I like games. I like games a lot. I've been compulsively making games since I was 5. I finally gave in and started a Pokemon themed Role Play with 8 other friends. The problem? They can burn through content pretty fast. I've sped up the creative process by utilizing a random dungeon generator to create bases for maps, but a good design still takes time. I was hoping that this big o'l bunch of pokemon fans might be able to help me with ideas. First though, I should explain what is possible...
How The Game Works
The game is played over skype in three hour sessions. (It's on a very strict schedule to keep it from eating up my life.) We always have at least 2 trainers at a time, with me being DM. All pokemon stats, items, maps, etc are saved on a private forum. (Private in that you have to be an admin to access anything.) They choose an area to explore, pick up a mission to complete, or experience a story event. There are towns, pokemon centers, stores, wild encounters, trainer battles, and many, many areas to explore. I enjoy the regular pokemon battle system, so I emulate that as closely as possible with some dumbed down stats and simpler calculation that I'd say gives about a 10% margin of error. (If it's off by way more though.... woops. he he.) Each player can only cary 4 Pokemon at a time, and most battles are 2v2 in the interest of saving time.
What's Already In There
-Many stores
-Many NPCs
-Move Tutors who must be defeated to gain their services
-Champions who reward you with access to legendary pokemon events
-Apricorn pokeball forge
-Trade offers for uncommon pokemon
-Green House for cultivating berries
-Stadium to make challenges for quick cash, as well as tournaments and contests.
-Sort of side metagame called bucket wrestling where the only pokemon allowed are water types 2' or shorter.
-A mill that grinds up berries to give you three use berry pastes. (Metagame changer? I think so.)
-Doll shop that requires cotton/fluff based pokemon.
-There's probably a couple other things, but I can't think of them right now.
So what I'm wondering is... what would you want to do in an open Pokemon world? Who would be interesting to meet? What would be cool to make? What would be exciting to find?
How The Game Works
The game is played over skype in three hour sessions. (It's on a very strict schedule to keep it from eating up my life.) We always have at least 2 trainers at a time, with me being DM. All pokemon stats, items, maps, etc are saved on a private forum. (Private in that you have to be an admin to access anything.) They choose an area to explore, pick up a mission to complete, or experience a story event. There are towns, pokemon centers, stores, wild encounters, trainer battles, and many, many areas to explore. I enjoy the regular pokemon battle system, so I emulate that as closely as possible with some dumbed down stats and simpler calculation that I'd say gives about a 10% margin of error. (If it's off by way more though.... woops. he he.) Each player can only cary 4 Pokemon at a time, and most battles are 2v2 in the interest of saving time.
What's Already In There
-Many stores
-Many NPCs
-Move Tutors who must be defeated to gain their services
-Champions who reward you with access to legendary pokemon events
-Apricorn pokeball forge
-Trade offers for uncommon pokemon
-Green House for cultivating berries
-Stadium to make challenges for quick cash, as well as tournaments and contests.
-Sort of side metagame called bucket wrestling where the only pokemon allowed are water types 2' or shorter.
-A mill that grinds up berries to give you three use berry pastes. (Metagame changer? I think so.)
-Doll shop that requires cotton/fluff based pokemon.
-There's probably a couple other things, but I can't think of them right now.
So what I'm wondering is... what would you want to do in an open Pokemon world? Who would be interesting to meet? What would be cool to make? What would be exciting to find?