Skarmory is an obviously popular one too that fulfills some similar defensive roles to mence as a physically defensive wall, trading speed / special bulk / more offensive threats for helmet, steel typing, whirlwind/id+bpress and stuff like that.Other than salamence, what hazard control options are there on stall?
Hippo + gigalith is redundant ... they accomplish the same job but hippo does it 10x better. You prob want slowking or amoonguss > reuniclus due to the abysymal BD and CB azu MUI'm really new to Pokemon Showdown and I need some help building a team. I already know I want to run a Sandstorm team, with Hippowdon + Gigalith + Exadrill. What should the other 3 pokemon be? Right now I'm running Mandibuzz + Keldeo + Renuclius but I suspect there's better line ups I could choose.
Usually one of Choice Specs if doing those sets, or Leftovers otherwise. If your team was kinda weak to Spikes and you had no removal you might consider Boots instead but otherwise Keldeo's resistance to Rock leaves Leftovers instantly recovering rocks damage and profiting over 2 turns after forcing something out, and being able to heal off Sand damage now hippo is in the tier.new uu giganoob here. what items does keldeo typically run? i mainly wanna know about the item the toxic icy wind flip turn set runs. also, does the ev spread vary from max max?
I think using HO is just a matter one, abusing what's right in front of you (i.e. bringing in Thundy-T on a Celesteela because it's usually not able to K.O. you from full; this is assuming you're using a suicide lead), and two, figuring out what wincons to preserve in case you make a bad play or your opponent outplays your sweepers. This is especially important in low ladder where people make especially egregious plays that could mess up a potential sweep.HO is such a pain in the ass to use on ladder, nobody switches out on low ladder meaning double switches are barely a factor and there are no good anti-defog tools in the tier like there are in OU (Gzap, Bish). I’m taking a break, but how do I even play HO? (I’m a BO guy) it feels so inconsistent
Here's the general gameplan of how use HOHO is such a pain in the ass to use on ladder, nobody switches out on low ladder meaning double switches are barely a factor and there are no good anti-defog tools in the tier like there are in OU (Gzap, Bish). I’m taking a break, but how do I even play HO? (I’m a BO guy) it feels so inconsistent
When torchic is viable IN UU sure.... but ... judging form the index of stats and judging that all of them are competent players (im sure they do not make ramo plays right....) they will never use it at allWhere can I find the UUPL game with a Torchic?
We do have access to great mons who are able to pressure/punish common hazard removal in the tier. Just because we are not punishing the defog directly we can make aggressive doubles or force our opponents to make tough decisions when attempting to defog.HO is such a pain in the ass to use on ladder, nobody switches out on low ladder meaning double switches are barely a factor and there are no good anti-defog tools in the tier like there are in OU (Gzap, Bish). I’m taking a break, but how do I even play HO? (I’m a BO guy) it feels so inconsistent
usually low ladder is just like that.. you see a lot of stuff that you wuoldnt see at high ladderWhy am I running into garbage like Scarf Coba, Offensive Steela on Balance, Venu with Sleep Powder + Leech Seed in Sun, NP Crobat, Wish Tox Mence? Is the UU ladder just that bad?
Set diversity can be a problem if each set has a wildly different mons that counter it, this is worse if the consequences of guessing wrong are very punishing. For example, Kommo-o was an already difficult mon to check with its limited counters but when you added the fact that it could sub and belly drum as you switched to primarina to then just proceed to OHKO it, pushed it into the edge for many people (same thing could happen if u expected drum and it used clangorous soul).This has been eating away at me for a while, so I better ask here before I bother the discord.
Why is it that Aegislash or any other suspected mon having multiple viable sets considered a point for ban-worthiness? I know that it isn't the sole or even main reason (sometimes it is), but I have a hard time wrapping my head around the theoretical applications for why that's a reason to ban.
I get that the different sets are all very viable, but as far as I see each set has a separate counter. Is it because all of the various sets it has (I'll stick to Aegislash for ease of discussion) are all powerful, and the simple fact that you need to play the guessing game is what makes it such a crippling threat for teams?
I remember similar things said for Zarudr and Scizor, but I more than understand that the meta has smoothed out over those two.
Estarossa started this but I am unsure what the progress was - would you like to help?Hi did anyone make a list of replay links from the UUFPL II: Birth of Kings and Legends matches?
Sure I'd like to help, thanks for asking. I can be DM'd here, or I'm also in the UU discord.Estarossa started this but I am unsure what the progress was - would you like to help?
I actually didn't see this until now but I've asked to have the thread unlocked again so you can help out, that would be really appreciated ty! Help with the replays would be particularly appreciated as its the more time consuming part, I would be happy to run the usage stats after if you could do those parts, you can hmu on disc if you wanna discuss more etc.Sure I'd like to help, thanks for asking. I can be DM'd here, or I'm also in the UU discord.