AAA Skarmory (QC 2/2) (GP 1/1)

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[SET]
name: Physically Defensive
move 1: Body Press / Brave Bird
move 2: Spikes
move 3: Roost
move 4: Whirlwind / Iron Defense / Toxic
item: Leftovers / Rocky Helmet
ability: Dauntless Shield / Wandering Spirit / Flash Fire
nature: Impish
evs: 252 HP / 252 Def / 4 Spe

[SET COMMENTS]
Skarmory sets itself apart from Corviknight thanks to its access to utility moves like Whirlwind, Toxic and especially Spikes. Body Press takes advantage of its high Defense stat, which is notably higher than Corviknight's, and can 2HKO Heatran and Zarude as well as OHKO Terrakion. Brave Bird is an alternative that hits foes such as Dhelmise, Tapu Bulu, and Galarian Zapdos harder. Skarmory usually finds ample opportunities to set multiple layers of Spikes throughout a game to wear down the opposing team. Roost helps Skarmory stay healthy to continuously check threats like Zarude and Garchomp. Whirlwind prevents setup sweepers from exploiting Skarmory's passivity and also synergizes well with Spikes. Iron Defense is an option on Body Press sets that still checks setup sweepers and also makes Skarmory less passive. Another option is Toxic, which helps wear down both passive foes like Mandibuzz and setup sweepers like Dhelmise. Leftovers gives Skarmory extra recovery, while Rocky Helmet is an option that punishes contact moves. Skarmory can run several different abilities. Dauntless Shield maximizes Skarmory's defensive capabilities and Body Press damage. Wandering Spirit, especially combined with Rocky Helmet, deters U-turn and Flip Turn from Regenerator pivots such as Swampert and Landorus-T, and also lets Skarmory serve as an emergency check to sweepers that heavily rely on their ability such as Unburden Kommo-o and Triage Tapu Lele. Flash Fire negates one of its weakness and allows it to surprise dangerous Fire-type such as Volcarona and Desolate Land Heatran with Brave Bird and Body Press, respectively. It also allows Skarmory to check the plethora of physical Fire-types like Talonflame and Cinderace that can be hard to account for otherwise.

Skarmory's ability to set Spikes make it a better fit on stall teams compared to Corviknight, in particular entry hazard stack teams. Powerful offensive threats like Tapu Lele and Terrakion appreciate Spikes to nab more KOs. Offensive threats with a pivot move like Tapu Koko and Barraskewda can also rack up Spikes damage while still keeping offensive momentum by forcing additional switches. Heatran can set entry hazards alongside Skarmory, threaten to eliminate entry hazard removers with Magma Storm and Taunt, and also check Genesect. In return, Skarmory can cover for Heatran's weakness to Ground, and Dauntless Shield variants can also handle dangerous Fighting-types like Terrakion. Many Ground-type Pokemon also make for good partners, as they can take on Electric attacks and set Stealth Rock. Swampert and Garchomp are notable partners thanks to their resistance to Fire. Special walls are needed, as Skarmory invites many special attackers in when it set Spikes. Blissey forms the famous SkarmBliss core, taking on dangerous special threats like Zapdos and Sheer Force Tapu Lele while regaining momentum with Teleport while Skarmory handles strong physical attacks that Blissey struggles against. Pixilate Tapu Koko is one of the most dangerous physical threats that Skarmory can't properly handle regardless of its ability choice, so it's vital to have a teammate that answers it such as Ferrothorn or Nidoqueen. Without Dauntless Shield, strong physical wallbreakers like Terrakion can 2HKO Skarmory, which partners like Mew and Palossand can deal with. Physical Fire-types such as Cinderace and Talonflame also pose a threat should it forgo Flash Fire, making Zapdos and the aforementioned Swampert great teammates.

[STRATEGY COMMENTS]
Other Options
=============

Intimidate allows Skarmory to check Galarian Zapdos and Tough Claws Zarude better, but is otherwise not as useful as Dauntless Shield.

Checks and Counters
===================

**Specially Offensive Pokemon**: Skarmory has a middling Special Defense stat, so even neutral special attacks and even some resisted ones from strong offensive threats can 2HKO it. Examples include Sheer Force Tapu Lele and Latios. Tapu Koko and Zapdos deserve a special mention thanks to their Electric STAB attacks.

**Fire-type Pokemon**: If Skarmory doesn't have Flash Fire, Fire-type attacks from Heatran and Choice Band Cinderace can OHKO it.

**Strong Physical Wallbreakers**: If opting out of Dauntless Shield, strong physical wallbreakers like Barraskewda and Terrakion can 2HKO Skarmory on the switch.

**Magic Bounce**: If Skarmory doesn't have Mold Breaker, Magic Bounce turns Skarmory's Spikes against it and also blocks Whirlwind and Toxic. Bulky Magic Bounce users with recovery that can handle its attacks like Mew can then proceed to set up or pivot to gain momentum.

[CREDITS]
- Written by: [[longhiep341, 500884]]
- Quality checked by: [[UT, 523866], [Osake, 524664]]
- Grammar checked by: [[UT, 523866]]
 
Last edited:

UT

Old habits die SCREAMING
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Appeals + C&C Lead
add remove conjecture
[SET]
name: Defensive
move 1: Body Press / Brave Bird
move 2: Spikes
move 3: Roost
move 4: Whirlwind / Taunt / Iron Defense / Toxic we are limited to three slashes; I think Taunt is the least useful of the three
item: Leftovers / Rocky Helmet
ability: Dauntless Shield / Wandering Spirit / Mold Breaker / Flash Fire same deal; worth mentioning in OO though
nature: Impish
evs: 252 HP / 252 Def / 4 Spe

[SET COMMENTS]
Skarmory sets itself apart from Corviknight thanks to its rare access to Spikes and other utility moves like Whirlwind and Toxic. Body Press takes advantage of its high Defense stat, which is notably stronger than Corviknight's and can score important KOs such as 2HKOs on Heatran and Zarude or OHKO on Terrakion after Close Combat. Brave Bird is an alternative that hits foes such as Dhelmise, Tapu Bulu, (comma) and Galarian Zapdos harder. Spikes deals chip damage on entry, and Skarmory usually finds ample opportunities to set multiple layers throughout a game. Roost helps Skarmory stay healthy to continuously check threats like Zarude and Garchomp. Whirlwind prevents setup sweepers from exploiting Skarmory should they resist its main attack and also synergizes well with Spikes. Taunt denies opposing entry hazards setters and Defoggers directly while Iron Defense threatens them to switch out by overwhelming their ability to outheal Body Press. Iron Defense is an option on Body Press sets to boosts Skarmory's offense and defense in one move. Another option is Toxic, which helps wear down both passive foes and setup sweepers like Mandibuzz and Dhelmise. Leftovers gives Skarmory extra recovery, while Rocky Helmet punishes contact moves. Dauntless Shield maximizes Skarmory's defensive capabilities and Body Press damage. Wandering Spirit combined with Rocky Helmet deters U-turn and Flip Turn from Regenerator pivots such as Swampert and Landorus-Therian, and also lets Skarmory server as an emergency check to sweepers that rely on their ability such as Unburden Kommo-o and Triage Tapu Lele. Mold Breaker allows Skarmory to bypass Magic Bounce and should be paired with Taunt to better control hazards. OO Flash Fire negates its weakness and gives it opportunities to deal heavy damage to dangerous Fire-type such as Volcarona and Desolate Land Heatran with Brave Bird and Body Press, respectively. It also allows Skarmory to check the plethora of physical Fire-types like Talonflame and Cinderace that can be hard to account for otherwise. If Skarmory runs Taunt, 84 Speed EVs can be run to outpace Mandibuzz without Speed investment.

I would lead this off with Skarm being good on balance teams that like its walling potential, and hazards.
Powerful offensive threats like Tapu Lele and Terrakion appreciate Spikes to nab more important KOs. Those with a pivot move like Tapu Koko and Barraskewda can also rack up Spikes damage while still keeping offensive momentum. Heatran can stack hazards alongside Skarmory, threaten to eliminate hazard removers with Magma Storm and Tauntm Taunt, and also check Genesect. In return, Skarmory can cover for Heatran's weakness to Ground, and for Dauntless Shield variants, also dangerous Fighting-types like Terrakion. Many Ground-type Pokemon also make for good partners as they can take on Electric-type attacks and set Stealth Rock. Swampert and Garchomp are notable thanks to their additional Fire resistance. Special walls are needed as Skarmory invites many special attackers in when it set Spikes. Blissey forms the famous Blisskarm core, taking on dangerous special threats like Zapdos and Sheer Force Tapu Lele and regain momentum with Teleport while Skarmory handles strong physical attacks that Blissey struggles against. Pixilate Tapu Koko is one of the most dangerous physical threats that Skarmory can't properly handle regardless of its ability choice, so it's vital to have a teammate that answers it such as Ferrothorn and Nidoqueen. would also add physical fires if not ff, and strong fightings if not dauntless

[STRATEGY COMMENTS]
Other Options
=============

There are other abilities Skarmory can run, however generally they aren't as useful as the ones mentioned above. you don't need to say this, this is why they are OO. Also, add mold breaker first. Delta Stream negates other weathers like Zapdos's Primordial Sea and Cinderace's Desolate Land, however Skarmory still can't take those users on one-on-one. Intimidate makes Skarmory deal with Tough Claws Zarude better but is otherwise not as useful as Dauntless Shield. Water Absorb turns chip damage from repeated Flip Turn into healing but isn't useful otherwise. Magic Bounce helps Skarmory switch in directly against an incoming entry hazard; however it lacks a pivot option to fully take advantage of a forced switch. Finally, even with Volt Absorb, Skarmory still loses to common Pokemon like Sheer Force Tapu Lele and Taunt Pixilate Tapu Koko. Stealth Rock can be run alongside Spikes on Mold Breaker variant, at the cost of making Skarmory very passive.

Checks and Counters
===================

**Specially Offensive Pokemon**: Skarmory has a middling Special Defense stat, so even neutral special attacks and even some resisted ones from strong offensive threats can 2HKO it. Examples include Sheer Force Tapu Lele and Latios.

**Fire-type Pokemon**: If Skarmory doesn't have Flash Fire, Fire-type attacks from Choice Band Cinderace or Heatran can OHKO it.

add electric types, and strong physical breakers (if not DS)

[CREDITS]
- Written by: [[longhiep341, 500884]]
- Quality checked by: [[UT, 523866], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]

QC 1/2! Nice job.

 
Thanks a lot! I have implemented everything, except the Electric-types in Checks and Counters. That's because Electric-types are literally just Zapdos and Koko, and both already fall into the special attacker category. Pixilate Koko is an exception, however that's more like a physical Fairy than Electric type for me. I guess you can also make the case for physical MGLO Koko, but Wild Charge fails to 2HKO Dauntless Skarm from full. I would appreciate more inputs on this if possible though.
 

Osake

Hasta Siempre
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[SET]
name: Physically defensive
move 1: Body Press / Brave Bird
move 2: Spikes
move 3: Roost
move 4: Whirlwind / Iron Defense / Toxic
item: Leftovers / Rocky Helmet
ability: Dauntless Shield / Wandering Spirit / Flash Fire
nature: Impish
evs: 252 HP / 252 Def / 4 Spe

[SET COMMENTS]
Skarmory sets itself apart from Corviknight thanks to its rare access to Spikes and other utility moves like Whirlwind and Toxic. Body Press takes advantage of its high Defense stat, which is notably stronger than Corviknight's and can score important KOs such as 2HKOs on Heatran and Zarude or OHKO weird formulation: can score KOs such as 2HKO? would say something like "and can notably 2HKO Heatran and Zarude as well as OHKO Terrak" (+1 252+ Def Skarmory Body Press vs. 0 HP / 0 Def Terrakion: 332-392 (102.7 - 121.3%) -- guaranteed OHKO no need of CC btw) on Terrakion after Close Combat. Brave Bird is an alternative that hits foes such as Dhelmise, Tapu Bulu, and Galarian Zapdos harder. Spikes deals chip damage on entry, and Skarmory usually finds ample opportunities to set multiple layers throughout a game. Roost helps Skarmory stay healthy to continuously check threats like Zarude and Garchomp. Whirlwind prevents setup sweepers from exploiting Skarmory's passivity outside of Body Press should they resist its main attack and also synergizes well with Spikes. Iron Defense is an option on Body Press sets to boosts Skarmory's offense and defense in one move. Another option is Toxic, which helps wear down both passive foes and setup sweepers like Mandibuzz and Dhelmise. Leftovers gives Skarmory extra recovery, while Rocky Helmet punishes contact moves. Dauntless Shield maximizes Skarmory's defensive capabilities and Body Press damage. Wandering Spirit combined with Rocky Helmet deters U-turn and Flip Turn from Regenerator pivots such as Swampert and Landorus-Therian, and also lets Skarmory server as an emergency check to sweepers that rely on their ability such as Unburden Kommo-o and Triage Tapu Lele. Flash Fire negates one of its weakness and gives it opportunities to deal heavy damage to dangerous Fire-type such as Volcarona and Desolate Land Heatran with Brave Bird and Body Press, respectively. It also allows Skarmory to check the plethora of physical Fire-types like Talonflame and Cinderace that can be hard to account for otherwise. this paragraph about abilites is fine but it's a little bit too descriptive I feel, if you're able to make it a little more like, pro-active and not just passively describing it would be excellent, but it's fine otherwise

Skarmory's defensive potential and its ability to set Spikes make it a great fit on balance I'd also mention that it fits well on fat/stall, more than corvi teams, in particular hazard stack ones. Powerful offensive threats like Tapu Lele and Terrakion appreciate Spikes to nab more important KOs. Those with a pivot move like Tapu Koko and Barraskewda can also rack up Spikes damage while still keeping offensive momentum. Heatran can stack hazards alongside Skarmory, threaten to eliminate hazard removers with Magma Storm and Taunt, and also check Genesect. In return, Skarmory can cover for Heatran's weakness to Ground, and for Dauntless Shield variants, also dangerous Fighting-types like Terrakion. Many Ground-type Pokemon also make for good partners as they can take on Electric-type attacks and set Stealth Rock. Swampert and Garchomp are notable thanks to their additional Fire resistance. Special walls are needed as Skarmory invites many special attackers in when it set Spikes. Blissey forms the famous Blisskarm core, taking on dangerous special threats like Zapdos and Sheer Force Tapu Lele and regain momentum with Teleport while Skarmory handles strong physical attacks that Blissey struggles against. Pixilate Tapu Koko is one of the most dangerous physical threats that Skarmory can't properly handle regardless of its ability choice, so it's vital to have a teammate that answers it such as Ferrothorn and Nidoqueen. Without Dauntless Shield, strong physical wallbreakers like Terrakion can 2HKO Skarmory, which partners like Mew and Palossand can deal with. Physical Fire-types such as Cinderace and Talonflame also pose a threat should it forgo Flash Fire, making Zapdos and the aforementioned Swampert great teammates.

ye great

[STRATEGY COMMENTS]
Other Options
=============

Mold Breaker is an option that fits on more offensive teams to bypass Magic Bounce. pleaseee no In this case, Skarmory should run Taunt and 84 Speed EVs to deny Defog from Mandibuzz without Speed investment and all slower Pokemon. Delta Stream negates other weathers like Zapdos's Primordial Sea and Cinderace's Desolate Land, however Skarmory still can't take those users on one-on-one. Intimidate makes Skarmory deal with Tough Claws Zarude better but is otherwise not as useful as Dauntless Shield. Water Absorb turns chip damage from repeated Flip Turn into healing but isn't useful otherwise. Magic Bounce helps Skarmory switch in directly against an incoming entry hazard; however it lacks a pivot option to fully take advantage of a forced switch. Finally, even with Volt Absorb, Skarmory still loses to common Pokemon like Sheer Force Tapu Lele and Taunt Pixilate Tapu Koko. Stealth Rock can be run alongside Spikes on Mold Breaker variant, at the cost of making Skarmory very passive. I'm ngl all of those options feel really bad, at this point just run Corviknight. I would just delete them all; I would just keep intimidate to specifically check gdos and zarude but thats all, otherwise I do not feel like those options are worth it, but I'm open to discussion.

Checks and Counters
===================

**Specially Offensive Pokemon**: Skarmory has a middling Special Defense stat, so even neutral special attacks and even some resisted ones from strong offensive threats can 2HKO it. Examples include Sheer Force Tapu Lele and Latios. mention koko and/or zapdos here 100%

**Fire-type Pokemon**: If Skarmory doesn't have Flash Fire, Fire-type attacks from Choice Band Cinderace or Heatran can OHKO it.

**Strong physical wallbreakers**: If opting out of Dauntless Shield, strong physical wallbreakers like Barraskewda and Terrakion can 2HKO Skarmory on the switch.

I would add a part for Magic Bounce that just deny Skarm, especially mew

[CREDITS]
- Written by: [[longhiep341, 500884]]
- Quality checked by: [[UT, 523866], [Osake, 524664]]
- Grammar checked by: [[username1, userid1]]
QC 2/2, good job!

Osake_Small.gif
 

UT

Old habits die SCREAMING
is a Site Content Manageris a Top Team Rateris a Battle Simulator Administratoris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Top Smogon Media Contributoris a Dedicated Tournament Hostis a Tiering Contributor Alumnus
Appeals + C&C Lead
add remove conjecture
[SET]
name: Physically defensive Defensive
move 1: Body Press / Brave Bird
move 2: Spikes
move 3: Roost
move 4: Whirlwind / Iron Defense / Toxic
item: Leftovers / Rocky Helmet
ability: Dauntless Shield / Wandering Spirit / Flash Fire
nature: Impish
evs: 252 HP / 252 Def / 4 Spe

[SET COMMENTS]
Skarmory sets itself apart from Corviknight thanks to its rare access to Spikes and other utility moves like Whirlwind and Toxic access to utility moves like Whirlwind, Toxic, and especially Spikes. Body Press takes advantage of its high Defense stat, which is notably stronger higher than Corviknight's, (comma) and can 2HKO Heatran and Zarude as well as OHKO Terrakion. Brave Bird is an alternative that hits foes such as Dhelmise, Tapu Bulu, and Galarian Zapdos harder. Spikes deals chip damage on entry, and Skarmory usually finds ample opportunities to set multiple layers of Spikes throughout a game to wear down the opposing team. Roost helps Skarmory stay healthy to continuously check threats like Zarude and Garchomp. Whirlwind prevents setup sweepers from exploiting Skarmory's passivity outside of Body Press and also synergizes well with Spikes. Iron Defense is an option on Body Press sets to boosts Skarmory's offense and defense in one move that still checks setup sweepers, but also makes Skarmory less passive. Another option is Toxic, which helps wear down both passive foes like Mandibuzz and setup sweepers like Mandibuzz and Dhelmise. Leftovers gives Skarmory extra recovery, while Rocky Helmet is an option that punishes contact moves. Skarmory can run several different abilities. Dauntless Shield maximizes Skarmory's defensive capabilities and Body Press damage. Wandering Spirit, (comma) especially combined with Rocky Helmet, (comma) deters U-turn and Flip Turn from Regenerator pivots such as Swampert and Landorus-Therian, and also lets Skarmory server serve as an emergency check to sweepers that heavily rely on their ability such as Unburden Kommo-o and Triage Tapu Lele. Flash Fire negates one of its weakness and gives it opportunities to deal heavy damage to allows it to surprise dangerous Fire-types such as Volcarona and Desolate Land Heatran with Brave Bird and Body Press, respectively. It also allows Skarmory to check the plethora of physical Fire-types like Talonflame and Cinderace that can be hard to account for otherwise.

Skarmory's defensive potential and its ability to set Spikes makes it a better fit on stall teams compared to Corviknight and balance teams, in particular entry hazard stack ones teams. Powerful offensive threats like Tapu Lele and Terrakion appreciate Spikes to nab more important KOs. Those Offensive threats with a pivot move like Tapu Koko and Barraskewda can also rack up Spikes damage while still keeping offensive momentum by forcing additional switches. Heatran can stack set entry hazards alongside Skarmory, threaten to eliminate entry hazard removers with Magma Storm and Taunt, and also check Genesect. In return, Skarmory can cover for Heatran's weakness to Ground, and for Dauntless Shield variants, also dangerous can also handle Fighting-types like Terrakion. Many Ground-type Pokemon also make for good partners, (comma) as they can take on Electric-type attacks and set Stealth Rock. Swampert and Garchomp are notable partners thanks to their additional Fire resistance resistance to Fire. Special walls are needed, (comma) as Skarmory invites many special attackers in when it sets Spikes. Blissey forms the famous Blisskarm SkarmBliss core, taking on dangerous special threats like Zapdos and Sheer Force Tapu Lele and regain while regaining momentum with Teleport while Skarmory handles strong physical attacks that Blissey struggles against. Pixilate Tapu Koko is one of the most dangerous physical threats that Skarmory can't properly handle regardless of its ability choice, so it's vital to have a teammate that answers it such as Ferrothorn and or Nidoqueen. Without Dauntless Shield, strong physical wallbreakers like Terrakion can 2HKO Skarmory, which partners like Mew and Palossand can deal with. Physical Fire-types such as Cinderace and Talonflame also pose a threat should it forgo Flash Fire, making Zapdos and the aforementioned Swampert great teammates.

[STRATEGY COMMENTS]
Other Options
=============

Intimidate makes Skarmory check allows Skarmory to check Galarian Zapdos and Tough Claws Zarude better, (comma) but is otherwise not as useful as Dauntless Shield.

Checks and Counters
===================

**Specially Offensive Pokemon**: Skarmory has a middling Special Defense stat, so even neutral special attacks and even some resisted ones from strong offensive threats can 2HKO it. Examples include Sheer Force Tapu Lele and Latios. Tapu Koko and Zapdos deserve a special mention thanks to their Electric-type STAB attacks.

**Fire-type Pokemon**: If Skarmory doesn't have Flash Fire, Fire-type attacks from Heatran and Choice Band Cinderace or Heatran can OHKO it.

**Strong Physical Wallbreakers**: If opting out of Dauntless Shield, strong physical wallbreakers like Barraskewda and Terrakion can 2HKO Skarmory on the switch.

**Magic Bounce**: If Skarmory doesn't have Mold Breaker, Magic Bounce turns Skarmory's Spikes against it and also blocks Whirlwind and Toxic. Bulky Magic Bounce users with recovery that can handle its attacks like Mew can then proceed to set up or pivot to gain momentum.

[CREDITS]
- Written by: [[longhiep341, 500884]]
- Quality checked by: [[UT, 523866], [Osake, 524664]]
- Grammar checked by: [[UT, 523866]]

GP 1/1!

 
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