Gen 6 Skarmory (Done)

[OVERVIEW]

Thanks to its great defensive typing and excellent Defense stat, Skarmory is one of the best physical walls in the tier, able to check many physical attackers like Excadrill, Weavile, Mega Lopunny, Mega Scizor, and Landorus-T. Skarmory also has access to many utility moves, like Spikes to wear down foes as they switch in, Roost to stay healthy, and Whirlwind to phase foes. Skarmory does, however, have very low HP and Special Defense stats, making it vulnerable to strong special attackers like Keldeo, Thundurus, and Mega Charizard Y, and its Flying / Steel typing leaves it vulnerable to common types in Fire and Electric.

[SET]
name: Physically Defensive
move 1: Spikes
move 2: Roost
move 3: Whirlwind / Defog
move 4: Brave Bird / Counter
item: Rocky Helmet
ability: Sturdy
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

Spikes is useful for wearing down foes as they switch in, especially when used with Whirlwind. Roost is used to keep Skarmory healthy and out of range of its foes' attacks. Whirlwind allows Skarmory to phaze foes, which is useful against setup sweepers like Swords Dance Mega Pinsir and Excadrill, and prevent Substitute Serperior from using it as setup fodder. Alternatively, Defog removes entry hazards like Stealth Rock and opposing Spikes. Brave Bird does decent damage versus threats like Serperior and Tornadus-T, whereas Counter can be used to handle physical attackers that Skarmory likes to come in on like Swords Dance Excadrill, Mega Lopunny, and Weavile.

Set Details
========

Maximum HP and Defense investment helps Skarmory check a wide range of physical attackers like Weavile, Excadrill, Mega Pinsir, Mega Lopunny, Bisharp, Mega Scizor, and many more. Rocky Helmet is used to punish and chip Pokemon that use contact moves, such U-turn Landorus-T and Mega Scizor, Iron Head Excadrill, and Meteor Mash Mega Metagross. Sturdy is chosen to allow Skarmory to take any one hit from full HP and retaliate with a Whirlwind or Counter. If you use Counter over Brave Bird, a Bold nature can be used to lower damage taken from confusion and Foul Play. Skarmory also has the option to run a more specially defensive EV spread to better take attacks from Mega Diancie, Latios, Tornadus-T, and other special attackers.

Usage Tips
========

Skarmory's two main roles are to lay Spikes and check physical attackers. Keep Skarmory healthy with Roost to reliably switch into attacks and use Whirlwind on threats that are trying to set up, such as Swords Dance Excadrill and Pinsir and Calm Mind Clefable without Thunderbolt or Flamethrower. Take advantage of Sturdy to eat any one hit and retaliate with a Counter or Whirlwind. Be wary of strong Fire- and Electric-type coverage moves such as Fire Blast from Garchomp, Flamethrower from Clefable, Heat Wave from Tornadus-T, and Thunder Punch from Mega Metagross. Try to scout for these moves by using Roost when expecting Skarmory to be hit by one or switching out. Also, be wary of Magnezone, which can come in and trap Skarmory with Magnet Pull. Skarmory can use Whirlwind as it comes in or simply double switch out.

Team Options
========

Skarmory is best used on bulkier team archetypes like stall and balance. Chansey can help Skarmory take on special attacks while appreciating Skarmory's ability to soak up physical attacks. Gastrodon deals with Electric-types like Magnezone and Fire-types like Heatran. Gliscor can help Skarmory deal with Fire-types like Heatran, acts as a status absorber, and appreciates Skarmory baiting Magnezone to lock itself into an Electric-type move so it can set up with Swords Dance. Clefable is also able to absorb status moves like Will-O-Wisp from Rotom-W and can cripple threats like Heatran with a Thunder Wave or Knock Off. Choice Scarf Tyranitar can help eliminate hazard removers like Latios and Latias to keep Skarmory's Spikes up. Amoonguss resists Electric-type moves and deals with threatening Water-types like Keldeo. It also has access to Spore to put common shared switch-ins like Heatran to sleep. Offensive Pokemon like Alakazam, Serperior, and Bisharp appreciate Skarmory's Spikes, as they put foes in range of their attacks.

[STRATEGY COMMENTS]
Other Options
========

Shed Shell is a viable item to avoid being trapped by Magnezone. Iron Head hits Fairy-types like Clefable and Mega Diancie. Toxic slowly wears down common switch-ins like Rotom-W, Thundurus, and Zapdos. Taunt can be used over Brave Bird or Counter to stop entry hazards like Sticky Webs, Stealth Rock, and opposing Spikes. Taunt also stops foes' healing moves like Soft-Boiled from Chansey and Clefable and setup moves like Calm Mind.

Checks and Counters
===================

**Electric-type Pokemon and Moves**: Thundurus is able to switch into Skarmory and threaten it with a Thunderbolt. Zapdos and Rotom-W can safely switch into Skarmory and threaten it with an Electric-type move like Discharge or Volt Switch, respectively; Will-O-Wisp from Rotom-W is also problematic. Electric-type coverage moves, such as Thunder Punch from Mega Metagross and Thunderbolt from Mega Latias and Clefable, can all threaten Skarmory as well.

**Fire-types Pokemon and Moves**: Fire-types like Mega Charizard Y, Heatran, and Volcarona are able to switch into Skarmory and OHKO it with their STAB moves. Fire-type coverage moves like Fire Blast from Garchomp and Slowbro, Hidden Power Fire from Serperior and Mega Diancie, Heat Wave from Tornadus-T, and Flamethrower from Clefable can all threaten Skarmory as well.

**Magnezone**: Magnezone is one of the biggest threats to Skarmory, as it is able to trap Skarmory thanks to Magnet Pull and eliminate it with an Electric-type move like Thunderbolt or Volt Switch.

**Strong Special Attackers**: Strong special attackers like Keldeo, Choice Specs Latios, and Serperior can all threaten and break through Skarmory due to its low Special Defense stat.

**Bulky Water-types**: Bulky Water-type Pokemon such as Quagsire, Jellicent, Slowbro, and Suicune can all switch into Skarmory and threaten it with a burn from Scald.

[CREDITS]
- Written by: [[ez,233669]]
- Quality checked by: [[jonfilch, 472436], [Savouras, 409438]]
- Grammar checked by: [[Finland, 517429], [Rabia, 336073]]
 
Last edited:
Looks good, just a few changes:
In moves - specifically for whirlwind all the pokes you mention beat skarm, clef with flame, mega latias with tbolt and serp with hp fire all do aton to it. You dont need to change them all but maybe replace one or two with physical setup pokes like Scizor.
In set details - last line change the bold nature to impish.
In team options - although skarm is usually ran with shed shell in balance / stall teams, spikes fit and support many offensive threats like Alakazam, Serperior and Bisharp. In general mention offensive partners that do appreciate spikes support.

Skarm's Spdef set is also very good. Write a new one for that set too.
It mainly runs Iron Head as its hitting move and leftovers over rocky helmet.

For last Taunt is an excellent option on Skarmory over whirlwind, it has great utlity versus HO specifically webs but also balance / stall teams as it prevents defensive pokemons from healing or pokemons from setting hazards. Specifically Ferrothorn is completely shut down by Taunt Skarmory and loses the spikes war. Taunt is mostly used on Spdef Skarmory as it eats and checks CM Clefable but it can also be used on physdef Skarmory. Slash it next to Whirlwind in both sets.

With those details added ill QC the analysis.

medicham.png
 

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[OVERVIEW]

Skarmory is one of the best physical walls in the tier thanks to its great defensive typing as well as an excellent Defense stat. Skarmory is able to check many physical attackers including Excadrill, Weavile, Mega Lopunny, Mega Scizor, and Landorus-T. Skarmory has access to many utility moves like Spikes, which can be used multiple times to wear down foes as they switch in, Roost to keep Skarmory alive, and Whirlwind to phase out opponents. Skarmory does however have very low HP and Special Defense stats, making it vulnerable to strong special attackers like Keldeo, Thundurus, and Mega Charizard Y. Skarmory's Flying- and Steel- typing also leaves it vulnerable to common types like Fire and Electric.

[SET]
name: Physically Defensive
move 1: Spikes
move 2: Roost
move 3: Whirlwind / Defog
move 4: Brave Bird / Counter
item: Rocky Helmet
Ability: Sturdy
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

Spikes can be used multiple time and is useful for wearing down opposing foes as they switch in, especially when used with Whirlwind. Roost is used to keep Skarmory healthy and out of range of foe's attacks. Whirlwind allows Skarmory to phase out foes which is useful against setup sweepers like Swords Dance Mega Pinsir or Excadrill. Whirlwind can also prevent Bulky Calm Mind users like Clefable and Mega Latias or Substitute users like Serperior from using Skarmory as set up fodder. Defog is also an option over Whirlwind to help remove entry hazards like Stealth Rocks and opposing Spikes. Brave Bird is a strong STAB move used to do decent damage versus threats like Serperior and Tornadus-T. Counter can also be used to handle physical attackers that Skarmory likes to come in on like Swords Dance Excadrill, Mega Lopunny, and Weavile.

Set Details
========

Max HP and Defense investments to help Skarmory check a wide range of physical attackers like Weavile, Swords Dance Excadrill and Pinsir, Mega Lopunny, Bisharp, Mega Scizor, and many more. Rocky Helmet is used to punish and chip Pokemon that use contact moves such as U-turn from Landorus-T and Mega Scizor, Iron Head from Excadrill, and Meteor Mash from Mega Metagross. Sturdy is chosen to allow Skarmory to take any one hit from full HP and retaliate back with a Whirlwind or Counter. A Impish nature is used to increase Skarmory's high Defense stat.

Usage Tips
========

Skarmory's two main roles are to lay down Spikes while also checking physical attackers. Keep Skarmory at a healthy amount of HP with Roost to reliably switch into attacks. Use whirlwinds on threats that are trying to set up like Swords Dance Excadrill and Pinsir, as well as non thunderbolt or Flamethrower variants of Calm Mind Clefable. Take advantage of Skarmory's Ability Sturdy to eat any one hit from foes and retaliate back with a Counter or Whirlwind. Be wary of strong Fire- and Eletric-type moves foes can run as coverage such as Fire Blast from Garchomp, Flamethrower from Clefable, Heat Wave from Tornadus-T, and Thunder Punch from Mega Metagross. Try to scout for these moves by clicking Roost or switching out. Also, be wary of Magnezones that can come in and trap Skarmory with Magnet Pull. You can use Whirlwind as it comes in or simply double out.

Team Options
========

Skarmory is best used on bulkier team archetypes like Stall and Balance. Chansey can help Skarmory take on special attacks while also appreciating Skarmory's ability to soak up physical attacks. Gastrodon can help Skarmory deal with Electric-types like Magnezone and Fire-types like Heatran. Gliscor can help Skarmory deal with Fire-types like Heatran, act as a status absorber, while also appreciates its ability to bait Magnezone to lock into an Electric-type move to set up a Swords Dance. Clefable is also able to help absorb status moves like Will-O-Wisp from Rotom-W while also crippling threats like Heatran with a Thunder Wave or Knock Off. Choice Scarf Tyranitar can help eliminate hazard removers like Latios and Latias to help keep Skarmory's spikes up. Amoonguss can resist Electric-type moves as well as deal with threatening water-types like Keldeo. Amoonguss also has access to Spore putting common switch-ins like Heatran to sleep. Offensive Pokemon like Alakazam, Serperior, and Bisharp appreciate Skarmory's Spikes as they put foes in range of their attacks.

[STRATEGY COMMENTS]
Other Options
========

Shed Shell is a viable option for an item to avoid being trapped by Magnezones. Iron Head is a viable option to hit Fairy-types like Clefable and Mega Diance. Toxic can also be used to cripple common switch-ins like Rotom-W, Thundurus, and Zapdos, slowly wearing them down. Taunt is also an excellent option as it can stop entry hazards like Sticky Webs, Stealth Rocks, and opposing Spikes. Taunt also stop foes from healing like Soft-boiled from Chansey and Clefable while also stop foes from clicking set up moves like Calm Mind.

Checks and Counters
===================

**Electric-types Pokemon and moves** Thundurus is able to switch into Skarmory and threaten it back with a Thunderbolt. Zapdos can switch into Skarmory freely and threaten it back with an Electric-type move like Discharge. Rotom-W can threaten Skarmory with a Will-O-Wisp or Volt Switch and can also switch in safely. Electric-type coverage moves such as Thunder Punch from Mega Metagross and Thunderbolt from Mega Latias and Clefable can all threaten Skarmory as well.

**Fire-types Pokemon and moves** Fire-types like Mega Charizard Y, Heatran, and Volcarona are able to switch into Skarmory and threatening the OHKO on Skarmory with their STAB moves. Foes that carry Fire-type coverage moves like Fire Blast from Garchomp or Slowbro, Hidden Power Fire from Serperior and Mega Diance, Heat Wave from Tornadus-T, and Flamethrower from Clefable can all threaten Skarmory as well.

**Magnezone** Magnezone is one of the biggest threats to Skarmory as it is able to trap Skarmory thanks to Magnet Pull and eliminate it with an Electric-type move like Thunderbolt or Volt Switch.

**Strong Special Attackers**: Strong Special Attackers like Keldeo, Choice Specs Latios, and Serperior can all threaten and breakthrough Skarmory due to its low Special Defense stat.

**bulky water-types** Bulky-water Pokemon such as Quagsire, Jellicent, Slowbro, and Suicune can all switch into Skarmory and threaten it back with a burn from Scald.

[CREDITS]
- Written by: [[ez,233669]]
- Quality checked by: [[, ], [, ]]
- Grammar checked by: [[, ], [, ]]
Moves:
skarm can't reliably phase out M-Latias with cm & surf/ice beam, or clef with flame

next to taunt you can mention that it's used over the attacking move. SpDef evs can get a mention in other options, but state how spdef skarm is subpar at best and you are going to get more out of your skarm by just making it physdef. Mention Bold nature is used with counter to lower damage from confusion / foul play.

Looks good, i'll qc after this
 

Katy

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[OVERVIEW]

Skarmory is one of the best physical walls in the tier tThanks to its great defensive typing as well as and excellent Defensive stat is Skarmory one of the best physical walls in the tier. Skarmory is able to check many physical attackers including Excadrill, Weavile, Mega Lopunny, Mega Scizor, and Landorus-T. Skarmory has access to many utility moves like Spikes, which can be used multiple times to wear down foes as they switch in, Roost to keeps Skarmory alive, and Whirlwind is to phase out opponents. Skarmory does however have very low HP and Special Defense stats, making it vulnerable to strong special attackers like Keldeo, Thundurus, and Mega Charizard Y. Skarmory's Flying- and Steel- typing also leaves it vulnerable to common types like Fire and Electric.

[SET]
name: Physically Defensive
move 1: Spikes
move 2: Roost
move 3: Whirlwind / Defog
move 4: Brave Bird / Counter
item: Rocky Helmet
Ability: Sturdy
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

Spikes can be used multiple times and is useful for wearing down opposing foes as they switch in, especially when used with Whirlwind. Roost is used to keep Skarmory healthy and out of range of its foe's attacks. Whirlwind allows Skarmory to phase out foes which is useful against setup sweepers like Swords Dance Mega Pinsir or Excadrill andmoreover it prevents Substitute Serperior preventing them from using Skarmory as setup fodder. Defog is also an option over Whirlwind to help remove entry hazards like Stealth Rocks and opposing Spikes. Brave Bird is a strong STAB move used to do decent damage versus threats like Serperior and Tornadus-T. Counter can also be used to handle physical attackers that Skarmory likes to come in on like Swords Dance Excadrill, Mega Lopunny, and Weavile.

Set Details
========

Max HP and Defense investments to help Skarmory to check a wide range of physical attackers like Weavile, Swords Dance Excadrill and, Pinsir, Mega Lopunny, Bisharp, Mega Scizor, and many more. Rocky Helmet is used to punish and chip Pokemon that use contact moves, such as U-turn from Landorus-T and Mega Scizor, Iron Head from Excadrill, ands well as Meteor Mash from Mega Metagross. Sturdy is chosen to allow Skarmory to take any one hit from full HP and retaliate back with a Whirlwind or Counter. An Impish nature is used to increase Skarmory's high Defense stat. If you use Counter over Brave Bird, a Bold nature can be used to lower damage taken from Confusion and Foul Play.

Usage Tips
========

Skarmory's two main roles are to lay downout Spikes while also checking physical attackers. Keep Skarmory at a healthy amount of HP with Roost to reliably switch into attacks. Use whirlwinds on threats, that are trying to set up like, such as Swords Dance Excadrill and Pinsir, as well as non t- Thunderbolt- or Flamethrower-variants of Calm Mind Clefable. Take advantage of Skarmory's Ability in Sturdy to eat any one hit from foes and retaliate back with a Counter or Whirlwind. Be wary of strong Fire- and Electric-type moves foes can run as coverage such as Fire Blast from Garchomp, Flamethrower from Clefable, Heat Wave from Tornadus-T, and Thunder Punch from Mega Metagross. Try to scout for these moves by clicking Roost or switching out. Also, be wary of Magnezones that can come in and trap Skarmory with Magnet Pull. You can use Whirlwind as it comes in or simply double out.

Team Options
========

Skarmory is best used on bulkier team archetypes like Stall and Balance. Chansey can help Skarmory to take on special attacks, while also appreciating Skarmory's ability to soak up physical attacks. Gastrodon can help Skarmory deal with Electric-types like Magnezone and Fire-types like Heatran. Gliscor can help Skarmory deal with Fire-types like Heatran, act as a status absorber, while also appreciates its ability to bait Magnezone to lock it into an Electric-type move to proceed a set up awith Swords Dance. Clefable is also able to help to absorb status moves like Will-O-Wisp from Rotom-W, while also crippling threats like Heatran with a Thunder Wave or Knock Off. Choice Scarf Tyranitar can help eliminate hazard removers like Latios and Latias to help in keeping up Skarmory's sSpikes up. Amoonguss can resist Electric-type moves as well as deal with threatening wWater-types like Keldeo. Amoonguss also has access to Spore putting common switch-ins like Heatran to sleep. Offensive Pokemon like Alakazam, Serperior, and Bisharp appreciate Skarmory's Spikes as they put foes in range of their attacks.

[STRATEGY COMMENTS]
Other Options
========

Shed Shell is a viable option for an item to avoid being trapped by Magnezones. Iron Head is a viable option to hit Fairy-types like Clefable and Mega Diance. Toxic can also be used to cripple common switch-ins like Rotom-W, Thundurus, and Zapdos, slowly to wearing them down slowly. Taunt can be used over Brave Bird or Counter and can be used to stop entry hazards like Sticky Webs, Stealth Rocks, and opposing Spikes. Taunt also stops foes from healing like Soft-boiled from Chansey and Clefable, while also stopping foes from clicking set up moves like Calm Mind. Skarmory can run a more Specially Defensive EV spread to better take on attacks from Pokemon like Mega Diance, Latios, Tornadus-T, and other special attackers. However, this set is subpar at best and you will get more out of a more physically defensive EV spread.


Checks and Counters
===================

**Electric-types Pokemon and moves**: Thundurus is able to switch into Skarmory and threaten it back with a Thunderbolt. Zapdos can switch into Skarmory freely and threaten it back with an Electric-type move like Discharge. Rotom-W can threaten Skarmory with a Will-O-Wisp or Volt Switch and can also switch in safely. Electric-type coverage moves such as Thunder Punch from Mega Metagross and Thunderbolt from Mega Latias and Clefable can all threaten Skarmory as well.

**Fire-types Pokemon and moves**: Fire-types like Mega Charizard Y, Heatran, and Volcarona are able to switch into Skarmory and threatening the OHKO on Skarmory with their STAB moves. Foes that carry Fire-type coverage moves like Fire Blast from Garchomp or Slowbro, Hidden Power Fire from Serperior and Mega Diance, Heat Wave from Tornadus-T, and Flamethrower from Clefable can all threaten Skarmory as well.

**Magnezone**: Magnezone is one of the biggest threats to Skarmory as it is able to trap Skarmory thanks to Magnet Pull and eliminate it with an Electric-type move like Thunderbolt or Volt Switch.

**Strong Special Attackers**: Strong Special Attackers like Keldeo, Choice Specs Latios, and Serperior can all threaten and break through Skarmory due to its low Special Defense stat.

**bBulky wWater-types**: Bulky-w Water-Pokemon such as Quagsire, Jellicent, Slowbro, and Suicune can all switch into Skarmory and threaten it back with a burn from Scald.

[CREDITS]
- Written by: [[ez,233669]]
- Quality checked by: [[jonfilch, 472436], [Savouras,409438]]
- Grammar checked by: [[, ], [, ]]
 

Adeleine

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[OVERVIEW]

Thanks to its great defensive typing and excellent Defensive Defense stat(AC), Skarmory is one of the best physical walls in the tier. Skarmory It is able to check many physical attackers including Excadrill, Weavile, Mega Lopunny, Mega Scizor, and Landorus-T. Skarmory has access to many utility moves(AC), like Spikes (RC) which can be used multiple times to wear down foes as they switch in, Roost keeps Skarmory alive to stay healthy, and Whirlwind allows it to phase out to phaze opponents. Skarmory does(AC), however(AC), have very low HP and Special Defense stats, making it vulnerable to strong special attackers like Keldeo, Thundurus, and Mega Charizard Y. Skarmory's Flying- and Steel- Flying / Steel typing also leaves it vulnerable to common types like in Fire and Electric.

[SET]
name: Physically Defensive
move 1: Spikes
move 2: Roost
move 3: Whirlwind / Defog
move 4: Brave Bird / Counter
item: Rocky Helmet
ability (capitalization): Sturdy
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

Spikes can be used multiple times and is useful for wearing down opposing foes as they switch in, especially when used with Whirlwind. Roost is used to keep Skarmory healthy and out of range of its foes' (added apostrophe) attacks. Whirlwind allows Skarmory to phase out phaze foes(AC), which is useful against setup sweepers like Swords Dance Mega Pinsir or and Excadrill moreover it prevents (AC), and prevent Substitute Serperior from using Skarmory it as setup fodder. Defog is also an option over Whirlwind to help remove entry hazards like Stealth Rocks (spelling) and opposing Spikes. Brave Bird is a strong STAB move used to does decent damage versus threats like Serperior and Tornadus-T. Counter can also be used to handle physical attackers that Skarmory likes to come in on like Swords Dance Excadrill, Mega Lopunny, and Weavile.

Set Details
========

Maximum HP and Defense investments helps Skarmory to check a wide range of physical attackers like Weavile, Excadrill, Mega Pinsir, Mega Lopunny, Bisharp, Mega Scizor, and many more. Rocky Helmet is used to punish and chip Pokemon that use contact moves, such as U-turn from Landorus-T and Mega Scizor, Iron Head from Excadrill, as well as and Meteor Mash from Mega Metagross. Sturdy is chosen to allow Skarmory to take any one hit from full HP and retaliate back with a Whirlwind or Counter. An Impish nature is used to increase Skarmory's high Defense stat. If you use Counter over Brave Bird, a Bold nature can be used to lower damage taken from confusion (capitalization) and Foul Play. Skarmory also has the option to run a more specially defensive (capitalization) EV spread to better take on attacks from Pokemon like Mega Diancie, (spelling) Latios, Tornadus-T, and other special attackers.

Usage Tips
========

Skarmory's two main roles are to lay out Spikes while also checking and check physical attackers. Keep Skarmory at a healthy amount of HP with Roost to reliably switch into attacks. Use whirlwinds Whirlwind on threats (RC) that are trying to set up, such as Swords Dance Excadrill and Pinsir (RC) as well as non-Thunderbolt- or Flamethrower-variants of Calm Mind Clefable without Thunderbolt or Flamethrower. Take advantage of Skarmory's Ability in Sturdy to eat any one hit from foes and retaliate back with a Counter or Whirlwind. Be wary of strong Fire- and Electric-type moves foes can run as coverage moves such as Fire Blast from Garchomp, Flamethrower from Clefable, Heat Wave from Tornadus-T, and Thunder Punch from Mega Metagross. Try to scout for these moves by clicking Roost or switching out. Also, be wary of Magnezone that (AC), which can come in and trap Skarmory with Magnet Pull. You Skarmory can use Whirlwind as it comes in or simply double switch out.

Team Options
========

Skarmory is best used on bulkier team archetypes like stall and balance. (capitalization) Chansey can help Skarmory to take on special attacks (RC) while also appreciating Skarmory's ability to soak up physical attacks. Gastrodon can help Skarmory deal with Electric-types like Magnezone and Fire-types like Heatran. Gliscor can help Skarmory deal with Fire-types like Heatran, acts as a status absorber, while also and appreciates its ability to Skarmory baiting Magnezone to lock itself into an Electric-type move to proceed a set up wite so it can set up with (spelling) Swords Dance. Clefable is also able to help to absorb status moves(AC), like Will-O-Wisp from Rotom-W, while also crippling and can cripple threats like Heatran with a Thunder Wave or Knock Off. Choice Scarf Tyranitar can help eliminate hazard removers like Latios and Latias to help in keeping up keep Skarmory's Spikes up. Amoonguss can resists Electric-type moves as well as and deals with threatening Water-types like Keldeo. Amoonguss It also has access to Spore putting to put common shared (optional / could be wrong content-wise) switch-ins like Heatran to sleep. Offensive Pokemon like Alakazam, Serperior, and Bisharp appreciate Skarmory's Spikes(AC), as they put foes in range of their attacks.

[STRATEGY COMMENTS]
Other Options
========

Shed Shell is a viable option for an item to avoid being trapped by Magnezone. Iron Head is a viable option to hit Fairy-types like Clefable and Mega Diancie. (spelling) Toxic can also be used to cripple slowly wear down common switch-ins like Rotom-W, Thundurus, and Zapdos to wear them down slowly. Taunt can be used over Brave Bird or Counter and can be used to stop entry hazards like Sticky Webs, Stealth Rocks, and opposing Spikes. Taunt also stops foes from foes' healing(AC), like Soft-Boiled from Chansey and Clefable, while also stopping foes from clicking set up and setup moves like Calm Mind.


Checks and Counters
===================

**Electric-types Pokemon and Moves**: Thundurus is able to switch into Skarmory and threaten it back with a Thunderbolt. Zapdos and Rotom-W can switch into Skarmory freely safely (if "freely" works for rotom too, feel free to keep "freely" obviously) and threaten it back with an Electric-type move(AC), like Discharge and Volt Switch, respectively, or Will-O-Wisp for Rotom-W. Rotom-W can threaten Skarmory with a Will-O-Wisp or Volt Switch and can also switch in safely. Electric-type coverage moves(AC), such as Thunder Punch from Mega Metagross and Thunderbolt from Mega Latias and Clefable(AC), can all threaten Skarmory as well.

**Fire-types Pokemon and Moves**: Fire-types like Mega Charizard Y, Heatran, and Volcarona are able to switch into Skarmory and threatening the OHKO on Skarmory it with their STAB moves. Foes that carry Fire-type coverage moves like Fire Blast from Garchomp or Slowbro, Hidden Power Fire from Serperior and Mega Diancie, (spelling) Heat Wave from Tornadus-T, and Flamethrower from Clefable can all threaten Skarmory as well.

**Magnezone**: Magnezone is one of the biggest threats to Skarmory(AC), as it is able to trap Skarmory thanks to Magnet Pull and eliminate it with an Electric-type move like Thunderbolt or Volt Switch.

**Strong Special Attackers**: Strong special attackers (capitalization) like Keldeo, Choice Specs Latios, and Serperior can all threaten and break through Skarmory due to its low Special Defense stat.

**Bulky Water-types**: Bulky Water-type Pokemon such as Quagsire, Jellicent, Slowbro, and Suicune can all switch into Skarmory and threaten it back with a burn from Scald.

[CREDITS]
- Written by: [[ez,233669]]
- Quality checked by: [[jonfilch, 472436], [Savouras, 409438]]
- Grammar checked by: [[Finland, 517429], [, ]]


GP 1/2
 

Rabia

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[OVERVIEW]

Thanks to its great defensive typing and excellent Defense stat, Skarmory is one of the best physical walls in the tier,(period -> comma) It is able to check many physical attackers including like Excadrill, Weavile, Mega Lopunny, Mega Scizor, and Landorus-T. Skarmory also has access to many utility moves, like Spikes to wear down foes as they switch in, Roost to stay healthy, and Whirlwind to phaze opponents foes. Skarmory does, however, have very low HP and Special Defense stats, making it vulnerable to strong special attackers like Keldeo, Thundurus, and Mega Charizard Y,(period -> comma) Skarmory's and its Flying / Steel typing also leaves it vulnerable to common types in Fire and Electric.

[SET]
name: Physically Defensive
move 1: Spikes
move 2: Roost
move 3: Whirlwind / Defog
move 4: Brave Bird / Counter
item: Rocky Helmet
ability: Sturdy
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

Spikes is useful for wearing down foes as they switch in, especially when used with Whirlwind. Roost is used to keep Skarmory healthy and out of range of its foes' attacks. Whirlwind allows Skarmory to phaze foes, which is useful against setup sweepers like Swords Dance Mega Pinsir and Excadrill, and prevent Substitute Serperior from using it as setup fodder. Alternatively,(AC) Defog is also an option over Whirlwind to removes entry hazards like Stealth Rock and opposing Spikes. Brave Bird does decent damage versus threats like Serperior and Tornadus-T,(period -> comma) whereas Counter can also be used to handle physical attackers that Skarmory likes to come in on like Swords Dance Excadrill, Mega Lopunny, and Weavile.

Set Details
========

Maximum HP and Defense investment helps Skarmory check a wide range of physical attackers like Weavile, Excadrill, Mega Pinsir, Mega Lopunny, Bisharp, Mega Scizor, and many more. Rocky Helmet is used to punish and chip Pokemon that use contact moves, such U-turn Landorus-T and Mega Scizor, Iron Head Excadrill, and Meteor Mash Mega Metagross. Sturdy is chosen to allow Skarmory to take any one hit from full HP and retaliate with a Whirlwind or Counter. If you use Counter over Brave Bird, a Bold nature can be used to lower damage taken from confusion and Foul Play. Skarmory also has the option to run a more specially defensive EV spread to better take attacks from Mega Diancie, Latios, Tornadus-T, and other special attackers.

Usage Tips
========

Skarmory's two main roles are to lay out Spikes and check physical attackers. Keep Skarmory healthy with Roost to reliably switch into attacks (RP) and use Whirlwind on threats that are trying to set up, such as Swords Dance Excadrill and Pinsir as well as and Calm Mind Clefable without Thunderbolt or Flamethrower. Take advantage of Sturdy to eat any one hit and retaliate with a Counter or Whirlwind. Be wary of strong Fire- and Electric-type coverage moves such as Fire Blast from Garchomp, Flamethrower from Clefable, Heat Wave from Tornadus-T, and Thunder Punch from Mega Metagross. Try to scout for these moves by clicking using Roost when expecting Skarmory to be hit by one or switching out. Also, be wary of Magnezone, which can come in and trap Skarmory with Magnet Pull. Skarmory can use Whirlwind as it comes in or simply double switch out.

Team Options
========

Skarmory is best used on bulkier team archetypes like stall and balance. Chansey can help Skarmory take on special attacks while appreciating Skarmory's ability to soak up physical attacks. Gastrodon can help Skarmory deals with Electric-types like Magnezone and Fire-types like Heatran. Gliscor can help Skarmory deal with Fire-types like Heatran, acts as a status absorber, and appreciates Skarmory baiting Magnezone to lock itself into an Electric-type move so it can set up with Swords Dance. Clefable is also able to absorb status moves (RC) like Will-O-Wisp from Rotom-W (RC) and can cripple threats like Heatran with a Thunder Wave or Knock Off. Choice Scarf Tyranitar can help eliminate hazard removers like Latios and Latias to keep Skarmory's Spikes up. Amoonguss resists Electric-type moves and deals with threatening Water-types like Keldeo. It also has access to Spore to put common shared switch-ins like Heatran to sleep. Offensive Pokemon like Alakazam, Serperior, and Bisharp appreciate Skarmory's Spikes, as they put foes in range of their attacks.

[STRATEGY COMMENTS]
Other Options
========

Shed Shell is a viable item to avoid being trapped by Magnezone. Iron Head is a viable option to hits Fairy-types like Clefable and Mega Diancie. Toxic can also be used to slowly wears down common switch-ins like Rotom-W, Thundurus, and Zapdos. Taunt can be used over Brave Bird or Counter and can be used to stop entry hazards like Sticky Webs, Stealth Rocks, and opposing Spikes. Taunt also stops foes' healing (RC) moves like Soft-Boiled from Chansey and Clefable (RC) and setup moves like Calm Mind.

Checks and Counters
===================

**Electric-types Pokemon and Moves**: Thundurus is able to switch into Skarmory and threaten it with a Thunderbolt. Zapdos and Rotom-W can safely switch into Skarmory safely and threaten it with an Electric-type move (RC) like Discharge and or Volt Switch, respectively;(comma -> semicolon) or Will-O-Wisp for from Rotom-W is also problematic. Electric-type coverage moves, such as Thunder Punch from Mega Metagross and Thunderbolt from Mega Latias and Clefable, can all threaten Skarmory as well.

**Fire-types Pokemon and Moves**: Fire-types like Mega Charizard Y, Heatran, and Volcarona are able to switch into Skarmory and threatening the OHKO on it with their STAB moves. Fire-type coverage moves like Fire Blast from Garchomp or and Slowbro, Hidden Power Fire from Serperior and Mega Diancie, Heat Wave from Tornadus-T, and Flamethrower from Clefable can all threaten Skarmory as well.

**Magnezone**: Magnezone is one of the biggest threats to Skarmory, as it is able to trap Skarmory thanks to Magnet Pull and eliminate it with an Electric-type move like Thunderbolt or Volt Switch.

**Strong Special Attackers**: Strong special attackers like Keldeo, Choice Specs Latios, and Serperior can all threaten and break through Skarmory due to its low Special Defense stat.

**Bulky Water-types**: Bulky Water-type Pokemon such as Quagsire, Jellicent, Slowbro, and Suicune can all switch into Skarmory and threaten it with a burn from Scald.

[CREDITS]
- Written by: [[ez,233669]]
- Quality checked by: [[jonfilch, 472436], [Savouras, 409438]]
- Grammar checked by: [[Finland, 517429], [, ]]

gp 2/2 when done
 

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