Resource SS RU Viability Rankings (Crown Tundra)

hello quick suggestion,
:kabutops: -> UR
:drednaw: -> C or wherever kabutops goes

kabutops was originally ranked mostly because 80 speed outsped scarf zarude and mienshao while 74 had to run jolly so drednaw was terrible. now it can outspeed scarf flygon which is the next best thing so it doesn't really matter. the mons are very very similar but drednaw gets access to megahorn which 1) scares out celebi/tsareena/whatever without setting up and 2) doesn't drop drednaws attack to break seismitoad/gastrodon like kabutops' superpower does and 3) its also just a little bit bulkier so yeah unless im missing something dred is just better now

replay ty ywt: https://replay.pokemonshowdown.com/gen8ru-1595020211
 
FE4D2272-2170-4678-9F6E-158A39B4AD27.gif

Nominating Bewear from A- to A

This thing puts serious dents in teams with little effort. SD Sets can output great damage, and Fluffy lets it take some Physical hits in return. Double Edge + Drain Punch complement each other perfectly, while Darkest Lariat provides coverage against Ghosts. SD Bewear is phenomal at destroying stall lacking Quagsire, and even then Quagsire can be dealt with. Choice Band is a completely different beast, providing immediate power and allowing Bewear to use the best fighting move in the game, Close Combat. If you can get your predictions right, it's an amazing breaker.
 

Expulso

Morse code, if I'm talking I'm clicking
is a Forum Moderatoris a Community Contributoris a Contributor to Smogonis a Social Media Contributor Alumnus
:escavalier: b- -> a

this guy is one of the absolute best steels in the tier right now. i used it in both my slam playoff games and it won both times; once by basically 6-0ing by itself and the other time by forcing a crucial knock onto registeel that allowed crobat+helio to win long-term.

it has the following benefits over other steels:
- knock off, obviously huge in SS, particularly in RU where many teams rely on defog bat which loses to like half the SR setters
- beating opposing setup mons, particularly Celebi, any Reuniclus, and DemonGross (I run max HP and a little PDef to avoid foul play 2hkoing)
- having little reliable defensive counterplay: with almost no fire types in the tier, bulky HWave Bat is the only real reliable answer that comes to mind. Milo and Toad can do OK at crippling it in a pinch but Megahorn hits them like a truck

its drawbacks are not helping out vs Togekiss and NP Bat due to the 4x fire weakness, though steels such as Steelix and Registeel are hardly perfect in this regard either. it also doesn’t set SR. pairing it with a Rocks setter and Togekiss answer gives u a mon with a very high ceiling though. if you have a cleric on top of that, escav can kinda just click forever.
 

Aqua Jet

Boba Bitch
is a Contributor to Smogonis a Community Contributor Alumnus
:Salac Berry: :SS/Eiscue: :Salac Berry:
UR -> C

Ice Ice Baby (Eiscue) (M) @ Salac Berry
Ability: Ice Face
EVs: 4 HP / 252 Atk / 12 Def / 240 Spe
Jolly Nature
IVs: 0 SpA
- Belly Drum
- Icicle Spear / Icicle Crash
- Reversal
- Substitute


What does it do?
Thanks to its ability, great speed tier (once Ice Face has been activated), and access to Belly Drum, Eiscue is a unique sweeper and cleaner in the RarelyUsed metagame. Ice is a great offensive typing right now, with both of the best Pokémon in the tier weak to it. Icicle Spear is run over Icicle Crash because it allows Eiscue to check Mimikyu. Icicle Crash can be run over Icicle Spear to have a 43.8% chance to trigger Golisopod's Emergency Exit, making it unable to answer Eiscue. Reversal is used to OHKO Steel-types like Registeel. Substitute allows Eiscue to prevent itself from being Toxic'd by foes like Bronzong, as well as helps to activate Salac Berry.

Why use it?
Below are some calculations that demonstrate how powerful Eiscue is after Belly Drum.
Rank on Viability Rankings​
Pokémon​
Calculation​
Notes​
S​
:Crobat:
+6 252 Atk Eiscue Icicle Spear (3 hits) vs. 252 HP / 56 Def Crobat: 798-942 (213.3 - 251.8%) -- guaranteed OHKO​
S​
:Flygon:
+6 252 Atk Eiscue Icicle Spear (3 hits) vs. 172 HP / 0 Def Flygon: 1728-2028 (502.3 - 589.5%) -- guaranteed OHKO​
A+​
:Mimikyu:
+6 252 Atk Eiscue Icicle Spear (3 hits) vs. 0 HP / 4 Def Mimikyu: 426-504 (169.7 - 200.7%) -- guaranteed OHKO​
A+​
:Registeel:
+6 252 Atk Eiscue Reversal (80 BP) vs. 252 HP / 4 Def Registeel: 352-416 (96.7 - 114.2%) -- guaranteed OHKO after Stealth Rock​
A​
:Incineroar:
+5 252 Atk Eiscue Reversal (80 BP) vs. 252 HP / 0 Def Incineroar: 480-566 (121.8 - 143.6%) -- guaranteed OHKO​
A​
:Rhyperior:
+6 252 Atk Eiscue Icicle Spear (3 hits) vs. 252 HP / 0 Def Solid Rock Rhyperior: 423-504 (97.4 - 116.1%) -- approx. 93.8% chance to OHKO​
A​
:Umbreon:
+6 252 Atk Eiscue Reversal (80 BP) vs. 252 HP / 4 Def Umbreon: 462-544 (117.2 - 138%) -- guaranteed OHKO​
A-​
:Bewear:
+6 252 Atk Eiscue Icicle Spear (3 hits) vs. 0 HP / 0 Def Bewear: 432-507 (113.3 - 133%) -- guaranteed OHKO​
A-​
:Steelix:
+6 252 Atk Eiscue Reversal (80 BP) vs. 252 HP / 0 Def Steelix: 272-322 (76.8 - 90.9%) -- guaranteed 2HKO after Leftovers recovery​
Steelix must be chipped prior to Eiscue's sweep in order to defeat it.

What are its drawbacks?
When using Eiscue, it is essential to find a way to bring it in on a physical attacker to allow it to set up.

What are some good teammates?
:SS/Sharpedo: -> Being able to take care of foes that wall Eiscue such as Chandelure and Marowak-Alola is extremely important. Luckily for Eiscue, Sharpedo resists both Fire and Ghost and can OHKO both of them. It can also deal with Bronzong, which is slightly annoying (but managable) for Eiscue to deal with.
:SS/Indeedee: -> Due to its frailty as well as the fact that Eiscue must be at 25% to sweep, it is extremely weak to Priority moves. Indeedee's Psychic Terrain solves this issue, making Eiscue immune to priority moves and allowing it to
:SS/Mimikyu: -> Dealing with bulky Water-types is essential, so Wood Hammer Mimikyu is a great teammate for Eiscue. On top of that, Mimikyu can take advantage of the holes Eiscue punches in teams.

Conclusion
Eiscue takes advantage of the many Pokémon in the metagame that are weak to either Ice- or Fighting-type moves. I encourage you to try it out, and thank you for reading.
 

C0nfiden1 0yster

ヽ(o`皿′o)ノ
is a Pre-Contributor
RUPL Champion
dk when the next update for this will be, not that it really needs one. just wanted to nom some pokemon. in advance, sry for crappy grammars

Rises

:bw/milotic: A -> A+
For the past few months, Milotic has established itself as the best bulky water within the tier due to its reliability and being able to wall a wide pool of pokemon. Milotic serves as an excellent blanket check to most of the tier and has risen in usage as it is easy to slap in onto teams. its passivity and its inability to run more than 4 moves hold it back from rising any further. Despite this, its consistency makes it deserve a rise.
:bw/sigilyph: B -> A
Sigi has been on the rise for quite a while as I thought it deserved a rise last vr update and its use in grand slam only supports this. Toxic has emerged as an option to annoy would be checks like umbreon and incineroar. Flame Orb and Cosmic Power Weakness Policy are also good though less consistent. its shown, without consistent offensive counterplay, it is difficult to wall and overcome sigi, and that is why I believe it should rise all the way to A rank.
:ss/klefki: B -> A-
Klefki is the best spiker in the metagame rn as it threatens the most common defog user in crobat. if magnet rise, flygon cannot safely defog either and spinners like dhelmise and tsareena are prone to a potential foul play. support starmie is also falling out of favor which helps klefki out even more. outside of spikes it still has plenty of offensive and defensive utility and also can soft check a lot of the tier with its typing.
:bw/vileplume: B -> A-
Vileplme has rediscovered itself a bit over slam running infestation or even growth in moveslots while still being a good physical wall. plume also discourages the overuse of u-turn which is big in a tier where pivoting into a breaker can feel so easy. while it is still quite passive, it is quite difficult to approach as simply going into crobat won't force it out. Vileplume has also featured on birdless teams as it can serve as that check to fighting types that can be difficult to find.
:bw/raikou: B+ -> A
CM kou is one of the best wincons in the tier rn as its speed and bulk can often be too much. It's positive mus against the poplar steelix and rhyperior are also valuable, and because of such pivot kou has also reappeared. It deserves to rise to A simply because of how well it dominates endgames.
:ss/Pangoro: B+ -> A-
panda was everywhere during ladder tour and has continued to be a threat in slam and wc. goro takes advantage of crobat's dominance as its stab knock destabilizes crobat and this is taken further with a coba berry set that has raised. Traditional options like band and LO are still plenty good. I considered rising to A but I think it lacks the consistency needed as it has a few really bad mus
:bw/rotom-mow: B+ -> A-
probably just a preference thing but I believe rotom-mow is great as it provides defensive utility, while also being a fantastic, though prediction reliant, pivot. nasty plot sets are also mighty good and can 6-0 off mu, super underrated. trick scarf is also nice utility that the other electrics don't offer. Also, utility pivot rotom is also good with smth like, volt, leaf storm, wisp, defog/pain split.
:ss/tsareena: B- -> A-
had a hard time deciding a- or b+ but imma put it in the a ranks bc its usage is very nice. tsareena differentiates itself from dhelmise as it provides the threat of a sweep white dhelm is more of a breaker. Tsareena also has a better mu against crobat which is also big. with lum berry it quite consistently beats bulky waters and its ability is quite useful. However I do think that pivot set is quite bad.

Drops

:bw/starmie: A -> A-
support starmie has fallen off quite a bit as it requires a lot of support and the result isn't always worth it. it is also quote easy to spinlock with dhelmise which is popular. Teams hv just adapted around it, but it is still in the A ranks due to its offensive sets with scarf, LO, or specs, as these are quite effective, though it is in tough competition with other psychic breakers.
:ss/heliolisk: A- -> B+
not sure if this is preference or if helio has just fallen off. I just feel like helio doesn't switch into as much since support starmie has fallen off and milo can stall it if it gets toxiced. its bad defensive stats make it vulnerable to crobat's uturn throughout the game (BB + U-turn does like 60+). It is still quite good at pivoting though , but for something that frail, you would rather have xurk at that point I feel. still quite good but I feel its lost its edge a bit but can't pinpoint what it exactly is.
:ss/tyrantrum: B -> C+
I've never been a fan of this pokemon and it just feels useless a lot of the time. The tier has very little issue switching into its head smash between steelix, rhyperior and even registeel. DD scale shot is ok but still unreliable between head smash and scale shot. Scarf is ass and band is really over the top. smth like CB rhyp is just better at that point I feel. a lot of support for an unreliable pokemon

hope u enjoyed reading.
 
OFFICIAL VR UPDATE

This is a VR update in eifo style so you get to enjoy no sprites and much more elaborate reasoning. Please feel free to disagree, discuss, and to request reasoning for any particular changes that you disagree with :)

Rises:
Incineroar A -> A+
Milotic A -> A+
Pangoro B+ -> A-
Raikou B+ -> A-
Guzzlord B+ -> A-
Tsareena B- -> A-
Vileplume B -> B+
Klefki B -> B+
Escavalier B- -> b+
Toxtricity B- -> B
Golurk B- -> B
Aerodactyl C+ -> B
Entei B- -> B
Salazzle B- -> b
Drapion C+ -> b-
Sigilyph B -> A-

Drops:
Sharpedo A -> A-
Umbreon A -> A-
Starmie A -> B+
Noivern A- -> B+
Diancie B+ ->B
Cresselia C+ -> C
Regidrago C+ -> C
Sableye C -> C-

Mons that were removed from the VR for being unviable:
Froslass C- -> UR
Ribombee C- -> UR
Sylveon C- -> UR

New additions:
Ninetales UR -> C
Drednaw UR -> C-


Reasoning will only be provided for what we have deemed to be notable changes. This includes all the changes that were made in the A-ranks and above, as well as mons that were unranked, newly added to the VR, or moved by more than a single sub-rank. Further reasoning will not be provided in this post, but if you have any objections then please feel free to request more elaborate reasoning.

Rises
Milotic A -> A+: Milotic has once again taken the place of RU’s best defensive water and one of the tier’s best glue mons. In short, it is extremely splashable, provides a lot of defensive utility, and performs with great consistency. A key part of why it is so good at the moment is that it manages to serve as a decent blanket check to several huge threats, namely Reuni, Incin, DD Flygon, Chandelure, Rhyperior, etc, while at the same time not being too passive thanks to Flip Turn. Granted, it does have a bit of a 4MSS. Scald/Recover/Haze/Toxic is a momentum drain versus Celebi and Toxicroak. Scald/Recover/Haze/Flip Turn gets blocked by Heliolisk, Toxicroak, and Gastrodon (assuming Storm Drain and not Sticky Hold). Scald/Recover/Ice Beam/Flip Turn is a better answer to DD Flygon and can deal good chip to Helio, Croak, and Cele, but it is set up fodder for Reun and DemonGross. Scald/Recover/Ice Beam/Haze can sit on Reun and DemonGross, answer DD Gon consistently, and do chip to the aforementioned mons, but it does not have access to a pivot move, nor can it poison opposing defensive waters. So, it does still have issues, but it continues to see plenty of usage and success in all of the ongoing tournaments. The 4MSS really is perhaps better understood as a trade-off that you have to make decide on your team, rather than a huge flaw that it is impossible to cover for.

Incineroar A -> A+: Incin is super spashable, has plenty of defensive utility, it is great at making progress, and it performs with a consistency that is only outdone by a select few mons in this tier, namely Flygon and Crobat. Defensively, Incin fills the role of a decent fire resist, ghost resist, grass resist, and psychic immunity, while Intimidate lets it trade versus most physical attackers when in a pinch. Offensively, it is great at making progress with its STAB Knock, Blitz, SD and coverage. CC is particularly useful for opposing Incin and Guzzlord, whereas U-turn enables it to work as a pivot. Defensive sets perform noticeably worse than SD sets, partly because they struggle to make progress on their own, and partly because they are set up fodder for Reun. Nevertheless, such sets are also arguably viable, as they turn Incin into a sturdier Fire/Ghost/Grass resist and lets it slow pivot into potent breakers such as Xurkitree or Heracross.

Guzzlord B+ -> A-: Guzzlord has the particularly valuable niche of being a blanket check to
to many of our best special attackers, namely Chandelure, Celebi, Sigilyph, Reun, Heliolisk, Mowtom, and Nidoqueen, while also being able to make progress offensively with its STAB Knock. Heavy Slam also allows it to break through fairies like Togekiss, Diancie, or Weezing-G over time, while Dragon Tail lets it rack up hazard damage or force out slow boosters. Guzzlord can also run a disrupting ProTox set, or it can use Rest Talk to simply sit on fat mons, remove their items, and phase them around. Because of these qualities, Guzzlord is a splashable glue mon that performs with great consistency. It is thus deserving of a spot among the A-ranks.

Pangoro: B+ -> A-: Panda possesses a tremendous ability to wallbreak which is almost unparalleled. It therefore tends to perform well in fatter, slow paced metagames, whereas it dislikes fast paced metagames. The rise of Umbreon balance and the fall of HO was thus of great benefit to Panda. The subsequent slight decline in Umb balance hurt it a little bit, but the present metagame is nonetheless rather nice to it. The current metagame has a distinct pivot-centric character, which to some extent hurts but mainly benefits Pangoro. On the one hand, it might not love facing faster Volt-Turn builds, as it could very well be overwhelmed by their pace, chip, and power. Yet it is also advantaged by this development, as it is easy to bring it in to make progress with one of the tier’s many great pivots. Furthermore, it tends to do very well versus the slightly fatter Milotic Turn-Turn/Volt-Turn builds, as is evidenced by its success in such matchups in various RULT, RUWC, and Slam games.

Raikou B+ -> A-: Raikou suddenly rose to prominence once more during RULT and has performed decently ever since. CM sets are much better now, mainly because Gastrodon and Seismitoad are not as common as they used to be, whereas Flygon, Steelix, and Nidoqueen are our main ground types at the moment. Raikou can Scald the former for a 3HKO and potentially burn it, whereas it can 2HKO the latter two. It may also run Shadow Ball to break through Celebi.

Sigilyph B - > A-: Sigilyph was ranked too low in the last VR update and it has only grown in viability ever since. Between CM LO, CM Flame Orb Psycho Shift, 3 attacks Roost, Toxic 2 attacks Roost, and Defog it has a plethora of good sets to choose between, several of which have different defensive answers. Consequently it is often difficult to play against, forcing the opponent to either give away momentum to scout out its moves or to risk losing an important mon. It also has several useful defensive traits, such as an immunity to hazard damage, immunity to poison/burn, ground immunity, psychic resist, fighting resist, and grass resist. This lets it work as a status absorber, Scald switchin, and as a solid switchin to CM Reun and NP Cele. All of the above are extremely valuable. Practically no other offensively inclined mon can perform fill all these roles. As such, we feel that Sigi deserves to be among the A-ranks.

Tsareena B- -> A-: While Starmie has become worse as a spinner, Tsarena has improved significantly. Its main draw over Starmie is that it poses a bigger threat offensively, either as a potential sweeper or as a breaker that can make progress. The main grass resists in the tier generally hate taking a hit from one of its coverage moves. For instance, Regi, Meta, and Crobat all dislike getting knocked. Add to this that Tsareena can kill Crobat with Spin into Axel with a tiny bit of chip first, for instance after taking a Knock early in the game, and suddenly Tsar may be positioned to clean up as soon as SR go up or if Bat is unable to heal. Moreover, given its offensive prowess, it is rather difficult to spinblock. Given the above, we think that Tsar is deserving of a spot in the A-ranks.

Escavalier B- -> B+: Escav has a rare combination of qualities which is rather valuable at the moment. It provides you with lots of useful resistances as a sturdy defensive steel type, while also dealing with pesky set up psychic types such as Celebi and Reuni. But what really sets it apart from other steels is its ability to make progress. Knock is just an absurdly good move, while Megahorn does a chunk to defensive waters. It could get burned, however, so it does enjoy cleric support. Moreover, unlike Regi, Meta, or Zong, it cannot set SR and it certainly is not a good Togekiss answer. We therefore think B+ should be sufficient.

Aerodactyl C+ -> B: Aero has several unique qualities that were previously undervalued by the VR. Its speed and typing allows it to function as a switchin to Togekiss and Crobat, while also being able to break or sweep with DD. Roost is another option which lets it switch into mons like Toge, Noivern, Crobat, and Torn with greater consistency. It could for instance be used to improve the NP Toge matchup for teams that use Toxtricity as their electric or Steelix as their steel. Additionally, Aero provides a ground immunity, fire resist (albeit a shaky one), and U-Turn resist; the latter of which is particularly useful vs Flygon Volt-Turn, as Flygon cannot as freely U-Turn into the Xurk, Raikou, or Pangoro in the back. Yet Aero also has significant issues. For one, while both DD and Roost sets pose an offensive threat to more offensive builds, it struggles to make progress vs fat waters such as Milotic and Gastrodon. Aero can trade some of its longevity for more offensive power by using LO over Boots, but this means that it will be forced to Roost more often, thereby giving away the momentum. DD sets similarly have a harder time setting up and are easier to revenge if they take both SR and LO chip. Given the above, we feel that B is a proper rank for Aero.

Drops:
Sharpedo A -> A-: HO is generally not as good as it used to be. This also hurts Sharpedo, as MimiShark HO, which arguably used to be the best way to use Shark, is no longer quite as good. Shark still remains usable, particularly on Volt-Turn offense, and it can even function as a pivot itself with Flip Turn. However, the decline of HO still hurts its viability a little bit.

Umbreon A -> A-: Umbreon balance truly came to life during RULT. It has since declined ever so slightly as a result of the playerbase adapting to it, for instance by using mons such as Panda, Incin, Guzzlord, Bewear, and Lucario. Nevertheless, Umb balance still remains solid, and Umbreon is still our best cleric by far, hence why it retains a spot among the A-ranks.

Starmie A -> B+: Scarf, Specs, and LO are about as good as they were, but Spin + Teleport is not as potent anymore. This is in part because it is easy to spinblock, and partly because mons such as Heliolisk, Toxicroak, and Celebi can take advantage of it. To make up for this we have seen people forego either Teleport or Spin for Ice Beam, both of which perform decently, but not quite as well as Port + Spin used to.

Noivern A- -> B+: Same reason as last time it dropped. While Noivern in itself is a great mon which in a vacuum seems to be a rather splashable mon which performs consistently, provides useful resistances, functions as a form of speed control, and is decent at retaining momentum and pivoting into breakers, it has one big issue: it faces stiff competition from Crobat, Flygon, and Togekiss, all of which generally tend to outperform it. It is therefore far harder to fit Noivern on your team in practice, which is why it now sees much less usage and success than it used to.

Unranked mons:

Frosslass, Ribombee, and Sylveon C- -> UR: Ribombee and Sylveon should be very clear-cut cases. One could feasibly make an argument for keeping Froslass in C-, given that you do still at times see Froslass lead HO. However, suicide lead HO is not particularly good at the moment. In this Boots-infested metagame you usually get more out of using mons that are not dedicated to setting Spikes. Even MimiShark spikes offense tends to opt for other spikers, such as Heracross, Roserade, and Golisopod.

New additions:

Ninetales UR -> C: Ninetales replaces Torkoal on sun. Sun’s viability remains largely unchanged. We therefore gave it Torkoal’s old spot in the VR.

Drednaw UR -> C-: Drednaw was added because it has a small niche as a rain abuser. See this post for more details: https://www.smogon.com/forums/threa...ings-crown-tundra.3676023/page-6#post-9289234

 
Aerodactyl C+ -> B: Aero has several unique qualities that were previously undervalued by the VR. Its speed and typing allows it to function as a switchin to Togekiss and Crobat, while also being able to break or sweep with DD. Roost is another option which lets it switch into mons like Toge, Noivern, Crobat, and Torn with greater consistency. It could for instance be used to improve the NP Toge matchup for teams that use Toxtricity as their electric or Steelix as their steel. Additionally, Aero provides a ground immunity, fire resist (albeit a shaky one), and U-Turn resist; the latter of which is particularly useful vs Flygon Volt-Turn, as Flygon cannot as freely U-Turn into the Xurk, Raikou, or Pangoro in the back. Yet Aero also has significant issues. For one, while both DD and Roost sets pose an offensive threat to more offensive builds, it struggles to make progress vs fat waters such as Milotic and Gastrodon. Aero can trade some of its longevity for more offensive power by using LO over Boots, but this means that it will be forced to Roost more often, thereby giving away the momentum. DD sets similarly have a harder time setting up and are easier to revenge if they take both SR and LO chip. Given the above, we feel that B is a proper rank for Aero.



[/hide]
I feel like I lslightly disagree, of course Aero isn't supposed to wall break but its too bad against defence and frail when I used him. Maybe B-?

Also what makes Pangoro A- and Machamp UR, is it mainly the dark STAB?
 

Aqua Jet

Boba Bitch
is a Contributor to Smogonis a Community Contributor Alumnus
:Salac Berry: :SS/Eiscue: :Salac Berry:
UR -> C

Ice Ice Baby (Eiscue) (M) @ Salac Berry
Ability: Ice Face
EVs: 4 HP / 252 Atk / 12 Def / 240 Spe
Jolly Nature
IVs: 0 SpA
- Belly Drum
- Icicle Spear / Icicle Crash
- Reversal
- Substitute


What does it do?
Thanks to its ability, great speed tier (once Ice Face has been activated), and access to Belly Drum, Eiscue is a unique sweeper and cleaner in the RarelyUsed metagame. Ice is a great offensive typing right now, with both of the best Pokémon in the tier weak to it. Icicle Spear is run over Icicle Crash because it allows Eiscue to check Mimikyu. Icicle Crash can be run over Icicle Spear to have a 43.8% chance to trigger Golisopod's Emergency Exit, making it unable to answer Eiscue. Reversal is used to OHKO Steel-types like Registeel. Substitute allows Eiscue to prevent itself from being Toxic'd by foes like Bronzong, as well as helps to activate Salac Berry.

Why use it?
Below are some calculations that demonstrate how powerful Eiscue is after Belly Drum.
Rank on Viability Rankings​
Pokémon​
Calculation​
Notes​
S​
:Crobat:
+6 252 Atk Eiscue Icicle Spear (3 hits) vs. 252 HP / 56 Def Crobat: 798-942 (213.3 - 251.8%) -- guaranteed OHKO​
S​
:Flygon:
+6 252 Atk Eiscue Icicle Spear (3 hits) vs. 172 HP / 0 Def Flygon: 1728-2028 (502.3 - 589.5%) -- guaranteed OHKO​
A+​
:Mimikyu:
+6 252 Atk Eiscue Icicle Spear (3 hits) vs. 0 HP / 4 Def Mimikyu: 426-504 (169.7 - 200.7%) -- guaranteed OHKO​
A+​
:Registeel:
+6 252 Atk Eiscue Reversal (80 BP) vs. 252 HP / 4 Def Registeel: 352-416 (96.7 - 114.2%) -- guaranteed OHKO after Stealth Rock​
A​
:Incineroar:
+5 252 Atk Eiscue Reversal (80 BP) vs. 252 HP / 0 Def Incineroar: 480-566 (121.8 - 143.6%) -- guaranteed OHKO​
A​
:Rhyperior:
+6 252 Atk Eiscue Icicle Spear (3 hits) vs. 252 HP / 0 Def Solid Rock Rhyperior: 423-504 (97.4 - 116.1%) -- approx. 93.8% chance to OHKO​
A​
:Umbreon:
+6 252 Atk Eiscue Reversal (80 BP) vs. 252 HP / 4 Def Umbreon: 462-544 (117.2 - 138%) -- guaranteed OHKO​
A-​
:Bewear:
+6 252 Atk Eiscue Icicle Spear (3 hits) vs. 0 HP / 0 Def Bewear: 432-507 (113.3 - 133%) -- guaranteed OHKO​
A-​
:Steelix:
+6 252 Atk Eiscue Reversal (80 BP) vs. 252 HP / 0 Def Steelix: 272-322 (76.8 - 90.9%) -- guaranteed 2HKO after Leftovers recovery​
Steelix must be chipped prior to Eiscue's sweep in order to defeat it.

What are its drawbacks?
When using Eiscue, it is essential to find a way to bring it in on a physical attacker to allow it to set up.

What are some good teammates?
:SS/Sharpedo: -> Being able to take care of foes that wall Eiscue such as Chandelure and Marowak-Alola is extremely important. Luckily for Eiscue, Sharpedo resists both Fire and Ghost and can OHKO both of them. It can also deal with Bronzong, which is slightly annoying (but managable) for Eiscue to deal with.
:SS/Indeedee: -> Due to its frailty as well as the fact that Eiscue must be at 25% to sweep, it is extremely weak to Priority moves. Indeedee's Psychic Terrain solves this issue, making Eiscue immune to priority moves and allowing it to
:SS/Mimikyu: -> Dealing with bulky Water-types is essential, so Wood Hammer Mimikyu is a great teammate for Eiscue. On top of that, Mimikyu can take advantage of the holes Eiscue punches in teams.

Conclusion
Eiscue takes advantage of the many Pokémon in the metagame that are weak to either Ice- or Fighting-type moves. I encourage you to try it out, and thank you for reading.
1666906904361.jpeg

Replays
Game 1 - Vintei Balance against YWT, RUgged Mountain
Game 2 - Whatever the fuck VoltTurn against Ninja, RU Cup R2
I also know C0nfiden1 0yster laddered a bit with it, so you can probably ask them if they have any replays
 

LBN

is a Top Tiering Contributor Alumnus
UPL Champion
Did someone say VR Noms? i know SCL is almost done and i imagine thats when we'll get the next update, but for now i wanna make some noms slightly highlighting some things i disagree w on there rn + tentacruel

-> B-
So.. yea it's not amazing but i dont think Tentacruel is that bad. It's got some strengths, and being able to just deny Vileplume strength sap is a good trait to have for a pokemon, let alone a spinner. The main issues this mon has is that it can soft check a ton but truly checks very very little. It's soft checking Mimikyu, Chandelure, Special Shark, Lucario, Golisopod, Vileplume, etc. But with no recovery it can only do these in the very short term or at the very end. I think tentacruel has potential to tap into it's movepool for more fun options like mirror coat, infestation, or maybe even reflect type, but as it stands it's just role compression + vileplume stopgap. Not awful, but not anything spectacular.
(apparently RU cord thinks this thing is a C rank dogshit mon good lord)

C -> B-
I think this pokemon is incredibly slept on. While it faces competition from Reuniclus and Sigilyph, some of its traits are incredibly good and has no business being next to Barbaracle and Slurpuff on the VR. I think it's also more applicable than weather is, and by proxy C+ mostly as a whole. Talonflame, Linoone and Cloyster aren't taking anyones breath away and I'll get to Grimmsnarl later. Firstly, it's primary set is Scarf Trick, while being a half decent Flygon check (U-turn does like 25), and it's good speed tier of faster than Togekiss lets it act as a decent check if you have Toxic, crippling steels and being a solid check to Offensive Nidoqueen The other set i think is underexplored is actually Subsitute CM on HO. I used it vs Beraldinho here. Showcasing it's main benefits, aka 101 hp subs, using most steels as setup fodder, being faster than some scarfers at +1, namely Togekiss, Gardevoir, and then the occasional Nidoqueen. Ofc, this set is niche on a niche style with a lot of picks, but i think it's got value and is slept on even outside of this set, it's just a solid pick.

C+ -> B-
Now, here's a pokemon i also think it slept on a fair bit. While playing second fiddle to Pangoro most the time, it has some advantages Pangoro doesnt. Firstly, prankster thunder wave is always effective, and some structures can struggle to switch in if their water isn't Milotic. Steel types often can get superpower'd once on a predict and now can't come in, while Bronzong and Metagross are self explanitory. It's also another dark better suited to check Reuniclus, not weak to fighting after all, while cutting through kee berry. Sucker punch is a fantastic offensive tool, especially with black glasses for picking off things like raikou, flygon, or other threats. It's main hinderances are Milotic and Vileplume but these can be worked around and grimmsnarl's benefits shouldn't be overlooked. I think it's better than all the weather bunch anyways, and i'm using it over Drapion more often than not.

B+ -> A+/S-
This should surprise absolutely nobody, and i'm actually not going to explain myself much at all because this one is long overdue. Huge SCL presence, multiple unexplored tech slots in infest, leech and growth to add onto stun spore and corrosive gas. Checks everything, never dies, wickedly annoying, godlike mon. Finally ppl see the light.

B -> B+
Vileplume uptick? Say less. Salazzle has always been good but it's very much not splashable and comes in safely on very little. But it's a good offensive threat and stuff like NP and toxictect can annoy alot of teams. Not much to elaborate on, it's just solid and i think meta trends help.

A+ to S-
Much like Vileplume, I don't think this is unexpected. it's showed up and showed off in SCL with a myriad of sets and I don't think the trend is over. Fantastic longevity, threatening, good tank, setup sweeper, pure sweeper, knock user. CM Kee, CM Colbur, AV Regen, mguard toxic knock, OTR Sweeper, Stored power Acid Armor, and Tricky Barb. So many sets, all with varying ways to respond to it and different strengths. It's often the wincon in absolutely any matchup if played wrong, and it's no surprise it's one of the tiers best.

A+ -> S-
The switchup to trying out various steels such as Escavalier, Doublade, Klefki and Heliolisk seeing an uptick over Xurkitree, gives Togekiss i think enough of a bump up to rise to S- alongside Reuniclus. Much like Reuniclus, this pokemon has a HUGE array of options to pick from, and i don't think it's leaning into them at all as of right now. The sets that exist now are Scarf Trick, Stallbreaker NP Bell, NP Flame/Mystical, NP Aura. And there's alot not tapped into that Togekiss could do. 3A Roost Offensive, Encore, Draining Kiss, and a huge amount of other tools it can use to beat different threats, such as Grass Knot for Rhyperior. One of the more dangerous Pokemon in the tier, and is at least in my eyes, a small step above all non reuniclus pokemon in A+, and it should be showcased in the VR alongside Reuniclus and maybe Vileplume

(Raikou to A, Xurkitree to B+)
Raikou has completely 180d again going from Great, to trash, to great again. Meta trends favor it more than Xurkitree, CM sets are seeing more use alongside different items like Shuca berry. Not a world beater, suffers from 4MSS thanks to Vileplume/Dhelmise/Gastrodon/Nidoqueen/Guzzlord, making you pick between Toxic, Extrasensory, Shadow Ball, Scald, and there's still Aura sphere to consider. With all of that said, most of these you can Volt Switch out on for more offense paired with spikes/knock, so these aren't the end of the world.
Xurkitree however, has suffered in meta trends. Flygon around every corner, more Queens, and more fast paced tier leaves its average speed in the dust, favoring more faster or specialized Electrics like Raikou, Heliolisk and Rotom-Mow. Xurkitree can tap into Endure/Shuca sets if it wants, but i don't think that'll be enough to save it honestly, thus my nom down 2 subranks to B+.

-> A+ (maybe A for Pangoro)
These 2 pokemon i find are shining pillars of the meta, and belong alongside the others in A+. Nidoqueen is a fantastic offensive breaker with a good defensive profile, great Stealth Rocker on bothOffensive and Defensive sets, good Choice Scarfer for rounding out teams who lack the spot. Defensively it's a good toxic spreader that hits fairly hard for a tank thanks to sheer force, and has the unique claim of checking non Facade Heracross, which can be an obnoxious Pokemon to handle. Has a variety of moves to tap into on offensive sets like Taunt, Focus Blast, and more. Overall a fantastic Pokemon.
Pangoro on the other hand, i think is either the 2nd best or the best wall breaker in the tier. It's power is crazy and it's SD Sets are also incredibly threatening paired with Coba Berry for Crobat to swiftly and easily remove it. 3 fantastic abilities to pick from, and a good amount of tech moveslots on CB Sets to pair with Knock and CC. Bullet Punch, Gunk shot, Drain Punch, Parting Shot for pivoting alongside spikes, and actually Zen Headbutt for Vileplume if it so desires. It's main competition is Heracross, which I'm not entirely sure which I like more, but I have more experience with Pangoro and can attest to it's capabilities time and time again.

C -> B-
Another pokemon i find very slept on, Doublade is a unique steel pick in the metagame. Being another Pokemon who checks CM Reuniclus is always nice to see, and it's defensive properties from it's typing is very valued. Countering Lucario and it's good HO matchup is already a good resume for C tier, but Reuniclus, using Registeel as absolute fodder, and being able to face tank many super effective physical hits in exchange for the opponents Pokemon, such as Knock Guzzlord, and Flygon. Shadow Sneak is also a great tool for picking off some of the more annoying pokemon in the tier, such as Chandelure, Gardevoir, plus weakened Sigilyph, Flygon and Raikou. Underrated gem, and atleast deserves C+ at minimum.

C+ -> C-
Do i think Hail is viable? Yes. Do i think it's the worst viable weather fish? Also yes. With the uptick in Escavalier, Trace Gardevoir being a near auto lose matchup, being weak to hazards, and being Milotic bait, makes me feel Hail is the worst of the 3 Weathers (sorry sand you aren't good) I find hail is an ugly middle ground between Rain and Sun, combining the lose to milotic aspect of Rain with the weak to rocks aspect of Sun. In exchange, it has multiple setters to lean on, which is a bonus worth mentioning, aswell as an inbuilt rocker, and Arctovish is very dangerous if you are slacking on your Waters bulk. That being said, it's the worst defensively of the 3 weathers, as well as not often fitting all 3 setters and 2 sweepers. Still Viable, and belongs on the VR for sure, but it belongs in C- to me. There's way more fishes you can use.

-> UR
STOP NOMMING ZORO IT SUCKS. Gigalith is a budget Rhyperior with the niche of weather replacing but it's slower, less threatening, not a volt immunity (the electrics all beat Rhyperior besides Toxtricity anyway but its atleast a deterrant) It's better at checking Chandelure but at that point if you need to load Gigalith to solve that issue you should restructure your team. Kabutops is bad Drednaw as outlined by Ziza above.

B- -> C
Matchup fish within a fish. If you aren't loading a single poltea answer consistently enough to be losing to this you are bad, not this pokemon is good. Incineroar, Guzzlord, Grimmsnarl, Sp def Registeel takes a shot, Grimmsnarl, Umbreon etc. Needs sash intact to even setup vs most of its targets. Status prone, Haze milotic so you cant use your sp def vs it reliably. Sorry, it's shit. It wins some matchups but it's opportunity cost is high. You shouldn't be losing to Poltea in 2022 in SS RU. (Linoone is a better fish since it actually kills some steels

A- to B+
I think this Pokemon's value was overshot. it's good, but it's lackluster as much beyond an offensive tool, and switching into waters is an inherit risk from Scald Burns, and needs to get a Spin off to be threatening stuff. It's a bad spinner and a bad grass, but it's a fantastic offensive threat thanks to spin. If it could do the Grass/spinning job better i'd agree with A- but i think B+ suits it more.

-> C+
Drednaw taking Kabutops spot. nothing more nothing less, as outlined by Ziza. Dragalge is rising a subrank due to it's positive vileplume matchup, aswell as good ability at soft checking Heliolisk, checking Raikou, and ability to pivot on steels for a pokemon who takes advantage of that like Heracross, or Pangoro. Good mon, a lil too low.

Now most of the normal noms are done, i'd get to the "Add to VR mons" but sadly i ain't got replays for them so I'll just post the sprites of mons I think either deserve to be on here, or have potential to belong who are UR'd rn, some more known than others.

 
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GoldCat

BOSSARU CUP WINNER
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a defending SCL Champion
Disagree about Kabutops being a worse Drednaw, both Aqua Jet and Rapid Spin are huge for rain. Defog on Tornadus and Klefki are such suboptimal options that you should go without removal 9/10 times and the 1/10 is when you run Kabutops. Aqua Jet prevents Gardevoir from revenge killing you, which alone gives Kabutops a worthwhile niche. It's also great for cleaning up late-game without the need for rain and generally picking off mons here and there. Highly underexplored mon on rain, definitely recommend it though. He's a cool guy.

Polteageist isn't a fish, pair it with NP + 3 Attacks Celebi and it's broken. And Tentacruel is C+ at best. That's all, 2/10 post LBN, too few bad takes.
 

C0nfiden1 0yster

ヽ(o`皿′o)ノ
is a Pre-Contributor
RUPL Champion
hello, going to do a personal vr for end of gen, hope others do the same

the rankings (A1, A2, etc...) are done in the way I think works best. Meta is very diverse and I want to highlight important jumps when I see them. All ordered btw, not going to go through each weather mon, only ranking the weather as a whole

S: :reuniclus:
------------------------------------------------------------------------------------------
A1: :flygon::togekiss::crobat:
A2: :registeel::golisopod::mimikyu::vileplume::heracross::milotic::celebi::aerodactyl:
A3: :incineroar::raikou::suicune::nidoqueen::metagross::steelix::guzzlord::rotom-mow::tsareena::umbreon::bronzong::bewear:
A4: :damp-rock::pangoro::lucario::gardevoir::dhelmise::klefki::sigilyph::roserade::gastrodon::seismitoad::toxicroak::chandelure::sharpedo:
------------------------------------------------------------------------------------------
B1: :polteageist::xurkitree::entei::escavalier::diancie::tornadus::noivern::starmie::weezing-galar:
B2: :talonflame::rhyperior::jellicent::heliolisk::stakataka::salazzle::toxtricity::vaporeon::decidueye:
B3: :cresselia::heat-rock::sneasel::doublade::snorlax::indeedee: (m/f)::drampa::golurk::porygon-z::xatu::eldegoss:
------------------------------------------------------------------------------------------
C1: :icy-rock::drapion::quagsire::goodra::tangela::mantine::gigalith::passimian::tyrantrum::cloyster::ditto::porygon2::ferroseed:
C2: :articuno::scrafty::sylveon::aromatisse::barbaracle::sableye::copperajah::audino::shedinja:
------------------------------------------------------------------------------------------
D1: :inteleon::gallade::silvally-ghost: (ghost):glastrier::gourgeist::dragalge::palossand::slurpuff::grimmsnarl:
D2: :exeggutor-alola::zoroark::sandaconda::eiscue::duraludon::centiskorch::trevenant::regidrago:

just so there's some text I'll explain some of the bigger jumps

:aerodactyl:
There are a few extremely valuable traits it has that have been highlighted in scl that cause me to put it as high as I did. Firstly it is fantastic speed control that is easy to slap on teams but offers something completely different. It checks crobat and Togekiss which is a huge + as now the steel can be more offensive like a metagross. It also possess earthquake which allows it to threaten electrics and steels, something that crobat struggles with. These traits along with a flexible 4th move that could either hit flygon, tsareena, get up rocks, or taunt, cause me to rate it as highly as I did.

:rhyperior::heliolisk::
both barely have any scl usage and are bad. Rhyp teams just leave you way too restricted in what you can do with the rest of the team, it only fits on bo, its a bulky rock that like barely checks birds, its a ground that doesn't beat any electric, it doesn't hv the strength to beat milos and gastros, etc... It does beat pod cores tho... or it used to bc now plume is in the picture. Helio is just ass, if I want dry skin im used croak. Pivoting isn't as important in this meta so the other thing it has going for it is just, not very necessary. I do like the normal stab tho as that is decent against plume, but them u remember it has 0 bulk and it just does nothing.

:damp-rock:
its just really good rn and its become less mu fishy. is it broken?? eh, no I think meta will adapt and its not like ru doesn't have the tools to beat rain. Its also the most versatile weather which helps a lot as then it becomes harder to prep for.

hope u enjoyed reading, any pokemon not ranked is unviable unless I missed smth, also check out my rmt
 
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GoldCat

BOSSARU CUP WINNER
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a defending SCL Champion
Great post, C0nfiden1 0yster! Too bad it's invalidated with a horrible Reigdrago placement. Maybe next time!

S :Flygon: :Reuniclus:
------------------------------------------------------------------------------------------------------------------------------------------------------------
A+ :Crobat: :Heracross: :Milotic: :Mimikyu: :Raikou: :Registeel: :Togekiss:

A :Celebi: :Golisopod: :Incineroar: :Lucario: :Metagross: :Nidoqueen: :Pangoro: :Sharpedo: :Sigilyph: :Vileplume: :Xurkitree:

A- :Aerodactyl: :Bewear: :Bronzong: :Dhelmise: :Chandelure: :Gardevoir: :Guzzlord: :Klefki: :Rhyperior: :Steelix: :Suicune: :Toxicroak: :Tsareena: :Umbreon:

B+ :Escavalier: :Gastrodon-East: :Heliolisk: :Jellicent: :Noivern: :Damp Rock: (:Kingdra: :Politoed:) :Roserade: :Rotom-Mow: :Salazzle: :Seismitoad: :Stakataka: :Starmie: :Tornadus: :Weezing-Galar:
------------------------------------------------------------------------------------------------------------------------------------------------------------
B :Cresselia: :Diancie: :Entei: :Golurk: :Goodra: :Porygon2: :sneasel: :Snorlax: :Heat Rock: (:Charizard: :Ninetales: :Shiftry:) :Toxtricity: :Tyrantrum:

B- :Decidueye: :Doublade: :Drapion: :Eldegoss: :Grimmsnarl: :Indeedee: :Polteageist: :Porygon-Z: :Regidrago: :Talonflame: :Vaporeon: :Xatu:

C+ :Barbaracle: :Cloyster: :Copperajah: :Ditto: :Dragalge: :Drednaw: :Froslass: :Gigalith: :Icy Rock: (:Abomasnow: :Arctovish: :Aurorus: :Sandslash-Alola:) :Kabutops: :Ludicolo: :Marowak-Alola: :Omastar: :Quagsire: :Tentacruel: :Vanilluxe: :Zoroark:
------------------------------------------------------------------------------------------------------------------------------------------------------------
C :Articuno: :Audino: :Blastoise: :Ferroseed: :Glastrier: :Linoone: :Lycanroc: :Palossand: :Sableye: :Shedinja: :Slurpuff:

Let's start with some housekeeping. I followed C0nfiden1 0yster's format with the dotted lines to show significant jumps in viability. First, we have the S rank, which by (my) definition are Pokemon clearly a cut above the rest of the metagame. From S rank all the way down to B+ is "the meta", prominent Pokemon that shape the tier around them. These are the Pokemon you must have in mind when teambuilding and expect to see often in tournament play. Then starting with the B rank, you have the "outside meta picks". Pokemon in the B, B-, and C+ ranks are for one reason or another less prominent whether that is harsh competition or unkindness of the meta. However, these Pokemon possess niches that make them generally worthwhile to use in high-level play. Last we have the C rank for Pokemon with distinguished niches but are bound to very specific builds, which is why most are optional picks for stall teams or niche HO Pokemon.

:bw/raikou: A- to A+
Raikou is back in its prime. Calm Mind sets just don't have a lot of (any, really) bad matchups, Guzzlord is the main one if you lack Aura Sphere. Flygon is more of a 40-60 matchup if anything. And you can't forget the pivot set even if it's much rarer these days. I've found Raikou to simply be a high-value pick in the current meta. Maybe not the most objective reasoning, but this mon is just really, really good right now.

:BW/Sharpedo: A- to A
I don't think Sharpedo should've ever dropped last VR update because the meta is just ripe for the picking for Shark. Even with all the Vileplume and Milotic, offensive cores like Shark / Flygon / Mimikyu synergize so well at overwhelming the current defensive cores, which leaves the door opening for Sharpedo to clean up. Offense is really good in this meta and Sharpedo is a core reason why they work so well.

:BW/Toxicroak: B to A-
Even with 110% Crobat usage, Toxicroak is so good with high Milotic and Vileplume usage. Pair it with Golisopod or another Pokemon which forces Crobat to take a Knock Off and Toxicroak will put in massive work even without Coba Berry. Speaking of, Coba and Shuca are both such great tools for Toxicroak to deal with would-be-checks like Crobat, Flygon, and Nidoqueen. Gastrodon coming back to more prominence is annoying but not a game-breaker. Feli has shown more than enough of what this mon can achieve.

:bw/porygon2: C to B
The meme is dead. P2 offense is a legit playstyle and has been used throughout multiple tournaments. On these more offensive structures, Porygon2 doesn't need to stick around to prevent the defensive core to break down. Instead, you can more freely click Teleport without worrying about its health. That's not to say its bulk is useless because it's the opposite. Porygon2 gives squishy teams a nice backbone to pivot into wallbreakers like Nidoqueen and CB Flygon. Here are some replays showcasing P2 offense:

C to B-

Regidrago is highly underrated, both offensive DD and ywtdrago (SubDD) are huge threats to a lot of teams. Offensive DD is best used on Dragon spam alongside Flygon, which makes for some really fun and effective HO:s. ywtdrago, on the other hand, legit 6-0s some Steelix and non-Body Press Registeel builds. Regidrago is good!!

:Bw/froslass: UR to C+
Froslass HO has seen wide usage throughout RUWC, RU Fall Seasonal, and RU Cup. It's quite a simple mon but effective. Preventing Stealth Rock and setting at least 1 layer of Spikes perfectly sets the battle up for the HO team. Taunt is the main thing it has over Klefki and it's a major deal for some HO structures, which don't want hazards on their own field. I personally find super fat Froslass to have been especially effective.


The C- rank to UR
Can we finally delete the C- rank?

Quick comments:
:Xurkitree: - The Xurkitree hate is overblown, this mon is still crazy good. It's just slept on at the moment.
:Damp Rock: - Rain teams are legit now and I think you need to seriously consider your rain matchup when building.
:Snorlax: - Snorlax has been perpetually stuck in B+ and I think it's finally time to let it drop. Reuniclus and the Fighters are just too unkind to it and it shows in its near-nonexistent usage.
:Talonflame: - SD Talonflame can honestly be quite scary and deserves a rise imo to B-.
:Copperajah: I'm glad to see Copperajah get some love. I build with the mon ages ago, just another example of me being WAY ahead of the meta.
:Zoroark: - Zoroark is good! People like Feliburn and Mac3 have shown that this Pokemon is legit and can work.
:lycanroc: - Lycanroc should be ranked, it's honestly strong (2HKOes Milotic) and nothing outspeeds it in sand. Here are some replays: Feliburn vs LBN for RULT, me vs robjr for RU Cup, and dahli vs PCD for RUWC.

This was moreso just my thoughts on the meta rather than hard arguments for each rise or drop, but ALL of them are still correct and accurate.
 

Aqua Jet

Boba Bitch
is a Contributor to Smogonis a Community Contributor Alumnus
I have a slightly different view of the meta than most, so I figured I'd post my thoughts here.

S rank: Clearly cut above the rest
A+ rank to B+ rank: Common Pokemon in the metagame
B rank to C+ rank: I agree with GoldCat's definition above:
Pokemon in the B, B-, and C+ ranks are for one reason or another less prominent whether that is harsh competition or unkindness of the meta. However, these Pokemon possess niches that make them generally worthwhile to use in high-level play.
C rank to C- rank: I also agree with GolCat's definition of this, also found above:
Last we have the C rank for Pokemon with distinguished niches but are bound to very specific builds, which is why most are optional picks for stall teams or niche HO Pokemon.



Viability Rankings
S Rank
Nothing
A+ Rank
:Flygon: :Reuniclus:
A Rank
:Crobat: :Heracross: :Milotic: :Mimikyu: :Togekiss: :Pangoro: :Aerodactyl: :Lucario: :Vileplume:
A- Rank
:Registeel: :Golisopod: :Celebi: :Nidoqueen: :Metagross: :Sigilyph: :Xurkitree: :Incineroar: :Umbreon:
B+ Rank
:Chandelure: :Klefki: :Gardevoir: :Guzzlord: :Bronzong: :Bewear: :Steelix: :Tsareena: :Damp Rock: :Seismitoad: :Escavalier:
B Rank
(:Terrain Extender: :Indeedee-F:) :Heat Rock: :Dhelmise: :Weezing-Galar: :Sneasel: :Heliolisk: :Jellicent: :Starmie: :Tornadus: :Salazzle: :Stakataka:
B- Rank
:Indeedee: :Entei: :Toxtricity: :Golurk: :Diancie: :Cresselia: :Eldegoss: :Porygon2: :Tyrantrum: :Grimmsnarl: :Regidrago: :Toxicroak::Tentacruel: :Vaporeon:
C+ Rank
:Icy Rock: :Decidueye: :Doublade: :Drapion: :Grimmsnarl: :Polteageist: :Porygon-Z: :Regidrago: :Talonflame: :Xatu:
C Rank
:Eiscue: (:Terrain Extender: :Pincurchin:) :Ditto: :Ludicolo: :Marowak-Alola: :Omastar: :Quagsire: :Tentacruel: :Vanilluxe: :Zoroark: :Barbaracle: :Cloyster: :Copperajah: :Dragalge: :Drednaw: :Froslass: :Gigalith:
C- Rank
:Audino: :Blastoise: :Articuno: :Shedinja: :Slurpuff::Ferroseed: :Lycanroc:

Rapidfire reasonings
:Flygon: -> To me, an S-rank Pokemon is one where if you're not using it on your team you should be able to really justify each of your team members. Things like Mienfoo in LC are worthy of the S-rank title. Flygon isn't. Sure it may be versatile, but we've seen a lot of new techs and Pokemon appear that Flygon doesn't like, and we've also seen its win rate plummet in the most recent round of RU Cup and SCL.
:Crobat: -> To be honest I was hesitant even ranking this in A+, but I think that Super Fang is a really cool move that it runs in order to severely damage things that would otherwise wall it. Defog Crobat gets 0 bitches though.
:Aerodactyl: -> Beats Crobat easily, can run a few different sets, and can surprise Flygon with Ice Fang.
:Umbreon: -> Wish is a broken move
:Indeedee-F: Hyper Offence is criminally underprepared for in the builder right now, allowing dedicated weather and terrain teams to secure a lot of wins, such as here and here. Of the terrains, I believe Psychic and Electric to be the only two that are viable, with Psychic Terrain being better.
:Ditto: Where Hyper Offence is good Ditto is good.

I started getting lazy toward the end and just C&P'd things from GoldCat that I agreed with. If you stuck it out this long then thank you and have a great day.
 
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McMeghan

Dreamcatcher
is a Tournament Director Alumnusis a Top Tiering Contributor Alumnusis an Administrator Alumnusis a Dedicated Tournament Host Alumnusis a Battle Simulator Moderator Alumnusis the 5th Smogon Classic Winneris the Smogon Tour Season 14 Championis a Two-Time Past SPL Champion
Big Chungus Winner
As SCL is over, I want to take the time to post my thoughts about a metagame I greatly enjoyed delving into and playing. Here are my VRs, where I only ranked Pokémons I playtested or faced enough to rank. As a result, some Pokémons are missing.



First of all, some explanation regarding the ranking overall.

In other tiers where I submit VRs, I usually put in S Pokémons that you'd need a solid reason not to use because of how good they are. However I don't believe there is such a thing in RU. I'd say I placed Pokémons according to their overall quality based on a mix of subjective preferences and objective consideration of their viability. I mostly separated the ranks when I felt like the Pokémons had a drop of value in their consistency/splashability/versatility/power level. Also the Pokémons aren't ranked within their tier, they're sorted by their dex number.

I'd say the metagame mostly consists of S to B+. Basically it goes like this:
S -> A- : the best Pokémons in the tier and what would mostly come to my mind when building.
B+: I think those Pokémons are all quite good and very easily slot into teams but I have a problem with them one way or another.
B -> C+: Kinda niche ranks, the lower you go, the least amount of teams/playstyles the Pokémons fit in and the more awkward they become to use.
C -> D : The Pokémons there aren't even that good but have their moments.

I'm gonna try to post some thoughts without the message turning into a thesis.

:crobat::reuniclus:
My two S-Ranks. I found myself putting Crobat into pretty much any team that wasnt HO and it always performed. It kinda soft-checks everything while offering great utility in fast Uturn/Defog. Taunt/Toxic/SuperFang are all excellent and there is a set for any team. I'd also say Crobat is kinda unique at what it does, unlike most other Pokémons in the tier. Reuniclus was the Pokémon that caught my attention the most when I got into the tier. It has a myriad of good sets and it can honestly pick its counterplay. If I wasn't afraid of being counterstyled, I'd use this Pokémon much more as imo there is a S-Rank set for any meta shift.

:registeel::metagross::bronzong::steelix::stakataka:
The Steels. Registeel ability to threaten both TW and Toxic on top of tanking any hit makes it the best defensive Steel imo. Metagross has the most versatility and offensive presence. Bronzong's ability to compress Ground immunity and Steel typing is amazing imo. Steelix compressing Electric immunity with Steel is amazing too, even tho the Water/Fighting weakness sucks. Stakataka interested me the least, but I rate its stronger match-up into Togekiss and the offensive presence.

:togekiss::vileplume:
Think those two guys are amazing and have an insane amount of unique traits that make them excellent in the builder. Togekiss access to Defog/HB/Wish/TW on top of its offensive sets is amazing. Vileplume is one of the best Knock absorber and Stun/Aroma/Corrosive are all great.

:heracross::pangoro::lucario::toxicroak::bewear:
The Fighters of the tier are all excellent and have their own quirks. I rate Heracross the highest for being the best rounded one in term of speed/coverage/raw power/defensive utility. Pangoro is excellent because Knock Off from that attack stat pretty much always gets value, unlike most of the other secondary options of the other fighters.

:celebi:
I think Celebi is one of the most interesting Pokémon of the tier because of how much it can do (Cleric, Rocks, status absorbtion, Trick) and it has an absolutely crazy amount of coverage options (Pollen Puff is so good for other Celebi+Reuniclus+Guzzlord). However it's massively held down by the 4x Bug weakness in a tier where Flygon, Crobat and Golisopod are all very common forms of offensive counterplay.

:gardevoir:
One of the best and most unique option in the tier as a compression of Scarf/Weather Control/Trick disruption/HW.

:gastrodon:
Sticky Hold Rocky Helmet is amazing to punish all the excellent Knock Off users of the tier.

:tsareena::tentacruel:
The best and most splashable Spinners imo. Tenta niche of Spinning while countering Togekiss and blanking Vileplume is very good.

:umbreon::incineroar::guzzlord::grimmsnarl:
If you're not using one of them, you're most likely weak to the teapot (and Chandelure kinda). Umbreon shouldn't always Wish or Cleric, it's a good Taunt/Toxic user (Inner Focus Toxic is quite good for Kiss). Incineroar I wish I could like more but it's too slow for my taste. Guzzlord is amazing.

:politoed::abomasnow::ninetales::aurorus::gigalith:
The Weathers are all viable but Rain has the most options and is the most worth using imo, even though Politoed is a terrible Pokémon. On the other hand Abomasnow and Gigalith are serviceable outside of summoning their Weathers but Hail has less options and I think the Sand abusers aren't that good.

:suicune:
Vincune is a bad catfish.

:sharpedo:
Short of being amazing imo, always a few % away from getting the kills it wants to and hard to fit outside of HO/fast offense.

:golisopod::roserade::klefki::heracross::froslass:
I think Spikes are not really good unless your team can properly support them through a good amount of item removal (Knock/Gas). As a result, Froslass is bad, Klefki is terribly mid, and Roserade is fine but kinda sucks into Crobat which is a big turn-off.

:cloyster:
Excellent on HO. It's a either a wincon or very good early-game to threaten damage while removing hazards if they go up. Boom is excellent to get rid of bulky Waters, most notably Haze Milo which is a nuisance for HO.

:snorlax:
I struggle to think of reasons to use this guy, probably one of my least explored "good" Pokémon.

:noivern:
Vastly outclassed by Crobat, but Taunt/Toxic/Flame is pretty nice.

:eldegoss::audino:
Regen + Spin + access to Cleric/Leech is great. Pollen Puff allows it to be a solid check/counter to NP Celebi and Rotom-C for Stall. Best Electric pivot in the tier. Audino kinda checks everything while spamming Knock and is the Pokémon with the easiest time passing Wishes in the tier.

:toxtricity::polteageist::linoone::blastoise::barbaracle::slurpuff:
These Pokémons all share one trait: they can easily 6-0 a lot of teams off one turn of set-up. Polteageist is the most egregious one for that. However they fall extremely flat otherwise.

:golurk::charizard::porygon-z::arctovish::regidrago:
Those have one broken Stab where if you dont have an immunity or very strong resistance, you're shit out of luck depending on your offensive responses.

:articuno::sableye:
Compression of HB/Haze/Defog (pick 2) on a Pokémon with Pressure is pretty good for Stallish teams. Also a very strong Togekiss counter. As for Sableye, +1 Encore and Knock are two amazing tools for Stall. Great Celebi/Togekiss check.

:zoroark:
On top of all the mindgames, Scarf Zoroark is honestly not terrible with very good moves in Trick/Knock/Uturn and stabbed Foul Play.
 
My turn

I've also followed C0nfiden1 0yster's format to show significant jumps
A+ Rank :Crobat::Reuniclus::Flygon::Metagross::Togekiss:
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
A Rank:Milotic::Registeel::Golisopod::Heracross::Lucario::Mimikyu::Nidoqueen::Vileplume::Celebi:
A- Rank :Bewear::Pangoro::Incineroar::Aerodactyl::Raikou::Rotom-Mow::Xurkitree::Sharpedo::Steelix::Toxicroak::Umbreon::Roserade::Guzzlord:
B+ Rank :Escavalier::Gardevoir::Rhyperior::Weezing-galar::Tornadus::Stakataka::Bronzong::Heliolisk::Klefki::Sigilyph::Jellicent::Suicune::Gastrodon::Starmie::Entei::Chandelure::DHelmise::Tsareena::Salazzle::Damp Rock:(:Politoed::Kingdra::Seismitoad: )Seis is very much viable outside rain but I rank it here due to rain
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
B Rank:Sneasel::Grimmsnarl: :Toxtricity::Polteageist::Snorlax::Noivern::Heat rock:(:Ninetales::Shiftry::Charizard:)
B- Rank :Icy Rock:(:Abomasnow::Arctovish:):Drampa::Omastar: :Tyrantrum::Drapion::Decidueye::Regidrago::Goodra::Talonflame::Golurk::Doublade::Diancie::Vaporeon: :Drednaw::Kabutops::Ludicolo::Xatu::Cloyster::barbaracle:
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
C+ Rank ::Copperajah::Tentacruel::Dragalge::Sandslash-alola::Vanilluxe::Aurorus::Indeedee-F::Cresselia::Quagsire::Marowak-alola::Gigalith::Linoone::Slurpuff::Eldegoss::Porygon-z::porygon2::Zoroark:
C Rank :Articuno: :Shedinja::Sableye:

I actually support the idea of having no S Rank because I don't think there's too big a gap between what I've in A+. When ranking things I like to consider consistency, power, influence, and applicability. Crobat is a very applicable Pokemon because it fits on a lot of teams, and it's consistently effective, whereas something like Shedinja has limited applicability and can find itself inconsistent too often due to poor matchups. You could argue Steelix is easier to fit onto teams than Reuniclus but there're other important factors. Reuniclus is powerful in that it has a limited pool of checks and can really pick and choose its counterplay, and more influential than Steelix as a threat; teams are going to go more out of their way to check Reuniclus than they're a Steelix, and Reuniclus is definitely more dangerous than Steelix.

:abomasnow: :Arctovish:
I put Abomasnow and Arctovish above the rest of the hail Pokemon simply because they're the best Snow Warning and Slush Rush Pokemon for hail teams. Arctovish is a clearly superior sweeper to Alolan Sandslash while Abomasnow is real valuable for hail teams because it checks Water-types, and Milotic is really important for hail to deal with. I used a hail team without Sandslash in RU Cup, and so did Ximraptor in SCL, granted he also used Vanilluxe, and hail doesn't see much use overall. Though, Vanilluxe is not tied to hail teams like the other Slush Rush and Snow Warning Pokemon, so I think there's an especially fair argument ranking it differently.
https://replay.pokemonshowdown.com/smogtours-gen8ru-651870 Ximraptor versus BIHI, SCL
https://replay.pokemonshowdown.com/gen8ru-1707887048-8lz70xrab9ujb9gplp4b5dasfggds5wpw Ywt versus Damien the Genius, RU Cup

:Mimikyu: Mimikyu is worse than all of the A+ Pokemon on the VR. At least it isn't as applicable as them because its defensive utility is worse than all of Crobat, Incin etc, and you still end up with setup sweeper that I don't think is much stronger than say Reuniclus or Togekiss.

:Rhyperior: Rhyperior really should be lower on the VR given the substantial amount of attention it demands in the builder, being a Ground-type that's slow and weak to all the Electrics coverage moves does that.


Unranked Mons
:Ss/shedinja: :ss/articuno:
https://replay.pokemonshowdown.com/smogtours-gen8ru-660370 Ywt versus Skarm, RU Cup
https://replay.pokemonshowdown.com/gen8ru-1708607692-v2cqobsuo821ue9vkwvsa9cp8l41w14pw Mace versus Gk, PTPL
https://replay.pokemonshowdown.com/gen8ru-1704399256-3u5nts7zkyki9ppuhelnpws4pd91ld2pw Mace versus Runoisch, RU Cup
https://replay.pokemonshowdown.com/smogtours-gen8ru-658977 McMeghan versus Mace, SCL
Please do not mind the stall players throwing in the first two games..

Shedinja counters Xurkitree, Lucario, Reuniclus, Metagross, some Nidoqueen sets and more. Xurkitree is particularly important because it's a way without using Nidoqueen for stall to handle Xurkitree and its Volt Switch. Shedinja's moveset isn't too important overall but every set should've Protect to scout choiced Pokemon. Articuno is simple because it just has a lot of good utility moves for stall like Heal Bell, Defog, and Haze. It can counter stuff like Celebi, Togekiss, Nidoqueen, and Roserade for stall.

:ss/drampa:
https://replay.pokemonshowdown.com/smogtours-gen8ru-653893 TheFranklin versus BIHI, SCL
Drampa is currently unranked but it's like Goodra. Roost and Ghost immunity give it an arguably better defensive profile, it can check Dhelmise and Chandelure and simply has more longevity. It's also much stronger than Expert Belt-boosted Goodra with Berserk active.

:Ss/copperajah:
https://replay.pokemonshowdown.com/gen8ru-1702183854-yj2vrv52z41pxsujgejxs4foa74bo4fpw LBN versus Anderson Packed, RU Cup
https://replay.pokemonshowdown.com/gen8ru-1693075072-2aqzmjj3fsy2gxqv0xl8z3xjtxanik6pw Evi versus Jordy, RU Ssnl
https://replay.pokemonshowdown.com/gen8ru-1687148854-bb9vcqprx24s5c4dq25l8vi4ufuen7gpw Jordy versus Sage, not sure
Copperajah has one pretty significant thing that makes it worth using as an offensive Steel over Metagross, Power Whip. Copperajah doesn't need to commit to running a choiced set or Expert Belt + Thunder Punch/Grass Knot to get past the tier's Water-types like Milotic and Seismitoad. Copperajah can also make good use of Substitute due to its bulk. It has more than enough HP to live Seismic Toss and you can EV its Substitute to take Milotic's Scald, or at least do so pretty usually.

:ss/Omastar:
https://replay.pokemonshowdown.com/smogtours-gen8ru-654655 Mace versus BIHI, SCL
https://replay.pokemonshowdown.com/smogtours-gen8ru-660371 Ywt versus Skarm, RU Cup
Omastar is a good choice for Swift Swim on rain builds, if you get it in against Crobat you could just win the game. Being able to boost its power while attacking with Power + Meteor Beam and not be worn by LO is a good advantage over Drednaw and Kabutops. It also outpaces Choice Scarf Trace Gardevoir after a Shell Smash in rain.

:Ss/tentacruel:
https://replay.pokemonshowdown.com/smogtours-gen8ru-653603 Floss versus Feli, SCL
https://replay.pokemonshowdown.com/smogtours-gen8ru-657914 Floss versus Mace, SCL
https://replay.pokemonshowdown.com/smogtours-gen8ru-661976 McMeghan versus Welli0u, SCL
https://replay.pokemonshowdown.com/smogtours-gen8ru-659493 Alpha Rabbit versus Feli, RU Cup
Tenta is really not very good. Tentacruel in these games isn't very impressive; it's consistently threatened at near every turn and doesn't do a whole lot back usually. Admittedly, Tentacruel might've saved the Floss versus Mace game if it hadn't got crit, it could've been a gamechanger, and it was actually good in Alpha Rabbit versus Feli. But Tentacruel is at best niche and really shouldn't be ranked highly. It has good tools on paper but the list of Pokemon it comfortably takes advantage of or checks is small, and it's not really a good Togekiss "counter" (talking about the above post). If a healthy max HP Togekiss uses Nasty Plot it can nearly take down Tentacruel on its own, and that matchup could be made worse by some special attack investment on the Togekiss. You could've Haze or Acid Spray to improve the matchup but even then you're still getting worn and aren't a great check.
 
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gorex

penguin council
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LCPL Champion
Final VR Update (Dated 12/12/2022)
Reasonings will be provided for significant changes

Rises:

A+ -> S
Reuniclus has always been one of the best mons in the tier, whether it was the Assault Vest Set, or the CM sets. However, sets with a more defensive utility have seen the light lately, pushing this mon over the edge, and back to the S rank where it belongs. The more recent set has been Knock Off, Toxic, Recover and Psychic. This set provides excellent utility, as it cripples down a good number of mons that are used to check it, such as Milotic, Guzzlord, Incineroar, and more. It also works as a more direct check to fighting types such as Toxicroak, Heracross, and Bewear. Not to mention that the previously mentioned sets are still usable, giving a big edge on the preview to whoever is using it.

B+ -> A
Vileplume rises once again to the top of the meta. Being an insanely good check to a big number of Pokémon, on top of the different utility moves it has such as Corrosive Gas, Leech Seed and Strength Sap, not to mention the ever annoying Effect Spore, and you got yourself one of the hardest mons to kill currently. It can also run Growth sets for a more offensive approach, but we've seen this mon 1v1ing even mons that hard wall it, like Crobat.

B -> A-
Aerodactyl has proven to be a solid tool as a fast revenge killer to a number of threats in the tier, as well as a check to common mons such as Togekiss and Crobat. Whether it be the Dragon Dance set, which is really nice versus offensive teams, or a Stealth Rock setter, Aero has proven to be a very useful mon in the current metagame.

C+ -> B
Sneasel has seen more success lately thanks to its speed and decent coverage for progress making in Knock Off and Triple Axel. Thanks to the boots, its able to switch in more safely than in previous gens, making it easier to spam Knock Off. It also has Inner Focus, meaning it does not care for Incineroar's Intimidate, and can be useful vs an Air Slash locked Togekiss.

C -> B-
P2's bulk and utility has been more useful in a meta where tanking a hit, and being able to get a teleport to a breaker, is more appreciated than ever. Whether it be versus weather, or fatter teams, P2 has been a solid partner for breakers such as Pangoro, Xurkitree, and other strong hitters that appreciate the free switch. It's still ranked low due to the hindrance that hazards have on the mon.

C -> B-
PZ has shown a neat role in the current meta as an insanely strong hitter, with an Adaptability Choice Specs Set. Not only is the Tri Attack + Dark/Ghost coverage hard to handle, but it also has Trick to cripple the steels that do tank hits, like Registeel. Other sets like Choice Scarf have been seen, due to the good speed tier + the naturally strong damage output this mon has.

C+ -> B-
C+ -> B-
Rain in general has been a much more consistent form of weather in the past months. With recent additions such as Omastar and Toxicroak to the common structures, it has been better than before.

A -> A+
A- -> A
A- -> A
A- -> A
A- -> A
B+ -> A-
B -> B+
B -> B+
Galarian Form
B -> B+
C+ -> B-
C -> C+
C -> C+
C -> C+
C -> C+
C -> C+
C -> C+
C -> C+
C- -> C
C- -> C
Drops:
S -> A+
Despite Crobat having more innovation in its sets, with moves like Taunt, Super Fang, and Nasty Plot, the meta has adapted to the most spammed mon. With teams being packed with hitters who take advantage of Crobat, and mons that lure it with Coba Berry, like Pangoro and Toxicroak, we've seen less teams use this mon. Don't get it wrong, as it is still one of the most useful pokemon in the tier. However the latest meta developments have made it drop from its very glorious S rank it once had.

A -> A-
A- -> B+
A- -> B+
We'll be grouping these together, as they are all very common breakers to common cores used in the past. However, they've all dropped ranks, as the metagame has taken both a more offensive approach that limit their play, and the more defensive teams have adapted better to limit the pressure these mons present.

A+ -> A
A -> A-
B+ -> B
C+ -> C
Additions:
UR -> B-
The old dragon has finally proven to be useful in the meta. It is a solid check to common FWG cores, it can act as removal thanks to Defog, or as a wincon thanks to Calm Mind. Chople Berry sets almost always end up trading with the fighting type of choice, making Drampa a solid lure as well.
UR -> B-
Tenta fits a unique role thanks to the combination of speed, coverage and utility moves such as Knock Off and Rapid Spin. It works as a more offensive check to pokemon such as Togekiss and Heracross, while providing with hazard removal and a fire check on top.
UR -> C+
Copperajah finds itself a niche in abusing the common balanced cores thanks to its raw power, coverage, and it's bulky enough to get a substitute and deal more damage that way. It has moves such as Power Whip for the fat waters, EQ or Superpower for the Steels, and the ever hard hitting Heavy Slam.
UR -> C+
Eldegoss has seen more usage thanks to McMeghan's influence after SCL. Working as a hazard removal that also works as a Xurkitree check on slower teams, or a bulky regen pivot in certain offenses while also providing utility with Rapid Spin and Sleep Powder.
UR -> C+
Omastar has become a useful mon on rain teams, as it allows for a better matchup vs the common Crobat, as well as providing a way to prevent a counter Gardevoir sweep thanks to Swift Swim + Shell Smash.
UR -> C
UR -> C-
Both have seen more usage on stall teams thanks to the unique roles they fill. Shed is the almighty check to everything that lacks coverage to hit it super effectively, or status moves. While Articune has a more useful role in a bulky and fast removal and cleric, while also having Pressure for potentially longer games.
UR -> C
Another mon that has proven to be useful on fatter teams. Regenerator + Wish + Knock Off offers a lot for stall teams to use, and you can run alternative last moves such as Heal Bell for clerics, or Encore to block set up sweepers.
UR -> C-
Thanks to the rise in more offensive teams, Froslass has seen life as a niche option for hazards due to the combination of spikes, destiny bond, and crippling moves like will o wisp to get an advantage on the lead.
UR -> C-
Sylveon takes on a similar role as Umbreon, as a very fat wish passer. The main difference is how it can work as a fighting check as well vs common threats such as Heracross, Bewear and Pangoro.
Removals:
None!

 
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