Monotype Skuntank (Poison) [QC: 2/2] [GP: 1/1]

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Pengairxan

D_RUNNIN
is a Pre-Contributor
[SET]
name: Specially Defensive (Poison)
move 1: Poison Jab
move 2: Crunch
move 3: Sucker Punch
move 4: Protect
item: Black Sludge
ability: Aftermath
nature: Careful
Evs: 252 HP / 4 Atk / 252 SpD

[SET COMMENTS]
Skuntank fills a very important role on Poison teams by packing a much-desired Psychic immunity, which allows it to switch into Psychic-type moves from many common threats such as Greninja, Flutter Mane, and Hatterene. It proceeds to force them out with its hard hitting Poison Jab-which can spread poison around, while Sucker Punch picks them off should they be weakened enough. Protect is also very valuable in scouting their coverage moves, letting Skuntank accumulate Black Sludge recovery, and stalling out poison damage. Aftermath punishes contact attackers like Kingambit and Azumarill, which allows teammates such as Toxicroak to safely come in and finish them off. Skuntank can run Play Rough to threaten common Dark-types of the metagame, such as Chien-Pao and Hydreigon.

Physically defensive Amoonguss and Toxapex are valuable teammates that deal with the physical attackers that threaten Skuntank, like Mimikyu, Quaquaval, and Dondozo. Amoonguss also deals with threatening Ground-types such as Great Tusk, Quagsire, and Sandy Shocks thanks to its good bulk, Grass-type STAB move, and Ground neutrality. Toxapex, on the other hand, deals with threats like Chien-Pao, Cloyster, and Scizor with Infestation and Haze while laying down Toxic Spikes. Specially defensive Clodsire complements Skuntank by dealing with special attackers it can't handle by itself, such as Gholdengo, Magnezone, and Volcarona. Iron Moth deals with the multitude of Steel-types like Gholdengo, Iron Treads, and Corviknight that Skuntank can't do much against. Corrosion Glimmora and Salazzle help cripple Steel-types and opposing Poison-types with Toxic, with each also providing different utilities; Glimmora packs Poison's only entry hazard removal thanks to Mortal Spin, which allows Skuntank to come in safely, while Salazzle's Encore acts as a counterplay against powerful setup sweepers such as Volcarona and Kingambit.

[CREDITS]
- Written by: [[Pengairxan, 622813]]
- Poison analysis by: [[Pengairxan, 622813]]
- Quality checked by: [[Neko, 542526], [CrossHeart, 593863], [Mateeus, 321991]]
- Grammar checked by: [[royalfluxh, 493260]]
 
Last edited:

Neko

When you live for love, how precious life can be
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add remove (comment)
[SET]
name: Special Wall (Poison)
move 1: Sucker Punch
move 2: Poison Jab
move 3: Crunch
move 4: Protect
item: Black Sludge
ability: Aftermath
nature: Careful
Evs: 252 HP / 4 Atk / 252 SpD Sp. Def

[SET COMMENTS]
Skuntank finds itself filling a very important role on the average Poison team packing a much desired Psychic immunity. This allows it to completely check Psychic spam from many common threats such as Greninja, Fluttermane, and Hatterene Iron Valiant and while proceeding to force them thanks to its immunity, it can hit the next threat that comes in hard with Poison Jabs and Crunch (add Poison Jab lets it deal with hatt better) or use Sucker Punch to outspeed and wail on them if they aren't choice locked or called Skuntank out (Perhaps the better term here would it being able to swap into a Psychic move rather than completely check, and considering 2 of the three examples are usually Choiced-locked. Add Protect too, since that lets you have Black Sludge recovery + scout the opponent, or stall them w/ Poison). With Aftermath punishing contact attacks when going down, it can provide valuable damage when it faints allowing its offensive threats that are coming in to take its place some added punch (add Pokemon which you want to proc Aftermath on, such as Kingambit and Azumarill. The description is also quite odd). Skuntank can also choose to run Play Rough to threaten the common Dark-types of the metagame, such as Chien-Pao and Hydregion. With all these tools, combined with the other powerful defensive mons Skuntank has allied aliened itself with, it plays a key role in making Poison's defensive core unbreakable.

Physically defensive Amoonguss and Toxapex are valuable team mates providing a way to deal with the physical attackers that threaten Skuntank. Amoonguss also provides support in dealing with threatening Ground-types such as Great Tusk, Quagsire and Sandy Shocks thanks to its Ground neutrality. (Add what Toxapex does, and add that this mon provides T.Spikes which synergizes with the forcing switches thing you said earlier)Meanwhile specially defensive Unaware Clodsire acts a compliment to Skuntank by being able to deal with other special attackers Skuntank is unable handle itself such as Gholdengo, Magnezone, and Hydreigon. (add that is stops setuppers like Volcarona)
*Add mention of Choice Scarf / Substitute Iron Moth, beats steel which skunktank doesnt really like.
*Add Glimmora, for entry hazard control, corrosion toxic for Steels like Corv too. Possibly Salazzle too.


[CREDITS]
- Written by: [[Pengairxan, 622813]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Will recheck after edits. Thank you for your support Pengairxan :blobnom:
 
Last edited:

Neko

When you live for love, how precious life can be
is a Site Content Manageris an official Team Rateris a Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributor
[SET]
name: Special Wall (Poison)
move 1: Sucker Punch
move 2: Poison Jab
move 3: Crunch
move 4: Protect
item: Black Sludge
ability: Aftermath
nature: Careful
Evs: 252 HP / 4 Atk / 252 SpD

[SET COMMENTS]
Skuntank finds itself filling a very important role on the average Poison team packing a much desired Psychic immunity. This allows it to swap into Psychic-Type moves from many common threats such as Greninja, Fluttermane Flutter Mane, and Hatterene and while proceeding to force them out thanks to its immunity and hard hitting Poison Jabs to deal with Hatterene and spread Poison and Crunches to smack the common Ghost-Types and Psychic-Types and get a possible defense drops or by using Sucker Punch to outspeed and wail on them. (can you split these sentences instead?) Protect is also very valuable in scouting out their future moves, recovering a bit with bBlack sSludge, and stalling with Poison damage. Aftermath dealing a quarter to contact attackers like Kingambit and Azumarill allows teammates able to handle them (to finish them off/outright remove them? BD Azu is nearly a game-over for Poison after all) to come in safely. Skuntank can also choose to run Play Rough to threaten the common Dark-types of the metagame, such as Chien-Pao and Hydregion. With all these tools, combined with the other powerful defensive mons Skuntank has allied itself with, it plays a key role in making Poison's defensive core unbreakable.

Physically defensive Amoonguss and Toxapex are valuable team mates providing a way to deal with the physical attackers that threaten Skuntank. Amoonguss also provides support in dealing with threatening Ground-types such as Great Tusk, Quagsire and Sandy Shocks thanks to its Ground neutrality. Toxapex on the other hand helps in setting up Toxic Spikes forcing Pokemon to switch (Pex doesnt force a switch via Toxic Spikes, the intention was since Skunk forces switches because it murks choiced mons, Pex laying Toxic Spikes helps it deal a lot more residual damage) and helping to deal with threats like Quaquaval, Lokix and Mimikyu with Infestation trapping and Haze removing their boosts. Meanwhile specially defensive Unaware Clodsire acts a compliment to Skuntank by being able to deal with other special attackers Skuntank is unable handle itself such as Gholdengo, Magnezone and Hydreigon along with setup sweepers such as Volcarona. On the Poison-Type's offensive side, Choice Scarf Iron Moth is a valuable ally in dealing with the magnitude multitude of Steel-types (like?) thanks to the power of it's STAB Fire-Type moves while Glimmora also helps out by putting Toxic on Steel-types and opposing Poison-Types with Corrosion or removing them outright if it is running Earth Power while providing entry hazard removal thanks to Mortal Spin allowing Skuntank to come in safely on future threats.

[CREDITS]
- Written by: [[Pengairxan, 622813]]
- Quality checked by: [[Neko, 542526 username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
1/2, Thankie so much, op Poison guy Pengairxan :blobnom:
 
Here for AMQC check
add remove comment
[SET]
name: Special Wall (Poison)
move 1: Sucker Punch
move 2: Poison Jab
move 3: Crunch
move 4: Protect
item: Black Sludge
ability: Aftermath
nature: Careful
Evs: 252 HP / 4 Atk / 252 SpD

[SET COMMENTS]
Skuntank finds itself filling a very important role on the average Poison team packing a much desired Psychic immunity. This allows it to swap into Psychic-type moves from many common threats such as Greninja, Flutter Mane and Hatterene. (merge this with the previous sentence and the start of the following sentence, word it like: “packing a much desired Psychic immunity that allows it to” and ending with “proceeding to force them out”) It will then proceed to force them out thanks to its immunity and hard hitting Poison Jab to deal with Hatterene and spread poison, Crunch to smack the common Ghost-types and Psychic-types or Sucker Punch to outspeed and wail on them. (split the mentions of all three moves into their own separate sentences, also for future reference, “types'' and “type” are always all lowercase, same with status such as "poison") Protect is also very valuable in scouting out their future moves, recovering a bit with Black Sludge and stalling with poison damage. Aftermath is the ability of choice as dealing a quarter to contact attackers like Kingambit and Azumarill allows teammates to safely come in and finish them off. Skuntank can also choose to run Play Rough to threaten the common Dark-types of the metagame, such as Chien-Pao and Hydregion Hydreigon. With all these tools, combined with the other powerful defensive mons Skuntank has allied itself with, it plays a key role in making Poison's defensive core unbreakable.

Physically defensive Amoonguss and Toxapex are valuable team mates (remove space in "teammates") that providing provide a way to deal with the physical attackers that threaten Skuntank. (physical attackers such as?) Amoonguss also provides support in dealing with threatening Ground-types such as Great Tusk, Quagsire and Sandy Shocks thanks to its Ground neutrality. Toxapex on the other hand helps by dealing with threats like Quaquaval, Lokix and Mimikyu with Infestation trapping and Haze removing their boosts while laying down Toxic Spikes to deal residual damage. Meanwhile specially defensive Unaware Clodsire acts as a compliment to Skuntank by being able to deal with other special attackers Skuntank is unable to handle by itself such as Gholdengo, Magnezone and Hydreigon along with setup sweepers such as Volcarona. Choice Scarf Iron Moth is a valuable ally in dealing with the multitude of Steel-types like Gholdengo, Iron Treads and Corviknight thanks to the power of it's its STAB Fire-type moves while Glimmora also helps out by putting Toxic on Steel-types and opposing Poison-types with Corrosion or removing them outright if it is running Earth Power while providing entry hazard removal thanks to Mortal Spin allowing Skuntank to come in more safely on future threats. (separate Iron Moth and Glimmora into two separate sentences, mention Substitute on Iron Moth as counterplay vs Kingambit who is quite threatening to Poison teams, and mention Salazzle alongside Glimmora when talking about Corrosion while also mentioning Encore on Salazzle as counterplay to threatening set-up sweepers)

[CREDITS]
- Written by: [[Pengairxan, 622813]]
- Quality checked by: [[Neko, 542526], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Not bad for a first analysis but still needs some work mainly in grammar, this does not count as QC 2/2 since a QC team member will recheck after edits are made
 
Here for AMQC check
add remove comment
[SET]
name: Special Wall (Poison)
move 1: Sucker Punch
move 2: Poison Jab
move 3: Crunch
move 4: Protect
item: Black Sludge
ability: Aftermath
nature: Careful
Evs: 252 HP / 4 Atk / 252 SpD

[SET COMMENTS]
Skuntank finds itself filling a very important role on the average Poison team packing a much desired Psychic immunity. This allows it to swap into Psychic-type moves from many common threats such as Greninja, Flutter Mane and Hatterene. (merge this with the previous sentence and the start of the following sentence, word it like: “packing a much desired Psychic immunity that allows it to” and ending with “proceeding to force them out”) It will then proceed to force them out thanks to its immunity and hard hitting Poison Jab to deal with Hatterene and spread poison, Crunch to smack the common Ghost-types and Psychic-types or Sucker Punch to outspeed and wail on them. (split the mentions of all three moves into their own separate sentences, also for future reference, “types'' and “type” are always all lowercase, same with status such as "poison") Protect is also very valuable in scouting out their future moves, recovering a bit with Black Sludge and stalling with poison damage. Aftermath is the ability of choice as dealing a quarter to contact attackers like Kingambit and Azumarill allows teammates to safely come in and finish them off. Skuntank can also choose to run Play Rough to threaten the common Dark-types of the metagame, such as Chien-Pao and Hydregion Hydreigon. With all these tools, combined with the other powerful defensive mons Skuntank has allied itself with, it plays a key role in making Poison's defensive core unbreakable.

Physically defensive Amoonguss and Toxapex are valuable team mates (remove space in "teammates") that providing provide a way to deal with the physical attackers that threaten Skuntank. (physical attackers such as?) Amoonguss also provides support in dealing with threatening Ground-types such as Great Tusk, Quagsire and Sandy Shocks thanks to its Ground neutrality. Toxapex on the other hand helps by dealing with threats like Quaquaval, Lokix and Mimikyu with Infestation trapping and Haze removing their boosts while laying down Toxic Spikes to deal residual damage. Meanwhile specially defensive Unaware Clodsire acts as a compliment to Skuntank by being able to deal with other special attackers Skuntank is unable to handle by itself such as Gholdengo, Magnezone and Hydreigon along with setup sweepers such as Volcarona. Choice Scarf Iron Moth is a valuable ally in dealing with the multitude of Steel-types like Gholdengo, Iron Treads and Corviknight thanks to the power of it's its STAB Fire-type moves while Glimmora also helps out by putting Toxic on Steel-types and opposing Poison-types with Corrosion or removing them outright if it is running Earth Power while providing entry hazard removal thanks to Mortal Spin allowing Skuntank to come in more safely on future threats. (separate Iron Moth and Glimmora into two separate sentences, mention Substitute on Iron Moth as counterplay vs Kingambit who is quite threatening to Poison teams, and mention Salazzle alongside Glimmora when talking about Corrosion while also mentioning Encore on Salazzle as counterplay to threatening set-up sweepers)

[CREDITS]
- Written by: [[Pengairxan, 622813]]
- Quality checked by: [[Neko, 542526], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Not bad for a first analysis but still needs some work mainly in grammar, this does not count as QC 2/2 since a QC team member will recheck after edits are made
Pengairxan implement this, then I'll re-check
 
copy / paste and remove what's struckthrough and the (comments)

[SET]
name: Special Wall (Poison)
move 1: Sucker Punch
Poison Jab
move 2: Poison Jab Crunch
move 3: Crunch Sucker Punch (better move order which highlights what it does on Poison teams)
move 4: Protect
item: Black Sludge
ability: Aftermath
nature: Careful
Evs: 252 HP / 4 Atk / 252 SpD

[SET COMMENTS]
Skuntank finds itself filling a very important role on the average Poison team
s packing a much desired Psychic immunity, which allows it to swap into Psychic-type moves from many common threats such as Greninja, Flutter Mane and Hatterene (does Flutt even run Psychic moves? Keeping only Ninja and Hatt seems more sensible). It will then proceed to force them out thanks to its immunity and hard hitting Poison Jabs to deal with Hatterene and to, which are able to spread poison around, while Sucker Punch picks these threats off should they be weakened enough. Crunch to smack the common Ghost-types and Psychic-types. (obvious STAB is obvious, remove it) Sucker Punch to outspeed and wail on them. Protect is also very valuable in scouting out their future moves, while also letting Skuntank recovering a bit of its HP with Black Sludge and stalling with poison damage. Aftermath is the ability of choice as dealing a quarter to contact attackers like Kingambit and Azumarill allows teammates to safely come in and finish them off. Skuntank can also choose to run Play Rough to threaten the common Dark-types of the metagame, such as Chien-Pao and Hydreigon. With all these tools, combined with the other powerful defensive mons Skuntank has allied itself with, it plays a key role in making Poison's defensive core unbreakable. (Not suited for this para + the core isn't unbreakable, just hard to break if played properly)

Physically defensive Amoonguss and Toxapex are valuable teammates that provide a way to deal with the physical attackers that threaten Skuntank like Mimikyu, Quaquaval and Dondozo. Amoonguss also provides support in dealing with threatening Ground-types such as Great Tusk, Quagsire and Sandy Shocks thanks to its good bulk, Grass-type STAB, and Ground neutrality. Toxapex, on the other hand, helps Skuntank by dealing with threats like Quaquaval, Cloyster and Scizor with Infestation trapping and Haze removing their boosts while laying down Toxic Spikes to deal residual damage to the rest of their team. Meanwhile s Specially defensive Unaware (should only run Unaware on Poison) Clodsire acts as a compliment to Skuntank by being able to deal with other special attackers Skuntank is unable to handle by itself such as Gholdengo, Magnezone and Hydreigon along with setup sweepers such as Volcarona. Choice Scarf Iron Moth is a valuable ally in dealing deals with the a multitude of Steel-types like Gholdengo, Iron Treads and Corviknight thanks to the power of its STAB Fire-type moves while Subsitute variants can deal with Kingambit. (very specific; think generalizing Iron Moth as a whole is better here) Glimmora and Salazzle help out by putting Toxic onto Steel-types and opposing Poison-types with Corrosion with each also providing different utilities. Glimmora packs Poison's only entry hazard removal thanks to Mortal Spin which allows Skuntank to come in much safer on future threats while Salazzle's Encore acts as counterplay against powerful setup sweepers such as Volcarona and Kingambit.

[CREDITS]
- Written by: [[Pengairxan, 622813]]
- Quality checked by: [[Neko, 542526],
[CrossHeart, 593863], [Mateeus, 321991]]
- Grammar checked by: [[username1, userid1]]


:staravia::staravia: good job!

2/2
 
Last edited:

Pengairxan

D_RUNNIN
is a Pre-Contributor
(does Flutt even run Psychic moves? Keeping only Ninja and Hatt seems more sensible).
Yes, from my experience Psyshock is quite common. I often see it in most games I play as it hits hard into every Poison wall except Skuntank being a gaurenteed 2 hit on physically defensive Amoonguss, a possible 2 hit on physically defensive Toxapex and a possible OKHO on Clodsire. Even other common mons like Iron moth (Garneted OKHO) and Glimmora (Possible OKHO) fear Psyshock much more than any other options Mane can run.
 
Yes, from my experience Psyshock is quite common. I often see it in most games I play as it hits hard into every Poison wall except Skuntank being a gaurenteed 2 hit on physically defensive Amoonguss, a possible 2 hit on physically defensive Toxapex and a possible OKHO on Clodsire. Even other common mons like Iron moth (Garneted OKHO) and Glimmora (Possible OKHO) fear Psyshock much more than any other options Mane can run.
fair enough, u can keep it
 

Dead by Daylight

memory tapes cycling blankly
is a Pre-Contributor
Hey, AMGP check. Take what you'd like.

green - add
red - remove
blue - comment
[SET]
name: Special Wall (Poison)
move 1: Poison Jab
move 2: Crunch
move 3: Sucker Punch
move 4: Protect
item: Black Sludge
ability: Aftermath
nature: Careful
Evs: 252 HP / 4 Atk / 252 SpD

[SET COMMENTS]
Skuntank finds itself filling a very important role on Poison teams packing a much-desired Psychic immunity, which allows it to swap into Psychic-type moves from many common threats such as Greninja, Flutter Mane and Hatterene, while also being able It will then proceed to force them out thanks to its immunity and (you already said this) hard hitting Poison Jabs which are able to spread poison around. while Sucker Punch picks these threats off should they be weakened enough. Protect is also very valuable in scouting out their future coverage moves, while also letting Skuntank recover a bit of its HP with Black Sludge and stalling with poison damage. Aftermath is the ability of choice as weakening threats dealing a quarter to contact attackers like Kingambit and Azumarill after being KOed by a contact moves allows teammates (add examples here) to safely come in and finish them off. Skuntank can also choose to run Play Rough to threaten the common Dark-types of the metagame, such as Chien-Pao and Hydreigon (add why this is important).

Physically defensive Amoonguss and Toxapex are valuable teammates that provide a way to deal with the physical attackers that threaten Skuntank like Mimikyu, Quaquaval and Dondozo. Amoonguss also provides support in dealing with threatening Ground-types such as Great Tusk, Quagsire and Sandy Shocks thanks to its good bulk, Grass-type STAB, and Ground neutrality. Toxapex, on the other hand, helps Skuntank by dealing with threats like Quaquaval, Cloyster and Scizor with Infestation trapping and Haze removing their boosts while laying down Toxic Spikes to deal residual damage to the rest of their team. Specially defensive Clodsire acts as a compliment to Skuntank by being able to deal with other special attackers Skuntank is unable to handle by itself such as Gholdengo, Magnezone and Volcarona. Iron Moth deals with the a multitude of Steel-types like Gholdengo, Iron Treads and Corviknight that Skuntank can't do much against thanks to the power of its STAB Fire-type moves. Glimmora and Salazzle help out by putting Toxic onto Steel-types and opposing Poison-types with Corrosion with each also providing different utilities. Glimmora packs Poison's only entry hazard removal thanks to Mortal Spin which allows Skuntank to not have to worry about entry hazards when it switches in. come in much safer on future threats while Salazzle's Encore acts as counterplay against powerful setup sweepers such as Volcarona and Kingambit (maybe add how Salazzle can also force out Steel-types with its Fire STAB).

[CREDITS]
- Written by: [[Pengairxan, 622813]]
- Quality checked by: [[Neko, 542526], [CrossHeart, 593863], [Mateeus, 321991]]
- Grammar checked by: [[username1, userid1]]
 

Marnie

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(ac) = add comma, (rc) = remove comma

[SET]
name: Special Wall Specially Defensive (Poison) (optional but I personally dont think about 'wall' on a pokemon like skuntank, so this seems like a better fit)
move 1: Poison Jab
move 2: Crunch
move 3: Sucker Punch
move 4: Protect
item: Black Sludge
ability: Aftermath
nature: Careful
Evs: 252 HP / 4 Atk / 252 SpD

[SET COMMENTS]
Skuntank finds itself filling fills a very important role on Poison teams by packing a much-desired (add hyphen) Psychic immunity, which allows it to swap switch into Psychic-type moves from many common threats such as Greninja, Flutter Mane, (ac) and Hatterene. Then it It proceeds to force them out thanks to with its hard-hitting (add hyphen) Poison Jabswhich are able to can spread poison around(add em dash) while Sucker Punch picks these threats them off should they be weakened enough. Protect is also very valuable in scouting out their coverage moves, while also letting Skuntank accumulate recover a bit of its HP with Black Sludge recovery, (ac) and stalling out with poison damage. Aftermath is the ability of choice as dealing a quarter to punishes contact attackers like Kingambit and Azumarill, (ac) which allows teammates such as Toxicroak to safely come in and finish them off. Skuntank can also choose to run Play Rough to threaten the common Dark-types of the metagame, (rc) such as Chien-Pao and Hydreigon.

Physically defensive Amoonguss and Toxapex are valuable teammates that provide a way to deal with the physical attackers that threaten Skuntank, (ac) like Mimikyu, Quaquaval, (ac) and Dondozo. Amoonguss also provides support in dealing deals with threatening Ground-types such as Great Tusk, Quagsire, (ac) and Sandy Shocks thanks to its good bulk, Grass-type STAB move, and Ground neutrality. Toxapex, on the other hand, helps Skuntank by dealing deals with threats like Quaquaval, (you mentioned pex dealing with quaquaval already in the first sentence [something that amoong also does]) Cloyster and Scizor with Infestation trapping and Haze removing their boosts while laying down Toxic Spikes to deal residual damage to the rest of their team. Specially defensive Clodsire complements acts as a compliment to Skuntank by being able to deal dealing with special attackers Skuntank is unable to it can't handle by itself, (ac) such as Gholdengo, Magnezone, (ac) and Volcarona. Iron Moth deals with the multitude of Steel-types like Gholdengo, Iron Treads, (ac) and Corviknight that Skuntank can't do much against thanks to the power of its STAB Fire-type moves. Corrosion Glimmora and Salazzle help out by putting Toxic onto cripple Steel-types and opposing Poison-types with Toxic, (ac) with Corrosion with each also providing different utilities; (period -> semicolon) Glimmora packs Poison's only entry hazard removal thanks to Mortal Spin, (ac) which allows Skuntank to come in safely, (ac) much safer on future threats while Salazzle's Encore acts as a counterplay against powerful setup sweepers such as Volcarona and Kingambit.

[CREDITS]
- Written by: [[Pengairxan, 622813]]
- Quality checked by: [[Neko, 542526], [CrossHeart, 593863], [Mateeus, 321991]]
- Grammar checked by: [[username1, userid1]]
GP Team done
royalfluxh_gp.gif
 
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