STARAPTOR'S REVENGE

A long time ago, Smogonites decided that Staraptor isn't that much of a threat in OU, yet UU can't handle it well enough. Thus, they decided to banish Staraptor to BL, a place inhabited by only 4 pokemon. For a long time, Staraptor bore with the teasing of his friends from OU. However, one day, he just had it.
"Staraptor, you got that big hairdo but Bouffalant's is much cooler!"
Staraptor, being compared with a pokemon from RU? Fury built up within Staraptor. He combed his amazing hairdo slowly, plotting a debut at the same time.
Hey guys, this is my first RMT. For a looooooong time, I have thought that Staraptor was one of the coolest pokemon. Just look at him! That is why I wanted a team built around it. This isn't my team(credits to the team builder), but I had a lot of fun playing with it. After playing with this team for awhile, I thought that it was doing pretty well. But not well enough. I needed advice. By the way, the layout of my RMT is based on Gary2346's RMT Return of the Landshark so credits to Gary2346.










Changes made in RED.



Landorus-Therian (M) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Hidden Power [Ice]
Landorus-T, always overshadowed by its brother Landorus as an attacker. Although it has a monstrous 145 attack stat, its disappoint 91 speed lets it down more often than not. However, possessing Intimidate, Stealth Rock and U-turn, Landorus-T works as a great defensive pivot. Well, it does have decent 89/90/80 defenses and that MONSTROUS 145 attack.
So, 252 HP and 252 Def maximizes its physical defenses. Coupled with Intimidate, Landorus-T can switch in on physical attacks really well. Leftovers gives it a reliable recovery to recover back the damage he takes too. Earthquake is a STAB physical move, hitting really hard while U-turn gives me momentum. HP Ice is for extra coverage to hit other flying-types and some grass-types, while making use of the decent 105 SpA Landorus-T has.
Basically, I send in Landorus-T on physical attacks it can take with ease then set up Stealth Rocks. After setting up Stealth Rocks, I use one of the 3 attacking moves I have depending on the situation. What? You thought Landorus-T can't handle punches? Well, you're wrong!
So, 252 HP and 252 Def maximizes its physical defenses. Coupled with Intimidate, Landorus-T can switch in on physical attacks really well. Leftovers gives it a reliable recovery to recover back the damage he takes too. Earthquake is a STAB physical move, hitting really hard while U-turn gives me momentum. HP Ice is for extra coverage to hit other flying-types and some grass-types, while making use of the decent 105 SpA Landorus-T has.
Basically, I send in Landorus-T on physical attacks it can take with ease then set up Stealth Rocks. After setting up Stealth Rocks, I use one of the 3 attacking moves I have depending on the situation. What? You thought Landorus-T can't handle punches? Well, you're wrong!
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Rotom-Wash @ Leftovers
Trait: Levitate
EVs: 248 HP / 28 SAtk / 232 SDef
Calm Nature
- Volt Switch
- Hydro Pump
- Thunder Wave
- Pain Split
Ahh, Rotom-W. An old favourite. With a great Electric/Water typing, coupled with Levitate, Rotom-W is only hit by one-type for super-effective damage. Specially defensive Rotom-W is a great Tornadus-T check. Rotom-W is also my counter to rain teams, being able to tank Surfs and Hydro Pumps well before putting a dent into Water-type pokemon with Volt Switch.
Volt Switch prevents me from being set up on, and lets Rotom-W act as a useful pivot. STAB Hydro Pump and Volt Switch also does decent damage while providing coverage against Rock, Ground, Water and Flying-type pokemon. Will-O-Wisp cripples physical attackers that think it is safe to switch into Rotom-W, while providing constant damage against other pokemon. Pain Split is Rotom-W's only reliable method of recovery, holding back Tornadus-T for a longer period of time.28 SpA EVs allow Rotom-W to OHKO 252 HP Gliscor with Hydro Pump, which could otherwise Toxic stall Rotom-W. The rest of the EVs are invested into HP and SpD, making Rotom-W as specially bulky as possible.
Rotom-W is so good as a defensive pivot and provides me with much need momentum. Well, I guess that is what you'd get from a washing machine high on caffeine.
Volt Switch prevents me from being set up on, and lets Rotom-W act as a useful pivot. STAB Hydro Pump and Volt Switch also does decent damage while providing coverage against Rock, Ground, Water and Flying-type pokemon. Will-O-Wisp cripples physical attackers that think it is safe to switch into Rotom-W, while providing constant damage against other pokemon. Pain Split is Rotom-W's only reliable method of recovery, holding back Tornadus-T for a longer period of time.28 SpA EVs allow Rotom-W to OHKO 252 HP Gliscor with Hydro Pump, which could otherwise Toxic stall Rotom-W. The rest of the EVs are invested into HP and SpD, making Rotom-W as specially bulky as possible.
Rotom-W is so good as a defensive pivot and provides me with much need momentum. Well, I guess that is what you'd get from a washing machine high on caffeine.
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Forretress @ Leftovers
Trait: Sturdy
EVs: 252 HP / 176 Def / 80 SDef
Relaxed Nature
IVs: 0 Spd
- Spikes
- Volt Switch
- Gyro Ball
- Rapid Spin
Well, what can I say about Forretress? Just look at that spinning nutcase! If there is one thing my Staraptor hates, it is that pointy little stone. Stealth Rock. That is what Forretress is for. Spinning away hazards while taking damage like no other.
Spikes is for Forretress to set up extra entry hazards when possible. Volt Switch allows me to gain momentum whether the opponent switches out or not. Earthquake gives me a coverage move to hit unsuspecting Fire and Steel-type pokemon. Then, there is the most important move, Rapid Spin. It is to spin away the entry hazards on my side of the field for my Staraptor to come in safely. As Forretress is naturally physically bulky, Max HP and SpD EVs maximizes Forretress' bulk on the special side. The extra 4 EVs go into Def for obvious reasons.
Forretress is a great pokemon loved by many since G/S. Sporting a great Bug/Steel typing and excellent defenses, it is certainly the best pokemon for the job.
Spikes is for Forretress to set up extra entry hazards when possible. Volt Switch allows me to gain momentum whether the opponent switches out or not. Earthquake gives me a coverage move to hit unsuspecting Fire and Steel-type pokemon. Then, there is the most important move, Rapid Spin. It is to spin away the entry hazards on my side of the field for my Staraptor to come in safely. As Forretress is naturally physically bulky, Max HP and SpD EVs maximizes Forretress' bulk on the special side. The extra 4 EVs go into Def for obvious reasons.
Forretress is a great pokemon loved by many since G/S. Sporting a great Bug/Steel typing and excellent defenses, it is certainly the best pokemon for the job.
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Tyranitar @ Choice Band
Trait: Sand Stream
EVs: 180 HP / 252 Atk / 76 Spd
Adamant Nature
- Crunch
- Pursuit
- Superpower
- Stone Edge
Boasting a massive 134 attack stat and above average defenses, it doesn't take one long to know that a Choice Band will work really well on Tyranitar. With a Choice Band equipped, Tyranitar reaches an astounding 604 attack stat, ready to crush anyone who dares to stand in its way.
Crunch, Stone Edge, Superpower. All these moves give Tyranitar coverage. Stone Edge is capable of OHKOing or 2HKOing those that lack resistance to it and even some that do. Crunch allows Tyranitar to hit those pesky Psychic-types and Ghost-types. Superpower is to deal crushing blows to Steel-types and those who resist Tyranitar's STAB moves. Pursuit, is to trap and kill those Psychic-types that are no inclined to staying in. Maximizing Tyranitar's attack gives it maximum firepower while 76 Spe EVs allow Tyranitar to outspeed uninvested pokemon with base 70 Speed. The rest of the EVs are thrown into HP to give Tyranitar as much bulk as it can to tank more hits, as Tyranitar is relatively slow.
Tyranitar is also my main check to weather teams. It can come in on Sun and Rain, hoping to crush the opponent's plans with Sand. It is indeed a very valuable member.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Crunch, Stone Edge, Superpower. All these moves give Tyranitar coverage. Stone Edge is capable of OHKOing or 2HKOing those that lack resistance to it and even some that do. Crunch allows Tyranitar to hit those pesky Psychic-types and Ghost-types. Superpower is to deal crushing blows to Steel-types and those who resist Tyranitar's STAB moves. Pursuit, is to trap and kill those Psychic-types that are no inclined to staying in. Maximizing Tyranitar's attack gives it maximum firepower while 76 Spe EVs allow Tyranitar to outspeed uninvested pokemon with base 70 Speed. The rest of the EVs are thrown into HP to give Tyranitar as much bulk as it can to tank more hits, as Tyranitar is relatively slow.
Tyranitar is also my main check to weather teams. It can come in on Sun and Rain, hoping to crush the opponent's plans with Sand. It is indeed a very valuable member.



Latias (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature
- Calm Mind
- Hidden Power [Fire]
- Recover
- Dragon Pulse
Latias, oh Latias. A previous Uber due to Soul Dew, an automatic Calm Mind. However, things are different in OU this time. Soul Dew is banned, forcing Latias to resort to Life Orb. That doesn't mean it is any less of a threat though!
This is a standard offensive Latias set. Psyshock hits Fighting and Poison-types like Keldeo and Terrakion hard. Oh, and Chansey too. Draco Meteor is to bring about massive draconic destruction all over the field. However, Latias does have to go back into meditation after that. HP Fire is for extra coverage against Scizor and Ferrothorn. After bringing about utter destruction to the place, Latias does get a little worn down and hurt. That is why Recover helps Latias to get back to pink health. The EV spread is pretty simple. Maximum SpA and Spe gives it godlike destruction abilities while the rest go into HP. Timid nature is important to outspeed all the Fighting-types that sit at base 108 Speed, as well as Thundurus-T, Landorus, and all the Pokemon on base 100 Speed.
Latias is a great fit into many teams. I don't see why I wouldn't use it!
This is a standard offensive Latias set. Psyshock hits Fighting and Poison-types like Keldeo and Terrakion hard. Oh, and Chansey too. Draco Meteor is to bring about massive draconic destruction all over the field. However, Latias does have to go back into meditation after that. HP Fire is for extra coverage against Scizor and Ferrothorn. After bringing about utter destruction to the place, Latias does get a little worn down and hurt. That is why Recover helps Latias to get back to pink health. The EV spread is pretty simple. Maximum SpA and Spe gives it godlike destruction abilities while the rest go into HP. Timid nature is important to outspeed all the Fighting-types that sit at base 108 Speed, as well as Thundurus-T, Landorus, and all the Pokemon on base 100 Speed.
Latias is a great fit into many teams. I don't see why I wouldn't use it!
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Staraptor @ Choice Scarf
Trait: Reckless
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Brave Bird
- Close Combat
- Double-Edge
- U-turn
And here is what you have all come to see. Staraptor, the revenge killer. Reckless Staraptor is such a beast with Brave Bird and Double-Edge combination. Close Combat and U-turn just makes it better. Staraptor is so good, more often than not, I have seen it OHKOing pokemon from over 50% HP.
Brave Bird hits many pokemon hard except for Rock, Electric and Steel-types. But that is just handled nicely with Close Combat and Double-Edge. U-turn is equally good as Staraptor can take advantage of its speed to act as a scout. I have considered using Return over Double-Edge but Reckless Double-Edge can't be missed right? Max Attack and Speed EVs are for obvious reasons.
Although Choice Scarf Staraptor is weaker than the Choice Band set, it works great as a revenge killer that still hits really hard.
Brave Bird hits many pokemon hard except for Rock, Electric and Steel-types. But that is just handled nicely with Close Combat and Double-Edge. U-turn is equally good as Staraptor can take advantage of its speed to act as a scout. I have considered using Return over Double-Edge but Reckless Double-Edge can't be missed right? Max Attack and Speed EVs are for obvious reasons.
Although Choice Scarf Staraptor is weaker than the Choice Band set, it works great as a revenge killer that still hits really hard.
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FINAL WORDS
Well, that is the end of my RMT. I hope you guys liked it and please advice me on how to improve my team!
Importable :
Landorus-Therian (M) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Hidden Power [Ice]
Rotom-Wash @ Leftovers
Trait: Levitate
EVs: 248 HP / 28 SAtk / 232 SDef
Calm Nature
- Volt Switch
- Hydro Pump
- Thunder Wave
- Pain Split
Forretress @ Leftovers
Trait: Sturdy
EVs: 252 HP / 176 Def / 80 SDef
Relaxed Nature
IVs: 0 Spd
- Spikes
- Volt Switch
- Gyro Ball
- Rapid Spin
Tyranitar @ Choice Band
Trait: Sand Stream
EVs: 180 HP / 252 Atk / 76 Spd
Adamant Nature
- Crunch
- Pursuit
- Superpower
- Stone Edge
Latias (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature
- Calm Mind
- Hidden Power [Fire]
- Recover
- Dragon Pulse
Staraptor @ Choice Scarf
Trait: Reckless
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Brave Bird
- Close Combat
- Double-Edge
- U-turn
Trait: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Hidden Power [Ice]
Rotom-Wash @ Leftovers
Trait: Levitate
EVs: 248 HP / 28 SAtk / 232 SDef
Calm Nature
- Volt Switch
- Hydro Pump
- Thunder Wave
- Pain Split
Forretress @ Leftovers
Trait: Sturdy
EVs: 252 HP / 176 Def / 80 SDef
Relaxed Nature
IVs: 0 Spd
- Spikes
- Volt Switch
- Gyro Ball
- Rapid Spin
Tyranitar @ Choice Band
Trait: Sand Stream
EVs: 180 HP / 252 Atk / 76 Spd
Adamant Nature
- Crunch
- Pursuit
- Superpower
- Stone Edge
Latias (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature
- Calm Mind
- Hidden Power [Fire]
- Recover
- Dragon Pulse
Staraptor @ Choice Scarf
Trait: Reckless
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Brave Bird
- Close Combat
- Double-Edge
- U-turn