Matt
Maybe monads might not matter
2v2 was all but ignored in Advance, and I feel as if that was a pretty big loss for the generation and the site. As a competitive Pokemon resource, Smogon really shouldn't be overlooking such a major mode in the game. The problem last generation was lack of interest, but if Smogon showed support for the mode, you can bet people would get interested pretty quickly.
If someone comes to the site looking for 2v2 information and sees something like this: http://www.smogon.com/forums/showthread.php?t=24017 , they are going to walk away disappointed, and I think it's our job to prevent that.
What I'm proposing is official Smogon support for 2v2.
1) A separate analysis section for 2v2, that focuses on 2v2 threats and strategies. As it is now, 2v2 is only mentioned passively in a Pokemon's analysis, usually under "Other Options". 2v2 centric Pokemon get a very short analysis along the lines of "This might be good in 2v2, but we're not going to look at that!" Perhaps it would mean waiting until Competitor for us to gain the necessary 2v2 experience to write a good analysis, but I think it's worth it to not overlook a dimension of the game.
2)The inclusion of 2v2 in either the Smogon Tour or a similar recurring tournament. As I previously mentioned, a big issue with 2v2 in Advance was simply a lack of interest. People didn't have 2v2 teams, and couldn't be bothered to make them. Why? "Because no one plays 2v2." A single 2v2 tournament would probably still be overlooked, as it's easier to ignore if you don't have a team. A recurring one is a lot harder to overlook: if you see "Smogon 2v2 Tour XX/XX/XX" every other week on the forums, you're more inclined to give it a shot.
If someone comes to the site looking for 2v2 information and sees something like this: http://www.smogon.com/forums/showthread.php?t=24017 , they are going to walk away disappointed, and I think it's our job to prevent that.
What I'm proposing is official Smogon support for 2v2.
1) A separate analysis section for 2v2, that focuses on 2v2 threats and strategies. As it is now, 2v2 is only mentioned passively in a Pokemon's analysis, usually under "Other Options". 2v2 centric Pokemon get a very short analysis along the lines of "This might be good in 2v2, but we're not going to look at that!" Perhaps it would mean waiting until Competitor for us to gain the necessary 2v2 experience to write a good analysis, but I think it's worth it to not overlook a dimension of the game.
2)The inclusion of 2v2 in either the Smogon Tour or a similar recurring tournament. As I previously mentioned, a big issue with 2v2 in Advance was simply a lack of interest. People didn't have 2v2 teams, and couldn't be bothered to make them. Why? "Because no one plays 2v2." A single 2v2 tournament would probably still be overlooked, as it's easier to ignore if you don't have a team. A recurring one is a lot harder to overlook: if you see "Smogon 2v2 Tour XX/XX/XX" every other week on the forums, you're more inclined to give it a shot.