Approved by Gary
OP adapted from the ORAS thread of the same name.
Amazing banner by ColinTheComputer.
Previously ran by Martin, now co-hosted by mellowyellowhd and Jordy.
Welcome Smogonites! We all know what are lures and what they do, specific Pokemon that run an unexpected move or moveset in order to weaken or directly OHKO a specific threat, and pave the way for another sweeper. Having said that though, there isn't that much of a focus on lures in the OU Forum, and a good deal of lures used by battlers aren't really that optimal, this project tries from a competition to see what the ingenuity of people can come up with, and, hopefully; improve the Teambuilding aspect we have at the moment.
Every week, I will post a threat in the OU metagame alongside a set and a brief description of how it works. The community will then have around four days to nominate Pokemon (with sets) that they feel are effective lures to that specific threat. I will then pick the best lures and they will be the winners.
Rules
Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Scald
- Secret Sword
- Hidden Power [Poison]
This is an example of a good lure. Utilising Hidden Power Poison, Keldeo can effectively remove Specialy Defensive Tapu Bulu with some prior damage, which would hard wall any other variant of Keldeo. It also hits Tapu Fini for decent damage.
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Hidden Power [Ice]
- Flash Cannon
- Thunderbolt
This is an example of a bad lure. While it seems like a perfectly fine set to surprise Zygarde and Landorus-T, running Hidden Power Ice completely removes its niche in OU as a Steel-type trapper, as it's no longer capable of using Hidden Power Fire to defeat Ferrothorn and Mega Scizor.
OP adapted from the ORAS thread of the same name.
Amazing banner by ColinTheComputer.
Previously ran by Martin, now co-hosted by mellowyellowhd and Jordy.
Welcome Smogonites! We all know what are lures and what they do, specific Pokemon that run an unexpected move or moveset in order to weaken or directly OHKO a specific threat, and pave the way for another sweeper. Having said that though, there isn't that much of a focus on lures in the OU Forum, and a good deal of lures used by battlers aren't really that optimal, this project tries from a competition to see what the ingenuity of people can come up with, and, hopefully; improve the Teambuilding aspect we have at the moment.
Every week, I will post a threat in the OU metagame alongside a set and a brief description of how it works. The community will then have around four days to nominate Pokemon (with sets) that they feel are effective lures to that specific threat. I will then pick the best lures and they will be the winners.
Rules
- You must post a set and an explanation of why your chosen Pokemon is a good lure alongside your nomination. Damage calculations/replays are appreciated and can help better illustrate your point, but they are by no means required.
- Please focus on only posting OU-viable Pokemon as lures. As a general rule of thumb, only nominating Pokemon found in the OU Viability Rankings is a good idea. You may nominate Pokemon that aren't found in that thread, but please post a detailed explanation of why that Pokemon is viable if you do. Nominations can be rejected on the basis of the Pokemon being unviable.
- You are welcome to reserve a lure, but only if you plan to complete the write-up within 48 hours. Other users may nominate the Pokemon themselves if you fail to meet this time requirement.
- If you have posted a Pokemon, you may not post a second during the first three days of the cycle. However, you may reserve a second from the fourth day onwards. For example, if a cycle starts on Tuesday and you post a lure on the Tuesday, Wednesday or Thursday, you may reserve a second Pokémon from Friday onwards. One person can't reserve a third Pokemon in any given cycle.lf.
- Does this Pokemon have to sacrifice anything important? If you're losing a key part of a set just for an uncommon threat that isn't even lured in that is what we call a "bad lure", always consider what you give up in order to lure something, that is very important.
- Does this Pokemon gain anything important when using this moveset? Does this Pokemon or the team benefit from the lure.
- Could this method be better aided through teammates? Does your lure need team support to carry out its role effectively?
- Is this set uncommon enough to be really considered a lure? Would your opponent, under normal battle conditions, expect to be able to safely switch the Pokemon into your lure?
Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Scald
- Secret Sword
- Hidden Power [Poison]
This is an example of a good lure. Utilising Hidden Power Poison, Keldeo can effectively remove Specialy Defensive Tapu Bulu with some prior damage, which would hard wall any other variant of Keldeo. It also hits Tapu Fini for decent damage.
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Hidden Power [Ice]
- Flash Cannon
- Thunderbolt
This is an example of a bad lure. While it seems like a perfectly fine set to surprise Zygarde and Landorus-T, running Hidden Power Ice completely removes its niche in OU as a Steel-type trapper, as it's no longer capable of using Hidden Power Fire to defeat Ferrothorn and Mega Scizor.
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