Resource SV National Dex Monotype Sample Teams

Its basically a set up strat with sandstorm by Orthworm and sweep by Excadrill

Excadrill @ Leftovers
Ability: Sand Rush
Shiny: Yes
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Iron Head
- Rock Slide

Corviknight @ Leftovers
Ability: Mirror Armor
Shiny: Yes
Tera Type: Flying
EVs: 252 Atk / 252 Spe
Jolly Nature
- Bulk Up
- Roost
- Iron Head
- Brave Bird

Heatran @ Air Balloon
Ability: Flash Fire
Shiny: Yes
Tera Type: Fire
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Earth Power
- Flamethrower
- Flash Cannon
- Dark Pulse

Orthworm @ Chople Berry
Ability: Earth Eater
Tera Type: Steel
EVs: 4 HP / 252 Def / 252 SpD
Sassy Nature
- Sandstorm
- Shed Tail
- Earthquake
- Iron Head

Scizor-Mega @ Scizorite
Ability: Technician
Tera Type: Bug
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bug Bite
- Swords Dance
- Dual Wingbeat
- Bullet Punch

Magnezone @ Aguav Berry
Ability: Sturdy
Tera Type: Electric
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Electroweb
- Flash Cannon
 
1679212167222.jpeg1679212583782.jpeg1679213167852.jpeg1679218424739.jpeg1679218979562.jpeg1679219501482.jpegMONO PSYCHIC HYPER OFFENSE
https://pokepast.es/276de3b74f7e5727


Deoxys (Speed Forme) | Pokemon GO Wiki - GamePress
is the team's suicide lead with the usual Magic Coat to prevent enemy hazards from going up while its setting its own Stealth Rock and Spikes. It also has Psycho Boost to prevent enemies from setting up on its face and to pick up a surprise KO here and there.


Tapu Lele (Pokémon) - Bulbapedia, the community-driven Pokémon encyclopedia
is the team's scarfer which fits really well here because its moves are really spammable letting revenge kill / wallbreak and even sweep(Mono Dark , Mono Fighting) very easily.


Gallade (Pokémon) - Bulbapedia, the community-driven Pokémon encyclopedia
with its new ability Gallade becomes a deadly sweeper. Agility + Psychic Terrain , Sharpness boosted Psycho Cuts is enough to sweep most teams and with Swords Dance it even OHKO resists. And of course we can't forget about Sacred Sword which is mostly here for Steel and Dark types but it is also a great secondary STAB to spam.


Victini (Pokémon) - Bulbapedia, the community-driven Pokémon encyclopedia
A standard Z-Celebrate Victini is basically all this team needs to sweep opposing Mono Steel/Mono Bug teams with Brick Break for Heatran and Wild Charge for Mono Water.


Mega Alakazam | Pokédex | The official Pokémon Website in Singapore
is the teams Psychic Terrain abuser and set up sweeper. The plan is simple:
1. Set up the terrain
2. Switch in safely with Magic Guard
3. Click Nasty Plot and sweep with Expanding Force/Focus Blast/Shadow Ball

It gets even more insane if you Trace something like Beast Boost for an ability.


Indeedee | Pokédex
is the teams Ghost Immunity , 2nd scarfer and 2nd Psychic Terrain setter. It has Expanding Force to spam as its STAB , Mystical Fire for Steel types/Bug types , Dazziling Gleam for Dark types and Healing Wish to give a second chance to one of its teamates.


Replays:
https://replay.pokemonshowdown.com/gen9nationaldexmonotype-1824914288

https://replay.pokemonshowdown.com/gen9nationaldexmonotype-1824919592

https://replay.pokemonshowdown.com/gen9nationaldexmonotype-1824923231

I had the female version of Indeedee in all of the replays because I thought the male one didn't have Healing Wish but I later realised that it did and that it also had higher Sp.Attk and Speed so replaced it.
 
I just made my mono psychic team and was about to post it, but got outsped. Regardless,
https://pokepast.es/e9e32b562bf944ee

Deoxys - S is a suicide lead which sets up stealth rocks. Taunt prevents moves like Shed Tail and opposing hazards, since no hazard setter outspeeds it.

Espathra is a wonderful sweeper with Substitute blocking status. Calm Mind enables a clear sweep in tandem with speed boost.

Latias is the team's weakness policy sweeper with agility and calm mind, which works wonderfully behind screens. Aura Sphere enables it to hit Heatran

Victini is the team's scarfer, having a great move in V-Create, it can outspeed many threats and get a KO with V-Create

Gallade-Mega is a sweeper with Swords Dance and a physical attacker.

Alakazam defeats physical set up sweepers which are threatening to Psychic like Roaring Moon with Focus Sash and Counter
 
[Psychic] Hyper Offense

:sv/Deoxys-Speed: :sv/Armarouge: :sv/Gallade-Mega: :sv/Tapu Lele: :sv/Espathra: :sv/Iron Leaves:

Deoxys-Speed @ Light Clay
Ability: Pressure
Tera Type: Psychic
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Stealth Rock
- Taunt

Armarouge (M) @ Weakness Policy
Ability: Weak Armor
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower/Aura Sphere
- Stored Power
- Calm Mind
- Iron Defense

Gallade-Mega @ Galladite
Ability: Sharpness
Shiny: Yes
Tera Type: Psychic
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Zen Headbutt
- Close Combat
- Knock Off/Shadow Sneak

Tapu Lele @ Choice Scarf
Ability: Psychic Surge
Tera Type: Psychic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock/Psychic
- Moonblast
- Focus Blast
- Shadow Ball/Thunderbolt

Espathra (M) @ Leftovers
Ability: Speed Boost
Tera Type: Psychic
EVs: 248 HP / 108 Def / 152 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Stored Power
- Roost
- Dazzling Gleam

Iron Leaves @ Grassium Z
Ability: Quark Drive
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Leaf Blade
- Psyblade
- Close Combat
1679268571106.png
is our lead most of the teams as well as our screens and rock setter. Light Screen + Reflect helps the team have an easier time to setup and makes them generally bulkier in general. Stealth Rock is self explanatory and helps put pressure on types like Flying, Bug, and Fire. Taunt. Taunt allows Deoxys to stop other opposing leads and shut down bulkier mons and setup sweepers.

1679281870617.png
is one of the new gen 9 Psychic types and can turn into a threatening sweeper with the combination of Weak Armor +Weakness Policy boosting its offenses. Flamethrower is the Fire-STAB and hits for good damage. Aura Sphere can be used to hit Dark and Steel types like Roaring Moon and Heatran. Stored Power is weak without any boosts but once it starts setting up it gets more powerful with the more stat boosts Armarouge gets. Calm Mind helps Armarouge raise it's special attack and special defense while also helping boost Stored Power's power. Iron Defense also helps Armarouge boost Stored Power while also balancing it's defense when getting hit by a physical move.

1679282426691.png
provides a nice secondary typing in Fighting which helps against the Dark and Steel MU. Swords Dance allows Mega Gallade to increase its already high Attack stat to higher levels and allowing it to easily break through a majority of teams and walls like Skarmory. Zen Headbutt allows it to deal with Fighting- and Poison-types like Great Tusks, Iron Hands, and Mega Venusaur. Close Combat helps Mega Gallade deal with Steel, Normal, Dark, and Rock types such as Ferrothorn, Porygon2, Ting-Lu, and Garganacl. Knock Off helps against opposing Psychic-types like Slowbro and Iron Leaves that resist both of Mega Gallade's STAB options while also helping with Ghost-types like Galarian Corsola and Gholdengo. Shadow Sneak can be used instead of Knock Off as a form of priority that also helps against fast Ghost- and Psychic-types like Spectrier and Choice Scarf Latias.

1679283492474.png
provides speed control for the team with the use of Choice Scarf and also provides Psychic Terrain. Psyshock is used to hit specially defensive walls like Blissey and Galarian Slowking harder. Psychic can be used to deal more damage to Poison types like Toxapex and Mega Venusaur, Moonblast targets Dark types like Mega Sableye, Mandibuzz, and Hydreigon, Focus Blast targets Steel types like Heatran and Ferrothorn, Shadow Ball hits Ghost and Psychic types like Gholdengo and Jirachi. Thunderbolt can be used to hit Celesteela and Corviknight.

1679283933062.png
is another new gen 9 mon and can also turn into a threatening sweeper once it gets going. Calm Mind allows it to boost it's special attack and special defense while also strengthening Stored Power. Stored Power gets stronger with more boosts throughout battle. Roost helps keep longevity throughout the battle and keep Espathra healthy. Dazzling Gleam is used to hit Dark types such as Roaring Moon, Mega Sableye, and Mandibuzz.

1679284517109.png
is one of the new paradox mons and helps in MU's like Ground and Water. Swords Dance boosts its attack stat even higher to allow it to blow through bulkier mons. Leaf Blade allows it to blow through Ground and Water types like Hippowdon, Ting-Lu and Rotom. Psyblade hits Poison types like Mega Venusaur, Galarian Weezing, and Toxapex. Close Combat hits Steel and Dark types like Ferrothorn, Heatran, and Hydreigon.
[Fairy] Tinkaton Balance

:sv/Tinkaton: :sv/Diancie-Mega: :sv/Tapu Bulu: :sv/Iron Valiant: :sv/Tapu Lele: :sv/Azumarill:

Tinkaton (F) @ Leftovers
Ability: Mold Breaker
Tera Type: Fairy
EVs: 252 HP / 252 SpD / 4 Spe
Careful Nature
- Stealth Rock
- Gigaton Hammer
- Knock Off
- Thunder Wave/Encore

Diancie-Mega @ Diancite
Ability: Magic Bounce
Shiny: Yes
Tera Type: Rock
EVs: 32 Atk / 224 SpA / 252 Spe
Naive Nature
- Diamond Storm
- Moonblast
- Earth Power
- Mystical Fire

Tapu Bulu @ Babiri Berry
Ability: Grassy Surge
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Horn Leech
- Close Combat
- High Horsepower

Iron Valiant @ Fightinium Z
Ability: Quark Drive
Tera Type: Fairy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Spirit Break
- Knock Off

Tapu Lele @ Choice Scarf
Ability: Psychic Surge
Tera Type: Psychic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Focus Blast
- Hidden Power [Fire]

Azumarill (M) @ Choice Band
Ability: Huge Power
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Aqua Jet
- Liquidation
- Knock Off/Superpower
- Play Rough
1679290279053.png
is the star of the show with it's amazing part Steel typing and also our Stealth Rocker. Stealth Rock is good to help against types like Flying, Bug, and Fire. Gigaton Hammer is the STAB move for Tinkaton which doesn't do too much damage due to it's attack stat but still does decent damage. Knock Off helps get rid of items such as Klefki's Light Clay or Slowbro's Heavy-Duty-Boots. Thunder Wave is to slow down faster opponents like Spectrier, Meowscarada, and Greninja. Encore can be used instead to lock slower passive mons into their status moves. 4 speed evs are to outspeed other Tinkaton.

View attachment 495094is our mega for the team and a great addition with things like magic bounce to deflect hazards and status moves, A wild variety of coverage to choose from, And good offensive stats paired with a good speed stat. Diamond storm is used over power gem as a way to hit Alolan muk and 2 shot it and to fish for defense boosts. Moonblast is Diancie's most spammable move and best fairy stab it gets. Stealth rock provides hazards for the team so they can have an easier time to take out the opponent's mons. Earth power is used to help deal with steel types such as Heatran, Gholdengo, and Iron Treads. 32 attack evs are to help 2 shot Alolan-Muk and do more damage to Blissey.

View attachment 495097is a staple on all fairy teams and one of our setup sweepers. Swords Dance paired with Tapu Bulu's natural bulk allows it to threaten types such as water, ground, and electric for fairy teams. Horn leech deals with water and ground types such as Rotom-Wash, Slowbro, and Iron treads. High Horsepower threatens steel and poison types such as Toxapex, Clodsire, and Gholdengo. Close Combat deals with steel types like Celesteela, Ferrothorn, and Kingambit. Babiri Berry is used to lure in Excadrill and knock it out for fairy teams.

View attachment 495101is our 2nd setup sweeper of the team and another physical mon. It's fighting type allows it to help deal with steel types teams. Swords dance is out setup move to allow has to boost our attack stat to even higher levels. Knock off is there to deal with ghost and psychics while also knocking off other opponent's items. Close combat is Iron Valiant's highest physical stab move and at +2 it can knock out max physically defensive Celesteela while also just being a nice nuke in general. Spirit break is there for a nice fairy stab since it's the only physical fairy move it gets access too.

View attachment 495098is the speed control of the team and the revenge killer as well. Psychic is a strong stab under psychic terrain and helps deal with poison types such as Toxapex, Mega Venusaur, and Nidoking. Psyshock is an option to hit mons like Blissey and Galarian Slowking better. Moonblast allows Tapu Lele to take on dark and dragon types such as Roaring Moon, Galarian Moltres, and Latias. Focus blast helps lele deal with Heatran, Kingambit, and Ferrothorm, Finally HP fire is used as a way to hit Mega Scizor, Gholdengo, Aegislash, and Ferrothorn.

1679290869602.png
is our physical wallbreaker of the team and with Choice Band it's attack is very high. Aqua Jet allows Azumarill to revenge kill mons like Iron Treads, Mega Diancie, and Volcarona. Liquidation hits mons like Skeledirge, Hippowdon, and Celesteela. Knock off allows Azumarill to items such as Galarian Corsola's Eviolite or Jirachi's Leftovers. Superpower can be used over Knock Off to hit Steel types like Ferrothorn and Kingambit super effectively which otherwise walls Azumarill. Play Rough is a Fairy STAB hitting Dark and Dragon types like Roaring Moon, Mandibuzz, and Garchomp effectively.
Soon!
[Dark] Screens

:sv/Ting-Lu: :sv/Grimmsnarl: :sv/Kingambit: :sv/Moltres-Galar: :sv/Weavile: :sv/Meowscarada:

Grimmsnarl (M) @ Light Clay
Ability: Prankster
Tera Type: Dark
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Taunt
- Parting Shot/Thunder Wave/Spirit Break

Ting-Lu @ Leftovers
Ability: Vessel of Ruin
Tera Type: Dark
EVs: 252 HP / 4 Def / 252 SpD
Impish Nature
- Stealth Rock
- Spikes
- Earthquake
- Heavy Slam

Kingambit @ Black Glasses
Ability: Supreme Overlord
Tera Type: Dark
EVs: 116 HP / 252 Atk / 140 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Sucker Punch
- Iron Head

Moltres-Galar @ Flyinium Z
Ability: Berserk
Tera Type: Dark
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Agility
- Fiery Wrath
- Hurricane

Weavile (M) @ Heavy-Duty Boots
Ability: Pressure
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Triple Axel/Icicle Crash
- Ice Shard

Meowscarada @ Choice Scarf
Ability: Protean
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flower Trick
- Knock Off
- Play Rough
- U-turn
1679292634641.png
is the screens setter for the team and it's part Fairy typing allows it to come in on a Clangorous Soulblaze from Kommo-o. Taunt shuts down leads, defoggers, and setup sweepers like Deoxy-Speed, Rotom-Wash. and Baxcalibur. Parting Shot allows Grimmsnarl to pivot out into another teammate while also lowering both of their offenses to help the team setup easier. Thunder Wave can be used to slow down fast pokemon like Iron Valiant which is a big threat to dark teams and Spirit Break can be used to prevent Grimmsnarl from being passive.

1679293504683.png
is our hazard setter for the team and provides an Electric immunity as well. Stealth Rock + Spikes supports the team really well by creating a hazard stack core with each other. Earthquake is a reliant STAB and hits mons like Clodsire to prevent them from setting up Toxic Spikes. Heavy Slam hits Fairy types like Iron Valiant and Hatterene.

1679293953888.png
is a terrifying revenge killer and sweeper paired with Supreme Overlord. Swords Dance allows Kingambit to boost it's high attack stat to even high levels. Knock Off is the Dark-STAB and allows Kingambit to remove items from mons while doing good damage. Sucker Punch allows Kingambit to revenge kill mons like Volcarona and Iron Leaves. Iron Head hits Fairy types like Tapu Lele and Mega Diancie.

1679294260301.png
is the special setup sweeper of the team and gives the team a chance against Fighting teams. Nasty Plot allows Galarian Moltres to become a powerful wallbreaker that is able to take on defensive types like Poison and Steel and threaten physical walls such as Skeledirge, Hippowdon, Slowbro, and Toxapex. Agility allows Galarian Moltres to outspeed threats such as Sand Rush Excadrill, Mega Swampert in rain, Regieleki and Choice Scarf Great Tusks and make it threatening against other offensive teams. Fiery Wrath is Galarian Moltres's Dark STAB, especially with its chance to flinch foes, and targets Pokemon like Gholdengo, Heatran, and Corviknight. Hurricane hits Fighting and Bug types like Great Tusks, Iron Valiant, and Mega Pinsir.

1679295072371.png
is an excellent setup sweeper on Dark due to Swords Dance and its speed which lets it wreak havoc against Flying, Dragon, and Ground teams. Triple Axel breaks Mimikyu's Disguise and breaks Galarian Moltres and Kyurem's Substitute. Icicle Crash can be used instead to avoid Garchomp's Rough Skin, Ferrothorn's Iron Bards, and Zapdos's Static. Knock Off removes items like Leftovers from Celesteela and Rotom-Wash. Ice Shard is useful to pick off revenge killers such as Galarian Zapdos

1679295480707.png
provides speed control for the team with the use of Choice Scarf. Flower Trick is the STAB since it's guaranteed to always crit and helps in MU's like Water and Ground. Knock Off removes items from Celesteela and Ferrothorn. Play Rough revenge kills +1 Kommo-o which otherwise can be a big threat. U-Turn provides momentum for the team allowing to pivot out back into Grimmsnarl or Ting-Lu to setup screens or hazards again.
Soon!
[Flying] Semi Stall

:sv/Tornadus-Therian: :sv/Celesteela: :sv/Zapdos: :sv/Gliscor: :sv/Mantine: :sv/Moltres-Galar:

Tornadus-Therian (M) @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Flying
EVs: 248 HP / 44 SpD / 216 Spe
Timid Nature
- Hurricane
- Defog
- U-turn
- Knock Off

Celesteela @ Leftovers
Ability: Beast Boost
Tera Type: Steel
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Heavy Slam
- Flamethrower
- Leech Seed
- Protect

Zapdos @ Leftovers
Ability: Pressure
Tera Type: Electric
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Discharge
- Toxic
- Roost

Gliscor @ Toxic Orb
Ability: Poison Heal
Tera Type: Ground
EVs: 244 HP / 28 Def / 60 SpD / 176 Spe
Jolly Nature
- Earthquake
- Roost
- Knock Off
- Stealth Rock

Mantine @ Heavy-Duty Boots
Ability: Water Absorb
Tera Type: Water
EVs: 252 HP / 160 SpD / 96 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Defog
- Roost
- Haze

Moltres-Galar @ Darkinium Z
Ability: Berserk
Tera Type: Dark
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Fiery Wrath
- Taunt
- Hurricane
1679297174750.png
is great at forcing defensive and offensive teams alike as well as providing momentum for Flying teams. Hurricane deals good damage to Skeledirge, Landorus-T, and Toxapex. Defog removes Stealth Rock for the team which is important to not getting worn down. Knock Off cripples mons like Galarian Corsola and Galarian Slowking removing their items to be able to break through easier. U-Turn provides momentum for the team to pivot out into the defensive mons. The ev’s are to outspeed Iron Valiant

1679299304602.png
is good for taking Rock and Ice moves for the team. Heavy Slam is important to deal with threatening Ice, Rock, and Fairy like, Weavile, Mega Diancie, and Tapu Lele. Flamethrower is important, as it allows Celesteela to deal with Steel-types such as Ferrothorn, Gholdengo, and Mega Scizor. Leech Seed allows Celesteela to heal back health while slowly wearing down the opposing foe. Protect scouts out Choice Scard Galarian Darmanitan and Choice Specs Tapu Koko and allows to safely gain more HP from Leech Seed.

1679299797707.png
provides a nice Electric neutrality and is helpful against opposing Flying bar Gliscor. Substitute helps it avoid status and stall most Pokemon with Toxic and Roost. Toxic helps Zapdos beat defensive Pokemon like Skeledirge and Porygon2 while also putting offensive threats like Landorus-T and Tapu Koko on a timer. Discharge has a nice chance to paralyze opposing Pokemon, which makes it tougher for them to KO Zapdos, and also hits Poison- and Steel-types like Toxapex and Corviknight. Roost provides recovery and keeps Zapdos healthy throughout battle.

1679300139737.png
is the Electric immunity of the team and Stealth Rocker too. Earthquake targets Electric and Poison types like Tapu Koko and Clodsire. Roost keeps Gliscor healthy throughout battle which allows it to constantly swap in into weak attacks. Knock off allows Gliscor to get rid of items such as Celesteela's leftobers. The evs are to outspeed Nidoking.

1679300396669.png
provides a Water immunity as well as being able to check Fire moves. Scald is used to cripple physical attackers like Dragonite and weaken them. Defog is used as a secondary means of hazard removal. Roost allows Mantine to stay healthy throughout battle to have more chances to Defog away Stealth Rock. Haze takes care of setup sweepers like Hatterene, Azumarill, and Volcarona.

1679300600304.png
is out stallbreaker of the team as well as our wincon against bulkier teams. Nasty Plot allows Galarian Moltres to become a powerful wallbreaker that is able to take on defensive types like Poison and Steel and threaten physical walls such as Skeledirge, Hippowdon, Slowbro, and Mega Venusaur. Taunt allows Galarian Moltres to stallbreak and shut down passive and bulky mons like Toxapex. Fiery Wrath is Galarian Moltres's Dark STAB, especially with its chance to flinch foes, and targets Pokemon like Gholdengo, Heatran, and Corviknight. Hurricane hits mons like Kommo-o and Tapu Bulu effectively.
Soon!
 
Last edited:

Miyoko

Classroom of the elite
is a Tiering Contributor
:sv/bronzong: :sv/melmetal: :sv/Stakataka:
:Sv/kingambit: :sv/heatran: :sv/scizor-mega:

Click the sprites for pokepaste

Short Description:-
This team is based on trick room set up by bronzong and Stakataka and can counter any kind of teams. Specs heatran Eruption is enough to kill any offensive mons + it can protect the team from Fire types. It is kinda weak to fighting types though but after getting trick room up it is enough to sweep through any Pokemon. The older version of the team was better though but the newer team works too. Some changes in this team works good too like using aegislash but this is better. Scizor can set up sweep though anything + priority sweeps. It beats fighting / psychic pokemons + it's strong defensively. After all this team works on the basis of trick room so it needs set up but still it contains some defensive mons too so we can easily believe it this team. But the main problem with this team is the mawile-mega ban, after the ban I tried using scizor-mega and it's working fine and i hope it will be helpful

Replays:-
https://replay.pokemonshowdown.com/...-1786318306-18s2epohocx5cod5okp4xpuutb8rlydpw vs fire (older version)
https://replay.pokemonshowdown.com/...-1779701476-nzxap6a9apjvlm3tm3xtur5m2dc6hhppw vs opposing steel (older version)
https://replay.pokemonshowdown.com/...-1825576189-gu86j4uryyu5hn1tbnbu1fnp1sv9cpgpw vs mega Gallade psychic (new version)

Shoutouts :- Pokemon Trainer 596 and A-drago destroyer for using this teams (though the replays are now old)
 
https://pokepast.es/7677ebdd798d747f
Iron Hands: The special defense tank of the group. It's one of the only way fighting has a chance against several types such as Bug, Fairy, Psychic, and Double Dance Gmolt Dark, and in general has a great typing to sponge strong attacks from special threats sprinkled on all types.

Urshifu R-S: The Physical set up sweeper of the bunch. HP investment is key for surviving strong neutral attacks and even better increasing the odds of surviving SE ones. Swords dance can end games when other teammates can clear out the mons that can take its stabs + ice spinner.

Great Tusk: Hazards + Control. It removes, sets hazards, punishes most hazard setters on other types with earthquake/headlong rush. It also knocks off items. This prehistoric donphan is the utility mon of the group.

Kommo: The Z user and the game cleaner: Kommo is the primary set up sweeper of the group. With Clang Z it can do massive damage and get an omi boost. With it's stabs + taunt to shut down status users and beat steel users with flamethrower. It's the wincon in many situations.

Iron valiant: The special attacker of the group. It's a special sweeper that handles physical walls and punishes AV users and mons it can't kill with any move via knock off.

Flamigo: No this is not new toy syndrome, Flamigo is one of the best revenge killers fighting has access to. Being able to hit ghost types with fighting stab allows it to revenge kill many pokemon that maybe problematic for fighting to deal with on its own. Biggest offender being Mega Sab and the ghost/steel options.

https://replay.pokemonshowdown.com/gen9nationaldexmonotype-1827418703

https://replay.pokemonshowdown.com/...-1827422400-dkkwxrivi31wxuc50s87j8qx6tqgzbvpw

https://replay.pokemonshowdown.com/gen9nationaldexmonotype-1827425200
 

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