Project SV National Dex Heat

:zangoose:National Dex Heat:arctozolt:
Welcome to the National Dex Heat thread! This thread will be used to share your effective and creative sets or teams for National Dex OU. Here are some guidelines to acknowledge before posting.
What is "heat"?
Heat can be a non-standard/underused pokemon, a standard pokemon with a creative movepool or a non-standard team / archetype that can successfully be used within the vicinity of Natdex.​


What is not "heat"?
Gimmicks that only value comes from shock factor or complete matchup fishing is not heat. I will advise you to change your post or delete it.
Posting Guidelines
  • Provide valid detail of what your heat accomplishes
  • Replays are encouraged​
  • Feel free to add constructive and thoughtful criticism
  • As always treat others with respect
Happy Posting!
 

Kyo

In Limbo
is a Community Leaderis a Community Contributoris a Tiering Contributor
National Dex Leader
:sm/gholdengo:
Gholdengo @ Chople Berry
Ability: Good as Gold
Tera Type: Steel
EVs: 248 HP / 52 SpA / 128 SpD / 80 Spe
Calm Nature
IVs: 0 Atk
- Make It Rain
- Shadow Ball
- Recover
- Nasty Plot

Mega Lopunny never sees this one coming, before or after the tera :psywoke:

Self-explanatory but this also lets you tera without losing your Iron Valiant check
 

sealoo

PaulGod
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Moderator
:SV/CRESSELIA:
Cresselia @ Leftovers
Ability: Levitate
Shiny: Yes
Tera Type: Poison
EVs: 252 HP / 244 Def / 12 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Stored Power
- Moonblast
- Moonlight

surprisingly decent wincon, poison tera avoids Toxic and gives you a really nasty defensive typing w/ levitate. 12 speed gets u above uninvested washtom.
 

hidin

What a kind young man
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ting-lu.gif

Ting-Lu @ Leftovers
Ability: Vessel of Ruin
Tera Type: Poison / Steel
EVs: 248 HP / 132 SpD / 128 Spe
Jolly Nature
- Sand Tomb
- Taunt
- Ruination
- Protect

traps fat stuff while being semi consistent and can tera to deal with hands / ferro / pex and get the coveted tox immune
 
Goodra @ Assault Vest
Ability: Gooey
Tera Type: Dragon
EVs: 248 HP / 252 SpD
Calm Nature
IVs: 0 Atk
- Hidden Power [Ground]
- Thunderbolt
- Ice Beam
- Flamethrower

Tbolt kills pelliper to get rid of constant rain, Fthrower OHKO M-Scizor and 2HKO Ferro, Ice Beam OHKO Lando T. Gooey acts as a sort of punishment for using a physical contact move while special moves get eaten no difficulty. HP Ground over DPulse to beat Heatran (I rly wish Goodra had access to Earth Power)
 

Sputnik

Bono My Tires are Deceased
is a Contributor Alumnus
:ss/pelipper:

Pelipper @ Choice Specs
Ability: Drizzle
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Weather Ball
- Hurricane
- Hydro Pump
- U-turn

Specs Pelipper is really underrated right now in my opinion, it's basically the reason partial rain is viable at all and should be explored more as its own standalone breaker, although it does require significant support in that role. The payoff is worth it though, as the meta is just not equipped to switch into this at all. The only viable resist to this STAB Combo is Rotom-Wash, which Peli can just U-turn out of and Phys Def sets are 2HKOd by Weather Ball. It also works well with rain breakers as Hydro Pump drowns every other weather setter. If you really want to have fun you can Tera Water, at which point Physically Defensive Toxapex and Physically Defensive Ferrothorn are cleanly 2HKOd by Hydro Pump, as are the pink blobs if you happen to run into those. Hell, even Specially Defensive Ferrothorn is in severe danger of being 2HKOd by Hydro Pump after any chip at all. Just about every other Water resist dies to Hurricane unless you run into SpDef Gastro which gets 2HKOd if it has taken any chip. Also you check Tusk and Heatran which gives you legitimate opportunities to break against a lot of teams. Fun set, more people should use it.
 
:sm/diancie-mega:
Diancie-Mega @ Diancite
Ability: Magic Bounce
Tera Type: Rock
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Diamond Storm
- Moonblast
- Encore
- Protect
Cheeses on hazard setters and setup sweepers like spikes clod and garchomp and encore them after baiting them to set hazards or setting up
 

Kyo

In Limbo
is a Community Leaderis a Community Contributoris a Tiering Contributor
National Dex Leader
:sm/kommo-o:
Kommo-o @ Punching Glove
Ability: Bulletproof
Tera Type: Electric
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Drain Punch
- Thunder Punch
- Ice Punch
- Dragon Dance

Is this heat? I'm not sure but I really like this set. Also I have some replays :bellipog:

https://replay.pokemonshowdown.com/gen9nationaldex-1807135817-64n9e0ir7rhnf86aq2h7o6cxj7apcofpw
https://replay.pokemonshowdown.com/gen9nationaldex-1806649971-m02p0u1bu0wg6fwww0zg6brxz2tzf93pw
https://replay.pokemonshowdown.com/gen9nationaldex-1806642015-csn4vp1gqtueqbop521k1gugo1llv87pw
 

Sputnik

Bono My Tires are Deceased
is a Contributor Alumnus
:ss/kommo-o:
Kommo-o @ Throat Spray
Ability: Bulletproof
Tera Type: Normal
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Clangorous Soul
- Boomburst
- Close Combat
- Dragon Pulse / Flamethrower

Funny/Cheesy sweeper, really simple get screens up, ideally shed tail, use Clangorous Soul, Tera, and then start blasting, you eviscerate a ton of stuff with Boomburst. CC is powerful and hits Rocks/Steels. Dragon Pulse hits Pult and Ape, Flamethrower hits Ghold and MSciz (although MSciz is super threatened by Boomburst), use whichever one your team needs to pressure more.

+2 252 SpA Tera Normal Kommo-o Boomburst vs. 0 HP / 0 SpD Zamazenta: 339-399 (104.3 - 122.7%) -- guaranteed OHKO
+2 252 SpA Tera Normal Kommo-o Boomburst vs. 252 HP / 48 SpD Toxapex: 271-319 (89.1 - 104.9%) -- 31.3% chance to OHKO
+2 252 SpA Tera Normal Kommo-o Boomburst vs. 252 HP / 252+ SpD Hippowdon: 337-397 (80.2 - 94.5%) -- guaranteed 2HKO after Leftovers recovery
+2 252 SpA Tera Normal Kommo-o Boomburst vs. 252 HP / 0 SpD Tornadus-Therian: 415-490 (114.6 - 135.3%) -- guaranteed OHKO
+2 252 SpA Tera Normal Kommo-o Boomburst vs. 252 HP / 180+ SpD Scizor-Mega: 145-171 (42.1 - 49.7%) -- 91.4% chance to 2HKO after Steath Rock
 

Fabriisse

formerly noobiste
I had this idea when building a cress team:
Clefable @ Red Card
Ability: Magic Guard
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Moonblast
- Soft-Boiled
- Confide
- Knock Off
with red card you make sneasler go away and with confide you pp stall cm cress
 
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hi.naming is hard

disoriented birds
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:sv/rotom-heat:
real Rotom-Wash (Rotom-Heat) @ Leftovers
Ability: Levitate
Shiny: Yes
Tera Type: Water
EVs: 248 HP / 64 SpA / 152 SpD / 44 Spe
Calm Nature
IVs: 0 Atk
- Discharge
- Substitute
- Nasty Plot
- Overheat
"Heat" kek. Orginally was made for the meme but it actually worked decently. The great typing allows the mon to sub on many popular mons rn like zapdos, tran, koko, rilla, yard, etc and set up in their face cuz they can't hurt u. Rock sure is annoying so hatt or decent hazard control would be appreciated. Tera Water is rather a filler tera type here, steel and dragon could all work. 44 spe outspe uninvested lando. Spd investment is favoured to check yard/koko better(w-ball still does around 30% so be careful). 204+ def could be used to guarantee uninvested salt cure doesn't break sub before tera.
 
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hidin

What a kind young man
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Smogon Discord Contributoris a Tiering Contributoris a Contributor to Smogon
:sv/gardevoir-mega:
Gardevoir-Mega @ Gardevoirite
Ability: Pixilate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Hyper Voice
- Mystical Fire
- Teleport

Gholdengo, AV Torn, and AV Kingambit found stunned when Gardevoir teleports right infront of them! Cool tech that lets you go into Kingambit/Strong wallbreaker/Kingambit check when you'd like Gardevoir to shine after its switch-in is dealt with

https://pokepast.es/6184a259734b0d26 - Team with it
https://replay.pokemonshowdown.com/gen9nationaldex-1910565384-1ypn5k8freiquf5m3f95gobyr1b8owwpw - Replay of the set in action, Garde Teleports into Gambit to Pursuit AV Torn that contributes to Garde sweeping lategame
 
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BijouMode

sippin' tea in yo hood
is a Tiering Contributor
:celesteela:
Celesteela @ Power Herb
Ability: Beast Boost
Tera Type: Dragon
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk
- Flash Cannon
- Meteor Beam
- Fire Blast
- Air Slash

This set goes crazy on TR. To use it best get it in on a weak mon or a mon that gets OHKOed by boosted Meteor Beam, then sweep. Celesteela's incredible also helps to make sure even outside of trick room it can put a SERIOUS dent in the opponent's team. Other ideas for Celesteela are a Autonomize + Meteor Beam / Autonomize + Weakness Policy, but I haven't tried those yet.
 

R8

Leads Natdex Other Tiers, not rly doing ndou stuff
is a Member of Senior Staffis a Community Contributoris a Smogon Discord Contributoris a Tiering Contributoris a member of the Battle Simulator Staffis a Top Contributor Alumnus
National Dex Leader
:hawlucha: Mold Breaker Defog Hawlucha :hawlucha:
Hawlucha @ Covert Cloak
Ability: Mold Breaker
Tera Type: Water
EVs: 252 HP / 248 Def / 8 Spe
Jolly Nature
- Roost
- Defog
- Toxic
- Close Combat

Enough speed for H-Samurott (and great tusk), rest in physical bulk. Toxic hits Garg, while cloak neuters salt cure and prevents razor shell def drops.

Reasoning
In my opinion, one of the main problems with stall in the metagame is how hard it can be to justify over fat balance builds. Fat balance tend to fit speed control (M-Lopunny being the most common one) and generally more win conditions than the stall builds I've seen/built until now, which is a very significant upside as it provides more outs to win the game to the player. On the other hand, I just didn't see what upsides stall could provide over fat: sure, you get sturdier answers to the individual threats of the metagame (as stall basically is aiming to be as sturdy defensively as possible), but in practice fat balance is better off against the metagame as a whole because of the ways out provided by its win conditions and access to speed control. For example, Garganacl and Mega-Lopunny form a common core on fat which can be challenging to keep in check long term for a lot of teams, and can easily secure the win at the end of the game.

In other words, in my opinion the main challenge you will face while building a stall team is trying to not just be a worse fat balance: a good stall team would be able to do something you can't do with fat balance. Personally, the first thing that comes to my mind is Mega Sableye:

:sableye-mega:
The main selling point for M-Sab currently is being able to deny spikes from Ferrothorn, Ting-Lu, Skarm and defensive Garchomp, thanks to magic bounce. Of course, the Recover nerf give it a harder time to do its job, and it can also be annoyed by Ruination from Ting-Lu , however after some testing it still felt quite reliable at doing so to me - at least for long enough to let you the time to lock the game in your favour. It also is a good mon on its own, knock + will-o-wisp being able to make consistent progress. So in a nutshell, one thing you could achieve with stall that you couldn't with fat balance is denying spikes. The problem is that if you rely exclusively on Mega-Sableye to do that, you will lose to Samurott-Hisui + Gholdengo builds, as ceaseless edge bypasses magic bounce, and considering how common this core is starting to be you will have to take account of it.

The only thing you really have to remove spikes against this core is Hawlucha (I guess qd defog volc might work too?? As it still walls a tera'd Gholdengo, although you def don't want it to dance around your defog + H-Samurott can just switch back into you), hence why I am making this post. Hawlucha's niche is pretty much being the best security M-Sab builds have against H-Samurott. It isn't 100% foolproof, as a well played h-samurott can sometimes be pushed in situations where you are forced to roost after taking a ceaseless edge, but even then you'll generally be able to prevent it from getting more than one layer. Hawlucha also gets some extra utility from covert cloak, which allows it to check Garganacl in combination of Mold Breaker toxic while not being vulnerable to razor shell defense drops.

The team
:sv/sableye-mega: :sv/hawlucha: :sv/chansey: :sv/volcarona: :sv/ting-lu: :sv/dondozo:
click the sprites to get the paste - s/o hidin for helping me building this

Chansey is the most obvious choice for a team attempting to deny spikes as much as possible. Volcarona is the Gholdengo answer, Ting Lu brings spikes and just rounds up the team nicely with dondozo. I didn't play that much with the team yet, but so far it seemed quite promising to me, and honestly i think the concept itself might be viable.

:sableye-mega:
The set is quite standard, I don't think there is much you can change: you really need each of its moves, and the spread helps relieve pressure on your recover PPs vs spikers. I thought about running 204 EVs in speed to outspeed Ting-Lu and not be forced to click recover immediately if you switch into Ruination but that would cut a lot into your bulk and I don't think this is worth.

:hawlucha:
I don't think you have any flexibility with the set.

:chansey:
Tera dragon helps with rain and zard-y (so you get to preserve your soft boiled PPs better, and get more opportunities to click your other moves), but could be changed for something else. Aromatherapy is possible considering you have two rest users, but this mean you will need to move stealth rocks on Ting-Lu. I think you need Toxic, otherwise you'll lose to Zard-Y, even with Tera.

:volcarona:
The EVs can be whatever as long as you have spdef invest and speed for Ghold. The Tera and the coverage move can probably be customised asw.

:ting-lu:
HP invest in big hp stat mons do not matter much (math reasons), so you can freely move the HP EVs in physdef or even in atk if you want to. I forgot why I wanted Throat Chop on it, but either way it is probably going to be the most flexible move slot if you want to try anything else on it. You can try Protect over Rest.

:dondozo:
Unlike Ting-Lu, I think this mon needs its HP invest, as otherwise Sneasler and Baxc have a chance to 3HKO you after a bit of chip. Tera Elec is here because I'm scared of NP Torn-T, but other Teras are probably possible.

I think something with tspikes pex could be an other route to take, to put a bit more pressure on Samu-H, although I'm unsure what combination of 6 mons it would be.
 
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I have a weird lead I like to use on a lot of teams.


Cloyster @ Focus Sash
Ability: Skill Link
Tera Type: Normal
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Shell Smash
- Spikes
- Icicle Spear
- Explosion

This moveset should not work, but it just does. It functions as a suicide lead or a setup sweeper (or both!) depending on how well the opposing team can handle it. You shell smash turn 1 and decide what will get you the most value from there.

Is their answer to it slow and passive? Set up a couple spikes.

Is their answer to it neutral to ice? Well no, that's not an answer to it then, but it's still dead.

Is their answer to it their main ice resist? Explode on it.

The biggest issue with this is steel types but it can get past that at least sometimes. For example, Ferrothorn is a 2HKO from +2 Icicle spear. In the cases that you can't (Heatran and Gholdengo), just set spikes until you die. Nasty plot Gholdengo is the biggest counter to this set, but otherwise it can almost always get value. You can always set up, icicle spear a couple of things, and then explode after if needed.
 

about15guys

Who's this chainsaw man
is a Pre-Contributor
MEGA BANETTE 2, ELECTRIC BOOGALOO
:landorus-therian: :banette-mega: :pawmot: :alomomola: :slowking-galar: :ogerpon-wellspring:
yeah you knew this was coming at some point, didn't you​

So, a while ago, I posted a team I had made for fun involving an infestation encore destiny bond banette-mega, with pawmot revival blessing to support. The team certainly received a response, which cumlinated in a pokeaim video and mega banette rising to ou, becoming the 2nd most used mega overall, sitting at no. 26 on usage. After all, every great performance deserves an encore, so I went back into the lab to show you this amazing team

1702338191280.png
ANTAGONISTIC @ Rocky Helmet
Ability: Intimidate
Tera Type: Water
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Earthquake
- U-turn
- Stealth Rock
- Defog
John smogon makes his grand appearance once again, just an all around phenomal glue mon. U turn is also incredible on this guy for reasons I'll get into soon. Rocks and fog are self explanatory, I'd love to fit them somewhere else but I just can't spare the slot for it. I'm using this over gliscor as I want intimidate more, and have stronger earthquakes is very nice to have


1702338390266.png
DESPICABLE @ Banettite
Ability: Frisk
Tera Type: Dark
EVs: 252 Atk / 252 SpA
Brave Nature
IVs: 0 HP / 0 Def / 0 SpD / 0 Spe
- Destiny Bond
- Infestation
- Encore
- Knock Off
Yeah, the goat's back. Same set as last time, although everything's investest into atk and spa so it's as fragile as possible. Min speed is really good, since it allows you to set up dbond locks on more pokemon. I'm still running knock over poltergeist as knock is just more consistent, as well as being able to remove items in a pinch is a great option to have

1702338581644.png
DISHEARTENING @ Leppa Berry
Ability: Volt Absorb
Tera Type: Flying
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Mach Punch
- Close Combat
- Revival Blessing
- Double Shock
Everyone's favorite pikaclone, although this time in ultra hd! Again people often forget that this guy has 115 base attack and a solid speed stat, so it's very capable of cleaning house once certain threats are dealt with. I'm running tera flying as while electric was funny, it was often uneeded and I'd rather have the option to live an extra hit to get that last cheeky rblessing in. Another note I'd like to add is how this pokemon just turns off people's brains on ladder. Once your wincon dies, I've seen at least 3 people just sac their check to it because in their mind it can't come back.

1702338756390.png
SPAWN OF SATAN @ Rocky Helmet
Ability: Regenerator
Tera Type: Dragon
EVs: 40 HP / 216 Def / 252 SpD
Bold Nature
- Wish
- Protect
- Toxic
- Flip Turn
Hey, I heard this pokemon was pretty good. Provides insane longlevity to everything else on the team, just make sure to play careful around waterpon switchins. Dropped scald for protect as I was never clicking scald to begin with. The evs let you get 3hkod by non-tera lele psyshock a good majority of the time, even with hazards up, which is a nice benefit to have. Tera dragon for waterpon, also helps vs random electric types too

1702338874366.png
EVIL @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Dragon
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Future Sight
- Chilly Reception
- Sludge Bomb
- Ice Beam
The first actually new addition to the team, Gking feel really nice. It's able to multitask, and can set up nasty future sight combos with pokemon such as waterpon, lando or pawmot or check dangerous pokemon such as ival and non-specs lele Sludge bomb is a great option to heavily dent lele and ko ival as well as deal serious damage to a non-terad waterpon. Ice beam is just a filler last option for gliscor and random dragons floating around, but flamethrower is also a very real option to use in order to answer ferro more reliably.

(you already know who this is) FRAUDULENT @ Wellspring Mask
Ability: Water Absorb
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Ivy Cudgel
- Horn Leech
- Encore
I'm ngl this pokemon is just not ok. It's able to clean teams like nobody's buisness and its tendency to crit ohko its checks is just evil. Water absorb is great into rain or alo, and it hits so disgustingly hard at +2 with the mask boost, letalone tera. The last move is honestly entirely up to choice, fighting coverage for steels or play rough for dragons are both very solid options, as well as spikes or even taunt.

Additional Notes:
You may be noticing, a lot of these pokemon have pivoting moves, the main reason why is because if, at any time a pokemon sets up on a turn you pivot, you can immediately go into banette and encore lock it! Once you've revealed encore, it makes your opponent much more hesitant to setup, ultimately giving your defensive backbone an easier time

This team pretty much obliterates "big stall" ogerpon alone is pretty much an instant 6-0, but add on the trapping mban and it's oftentimes an instant forfeit

Honestly idrc if mban rises or drops, I've just had an incredibly fun time both building and playing both versions of the team, and I hope you will too!
 

Dead by Daylight

was a long and dark December
is a Pre-Contributor
Dropping Specs Tangrowth here (totally not a promo of the Lunatic's Workshop)

Unlike BandMola,
this has actual defensive utility and a rather good 110 base Special Attack, so it can hit hard and has staying power.

KOMBUCHA MUSHROOMS (Tangrowth) @ Choice Specs
Ability: Regenerator
Tera Type: Grass
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Leaf Storm
- Focus Blast
- Sludge Bomb
- Giga Drain

Leaf Storm is the nuke, while Focus Blast hits Steels and Sludge Bomb hits Grasses. Giga Drain is there if you want to stay on the field without hitting like a wet noodle after 1-2 Leaf Storms.

You've heard of BandMola (hopefully), now get ready for SpecsTang (doesn't have the same ring to it, does it?).
 
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Fabriisse

formerly noobiste
Lopunny-Mega @ Lopunnite
Ability: Limber
Happiness: 0
Tera Type: Normal
EVs: 216 Atk / 40 Def / 252 Spe
Jolly Nature
- Substitute
- Close Combat
- Power-Up Punch
- Frustration

Enamorus @ Leftovers
Ability: Cute Charm
Tera Type: Steel
EVs: 96 Def / 160 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Earth Power
- Substitute

The rise of alomomola has been nothing short of stellar since the released of dlc 1 as good partner for mola like gliscor rose in popularity as well. Those are both set that i theorycrafted for tournaments and the ladder in order to counter and punish flip turn spamming. That's why i decided to make some sub sets in order to make profit of flip turn spamming and invested some defense on surprinsing mons. Especially, sub-Enomarus will bodybag mola-gliscor nighmarish combo that we hate so much.

0 Atk Alomomola Flip Turn vs. 0 HP / 96 Def Enamorus: 60-72 (20.7 - 24.9%) -- guaranteed 5HKO
0 Atk Alomomola Flip Turn vs. 0 HP / 40 Def Lopunny: 57-67 (21 - 24.7%) -- guaranteed 5HKO
 
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about15guys

Who's this chainsaw man
is a Pre-Contributor
hey Amstan :D

Cramorant @ Heavy-Duty Boots
Ability: Gulp Missile
Tera Type: Dragon
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Surf
- Endure
- Roost
- Hurricane

funniest mon of all time, watching an innocent weavile click knock off and taking literally 70% from the combination of helm chip, gulp missle and the surf is never not hilarious

super epic replay with the set where it takes down a problematic idbp zama
https://replay.pokemonshowdown.com/gen9nationaldex-2014291621-7l1hy557dwn9y2037nvxdeufoh6jlszpw
 
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Araquanid @ Choice Band
Ability: Water Bubble
Tera Type: Water
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Liquidation
- Leech Life
- Crunch
- Body Slam
:araquanid:
So I had a fuckin fever dream and this is the result uh ig water bubble go brrrr?
 

Yxzwilliam

I COULD BE BANNED!
Alcremie (F) @ Leftovers
Ability: Sweet Veil
Tera Type: Fairy
EVs: 252 HP / 148 Def / 44 SpA / 64 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Acid Armor
- Stored Power
- Draining Kiss
Thank me Now :)
 

Ineros

Checkmate, move along!
is a Pre-Contributor
Raging Bolt @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Grass
EVs: 76 HP / 252 SpA / 180 Spe
Modest Nature
IVs: 0 Atk
- Volt Switch
- Taunt
- Draco Meteor
- Thunderclap
Is this heat? I don’t know, but it seems so because everyone and their mother is running cm sets. With high hp and a typing that checks Pokémon like alomomola, Ogerpon-W, Zapdos, and nasty plot tornadus-t, it can safely pivot on them and bring in teammates like cb Zama or Tapu lele without being worn down by hazards. For lele specifically taunt helps break down Ferro and glowking while also denying recovery from mons such as Mola mega Scizor and Glisc with Tera. Speed helps creep all gliscs and tclap is helpful against revenge killers that are weakened such as iron valiant, boosted mgyara, and Urshifu. Mola is almost neccessary with this set to provide recovery.
https://replay.pokemonshowdown.com/gen9nationaldex-2014694854-e12moryocrzt9zgd6zu0c60t7wk4l6wpw here is a replay of a team I made with this set. I made some pretty bad misplays but taunt bolt helped beat Garg (it still would have beaten Garg even without a crit because Garg still was taunted). It also helped revenge a gouging fire that would’ve swept me.
 
Primeape @ Eviolite
Ability: Defiant
Tera Type: Ghost
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Rage Fist
- Drain Punch
- Bulk Up
- Taunt

I put this behind screens and got a little winstreak with it. Why did nobody tell me that Rage Fist wasn't banned as a move? Absolutely obliterates Gking after being hit once, after +1 OHKOS Rai (using drain punch) who has no business staying in on it, and after 2 boosts and screens with tera ghost it picks up a KO on a crapton of offensive mons after they hit you. Taunt shuts down the rest. Msciz can give it trouble with roost, but remember two things: a. It's screens, so you have a volc, and b. Rage Fist "remembers" hits even after switching. I believe that this strategy can work off of screens but it would be way harder.
 

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