This is my first team (Expect it to be bad)
Scizor @ Metal Coat
Ability: Technician
Tera Type: Steel
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Brick Break
- Defog
Scizor is the cleaner of the group. U-turn to pivot, brick break to break screens, defog for hazard, and Bullet Punch with technician and metal coat to have a strong stab priority move.
Annihilape @ Aguav Berry
Ability: Defiant
Tera Type: Steel
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rage Fist
- Night Slash
- Bulk Up
- Brick Break
Works with Maushold, Terastilizes into steel to resist pop. bomb, then hits with rage fist for massive damage. Brick break for steel types, bulk up for the stat boost, Night Slash to save on rage fist pp.
Maushold-Four @ Wide Lens
Ability: Friend Guard
Level: 50
Tera Type: Normal
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Population Bomb
- Crunch
- Protect
- Follow Me
Works with Annihilape, hits with pop. bomb and covers with follow me if you need a damage dealer to set up. Works as a damage dealer by itself too with 99% accuracy pop. bomb and crunch to lower defense.
Cyclizar @ Rocky Helmet
Ability: Regenerator
Level: 50
Tera Type: Normal
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Shed Tail
- Body Slam
- Dragon Claw
- Fire Fang
Starts off in front with indeedee. Uses shed tail to switch to a damage dealer to get them out safely. Can go in front with indeedee, then shed tail to armarouge.
Armarouge @ White Herb
Ability: Weak Armor
Level: 50
Tera Type: Fire
EVs: 244 HP / 252 SpA / 12 SpD
Modest Nature
IVs: 0 Atk
- Expanding Force
- Stored Power
- Shadow Ball
- Iron Defense
Hits strong with indeedee, and can get the speed boost from weak armour without the defense loss.
Indeedee-F (F) @ Focus Sash
Ability: Psychic Surge
Level: 50
Tera Type: Psychic
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Follow Me
- Calm Mind
- Shadow Ball
- Heal Pulse
Helps armarouge with Psychic terrain, and can heal.
Scizor @ Metal Coat
Ability: Technician
Tera Type: Steel
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Brick Break
- Defog
Scizor is the cleaner of the group. U-turn to pivot, brick break to break screens, defog for hazard, and Bullet Punch with technician and metal coat to have a strong stab priority move.
Annihilape @ Aguav Berry
Ability: Defiant
Tera Type: Steel
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rage Fist
- Night Slash
- Bulk Up
- Brick Break
Works with Maushold, Terastilizes into steel to resist pop. bomb, then hits with rage fist for massive damage. Brick break for steel types, bulk up for the stat boost, Night Slash to save on rage fist pp.
Maushold-Four @ Wide Lens
Ability: Friend Guard
Level: 50
Tera Type: Normal
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Population Bomb
- Crunch
- Protect
- Follow Me
Works with Annihilape, hits with pop. bomb and covers with follow me if you need a damage dealer to set up. Works as a damage dealer by itself too with 99% accuracy pop. bomb and crunch to lower defense.
Cyclizar @ Rocky Helmet
Ability: Regenerator
Level: 50
Tera Type: Normal
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Shed Tail
- Body Slam
- Dragon Claw
- Fire Fang
Starts off in front with indeedee. Uses shed tail to switch to a damage dealer to get them out safely. Can go in front with indeedee, then shed tail to armarouge.
Armarouge @ White Herb
Ability: Weak Armor
Level: 50
Tera Type: Fire
EVs: 244 HP / 252 SpA / 12 SpD
Modest Nature
IVs: 0 Atk
- Expanding Force
- Stored Power
- Shadow Ball
- Iron Defense
Hits strong with indeedee, and can get the speed boost from weak armour without the defense loss.
Indeedee-F (F) @ Focus Sash
Ability: Psychic Surge
Level: 50
Tera Type: Psychic
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Follow Me
- Calm Mind
- Shadow Ball
- Heal Pulse
Helps armarouge with Psychic terrain, and can heal.