Battle Stadium Support Mamo LOL

:Frosmoth:
Frosmoth @ Assault Vest
Ability: Ice Scales
Level: 50
Tera Type: Ground
EVs: 60 HP / 4 Def / 252 SpA / 140 SpD / 52 Spe
Modest Nature
IVs: 0 Atk
- Ice Beam
- Giga Drain
- Tera Blast
- Bug Buzz

I love Frosmoth, absurdly specially bulky and even offensive, while still taking a tera OR +1 e speed or an unboosted pao crunch/etc(gotta watch for throat chop eek.) Spe goes for...eh I could look up but so can anyone. 92 stat, so w/e is 91. Otherwise, I shifted a lot of spe to SpD(vs putting in hp, since it seems to help vs chi yu, when I tera, and ursa bm mainly,) and have hp for the aforementioned, and an odd value for sr. max SpA pretty great, could cut for bulk but it does do some things specifically. Ice Beam is awesome, plus small hax. Really hurts anything weak to it, have sniped dnites that switch in hoping for literally any other move. Giga Drain is fantastic healing w/ the power, wouldn't go w/o ever. Tera Blast saves coverage, though it does increase reliance on it even more(it has a lot for leading/switching in on SR leads.) It gets steels and fires, which can't be hit otherwise. Bug Buzz goes through subs, which I fear, and gets Cress, Espathra, and Wo-chien mainly. AV is better for tremendous vs great special bulk, avoiding any kind of 2hko from non crit non highly boosted bm beast, and other stuff. QD is a neat move but wasn't used, also hardly any space for it even if I didn't like AV(my fave item though.) Very few, next to no, complaints here. Does the job she has very well.

:Mandibuzz:
Mandibuzz @ Rocky Helmet
Ability: Overcoat
Level: 50
Tera Type: Poison
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 31 Atk
- Foul Play
- Toxic
- Roost
- Iron Defense

Put this for phys bulk and something. Um, poison tera to absorb t spikes(immune before yay,) and toxic immune. At which point I wall pex and Gliscor while winning 1v1 timer. Iron def to set up, if they go for SD Foul Play gets them easy. Toxic and roost seem obligatory. EVs are standard, full Atk impish is not a mistake, Mandi takes a pittance from FP herself, and I might start running Knock Off/U-Turn// and/or Bone Rush. Helmet hurts DNites mainly, sadly not Ivy Cudgel from Oger, though play rough takes the damage. Can get some Urshifus, etc.

:Noivern:
Noivern @ Choice Specs
Ability: Infiltrator
Level: 50
Tera Type: Normal
EVs: 36 HP / 4 Def / 212 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Boomburst
- Focus Blast
- Switcheroo

This is here for a combination of Urshifus and Oger H, but also the other forms. I love infiltrator, die subs. My only concern is Boomburst is redundant for doing subs already. Anyways, love trickchoice, running 2 of them now. EVs do a bunch, um. Something vs. Chi Yu if I'm neutral to fire. EVs for min to ohko/2hko somebody. Max Spe cause this is right above Greninja or whoever. This is pretty good, deals some heavy damage and isn't super frail for it, despite having good spe too. I like Specs for this one more than scarf, given it needs SpA more and won't outspeed regular BE flutter.

:Infernape:
Infernape @ Choice Scarf
Ability: Blaze
Level: 50
Tera Type: Fire
EVs: 28 HP / 252 Atk / 228 Spe
Jolly Nature
- Switcheroo
- Close Combat
- Raging Fury
- U-turn

This has saved me some, particularly the bulk and lack of recoil, though I'm still inclined to replace if I replace any. Blaze and tera can make Raging Fury very strong, and at that point it's usually safe/k to lock into. CC is mostly obligatory, though it limits coverage kinda badly vs waters(pex and Azu!,) and isn't THAT used cause of U-Turns utility(and it hits darks too,) and the other moves. I still like TrickScarf on this, but it isn't always possible to live, like if I trick an EQing DNite. At this time not sure what I want from this slot, water are on my radar though and this sucks there(possibly even w/ T-Punch, also Aqua Jet w/o boosts doesn't put me in Blaze range for later against Urshifu RS.)

:Mamoswine:
Mamoswine @ Leftovers
Ability: Thick Fat
Level: 50
Tera Type: Ghost
EVs: 252 HP / 92 Def / 164 SpD
Impish Nature
- Icicle Spear
- Fissure
- Curse
- Amnesia

Now this is a very hot take. Here for Gliscor AND stall. Spear isn't perfect cause tera, but it also can get DNite...again w/o tera. Fissure is mainly for the stall, have gotten a Ting Lu, which is really appreciated(Spear is SE but I think fishing is still the way to go.) Curse w/o tera sets up def, mainly, as I have Amnesia for like Flutter and them. Can be hilarious. W/ tera is more for stall, even thinking run a Gothitelle w this, cause switches after curse are irritating. EVs...um. I almost always keep the sets, but rationales get lost completely. I promise I did calc for a bit though, the SpD is likely for Flutter, who I 2hko OR fish on if it's charm(Charm sub can become a headache...or not idk. I win the timer and set up myself so Idk cause it hasn't come up.) Thick Fat isn't hugely helpful, if Encore is blocked by Oblivious(should be imo,) I may go that, but it'd take a patch so idk. The tera also stops fighting and some others, like unlocking the fire resist. Good lefties user if it can set up, Mandi doesn't need them, and Zapdos has Acrobatics.

:Zapdos:
Zapdos @ Sitrus Berry
Ability: Static
Level: 50
Tera Type: Electric
EVs: 252 HP / 212 Def / 4 SpA / 36 SpD / 4 Spe
Relaxed Nature
- Discharge
- U-turn
- Roost
- Acrobatics

Newest mon. If I scrounge up shards will be water tera for my rain/ice match ups. 4th rock weak, but Frosmoth flips her weaknes so idk, might be fine for now. A mixed set stems from this replacing a physical attacker, U-turn is great too. I switched in on a Lucario's cc, parad it, then U-turned on the semi-obvious switch to BM beast back into Frosmoth(bm had switched t1 into Lucario, on Frosmoth.) Discharge is very important, I like the move a lot. Roost is needed and PP upped like all that needs it for every mon, Acrobatics gets Flutter and works w/ Sitrus. At the very least it SHOULD be better than Brave Bird here. EVs beat out 4 spe 87s even relaxed, do something vs reg flutter, and the rest in phys bulk cause that's what I need imo(Frosmoth is a SpD juggernaut, and my only other w/ a big discrepancy on sides is Mandi, who can be a huge phys wall, but isn't as fat to start. Hence def Zappy even though SpD is 5 base points higher.) I have done few games w/ this, but I brought it all of them and only lost, probably, cause of a bizarre misplay I made lol. Zapdos has a good movepool, stats, and great ability. And natural typing, it sorta has it all so idk what complaints I would have w/ this. But it's too early to tell.

I'm hovering between kinda ok and(for me lol) good. I change a lot so I don't have a weakness list for now, maybe waters though(Azu, Basc, etc.) I have nothing faster than BE Flutter, so those kinds of guys force me to bring Frosmoth. That is often fine, but if they dissuade me from leading AND have SR it can be hard. Pao flinches suck. Mostly need more data, though I've played far more this gen then before(just want better results to nom my mons in VR better lol, not esp. fond-or hateful fwiw-of the gen.)

Edit: infernape is frail for a pao answer, could use a real one. Idk about Noivern plainly cause of the type, but mamo is cool.
 
Last edited:

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top