Format Discussion Super Staff Bros 4 Discussion Thread

pants

*dies inconveniently*
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Putting me in S is brave considering I’m bottom 3 win rate for the last recorded month.

I appreciate you thinking that I’m the sole person who can do justice to a goated LC mon tho :)
 

UT

The sand hurts my feelings
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Putting me in S is brave considering I’m bottom 3 win rate for the last recorded month.

I appreciate you thinking that I’m the sole person who can do justice to a goated LC mon tho :)
The last month win rates made no sense and I choose to ignore them. I am always excited when I have Pants on my team.

Your mon is a little less intuitive to use than the other S rank mons for newer players, which I think hurts it’s ranking. But it’s an absolute menace.
 

dhelmise

banend doosre
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I'm not sure about that https://replay.pokemonshowdown.com/gen8superstaffbros4-1367068210

Turn 10:

The battle crashed
Don't worry, we're working on fixing it.


Is everything really okay? Is a sincere question. No ironies and sarcasm. Perhaps there is something that has gone unnoticed.
my comment is half a year old, before we added buffs and nerfs. the cause of the infinite battle is a result of that. fwiw, you dont need to pm me on pokemon showdown about this and then ping me on here in the future, i will eventually reply.
 
https://replay.pokemonshowdown.com/gen8superstaffbros4-1367890198

Isn't Instruct supposed to get 10x damage on moves after applying soda break? I haven't seen anything on here saying it was removed, but it's not on the /ssb anymore.

(Turn 51 I use soda break for 4% on Beowulf and mark him, turn 59 I use soda break again and it deals 5%. Similarly, Turn 53 I mark Vexen, and turn 57 I use soda break again and it deals 3%)

Also pants , proof your mon is good
 

HiZo

我が為に苦しめ。我が為に狂い泣け。我が為に死ね。
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Can't you hypothetically do this in a normal game by giving one of the two marshmallons a stat boosting move via data corruption?
it’s possible but unlikely, and I thought I put a failsafe for that too :(
 
So I think I found a couple bugs:

https://replay.pokemonshowdown.com/gen8superstaffbros4-1440362640
missingnown.png
After transforming into Unown-A, Unown's stats got all wonky and its icon became undefined, like it became some sort of Missingno (Missingnown?). I confirmed this was not just visual as the next turn the opposing Typhlosion moved first and mowed down unown like it was nothing.


https://replay.pokemonshowdown.com/gen8superstaffbros4-1438437594
I've suspected Kaboom was bugged for a while, but now I found definitive proof. On turn 11, Typhlosion at 88% health does 30% damage to Munchlax using Kaboom, and then the following turn, at 8% health, Kaboom does 31%. Rather than 70+(80*user's current HP/user's max HP), the power appears to be calculated as: if health equals 100% then 150 else 70.
 
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Two things

1) can someone link me a list of the gacha-transform effects?

2) what are your guys’ ssb rng moments (im curious to see if anyone has a replay of the volco 1/4096 thing)
mine was getting a fart mirror matchup and activating a hidden message (not gonna tell you; find it yourself idiot)

thanks, your local ssb fangirl idiot signing off
 
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https://replay.pokemonshowdown.com/gen8superstaffbros4-1452835913

On turn 32, Big Bang doesn't remove the steel spikes, not sure if intentional.


what are your guys’ ssb rng moments
It was last gen ssb but in a tournament final I had to bet on my Zekrom not getting OHKO by a Sheer Force Life Orb Moonblast; it survived with 2% HP and won me the match.
https://replay.pokemonshowdown.com/gen7superstaffbrosbrawl-1246911832

That gen also had a rare event where one of the mons on switch-in could do /forcewin and just automatically end the battle and give you the victory. I had it happen to me just once but idk where the replay is atm.
 
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UT

The sand hurts my feelings
is a Site Content Manageris a Top Team Rateris a Battle Simulator Administratoris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Top Smogon Media Contributoris a Dedicated Tournament Hostis a Tiering Contributor Alumnus
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1) can someone link me a list of the gacha-transform effects?
I can't find the effects spelled out anywhere other than the game code, but I can list them out for you.
Violet: 3% chance, gain Truant
Indigo: 10% chance, boost opponent's Atk and SpA one stage each
Red: 20% chance, apply Taunt to opponent
Orange: 33% chance, no additional effect
Yellow: 20% chance, paralyze opponent
Blue: 10% chance, gain Clear Body
Green: 3% chance, boost your attack one stage
Shiney: 1% chance, gain Dazzling
I don't have replays for these sadly, but I have hit three Not-So-Worthy-Pirouettes in a row to win and gotten the /forcewin auto win.
 
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