Gen 1 Seaking (PU) [QC 2/2] [GP 2/2]

gastlies

running up that hill
is a Pre-Contributor
[OVERVIEW]
Seaking’s high attacking stats and access to STAB Surf make it one of the most fearsome mixed attackers in the tier. It can function as a mid-game wallbreaker as well as use Agility to become a deadly late-game cleaner. Seaking's bulk is also fantastic; it can comfortably avoid 2HKOs from Nidoqueen, Pinsir, and Fearow. Seaking’s Water typing gives it very few weaknesses, only really having to worry about non-STAB Thunderbolt from Nidoqueen, Dragonair, Staryu, and Gastly. However, Seaking is almost completely walled by an unparalyzed Staryu, which resists Surf, can paralyze Seaking with Thunder Wave, and can use Recover to heal off the damage from Seaking’s Normal-type moves while wearing it down. Although Staryu doesn't outclass Seaking, which still boasts better attacking stats and bulk, it is generally seen as the preferred Water-type thanks to its higher Speed and better movepool. Seaking is quite slow, requiring Agility to outspeed key threats such as Nidoqueen, Rapidash, Pinsir, and Fearow, while Staryu outspeeds Nidoqueen naturally. Although Seaking is bulky, it lacks reliable recovery, meaning it can be overwhelmed by the strong physical attackers in the tier. Despite these weaknesses, Seaking is still a formidable Pokemon, and its fearsome offensive presence should not be ignored when building a team.

[SET]
name: Agility
move 1: Surf
move 2: Double-Edge
move 3: Hyper Beam
move 4: Agility

[SET COMMENTS]
Set Description
=========
Surf is Seaking’s strongest move and can 3HKO almost every non-resistant Pokemon in the tier. Surf importantly 2HKOes Nidoqueen, the best Pokemon in the tier, and it also puts nearly every Pokemon into KO range for either Fearow’s Hyper Beam or Drill Peck; the few exceptions such as Pinsir and Machamp are not good switch-ins to Seaking. Double-Edge comes off a respectable base 92 Attack stat, and it gives Seaking perfect neutral coverage along with doing more damage than Surf against physically frail Pokemon, such as Abra and Drowzee. Hyper Beam lets Seaking finish off foes, impressively KOing Drowzee from 49.5% and Staryu from 55.1%. Agility gives Seaking a form of speed control, allowing it to outspeed faster threats such as Nidoqueen and Rapidash, and it lets Seaking clean up a weakened team late-game.

Seaking’s best teammate is Fearow, since Seaking is able to punish Fearow’s two biggest checks—Graveler and Omanyte—with a strong Surf. In return, Fearow heavily threatens Staryu, outspeeding it and 2HKOing with Double-Edge or OHKOing with Hyper Beam after the slightest bit of chip damage. Pinsir also appreciates Seaking breaking through the Rock-types, which enables it to wreak havoc with Slash. Seaking is also able to check Rapidash, a Pokemon that Pinsir heavily struggles against. Ironically, Staryu is also a great teammate for Seaking, since it can trade paralysis with opposing Staryu and potentially chip it to make it easier for Seaking to deal with. Dragonair is a notable teammate that can switch into opposing Thunderbolt as well as spread paralysis, easing the burden of Seaking’s low Speed. Lastly, Graveler is a great teammate for Seaking to fall back on if it’s being overwhelmed by Fearow and Pinsir, while Seaking can help Graveler fend off Rapidash.

[STRATEGY COMMENTS]
Other Options
=============
Blizzard is able to secure a 2HKO on Fearow, Dragonair, and the rare Grass-types, which Seaking’s standard set is unable to do. However Surf hits everything else harder, and Blizzard generally isn't preferred over Seaking's Normal-type moves. The remainder of Seaking's options are much more niche. Rest is an option to give Seaking longevity, but the offensive nature of the tier makes it very difficult for Seaking to find an opportunity to wake up, and Staryu’s access to Recover makes it a much better Water-type for this role. Tail Whip and Mimic can be used as anti-Staryu options. Two Tail Whips get Staryu into Hyper Beam OHKO range, and Mimic can potentially copy Thunder Wave, Recover, or a coverage move from Staryu. However, both of these options are inconsistent and are generally not recommended.

Checks and Counters
===================

**Staryu**: Staryu is without a doubt Seaking’s biggest counter. An unparalyzed Staryu can switch into Seaking then use Recover until it KOes itself from Double-Edge recoil. If Seaking uses Hyper Beam or Agility, Staryu can then paralyze it safely and continue to use Recover until it fully paralyzes.

**Dragonair**: Seaking without Blizzard is helpless against Dragonair, and even if Seaking is running Blizzard it’s still outsped and can be wrapped. Dragonair is also one of the few Thunderbolt users in the tier, which Seaking does not appreciate.

**Fearow and Pinsir:** Although neither can switch into Seaking, Pinsir and Fearow both beat Seaking one-on-one; Fearow does, however, usually lose against Blizzard Seaking. Even if they lose the one-on-one fight, they’ll have chipped Seaking enough that something else can revenge kill it.

**Opposing Seaking**: Seaking is able to switch into itself well, and the face-off will typically result in the winning Seaking being at low enough HP that something can revenge kill it, although it will probably be able to fire off one more attack before being KOed if it set up Agility.

**Slowpoke**: Although rare, Slowpoke is able to switch into Seaking and paralyze it, which generally forces it out. Slowpoke is also able to hit it neutrally with Psychic and reapply the paralysis Speed drop with Amnesia.

**Vileplume and Weepinbell:** The rare Vileplume and Weepinbell are able to switch into a Seaking lacking Blizzard and inflict it with either paralysis or sleep. Weepinbell also has Razor Leaf, which 2HKOes Seaking.

[CREDITS]
- Written by: [[Gastlies, 540559]]
- Quality checked by: [[Sabelette, 583473], [TehTayTeh, 593464]]
- Grammar checked by: [[Sabelette, 583473], [autumn, 384270]]
 
Last edited:

Sabelette

from the river to the sea
is a Site Content Manageris a Community Contributoris a Top Contributoris a Forum Moderator Alumnus
I'll amcheck this for GP once QC stuff is done so ping me when it's time for that and don't worry too much about those parts yet; for now, comments bolded and in purple, additions in blue, removals in red.

[OVERVIEW]
Seaking’s high attacking stats and access to STAB Surf make it one of the most fearsome mixed attackers in the tier. It can function as a mid-game wallbreaker as well as use Agility to become a deadly late-game cleaner. Seaking's bulk is also fantastic; it can comfortably avoid 2HKOs from Nidoqueen, Pinsir, and Fearow. Seaking’s pure-water typing also gives it very few weaknesses, only really having to worry about non-STAB Thunderbolts from Nidoqueen, Dragonair, Staryu, and Gastly. However, Seaking is almost completely walled by an unparalyzed Staryu, who resists Surf, can recover off the damage from Seaking’s normal moves, and can hit Seaking back with irrecoverable damage. Staryu also competes with Seaking for a team slot, as it has overall worse stats but is faster and has a much better movepool. Seaking is quite slow, requiring Agility to outspeed key threats such as Nidoqueen, Rapidash, Pinir, and Fearow, while Staryu can outspeed Nidoqueen naturally. Although Seaking is bulky, it lacks reliable recovery, meaning it can be overwhelmed by the strong physical attackers in the tier. However despite these weaknesses, Seaking is still a formidable Pokemon, and its fearsome offensive presence should not be ignored when building a team.

[SET]
name: Agility
move 1: Surf
move 2: Double-Edge
move 3: Hyper Beam
move 4: Agility

[SET COMMENTS]
Set Description
=========
Surf is Seaking’s strongest move, being able to 3HKO almost every non-resistant Pokemon in thye tier. Surf also importantly 2HKOs Nidoqueen, the best Pokemon in the tier. Seaking can also use Surf to support its teammates. (IDK about the word "support" here tbh, would just directly lead into "Surf puts many foes into range of" and name things that can follow up) It gets nearly every Pokemon in the tier into KO range for either Fearow’s Hyper Beam or Drill Peck, and the few exceptions such as Pinsir and Machamp are not at all good switch-ins to Seaking. Double-Edge comes off a respectable base 92 attack stat, and it gives Seaking perfect neutral (think it's important to be clear) coverage, along with doing more damage and Surf on physically-frail Pokemon such as Abra and Drowzee. Hyper Beam lets Seaking finish off opponents that have taken enough damage from Seaking’s other moves, being able to impressively KO Drowzee from 49.5% and Staryu from 55.1%. Lastly, Agility gives Seaking a form of speed control, allowing it to outspeed faster threats such as Nidoqueen and Rapidash. Agility also lets Seaking clean up a weakned team late-game.

Seaking’s best teammate is Fearow, since Seaking is able to punish Fearow’s two biggest checks–Graveler and Omanyte–with a strong Surf. In return, Fearow heavily threatens Staryu, outspeeding it and 2HKOing it with Double-Edge. Hyper Beam can OHKO Staryu with the slightest bit of chip damage. Pinsir also appreciates Seaking breaking through the rock types, which enables it to wreak more havoc with Slash. Seaking is also able to check Rapidash, a Pokemon that Pinsir heavily struggles against. Ironically, Staryu is also a great teammate for Seaking, since it can trade paralysis with opposing Staryu and potentially chip it to make it easier for Seaking to deal with. Dragonair is also a notable teammate that can switch into opposing Thunderbolts, while also being able to spread paralysis, easing the burden of Seaking’s low speed. Lastly, Graveler is a great teammate for Seaking to fall back on if it’s being overwhelmed by Fearow and Pinsir, while Seaking can help Graveler fend off Rapidash. (really well written section, you covered interactions and ways to use switches to cover it really well)

[STRATEGY COMMENTS]
Other Options
=============
Seaking’s most notable other option is Blizzard. Blizzard is able to secure a 2HKO on Fearow and Dragonair which Seaking’s standard set is unable to do. However, with the exception of the rare Vileplume and Weepinbell (is Vileplume rare? Idk the usage stats in the later parts of Pioneer but I assume it still saw enough use to be respected. If not, leave as is), Surf hits everything else harder, and Blizzard generally isn't preferred over Seaking's normal moves.

The rest of Seaking's other options are much more niche. Rest is an option to give Seaking longevity, but the offensive nature of the tier will make it very difficult for Seaking to find an opportunity to wake up, and Staryu’s access to Recover makes it a much better water type for this role. Tail Whip and Mimic can be used as anti-Staryu options. Two Tail Whips get Staryu into Hyper Beam OHKO range (clarity), and Mimic can potentially copy Thunder Wave, Recover, or a coverage move from Staryu. However, both these options are inconsistent and are generally not recommended.

Checks and Counters
===================

**Staryu**: Staryu is without a doubt Seaking’s biggest Counter. An unparalyzed Staryu can switch into Seaking and recover off any damage from Seaking’s attacks while being able to paralyze and attack it in return. Staryu must be accounted for when using Seaking on your team.

**Dragonair**: Seaking not carrying Blizzard is helpless against Dragonair, and even if Seaking is running Blizzard it’s still outsped and can be used as Wrap fodder. Dragonair is also one of the few Thunderbolt users in the tier, which Seaking does not appreciate.

**Opposing Seaking**: Seaking is able to switch into itself pretty well, and the face-off will typically result in the winning Seaking being at a low-enough HP that something can revenge kill it. (presumably they both Agility in this matchup which means the winning one gets another good hit off before going down; I'd note this is a more tenuous check especially if you switch into a healthy Seaking as it Dedges or already has Agility up)

**Fearow and Pinsir:** Although neither of them can switch in to Seaking, Pinsir and Fearow both beat Seaking 1-on-1 (although Fearow loses if Seaking carries Blizzard). Even if they lose the 1-on-1 fight, they’ll have chipped Seaking enough such that something else can revenge kill it.

**Slowpoke**: Although rare, Slowpoke is able to switch into Seaking and paralyze it, which generally forces it out. Slowpoke is also able to hit it neutrally with Psychic and reapply the paralysis speed drop with Amnesia.

**Vileplume and Weepinbell:** Although rare, Vileplume and Weepinbell are able to switch in to a Seaking not carrying Blizzard and status it. Weepinbell also has Razor Leaf which hits Seaking very hard.

[CREDITS]
- Written by: [[Gastlies, 540559]]
- Quality checked by: [[, ], [, ]]
- Grammar checked by: [[, ], [, ]]

QC 1/2 once you review the few notes I've got, feel free to contact me if you disagree with any of them. Really good information and I'm looking forward to GPing after QCs are done.
 

gastlies

running up that hill
is a Pre-Contributor
Implemented, regarding Vileplume: Usage dropped off a cliff in the later rounds, and now that it's officially ZU I think it's safe to call it rare. I also moved opposing Seaking below Pinsir/Fearow in checks and counters bc of what you said about the agility thing, that honestly didn't cross my mind, nice catch!
 

Teh

the saint
is a Pre-Contributor
QC 2/2
Overall a very good analysis, I just commented on a few nitpicks I had with it. Let me know if you disagree with anything I noted. Green is comments, Blue is additions and Red is deletions.

[OVERVIEW]
Seaking’s high attacking stats and access to STAB Surf make it one of the most fearsome mixed attackers in the tier. It can function as a mid-game wallbreaker as well as use Agility to become a deadly late-game cleaner. Seaking's bulk is also fantastic; it can comfortably avoid 2HKOs from Nidoqueen, Pinsir, and Fearow. Seaking’s pure-water typing also gives it very few weaknesses, only really having to worry about non-STAB Thunderbolts from Nidoqueen, Dragonair, Staryu, and Gastly. However, Seaking is almost completely walled by an unparalyzed Staryu, who resists Surf, can recover off the damage from Seaking’s normal moves, and can hit Seaking back with irrecoverable damage. Staryu also competes with Seaking for a team slot, (What do you mean by "compete?" They both fulfill different roles and you explain later in the analysis that Staryu and Seaking synergize well together. Would be nice if you could elaborate or change the wording.) as it has overall worse stats but is faster and has a much better movepool. Seaking is quite slow, requiring Agility to outspeed key threats such as Nidoqueen, Rapidash, Pinir, and Fearow, while Staryu can outspeed Nidoqueen naturally. Although Seaking is bulky, it lacks reliable recovery, meaning it can be overwhelmed by the strong physical attackers in the tier. However despite these weaknesses, Seaking is still a formidable Pokemon, and its fearsome offensive presence should not be ignored when building a team.

[SET]
name: Agility
move 1: Surf
move 2: Double-Edge
move 3: Hyper Beam
move 4: Agility

[SET COMMENTS]
Set Description
=========
Surf is Seaking’s strongest move, being able to 3HKO almost every non-resistant Pokemon in thye the tier. Surf also importantly 2HKOs Nidoqueen, the best Pokemon in the tier. It also puts nearly every Pokemon in the tier into KO range for either Fearow’s Hyper Beam or Drill Peck, and the few exceptions such as Pinsir and Machamp are not at all good switch-ins to Seaking. Double-Edge comes off a respectable base 92 attack stat, and it gives Seaking perfect neutral coverage, along with doing more damage and Surf on physically-frail Pokemon such as Abra and Drowzee. Hyper Beam lets Seaking finish off opponents that have taken enough damage from Seaking’s other moves, being able to impressively KO Drowzee from 49.5% and Staryu from 55.1%. Lastly, Agility gives Seaking a form of speed control, allowing it to outspeed faster threats such as Nidoqueen and Rapidash. Agility also lets Seaking clean up a weakned team late-game.

Seaking’s best teammate is Fearow, since Seaking is able to punish Fearow’s two biggest checks–Graveler and Omanyte–with a strong Surf. In return, Fearow heavily threatens Staryu, outspeeding it and 2HKOing it with Double-Edge. Hyper Beam can OHKO Staryu with the slightest bit of chip damage. Pinsir also appreciates Seaking breaking through the rock types, which enables it to wreak more havoc with Slash. Seaking is also able to check Rapidash, a Pokemon that Pinsir heavily struggles against. Ironically, Staryu is also a great teammate for Seaking, since it can trade paralysis with opposing Staryu and potentially chip it to make it easier for Seaking to deal with. Dragonair is also a notable teammate that can switch into opposing Thunderbolts, while also being able to spread paralysis, easing the burden of Seaking’s low speed. Lastly, Graveler is a great teammate for Seaking to fall back on if it’s being overwhelmed by Fearow and Pinsir, while Seaking can help Graveler fend off Rapidash.

[STRATEGY COMMENTS]
Other Options
=============
Seaking’s most notable other option is Blizzard. Blizzard is able to secure a 2HKO on Fearow and Dragonair which Seaking’s standard set is unable to do. However, with the exception of the rare Vileplume and Weepinbell, Surf hits everything else harder, and Blizzard generally isn't preferred over Seaking's normal moves.

The rest of Seaking's other options are much more niche. Rest is an option to give Seaking longevity, but the offensive nature of the tier will make it very difficult for Seaking to find an opportunity to wake up, and Staryu’s access to Recover makes it a much better water type for this role. Tail Whip and Mimic can be used as anti-Staryu options. Two Tail Whips get Staryu into Hyper Beam OHKO range, and Mimic can potentially copy Thunder Wave, Recover, or a coverage move from Staryu. However, both these options are inconsistent and are generally not recommended.

Checks and Counters
===================

**Staryu**: Staryu is without a doubt Seaking’s biggest Counter. An unparalyzed Staryu can switch into Seaking and recover off any damage from Seaking’s attacks while being able to paralyze and attack it in return. (You might want to mention that Staryu can't afford to attack a paralyzed Seaking after it reapplies the Agility speed boost. Staryu needs to spam Recover and wait for Seaking dies from recoil.) Staryu must be accounted for when using Seaking on your team.

**Dragonair**: Seaking not carrying Blizzard is helpless against Dragonair, and even if Seaking is running Blizzard it’s still outsped and can be used as Wrap fodder. Dragonair is also one of the few Thunderbolt users in the tier, which Seaking does not appreciate.

**Fearow and Pinsir:** Although neither of them can switch in to Seaking, Pinsir and Fearow both beat Seaking 1-on-1 (although Fearow loses if Seaking carries Blizzard). Even if they lose the 1-on-1 fight, they’ll have chipped Seaking enough such that something else can revenge kill it.

**Opposing Seaking**: Seaking is able to switch into itself pretty well, and the face-off will typically result in the winning Seaking being at a low-enough HP that something can revenge kill it, although it will probably be able to fire off one more hit before dying if it set up Agility.

**Slowpoke**: Although rare, Slowpoke is able to switch into Seaking and paralyze it, which generally forces it out. Slowpoke is also able to hit it neutrally with Psychic and reapply the paralysis speed drop with Amnesia.

**Vileplume and Weepinbell:** Although rare, Vileplume and Weepinbell are able to switch in to a Seaking not carrying Blizzard and status it. Weepinbell also has Razor Leaf which hits Seaking very hard.

[CREDITS]
- Written by: [[Gastlies, 540559]]
- Quality checked by: [[, ], [, ]]
- Grammar checked by: [[, ], [, ]]
 

Sabelette

from the river to the sea
is a Site Content Manageris a Community Contributoris a Top Contributoris a Forum Moderator Alumnus
Amcheck, will poke GP people to follow up

Addition Removal Comment
(AC) (AH) Add Comma/Add Hyphen, (RC) (RH) Remove Comma/Remove Hyphen


[OVERVIEW]
Seaking’s high attacking stats and access to STAB Surf make it one of the most fearsome mixed attackers in the tier. It can function as a mid-game wallbreaker as well as use Agility to become a deadly late-game cleaner. Seaking's bulk is also fantastic; it can comfortably avoid 2HKOs from Nidoqueen, Pinsir, and Fearow. Seaking’s pure-wWater (capitalize typings) typing also (flow) gives it very few weaknesses, only really having to worry about non-STAB Thunderbolts from Nidoqueen, Dragonair, Staryu, and Gastly. However, Seaking is almost completely walled by an unparalyzed Staryu, who resists Surf, can paralyze Seaking with Thunder Wave, and can rRecover off the damage from Seaking’s nNormal-type moves while wearing it down, and can hit Seaking back with irrecoverable damage (flow, changed it to present more info in the sentence; also capitalize move names and types. Types are "X-type" or "X typing" e.g. "Normal-type" or "Water typing"). Although Staryu doesn't outclass Seaking, it is generally seen as the preferred wWater-type (AH) thanks to its higher speed and better movepool, although Seaking still boasts better attacking stats and bulk. Seaking is quite slow, requiring Agility to outspeed key threats such as Nidoqueen, Rapidash, Pinir, and Fearow, while Staryu can outspeeds Nidoqueen naturally (in RBY where you will always max your Speed, there is no "can" - you just do). Although Seaking is bulky, it lacks reliable recovery, meaning it can be overwhelmed by the strong physical attackers in the tier. However dDespite (reduced redundancy) these weaknesses, Seaking is still a formidable Pokemon, and its fearsome offensive presence should not be ignored when building a team.

[SET]
name: Agility
move 1: Surf
move 2: Double-Edge
move 3: Hyper Beam
move 4: Agility

[SET COMMENTS]
Set Description
=========
Surf is Seaking’s strongest move, being able to 3HKO almost every non-resistant Pokemon in the tier. Surf also importantly 2HKOes Nidoqueen, the best Pokemon in the tier. It also puts nearly every Pokemon in the tier into KO range for either Fearow’s Hyper Beam or Drill Peck, and the few exceptions such as Pinsir and Machamp are not at all (seems redundant) good switch-ins to Seaking. Double-Edge comes off a respectable base 92 aAttack (capitalize stats) stat, and it gives Seaking perfect neutral coverage, along with doing more damage and than Surf on against (grammar) physically-frail Pokemon such as Abra and Drowzee. Hyper Beam lets Seaking finish off opponents that have taken enough after (brevity) damage from Seaking’s other moves, being able to impressively KO Drowzee from 49.5% and Staryu from 55.1%. Lastly, Agility gives Seaking a form of speed control, allowing it to outspeed faster threats such as Nidoqueen and Rapidash. Agility also lets Seaking clean up a weakened (spelling) team late-game.

Seaking’s best teammate is Fearow, since Seaking is able to punish Fearow’s two biggest checks–Graveler and Omanyte–with a strong Surf. In return, Fearow heavily threatens Staryu, outspeeding it and 2HKOing it (redundant with prior "it") with Double-Edge. or OHKOing with Hyper Beam can OHKO Staryu with after the slightest bit of chip damage (flow; second sentence felt abrupt so made it one sentence). Pinsir also appreciates Seaking breaking through the rRock-types (AH), which enables it to wreak more ("wreak havoc" seems fine by itself) havoc with Slash. Seaking is also able to check Rapidash, a Pokemon that Pinsir heavily struggles against. Ironically, Staryu is also a great teammate for Seaking, since it can trade paralysis with opposing Staryu and potentially chip it to make it easier for Seaking to deal with. Dragonair is also a notable teammate that can switch into opposing Thunderbolts, while also being able to spread paralysis, easing the burden of Seaking’s low sSpeed (capitalize stats). Lastly, Graveler is a great teammate for Seaking to fall back on if it’s being overwhelmed by Fearow and Pinsir, while Seaking can help Graveler fend off Rapidash.

[STRATEGY COMMENTS]
Other Options
=============
Seaking’s most notable other option is Blizzard. Blizzard is able to secure a 2HKO on Fearow and Dragonair, (AC) which Seaking’s standard set is unable to do. However, with the exception of the rare Vileplume and Weepinbell, Surf hits everything else harder, and Blizzard generally isn't preferred over Seaking's nNormal-type moves.

The rest remainder (works better since "rest/Rest" feels slightly off when switching meanings from "remainder" to the actual move) of Seaking's other options are much more niche. Rest is an option to give Seaking longevity, but the offensive nature of the tier will make it very difficult for Seaking to find an opportunity to wake up, and Staryu’s access to Recover makes it a much better wWater-type for this role. Tail Whip and Mimic can be used as anti-Staryu options. Two Tail Whips get Staryu into Hyper Beam OHKO range, and Mimic can potentially copy Thunder Wave, Recover, or a coverage move from Staryu. However, both of (missed a word) these options are inconsistent and are generally not recommended.

Checks and Counters
===================

**Staryu**: Staryu is without a doubt Seaking’s biggest Ccounter (not the move, so lowercase). An unparalyzed Staryu can switch into Seaking, paralyze it, then spam use Recover until it either gets fully paralyzed or KOs itself from dDouble-eEdge recoil (capitalize moves). Staryu must be accounted for when using Seaking on your team.

**Dragonair**: Seaking not carrying without Blizzard is helpless against Dragonair, and even if Seaking is running Blizzard it’s still outsped and can be used as Wrap fodder Wrapped (brevity/flow). Dragonair is also one of the few Thunderbolt users in the tier, which Seaking does not appreciate.

**Fearow and Pinsir:** Although neither of them can switch in to Seaking, Pinsir and Fearow both beat Seaking 1-on-1 one-on-one (saw this on GP discord recently, "one-on-one" is the GP standard apparently) (although Fearow loses if Seaking carries Blizzard). Even if they lose the 1-on-1 one-on-one fight, they’ll have chipped Seaking enough such that something else can revenge kill it.

**Opposing Seaking**: Seaking is able to switch into itself pretty well, and the face-off will typically result in the winning Seaking being at a low-enough (RH) HP that something can revenge kill it, although it will probably be able to fire off one more hit attack (nitpick but "attack" feels more correct than implying the move lands) before dying if it sets up Agility.

**Slowpoke**: Although rare, Slowpoke is able to switch into Seaking and paralyze it, which generally forces it out. Slowpoke is also able to hit it neutrally with Psychic and reapply the paralysis sSpeed drop with Amnesia.

**Vileplume and Weepinbell:** Although rare, Vileplume and Weepinbell are able to switch in to a Seaking not carrying Blizzard and status it. Weepinbell also has Razor Leaf which hits Seaking very hard.

[CREDITS]
- Written by: [[Gastlies, 540559]]
- Quality checked by: [[Sabelette, 583473], [TehTayTeh, 593464]] (don't forget your credits :P )
- Grammar checked by: [[, ], [, ]]
 

gastlies

running up that hill
is a Pre-Contributor
Implemented, only one I disagreed with was changing “set up Agility” to “sets up Agility” in the opposing seaking checks and counters, since it should be in past tense (it set up agility before firing off the last attack)
 

Sabelette

from the river to the sea
is a Site Content Manageris a Community Contributoris a Top Contributoris a Forum Moderator Alumnus
Rechecking for GP 1/2, after it's done lmk and I'll ask autumn for 2/2. Sorry if I miss anything, I had a whole check almost done and it got deleted so I'm a tad impatient - I trust autumn's eagle eyes to make up the difference.

Addition Removal Comment
(AC) (AH) Add Comma/Add Hyphen, (RC) (RH) Remove Comma/Remove Hyphen


[OVERVIEW]
Seaking’s high attacking stats and access to STAB Surf make it one of the most fearsome mixed attackers in the tier. It can function as a mid-game wallbreaker as well as use Agility to become a deadly late-game cleaner. Seaking's bulk is also fantastic; it can comfortably avoid 2HKOs from Nidoqueen, Pinsir, and Fearow. Seaking’s Water typing gives it very few weaknesses, only really having to worry about non-STAB Thunderbolts from Nidoqueen, Dragonair, Staryu, and Gastly. However, Seaking is almost completely walled by an unparalyzed Staryu, who which resists Surf, can paralyze Seaking with Thunder Wave, and can Recover off the damage from Seaking’s Normal-type moves while wearing it down. Although Staryu doesn't outclass Seaking, which still boasts better attacking stats and bulk, it is generally seen as the preferred Water-type thanks to its higher speed Speed and better movepool, although Seaking still boasts better attacking stats and bulk (rephrased to avoid the double "although"). Seaking is quite slow, requiring Agility to outspeed key threats such as Nidoqueen, Rapidash, Pinir Pinsir, and Fearow, while Staryu outspeeds Nidoqueen naturally. Although Seaking is bulky, it lacks reliable recovery, meaning it can be overwhelmed by the strong physical attackers in the tier. Despite these weaknesses, Seaking is still a formidable Pokemon, and its fearsome offensive presence should not be ignored when building a team.

[SET]
name: Agility
move 1: Surf
move 2: Double-Edge
move 3: Hyper Beam
move 4: Agility

[SET COMMENTS]
Set Description
=========
Surf is Seaking’s strongest move, being able to and can 3HKO almost every non-resistant Pokemon in the tier. Surf also importantly 2HKOes Nidoqueen, the best Pokemon in the tier, (AC) and it. It also puts nearly every Pokemon in the tier into KO range for either Fearow’s Hyper Beam or Drill Peck; (add semicolon), and the few exceptions such as Pinsir and Machamp are not good switch-ins to Seaking. Double-Edge comes off a respectable base 92 Attack stat, and it gives Seaking perfect neutral coverage, (RC) along with doing more damage than Surf against physically-frail Pokemon, (AC) such as Abra and Drowzee. Hyper Beam lets Seaking finish off foes, opponents after damage from Seaking’s other moves, being able to impressively KOing Drowzee from 49.5% and Staryu from 55.1%. Lastly, Agility gives Seaking a form of speed control, allowing it to outspeed faster threats, (RC) such as Nidoqueen and Rapidash, (AC) and to. Agility also lets Seaking clean up a weakened team late-game.

Seaking’s best teammate is Fearow, since Seaking is able to punish Fearow’s two biggest checks—Graveler and Omanyte—with (formatting for dex; make sure not to add spaces before or after the em dash) a strong Surf. In return, Fearow heavily threatens Staryu, outspeeding it and 2HKOing with Double-Edge, (RC) or OHKOing with Hyper Beam after the slightest bit of chip damage. Pinsir also appreciates Seaking breaking through the Rock-types, which enables it to wreak havoc with Slash. Seaking is also able to check Rapidash, a Pokemon that Pinsir heavily struggles against. Ironically, Staryu is also a great teammate for Seaking, since it can trade paralysis with opposing Staryu and potentially chip it to make it easier for Seaking to deal with. Dragonair is also (repetition) a notable teammate that can switch into opposing Thunderbolts, (RC) while also being and is able to spread paralysis, easing the burden of Seaking’s low Speed. Lastly, Graveler is a great teammate for Seaking to fall back on if it’s being overwhelmed by Fearow and Pinsir, while Seaking can help Graveler fend off Rapidash.

[STRATEGY COMMENTS]
Other Options
=============
Seaking’s most notable other option is Blizzard. Blizzard is able to secure a 2HKO on Fearow, (AC) and Dragonair, and the rare Grass-types, which Seaking’s standard set is unable to do. However, with the exception of the rare Vileplume and Weepinbell, (relocated this info because there's not much reason not to list it earlier with the note that these are rare) Surf hits everything else harder, and Blizzard generally isn't preferred over Seaking's Normal-type moves. (remove new paragraph) The remainder of Seaking's other options are much more niche. Rest is an option to give Seaking longevity, but the offensive nature of the tier will makes it very difficult for Seaking to find an opportunity to wake up, and Staryu’s access to Recover makes it a much better water type Water-type for this role. Tail Whip and Mimic can be used as anti-Staryu options. Two Tail Whips get Staryu into Hyper Beam OHKO range, and Mimic can potentially copy Thunder Wave, Recover, or a coverage move from Staryu. However, both of these options are inconsistent and are generally not recommended.

Checks and Counters
===================

**Staryu**: Staryu is without a doubt Seaking’s biggest counter. An unparalyzed Staryu can switch into Seaking, paralyze it, then use Recover until it either gets fully paralyzed or KOes itself from Double-Edge recoil. If Seaking uses Hyper Beam or Agility, Staryu can then paralyze it safely and continue to use Recover until it fully paralyzes. Staryu must be accounted for when using Seaking on your team. (dedge beam is a roll to KO so Staryu cannot actually switch in and Twave without risk; rephrased this in a more QC role. If you disagree message me on Discord to discuss)

**Dragonair**: Seaking without Blizzard is helpless against Dragonair, and even if Seaking is running Blizzard it’s still outsped and can be wrapped Wrapped. (RBY analyses can use "wrapped," lowercase, to refer to any partial trapping) Dragonair is also one of the few Thunderbolt users in the tier, which Seaking does not appreciate.

**Fearow and Pinsir:** Although neither of them can switch into (removed space) Seaking, Pinsir and Fearow both beat Seaking one-on-one; Fearow does, however, usually lose against Blizzard Seaking. (although Fearow loses if Seaking carries Blizzard). Even if they lose the one-on-one fight, they’ll have chipped Seaking enough that something else can revenge kill it.

**Opposing Seaking**: Seaking is able to switch into itself pretty well, and the face-off will typically result in the winning Seaking being at low enough HP that something can revenge kill it, although it will probably be able to fire off one more attack before being KOed dying if it set up Agility.

**Slowpoke**: Although rare, Slowpoke is able to switch into Seaking and paralyze it, which generally forces it out. Slowpoke is also able to hit it neutrally with Psychic and reapply the paralysis Speed drop with Amnesia.

**Vileplume and Weepinbell:** Although rare, The rare (repetition with prior line + general high use of "although") Vileplume and Weepinbell are able to switch into (removed space) a Seaking not carrying lacking Blizzard and status it. Weepinbell also has Razor Leaf which hits 2HKOes Seaking very hard.

[CREDITS]
- Written by: [[Gastlies, 540559]]
- Quality checked by: [[Sabelette, 583473], [TehTayTeh, 593464]]
- Grammar checked by: [[Sabelette, 583793], [, ]]
Shrew_GP.gif
 

gastlies

running up that hill
is a Pre-Contributor
implemented, for the dragonair sentence when talking about notable teammates (not checks and counters) i didn't do your exact edits but i still changed it in a way that makes sense, also i agree with what you said in the staryu checks and counters section
 

autumn

only i will remain
is a Site Content Manageris a Member of Senior Staffis a Community Contributoris a Tiering Contributoris a Top Contributoris a Social Media Contributor Alumnusis a Top Smogon Media Contributor Alumnusis an Administrator Alumnusis a Battle Simulator Moderator Alumnus
C&C Leader
2/2 GP Team done
[OVERVIEW]
Seaking’s high attacking stats and access to STAB Surf make it one of the most fearsome mixed attackers in the tier. It can function as a mid-game wallbreaker, as well as use Agility to become a deadly late-game cleaner. Seaking's bulk is also fantastic; it can comfortably avoid 2HKOs from Nidoqueen, Pinsir, and Fearow. Seaking’s Water typing gives it very few weaknesses, only really having to worry about non-STAB Thunderbolts Thunderbolt from Nidoqueen, Dragonair, Staryu, and Gastly. However, Seaking is almost completely walled by an unparalyzed Staryu, which resists Surf, can paralyze Seaking with Thunder Wave, and can use Recover to heal off the damage from Seaking’s Normal-type moves while wearing it down. Although Staryu doesn't outclass Seaking, which still boasts better attacking stats and bulk, it is generally seen as the preferred Water-type thanks to its higher Speed and better movepoo movepool. Seaking is quite slow, requiring Agility to outspeed key threats such as Nidoqueen, Rapidash, Pinsir, and Fearow, while Staryu outspeeds Nidoqueen naturally. Although Seaking is bulky, it lacks reliable recovery, meaning it can be overwhelmed by the strong physical attackers in the tier. Despite these weaknesses, Seaking is still a formidable Pokemon, and its fearsome offensive presence should not be ignored when building a team.

[SET]
name: Agility
move 1: Surf
move 2: Double-Edge
move 3: Hyper Beam
move 4: Agility

[SET COMMENTS]
Set Description
=========
Surf is Seaking’s strongest move (RC) and can 3HKO almost every non-resistant Pokemon in the tier. Surf importantly 2HKOes Nidoqueen, the best Pokemon in the tier, and it also puts nearly every Pokemon in the tier into KO range for either Fearow’s Hyper Beam or Drill Peck; the few exceptions such as Pinsir and Machamp are not good switch-ins to Seaking. Double-Edge comes off a respectable base 92 Attack stat, and it gives Seaking perfect neutral coverage along with doing more damage than Surf against physically frail (remove hyphen) Pokemon, such as Abra and Drowzee. Hyper Beam lets Seaking finish off foes, impressively KOing Drowzee from 49.5% and Staryu from 55.1%. Agility gives Seaking a form of speed control, allowing it to outspeed faster threats such as Nidoqueen and Rapidash, and to let it lets Seaking clean up a weakened team late-game.

Seaking’s best teammate is Fearow, since Seaking is able to punish Fearow’s two biggest checks—Graveler and Omanyte—with a strong Surf. In return, Fearow heavily threatens Staryu, outspeeding it and 2HKOing with Double-Edge or OHKOing with Hyper Beam after the slightest bit of chip damage. Pinsir also appreciates Seaking breaking through the Rock-types, which enables it to wreak havoc with Slash. Seaking is also able to check Rapidash, a Pokemon that Pinsir heavily struggles against. Ironically, Staryu is also a great teammate for Seaking, since it can trade paralysis with opposing Staryu and potentially chip it to make it easier for Seaking to deal with. Dragonair is a notable teammate that can switch into opposing Thunderbolts Thunderbolt as well as spread paralysis, easing the burden of Seaking’s low Speed. Lastly, Graveler is a great teammate for Seaking to fall back on if it’s being overwhelmed by Fearow and Pinsir, while Seaking can help Graveler fend off Rapidash.

[STRATEGY COMMENTS]
Other Options
=============
Blizzard is able to secure a 2HKO on Fearow, Dragonair, and the rare Grass-types, which Seaking’s standard set is unable to do. However Surf hits everything else harder, and Blizzard generally isn't preferred over Seaking's Normal-type moves. The remainder of Seaking's options are much more niche. Rest is an option to give Seaking longevity, but the offensive nature of the tier makes it very difficult for Seaking to find an opportunity to wake up, and Staryu’s access to Recover makes it a much better Water-type for this role. Tail Whip and Mimic can be used as anti-Staryu options. Two Tail Whips get Staryu into Hyper Beam OHKO range, and Mimic can potentially copy Thunder Wave, Recover, or a coverage move from Staryu. However, both of these options are inconsistent and are generally not recommended.

Checks and Counters
===================

**Staryu**: Staryu is without a doubt Seaking’s biggest counter. An unparalyzed Staryu can switch into Seaking then use Recover until it KOes itself from Double-Edge recoil. If Seaking uses Hyper Beam or Agility, Staryu can then paralyze it safely and continue to use Recover until it fully paralyzes.

**Dragonair**: Seaking without Blizzard is helpless against Dragonair, and even if Seaking is running Blizzard, (AC) it’s still outsped and can be wrapped. Dragonair is also one of the few Thunderbolt users in the tier, which Seaking does not appreciate.

**Fearow and Pinsir:** Although neither can switch into Seaking, Pinsir and Fearow both beat Seaking one-on-one; Fearow does, however, usually lose against Blizzard Seaking. Even if they lose the one-on-one fight, they’ll have chipped Seaking enough that something else can revenge kill it.

**Opposing Seaking**: Seaking is able to switch into itself well, and the face-off will typically result in the winning Seaking being at low enough HP that something can revenge kill it, although it will probably be able to fire off one more attack before being KOed if it set up Agility.

**Slowpoke**: Although rare, Slowpoke is able to switch into Seaking and paralyze it, which generally forces it out. Slowpoke is also able to hit it neutrally with Psychic and reapply the paralysis Speed drop with Amnesia.

**Vileplume and Weepinbell:** The rare Vileplume and Weepinbell are able to switch into a Seaking lacking Blizzard and status it inflict it with status (what specifically? twave? sleep?). Weepinbell also has Razor Leaf, (AC) which 2HKOes Seaking.

[CREDITS]
- Written by: [[Gastlies, 540559]]
- Quality checked by: [[Sabelette, 583473], [TehTayTeh, 593464]]
- Grammar checked by: [[Sabelette, 583473], [, ]]
 

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