Copyediting Sinistcha (Grass) (GP 0/1)

CaptainDaimyo

Love is a rebellious bird that none can tame...
is a Contributor to Smogon
[SET]
Sinistcha @ Leftovers / Heavy-Duty Boots
Name: Calm Mind (Grass)
Ability: Heatproof
EVs: 252 HP / 160 Def / 96 Spe
IVs: 0 Atk
Bold Nature
- Calm Mind
- Matcha Gotcha / Strength Sap
- Shadow Ball / Hex
- Strength Sap / Iron Defense / Substitute

[SET COMMENTS]
Sinistcha makes for a great addition for Grass teams, by virtue of its great physical bulk, a great ability in Heatproof both giving it a better matchup against Gouging Fire, and a Ghost-typing that allows it to threaten Fighting teams and spinblock. Matcha Gotcha is STAB that is not only a form of recovery, but also allows Sinistcha to potentially burn switch-ins like Dragonite and Iron Hands. Shadow Ball is consistent STAB that targets Ghost- and Psychic-types like Pecharunt, Hatterene, and Slowbro. After one Calm Mind boost, Sinistcha survives a Shadow Ball from Choice Scarf Flutter Mane and OHKOes back with Shadow Ball after entry hazard damage. Alternatively, Hex can be used to take advantage of potential burn from Matcha Gotcha to deal higher damage, and it synergizes well with its status-spreading teammates. Strength Sap allows Sinistcha to take advantage of strong physical attackers it takes hits from with ease like Breloom, Sneasler, and Gouging Fire, the latter of which is a crucial target due to potentially sweeping Grass teams, to recover large amounts of its HP. Alternatively, Iron Defense allows Sinistcha to further boost its great Defense to better take hits from Choice Band users such as Hisuian Arcanine and Zamazenta, as well as counter setup attempts from sweepers like Hisuian Lilligant. A combination of Strength Sap and Iron Defense ensures Sinistcha easily takes hits from Gouging Fire, but it comes at the cost of foregoing Matcha Gotcha, and its potential status spreading with it. Substitute can also be used to take advantage of passive walls such as Toxapex, Clodsire, and Amoonguss to set up a Calm Mind. However, Strength Sap is preferred since it is Sinistcha's main form of recovery apart from Matcha Gotcha. 96 Speed EVs allow Sinistcha to outspeed and threaten Azumarill.

Toedscruel makes for a great teammate, as Sinistcha appreciates the hazards Brambleghast places that aid it. Physically defensive Amoonguss is a great defensive partner, as with its great physical bulk, it handles threats to it like Meowscarada and Roaring Moon and immobilize either with Spore. In return, Sinistcha handles the Psychic-types that threaten it. Ogerpon-C and Abomasnow handle Flying-types that Sinistcha dislikes, with Ogerpon-C handling Articuno, Moltres, and Gyarados, while Abomasnow targets Gliscor, Dragon Dance Dragonite, and the Landorus formes. Additionally, Abomasnow further boosts Sinistcha's bulk on top of Calm Mind with Aurora Veil, thus making it harder to take down. The two of them appreciate Sinistcha handling Fighting-types like Iron Hands and Okidogi and weakening them with burn as well as its Fire neutrality. By removing bulky Ghost- and Fighting-types, Sinistcha enables setup sweepers like Ogerpon-H and Hisuian Lilligant to sweep in the late-game. Choice Scarf Meowscarada is Grass's best form of speed control, outspeeding and threatening a multitutde of threats like Choice Scarf Gholdengo, Dragapult, Roaring Moon, and Choice Scarf Hoopa-U while also providing momentum for its teammates with U-turn Breloom and Rillaboom act as revenge killers with Mach Punch and Grassy Glide respectively. Additionally, Breloom is also able to immobilize a threat to Sinistcha with Spore, while Rillaboom provides Grassy Terrain to both boost Sinistcha's Matcha Gotcha and give it an additional form of recovery. Substitute + Nasty Plot Hydrapple makes for another great teammate, as it can take advantage of passive walls such as Empoleon and Amoonguss to set up a Nasty Plot and threaten the likes of Hisuian Goodra, bulky Dragon Dance Gouging Fire, and Archaludon.

[STRATEGY COMMENTS]
Other Options
=============
Grass
--------
Stun Spore can also be used so that Sinistcha weakens faster threats such as Zamazenta and potential setup sweepers such as Dragonite. However, its low accuracy makes it a less viable option compared to Sinistcha's main moves.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
Quality checked by:
https://www.smogon.com/forums/members/stories.400664/
https://www.smogon.com/forums/members/boomp.637295/
https://www.smogon.com/forums/members/neko.542526/
Grammar checked by:
GP1 URL
 
Last edited:

Stories

history? what about herstories?
is a Top Tiering Contributoris a Top Contributoris a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnus
[SET]
Sinistcha @ Leftovers / Heavy-Duty Boots
Name: Calm Mind (Grass)
Ability: Heatproof
EVs: 252 HP / 160 Def / 96 Spe
IVs: 0 Atk
Bold Nature
- Calm Mind
- Matcha Gotcha
- Shadow Ball / Hex
- Strength Sap / Iron Defense / Substitute

[SET COMMENTS]
Sinistcha makes for a great addition for Grass teams, by virtue of its great physical bulk and a great ability in Heatproof both giving it a better matchup against Fire and allowing it to be worn down less by burn. rewrite to further sell how crucial the Fire neutrality is for Grass teams, rather than just explaining the effects of Heatproof in a vacuum. After one Calm Mind boost, it Sinistcha survives a Shadow Ball from Choice Scarf Flutter Mane and OHKOs back with Shadow Ball after entry hazard damage. Matcha Gotcha is STAB that is not only a form of recovery, but it also turns Sinistcha into a potential status spreader. Again, rather than explaining what Matcha does, explain what it can do in the context of supporting a Grass team, such as burning potential switchins (provide examples). Shadow Ball is consistent STAB that targets Ghost- and Psychic-types like Pecharunt, Hatterene, and Slowbro. Alternatively, Hex can be used to take advantage of potential burn from Matcha Gotcha to deal higher damage add mention of the synergy with other status spreaders found on grass teams. However, Shadow Ball is preferred due to its consistency and Hex's reliance on Matcha Gotcha inflicting burns. Strength Sap allows Sinistcha to take advantage of strong physical attackers it takes hits from with ease like Breloom and Ogerpon-W add Gouging Fire here and sell how important that is bc it 6-0s grass otherwise to recover large amounts of its HP. Alternatively, Iron Defense allows Sinistcha to further boost its great Defense to better take hits from Choice Band users such as Hisuian Arcanine and Zamazenta, as well as counter setup attempts from sweepers like Hisuian Lilligant and Dragapult. Substitute can also be used to take advantage of passive walls such as Toxapex, Swampert, and Amoonguss to set up a Calm Mind. However, Strength Sap is preferred since it is Sinistcha's main form of recovery apart from Matcha Gotcha. 96 Speed EVs allow Sinistcha to outspeed and threaten Azumarill.

Brambleghast makes for a great teammate, as Sinistcha appreciates the hazards Brambleghast places that aid it. Physically defensive Amoonguss is a great defensive partner, as with its great physical bulk, it handles threats to it like Meowscarada and Roaring Moon and immobilize either with Spore. In return, Sinistcha handles the Psychic-types that threaten it. Ogerpon-C and Abomasnow handle Flying-types that Sinistcha dislikes, with Ogerpon-C handling Articuno, Moltres, and Gyarados, while Abomasnow targets Gliscor, Dragon Dance Dragonite, and the Landorus formes. Additionally, Abomasnow further boosts Sinistcha's bulk on top of Calm Mind with Aurora Veil, thus making it harder to take down. The two of them appreciate Sinistcha handling Fighting-types like Iron Hands and Okidogi and weakening them with burn mention fire neutrality. Choice Scarf Meowscarada is Grass's best form of speed control, outspeeding and threatening a multitutde of threats like Choice Scarf Gholdengo, Dragapult, Roaring Moon, and Choice Scarf Hoopa-U, and it also pivots Sinistcha in with U-turn while also providing momentum for its teammates with U-turn. Breloom and Rillaboom act as revenge killers with Mach Punch and Grassy Glide respectively. Additionally, Breloom is also able to immobilize a threat to Sinistcha with Spore, while Rillaboom provides Grassy Terrain to both boost Sinistcha's Matcha Gotcha and give it an additional form of recovery. Substitute + Nasty Plot Hydrapple makes for another great teammate, as it can take advantage of passive walls such as Empoleon and Amoonguss to set up a Nasty Plot and threaten the likes of Hisuian Goodra and Archaludon. Lastly, by removing bulky Ghost- and Fighting-types, Sinistcha enables setup sweepers like Ogerpon-H and Hisuian Lilligant to sweep in the late-game.

[STRATEGY COMMENTS]
Other Options
=============
Grass
--------
Stun Spore can also be used so that Sinistcha weakens faster threats such as Zamazenta and potential setup sweepers such as Dragonite and Agility Iron Crown. However, its low accuracy makes it a less viable option compared to Sinistcha's main moves.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
Quality checked by:
QC1 URL
QC2 URL
Grammar checked by:
GP1 URL
 

CaptainDaimyo

Love is a rebellious bird that none can tame...
is a Contributor to Smogon
[SET]
Sinistcha @ Leftovers / Heavy-Duty Boots
Name: Calm Mind (Grass)
Ability: Heatproof
EVs: 252 HP / 160 Def / 96 Spe
IVs: 0 Atk
Bold Nature
- Calm Mind
- Matcha Gotcha
- Shadow Ball / Hex
- Strength Sap / Iron Defense / Substitute

[SET COMMENTS]
Sinistcha makes for a great addition for Grass teams, by virtue of its great physical bulk and a great ability in Heatproof both giving it a better matchup against Fire and allowing it to be worn down less by burn. rewrite to further sell how crucial the Fire neutrality is for Grass teams, rather than just explaining the effects of Heatproof in a vacuum. After one Calm Mind boost, it Sinistcha survives a Shadow Ball from Choice Scarf Flutter Mane and OHKOs back with Shadow Ball after entry hazard damage. Matcha Gotcha is STAB that is not only a form of recovery, but it also turns Sinistcha into a potential status spreader. Again, rather than explaining what Matcha does, explain what it can do in the context of supporting a Grass team, such as burning potential switchins (provide examples). Shadow Ball is consistent STAB that targets Ghost- and Psychic-types like Pecharunt, Hatterene, and Slowbro. Alternatively, Hex can be used to take advantage of potential burn from Matcha Gotcha to deal higher damage add mention of the synergy with other status spreaders found on grass teams. However, Shadow Ball is preferred due to its consistency and Hex's reliance on Matcha Gotcha inflicting burns. Strength Sap allows Sinistcha to take advantage of strong physical attackers it takes hits from with ease like Breloom and Ogerpon-W add Gouging Fire here and sell how important that is bc it 6-0s grass otherwise to recover large amounts of its HP. Alternatively, Iron Defense allows Sinistcha to further boost its great Defense to better take hits from Choice Band users such as Hisuian Arcanine and Zamazenta, as well as counter setup attempts from sweepers like Hisuian Lilligant and Dragapult. Substitute can also be used to take advantage of passive walls such as Toxapex, Swampert, and Amoonguss to set up a Calm Mind. However, Strength Sap is preferred since it is Sinistcha's main form of recovery apart from Matcha Gotcha. 96 Speed EVs allow Sinistcha to outspeed and threaten Azumarill.

Brambleghast makes for a great teammate, as Sinistcha appreciates the hazards Brambleghast places that aid it. Physically defensive Amoonguss is a great defensive partner, as with its great physical bulk, it handles threats to it like Meowscarada and Roaring Moon and immobilize either with Spore. In return, Sinistcha handles the Psychic-types that threaten it. Ogerpon-C and Abomasnow handle Flying-types that Sinistcha dislikes, with Ogerpon-C handling Articuno, Moltres, and Gyarados, while Abomasnow targets Gliscor, Dragon Dance Dragonite, and the Landorus formes. Additionally, Abomasnow further boosts Sinistcha's bulk on top of Calm Mind with Aurora Veil, thus making it harder to take down. The two of them appreciate Sinistcha handling Fighting-types like Iron Hands and Okidogi and weakening them with burn mention fire neutrality. Choice Scarf Meowscarada is Grass's best form of speed control, outspeeding and threatening a multitutde of threats like Choice Scarf Gholdengo, Dragapult, Roaring Moon, and Choice Scarf Hoopa-U, and it also pivots Sinistcha in with U-turn while also providing momentum for its teammates with U-turn. Breloom and Rillaboom act as revenge killers with Mach Punch and Grassy Glide respectively. Additionally, Breloom is also able to immobilize a threat to Sinistcha with Spore, while Rillaboom provides Grassy Terrain to both boost Sinistcha's Matcha Gotcha and give it an additional form of recovery. Substitute + Nasty Plot Hydrapple makes for another great teammate, as it can take advantage of passive walls such as Empoleon and Amoonguss to set up a Nasty Plot and threaten the likes of Hisuian Goodra and Archaludon. Lastly, by removing bulky Ghost- and Fighting-types, Sinistcha enables setup sweepers like Ogerpon-H and Hisuian Lilligant to sweep in the late-game.

[STRATEGY COMMENTS]
Other Options
=============
Grass
--------
Stun Spore can also be used so that Sinistcha weakens faster threats such as Zamazenta and potential setup sweepers such as Dragonite and Agility Iron Crown. However, its low accuracy makes it a less viable option compared to Sinistcha's main moves.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
Quality checked by:
QC1 URL
QC2 URL
Grammar checked by:
GP1 URL
Tysm! QC2 ready
 

Neko

When you live for love, how precious life can be
is a Site Content Manageris an official Team Rateris a Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributoris a member of the Battle Simulator Staff
Moderator
[SET]
Sinistcha @ Leftovers / Heavy-Duty Boots
Name: Calm Mind (Grass)
Ability: Heatproof
EVs: 252 HP / 160 Def / 96 Spe
IVs: 0 Atk
Bold Nature
- Calm Mind
- Matcha Gotcha / Strength Sap
- Shadow Ball / Hex
- Strength Sap / Iron Defense / Substitute

[SET COMMENTS]
Sinistcha makes for a great addition for Grass teams, by virtue of its great physical bulk and a great ability in Heatproof both giving it a better matchup against Fire (sinis doesnt really help vs fire [no one does anyway], Sinis is more for fire coverage, and gouger specifically. Plus the thing that Sinis nearly soloes Fighting and spinblocks and...well he does a lot really but not Fire matchup), which is crucial for Grass teams. After one Calm Mind boost, Sinistcha survives a Shadow Ball from Choice Scarf Flutter Mane and OHKOes back with Shadow Ball after entry hazard damage (this sentence is fine but misplaced, maybe 2 sentences later?). Matcha Gotcha is STAB that is not only a form of recovery, but also allows Sinistcha to potentially burn switch-ins like Roaring Moon (ngl RM isnt swapping into sinis, maybe someone else like Alolan Muk or Articuno or AV Torn/Dragonite would do) and Iron Hands. Shadow Ball is consistent STAB that targets Ghost- and Psychic-types like Pecharunt, Hatterene, and Slowbro. Alternatively, Hex can be used to take advantage of potential burn from Matcha Gotcha to deal higher damage, and it synergizes well with its status-spreading teammates. Strength Sap allows Sinistcha to take advantage of strong physical attackers it takes hits from with ease like Breloom, Ogerpon-W (choose something else nya, Pon-W isnt that scary for Grass. Maybe even Sneasler reow?), and Gouging Fire, the latter of which is a crucial target due to potentially sweeping Grass teams, to recover large amounts of its HP. Alternatively, Iron Defense allows Sinistcha to further boost its great Defense to better take hits from Choice Band users such as Hisuian Arcanine and Zamazenta (DD Gouger? Mention that ID + SSap just ensures gouger never breaks you, but at the cost of matcha burninatoriation), as well as counter setup attempts from sweepers like Hisuian Lilligant and Dragapult (DD pult is super rare nyaoadays_. Substitute can also be used to take advantage of passive walls such as Toxapex, Swampert, and Amoonguss (clod over Pert or Moongi?_ to set up a Calm Mind. However, Strength Sap is preferred since it is Sinistcha's main form of recovery apart from Matcha Gotcha. 96 Speed EVs allow Sinistcha to outspeed and threaten Azumarill.

Brambleghast makes for a great teammate, as Sinistcha appreciates the hazards Brambleghast places that aid it. (move this really down, running 2 ghosts isnt really ideal, would consider toeds instead) Physically defensive Amoonguss is a great defensive partner, as with its great physical bulk, it handles threats to it like Meowscarada and Roaring Moon and immobilize either with Spore. In return, Sinistcha handles the Psychic-types that threaten it. Ogerpon-C and Abomasnow handle Flying-types that Sinistcha dislikes, with Ogerpon-C handling Articuno, Moltres, and Gyarados, while Abomasnow targets Gliscor, Dragon Dance Dragonite, and the Landorus formes. Additionally, Abomasnow further boosts Sinistcha's bulk on top of Calm Mind with Aurora Veil, thus making it harder to take down. The two of them appreciate Sinistcha handling Fighting-types like Iron Hands and Okidogi and weakening them with burn as well as its Fire neutrality. Choice Scarf Meowscarada is Grass's best form of speed control, outspeeding and threatening a multitutde of threats like Choice Scarf Gholdengo, Dragapult, Roaring Moon, and Choice Scarf Hoopa-U while also providing momentum for its teammates with U-turn. Breloom and Rillaboom act as revenge killers with Mach Punch and Grassy Glide respectively. Additionally, Breloom is also able to immobilize a threat to Sinistcha with Spore, while Rillaboom provides Grassy Terrain to both boost Sinistcha's Matcha Gotcha and give it an additional form of recovery. Substitute + Nasty Plot Hydrapple makes for another great teammate, as it can take advantage of passive walls such as Empoleon and Amoonguss to set up a Nasty Plot and threaten the likes of Hisuian Goodra and Archaludon (it threatens gouger without a dragon move too in case sinis doesnt have the tools for gouger, better than H.Goodra which eats Hydrapple usually). Lastly, by removing bulky Ghost- and Fighting-types, Sinistcha enables setup sweepers like Ogerpon-H and Hisuian Lilligant to sweep in the late-game. (put this higher, after Ogerpon-C/Aboma line)

[STRATEGY COMMENTS]
Other Options
=============
Grass
--------
Stun Spore can also be used so that Sinistcha weakens faster threats such as Zamazenta and potential setup sweepers such as Dragonite and Agility Iron Crown. However, its low accuracy makes it a less viable option compared to Sinistcha's main moves.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
Quality checked by:
https://www.smogon.com/forums/members/stories.400664/
https://www.smogon.com/forums/members/boomp.637295/
Grammar checked by:
GP1 URL
QC 2/2, thankie Captain
 

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