Monotype specs keld fighting [QC:3/3] [GP:1/1]

sasha

one eyed owl
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:ss/keldeo:

[SET]
name: Choice Specs (Fighting)
move 1: Hydro Pump
move 2: Secret Sword
move 3: Scald
move 4: Flip Turn / Icy Wind
item: Choice Specs
ability: Justified
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Keldeo holds a niche over Urshifu-R on Fighting teams, as its much higher Speed lets it combat threats such as Choice Band Galarian Zapdos and Garchomp, and it also defeats physical walls like Skarmory and Galarian Weezing. Hydro Pump is Keldeo's strongest move, allowing it to easily break through bulky Pokemon such as Celesteela and Aegislash, which Fighting-type teams can often struggle against. Secret Sword defeats Pokemon that would otherwise switch into its Water-type attacks easily, such as Volcanion, Gastrodon, and Chansey. Scald is used alongside Hydro Pump to avoid risking a miss when Hydro Pump's power isn't needed, compensate for Hydro Pump's lacking PP, and burn foes that can switch into Keldeo such as Kommo-o and Dragonite. Flip Turn allows Keldeo to maintain momentum and take advantage of common switch-ins such as Toxapex, Slowking, and Galarian Slowking. Icy Wind can be used over Flip Turn to ease Keldeo's matchup against the aforementioned Dragon-types in Kommo-o and Dragonite, helping Fighting teams deal with them and shutting down their setup opportunities with Dragon Dance by reducing their Speed.

Cobalion provides a Fairy and Psychic neutrality and can deal with Pokemon such as Clefable and Hatterene, albeit in a limited fashion, as its bulk leaves much to be desired. It also provides utility with Stealth Rock and Thunder Wave. Toxicroak checks Water-types like Toxapex and Tapu Fini, and it can sweep Fairy-type teams, which Keldeo struggles against, with Swords Dance and Gunk Shot. Choice Band Galarian Zapdos is a threatening wallbreaker that muscles past Pokemon that Fighting struggles to combat, such as Slowbro, Celesteela, and Toxapex. Choice Scarf Terrakion provides a revenge killer, late-game cleaner, and way to defeat Flying-type Pokemon such as Thundurus-T and Zapdos. It also outspeeds and beats Electric-type Pokemon such as Tapu Koko. Choice Scarf Buzzwole provides a defensive backbone for Fighting teams, as it can switch into threatening Water- and Ground-type attacks from Pokemon such as Barraskewda, Excadrill, and Choice Scarf Landorus-T.

[STRATEGY COMMENTS]
Other Options
=============

Fighting
--------
Air Slash can be used over Flip Turn to defeat Grass-types that can easily switch into Keldeo, such as Amoonguss and Celebi, but the momentum gained via Flip Turn is valued more on Fighting teams, as Keldeo's teammates can deal with said Grass-types effectively. Substitute in conjunction with either Taunt or Calm Mind can be used to try and sweep through Flying- and Poison-type teams. Toxic can also be used over Flip Turn to help deal with Mantine.

[CREDITS]
- Written by: [[sasha, 510532]]
- Fighting analysis by: [[sasha, 510532]]
- Quality checked by: [[Neko, 542526], [Aqua Jet, 531302], [Felines, 290520]]
- Grammar checked by: [[Adeleine, 517429]]
 
Last edited:

Neko

When you live for love, how precious life can be
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:ss/keldeo:

[SET]
name: Choice Specs (Fighting)
move 1: Hydro Pump
move 2: Secret Sword
move 3: Scald
move 4: Flip Turn / Icy Wind (added a space)
item: Choice Specs
ability: Justified
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
(Imo, we could add a sentence on Keld, like why its a thing over urshifu [special "mixed" attacker, unpunishable moves, higher speed [which notably lets it get past Garchomp, Band G.Zappy]) Hydro Pump is Keldeo's strongest move, allowing it to break through bulky Pokemon such as Celesteela and Aegislash quite easily, which Fighting-type teams can often struggle against. Secret Sword allows Keldeo to defeat Pokemon that would otherwise switch into its Water-type attacks easily, such as Volcanion and Chansey (Also 2HKOs Gastrodon after verry small chip; its nice to highlight that this targets Def btw). Albeit weaker, Scald is also used alongside Hydro Pump to avoid missing and to compensate for the lack of PP Hydro Pump has, while also being able to potentially inflict burn on opponents that can switch into Keldeo such as Dragapult and Dragonite (Pult has not enough bulk to switch into that, get a diff example). Flip Turn allows Keldeo to maintain momentum and take advantage of common switch-ins such as Toxapex, Slowking, and Galarian Slowking. Icy Wind can be used over Flip Turn to ease Keldeo's matchup against aforementioned Dragon-types in Dragapult and Dragonite, making it easier to combat them for Fighting-teams and shutting down their setup opportunities (why does it shut down setup?).

Cobalion provides a Fairy- and Psychic-type neutrality (it gets hit soo hard, maybe saying it ...can deal with these only very few times or something would be better than this) and is table to switch-into Pokemon such as Clefable and Hatterene, while also providing utility in the form of Stealth Rock and Thunder Wave, which can help combat Choice Scarf Tapu Lele (coba gets 2HKO'ed, something to note). Toxicroak provides a Water-type immunity for Fighting teams thanks to its ability Dry Skin, and is able to sweep Fairy-type teams with Swords Dance and Gunk Shot Poison Jab, which leaves Fighting able to have ways to maneuver around Fairy-type Pokemon such as Tapu Bulu and Tapu Fini. (it also deals with Pex, Amoongus [OHKO at +2 gunk], Mantine which hard wall Keld) Choice Band Galarian Zapdos is a threatening wallbreaker that muscles past the likes of Pokemon that Fighting struggles to combat, such as Aegislash (Slowbro?), Celesteela, and Toxapex. Choice Scarf Terrakion provides speed control and a way to defeat Flying-type Pokemon such as Thundurus-T and Zapdos with Stone Edge, while also being able to outspeed Electric-type Pokemon such as Tapu Koko (is also a late-game cleaner). Buzzwole provides a defensive backbone for Fighting teams as it can switch into threatening Water- and Ground-type attacks from Pokemon such as Barraskewda, Excadrill, and Landorus-T. (This is usually scarfed btw, and Lando isn't really a threat to keld [u outspeed and kill])
*add Hawlucha too btw, loves bulky walls going away + aegis being gone so that it goes brrr


[STRATEGY COMMENTS]
Other Options
=============

Fighting
--------
Air Slash can be used over Flip Turn in order to defeat Grass-types that can easily switch-into Keldeo, such as Amoonguss and Celebi, however the momentum gained via Flip Turn is valued more on Fighting-teams as Keldeo's teammates can deal with said Grass-types effectively. (Add Sub/Taunt CM set, Toxic to deal with Mantine only)


[CREDITS]
- Written by: [[sasha, 510532]]
- Fighting analysis by: [[sasha, 510532]]
- Quality checked by: [[username1, userid1neko, 542526], [username2, userid2], [username3, userid3]]
- Grammar checked by: [[username1, userid1], [username, userid2]]
1/3 :blobnom:
 
Last edited:

Aqua Jet

Boba Bitch
is a Contributor to Smogonis a Community Contributor Alumnus
:ss/keldeo:

[SET]
name: Choice Specs (Fighting)
move 1: Hydro Pump
move 2: Secret Sword
move 3: Scald
move 4: Flip Turn / Icy Wind (iirc theres supposed to b spaces between the moves)
item: Choice Specs
ability: Justified
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Keldeo holds a niche over Urshifu-R on Fighting teams as it has a much higher Speed stat that lets it combat threats such as Choice Band Galarian Zapdos and Garchomp. Hydro Pump is Keldeo's strongest move, allowing it to break through bulky Pokemon such as Celesteela and Aegislash quite easily, which Fighting-type teams can often struggle against. Secret Sword allows Keldeo to defeat Pokemon that would otherwise switch into its Water-type attacks easily, such as Volcanion, Gastrodon, and Chansey thanks to Secret Sword's ability to target Defense for power opposed to Special Defense. Albeit weaker, Scald is also used alongside Hydro Pump to avoid missing and to compensate for the lack of PP Hydro Pump has, while also being able to potentially inflict burn on opponents that can switch into Keldeo such as Kommo-o and Dragonite. Flip Turn allows Keldeo to maintain momentum and take advantage of common switch-ins such as Toxapex, Slowking, and Galarian Slowking. Icy Wind can be used over Flip Turn to ease Keldeo's matchup against the aforementioned Dragon-types in Kommo-o and Dragonite, making it easier to combat deal with (This is a nitpick but you say "combat x" a lot. While I thought it was fitting at first bc fighting type, imo you should switch it up a bit) them for Fighting-teams and shutting down their setup opportunities with Dragon Dance by reducing their Speed.

Cobalion provides a Fairy- and Psychic-type neutrality and is able to deal with Pokemon such as Clefable and Hatterene, (AC) albeit in a limited fashion as it leaves much to be desired with its bulk. It also provides utility in the form of Stealth Rock and Thunder Wave. Toxicroak provides a Water-type immunity for Fighting teams thanks to its ability Dry Skin, and is able to sweep Fairy-type teams with Swords Dance and Gunk Shot, which leaves Fighting its teammates able to have ways to maneuver around Fairy- and Water-type Pokemon such as Tapu Bulu, Tapu Fini, Toxapex, and Mantine. Choice Band Galarian Zapdos is a threatening wallbreaker that muscles past the likes of Pokemon that Fighting struggles to combat, such as Slowbro, Celesteela, and Toxapex. Choice Scarf Terrakion provides speed control, a late-game cleaner, and a way to defeat Flying-type Pokemon such as Thundurus-T and Zapdos with Stone Edge (this is more of a nitpick too, if u want you can ignore this), while also being able to outspeed Electric-type Pokemon such as Tapu Koko. Choice Scarf Buzzwole provides a defensive backbone for Fighting teams as it can switch into threatening Water- and Ground-type attacks from Pokemon such as Barraskewda, Excadrill, and Choice Scarf Landorus. With access to setup via Swords Dance and Unburden, Hawlucha is another late-game sweeper that appreciates the wallbreaking capacities of the aforementioned teammates versus Pokemon such as Slowbro and Aegislash, so that it can win games without much effort.

[STRATEGY COMMENTS]
Other Options
=============

Fighting
--------
Air Slash can be used over Flip Turn in order to defeat Grass-types that can easily switch-into Keldeo, such as Amoonguss and Celebi, however the momentum gained via Flip Turn is valued more on Fighting-teams as Keldeo's teammates can deal with said Grass-types effectively. Substitute in conjunction with either Taunt or Calm Mind can be used as a setup win condition to help defeat Flying- and Poison-type teams. Toxic can also be used over Flip Turn to help deal with Mantine.

[CREDITS]
- Written by: [[sasha, 510532]]
- Fighting analysis by: [[sasha, 510532]]
- Quality checked by: [[Neko, 542526], [username2, userid2], [username3, userid3]]
- Grammar checked by: [[username1, userid1], [username, userid2]]

QC: 2/3
Aqua Jet, 531302
ADD REMOVE COMMENT

 

twinkay

la bella vita
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Contributor Alumnus
:ss/keldeo:

[SET]
name: Choice Specs (Fighting)
move 1: Hydro Pump
move 2: Secret Sword
move 3: Scald
move 4: Flip Turn / Icy Wind
item: Choice Specs
ability: Justified
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Keldeo holds a niche over Urshifu-R on Fighting teams as it has a much higher Speed stat that lets it combat threats such as Choice Band Galarian Zapdos and Garchomp. (also being able to threaten physical walls like skarm and weezing) Hydro Pump is Keldeo's strongest move, allowing it to break through bulky Pokemon such as Celesteela and Aegislash quite easily, which Fighting-type teams can often struggle against. Secret Sword allows Keldeo to defeat Pokemon that would otherwise switch into its Water-type attacks easily, such as Volcanion, Gastrodon, and Chansey. Albeit weaker, Scald is also used alongside Hydro Pump to avoid missing and to compensate for the lack of PP Hydro Pump has, while also being able to potentially inflict burn on opponents that can switch into Keldeo such as Kommo-o and Dragonite. Flip Turn allows Keldeo to maintain momentum and take advantage of common switch-ins such as Toxapex, Slowking, and Galarian Slowking. Icy Wind can be used over Flip Turn to ease Keldeo's matchup against the aforementioned Dragon-types in Kommo-o and Dragonite, making it easier to deal with them for Fighting-teams and shutting down their setup opportunities with Dragon Dance by reducing their Speed.

Cobalion provides a Fairy- and Psychic-type neutrality and is able to deal with Pokemon such as Clefable and Hatterene, albeit in a limited fashion as it leaves much to be desired with its bulk. It also provides utility in the form of Stealth Rock and Thunder Wave. Toxicroak provides a Water-type immunity for Fighting teams checks Water-types like Toxapex and Tapu Fini, and is able to sweep Fairy-type teams that Keldeo struggles against with Swords Dance and Gunk Shot, which leaves its teammates able to have ways to maneuver around Fairy- and Water-type Pokemon such as Tapu Bulu, Tapu Fini, Toxapex, and Mantine. (seemed awkwardly worded) Choice Band Galarian Zapdos is a threatening wallbreaker that muscles past the likes of Pokemon that Fighting struggles to combat, such as Slowbro, Celesteela, and Toxapex. Choice Scarf Terrakion provides speed control, a late-game cleaner, and a way to defeat Flying-type Pokemon such as Thundurus-T and Zapdos, while also being able to outspeed Electric-type Pokemon such as Tapu Koko. Choice Scarf Buzzwole provides a defensive backbone for Fighting teams as it can switch into threatening Water- and Ground-type attacks from Pokemon such as Barraskewda, Excadrill, and Choice Scarf Landorus. With access to setup via Swords Dance and Unburden, Hawlucha is another late-game sweeper that appreciates the wallbreaking capacities of the aforementioned teammates versus Pokemon such as Slowbro and Aegislash, so that it can win games without much effort. (hawlucha is a flop)

[STRATEGY COMMENTS]
Other Options
=============

Fighting
--------
Air Slash can be used over Flip Turn in order to defeat Grass-types that can easily switch-into Keldeo, such as Amoonguss and Celebi, however the momentum gained via Flip Turn is valued more on Fighting-teams as Keldeo's teammates can deal with said Grass-types effectively. Substitute in conjunction with either Taunt or Calm Mind can be used as a setup win condition to help defeat Flying- and Poison-type teams. Toxic can also be used over Flip Turn to help deal with Mantine.

[CREDITS]
- Written by: [[sasha, 510532]]
- Fighting analysis by: [[sasha, 510532]]
- Quality checked by: [[Neko, 542526], [Aqua Jet, 531302], [username3, userid3]]
- Grammar checked by: [[username1, userid1], [username, userid2]]
QC 3/3
 

Adeleine

after committing a dangerous crime
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(AC): Add Comma
[SET]
name: Choice Specs (Fighting)
move 1: Hydro Pump
move 2: Secret Sword
move 3: Scald
move 4: Flip Turn / Icy Wind
item: Choice Specs
ability: Justified
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Keldeo holds a niche over Urshifu-R on Fighting teams, (AC) as it has a much higher Speed stat that its much higher Speed lets it combat threats such as Choice Band Galarian Zapdos and Garchomp, while also defeating Physical and it also defeats physical walls like Skarmory and Galarian Weezing. Hydro Pump is Keldeo's strongest move, allowing it to easily break through bulky Pokemon such as Celesteela and Aegislash quite easily, which Fighting-type teams can often struggle against. Secret Sword allows Keldeo to defeat defeats Pokemon that would otherwise switch into its Water-type attacks easily, such as Volcanion, Gastrodon, and Chansey. Albeit weaker, Scald is also used alongside Hydro Pump to avoid missing and to compensate for the lack of PP Hydro Pump has, while also being able to potentially inflict burn on opponents Scald is used alongside Hydro Pump to avoid risking a miss when Hydro Pump's power isn't needed, compensate for Hydro Pump's lacking PP, and burn foes that can switch into Keldeo such as Kommo-o and Dragonite. Flip Turn allows Keldeo to maintain momentum and take advantage of common switch-ins such as Toxapex, Slowking, and Galarian Slowking. Icy Wind can be used over Flip Turn to ease Keldeo's matchup against the aforementioned Dragon-types in Kommo-o and Dragonite, making it easier to deal with them for Fighting-teams helping Fighting teams deal with them and shutting down their setup opportunities with Dragon Dance by reducing their Speed.

Cobalion provides a Fairy- and Psychic-type Fairy and Psychic neutrality and is able to can deal with Pokemon such as Clefable and Hatterene, albeit in a limited fashion, (AC) as its bulk leaves much to be desired with its bulk. It also provides utility in the form of with Stealth Rock and Thunder Wave. Toxicroak checks Water-types like Toxapex and Tapu Fini, and is able to it can sweep Fairy-type teams that teams, which Keldeo struggles against, (AC) with Swords Dance and Gunk Shot. Choice Band Galarian Zapdos is a threatening wallbreaker that muscles past the likes of Pokemon that Fighting struggles to combat, such as Slowbro, Celesteela, and Toxapex. Choice Scarf Terrakion provides speed control, a a revenge killer, late-game cleaner, and a way to defeat Flying-type Pokemon such as Thundurus-T and Zapdos, while also being able to outspeed Zapdos. It also outspeeds and beats Electric-type Pokemon such as Tapu Koko. Choice Scarf Buzzwole provides a defensive backbone for Fighting teams, (AC) as it can switch into threatening Water- and Ground-type attacks from Pokemon such as Barraskewda, Excadrill, and Choice Scarf Landorus. (i assume this isnt true, but just putting a note in case you meant landorus-t. if you meant landorus-i, don't change anything)

[STRATEGY COMMENTS]
Other Options
=============

Fighting
--------
Air Slash can be used over Flip Turn in order to defeat Grass-types that can easily switch into (removed hyphen) Keldeo, such as Amoonguss and Celebi, however but the momentum gained via Flip Turn is valued more on Fighting-teams Fighting teams, as Keldeo's teammates can deal with said Grass-types effectively. Substitute in conjunction with either Taunt or Calm Mind can be used as a setup win condition to help defeat to try and sweep through (I imagine this fits, bc you call them win conditions?) Flying- and Poison-type teams. Toxic can also be used over Flip Turn to help deal with Mantine.

[CREDITS]
- Written by: [[sasha, 510532]]
- Fighting analysis by: [[sasha, 510532]]
- Quality checked by: [[Neko, 542526], [Aqua Jet, 531302], [Felines, 290520]]
- Grammar checked by: [[Adeleine, 517429]]
adeleine1.gif

GP Team done
 

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