Project SM OU Lure That Threat v2 Round 45 - Heart Swap Magearna

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Victini @ Expert Belt
Ability: Victory Star
EVs: 96 Atk / 160 SpA / 252 Spe
Naive Nature
- V-create
- Bolt Strike
- Glaciate
- Grass Knot

While a Life Orb would make a competent opponent suspect Mixtini, an Expert Belt won't reveal itself, leading most opponents to assume you're a choiced set. The plan is to hit Hippowdon with V-Create on the switch, then pick up the KO with Grass Knot. Grassium Z can naturally be used to invest more in Attack and reduce the odds of the damage roll seeming fishy, but that seems like an iffy use of a Z-slot.

96 Atk Victini V-create vs. 252 HP / 112+ Def Hippowdon: 153-181 (36.4 - 43%) -- guaranteed 3HKO
160 SpA Expert Belt Victini Grass Knot (120 BP) vs. 252 HP / 144 SpD Hippowdon: 264-312 (62.8 - 74.2%) -- guaranteed 2HKO
 

Martin

A monoid in the category of endofunctors
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48 hours have passed; reserving GK Koko


Tapu Koko @ Shuca Berry / Expert Belt
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Volt Switch / U-turn
- Grass Knot

Under normal circumstances, Hippowdon is a hard stop to Koko; however, Grass Knot allows it to catch Hippo and deal heavy damage to it, just about 2HKOing Leftovers variants even without the damage boost from EBelt (which mostly just serves to make this+the Gastro matchup more comfortable) and leaving it under pressure to get out vs something else to use Slack Off if it wants to come in safely vs Koko a second time. Expert Belt variants are also capable of using this to 2HKO Gastrodon after Stealth Rock, in turn forcing it into the same situation that Hippo is in vs Shuca Berry variants, whereas Shuca Berry variants can achieve the same thing approximately 75% of the time with SR+1 Spike, although it can't really make great use of its Shuca Berry in that instance unless it catches it with a HP Ice or something on switch-in. If you're really desparate you can run Grassium Z to one-shot Gastrodon, but that doesn't really help with the Hippo MU as it's essentially just a single-use EBelt in that matchup and Bloom Doom is otherwise total dead weight, meaning the trade-off is quite literally never worth it.

EBelt:
252 SpA Expert Belt Tapu Koko Hidden Power Ice vs. 252 HP / 112 SpD Hippowdon: 146-173 (34.7 - 41.1%) --> 252 SpA Expert Belt Tapu Koko Grass Knot (120 BP) vs. 252 HP / 112 SpD Hippowdon: 288-341 (68.5 - 81.1%) -- 420-146-288=-14: guaranteed KO after Stealth Rock and Leftovers recovery

(VS Gastro)
252 SpA Expert Belt Tapu Koko Grass Knot (60 BP) vs. 248 HP / 252+ SpD Gastrodon: 211-250 (49.6 - 58.8%) -- 98.4% chance to 2HKO after Stealth Rock and Leftovers recovery

Shuca Berry:
252 SpA Tapu Koko Grass Knot (120 BP) vs. 252 HP / 112 SpD Hippowdon: 240-284 (57.1 - 67.6%) -- guaranteed 2HKO after Leftovers recovery, pressures Hippo into looking for alternative Slack Off opportunities
 
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Quick announcement to make - Jordy will be co-hosting the project alongside me, which will hopefully lead to it running a bit smoother.
Good

Dragon Tail Zygarde - I hadn't even considered this one before, this is a cool and I think a mostly unintentional benefit of robos set.
Trick Victini

Decent

Toxic Buzzwole - Surprised there weren't more mons with Toxic.

Bad

Grassium Z Heatran - Not a Heatran switchin.
MixedNape - Shit mon.
Wood Hammer Mimikyu - Shit mon with a shit move.
Icium Z Magearna - Not a Magearna switchin.
CM Grassium Z Jirachi - Waterium would have gotten Decent.
Waterium Scolipede - Every Scoli runs this.
Expert Belt Victini - Better would've been Grass Knot on Scarf.
Grass Knot Koko - Just run CM Fairium Z.


Round 33: Slowbro
Deadline: 23rd September



Slowbro @ Leftovers
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Slack Off
- Thunder Wave​

This things seen a rise in usage recently thanks to Kory popularising it on his team he used to qualify for OLT (rough version here) as it's a great check to Zygarde, Protean Greninja, Mega Medicham, and other threatening mons. I've gone for Thunder Wave as it's a broken move - go fat shame this thicc boy.
 
T punch Mmedi

Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Thunder Punch
- Zen Headbutt
- High Jump Kick
- Ice Punch

Slowbro often acts as a perfect switch in to mmedi but with Tpunch Mmedi can break through it, T punch also lets it break through other psychic mons that give it trouble such as mew and it also beats clef, Adamant nature is better for some checks but a jolly can be used if you really want.

252+ Atk Pure Power Medicham-Mega Thunder Punch vs. 252 HP / 252+ Def Slowbro: 204-240 (51.7 - 60.9%) -- guaranteed 2HKO
If you use jolly you'll need E terrain for a 100% 2hko
252 Atk Pure Power Medicham-Mega Thunder Punch vs. 252 HP / 252+ Def Slowbro in Electric Terrain: 276-326 (70 - 82.7%) -- guaranteed 2HKO
252 Atk Pure Power Medicham-Mega Thunder Punch vs. 252 HP / 252+ Def Slowbro: 184-218 (46.7 - 55.3%) -- 71.1% chance to 2HKO

Also
252+ Atk Pure Power Medicham-Mega Thunder Punch vs. 252 HP / 252+ Def Clefable in Electric Terrain: 197-232 (50 - 58.8%) -- 74.2% chance to 2HKO after Leftovers recovery
252+ Atk Pure Power Medicham-Mega Zen Headbutt vs. 252 HP / 252+ Def Clefable: 210-247 (53.2 - 62.6%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Pure Power Medicham-Mega Thunder Punch vs. 240 HP / 156 Def Mew in Electric Terrain: 193-228 (48.1 - 56.8%) -- 37.9% chance to 2HKO after Leftovers recovery
252+ Atk Pure Power Medicham-Mega Thunder Punch vs. 252 HP / 212+ Def Reuniclus in Electric Terrain: 202-238 (47.6 - 56.1%) -- 25.8% chance to 2HKO after Leftovers recovery
 
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Egor

нет, товарищ генерал, это вы даёте
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RoAPL Champion

Greninja @ Grassium Z
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Grass Knot
- Hidden Power Fire
- Gunk Shot
- Spikes
(u can run other coverage moves)

Lure in Bro and OHKO it with Z-Grass Knot.

252 SpA Protean Greninja Bloom Doom (160 BP) vs. 248 HP / 8 SpD Slowbro: 530-626 (134.8 - 159.2%) -- guaranteed OHKO after Leftovers recovery
 
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Grass-Z Heatran

Heatran @ Grassium Z
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Magma Storm
- Taunt
- Solar Beam

This set has been around since the olden days, when it largely existed to trap Tapu Fini, so it's not original but it is effective. It also previously saw success trapping Gastrodon back when it got big. Nowadays its still good for them, but it also abuses Slowbro's attempts to switch in against Steelium/Firium sets, which it otherwise walls. The popularity of Steelium-Z Heatran is the lynchpin to success with Grassium-Z. Since Corkscrew Crash will take out other Heatran switch in (e.g. Hydreigion in the above team), using a bulky water is usually a good idea, since most Z variants choose to run offensive moves and don't have room to use Toxic. Once they're magma trapped, success is a click away:

252 SpA Heatran Bloom Doom (190 BP) vs. 252 HP / 0 SpD Slowbro: 498-588 (126.3 - 149.2%) -- guaranteed OHKO

This same tactic is pretty generalizable in the current meta, since water and ground types like Rotom-W, Quagsire, Pyukumuku, Pelipper, Greninja, Keldeo, Suicune, Tapu Fini, Gastrodon, Gliscor, Gyarados, Zygarde and even M-Sableye all take significant damage from Bloom Doom. If you pair it with Bulu you get even better damage and can blast through these mons even better, while enjoying a nice healing effect from its terrain.
 
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Martin

A monoid in the category of endofunctors
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Lopunny @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- High Jump Kick
- Return
- Power-Up Punch / Fake Out
- Toxic

Mega Lopunny's last slot is honestly pretty versatile; it has a multitude of options it can run in there for a number of purposes ranging from Encore to help boosting to Fake Out to make it not utterly worthless vs any team with a transformed Ash Ninja, and of course also to Ice Punch to not be kinda dead weight vs bulkier Lando variants and to help pick off unboosted Zyg, helped of course by Limber conveniently protecting it against Glare if you're ballzy enough pre-mega. One of the other options that it has at its disposal is Toxic, which actually serves a number of purposes; it allows Mega Lopunny to put Slowbro on a timer, of course, which means it can't just do its thing of sitting in front of anything it doesn't pivot immediately out against, and beyond this it provides usefulness against stuff like fatchomp, mew, zapdos, physdef tang, and a few other fringe checks too. Honestly this move was overall more useful last gen but it's still not-terrible so whatever. Oh, also if you've not mega'd yet you can piss it around by staying in on an expected T-wave for bonus lolz—a strategy made more viable by gen 7 mega mechanics; this is particularly nice if u use PuP without megaing or something like that as it comes in, although once again it does require a pretty respectable set of balls 'cuz a scald burn basically renders this pokemon Fucking Useless.
 
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Greninja @ Life Orb
Ability: Protean
EVs: 252 SpA / 252 Spe / 4 Atk
Naive Nature
- Hydro Pump / Ice Beam
- Dark Pulse
- Gunk Shot
- Spikes / Hidden Power Fire / Extrasensory / U-Turn

Greninja is notorious for running whatever the hell it wants to hit whatever the hell it wants - the above Grassium set is one option, LO Dark Pulse is another. As a bonus, it also 2HKOs Reuniclus even at +1 SpD, which seems to be on damn near every team right now.

252 SpA Life Orb Greninja Dark Pulse vs. 248 HP / 8 SpD Slowbro: 346-408 (88 - 103.8%) -- 25% chance to OHKO (guaranteed OHKO after Stealth Rock or one layer of Spikes)
 
LO HP Electric Keldeo

Keldeo @ Life Orb
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Secret Sword
- HP Electric
- Calm Mind

Keldeo has trouble getting past some bulky Waters in the OU environment.
Luckily enough, most of them are 4x weak to HP Electric or, at least, 2x weak to this move, which is further boosted by Life Orb. It is worth noting that Toxapex is so bulky that it is able to avoid a 2HKO unless Keldeo is at +1 SpA and you have SR support.
Calm Mind allows you to make the opponent think you are running a Waterium Z set.

Calcs:
252 SpA Life Orb Keldeo Hidden Power Electric vs. 248 HP / 8 SpD Slowbro: 203-239 (51.6 - 60.8%) -- guaranteed 2HKO
252 SpA Life Orb Keldeo Hidden Power Electric vs. 248 HP / 0 SpD Tapu Fini: 135-161 (39.3 - 46.9%) -- guaranteed 3HKO after Leftovers recovery
252 SpA Life Orb Keldeo Hidden Power Electric vs. 248 HP / 208+ SpD Mantine: 203-239 (54.4 - 64%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Life Orb Keldeo Hidden Power Electric vs. 0 HP / 4 SpD Gyarados: 338-400 (102.1 - 120.8%) -- guaranteed OHKO
+1 252 SpA Life Orb Keldeo Hidden Power Electric vs. 248 HP / 252+ SpD Toxapex: 146-172 (48.1 - 56.7%) -- guaranteed 2HKO after Stealth Rock and Black Sludge recovery
 
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Good

SubTox Zygarde - Very viable lure that fucks over like every Zygarde answer, including Slowbro. Next time add a description u fat fuck The Hunters Prowl.
Dark Pulse Greninja - Dark Pulse is very nice on Greninja especially with how popular Reuniclus is. I'd use Metronome instead of Life Orb so that Greninja won't kill itself while attacking and so that it can consistently get past a Reuniclus that might try to outboost it.

Decent

Thunder Punch Mega Medicham - I've been lured by this way too much, Mega Medicham can never really fit Thunder Punch, but it does lure Slowbro so.
Grassium Z Heatran - This lure definitely works, but is often forgotten in favor of Steelium or Firium Z.
Toxic Mega Lopunny - The last slot on Mega Lopunny is very flexible, and Toxic definitely does fit and works well, however, I put it in decent because this does mean you can't run one of Healing Wish, Encore, Copycat etc.

Bad

Grassium Z Greninja - Just use Dark Pulse, Grassium Z Grass Knot barely hits anything else that's relevant.
Hidden Power Electric Keldeo - There's just no real reason to not run Taunt instead of Hidden Power Electric, and if Keldeo is Taunt, Slowbro won't be doing anything to it anyways.


Round 34: Hydreigon
Deadline: 28th September


Hydreigon @ Darkinium Z
Ability: Levitate
EVs: 244 SpA / 32 SpD / 232 Spe
Modest Nature
- Dark Pulse
- Earth Power
- Flash Cannon
- Roost​

Hydreigon has been gaining traction since OLT for its ability to answer most Ash-Greninja and Reuniclus, while simultaneously being able to act as a destructive wallbreaker. Go lure Hydreigon into your van.​
 
Scarf Superpower Volcanion

Volcanion @ Choice Scarf
Ability: Water Absorb
EVs: 4 Def / 252 SpA / 252 Spe
Hasty Nature
- Superpower
- Steam Eruption
- Flamethrower
- Earth Power

Hydreigon is a good hard check to Volcanion for its resistance to Fire and Water (the burn chance is a thing but Hydreigon can play around it) and the immunity to Ground moves thanks to Mold Breaker.
Superpower + a Choice Scarf is a good way to surprise Hydreigon because it hits hard the target even when uninvested with a neutral nature. This way you avoid the OHKO from a Z-bosted Dark Pulse.
0 Atk Volcanion Superpower vs. 0 HP / 0 Def Hydreigon: 204-242 (62.7 - 74.4%) -- guaranteed 2HKO
-1 0 Atk Volcanion Superpower vs. 0 HP / 0 Def Hydreigon: 136-162 (41.8 - 49.8%) -- guaranteed 3HKO​
244+ SpA Hydreigon Black Hole Eclipse (160 BP) vs. 0 HP / 0 SpD Volcanion: 304-358 (100.9 - 118.9%) -- guaranteed OHKO after Leftovers recovery
244+ SpA Hydreigon Draco Meteor vs. 0 HP / 0 SpD Volcanion: 246-291 (81.7 - 96.6%) -- guaranteed 2HKO after Leftovers recovery

It is not that common to see a fast Volcanion, but with this set you are able to deal with a wide range of targets that normally should have forced Volcanion out. If we are able to avoid Black Hole Eclipse, we will beat the three-headed dragon even 1 vs 1.
 
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Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 112 Def / 144 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Slack Off
- Toxic

Hei can switch in bc Hippow can't damage it and the dragon fucker can start doing it's thing bc Dark pulse into Z dark kills and if you want to run draco, dark pulse into draco kills, but now Hippow can toxic on the switch (or on the next turn since it lives a hit and get rocks up or something) and ruin it's longevity for checking shit and making ash gren able to kill it, the sandstorm chip also helps in this regard.
 

Katy

Banned deucer.
13669031130092.gif

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Hidden Power [Ice] / Stone Edge
- Superpower

Since most Scarfed Lando-T sets are U-Turn, Defog, Hidden Power [ICE] and Earthquake, I think Superpower can work to have a Chance to OHKO it even without Stealth Rock damage.

Calcs:
252 Atk Landorus-Therian Superpower vs. 0 HP / 0 Def Hydreigon: 310-366 (95.3 - 112.6%) -- guaranteed OHKO after Stealth Rock
252 Atk Landorus-Therian Superpower vs. 0 HP / 0 Def Hydreigon: 310-366 (95.3 - 112.6%) -- 68.8% chance to OHKO
 

Egor

нет, товарищ генерал, это вы даёте
is a Social Media Contributor Alumnusis a Community Contributor Alumnusis a Contributor Alumnus
RoAPL Champion

Serperior @ Leftovers
Ability: Contrary
EVs: 56 HP / 200 SpA / 252 Spe
Timid Nature
- Leaf Storm
- Dragon Pulse
- Substitute
- Glare

If Hydra switches into unboosted Leaf Storm, it'll be KOed with following +2 Dragon Pulse. On a free switch, +2 Dragon Pulse has only a chance to OHKO Hydra after rocks, though.
200 SpA Serperior Leaf Storm vs. 0 HP / 32 SpD Hydreigon: 74-87 (22.7 - 26.7%) -- 36% chance to 4HKO

+2 200 SpA Serperior Dragon Pulse vs. 0 HP / 32 SpD Hydreigon: 258-304 (79.3 - 93.5%) -- guaranteed 2HKO

+2 200 SpA Serperior Dragon Pulse vs. 0 HP / 32 SpD Hydreigon: 258-304 (79.3 - 93.5%) -- 37.5% chance to OHKO after Stealth Rock
 
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Steelium Z Heatran
Heatran @ Steelium Z
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Stealth Rock
- Flash Cannon
Hydreigon is often used as a switch in for Heatran. Simply bop Hydreigon on the switch to OHKO it. Be careful though, as this set is very well known. Try to bluff utility or Firium Z until you are certain that your opponent thinks Hydreigon can switch in safely.
 
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Good

Ice Beam Ash-Greninja - It's basically Protean Greninja.
Toxic Hippowdon - Hydreigon will often try to abuse Hippowdon, and Toxic heavily punishes it.

Decent

Steelium Z Heatran - When people don't see Leftovers on Heatran, they'll usually scout for Corkscrew Crash, but you do discourage Hydreigon from trying to pivot into Heatran, so it's decent atleast.

Bad

Choice Scarf Volcanion - Running literally any choice-item on Volcanion is terrible, you should never run this.
Superpower Landorus-T - Most of the time, you would much rather just U-turn on Hydreigon. Also, Explosion is generally a better move than Superpower to run, and it achieves the exact same.
Dragon Pulse Serperior - You cripple Hydreigon with Glare anyways, and you pretty much need Hidden Power Fire, or Leech Seed to annoy balance, so there's no space for Dragon Pulse.


Round 35: Mega Mawile
Deadline: 3 October


Mawile @ Mawilite
Ability: Intimidate
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Play Rough / Iron Head
- Ice Punch
- Thunder Punch
- Fire Fang / Brick Break / Focus Punch​

Mega Mawile has been gaining a lot of traction lately for its ability to break the fat teams in the current metagame, while also providing a decent amount of defensive utility as well, which has caused it to be widely regarded as the best Mega Evolution in the tier rn. Go wild.​
 
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Tornadus-Therian @ Flyinium Z
Ability: Regenerator
EVs: 252 SpA / 252 Spe / 4 Def
Timid Nature
- Hurricane
- Heat Wave
- Knock Off / U-Turn
- Defog

MMaw resists all of Hurricane, Knock Off and U-Turn, but it always drops to Heat Wave after switching into Hurricane. I've also found Heat Wave to be nice for removing MSciz, Kart and Ferro without risking a Hurricane miss or blowing your Z-Move and for chunking Magearna and Steela.

252 SpA Tornadus-Therian Hurricane vs. 92 HP / 0 SpD Mawile-Mega: 84-99 (31.8 - 37.5%) -- 87.1% chance to 3HKO
252 SpA Tornadus-Therian Heat Wave vs. 92 HP / 0 SpD Mawile-Mega: 192-228 (72.7 - 86.3%) -- guaranteed 2HKO
 
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1_TrickPhony

BSS Circuit Co-host
Bulky will o wisp hex Gar

Gengar @ Iapapa Berry
Ability: Cursed Body
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Will-O-Wisp
- Hex
- Reflect Type
- Sludge Wave/Focus Blast/Sub/Other filler for your team

Helps to have a little bit of Mawile scouting to know if its SD or AOA. If its SD, you gotta reflect type T1 then wisp to avoid taking a FAT knock, if its AOA, you wisp then reflect type or hex. Once u get the status you are golden, and can beat with Gar or switch in of choice. When in doubt, wisp and switch though.

Reflect type is a super cool tech and probably underutilized on Gar. Allows you to beat ferrothorn, Lando, and Mawile more times than a standard Gar set, and a few other mons you couldn't normally beat. It also allows you to hit ur iapapa heal pretty easily.

0 SpA Gengar Hex (65 BP) vs. 40 HP / 0 SpD Mawile-Mega: 93-109 (37 - 43.4%) -- guaranteed 3HKO
0 SpA Gengar Hex (130 BP) vs. 40 HP / 0 SpD Mawile-Mega: 184-217 (73.3 - 86.4%) -- guaranteed 2HKO

After Reflect Type
252+ Atk Huge Power Mawile-Mega Knock Off (97.5 BP) vs. 252 HP / 4 Def Gengar: 150-176 (46.2 - 54.3%) -- 57.4% chance to 2HKO
252+ Atk Huge Power Mawile-Mega Sucker Punch vs. 252 HP / 4 Def Gengar: 108-127 (33.3 - 39.1%) -- guaranteed 3HKO
252+ Atk Huge Power Mawile-Mega Knock Off vs. 252 HP / 4 Def Gengar: 100-118 (30.8 - 36.4%) -- 65% chance to 3HKO

After Reflect Type and burn
-2 252+ Atk Huge Power Mawile-Mega Sucker Punch vs. 252 HP / 4 Def Gengar: 54-64 (16.6 - 19.7%) -- guaranteed 6HKO
-2 252+ Atk Huge Power Mawile-Mega Knock Off vs. 252 HP / 4 Def Gengar: 50-59 (15.4 - 18.2%) -- possible 6HKO
-2 252+ Atk Huge Power Mawile-Mega Knock Off (97.5 BP) vs. 252 HP / 4 Def Gengar: 75-88 (23.1 - 27.1%) -- 58.2% chance to 4HKO

After burn only
-2 252+ Atk Huge Power Mawile-Mega Sucker Punch vs. 252 HP / 4 Def Gengar: 216-256 (66.6 - 79%) -- guaranteed 2HKO
Knock kills rip
 
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When does jordy replace mellow as thread owner
also reserving Fire coverage clef

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Soft-Boiled
- Moonblast
- Fire Blast

Usually Mmawile gets a free switch in to fuck shit up but with F-blast Clef can heavily dent it/Out right kill it with chip. It also helps against Ferro and Mscizor alongside somewhat luring Sd kartana if it tries to boost on you.

0 SpA Clefable Fire Blast vs. 252 HP / 208+ SpD Ferrothorn: 204-244 (57.9 - 69.3%) -- guaranteed 2HKO after Leftovers recovery
0 SpA Clefable Fire Blast vs. 248 HP / 8 SpD Scizor-Mega: 300-356 (87.4 - 103.7%) -- 25% chance to OHKO
0 SpA Clefable Fire Blast vs. 92 HP / 0 SpD Mawile-Mega: 158-188 (59.8 - 71.2%) -- guaranteed 2HKO
Don't need to calc against kartana do I?

Flamethrower can be used but it's a worse option tbh since it misses and gives a few rolls. Fire blast is a cool tech on Clefable esp considering that it does more or less have two free moveslots to run whatever it wants and Fire blast isn't exactly a bad option I'd say.
 

Weavile @ Groundium Z
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Ice Shard / Pursuit
- Dig

Z-Dig is a clean OHKO on Mega Mawile, which resists both of Weavile's STABs and is usually a safe switch-in to Knock Off. It also lures Heatran and Magearna.
252 Atk Weavile Tectonic Rage (160 BP) vs. 92 HP / 0 Def Mawile-Mega: 272-322 (103 - 121.9%) -- guaranteed OHKO
 
hey folks, it's me again, i've come to save you from the other smelly guy
Good
Heat Wave Torn - goat mon, goat set
Groundium Z Weavile - cool ass set, think SD might be a little better than one of the not Knock Off slots so you can OHKO shit like Tar and Toxapex.

Decent

Fire Blast Clefable - Flamethrower is still practically guaranteed to 2HKO and doesn't miss, you get a worse roll on Ferrothorn granted but even Rocks puts it at practically guaranteed to 2HKO.

Bad

Reflect Type Gengar - Just use Taunt Wisp.
Scarf Serperior - I legit don't know how this is luring Mawile, Mawile's not really a switch in, and isn't Scarf worse against Mawile since you can't swap to HP Fire? I'm lost.


Round 36: Buzzwole
Deadline: 8th October


Buzzwole @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 144 Def / 112 Spe
Impish Nature
- Drain Punch
- Ice Punch
- Bulk Up
- Roost

Seen a decent amount of usage on Stall because of it's ability to smash up Zygarde, Kartana, Tapu Bulu etc. Squash the bug.​
 
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Kartana @ Grassium Z / Fightinium Z / Flyinium Z
Ability: Beast Boost
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Leaf Blade
- Sacred Sword
- Aerial Ace

Kartana's SD set has many options for its last moveslot (such as stab smart strike for torn and fairies, knock for utility, z-giga impact for zapdos). Here we use Aerial Ace for Buzzwole; it also comes with the bonus of hitting tang, mvenu, etc. You can choose the z-move based on what your team needs (grassium for pex, fightinium for steels, flyinium probably isn't as useful but can be used to guarantee the OHKO on tang and mvenu at +2). Do note that either way, you'll be walled by zapdos.

These calcs are mainly focused on aerial ace, the rest of the set isn't anything new

+2 252 Atk Kartana Aerial Ace vs. 248 HP / 148+ Def Buzzwole: 412-488 (98.8 - 117%) -- 87.5% chance to OHKO after Leftovers recovery (unboosted Z does the same as +2 non-Z)

--------

+2 252 Atk Kartana Aerial Ace vs. 252 HP / 28 Def Tangrowth: 272-320 (67.3 - 79.2%) -- guaranteed 2HKO

+2 252 Atk Kartana Aerial Ace vs. 248 HP / 212+ Def Tangrowth: 214-252 (53.1 - 62.5%) -- guaranteed 2HKO after Leftovers recovery

+2 252 Atk Kartana Aerial Ace vs. 248 HP / 88 Def Venusaur-Mega: 260-308 (71.6 - 84.8%) -- guaranteed 2HKO

+2 Z OHKOes any spread.

--------

+2 252 Atk Kartana Aerial Ace vs. 248 HP / 0 Def Tapu Bulu: 298-352 (86.8 - 102.6%) -- 18.8% chance to OHKO (93.8% after rocks)

Of course Smart Strike does more in this case, but it isn't as good coverage

--------

Also comes with the slight bonuses of not being forced out by volc if it's been slightly chipped and surprising hawlucha that try to set up on you if you're at +2. (though staying in is risky bc it outspeeds)

252 Atk Kartana Aerial Ace vs. 0 HP / 0 Def Volcarona: 238-282 (76.5 - 90.6%)

+2 252 Atk Kartana Aerial Ace vs. +1 152 HP / 0 Def Hawlucha: 284-336 (84.7 - 100.2%) -- 81.3% chance to OHKO after Stealth Rock
 
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