Glaceon (M) @ Choice Specs
Ability: Ice Body
Tera Type: Water / Ice / Ground
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Ice Beam
- Freeze-Dry
- Shadow Ball
-
Tera Blast / Mud Shot / Blizzard
When the Kingambit user sees Glaceon in an OU team, he will laugh hard but probably still will switch Gambit into the Ice Mon, since it resists both Ice moves and Shadow Ball, moves normally asociated with Glaceon in previous Gens. However, Glaceon has so many options to murder Kingambit it isn,t even funny.
First option: Freeze Dry + Tera Blast offer Iron Bundle STAB combination, meaning no Mon resists both Mons (outside of Shedinja and Thick Fat Walrein/Dewgong, but none of them are present in the meta). This is what happens if Kingambit switches into Tera Blast:
252+ SpA Choice Specs Tera Water Glaceon Tera Blast vs. 80 HP / 0 SpD Kingambit: 246-291 (68.1 - 80.6%) -- guaranteed 2HKO after Leftovers recovery< Of course, if Gambit is Tera Fire already its straight up OHKOd.
Second option: Glaceon can also use Tera Ice in order to throw nukes capable of deleting everything in existance. This is the least reliable option since Kingambit might actually live 2 of them, but its still a very favorable roll for Glaceon:
252+ SpA Choice Specs Tera Ice Glaceon Ice Beam vs. 80 HP / 0 SpD Kingambit: 185-218 (51.2 - 60.3%) -- 91.4% chance to 2HKO after Leftovers recovery < It doesn,t matter if Kingambit Teras or not, its dying 9 times out of 10.
Third option: Of course, wasting Tera on a PU Mon its not always the optimal strategy in OU matches. Fortunately, after 5 Gens of Mud Slap being the only special ground move that Glaceon learned, they finally gave him Mud Shot. Just like Freeze Dry + Tera Water, Freeze Dry and Mud Shot give Glaceon an almost perfect coverage. List of legal Mons that are resistant to both moves: Rotom-H, Rotom-F, Orthworm and Bronzong (this one gets hit by Shadow Ball). Kingambit happens to be weak to Mud Shot before or after Tera:
252+ SpA Choice Specs Glaceon Mud Shot vs. 80 HP / 0 SpD Kingambit: 226-268 (62.6 - 74.2%) -- guaranteed 2HKO after Leftovers recovery < This is the one option that allows Glaceon to not waste Tera in order to defeat Kingambit.
Fourth option: Blizzard can be used if Glaceon is run on Snow teams. Even without Tera there is a small chance to 2HKO Kingambit:
252+ SpA Choice Specs Glaceon Blizzard vs. 80 HP / 0 SpD Kingambit: 169-200 (46.8 - 55.4%) -- 16% chance to 2HKO after Leftovers recovery
With Tera, Kingambit is once again dead on arrival:
252+ SpA Choice Specs Tera Ice Glaceon Blizzard vs. 80 HP / 0 SpD Kingambit: 226-267 (62.6 - 73.9%) -- guaranteed 2HKO after Leftovers recovery
Unviable options:
Tera Fire and Tera Fight both OHKO from full on switch-in, but they are mostly suboptimal for Glaceon to use, Freeze Dry + Water or Ground coverage is ten times better.
Totally meme option:
252+ Atk Choice Band Tera Fighting Glaceon Double Kick (2 hits) vs. 80 HP / 0 Def Kingambit: 336-408 (93 - 113%) -- approx. 62.5% chance to OHKO < Kingambit has been kicked out of OU, he has been humillated by a PU Mon.
What can Kingambit do back to all of this? Since this thread is a lure one, it means that Kingambit switches in. This means Kingambit has at least one teammate alive, one that fears Glaceon, for example Clodsire. So, Supreme Overlord has 4 dead allies at most. Since Kingambit user sees the enormous damage done on switch-in and knows Glaceon has a higher speed than it, it will do the only possible play for that situation: Sucker Punch. Is it enough to kill Glaceon, who probably took Rocks damage before? Absolutely not:
252+ Atk Supreme Overlord 4 allies fainted Kingambit Sucker Punch vs. 0 HP / 4 Def Tera Ice Glaceon: 166-196 (61.2 - 72.3%) -- guaranteed 2HKO < Glaceon has just enough bulk to always survive one Sucker Punch after Rocks with 4 fainted (probably to Glaceon) allies of Kingambit. He has no salvation, he is as dead as the dinosaurs when temperature drops.