SP Shared Power - Survey at post 418

KaenSoul

Shared:Power Little Knight
is a Community Leaderis a Community Contributoris a Tiering Contributoris a member of the Battle Simulator Staff
Community Leader
Ok guys, here's a spoiler on "what the fuck does Kaen wants to ban now??"
:sv/grafaiai:
Menu_SV_Roaring_Moon.png
Pokemon-Scarlet-and-Violet-Kingambit.png
430.png
475.png
Pokemon-Scarlet-and-Violet-Lycanroc-Dusk.png

https://pokepast.es/a6695dc765d3bc48
If you had the bad luck to face me today after the last update, then you most likely got your ass kicked by a crit from one of those guys.
Here are some victims:
https://replay.pokemonshowdown.com/gen9sharedpower-1727984759-0ydi7f6740iq83a5slhs3ft9s3kgihfpw
https://replay.pokemonshowdown.com/gen9sharedpower-1727987432
https://replay.pokemonshowdown.com/gen9sharedpower-1727992336
https://replay.pokemonshowdown.com/gen9sharedpower-1728001360
https://replay.pokemonshowdown.com/gen9sharedpower-1728007994
https://replay.pokemonshowdown.com/gen9sharedpower-1728012070

Unburden + Booster Energy is the strongest form of speed control left, you are pretty much forced to not switch after the first use, but who cares when nothing can take more than two hits from these slicing machines, Sharpness has some funny overlap with Super Luck allowing you to easily get pass defense boosting teams like furescales+stamina and prank berries while dealing too much damage at high speed for other offensive teams to fight back.
What do you guys thing? Is Unburden the problem or with the lacks of 3 terrains is just Booster Energy that is breaking the ability?
Or people just need to adapt after such a big tiering change?
Is there anything else that you see as a potential problem in the tier?
Honestly, I think the meta is just a few bans away from being in a good spot.

Now you too can say "I swept a team in showdown by spamming Slash"!
 
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Ok guys, here's a spoiler on "what the fuck does Kaen wants to ban now??"
:sv/grafaiai:View attachment 469958View attachment 469957 View attachment 469955View attachment 469954View attachment 469951
https://pokepast.es/a6695dc765d3bc48
If you had the bad luck to face me today after the last update, then you most likely got your ass kicked by a crit from one of those guys.
Here are some victims:
https://replay.pokemonshowdown.com/gen9sharedpower-1727984759-0ydi7f6740iq83a5slhs3ft9s3kgihfpw
https://replay.pokemonshowdown.com/gen9sharedpower-1727987432
https://replay.pokemonshowdown.com/gen9sharedpower-1727992336
https://replay.pokemonshowdown.com/gen9sharedpower-1728001360
https://replay.pokemonshowdown.com/gen9sharedpower-1728007994
https://replay.pokemonshowdown.com/gen9sharedpower-1728012070

Unburden + Booster Energy is the strongest form of speed control left, you are pretty much forced to not switch after the first use, but who cares when nothing can take more than two hits from these slicing machines, Sharpness has some funny overlap with Super Luck allowing you to easily get pass defense boosting teams like furescales+stamina and prank berries while dealing too much damage at high speed for other offensive teams to fight back.
What do you guys thing? Is Unburden the problem or with the lacks of 3 terrains is just Booster Energy that is breaking the ability?
Or people just need to adapt after such a big tiering change?
Is there anything else that you see as a potential problem in the tier?
Honestly, I think the meta is just a few bans away from being in a good spot.

Now you too can say "I swept a team in showdown by spamming Slash"!
the team is beatable, I've beaten it a few times but then again I'm running spiritomb and arcanine with fairy tera and will o wisp on 3 mons, probably hard for offensive teams to deal with because of booster energy spam
 
revised version of my older full type immunity team!
still a work in progress, perhaps, but its holding pretty well so far!

type immunity go brrrr (Ver 1.2)
965.png956.png3ani__423-east__xy.gif3ani__184__xy.gif1005.png3ani__635__xy.gif
https://pokepast.es/a6290f7a64e3948e

let me know if you try out this team and any suggestions or improvements you got for it!
levitate was chosen over earth eater because hazards are big in the meta still.

edit: whoevers throwaway this was that i encountered... this was so funny. have fun with the team lol. first time ive run into one of my own builds.

team changes:
ver 1.1 - swapped azumarill's aqua tail for aqua jet because moving last on the turn after belly drum? ooouch.
ver 1.2 - swapped pawmot's leftovers for assault vest. needs more beef
 
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Funny thing. Never played Shared Power until now, but Im a Random Battle Mayhem junkie who loves to gamble.
So no Kings Rock makes me rage. Tangent aside, discussions of Maus got me thinking about how to use it so I got to work on a core that's really good. The ability Core is Technician + Sharpness + Skill Link and the link is to some random sets Ive tried using.

https://pokepast.es/385b770ee9e9a4e6

Pop bomb +Tech+Tidy Up is amazing but held back by inconsistency (10 hit has about 35% chance of occurring and 90 BP is about 72%. I like to roll the dice but those odds aren't the best), Mouse type, and crap stats. While you can't fix the stats or typing, you can fix the Power and consistency. Due to Bomb being a slice move, Sharpness increase BP of each hit from 30 to 45 which helps compensate for the 75 Base atk stat. Skill Link+Tech is always a broken combo and Skill Link makes Pop bomb a 450 BP (200 X 1.5 from tech x 1.5 from sharp) with 90% accuracy which is amazing.

The main thing Gallade can get from these abilities is a 60 BP Shadow Sneak. You might not take advantage of it depending on set but its something. Cloyster Gets Tech on its skill link moves while Sharpness makes Razor Shell have a BP of 112.5.

But is it ban worthy? Right now my anwser is no. Based on my limited experience, Pop bomb spam is an anchor that you really need to build your whole team around to get the most out which makes its straightforward to play and beat. Your anchor is not a great mon on its own and needs a lot of team support. And while it can snowball on one right read, the same can be said of so many teams in the format.


Ok guys, here's a spoiler on "what the fuck does Kaen wants to ban now??"
Well crap. Now I know the next thing I need to build and abuse the shit out of before it gets ban hammered.
 
so woudnt garganacl or gholdengo be amazing in this meta because screw status?

EDIT: checked, gholdengo is banned, but not garganacl for some reason?
 
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:klawf: :annihilape:

This tier is so fun because there are literally millions of ability combinations, and a lot of them interact in weird ways you wouldn't expect. Did you know that the Def and SpD drops from Anger Shell trigger Defiant? That means that if you get hit below 50%, you get +5 Atk/+1 Spe/+1 SpA.

Here's a replay showing this interaction https://replay.pokemonshowdown.com/gen9sharedpower-1728817976

I made a team with this combo alongside Weak Armor and Psychic Surge to protect against countersweeps. Here it is: https://pokepast.es/4df14887927da2bf
 
:klawf: :annihilape:

This tier is so fun because there are literally millions of ability combinations, and a lot of them interact in weird ways you wouldn't expect. Did you know that the Def and SpD drops from Anger Shell trigger Defiant? That means that if you get hit below 50%, you get +5 Atk/+1 Spe/+1 SpA.

Here's a replay showing this interaction https://replay.pokemonshowdown.com/gen9sharedpower-1728817976

I made a team with this combo alongside Weak Armor and Psychic Surge to protect against countersweeps. Here it is: https://pokepast.es/4df14887927da2bf
sounds incredibly balanced

so woudnt garganacl or gholdengo be amazing in this meta because screw status?

EDIT: checked, gholdengo is banned, but not garganacl for some reason?
good as gold is much better than purifying salt, but purifying salt is still very good, since many teams in the meta don't rely on status to win it is sometimes questionable as a choice, but gargnacl also happens to be a great wall and user of fluffy and ice scales so naturally they go together
 

ponchlake

cult of personality cult leader
EDIT: checked, gholdengo is banned, but not garganacl for some reason?
Gold as Gold is simply the much better ability. Gholdengo's case gets only worse when you look at it as a Pokemon, as it's arguably a lot better than Garganacl. It's incredible splashable and doesn't really need the team to be built around it like Gargancl either. Gargancl is a good Pokemon and has a powerful ability for sure but not so much so that it warrants tiering action at the moment.
 
also, is unburden passing to other mons correctly? it doesnt seem to be activating for me.
i was experimenting with it via passing it to azumarill, who would belly drum, eat its berry, and activate unburden, but its speed stat is unchanged.

maybe im just missing something, maybe i need to up my azumarills speed stat.
 

ponchlake

cult of personality cult leader
also, is unburden passing to other mons correctly? it doesnt seem to be activating for me.
i was experimenting with it via passing it to azumarill, who would belly drum, eat its berry, and activate unburden, but its speed stat is unchanged.

maybe im just missing something, maybe i need to up my azumarills speed stat.
It could be passing the boost despite not appearing when you hover over to view the stats. You have been slower still.
 
Huehuehuehue
https://pokepast.es/4d63e8a7bc5ff609
My own version of huehuehuehue. For now, I Tera'd twice with Dnite and I don't even know if it helped.
I hope it's a code mistake, it's incredibly fun but also borked.
Thanks to Multiscale and Fluffy, Bulk Up + Dpunch means that Annihilape can survive a bunch of mons.
Everything here is slow, I know, but with 2 priority moves and scarf + anger shell on Kingambit (meme inside a meme) I'm ok with being this slow.
Of course this means that you have to run Klawf, but it's not THAT bad of a mon. Annihilape is a good one. I went with Brambleghast to have infiltrator and rapid spin.
It's a fun meme, this team is not at all the best it could ever be (I stacked meme upon meme, like Last Respect + Supreme Overlord) but it works in low ladder. Almost everything works in low ladder, that's the good part of being a bad player for me XD
--
EDIT: i don't remember if Berserk works this way, maybe not and I assumed it was the same for Anger Shell, but AS works EVERY time you get under half health! I just found out thanks to Brambleghast.
--
EDIT 2: https://replay.pokemonshowdown.com/gen9sharedpower-1729624095
Against me, an Opportunist team. I had so much fun XD
 
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KaenSoul

Shared:Power Little Knight
is a Community Leaderis a Community Contributoris a Tiering Contributoris a member of the Battle Simulator Staff
Community Leader
so woudnt garganacl or gholdengo be amazing in this meta because screw status?

EDIT: checked, gholdengo is banned, but not garganacl for some reason?
Good as Gold blocks any status move (taunt, thunder wave, defog, trick, etc.), Purifying Salt blocks status effects (Sleep, Poison, Para, Burn and Frozen).
Not really comparable.
 
Guess I should share the team that I’ve been using mainly, got to #1 on the ladder for a bit (smh y’all are tryhards still have the higher gxe tho:psysly: )
935C4185-F914-4CDB-AB56-2EE0E5E3E890.jpeg
Anyways here’s my techlink team: (click for paste)
:maushold::cloyster::honchkrow::basculin::gallade::dragonite:
Maushold+cloyster is a pretty standard techlink core, maushold is pads because helmet sucks and it has encore to screw over mons trying to setup in front of it. Cloyster is a pretty standard set, it usually ends up being the cleaner/sweeper once I get all my abilities setup.

Basculin is here for the adapt boost, 99% of the time I lead it, and then it usually dies, clicking taunt if necessary.

Honchkrow is here so I can beat stamina with my tech mons(unless it’s shell armor :fukyu:), plus it provides strong priority which is really nice for this relatively middling speed team. It also has good synergy with the next member of the team.

Gallade is here because it has nice synergy with the rest of the team, and it allows me to beat steels. Sharpness boosts night slash, population bomb, and aerial ace, and in turn gallade gets an 100% crit psycho cut+technician shadow sneak. Gallade with an sd up really just has no defensive counterplay aside from like spiritomb lol.

Dnite is here so I don’t autolose to opposing faster offense teams, can sweep/revenge with espeed plus it gives multiscale so you can tank most non-se moves and setup/trade vs opposing offense. Dnite also gets sharpness+technician boosted aerial ace which can do a ton of damage. Tbh it should probably be boots but scope lens has been nice for defense boosting sometimes.

Anyways I find the meta pretty cool rn (except for unburden:fukyu:) I really like not having to play against sturdy anymore:quagchamppogsire:
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
can confirm, this team has pummeled my full immunity builds MULTIPLE times. very good team.
Full immunity builds usually suck, since none of them have the bulk require to tank hits from offensive teams nor the power to break defensive ones. Honestly no more than like 2 immunity abilities are ever necessary (Levitate for Spikes / TSpikes, Flash Fire for Fluffy)
 
Full immunity builds usually suck, since none of them have the bulk require to tank hits from offensive teams nor the power to break defensive ones. Honestly no more than like 2 immunity abilities are ever necessary (Levitate for Spikes / TSpikes, Flash Fire for Fluffy)
im aware, i just like the gimmick. plus it gives me the opportunity to TRY and make a good full immunity team. im here to have fun, heehee.

anyway i FINALLY got this one to a point where i beat a harvest/cud chew/fluffy/ice scales/gluttony/cheek pouch team, so i think its worth to post this now!

(will no longer be usable after the unburden ban goes into effect!)

immunity unburden go brrrr
(Ver 1.0)

https://pokepast.es/836997d1601a721c

a variant of my other type immunity team that instead utilizes unburden to boost azumarill even more. plus some move changes i have yet to include in the other build because im still testing them in that context.
can more effectively counter those pesky defensive builds.
 
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I think psychic surge needs to be banned. Some booster energy unburden teams just become unstoppable, if you have nothing to deal with them, your loss is pretty much predetermined
 

KaenSoul

Shared:Power Little Knight
is a Community Leaderis a Community Contributoris a Tiering Contributoris a member of the Battle Simulator Staff
Community Leader
This will be our final voting slate, I believe we reached a good state and the tier should be much more balanced after this, now the results...
Starf Berry, Unburden, Quick Feet and Anger Shell have been banned!
KaenSoulClefableponchlakekennukemChrome8Result
BerriesBan Starf BerryBan Starf BerryBan Starf BerryBan Starf BerryBan Starf BerryStarf Berry Banned
UnburdenBANBANBANBANBANBanned
Quick FeetAbstainDo Not BanBANBANBANBanned
Anger ShellDo Not BanBANBANBANBANBanned
HoundstoneSuspect TestSuspect TestSuspect TestAbstainSuspect TestSuspect Test

Now my explanations:

:starf berry: :tropius:
Everyone in the council decided to vote for Starf Berry instead of Harvest, in an effort to nerf Berry strategies without the need to remove them from the tier, as they can still function to some degree without the pseudo Moody effect that was seen as the only problematic part of this archetype.

:hawlucha:
Unburden quickly become popular after the last ban wave, mostly paired with one of the Paradox abilities to consume Booster Energy and from there it could be paired with multiple offensive abilities to make HO teams that could only be stopped by hard stall strategies or by having more priority users than them.

:jolteon:
While not as broken as it was with Poison Heal, 3 members of the council still believe it was still too strong and with Unburden leaving it would become the next mandatory form of speed control. It was paired with either Flare Boost or Toxic Boost to take full advantage of the status effect, allowing for HO teams that weren't affected by status effects.

:klawf:
Anger Shell was used to not only gain the boosts from it, but also easily self trigger Defiant, and with the help of Endure it forced some serious prediction games where a bad timed attack could turn the opponent into a true monster. This would the third and final HO archetype nerf. It was decided to go for Anger Shell instead of Klawf as this is an Ability centric OM, and we have so far banned the Abilities whenever possible, you can see it as Klawf not being the problem itself but instead is a series of different Pokémon using Anger Shell that are problematic.

:sv/houndstone:
Finally, I have to announce we will be suspect testing Houndstone, come and vote!
https://www.smogon.com/forums/threads/sv-shared-power-suspect-1-houndstone.3711868/
Tagging our beloved Kris to implement.
 
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chi yu is ridiculously strong, anything that gives it more power puts it over the edge. Even with ice scales most mons can’t handle its potent stab combantion with Tera. Not to mention it’s ability. I don’t think it should be banned yet, but definitely on the watch list
 
chi yu is ridiculously strong, anything that gives it more power puts it over the edge. Even with ice scales most mons can’t handle its potent stab combantion with Tera. Not to mention it’s ability. I don’t think it should be banned yet, but definitely on the watch list
I agree. I'm glad Unburden was banned before people start using this fish with Booster Energy + Quark Drive, Sheer Force Adaptability and Mega Launcher. In this case, what Chi-Yu couldn't kill, Iron Valiant deleted.
 
basculin is quite riduculous in this metagame, evreyone uses one. Adaptability is really good this gen. it's always been good, but now that if you tera into the same type, you get adaptability stab. So now adaptability teams are running rampant with their 2x or 3x STAB on ALL of their mons. There is counterplay, but it's not fun to play against and restricting on teambuilder. Maybe i am just overhyping basculin, adaptabilty cound be banned.
 
Gale wings my beloved
:sv/talonflame: :sv/gallade: :sv/kingambit: :sv/basculin: :sv/murkrow: :sv/scyther:
https://pokepast.es/bfeadbfa3250832b
realized as i was making this that this team uses 2 evolving pokemon lol.

Flying spam!! Still waiting on Home to give us tools like Braviary-H/Landorus-I, Zapdos, etc., but while we wait we have the physical version of flying spam which has been a lot of fun so far. There isn't a whole lot on the offensive side that takes Supreme Overlord + Sharpness + Technician + (maybe) Adapability boosted Aerial Ace, so fittingly enough 4 of 6 members have it. VS the defensive side though, you do have some tools to assist you, such as Trick and Taunt.
I feel like most of this time is fairly straightforward, so here are the more fringe things:

Basculin exists for fast-ish taunt and that's it. Used Agility in case people try switching in order to use status into a faster mon, but that slot can easily be whatever else, as can Wave Crash.

Murkrow exists due to Prankster. This would likely be Tornadus otherwise. Being able to setup emergenct Tailwind, Perish Song, Haze, or even Air Cutter, Murkrow can be useful for a variety of situations, though funnily enough I most use him for Air Cutter.
Prankster itself also allows Gallade to have access to Prankster Trick, Kingambit has Prankster Taunt, Scyther & Talonflame get Prankster Defog, and Talonflame gets Prankster Will-O-Wisp.

Murkrow has Air Cutter as it is special and I have found that sometimes its just better to have in the case of wispers, Iron Defense, Houndstone but no Frosmoth, etc.

As the fastest reliable mon to attack, Scyther has Swords Dance in the face of stall or if you can read an opponent.

Max def Kingambit as I figure it helps more against Dnites but havent really tested.
Kingambit carries a sash so he can get off at least 1 Kowtow Cleave or Aerial Ace, and thankfully has Sucker Punch allowing him potentially 1 more attack before fainting.
 
Approved by in the hills and UT
Art by lydian

Shared Power
The place where we share our power!
In this OM each time you send out a Pokémon it will share its ability with the rest of its team, so the first Pokémon you send out will have one ability and the second two, and so on up to 6 different abilities all active, obviously if you send back the first Pokémon now it will have all 6 abilities.

Clauses: Obtainable, Team Preview, Sleep Moves Clause, Species Clause, Nickname Clause, OHKO Clause, Evasion Moves Clause, Endless Battle Clause, HP Percentage Mod, Cancel Mod

Banlist
Pokémon:

  • :chien-pao: Chien-Pao
  • :gholdengo: Gholdengo
  • :koraidon: Koraidon
  • :komala: Komala
  • :miraidon: Miraidon
  • :ting-lu: Ting-Lu

Abilities:
Anger Shell
Arena Trap
Armor Tail
Contrary
Dazzling
Drought
Electric Surge
Guts
Huge Power
Imposter
Magic Bounce
Magnet Pull
Mold Breaker
Moody
Poison Heal
Pure Power
Queenly Majesty
Quick Draw
Quick Feet
Regenerator
Sand Rush
Sand Veil
Shadow Tag
Simple
Slush Rush
Snow Cloak
Speed Boost
Stakeout
Stench
Sturdy
Swift Swim
Tinted Lens
Unaware
Unburden

Moves:
  • Baton Pass
Items:
  • King's Rock
  • Starf Berry
Watchlist:
Abilities
Harvest
Ice Scales

Pokémon
Houndstone

Common questions:
Q
: What happens when a Pokémon faints? Does its ability continue to support the rest of the team?
A: Yes. Incineroar will still continue to share Intimidate, even after it faints. This is to avoid battles turning into snowballs once a Pokémon has been fainted.

Q: Do abilities stack? Will two Intimidate Pokémon give me two Attack drops?
A: No.

Q: How do Skill Swap, Entrainment, Mummy, etc. work?
A: Ability-altering moves only work with a Pokémon’s native ability. So Skill Swap would exchange their normal abilities while retaining the teammates’. The shared ability remains as the original one when the Pokémon is switched out.

Q: Why don't Mirror Armor and Trace work?
A: Because of technical limitations, these abilities are not shared.

Gen 8 Thread:
https://www.smogon.com/forums/threads/shared-power.3660877/

Council
:dewott:KaenSoul (Leader)
:raichu-alola:Chrome8
:poliwhirl:ponchlake
:larvitar:kennukem
:clefable:Clefable

Playable
On Main Server!

Ban History
25/11/2022 - Speed Boost, Sand Rush, Magic Bounce, Sturdy, Gholdengo, Chien-Pao, and Swift Swim banned!
01/12/2022 - Poison Heal, Ting-Lu, Slush Rush and Contrary have been banned!
04/12/2022 - Starf Berry, Unburden, Quick Feet and Anger Shell have been banned!
Unburden is not banned rn
Approved by in the hills and UT
Art by lydian

Shared Power
The place where we share our power!
In this OM each time you send out a Pokémon it will share its ability with the rest of its team, so the first Pokémon you send out will have one ability and the second two, and so on up to 6 different abilities all active, obviously if you send back the first Pokémon now it will have all 6 abilities.

Clauses: Obtainable, Team Preview, Sleep Moves Clause, Species Clause, Nickname Clause, OHKO Clause, Evasion Moves Clause, Endless Battle Clause, HP Percentage Mod, Cancel Mod

Banlist
Pokémon:

  • :chien-pao: Chien-Pao
  • :gholdengo: Gholdengo
  • :koraidon: Koraidon
  • :komala: Komala
  • :miraidon: Miraidon
  • :ting-lu: Ting-Lu

Abilities:
Anger Shell
Arena Trap
Armor Tail
Contrary
Dazzling
Drought
Electric Surge
Guts
Huge Power
Imposter
Magic Bounce
Magnet Pull
Mold Breaker
Moody
Poison Heal
Pure Power
Queenly Majesty
Quick Draw
Quick Feet
Regenerator
Sand Rush
Sand Veil
Shadow Tag
Simple
Slush Rush
Snow Cloak
Speed Boost
Stakeout
Stench
Sturdy
Swift Swim
Tinted Lens
Unaware
Unburden

Moves:
  • Baton Pass
Items:
  • King's Rock
  • Starf Berry
Watchlist:
Abilities
Harvest
Ice Scales

Pokémon
Houndstone

Common questions:
Q
: What happens when a Pokémon faints? Does its ability continue to support the rest of the team?
A: Yes. Incineroar will still continue to share Intimidate, even after it faints. This is to avoid battles turning into snowballs once a Pokémon has been fainted.

Q: Do abilities stack? Will two Intimidate Pokémon give me two Attack drops?
A: No.

Q: How do Skill Swap, Entrainment, Mummy, etc. work?
A: Ability-altering moves only work with a Pokémon’s native ability. So Skill Swap would exchange their normal abilities while retaining the teammates’. The shared ability remains as the original one when the Pokémon is switched out.

Q: Why don't Mirror Armor and Trace work?
A: Because of technical limitations, these abilities are not shared.

Gen 8 Thread:
https://www.smogon.com/forums/threads/shared-power.3660877/

Council
:dewott:KaenSoul (Leader)
:raichu-alola:Chrome8
:poliwhirl:ponchlake
:larvitar:kennukem
:clefable:Clefable

Playable
On Main Server!

Ban History
25/11/2022 - Speed Boost, Sand Rush, Magic Bounce, Sturdy, Gholdengo, Chien-Pao, and Swift Swim banned!
01/12/2022 - Poison Heal, Ting-Lu, Slush Rush and Contrary have been banned!
04/12/2022 - Starf Berry, Unburden, Quick Feet and Anger Shell have been banned!

Unburden isnt currently implimented as banned

https://replay.pokemonshowdown.com/gen9sharedpower-1732859300
 

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