of the following submissions

Fire Spin Substitute Encore Roost Rocky Helmet :Dragonite: by SirinC&Kokomi
Tera Ground Earth Power :Skeledirge: by SunCooled
Wise Glasses Focus Blast PhysDef :Slowking: by InfiniteT
Calm Mind Booster Energy Tera Ground Tera Blast :Iron Valiant: by MegaGallade96
Tera Blast Ground/Mud Shot Choice Specs :Glaceon: by Eeveeto
Surf Flamethrower Diable Reflect :Dragapult: by Admiral_Stalfos19
Dragon Dance Tera Fighting Tera Blast :Dragapult: by bludz
Low Kick :Grimmsnarl: by altostrato
Power Herb Dig :Kingambit: by 1LDK
Brick Break :Meowscarada: by CheesyBrie
Choice Specs Focus Blast :Gholdengo: by Sanesa8724
Muscle Band Tera Blast Ground + Close Combat :Perrserker: by Weaselfie

Voting closes on Sunday February 26th at 23:59 EST
 
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