Tournaments SPL XIII DPP Discussion

Kristyl

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better late then never..

Week 8:

[CLA] Snøfall vs BIHI [RAI]
[RUI] Malekith vs Sakito [SCO]
[TIG] Tamahome vs Void [WOL]
[TYR] Christo vs DeepBlueC [SHA]
[CRY] Kristyl vs Hayburner [BIG]

+ ---- + ------------------ + ---- + ------- + ------- +
| Rank | Pokemon | Use | Usage % | Win % |
+ ---- + ------------------ + ---- + ------- + ------- +
| 1 | Jirachi | 43 | 61.43% | 48.84% |
| 2 | Latias | 42 | 60.00% | 52.38% |
| 3 | Tyranitar | 37 | 52.86% | 51.35% |
| 4 | Skarmory | 24 | 34.29% | 58.33% |
| 5 | Clefable | 19 | 27.14% | 57.89% |
| 6 | Flygon | 18 | 25.71% | 44.44% |
| 6 | Metagross | 18 | 25.71% | 44.44% |
| - | Rotom-Appliance | 16 | 22.86% | 37.50% |
| 8 | Magnezone | 13 | 18.57% | 76.92% |
| 9 | Swampert | 12 | 17.14% | 50.00% |
| 9 | Gengar | 12 | 17.14% | 41.67% |
| 9 | Heatran | 12 | 17.14% | 33.33% |
| 12 | Breloom | 11 | 15.71% | 63.64% |
| 12 | Gliscor | 11 | 15.71% | 54.55% |
| 12 | Empoleon | 11 | 15.71% | 45.45% |
| 15 | Lucario | 10 | 14.29% | 40.00% |
| 16 | Gyarados | 9 | 12.86% | 55.56% |
| 16 | Rotom-Wash | 9 | 12.86% | 44.44% |
| 18 | Dragonite | 8 | 11.43% | 37.50% |
| 18 | Suicune | 8 | 11.43% | 12.50% |
| 20 | Scizor | 7 | 10.00% | 57.14% |
| 20 | Zapdos | 7 | 10.00% | 57.14% |
| 22 | Quagsire | 6 | 8.57% | 66.67% |
| 22 | Roserade | 6 | 8.57% | 33.33% |
| 22 | Rotom-Heat | 6 | 8.57% | 33.33% |
| 22 | Starmie | 6 | 8.57% | 16.67% |
| 26 | Hippowdon | 5 | 7.14% | 80.00% |
| 26 | Bronzong | 5 | 7.14% | 20.00% |
| 28 | Blissey | 3 | 4.29% | 66.67% |
| 28 | Kingdra | 3 | 4.29% | 0.00% |
| 28 | Qwilfish | 3 | 4.29% | 0.00% |
| 28 | Azelf | 3 | 4.29% | 0.00% |
| 32 | Mamoswine | 2 | 2.86% | 100.00% |
| 32 | Forretress | 2 | 2.86% | 100.00% |
| 32 | Togekiss | 2 | 2.86% | 50.00% |
| 32 | Uxie | 2 | 2.86% | 0.00% |
| 32 | Ludicolo | 2 | 2.86% | 0.00% |
| 37 | Milotic | 1 | 1.43% | 100.00% |
| 37 | Aerodactyl | 1 | 1.43% | 100.00% |
| 37 | Froslass | 1 | 1.43% | 100.00% |
| 37 | Camerupt | 1 | 1.43% | 100.00% |
| 37 | Machamp | 1 | 1.43% | 100.00% |
| 37 | Slowbro | 1 | 1.43% | 100.00% |
| 37 | Magneton | 1 | 1.43% | 100.00% |
| 37 | Rotom-Frost | 1 | 1.43% | 0.00% |
| 37 | Claydol | 1 | 1.43% | 0.00% |
| 37 | Infernape | 1 | 1.43% | 0.00% |
| 37 | Gallade | 1 | 1.43% | 0.00% |

+ ---- + ----------------------- + ---- + ------- + ------- +
| Rank | Leads | Use | Usage % | Win % |
+ ---- + ----------------------- + ---- + ------- + ------- +
| 1 | Tyranitar | 10 | 14.29% | 60.00% |
| 2 | Skarmory | 6 | 8.57% | 66.67% |
| 3 | Zapdos | 5 | 7.14% | 40.00% |
| 3 | Flygon | 5 | 7.14% | 40.00% |
| 3 | Jirachi | 5 | 7.14% | 20.00% |
| 3 | Dragonite | 5 | 7.14% | 20.00% |
| 7 | Empoleon | 4 | 5.71% | 75.00% |
| 7 | Swampert | 4 | 5.71% | 75.00% |
| 9 | Hippowdon | 3 | 4.29% | 100.00% |
| 9 | Azelf | 3 | 4.29% | 0.00% |
| 11 | Breloom | 2 | 2.86% | 100.00% |
| 11 | Heatran | 2 | 2.86% | 100.00% |
| - | Rotom-Appliance | 2 | 2.86% | 50.00% |
| 11 | Uxie | 2 | 2.86% | 0.00% |
| 11 | Starmie | 2 | 2.86% | 0.00% |
| 11 | Latias | 2 | 2.86% | 0.00% |
| 16 | Gliscor | 1 | 1.43% | 100.00% |
| 16 | Aerodactyl | 1 | 1.43% | 100.00% |
| 16 | Froslass | 1 | 1.43% | 100.00% |
| 16 | Rotom-Wash | 1 | 1.43% | 100.00% |
| 16 | Gyarados | 1 | 1.43% | 100.00% |
| 16 | Togekiss | 1 | 1.43% | 100.00% |
| 16 | Rotom-Frost | 1 | 1.43% | 0.00% |
| 16 | Roserade | 1 | 1.43% | 0.00% |
| 16 | Claydol | 1 | 1.43% | 0.00% |
| 16 | Gallade | 1 | 1.43% | 0.00% |

+ ---- + ------------------ + ---- + ------- + ------- +
| Rank | Pokemon | Use | Usage % | Win % |
+ ---- + ------------------ + ---- + ------- + ------- +
| 1 | Latias | 6 | 60.00% | 50.00% |
| 2 | Jirachi | 4 | 40.00% | 75.00% |
| 2 | Empoleon | 4 | 40.00% | 50.00% |
| 4 | Magnezone | 3 | 30.00% | 66.67% |
| 4 | Swampert | 3 | 30.00% | 33.33% |
| 4 | Scizor | 3 | 30.00% | 33.33% |
| 7 | Skarmory | 2 | 20.00% | 100.00% |
| 7 | Flygon | 2 | 20.00% | 50.00% |
| 7 | Rotom-Heat | 2 | 20.00% | 50.00% |
| - | Rotom-Appliance | 2 | 20.00% | 50.00% |
| 7 | Clefable | 2 | 20.00% | 50.00% |
| 7 | Breloom | 2 | 20.00% | 50.00% |
| 7 | Tyranitar | 2 | 20.00% | 50.00% |
| 7 | Gliscor | 2 | 20.00% | 50.00% |
| 7 | Dragonite | 2 | 20.00% | 0.00% |
| 7 | Metagross | 2 | 20.00% | 0.00% |
| 16 | Hippowdon | 1 | 10.00% | 100.00% |
| 16 | Magneton | 1 | 10.00% | 100.00% |
| 16 | Bronzong | 1 | 10.00% | 100.00% |
| 16 | Mamoswine | 1 | 10.00% | 100.00% |
| 16 | Quagsire | 1 | 10.00% | 100.00% |
| 16 | Blissey | 1 | 10.00% | 100.00% |
| 16 | Suicune | 1 | 10.00% | 0.00% |
| 16 | Heatran | 1 | 10.00% | 0.00% |
| 16 | Gyarados | 1 | 10.00% | 0.00% |
| 16 | Gengar | 1 | 10.00% | 0.00% |
| 16 | Lucario | 1 | 10.00% | 0.00% |
| 16 | Zapdos | 1 | 10.00% | 0.00% |
| 16 | Starmie | 1 | 10.00% | 0.00% |
| 16 | Azelf | 1 | 10.00% | 0.00% |
| 16 | Togekiss | 1 | 10.00% | 0.00% |

+ ---- + ----------------------- + ---- + ------- + ------- +
| Rank | Leads | Use | Usage % | Win % |
+ ---- + ----------------------- + ---- + ------- + ------- +
| 1 | Empoleon | 2 | 20.00% | 100.00% |
| 1 | Dragonite | 2 | 20.00% | 0.00% |
| 3 | Hippowdon | 1 | 10.00% | 100.00% |
| 3 | Swampert | 1 | 10.00% | 100.00% |
| 3 | Skarmory | 1 | 10.00% | 100.00% |
| 3 | Flygon | 1 | 10.00% | 0.00% |
| 3 | Zapdos | 1 | 10.00% | 0.00% |
| 3 | Azelf | 1 | 10.00% | 0.00% |
 

Kristyl

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Moderator
Week 9:

[WOL] Void vs -Tsunami- [TYR]
[SHA] DeepBlueC vs Kristyl [CRY]
[SCO] Sakito vs hayburner [BIG]
[RAI] BIHI vs SFG [TIG]
[RUI] Malekith vs Snøfall [CLA]

+ ---- + ------------------ + ---- + ------- + ------- +
| Rank | Pokemon | Use | Usage % | Win % |
+ ---- + ------------------ + ---- + ------- + ------- +
| 1 | Jirachi | 48 | 60.00% | 45.83% |
| 2 | Latias | 46 | 57.50% | 52.17% |
| 3 | Tyranitar | 44 | 55.00% | 50.00% |
| 4 | Skarmory | 29 | 36.25% | 58.62% |
| 5 | Clefable | 24 | 30.00% | 58.33% |
| 6 | Metagross | 20 | 25.00% | 45.00% |
| - | Rotom-Appliance | 20 | 25.00% | 40.00% |
| 7 | Flygon | 19 | 23.75% | 42.11% |
| 8 | Gliscor | 15 | 18.75% | 60.00% |
| 9 | Magnezone | 14 | 17.50% | 78.57% |
| 10 | Breloom | 13 | 16.25% | 61.54% |
| 10 | Swampert | 13 | 16.25% | 53.85% |
| 10 | Gengar | 13 | 16.25% | 46.15% |
| 10 | Heatran | 13 | 16.25% | 30.77% |
| 14 | Dragonite | 11 | 13.75% | 45.45% |
| 14 | Rotom-Wash | 11 | 13.75% | 45.45% |
| 14 | Empoleon | 11 | 13.75% | 45.45% |
| 17 | Gyarados | 10 | 12.50% | 50.00% |
| 17 | Lucario | 10 | 12.50% | 40.00% |
| 19 | Suicune | 9 | 11.25% | 11.11% |
| 20 | Starmie | 8 | 10.00% | 25.00% |
| 21 | Quagsire | 7 | 8.75% | 71.43% |
| 21 | Hippowdon | 7 | 8.75% | 71.43% |
| 21 | Scizor | 7 | 8.75% | 57.14% |
| 21 | Zapdos | 7 | 8.75% | 57.14% |
| 21 | Bronzong | 7 | 8.75% | 42.86% |
| 21 | Roserade | 7 | 8.75% | 28.57% |
| 21 | Rotom-Heat | 7 | 8.75% | 28.57% |
| 28 | Blissey | 3 | 3.75% | 66.67% |
| 28 | Kingdra | 3 | 3.75% | 0.00% |
| 28 | Qwilfish | 3 | 3.75% | 0.00% |
| 28 | Azelf | 3 | 3.75% | 0.00% |
| 32 | Mamoswine | 2 | 2.50% | 100.00% |
| 32 | Forretress | 2 | 2.50% | 100.00% |
| 32 | Aerodactyl | 2 | 2.50% | 50.00% |
| 32 | Togekiss | 2 | 2.50% | 50.00% |
| 32 | Uxie | 2 | 2.50% | 0.00% |
| 32 | Ludicolo | 2 | 2.50% | 0.00% |
| 32 | Infernape | 2 | 2.50% | 0.00% |
| 39 | Milotic | 1 | 1.25% | 100.00% |
| 39 | Froslass | 1 | 1.25% | 100.00% |
| 39 | Camerupt | 1 | 1.25% | 100.00% |
| 39 | Machamp | 1 | 1.25% | 100.00% |
| 39 | Slowbro | 1 | 1.25% | 100.00% |
| 39 | Magneton | 1 | 1.25% | 100.00% |
| 39 | Rotom-Mow | 1 | 1.25% | 100.00% |
| 39 | Cresselia | 1 | 1.25% | 100.00% |
| 39 | Rotom-Frost | 1 | 1.25% | 0.00% |
| 39 | Claydol | 1 | 1.25% | 0.00% |
| 39 | Gallade | 1 | 1.25% | 0.00% |
| 39 | Alakazam | 1 | 1.25% | 0.00% |

+ ---- + ----------------------- + ---- + ------- + ------- +
| Rank | Leads | Use | Usage % | Win % |
+ ---- + ----------------------- + ---- + ------- + ------- +
| 1 | Tyranitar | 14 | 17.50% | 57.14% |
| 2 | Skarmory | 6 | 7.50% | 66.67% |
| 2 | Dragonite | 6 | 7.50% | 33.33% |
| 4 | Zapdos | 5 | 6.25% | 40.00% |
| 4 | Flygon | 5 | 6.25% | 40.00% |
| 4 | Jirachi | 5 | 6.25% | 20.00% |
| 7 | Hippowdon | 4 | 5.00% | 100.00% |
| 7 | Empoleon | 4 | 5.00% | 75.00% |
| 7 | Swampert | 4 | 5.00% | 75.00% |
| 10 | Azelf | 3 | 3.75% | 0.00% |
| 11 | Breloom | 2 | 2.50% | 100.00% |
| 11 | Heatran | 2 | 2.50% | 100.00% |
| 11 | Gliscor | 2 | 2.50% | 50.00% |
| 11 | Aerodactyl | 2 | 2.50% | 50.00% |
| - | Rotom-Appliance | 2 | 2.50% | 50.00% |
| 11 | Uxie | 2 | 2.50% | 0.00% |
| 11 | Starmie | 2 | 2.50% | 0.00% |
| 11 | Roserade | 2 | 2.50% | 0.00% |
| 11 | Latias | 2 | 2.50% | 0.00% |
| 19 | Froslass | 1 | 1.25% | 100.00% |
| 19 | Rotom-Wash | 1 | 1.25% | 100.00% |
| 19 | Gyarados | 1 | 1.25% | 100.00% |
| 19 | Togekiss | 1 | 1.25% | 100.00% |
| 19 | Bronzong | 1 | 1.25% | 100.00% |
| 19 | Rotom-Frost | 1 | 1.25% | 0.00% |
| 19 | Claydol | 1 | 1.25% | 0.00% |
| 19 | Gallade | 1 | 1.25% | 0.00% |
 

PDC

street spirit fade out
is a Team Rater Alumnusis a Top Tiering Contributor Alumnusis a Smogon Media Contributor Alumnusis a Four-Time Past WCoP Champion
here are some cool ideas i had this spl for dpp

1647811248037.png

Infernape @ Leftovers
Ability: Blaze
EVs: 60 Atk / 252 SpA / 196 Spe
Naive Nature
- Overheat
- Close Combat
- U-turn
- Grass Knot

i know u all hate this pokemon, but infernape lowkey OP. seriously, just pair it with a pursuiter and it should do awesome vs those steel/ground defensive builds everybody has been using. i wanted to use this all season but kept getting shot down. ebelt w/ gknot fire fight + slack off is also viable. seriously this shit is good don't sleep on it.

1647811302327.png

lead mixgon w/ dual dragon STABS

we used this during the first half of the season. the idea is that flygon in lead is always assumed to u-turn, and you can seriously damage a team from the start by launching an unexpected draco / eq followed up by outrage. kinda like a suicide lead.

1647811443191.png

Starmie @ Leftovers
Ability: Natural Cure
IVs: 0 Atk
- Surf
- Flash
- Rapid Spin
- Recover

forget twave, you just die to scarf crunch anyway. flash lets you stall out clefable and force switches vs stall. seriously. whats clef gonna do, stoss you? sike, they can't hit you!

1647812062327.png

Heatran @ Shuca Berry
Ability: Flash Fire
IVs: 2 Atk / 30 SpA
- Magma Storm
- Dragon Pulse
- Hidden Power [Grass]
- Taunt

dragon pulse trapper heatran. now that the eq latias phase is over (shit sucks) we can reliably trap latias again w/ dpulse heatran. item and moves can be changed, i just wanted to use this specific 4 on a team to trap lati and still hit water types. i think tran needs explosion less if u have taunt.

1647812102107.png

Rotom-Heat @ Expert Belt
Ability: Levitate
IVs: 3 Atk / 30 SpA / 30 SpD
- Thunderbolt
- Hidden Power [Ground]
- Overheat
- Pain Split

moves can be changed, but this rotom set was rlly good when everybody was spamming heatran. now that that has gone down a bit it is less useful i think, but still p cool in some matchups. i paired it w/ ebelt jirachi in a team that looked smth like cbgyara/rotom/jira/tar/luke/lati.

Rotom-Heat
Ability: Levitate
IVs: 0 Atk
- Spite

use whatever other moves on it, be it sub or rest, but spite is one of my favorite moves in pokemon and i put serious consideration in how to make it work this spl. i always thought it had a lot of utility in defensive MUs and if you can find a way to fit it on a rotom w/o the need for wisp (which is functionally useless, and occasionally a hinderance in stall MUs anyway) this thing will kick ass.

1647812239206.png

Aerodactyl @ Focus Sash
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Earthquake
- Taunt
- Stealth Rock

my love for aerodactyl on HO is well known. there was a long standing hatred of aero for awhile but w/ azelf becoming popular again aerodactyl has found its place as the quickest suicide lead in the game. starmie has also dropped in popularity so it doesn't need to worry about 1% spins as much. aero shuts down HO really well bc it prevents rocks and gives them, while also nailing most set up sweepers hard w/ edgequake. we used it week 1 this season on christo's HO.

well thats it. i deleted all my ideas and unfinished teams right after we lost so there's probably a lot more unfinished stuff that i would have to dig up, but these were the ones i remembered immediately.
 

Kristyl

is a Forum Moderatoris a Community Contributor
Moderator
Hey! Now that my SPL season has concluded I wanted to share some of the sets that me and crayon pop built around and used throughout the season. He deserves credit for a lot of these and was a massive help throughout the season with his ideas and builds, deserves a huge shoutout for sure.

1647815514541.png

Jirachi @ Leftovers
Ability: Serene Grace
Jolly Nature
- Iron Head
- Fire Punch
- Body Slam
- Refresh

Refresh lets you safely switch into Latias without any fear of getting Paralyzed, you can also switch safely into Wish Tect Jirachi and wall it. It has many other applications too such as vs Scarf Magnezone you can Refresh on the switch after it TWaves you. My game vs H.M.N.I.P was a good example of it's benefits and it ended up saving the game for me, it's very clutch in the stall mirror and vs paraspam. I like using Breloom with it since as I mentioned it can switch safely into 2 of Breloom's biggest counters Wish Tect Jirachi and Latias, but it can fit just about anywhere. I used it here vs McMeghan too:
https://replay.pokemonshowdown.com/smogtours-gen4ou-596671

1647815583227.png

Jirachi @ Salac Berry
Ability: Serene Grace
EVs: 32 HP / 224 Atk / 252 Spe
Jolly Nature
- Iron Head
- Ice Punch / Thunder Punch
- Fire Punch
- Substitute

I believe this is an old Heist set but with Heatran on the decline it's worked surprisingly well for me recently. It can be a great cleaner late game and sets up on opposing Jirachi which is always a nice trait to have. I think MixGon is by far the best partner for it as it beats down bulky water types which could stop a potential sweep. MixGon also switches into Skarmory freely and beats Heatran long term, even if it gets burned. I've used it a lot and would highly recommend trying it out for yourself.

1647815663447.png

Jirachi @ Leftovers
Ability: Serene Grace
Timid / Modest Nature
IVs: 3 Atk / 30 SpA / 30 SpD
- Draco Meteor
- Thunderbolt
- Hidden Power [Ground]
- Calm Mind

I was trying to build a Suicune Screens team and wanted a decent Defensive Latias bait and wasn't a huge fan of CM Iron Head so Draco Jirachi came to mind and it works pretty well. BIHI also discovered this set on his own I believe and gave me the idea of dropping Psychic and I think it makes it much better so huge credit to him. There's probably some other great synergies but Sub CM Suicune was my favourite because with the right setup that mon can be devastating. I'm sure there's plenty of things you could use over HP Ground too or even TBolt if you're using it with Magnezone.

1647815774150.png
+
1647815813605.png

Gengar @ Black Sludge
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Focus Blast
- Will-O-Wisp
- Knock Off

Flygon @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Mild / Hasty Nature
- Earthquake
- Fire Blast
- Draco Meteor
- Roost

This is Excal's set but I really liked this synergy so wanted to share it anyway, but full credit to him for the Gengar set. MixGon + Knock Off in general is good because if you can remove Clefable's Leftovers then it can't really counter MixGon. Knock Gengar is also decent at removing Scarf from mons trying to pivot on a Focus Blast or Shadow Ball, This means MixGon can then out speed them and have an easier time breaking. MixGon can also pivot into SpDef Heatran which Gengar very much appreciates. I like DD Tyranitar (especially DD Taunt) with this core, since as I mentioned Knock Gengar is good at removing Scarf if you catch them on the switch. Gengar is also good setup bait for Tyranitar as it can setup on choice locked Scarf Tar,Rotom and Latias even if you don't remove their Scarf.

1647815883326.png

Scizor @ Occa Berry
Ability: Technician
Adamant Nature
- Swords Dance
- Natural Gift / Roost
- Bug Bite / Superpower
- Bullet Punch

Full credit to Osgoode for this one, it was the item I used on Scizor vs Tamahome. It does a great job of helping Scizor sweep by letting you take a Fire Punch/HP Fire from Jirachi or Magnezone and doing big damage with Bug Bite or Superpower. Natural Gift is nice to have for Skarmory as it does at least 75% to Skarmory which can open up a DD Tar,Gyara,Dnite or Agility Meta sweep. Roost + Superpower is also a good option, the longevity can be very helpful vs Bronzong or Jirachi, this is what I used vs Tamahome. SD Lucario (or even CM) is also a good partner as this Scizor can chip Jirachi into ESpeed range and chip Rotom too.

1647815813605.png

Flygon @ Choice Scarf
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Outrage
- Earthquake
- U-turn
- Sunny Day

This ones kind of funny, I came up with it on my own when I was looking for a weather clear option on the standard Roserade Suicune 6. I didn't like Rain Dance Jirachi since I personally really like Healing Wish Jirachi on that team and Charge Beam Rotom, so I couldn't fit weather clear. Flygon is pretty good at forcing switches which means it can have plenty of opportunities to clear weather. I think it's best vs stall, ideally you take Knock from Clefable so it can have an easier time clearing weather. It's worked decently well in my experience and if you can successfully pull it off then it's huge for setup sweepers like Suicune or Charge Beam Rotom, probably some others too.

1647815975154.png

Gyarados @ Wacan Berry / Lum Berry
Ability: Intimidate
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Waterfall
- Stone Edge / Earthquake
- Outrage
- Dragon Dance

With Defensive Latias being as popular as it is Outrage is a really nice option. Stone Edge is for other Gyarados and Zapdos, the accuracy sucks compared to Ice Fang but it has nice surprise factor and can come in clutch, EQ is also an option to hit steels. Since you're baiting Defensive Latias it works good with fighting types, NP/SD Ape on HO is a pretty cool one. The neutral coverage Outrage gives vs Starmie and Suicune is also nice.

1647815975154.png

Gyarados @ Lum Berry / Leftovers
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Waterfall
- Thunder Wave
- Substitute / Ice Fang
- Dragon Dance

TWave Gyarados is extremely annoying and does a great job neutralizing many threats. It can also catch Scarfers on the switch giving itself or a teammate a much easier time sweeping, you need Sub to do this consistently but can pull it off without it too. It's great with paraspam mons such as Machamp,Breloom and Jirachi (RIP Swagger Mamo). I honestly use this on so many of my teams now as it's got many great uses, definitely not restricted to just paraspam teams.

1647816094389.png

Heatran @ Leftovers
Ability: Flash Fire
EVs: 40 HP / 252 SpA / 216 Spe
Modest Nature
IVs: 0 Atk
- Dragon Pulse
- Magma Storm
- Taunt
- Substitute

I think this is my absolute favourite Heatran set and I was very close to using it against DBC. It does such an amazing job vs stall and thanks to Sub it doesn't have to be sacrificed to Latias's TWave. It's not just doing a great vs stall though as it can bait Latias and Flygon vs offense too. It fixes many of Heatran's issue in the current meta such as being a free MixGon switch in or sacrificing itself vs Latias. Works great with CM Jirachi,CM Cune,Breloom and many other Pokemon. Magma accuracy can suck but it can get more opportunities to fish due to Substitute, though you can replace Sub with HP Grass like PDC posted above, I also am a fan of Sunny Day or EP too. I've tried some other Heatran sets such as Blast/EP/Boom/Toxic so it can threaten everything on stall. Lum Berry 4 attacks with DPulse is fun too so you don't have to take TWave from Latias and get to switch into Jirachi safely.

1647816188762.png

Breloom @ Toxic Orb
Ability: Poison Heal
Adamant Nature
- Focus Punch
- Mach Punch
- Seed Bomb
- Spore

I really hate Superpower Breloom right now since it is pretty easily walled and stalled by Skarmory, Focus Punch does a good job fixing this issue in my opinion. It's a bit riskier and requires better play but it's my favourite offensive Breloom set and can be much more threatening. I think I've seen DBC use this set a lot but I don't know who came up with it originally. Definitely my favourite way to use offensive Breloom right now.

1647816198363.png

Breloom @ Focus Sash
Ability: Effect Spore
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spore
- Stun Spore
- Focus Punch
- Seed Bomb

This set can put in tons of work at the lead slot, Sash basically guarantees it gets a para and sleep while also doing damage with Focus Punch. It's a great anti lead in the current meta and gives you a lot of momentum from turn 1. I like it with Heatran or Metagross (usually Iron Ball) as your rocker but it can probably work with many more. It's good with Gyarados since it prevents rocks and since Rest Talk Rotom is often a sleep absorber for stall it gives Gyarados an easier time sweeping. Effect Spore gives you much better odds vs Jirachi and can even status lead Flygon getting greedy with U-Turn which is pretty hilarious.

1647816320854.png

Qwilfish @ Lum Berry
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Poison Jab / Swords Dance / Spikes / Rain Dance
- Toxic Spikes / Swords Dance / Spikes / Rain Dance
- Waterfall
- Explosion

(my god Qwilfish has so many options for move sets), Lum Berry is my favourite item on Qwilfish, I kind of explained it here. Basically it just lets you get a 1 time Breloom switch in and can be nice for Jirachi too.

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Dragonite @ Leftovers
Ability: Inner Focus
Adamant / Careful Nature
- Safeguard
- Dragon Dance
- Roost / Fire Punch
- Dragon Claw

This set does a great job supporting itself and its teammates such as Machamp and Suicune by letting them avoid paralysis from Lati or Jirachi and come in on TSpikes. It also itself setup on Jirachi and Rest Talk Rotom, if you're Roost. I'm a huge fan of DD Roost DNite in general but Safeguard really makes it much more unstoppable. Heal Bell can accomplish the same thing and I enjoy that set too but Safeguard supports its teammates and has more PP. Excal discovered this one on his own too if I remember correct.

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Tyranitar @ Lum Berry / Chople Berry
Ability: Sand Stream
EVs: 8 HP / 248 Atk / 252 Spe
Jolly Nature
- Crunch
- Earthquake / Low Kick
- Taunt
- Dragon Dance

This one is a bit specific to your opponent and the current metagame but many teams over rely on Skarmory to check DD Tar right now and this set can sometimes let you just 6-0 those teams on the spot. I don't think you should drop EQ on DD Tar personally but Low Kick can be decent neutral coverage if you really want it. I like this set with Spikes so you can have an easier time vs Breloom but it's not necessary. If you do go Spikeless you should probably try to fit a good Breloom bait though like DBC did vs me with Sleep Talk Gengar, I think credit also goes to him for DD Taunt Tar. As a side note DD Taunt Gyara is also not in a bad place right now for very similar reasons.

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Clefable @ Leftovers
Ability: Magic Guard
Careful Nature
- Knock Off
- Sing
- Soft-Boiled
- Seismic Toss

Credit to Osgoode for this one too, I'm pretty disappointed I didn't get to use it myself but Malekith showed it off in his semifinals games. It can be a huge help against stall and opposing Clefable, if you can land the sleep then special threats such as Zapdos,CM Latias and Heatran can become difficult to stop, there's many others too. The accuracy can be disappointing but it usually gets many opportunities to fish so I don't think it's a big deal, you shouldn't be relying on it vs setup sweepers. If you utilize Sing well then it can be devastating in the stall matchup. I really believe this could be a big part of Clefable's move set in the future and it has its place on various teams.

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Celebi @ Leftovers
Ability: Natural Cure
Impish / Adamant Nature
- Swords Dance
- Seed Bomb
- Sucker Punch
- Recover

SD Celebi with Magnezone can be deadly for stall and offense teams. It can get quite a few setup opportunities thanks to Celebi's great bulk and typing making it extremely hard to take down. It can beat Roar Latias long term most likely but some way to bait it with Toxic is appreciated. If you get an SD boost then games can snowball pretty fast in your favor. I think Celebi in general is a very underrated mon with tons of cool move sets but this is one that I believe is very much worth trying for yourself.

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Blissey (F) @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Seismic Toss / Ice Beam
- Thunder / Body Slam
- Soft-Boiled
- Stealth Rock / Heal Bell

This is the set I used vs Snofall and it does a great job of compressing TWave + the ability to hit Gengar into one slot. Natural Cure isn't necessary in my opinion since Toxic isn't too popular and it Blissey doesn't mind paralysis too much so Serene Grace can fit, but if you want you can just use Heal Bell to be extra safe. Body Slam essentially lets you 1v1 Swampert which is pretty funny too.

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Swampert @ Light Ball
Ability: Torrent
Adamant Nature
- Waterfall
- Earthquake
- Fling
- Stealth Rock / Ice Punch

Fling Swampert with Light Ball can be a great way to bait in Breloom and helps out with Suicune,Skarmory,Latias and many more Pokemon. Steel resist and Stealth Rock are so important for many teams which is why I love Swampert in general but this is an amazing support option in my opinion.

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Shaymin @ Leftovers
Ability: Natural Cure
Modest Nature
IVs: 2 Atk / 30 Def
- Rest
- Sleep Talk
- Seed Flare
- Hidden Power [Ice]

Shaymin is already very good vs offense and this set fixes many of the issues it has vs stall. It gives Shaymin more longevity and it no longer has to worry about Seed Flare PP. Was really close to using this vs DBC, love Shaymin. Works good with Sing Clef also.

I'm sorry if any of these descriptions felt rushed or not very good, there was a lot to write so I just tried my best, it's probably messy.

Also I need to give a huge thank you to Triangles, mncmt, Conflict, and crayon pop for their test games and help all throughout, it was really great to have them on the team helping me every week and making for a fun team environment, I enjoyed teaming with everyone on the Cryos but wanted to give a special shoutout to you guys. People outside the team who were extremely helpful too are DeepBlueC ,eden ,Jirachee, Christos and of course the goat Emeral, I really appreciate everything you guys did for me. Overall I'm very happy with how my season went and the record I ended up with, it was a great experience so thanks to the people who encouraged me to signup too. I think I made some mistakes throughout the season and got a bit complacent some weeks after my good start but for an SPL debut that's probably expected, so live and learn. I look forward to improving in the future and seeing how I do in other tournaments this year or if I end up playing next SPL. Thank you for reading, hope you enjoy making good use of these sets!
 
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Going to share some sets i came up with throughout the season


Dragonite @ Life Orb
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Earthquake No dragon move
- Fire Punch
- Extreme Speed

No Outrage Dragonite works well on DD spam HOs that want reliable speed control. This set lures steels such as Skarmory and Defensive Rachi while also acting as speed control with LO E speed which will help be a blanket check vs opposing offenses. The set is intended to be flexible vs both offense and stall. Vs opposing offense it will primarily be revenge killing and not using DD, and vs stall, you can use it as setup lure to grab a kill vs skarm/def rachi which will free up dd tar in the back. Also the lack of outrage is nice because u never have to get locked into a move which can lose you momentum. Obviously the lack of outrage has its drawbacks, but on the right team, this set is potent.

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Quagsire @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 168 Def / 88 SpD
Impish Nature
- Curse
- Ice Punch
- Earthquake
- Recover

Curse Quagsire paired with trapping core is a very nice idea that can work on the standard clef/skarm/lati stalls. Skarmory and Rotom are the main pokemon that can reliably wall this Quag set, making it a legitimate win condition vs opposing bulky teams. Curse also does a very good job at blanket checking most offenses, and can often just 6-0 if it can get a free curse up. The set did quite well walling rain + dd tar in the matchup it was featured in.


Raikou @ Life Orb
Ability: Pressure
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Rash Nature
IVs: 2 Atk / 30 SpA
- Thunderbolt
- Aura Sphere
- Shadow Ball
- Hidden Power [Grass]


Lead Life Orb Raikou is a very underrated suicide lead due to its coverage, making it debatably better than lead offensive Zapdos which pretty much does the same thing. There are very little lead matchups that Raikou will not fare well against. HP Grass + Shadow Ball allows for Raikou to hit both Swampert and Latias, which Zapdos cannot, while also having 90 base power Aura Sphere for Tar. Only Gliscor and Flygon can somewhat switch in on this coverage, but the threat of HP ice defers them from switching/staying in. In the game it was featured in vs DeepBlueC, he brought both Gliscor and Flygon but Raikou was still able to put in work because of the threat of HP Ice. I believe Raikou is best used as a lead due to its typing providing it 0 defensive utility, so throwing it into the fire early to claim a kill/chip makes it effective. In general, this set is best paired with a Specs Lati due to its synergy around eliminating TTar.


Jirachi @ Shuca Berry
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Fire Punch
- Ice Punch / Grass Knot / Hidden Power Ground
- Thunder Punch / Thunderbolt


Adding this one in here due to how much I spammed it. Full coverage Jirachi is suppose to be a standard set, however outside of my teams, it did not get used as much as it probably should have. This set is the ultimate revenge killer and it provides the lowest drawback with the highest upside and can be fit on virtually any team/archetype. Shuca Berry allows it to solo check all the DDers and and the coverage options can be picked to fit what your team needs. Despite the set being standard and somewhat predictable, keeping it simple and using the best current strategy is often the way to go.
 
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Gonna post a team showcase of one of my favorite teams I built this tour and dump a few sets as well

Cresselia Stall:

I spent several months before SPL started trying to find a place for the combination of Lunar Dance Cresselia paired with support Clefable. The idea is that modern stalls are equipped with enough ammunition to deal with Clefable by PP stalling it/trading with their own Clefable; however, when Clefable's PP gets fully restored after depletion, suddenly the opposing stall completely crumbles. Naturally I tried to fit LD Cress with Pokemon like Suicune, Shaymin, Machamp, etc, but nothing ticked that well in practice. Cresselia's biggest issue is lack of reliable healing and susceptibility to Tyranitar, which puts it on a timer. However, I found a combination that ended up working really well, and it turns out that Cresselia provides a lot of defensive utility on its own for defensive teams. It does stuff that defensive Latias can't come close to doing.

Cresselia (F) @ Leftovers
Ability: Levitate
EVs: 252 HP, rest in Def/SpD depending on your preferences
Relaxed Nature
- Thunder Wave
- Lunar Dance
- Ice Beam
- Rest

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP, rest in Def/SpD depending on your preferences
Careful Nature
- Knock Off
- Heal Bell
- Seismic Toss
- Soft-Boiled

Cresselia turned out to be an excellent response to MixGon, who has been plaguing the metagame with its extremely good speed, strength, defensive utility, and longevity. The only Spikes-immune answer that felt decent to me was Clefable, but upon looking into Cresselia, I found that it doesn't even take 50% from a 252 SpA+ Draco Meteor. Couple that with Cresselia's Spikes immunity and access to Ice Beam, and you've got a really interesting Pokemon that can deal with MixGon. In addition, I used a -Speed nature and crept it down to underspeed Breloom and Machamp, so Payback is never doing more than like 20%. In Hayburner's game vs Kristyl, Rest Cresselia turned out to be a massive pain for stall to deal with. Its rests gave it immunity to freeze and let it switch into Ice Beam Latias with ease and burned a lot of PP before coming close to needing to use Lunar Dance.

Skarmory @ Leftovers/Shed Shell
Ability: Keen Eye
EVs: 252 HP / 252 Def / 4 SpD
- Spikes
- Roost
- Whirlwind
- Secret Power

Gliscor @ Leftovers
Ability: Hyper Cutter
EVs: 252 HP, depends on nature for Def/SpD
Relaxed/Sassy Nature
IVs: 0 Spe

- Ice Fang/Stealth Rock/Wing Attack/Taunt (whatever you want basically)
- Earthquake
- U-turn
- Roost

Quagsire @ Leftovers
Ability: Water Absorb
EVs: 252 HP, rest in Def/SpD depending on your preferences
- Earthquake
- Encore
- Counter
- Recover

The teambuilding process ended up being a simple trajectory after Cresselia + Heal Bell Clefable was established. ScarfTar provides Speed control, sand, and hazard control + trapping. Skarmory provides entry hazards and additional defensive utility. Relaxed Gliscor provided a Spikes-immune check to physical Jirachi. And Quagsire provided additional Jirachi, Swampert, and Dragon Dance sweeper fortification.

Secret Power Skarmory is something I tried to make work for a while since before the SPL season started, inspired by its use in BW. I tried to pair it with Swords Dance Gliscor as a win condition, but found that it was not working super well due to getting only one chance to use it by surprise. However, when slowing the pace of a team down, Secret Power becomes extremely lethal especially in the stall mirror. The main function was to compensate for the Gliscor weakness (Quagsire being unable to touch it & other Pokemon as well) and provide a weapon to paralyze it in the mirror, which makes it completely manageable. Secret Power has other benefits that BIHI described to me, like paralyzing defensive Latias (which is extremely useful) and opposing Skarmory.

I've been experimenting a ton with -Speed U-turn Gliscor, which I've come to love. It makes most sense overall to use full SpD, as one of the biggest advantages to underspeeding your Gliscor is to prevent Breloom from punishing Roost with Seed Bomb. This utility is incredibly useful on defensive teams that want to solidify their Breloom matchup as best as possible (especially with Quagsire/Tyranitar/Clefable on one team). In addition, you can hit Skarmory on the Roost with Earthquake, use slow turns to pivot in ScarfTar and Clefable (extra Leftovers recovery for the latter), and if using SpD you can generate a very effective response to Gengar by taking a Shadow Ball well and completely reversing momentum/threatening a slow pivot to ScarfTar. SpD Gliscor is also a pretty decent response into MixGon. Needless to say, I really fuckin like this Gliscor, both Relaxed and Sassy variants. Customize it to whichever your team needs the most. I would only use Taunt on SpD variants to become a reliable Knock Off absorber even against Ice Beam Clefable. On the cress team, I opted for Ice Fang to take advantage of Skarmory's Secret Power and put pressure on opposing Gliscor, as well as hit Breloom, Flygon, and Dragonite super effectively, and even fish for freezes.

Building off the Quagsire set I posted last SPL with Encore + Counter, I replaced Surf with Earthquake to hit Jirachi and Heatran. Encore + Counter is amazing against DDers, Swampert, and gives an out against Calm Mind sweepers.

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Sets:

Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pursuit
- Crunch
- Taunt

This looks absurd at first glance, but we actually used this on our team week 1 (Tar/Skarm/Lati/Clef/Quag/Jira). The idea is that you can prevent early hazards from the likes of Skarmory and Roserade which can give you a huge leg up in a stall mirror or Toxic Spikes matchup (which is great considering Quagsire's Toxic Spikes weakness). In addition, if you lose your scarf to Clefable's Knock Off, you suddenly become a potent stallbreaker out of nowhere, able to surprise your opponent with Taunt + coverage.


Jirachi @ Leftovers
Ability: Serene Grace
EVs: no best spread, highly team dependent
Naive/Hasty Nature
- Ancient Power

This move is super dumb. AP coverage isn't terrible (Gyara/Dnite/Zapdos) and you get quite a decent number of chances to click it. We had something specific in mind with our set that I'd rather not reveal, but if Jirachi gets a boost then it can completely turn a game on its head and sweep on the spot. And it has a 20% chance to do that.


Mamoswine @ any item you want
Ability: Oblivious
EVs: Max Attack, take out a bit from Speed for Blizzard rolls
Lonely Nature
- Earthquake
- Ice Shard
- Blizzard
- Hail

Having to use Magnezone with Mamoswine can really suck sometimes, even if it's the easiest pairing that comes to mind. This set attempts to circumvent this necessity and also provide utility in weather clearing (after hail runs out). Mamoswine really needs a strong ice move to hit the likes of Latias, Breloom, and Zapdos. Blizzard does this well, while also hitting Gyarados and Rotom. Hail is extremely good to wear down Steel-types and prevent them from passively recovering with Leftovers, and although temporary, Mamoswine is able to use this to its advantage by keeping Skarmory and Jirachi worn down.


Gastrodon @ Leftovers
Ability: Sticky Hold
EVs: > 212 HP, Def/SpD depending on team
Relaxed Nature
- Earthquake
- Ice Beam
- Counter
- Recover

I've come to love Gastrodon in the current metagame and this is my favorite set. Counter forces the issue best against Clefable and turns what looks like a passive mon into a threatening stallbreaker, physical Jirachi counter, and DDtar/DDnite check. Sticky Hold is incredible considering how hard it is to find a good Knock Off absorber. I think if there's any potential for modern sandless stall, then Gastrodon could be very important to that archetype for its Trick absorption.


Latias (F) @ Leftovers
Ability: Levitate
EVs: 252 HP / 188 Def / 68 Spe or 252 HP / 80 Def / 176 Spe
Timid Nature
- Thunder Wave
- Dragon Pulse
- Wish
- Protect

This Latias was featured on the team Altina used in classic playoffs. Using Protect, Latias can run additional Speed (for MixGon) without having to fear being trapped by ScarfTar. It also works extremely well to pass Wish to Breloom and other Thunder Wave immune breakers like Swampert. The idea is that Clefable is often an initial response to Latias to avoid Thunder Wave paralysis, so you Wish as it comes in and you get a very free Breloom switchin + heal. I used this on a team with Magneton and Swords Dance Breloom. Another nice bonus is that it gives you an out against Copycat Lucario, which is pretty neat. The downside is that Latias healing solely through Wish + Protect is more exploitable than Recover, so you have to pick and choose your spots wisely.


Magneton @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 3 Atk / 30 SpA / 30 SpD
- Thunderbolt
- Hidden Power [Ice]/Hidden Power [Ground]
- Thunder Wave
- Flash Cannon/Explosion

Magneton is dope. Its main appeal over Magnezone is its Speed, which enables it to outspeed +1 Tyranitar, Gyarados, and Dragonite. This can be extremely useful to facilitate certain Pokemon, like Swords Dance Breloom without Mach Punch. It's important to note that you can't use Hidden Power Fire on Magneton for the most part. It lowers your Speed to tie with Gyarados, which is obviously not ideal. Hidden Power Ice gives you a MixGon and DDNite revenge kill option; Hidden Power Ground lets you trap opposing Mags and Heatran.


Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 216 SpA / 40 Spe
Modest Nature
IVs: 0 Atk
- Substitute
- Calm Mind
- Draco Meteor
- Thunderbolt

Building off of CM Draco Meteor Jirachi, I thought it would be a great idea on Substitute, which doesn't mind the SpA drops (if it's gonna win, it'll just CM them back up with ease) and always OHKOs defensive Latias with +1 draco after SR, which can cause this Pokemon to spiral out of control and win the game on its own given some peoples' only SubCMJira check is Latias.

I'll probably post my VR and some other thoughts later, and if I forgot any sets I'll edit em in. Thanks for reading!
 
Hey, spl is (almost) over and i wanted to review how the tournament went for me. It was my first time as a full season starter in DPP, and it was certainly an experience - initially i actually didn't plan to play this year, but afterwards i decided i wanted to and had nothing to lose. I ended uh checks notes .. 4-5, which i assume is not terrible neither amazing, but overall besides a thing or two i'm happy with the way i played this season and as silly as it sounds, i realized (even more during this spl) how winning consistently in a high stakes/high level tournament is really hard and requires a strong mentality in addition to the skill.

Anyway, in this post i'll go over each game i played, my thoughts on them and talk briefly about the approach/prep.

Week 1 - vs Snofall



Snofall was on classiest, which also had johnnyg2 and Emeral. So going into this week 1 was a bit of a challenge at first, because we were not quite sure of what to expect given the building support sno had. We just decided to bring a solid team that would match up well vs what sno had brought in the past, but also that would match up well vs what potentially johnny/emeral could cook (iirc we expected gliscor type of stuff or bruisers/some sort of mag bulky offense). I don't remember how exactly it was brought up but quagsire seemed like a really good pick and i personally really liked it after trying it out, on this team it provides rly good anti offense measures especially vs dd tar/gyara and opposing jirachi. This team is decent into opposing stall/spikes but you really need to play aggressively vs skarmory or else you're gonna get overwhelmed too easily by opposing spikes/skarm.

Going into the game, based on lead empo i wasn't sure of what was in the back but i go to clef either way. I'm kinda nervous to get my rocks up immediatly but looking back at it closely, maybe i could have tried to be aggressive and knock the empo on t2 and its potential lefties. He plays well and takes the knock with skarmory, so at this point i can already see the type of team he's running. I decide to go to jirachi immediatly and not let him get up 3 spikes for free, as my team has 3 grounded pokemon and i could get overwhelmed by skarmory/spikes quickly if i play too passively. I get a burn on skarm on t10 which was what i was looking for, and i manage to take it down with clef on t13. Now he reveals tyranitar, and honestly while dd and cb are not unheard of i was strongly expecting scarf based on what he revealed so far, so i go skarm and turns out it's dd. I'm forced to ww it out and i roll a flygon, which is definitely mixed but the question is how do i handle this - my clef is weakened + knocked and i don't really wanna switch tar in as i expect scarf latias is his last pokemon. I decide to pivot to latias on what is hopefully fire blast, and try to bluff i'm faster than mixgon, which thankfully works - i switch to clef on t17 to cover what i was assuming to be a switch to empo on his side, so that i could heal clef that way. Unfortunately i read it wrong and tar is back in, i'm forced to go quag and handle it somehow. He tries to dd twice but quag saves the day for now, turns out his last is lucario but at that point i don't know it's scarf and i analyzed the situation badly. Anyway let's just skip to the decisive turns; t31 i'm in what seems to be a good position and i decide to ice beam, i was strongly concerned by mixgon and i really thought he was going to it that exact turn. t32 i reiterate the same ice beam and kinda throws out what was looking to be a positive endgame for me. I couldn't explain nor remember how exactly i decided to ice beam twice but it was certainly a guts feeling, and i decided i could trust it. My timer was really low but i could still have used it to weigh the pros and the cons of that move, even if he went mixgon as i recovered with latias i could still handle the situation probably but yea. tl;dr i clicked too fast/didn't think enough about it and that costs me the game. I don't think the matchup was bad for me, but it wasn't exactly what i was looking for neither - it was probably even in the end. props to sno for playing solid that game

Week 2 - vs DeepBlueC



I had a hard time getting over that week 1 loss but here we are onto week 2. DeepBlueC is my opponent, great friend and great player. Honestly that week was weird, i remember trying to make work lead mixgon + spikes in particular and sticking to it no matter what, while excal gave me other possibilities. But in the end lead mixgon revealed itself to be mediocre, and i think i restricted myself too much prep wise. We also thought that dbc could bring a lot of things and that kinda made me paranoid - in the end we couldn't manage to find any satisfying prep (at least that's how i saw it). Excal gave me an old skeleton that we re worked a bit to my liking, and i thought this team was the way to go, it was fine in practice etc, but i clearly overestimated the team's ability to win vs opposing stall/spikes/latias. Looking back i think that's the only team i regret bringing, if i was to re live that week i would definitely use something else.

I can already tell from that turn 1 that there are high odds dbc is running tar skarm clef lati. Defensive rotom is gonna be a bit annoying for me, because i don't have a good way of pressuring it if there's clef/lati in the back. He reveals flygon - which is 100% mixgon - as i get my rocks up with heatran, and now i'm thinking how the hell am i gonna answer this. Based on my matchup and what i assume is in the back, i decide to sacrifice my flygon to his as i assume it's the least useful pokemon in this game. I get a free calm mind with suicune but too bad it isn't gonna do shit, i decide i can maybe get some use out of it if i preserve it. I get some hazards with roserade and some chip on skarmory as he lays down 1 spike - which is already too much for me - too bad his team doesn't care about hazards, but at least tar is gonna come in only once. His last is cm roar latias and it's gonna be absolutely unkillable for me, my jirachi is the only thing that can force it out but it struggles to make progress vs defensive rotom. t16 is probably where i messed up, in the position i was at that point i was definitely behind and should have played aggressively rather than sitting back - offensive jira vs paralyzed rotom in sand is far from being an unwinnable 1v1, and it actually was in my favor. If i took part in that 1v1 and won it i probably turned the game to my advantage, but i didn't and once again didn't analyze the situation correctly. t23 i'm trying to create an opportunity for suicune vs sleeping rotom but it doesn't work, and he stays in assuming he outspeeds jirachi. On t31 he definitely gave me a winning window and didn't see that rotom outsped my heatran, so thanks to that i get to kill both lati and clef and it comes down to jirachi gaming. I needed what was looking like 3 flinches to win, unfortunately i don't get any and i lose that one. tl;dr the matchup was definitely not it for me, but i also messed up at some point when i potentially still could have gave myself the odds to win.


Week 3 - vs tamahome



I think this team wasn't planned at all vs tama initially, we were on the mixgon hype train but not convinced with the build we had. Excal put this together but with scarf lucario and lead sash tar that lures scarf, which i really liked in the end. We were a bit concerned about the clef/fat matchup, but i decided to go with that one since i liked the way it played in practice. Also lol i'm sorry to tell you the last was not muk

The game revealed itself to be pretty straightforward. I manage to get an early spike vs what i assume to be a somewhat standard rose team, which is gonna go a long way. The non scarf tar worked out beautifully on t6 as tama was probably assuming scarf right after my sr, which gives me great damage on heatran. He reveals starmie on latias which was not exactly something i expected, but either way i just need to protect my hazards and even if he twaves my gengar i can force it out afterwards. He decides to sacrifice rose safely to get scarf tar in, which makes me think his last two are jirachi and one of gliscor/gyarados. i get the turn right and (thankfully) connects focus blast with a 3% gengar. Scarf luc is a safe choice on a double down and i don't expect a ghost as one of his lasts, i'm not sure if he expected scarf or not but i manage to take down starmie with a faster thunder punch. At this point i feel really ahead in the game and latias pretty much wins on its own with sub cm jirachi and gyarados being his last two. My matchup was definitely really good, don't have much more to say as everything went smoothly for me.

Week 4 - vs Void



Yep, week 4 team is the same as week 3 but with a diff ghost. More seriously tho, i really loved that team and it sucks it didn't have a good showing. iirc the prep took several routes before ending on that one too, it's the same six we used last year vs emeral but it got diff sets and i think this set up looked really good - cb tar + mixgon + scarf luc + spikes. We wanted to have the sheer power to dismantle opposing fat while not neglecting opposing offense - this ended with this six which i consider really good and flexible. Definitely one of my favorites from this season despite the game i had with it.

The game engages with a skarm mirror, and honestly i really wish i made a diff play here. I was juste like "there's no way it's taunt" when it didn't harm me at all to go to mixgon immediatly. I manage to get skarm in vs jirachi, and i really hate to say it like that but that full para pretty much took the game away from me. The fact that i had no hazards for the entire game forced me to play passively from the behind. I deduced based on that second tbolt that his jira had between 192 and 252 evs in spa, so i thought it was more likely for it to be superachi which is why i decided to go to my ttar. Unfortunately it reveals itself to be mixed with iron head. The rest of the game is just me fighting against the momentum so yea. I definitely should have played more aggressively even with no hazards (ie cc vs gengar on t15, make something happen somehow out of desperation lol) but it was really hard for me to do so - i was honestly a bit tilted with how the game went when i didn't need to be, as a result i just slowly lose the game.

Week 5 - vs Christo



I was a bit tired of using skarm mixgon honestly, and i wanted to have a change of pace. We were trying a lot of different offenses this week, and i really wanted to use dnite + gyara. As a result excal just gave me this team as a suggestion, and i really vibed with it. I think this team has sick synergy: dd nite lead opens up holes early and benefits the whole team, heatran is aimed to boom on latias/clef for jirachi and gyarados while dd tar usually cleans houses. Gengar adds up another anti fighting measure, and i think it's even more needed on offense with the rise of scarf luc. The set is really flexible, i was taunt + destiny bond on this one because gengar is usually bound to trade with opposing jirachi/heatran/mixgon or whatever really.

One particular lead matchup that we were having trouble figuring out was flygon, because it's never clear if it's gonna u-turn or dragon claw turn 1. Thus i was not sure if i should dragon dance or straight up outrage it back, could cost me an early lead if i get it wrong. For some reasons i had a feeling that it was also possible that they use lead mixgon, so i just decide to outrage as a result and it actually reveals itself to be mixgon, which i take down thanks to my sash. He goes jirachi to revenge which gives me a free heatran and free rocks. With defensive latias revealed i can tell it's very likely he has at least skarmory and scarf tar. I'm thinking i can't let any pressure go down, so i keep playing as aggressive as i can and call the skarm switch with heatran. Unfortunately latias is actually a big pain for me and i'm pretty much forced to blow up on it, which i end up doing. Honestly the gengar on the double down was a bit more risky than it needed to be considering he could just go scarf tar, which he does, but thankfully i get the turn right and get to keep my gar for now. I'm trying to keep the momentum on my side with the jirachi double on skarm and the calm mind on the latias sac, so i get to chip his tar enough to have it dead to rocks the next time it comes in. As it locks itself on earthquake, on t16 i have two possibilities; i either go to gengar or gyarados. At this point both are looking terrifying, but i decide to go gengar because i thought without scarf tar in the equation it would do best. Maybe that was a misplay and the gyarados line would have gave me better odds to win considering his potential last, but it was likely shuca jirachi on his side so nothing was done yet. I think In the end it comes down to a gengar tie no matter what line i take, and he wins it. Honestly was an interesting game and i think i played to the best of my ability so i have no regrets, not that the mu was bad but it was not an easy one neither.

Week 6 - vs BIHI



Prep wise, that one was quite a mess. i didn't have a lot of time that week so i couldn't contribute as much as i would have liked. excal gave me some suggestions but tl;dr i didn't feel comfy enough with them, so i decided at the very last min to change and pick a team i liked/knew better. i can't say that was the smartest move on my end, it was definitely a rushed decision when i could have gotten more time to think about it. this team is somewhat old now, it does well vs offense but it does very poorly vs fat in general, especially hippo clef lati. i regret a bit not bringing another ver of that team that would have done better in this actual game but that's on me obviously.

I think going for trick on t1 was my best play considering people often let hippo absorb the trick to preserve their jirachi, and scarf tar is not switching into a modest specs draco. forry takes it instead which in that case also preserves hippo. I can tell very quickly that my matchup is quite terrible, so i'm hard struggling to get past clef + hippo and i lack the longevity to make any progress. Although gengar is my best weapon it's on a timer everytime it comes in with sand + rocks up, making the task particularly difficult. On t16 i manage to have my flygon knocked off, which unironically is gonna help me a lot to take on clef repeatedly. Hitting two hydro pumps through para flinch helps me take care of his jirachi, and since i have healing wish on latias i can eventually give suicune a second life altho it will need a lot for it to actually just sweep. i'm thinking his last is defensive latias so depending of the set and with some luck, superachi could maybe do it even tho it's unlikely at that point. I get suicune a second chance with healing wish and get it in on forry, but it comes way too short to take down clef and now it's pretty much done unless i get lucky, which won't happen. Latias reveals itself to be faster than flygon anyway so that makes sense and it just sweeps on the spot. Not much to say honestly i don't think i was ever winning that matchup unless i got ridiculously lucky, i just threw in the builder here

Week 7 - vs Kristyl



Excal had a precise idea in mind for that week and i thought it was funny: ancient power jirachi. After some other drafts and after dabbling with some offense, i decided to stick with the original idea with spikes as a bonus. the team revealed itself to be nasty in practice, and it was a nice change of pace after these past two weeks.

Based on the u-turn damage i figure out turn 1 that this flygon is cb, and i get my rocks up on the incoming suicune. I quickly get a clear picture of the team kristyl is running after roar reveals latias and empoleon in the back - i was strongly expecting at least scarf rotom and heatran or jirachi at this point. Specs latias is actually not easy to deal with for me as i don't have scarf tar or a very safe switch in, so i decide to sacrifice hippo in exchange for a free spike on my end - which is very worth it. Heatran is in, and honestly on t8 i should have just used soft boiled i think it was relatively free and didn't cost me that much since i was ev'd to always take -atk heatran boom. I safely sac my clef on latias to get my jirachi in on t11 as she reveals scarf rotom, unfortunately doesn't get the ancient power boost but i get some chip which is always welcomed. On t13 i was actually going to click thunder wave, but after thinking properly i thought dragon pulse was extremely free and as a result i get to kill flygon which is amazing. That draco miss the next turn definitely helps me, i decided to whirlwhind because i thought i was not getting 3 spikes so the second wasn't very useful + i get to chip even more the rotom coming in. I roll empo on t17 and i decide it's a good time to go on my mag here as she probably didn't expect it all, so i just take it out and from there my winpath is pretty much locked in - Scarf magneton just cleans the game. I'd say the matchup was slightly favored on my end, specs lati and scarf rotom were actual threats tho

Week 8 - vs Malekith



The idea vs malekith was planned weeks ago, we just made a ton of several changes back and forth to find the "perfect" sets and evs on this team. I really liked the u-turn glisc excal cooked here, it offers a ton of flexibility in game and it also compresses a lot of key roles for the team.

I see gliscor lead funnily enough and i assume it's gonna be u-turn like mine, but probably faster. Malekith instantly reveals starmie, unfortunately for him my glisc just gets a really free u-turn into scarf tar and i take down starmie on t2 which is great for me. I sac my tar to sleep because i assume it's gonna be pretty useless, i also have double sr so i'm not worried about getting them back up soon. As he reveals leech loom i know my glisc is gonna wall it so i just get my sr back up, and this is where 0 speed u-turn gliscor shines as it just slow turns out of everything. Nothing really happens until he reveals his own jirachi and i'm not sure what set it is, but either way i decide to go to my tar on what i assume to be ice punch and then i pivot to my own jirachi to check the set. I get a burn on both his glisc and his jira which definitely helps me, eventually i reveal skarmory and honestly i'm just in a very commanding spot at this point. The reason i didn't reveal skarmory earlier is because i was not sure if he had mag in the back, so i just played it safe and waited for the right moment to go to it. I get 3 spikes and he reveals alakazam, but i'm too ahead and i just win the game. That was definitely a favorable matchup for me here, kith's team was just not designed to play vs fat.

Week 9 - vs mael



That was the last week and no stakes were up so i didn't make it hard for myself here. i picked a team i built weeks prior that i thought was cool yet probably improvable, and rolled with it. The initial gengar set here is somewhat weird, the idea is clef is annoying so i had mean look + perish song to lock it in and get rid of it, in combination with cm iron head jirachi to not get walled by both lati and tar the teams got a good flow. I ended up removing the gar tech because i thought it wouldn't be useful in this actual game vs mael, so i changed to taunt + destiny bond + boom (no focus blast lol) because i value those moves that much on gengar. rest of the team is classic and it's a lot of fun to play with it.

The one time i ev my azelf differently than enough phys bulk to take on machamp i face one, so unfortunately i'm not gonna be able to get both rocks and boom here. i surprisingly see a magnezone so my jirachi is just walled, but i need to wear it down as fast as i can given that my team is actually electric weak lol. Destiny bond gengar comes clutch the next turns to trade with machamp - thankfully i changed to that or i would have been probably cooked. He reveals what seems to be offensive cune, and i get my boom on ttar which gives me a free dragon dance with gyarados. The crit on suicune definitely helps me, altho i was wacan so nothing was done yet - he struggles to handle the gyara with cres as he reveals scizor last, which will be slower than my empoleon so i win that one.

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Some sets i like:


Tyranitar (M) @ Focus Sash
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Crunch
- Fire Punch
- Earthquake

It is true that you would rather have a berry as your item choice on dd tar, however focus sash has actually cool utility especially on pure ho in which you can prevent rocks from going up. In a metagame where scarf lucario has become one of the top tier revenge killers, sash dd tar can help luring it - like wacan dd gyara would help luring scarf flygon or scarf lati - which highly benefits offense as a result.


Infernape (M) @ Leftovers
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Taunt
- Flare Blitz
- Close Combat
- U-turn

This is my favorite infernape set as of right now. This set is meant to be used in a very aggressive way, Taunt + U-turn means it is excellent at keeping latias at low health early game - and not only latias - which can be taken advantage of by other teammates like gyarados. flare bllitz is used instead of fire blast because of the accuracy + the nature that doesn't lower any defenses compared to traditional mixed ape.


Gengar (M) @ Black Sludge
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Mean Look
- Perish Song
- Shadow Ball
- Destiny Bond / Taunt / Pain Split

I think the times with focus blast being mandatory on gengar are now gone. Let's be real, focus blast is a shitty move and gengar has so many criminally useful utility moves outside of its traditional coverage. Here gengar aims to lure clef and remove it entirely from the game, with both mean look and perish song. This is not as easy as it sounds, because sand + rocks can come into play and knock off actually does quite enough damage to limit the strategy. That's where the 4th move usually comes into play; with destiny bond you can ensure a trade no matter what the situation is, as for pain split well it's pretty straightforward you just heal to ensure clef goes down before you does. I like taunt a lot personally and i rarely drop it, just depends of your team mostly.

just to rant more about focus blast less gar, i tried other combos like taunt / sball / dbond / boom. i think a lot of things can work


Lucario (M) @ Salac Berry
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Substitute
- Swords Dance
- Close Combat
- Ice Punch

Just something i was trying to fit on some teams at the start of spl, i think it has potential. Substitute is pretty much always unexpected on lucario and salac has good synergy there, ideally you wanna pair this set with a lot of para spreading. Leftovers is possible for more longevity vs fat shit (owns wish tect jira)


Heatran (M) @ Focus Sash
Ability: Flash Fire
Shiny: Yes
Hasty Nature
- Taunt
- Fire Blast
- Earth Power
- Explosion

I'm not taking full credits for that one i think excal or abr does, but i actually really like that set. Focus sash enables you to play heatran in a very aggressive way, taunt follows the same process and prevents healing, hazards and set up which is extremely key for an offensive team.


green april (Dragonite) (M) @ Focus Sash
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Outrage
- Fire Punch
- Earthquake

I think abr gets credit for that set in particular, he used it in classic finals and honestly i'm a big fan. Sash makes a ton of sense against leads like latias and flygon, and it can even lure scarfers early which other sweepers always appreciates. Just sick synergy all around


cry out (Gliscor) (M) @ Leftovers
Ability: Hyper Cutter
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Stealth Rock
- Earthquake
- U-turn
- Roost

Excal's set, he already talked about it so i won't say much, but i think this glisc is a future certified classic on not only defense but even offense. It's such a good set and has insane synergy with a lot of shit (i've never seen such an easy way to trap gengar, you can pretty much switch into it without fear and guarantee a free scarf tar switch in). i'm curious to see how it's gonna be used in future tournaments


zankyo sanka (Skarmory) (M) @ Leftovers
Ability: Keen Eye
Shiny: Yes
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Spikes
- Whirlwind
- Counter
- Roost

This set is far from being unheard of and i know it has been talked about, yet it's actually so effective. I'm a big fan of skarmory in general but counter with a full spdef spread actually turns the table against so much shit - trick meta, offensive jirachi, dd gyara, dd nite, dd tar... It covers a lot on paper just needs some help from its teammates, but it's really easy to get fucked up by this when you don't expect it.


Gallade @ Lum Berry
Ability: Steadfast
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Taunt
- Will-O-Wisp
- Close Combat
- Night Slash

With the tar leads being around, fighting leads in particular stands out among others - and gallade is not an exception. Taunt shutdowns leads like uxie and rotom where gallade does not shine vs, while preventing healing, hazards and set up. Playing around close combat + burn is actually a pain, and night slash just offers a good coverage move for the likes of starmie, gengar, azelf and latias.

Well, this post is already long as hell so i'll end it here. Thanks for reading if you did, and shoutouts to Excal for helping me the whole season. You know i couldn't have done it without you and i'm very grateful for everything you did for me. Thanks to those who helped me in one way or another during this season as well, i always appreciate it.
 
Hi everyone, it's that time of the year! I'll try to divide my posts up between cool sets I brought in SPL and cool sets that I didn't bring in. The other posts regarding the metagame may be appropriate for a different thread or may be appropriate after the DPP council has surveyed some DPP players on their thoughts regarding the metagame. I won't be making a post about my games vs each opponent, but rather I think that a better way of going about it would be through a YouTube video, and so I'm shamelessly plugging my channel here:(https://www.youtube.com/channel/UCclJ2HOmVY75zEXYJAk2WMA/) It would mean a lot to me if you could subscribe.

1) Game vs Mael:


Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Thunderbolt
- Icy Wind
- Soft-Boiled

The idea behind Icy Wind was to put a stop to any DD'ers, Jirachi, or anything else that is faster and can sweep by virtue of being faster than everything in the team. It works well if you're using a slow team. One situation I can think of where this can come handy is if you have CM Clefable with lefties Jirachi in the back vs a DD TTar.


2) Game vs Void



Flygon @ Soft Sand
Ability: Levitate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Substitute
- Dragon Claw
- Earthquake
- Hidden Power [Ice]

So firstly this kind of Flygon is great to punish any choice-locked electric type (Rotom or Mag), protect users such as wish Jirachi or Heatran. In addition to the above, sub is also nice against Wisp Rotom or a Knock from Clef. HP Ice is nice to hit Gliscor hard, but you can alternatively use something like Toxic to weaken Hippo, or Fire Blast for Breloom. I went with -Spa nature because from the calcs I did, HP Ice still 2hko'd Gliscor, but you can always tweak it to your preference. And of course this needs Mag support.


3) Game vs BIHI



Metagross @ Leftovers
Ability: Clear Body
EVs: 248 HP / 48 Def / 212 SpD
Adamant Nature
- Meteor Mash
- Earthquake
- Pursuit
- Explosion

I paired this Metagross with Sub SD Gliscor, which prefers pokemon like Gengar, Scarf Rotom, and Latias gone. Pursuit Metagross helps a lot in that regard. I don't think there's anymore to be explained.


4) Game vs Malekith



Clefable (F) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 92 Def / 152 SpD / 12 Spe
Calm Nature
IVs: 0 Atk
- Counter
- Encore
- Seismic Toss
- Soft-Boiled

It's nice as a clutch answer to take out any offensive pokemon. Any non-fighting move finds it difficult to KO Clefable, and so counter can be great here. The EVs are meant to deal with Flygon, and aren't geared towards any specific roll vs an offensive pokemon.


5) Game vs Snofall



Tyranitar @ Lum Berry
Ability: Sand Stream
EVs: 248 HP / 64 Atk / 96 SpA / 100 Spe
Lonely Nature
- Stealth Rock
- Crunch
- Fire Blast
- Toxic

In my game vs Snofall, I used Refresh Twave Jira alongside SD 3 attack Scizor. The idea behind toxic was to deal with grounded walls like Hippo or Gliscor. I did end up running into a Quagsire this game, but unfortunately for me snofall revealed the Quagsire after Tyranitar died, due to which I couldn't toxic it and Jirachi my way through.

Lum is for spore loom, with the fire blast evs having a good chance of killing a 236 HP breloom that switches into ttar.


6) Game vs SFG



Empoleon @ Focus Sash
Ability: Torrent
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Knock Off
- Hydro Pump
- Ice Beam
- Grass Knot

I decided to try out SR-less Empo here, and it worked well imo. Knock Off is a move that helps Empoleon and co a lot in the stall matchup, like vs Starmie, Clefable, or Lefties Jirachi. Rest of the moves are self explanatory.


7) Game vs SFG



Magnezone @ Custap Berry
Ability: Magnet Pull
EVs: 112 HP / 208 Atk / 188 Spe
Mild Nature
- Thunder Wave
- Thunderbolt
- Endure
- Explosion

I can assure you that I was not smoking crack when I came up with this set. I never liked how Magnezone had coverage issues when facing ground types, so I decided to try out a set that leaves out hidden power. Thunder Wave was primarily meant for Jirachi, but since this is a Endure-Custap set, it can also help in situations where you may not KO something, like Heatran. Endure Custap is also nice to trap Scarf Lucario, which has seen a huge rise in SPL. The main uniqueness of this Magnezone is the attack investment for a strong explosion. I don't remember the purpose of the EVs, but I know that it has good odds of killing an offensive swampert. You don't really need SpA EVs on Magnezone because of its high base SpA, and the mons that Magnezone is meant to kill, such as Skarm or Empoleon, should drop in one attack depending on their ev spread. You can always tweak the nature/evs depending on your preference. I know the French like to run bulk on most pokemon over speed, so I didn't have to go for a +speed nature.


8) Game vs Christo



Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Surf
- Ice Beam
- Thunder Wave
- Rapid Spin

I brought an offensive team vs Christo, and so I wanted to use an offensive Starmie that wasn't completely deadweight against stall. If you reveal Surf + Ice Beam, opponents may assume that you have Thunderbolt or Recover in the back, so they may freely switch in their Wish Jirachi or Scarf Tyranitar, which can get punished through a Thunder Wave. Thunder Wave is also nice here to bluff being a bulky/recover set, incase you haven't revealed any damage with Surf or Ice Beam. It helps with the Scarf Tyranitar matchup because by paralyzing it on the switch-in, there is an increased pressure on Tyranitar to Crunch for the kill. You really don't want Recover on this Starmie because this Starmie isn't meant for longevity, but rather it's meant to support your team by preventing them from incurring any damage from hazards by coming in at most about 3-4 times, as your remaining 5 should be able to pressure Skarmory in one way or another.


9) Game vs Kristyl



Gengar @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Shadow Ball
- Focus Blast
- Explosion
- Sleep Talk

The idea behind sleep talk is to absorb Breloom's spore and hit it back. You can run HP Fire instead of Explosion to hit steels harder, but I prefer explosion here. I usually use Hasty on my LO Gengar, but Jirachee made a nice point about using Naive for being better against Pursuit TTar rolls depending on Gengar's health.


10) Game vs Christo (Semis)



Gliscor @ Leftovers
Ability: Hyper Cutter
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Earthquake
- U-turn
- Counter
- Roost


There are a lot of pokemon that Gliscor fails to ohko or even 2hko, which can be costly in situations where Gliscor is perhaps slower and gets 2hko'd. For example Gliscor vs Agility Meta, Swampert, Ice Punch Jira etc. Counter here can be helpful in taking those pokemon out in one go. I went with Sassy spdef nature here because I wanted to use this Gliscor as a mixed gon pivot.


11) Game vs BIHI (Finals)



Heatran @ Choice Specs
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Quiet Nature
IVs: 0 Atk
- Eruption
- Flamethrower
- Dragon Pulse
- Earth Power

When you're facing stall/fat, it's important to maintain momentum, which is why I like Eruption over Overheat. When you use Overheat, let's say against a Clefable, you don't kill it but you know that the Clefable will die to the next overheat. But at this point your opp can easily switch out the Clefable to a Latias or Tyranitar to reverse the momentum in its favor. Eruption prevents that by maintaining a constant damage output so that your opp can't easily switch out. Another benefit of Eruption is not missing. The downside to this is of course is that the power of it is dependent on Heatran's health, and having to run a -speed nature. Dragon Pulse is nice for latias/dragonite locked into outrage. Max speed Eruption Heatran hits 227 speed stat, and a lot of Adamant Agility Metagrosses are ev'd to hit 226, so you outspeed those with max speed. Other pokemon like Sub Breloom may try to hit or hover around the 220-222 speed stat, so you outspeed those too. If you don't expect those pokemon, you can drop the speed evs a bit.


12) Game vs BIHI (finals)




Empoleon @ Shuca Berry
Ability: Torrent
EVs: 224 HP / 224 SpA / 48 SpD / 12 Spe
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Hydro Pump
- Ice Beam
- Grass Knot

This isn't a very unique set, but offensive teams can find it hard to deal with Mixed Flygon if it is capable of letting it in. This Empo can be a decent Mixed Gon switch in by resisting a draco/fire blast on a switch in, and then tanking the EQ with Shuca. I don't remember the purpose of the EVs, but I am sure that you live a Scarf Thunderbolt at full health, which is great. Shuca is also a nice check to DD'ers with EQ coverage.

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As previously mentioned, these EVs are very flexible and they're merely here to provide some sort of guidance. I did run cool sets like Outrage Gyara, but since these sets were covered in previous posts, it would just be redundant to mention them again. I'll make another post about other cool sets I wanted to use but never ended up using them because of how they were hard to build around or fit into a team.
 
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Hi all, so I decided that I will be starting off my YouTube channel with an analysis of my SPL finals game vs BIHI. The audio recording is done, and I just need to now sync the audio recording with a video, and then edit the both (editing is a process that I hate and love). I'll try uploading it by this weekend since irl commitments are very time consuming, and I need time to get out of the 5 stages of post-SPL loss grief and finally enter the "brimming with joy distilled from detachment" phase.

I had previously mentioned that I wanted to mention cool sets that I wanted to bring but ended up not doing so.



Skarmory @ Leftovers
Ability: Keen Eye
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Atk / 3 Spe
- Spikes
- Roost
- Whirlwind
- Counter

So this is a set I actually brought in semis vs Christo, but I forgot to mention it. The idea behind this Skarmory is that by being slower than something like Machamp, you can roost after the dynamic punch, because if you happen to roost faster than it, then Machamp can hit you with Dynamic Punch with 2x of its power. It's also nice vs bulky swamperts since you no longer need to worry about them EQ'ing on a roost. I wanted to bring this Skarm as Kristyl had Machamp'd my ass in week 9 of SPL and that very same week the Tyrants brought Machamp. You want like at least 3 speed IVs so that you outspeed Roar Hippo.

Okay now we'll get into the sets that I didn't bring.




Heatran @ Shuca Berry
Ability: Flash Fire
EVs: 252 HP / 56 Atk / 200 Def
Relaxed Nature
- Lava Plume
- Earth Power
- Hidden Power [Ice]
- Explosion

This is a heatran to lure out mixed Flygon since it can eat an orbed EQ. It can also function as a wallbreaker, and it has HP and defense EVs to tank (from full health) a +1 Earthquake from DD'ers. As you can tell by now, I love running random attack EVs in the attack stat for more powerful explosions.




Gliscor @ Leftovers
Ability: Hyper Cutter
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Payback
- Wing Attack
- Earthquake
- Roost

Imo, this is another way that you can make slow Gliscor work. People are very comfortable with switching in their Latias, Rotom, and Gengar vs a Glisc since they can eat an Ice Fang, but Payback makes it much more difficult for them. You have excellent odds of ko'ing a zero bulk gengar if sand + rocks are up. Wing attack is nice for Brelooms. I alternatively thought of running Poison Jab instead of Wing Attack for hitting Loom hard and with an additional chance of poisoning the opp, but the team I had it in was weak to SD Loom, and so I needed wing attack to get the ohko.





Gallade (M) @ Lum Berry
Ability: Steadfast
EVs: 248 HP / 20 Def / 240 Spe
Jolly Nature
- Will-O-Wisp
- Taunt
- Close Combat
- Knock Off

Sakito previously mentioned this Gallade, but I wanted to show a different variant that is geared towards wallbreaking. The additional HP evs help you to stay on the field longer to pressure walls more. Knock Off goes the extra step of breaking down walls. One thing I noticed during tests, which wasn't intended, was that this Gallade can tank a +1 DD TTar Crunch with these EVs, which has benefits vs offense too.




Metagross @ Choice Band
Ability: Clear Body
EVs: 48 HP / 252 Atk / 208 Spe
Adamant Nature
- Meteor Mash
- Zen Headbutt
- Explosion
- Sleep Talk

This is another Breloom lure that I thought of. Having no EQ sucks vs steel types, but you can at least explode vs them. CB isn't necessary, but I included it because it guaranteed an OHKO on Breloom. You could alternatively run LO on it.




Celebi @ Lum Berry
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 2 Atk / 30 Def
- Nasty Plot
- Leaf Storm
- Earth Power
- Hidden Power [Ice]

This Celebi has great sweeping potential, but unfortunately it has to be under the right circumstances. It needs quite a bit of support, like Skarmory + Scarf TTar being gone, or the latter paralyzed. You can maybe opt for another move over Leaf Storm that has benefits over Leaf Storm like not dropping the SpA and having 100% accuracy. This Celebi doesn't offer much defensive utility, and it's a mon that you can only set up once with, so you need to time it well.. You want Lum Berry so that you can deal with any body slam jira or twave Latias that come in to stop the sweep, because as I mentioned, you don't get many opportunities to set up this Celebi.


There are some more sets that I thought of, but I need to iron some details out before I can post it in the forums. This was a difficult DPP SPL season for me to prepare for because the meta was changing as SPL was happening, and so I needed to put in more effort to build and test teams that were good in this meta. But it was significantly easier thanks to all of the support that I received from my Sharks teammates, sisters, and outside team helpers. I will always be grateful to all of you for putting up with my constant need for games, paranoia, your feedback, and the upliftment when I much needed it. I promise to tag you guys individually and give you that ego boost when I win SPL :)
 
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BIHI

Sawubona kheys omncane yi-lagrimbe
is a Tiering Contributoris a Past SPL Championis a Past SCL Championis a Past WCoP Champion
World Defender
Insomnia strikes again so it is time to share the teams I played this season. I had a lot of fun building and trying new things this season, I think building good teams is really difficult in the current metagame so it was definitely challenging to come up with 11 solid builds. My approach is generally to use something i like and i find solid rather than paying attention to my opponent's tendencies and weaknesses unless they appear to be easily abusable. The most fun i have from playing this game is when I use the mons that i actually enjoy using instead of forcing me to play something just for diversity's sake.
Some of the teams i will share are kinda different from the version I used in SPL, some of them got improved over the course of the season or after SPL ended.


Week 1 : 100p vs Christo

:skarmory: :latias: :suicune: :lucario: :metagross: :rotom-wash:

Week 1 was tricky because I had to prep for someone else and i usually hate to do that. I think suicide skarm HO is pretty good if built correctly and unlike the physical variants with azelf it can win pretty much every match up. Since christo is mainly an offense player I wanted to include agility lucario in the team, a mon that can simply destroy any offensive team with the right setup. I ended up adding 4 mons that i like a lot and that synergise really well together.
100p didn't know what to do in this game even though he looked pretty solid in our test games, at the end of the day i think it was my mistake to give him such a difficult/weird team to pilot.
On a side note, I made new versions of this team and ended up with a 6 that I like a lot :

firefox_2022-04-29_08-46-21.png

(suicide skarm/taunt gar/iron ball trick gross/taunt dd ttar/lo cm or scarf tias/agility luke)


Week 2 : HMNIP vs Kristyl

:tyranitar: :jirachi: :skarmory: :latias: :clefable: :quagsire:

This one is pretty straightforward, Pietro was very busy and couldn't really spend much time prepping so we picked a team that we both liked. This stall was used by Sakito in week 1 and even though he lost the game I immediately liked the team. We didn't spend too much time thinking about the movesets and the spreads unfortunately so we probably made a suboptimal version of the team (and anyway optimising stall is so boring and uninteresting that i only try to do it when i absolutely have to (like in finals)). We thought Kristyl would have a lot of trouble breaking through this defensive core and we exepected some weird bulky offense like the one she brought in week 1.
We couldn't be more wrong, she brought the exact same structure (with hippo > quag) and Pietro had to play a mirror match up. I think this is the lamest possible mirror match up in pokemon right now since it basically comes down to jirachi flinches/roar rolls (+ skarm speed and rachi's 4th move) there's no skill involved here. Kristyl used refresh jirachi which is an excellent tech and it gave her a huge lead in this game. I think pietro made a mistake by twaving Kristyl's jirachi because she wasn't staying on tias unless she had refresh. Other than that Pietro played a solid game (as did Kristyl) and could have won it with better rachi flinches but unfortunately he wasn't very lucky in that department.


Week 3 vs mael

:rotom-frost: :skarmory: :swampert: :latias: :jirachi: :lucario:

After two weeks i asked my managers to put me in dpp ou mainly because i was already bored with ss ou. I didn't know what to expect from mael, he's a pretty versatile player that can pilot any playstyle pretty well so i decided to make a solid bulky offense with some of the mons I like. I think I started with the defensive core of the team (Swampert + Skarm + Rotom) and Superachi. Pert + Skarm is an old and classic core that i like a lot, i always feel safe and proactive with these two in my teams. Offensive support rotom is a mon i like a lot and i think is super underrated. It's a nightmare to face for most offensive cores and it's not that bad against stall because Clefable doesn't rly wall you since it cannot hurt you and pp stalling clef can open the way for a special sweeper (you can also fish for a freeze if you're brave enough to use blizzard). The boltbeam version is probably my favorite, perfect coverage + wow is really really hard to switch into. After two weeks it was already obvious that stall would be the most dominent playstyle this season so i geared my team adequately with scarf luke and taunt skarm.
Mael brought offense and i knew from the start that jirachi would be a huge threat to his team. I got an early opportunity to setup my rachi but i decided to switch out against his metagross because i was expecting it to be scarf (it ended up being agility). I was still in a good position but i got unlucky and got my jirachi paralysed on tbolt (a previous waterfall crit also killed my rotom). I think that up until that point it was still anyone's game but the tbolt para definitely sealed the deal. Mael played a solid game and did what he had to do, props to him for bringing some heat with the camel.


Week 4 vs DeepBlueC

:swampert: :metagross: :roserade: :gengar: :lucario: :gliscor:

Us losing 3 DPP games in a row and me losing against mael didn't change the way i prepared for my games. Facing DeepBlueC is kinda similar to me as facing mael, he's a solid player and he can play basically anything even though he has some clear preferences. Same as last week i made a team with the mons I like. The roserade archetypes already seemed not really good at that point in the season but I still wanted to give it a try by testing a different formula than the one that had a lot of success last year. I wanted to try a SD gliscor variant in a double ground core with Swampert as my secondary ground type. Using magnezone was out of the question with all the shed shell skarm being used and it wouldn't fit in this kind of team anyway. I decided to bring iron trick metalgross which obviously synergises really well with glisc. Besides that i think this is one of the best mon in the tier, it's always useful, it has a good defensive utility, it fits in a lot of structures and it will always be a threat for the opposing team. Gengar is a staple for this kind of structure and appeared to be a great adition to the team. I picked lucario again as my scarfer because the only other decent option I had aka scarfgon is an awful mon in my opinion. Scarfluke is the best scarfer against stall and it was the best option i had to have a solid answer to HO and the dragon dancers in general.
The game was intense even though i immediately had the upper hand. He struggled a lot to get rid of my swampert and when i saw him spam body slam i knew that his offensive core would be extremely weak to pert. I immediately thought of dd ttar but i wasn't really expecting sd gliscor. With this game you can see how good and threatening dd ttar is, even with two grounds, metagross and scarf luke, i had a lot of trouble dealing with it. I'm happy with the way i played, facing this kind of core is always stressful to me if i'm not using stall.


Week 5 vs Void

:azelf: :kingdra: :bronzong: :qwilfish: :jirachi: :suicune:

This week's preparation was messy, I made a very odd team based around ape and band scizor early in the week and i spent most of the remaning days trying to make it work/improve it. The team was awful so I finally gave up and decided to bring rain against Void. I don't think Void's usually that weak to rain but I really wanted to use cm cune this week and with rain's support i could bring subcm cune which seemed to be deadly for most of void's teams. I wanted healing wish support so i made a phys def support rachi set to pair it with cune. The rest of the team is standard (outside of twave qwilfish that I used here to make suicune's life easier), i decided to bring Azelf and not Uxie because i think Uxie is unusable in rain right now, skarmory being the n°1 threat for rains you can't afford to give it any free spikes turns.
The match up was tough, Void brought an interesting roserade team with a fat tias + hippo core which is obviously very good against rain. I played a good game up until turn 24. I hesitated between surf and draco meteor but i thought he wouldn't risk latias here because losing tias would probably mean game over for him at this point of the game, but surfing was a mistake because draco meteor was killing his gliscor anyway so it was completely free. He decided to switch into tias and unfortunately for me he woke up the turn after. I knew that i had to force something to win this game and with 4 mons alive cune was as far as possible from winning the game at this point. I managed to connect a +1 ice beam on tias, the point was that my 3 other mons could pressure tias so he wouldn't have a free recover after the roar turn. I got a bad roar roll an a full para with rachi on his recover turn right after. At this point i had no choice but to suicide all my mons to give cune a chance to sweep. Unfortunaly he got a crit on my jirachi just before the healing wish. I don't know if I would have won without this crit but i was frustrated with all the unlucky turns i got this game.
Nonetheless bringing rain was a mistake, rain is super bad and while i think it was somewhat solid last season it's definitely not consistant enough anymore.


Week 6 vs Sakito

:hippowdon: :forretress: :gyarados: :jirachi: :clefable: :latias:

This week's prep was extremely weird. It's always very difficult for me to prep for Excal and while i was expecting a defensive team from him and Sakito, I didn't really know how to proceed this week. It was until my sweet Gold 1 manager Tricking randomly typed "BINI, TOGEKISS" in my chan in the middle of the week. I had no idea on what to bring so i decided to give togekiss a try. Never again, this mon is garbage and you should only use it to cheese someone you dislike. But even if i hated togekiss, testing it made me try to build a defensive team with a special oriented wincond. I endend up with the team i used, using cm hp fire latias as my win condition. Most of the dpp community already know it but i absolutely love this mon, it's by far my favorite latias set and it has been useful in all the games i have played with it so far. I never liked cm roar because it's way too passive in my taste and you often end up struggling against every steel mon in the game with it. Also giving jirachi free turns is always bad even if you're using stall. Hp fire tias + spikes completley shreds steels even with a defensive spread. I wanted to bring foretress this week because i think it's a really good mon especially if you're facing stall. I also wanted to be extremely safe vs lucario because i knew that Sakito and Excal both like that mon. Spin support allowed me to use restalk gyara which was great. Adding gyara gave me the idea of using rest forretress with heal bell clef's support. Rest gives forretress way more utility against stall (they basically can't kill it) which was good for this weeks match up.
Sakito brought an offensive team which was suprising to me but Excal and Sakito told me after the game that it wasn't the team they initially planned to bring. Anyway, i had a good match up and played a solid game, i don't think sakito could have won this unless i made some crucial mistakes/he got some lucky breaks. He kinda caught me offguard with healing wish, i didn't expect it from specs lead tias and I think it was a nice touch in this team.
I'm really happy with the team i made this week, it's definitely one of the most solid team i made this season.


Week 7 vs Malekith

:empoleon: :skarmory: :blissey: :latias: :flygon: :rotom-heat:

I decided to bring broken Mixgon for the first time this week since it looked great vs Malekith's teams. I decided to go for the Empoleon variant with a few interesting tweaks. The first one being the addition of my beloved cm hp fire tias set. It synergises well with spikes and empo's knock support while adding the really needed elec and fighting resists. Mixgon + cm tias is an excellent core with both overwhelming clef with empo's support. The most interesting slot in this team is blissey, which was the latest addition to the roster. Dd ttar was initially occupying this slot but after a last moment late night epiphany i replaced ttar with blissey to patch up some annyoing weaknesses (Zapdos, Gengar, Mixgon, Empoleon, Suicune). Clefable was probably the superior option here but Blissey was more appealing to me in this specific match up since Malekith wasn't really a spikes user (he brought a spikes user once in 6 games before this week) so i opted for the greedy option here.
And I'm glad I did, he clearly wasn't expected to face Blissey and it ended up walling its entire team. Not much to say here.


Week 8 vs Snofall

:aerodactyl: :infernape: :gyarados: :dragonite: :tyranitar: :metagross:

(This is the only team i won't be sharing since it's not mine)
I couldn't quite make up my mind about the team I would use and since the week was already won for us by the time i played my game, I decided to bring some heat. I didn't know what to expect from Snofall + Emeral and i didn't really care, i wanted to use an HO and after trying to make a new version of the Skarm HO i gave 100p in week one but i decided to keep it under my hat in case I wanted to bring it in week 9 or in playoffs. I used a team Sakito passed me, a solid HO with a few interesting techs (one of them being focus sash DD ttar) that looked rly good to me.
Snofall also brought HO and we played one of the fastest game of the history of SPL. We obviously didn't care to much about it since the week was already decided but Snofall played well and didn't rly make any mistake. I think I played a decent game minus the dumb aero sacrifice. The meteor mash miss was annoying but the game wouldn't have been automatically won fom me even if I hit. He won the game by revenge killing my +1 nite with sucker punch gar which is kinda cool.


Week 9 vs SFG

:hippowdon: :skarmory: :clefable: :rotom-wash: :latias: :jirachi:

This week was do or die for us so I decided to finally pay attention to my oppo's scout this time. SFG's teams looked kinda shaky to me and i felt like stall was a super safe pick against him. Since his team was already out i was expecting him to bring a very offensive team which is why i teched my team with so many anti-offense tools. This was the first time i was using a standard stall and i opted for the rotom variant for the extra safety it provides against mons like metagross, sd gliscor and such.
The game ended up being pretty close thanks to a turn 1 burn on my hippo forcing me to send tias on his infernape. SFG played a good game but got punished for his greedy choice on flygon, using a +spa nature instead of a +speed one. Excal kinda saved my ass this week helping me with the sets and spreads.


Semis vs Malekith

:zapdos: :swampert: :skarmory: :latias: :raikou: :lucario:

Again i decided to give a closer look to my opponents scout and Malekith had one weird looking scout. The most obvious trend i noticed was the lack of stall team, he only used bulky offenses/balances in regular season. Malekith's teams looked kinda weak to the electric type so I decided to try something i had been thinking about for a long time : elecspam. The electric type is one of the best offensive type in dpp imo but offensive electric mons all share the same issue of being hardwalled by the pink demon. I used a combination of 3 special attackers + spikes + scarf lucario. My reasoning was that I most likely wasn't facing stall and if Malekith was bringing stall it would be weak to scarf lucario. Malekith is an excellent player but his main weakness to me is that he's often one step behind regarding the evolution of the tier, so I was pretty sure that he wouldn't expect the copycat luke tech. Specs tias is also a great offensive tool against stall, pressuring clefable and forcing jirachi to take one hit or two. I also used taunt skarm with some speed once again to make sure I would have the upper-hand in the skarm mirror. I initally had Joleteon as my electric breaker but I did end up using Raikou because the lack of proper win condition was bothering me too much. Chesto CM felt like a good compromise in case he brought a toxic spikes user.
As soon as i saw the lead ttar i knew i was in trouble because i was facing stall. Not only he had a faster skarm than mine, but he also had a Gastrodon to completely wall my Raikou and a Gengar which was basically the best offensive threat he could have had in this situation. He completely outprepped me, or so i thought for the first turns of the games. My goal was to setup spikes as soon as possible to either get some roar rolls on his ttar or to force him to roar to enable the copycat interraction with lucario. On one hand i got lucky with my swampert, getting a freeze on tias and some important crits on gastrodon and skarm, but on the other hand i got unlucky with his roar rolls and lucario wasn't showing up. My last chance was to put myself into a position where i could force a roar with lucario as the only remaining mon in the back, so i made some plays that led to a CM war between raikou and his tias. As expected he phazed raikou out and lucario was finally able to clean the game. Crazy game.


Finals vs DeepBlueC

:bronzong: :skarmory: :clefable: :latias: :flygon: :rotom-frost:

I knew that I would use this team from the get go. After my first game against Malekith i revamped the team I used against him and ended up with this version. Basically the idea is that with my own clefable trading knocks with the opposing clefable, empleon is no longer required to remove clef's lefties. The free spot allowed me to have a fully spikes immune team so bronzong was the obvious replacement, making the team way more consistent against some very annoying threats like dd ttar or gengar. Toxic + protect is a really good set that you can afford if the rest of your team covers every steel mon which is why I made rotom sleep talk to help the team dealing with those (mainly jirachi). Discharge + shadow ball is a great combinasion on sleep talk rotom giving better sleep talk rolls and allowing it to properly check gyarados while still being able to pressure an opposing rotom. I also made Skarm full spe def as it became my main specs tias check. Sticky barb clef is an interesting mon, while knock is definitely better, sticky barbs + trick gives clefable a solid way to pressure a potential breloom (toxic orb activated) or swampert switch in which is rly appreciated here. I didn't know what to expect from DbC and honestly i didn't care, i just wanted to use this team although i tried to make some teams in case i changed my mind (a skarm HO and a team with SD loom) but i did end up using the double dragons one.
This game was both crazy and super frustrating to me. I was literally choked when i saw my flygon disappear from the screen, specs eruption was the last thing i expected to see especially paired with a non-sr lead. I managed to take control of the game until DbC got a crit on my clefable with his paralysed specs tran. With clefable getting a full para or even with clefable barely alive with 10% hp i couldn't lose the game honestly because it wasn't really threatened by anything in his team once he tricked his choice specs with latias (scizor was slowly dying on spikes). DbC brought a very interesting with some insane techs. Outrage gyarados is probably my favorite one, being able to bait fat tias so easily is a definitely a great trait in today's metagame.
This team is definitely my favorite out of all the teams i posted.

I'd like to thank everyone on the raiders for the incredible season, especially H.M.N.I.P and Jimmy Turtwig for the help your provided throughout the season and also Excal and Sakito for the help and the interesting talks we had.
I hope it was an interesting read that will give to some of you the inspiration to build new teams and find new techs, thanks for reading and see you next season.
 
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It's been a while now since the tour concluded, but here are the visuals I had promised to post. The reason I am so late with this post is that I felt it would be more useful for everyone if I classified the teams based on their archetype and that meant lots of extra work had to be done. In a metagame dominated by the presence of entry hazards, I decided it would be reasonable to place teams in different groups based on their use of hazards and their plan against them, with bulk as a secondary means of differentiation. I tried to ensure that the archetypes I classified the teams into are both distinct among each other and as cohesive as possible, which Ι think I've achieved for the most part (spikeless offense is the one archetype I would like to break down even further, but it's a bit of a pain because it has a ton of sub-archetypes). Also, there are a few teams that belong in more than one archetype and, thus, I have included them in more than one myself. Anyway, onto the visuals:

2022 SPL Mag Balance.PNG

2022 SPL Mag Offense.PNG

2022 SPL Paraspam.PNG

2022 SPL Rain Offense.PNG

2022 SPL Rose Spikes.PNG

2022 SPL Spikeless Offense 1.PNG

2022 SPL Spikeless Offense 2.PNG

2022 SPL Spikeless Offense 3.PNG

2022 SPL Spikeless Offense 4.PNG

2022 SPL Spikes Balance.PNG

2022 SPL Spikes Offense 1.PNG

2022 SPL Spikes Offense 2.PNG

2022 SPL Stall.PNG

2022 SPL Stall 2.PNG

2022 SPL Stall 3.PNG

2022 SPL TSpikes.PNG

Importables:
I'd be more than happy with any feedback on this because I believe that it's important to have a clear view on the different archetypes that make up the metagame in order to understand it. Last but not least, congratulations to everyone who participated in the tour and let us enjoy three months of elite DPP ;)
 

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