[OVERVIEW]
Seaking’s high attacking stats and access to STAB Surf make it one of the most fearsome mixed attackers in the tier. It can function as a mid-game wallbreaker as well as use Agility to become a deadly late-game cleaner. Seaking's bulk is also fantastic; it can comfortably avoid 2HKOs from Nidoqueen, Pinsir, and Fearow. Seaking’s Water typing gives it very few weaknesses, only really having to worry about non-STAB Thunderbolt from Nidoqueen, Dragonair, Staryu, and Gastly. However, Seaking is almost completely walled by an unparalyzed Staryu, which resists Surf, can paralyze Seaking with Thunder Wave, and can use Recover to heal off the damage from Seaking’s Normal-type moves while wearing it down. Although Staryu doesn't outclass Seaking, which still boasts better attacking stats and bulk, it is generally seen as the preferred Water-type thanks to its higher Speed and better movepool. Seaking is quite slow, requiring Agility to outspeed key threats such as Nidoqueen, Rapidash, Pinsir, and Fearow, while Staryu outspeeds Nidoqueen naturally. Although Seaking is bulky, it lacks reliable recovery, meaning it can be overwhelmed by the strong physical attackers in the tier. Despite these weaknesses, Seaking is still a formidable Pokemon, and its fearsome offensive presence should not be ignored when building a team.
[SET]
name: Agility
move 1: Surf
move 2: Double-Edge
move 3: Hyper Beam
move 4: Agility
[SET COMMENTS]
Set Description
=========
Surf is Seaking’s strongest move and can 3HKO almost every non-resistant Pokemon in the tier. Surf importantly 2HKOes Nidoqueen, the best Pokemon in the tier, and it also puts nearly every Pokemon into KO range for either Fearow’s Hyper Beam or Drill Peck; the few exceptions such as Pinsir and Machamp are not good switch-ins to Seaking. Double-Edge comes off a respectable base 92 Attack stat, and it gives Seaking perfect neutral coverage along with doing more damage than Surf against physically frail Pokemon, such as Abra and Drowzee. Hyper Beam lets Seaking finish off foes, impressively KOing Drowzee from 49.5% and Staryu from 55.1%. Agility gives Seaking a form of speed control, allowing it to outspeed faster threats such as Nidoqueen and Rapidash, and it lets Seaking clean up a weakened team late-game.
Seaking’s best teammate is Fearow, since Seaking is able to punish Fearow’s two biggest checks—Graveler and Omanyte—with a strong Surf. In return, Fearow heavily threatens Staryu, outspeeding it and 2HKOing with Double-Edge or OHKOing with Hyper Beam after the slightest bit of chip damage. Pinsir also appreciates Seaking breaking through the Rock-types, which enables it to wreak havoc with Slash. Seaking is also able to check Rapidash, a Pokemon that Pinsir heavily struggles against. Ironically, Staryu is also a great teammate for Seaking, since it can trade paralysis with opposing Staryu and potentially chip it to make it easier for Seaking to deal with. Dragonair is a notable teammate that can switch into opposing Thunderbolt as well as spread paralysis, easing the burden of Seaking’s low Speed. Lastly, Graveler is a great teammate for Seaking to fall back on if it’s being overwhelmed by Fearow and Pinsir, while Seaking can help Graveler fend off Rapidash.
[STRATEGY COMMENTS]
Other Options
=============
Blizzard is able to secure a 2HKO on Fearow, Dragonair, and the rare Grass-types, which Seaking’s standard set is unable to do. However Surf hits everything else harder, and Blizzard generally isn't preferred over Seaking's Normal-type moves. The remainder of Seaking's options are much more niche. Rest is an option to give Seaking longevity, but the offensive nature of the tier makes it very difficult for Seaking to find an opportunity to wake up, and Staryu’s access to Recover makes it a much better Water-type for this role. Tail Whip and Mimic can be used as anti-Staryu options. Two Tail Whips get Staryu into Hyper Beam OHKO range, and Mimic can potentially copy Thunder Wave, Recover, or a coverage move from Staryu. However, both of these options are inconsistent and are generally not recommended.
Checks and Counters
===================
**Staryu**: Staryu is without a doubt Seaking’s biggest counter. An unparalyzed Staryu can switch into Seaking then use Recover until it KOes itself from Double-Edge recoil. If Seaking uses Hyper Beam or Agility, Staryu can then paralyze it safely and continue to use Recover until it fully paralyzes.
**Dragonair**: Seaking without Blizzard is helpless against Dragonair, and even if Seaking is running Blizzard it’s still outsped and can be wrapped. Dragonair is also one of the few Thunderbolt users in the tier, which Seaking does not appreciate.
**Fearow and Pinsir:** Although neither can switch into Seaking, Pinsir and Fearow both beat Seaking one-on-one; Fearow does, however, usually lose against Blizzard Seaking. Even if they lose the one-on-one fight, they’ll have chipped Seaking enough that something else can revenge kill it.
**Opposing Seaking**: Seaking is able to switch into itself well, and the face-off will typically result in the winning Seaking being at low enough HP that something can revenge kill it, although it will probably be able to fire off one more attack before being KOed if it set up Agility.
**Slowpoke**: Although rare, Slowpoke is able to switch into Seaking and paralyze it, which generally forces it out. Slowpoke is also able to hit it neutrally with Psychic and reapply the paralysis Speed drop with Amnesia.
**Vileplume and Weepinbell:** The rare Vileplume and Weepinbell are able to switch into a Seaking lacking Blizzard and inflict it with either paralysis or sleep. Weepinbell also has Razor Leaf, which 2HKOes Seaking.
[CREDITS]
- Written by: [[Gastlies, 540559]]
- Quality checked by: [[Sabelette, 583473], [TehTayTeh, 593464]]
- Grammar checked by: [[Sabelette, 583473], [autumn, 384270]]
Seaking’s high attacking stats and access to STAB Surf make it one of the most fearsome mixed attackers in the tier. It can function as a mid-game wallbreaker as well as use Agility to become a deadly late-game cleaner. Seaking's bulk is also fantastic; it can comfortably avoid 2HKOs from Nidoqueen, Pinsir, and Fearow. Seaking’s Water typing gives it very few weaknesses, only really having to worry about non-STAB Thunderbolt from Nidoqueen, Dragonair, Staryu, and Gastly. However, Seaking is almost completely walled by an unparalyzed Staryu, which resists Surf, can paralyze Seaking with Thunder Wave, and can use Recover to heal off the damage from Seaking’s Normal-type moves while wearing it down. Although Staryu doesn't outclass Seaking, which still boasts better attacking stats and bulk, it is generally seen as the preferred Water-type thanks to its higher Speed and better movepool. Seaking is quite slow, requiring Agility to outspeed key threats such as Nidoqueen, Rapidash, Pinsir, and Fearow, while Staryu outspeeds Nidoqueen naturally. Although Seaking is bulky, it lacks reliable recovery, meaning it can be overwhelmed by the strong physical attackers in the tier. Despite these weaknesses, Seaking is still a formidable Pokemon, and its fearsome offensive presence should not be ignored when building a team.
[SET]
name: Agility
move 1: Surf
move 2: Double-Edge
move 3: Hyper Beam
move 4: Agility
[SET COMMENTS]
Set Description
=========
Surf is Seaking’s strongest move and can 3HKO almost every non-resistant Pokemon in the tier. Surf importantly 2HKOes Nidoqueen, the best Pokemon in the tier, and it also puts nearly every Pokemon into KO range for either Fearow’s Hyper Beam or Drill Peck; the few exceptions such as Pinsir and Machamp are not good switch-ins to Seaking. Double-Edge comes off a respectable base 92 Attack stat, and it gives Seaking perfect neutral coverage along with doing more damage than Surf against physically frail Pokemon, such as Abra and Drowzee. Hyper Beam lets Seaking finish off foes, impressively KOing Drowzee from 49.5% and Staryu from 55.1%. Agility gives Seaking a form of speed control, allowing it to outspeed faster threats such as Nidoqueen and Rapidash, and it lets Seaking clean up a weakened team late-game.
Seaking’s best teammate is Fearow, since Seaking is able to punish Fearow’s two biggest checks—Graveler and Omanyte—with a strong Surf. In return, Fearow heavily threatens Staryu, outspeeding it and 2HKOing with Double-Edge or OHKOing with Hyper Beam after the slightest bit of chip damage. Pinsir also appreciates Seaking breaking through the Rock-types, which enables it to wreak havoc with Slash. Seaking is also able to check Rapidash, a Pokemon that Pinsir heavily struggles against. Ironically, Staryu is also a great teammate for Seaking, since it can trade paralysis with opposing Staryu and potentially chip it to make it easier for Seaking to deal with. Dragonair is a notable teammate that can switch into opposing Thunderbolt as well as spread paralysis, easing the burden of Seaking’s low Speed. Lastly, Graveler is a great teammate for Seaking to fall back on if it’s being overwhelmed by Fearow and Pinsir, while Seaking can help Graveler fend off Rapidash.
[STRATEGY COMMENTS]
Other Options
=============
Blizzard is able to secure a 2HKO on Fearow, Dragonair, and the rare Grass-types, which Seaking’s standard set is unable to do. However Surf hits everything else harder, and Blizzard generally isn't preferred over Seaking's Normal-type moves. The remainder of Seaking's options are much more niche. Rest is an option to give Seaking longevity, but the offensive nature of the tier makes it very difficult for Seaking to find an opportunity to wake up, and Staryu’s access to Recover makes it a much better Water-type for this role. Tail Whip and Mimic can be used as anti-Staryu options. Two Tail Whips get Staryu into Hyper Beam OHKO range, and Mimic can potentially copy Thunder Wave, Recover, or a coverage move from Staryu. However, both of these options are inconsistent and are generally not recommended.
Checks and Counters
===================
**Staryu**: Staryu is without a doubt Seaking’s biggest counter. An unparalyzed Staryu can switch into Seaking then use Recover until it KOes itself from Double-Edge recoil. If Seaking uses Hyper Beam or Agility, Staryu can then paralyze it safely and continue to use Recover until it fully paralyzes.
**Dragonair**: Seaking without Blizzard is helpless against Dragonair, and even if Seaking is running Blizzard it’s still outsped and can be wrapped. Dragonair is also one of the few Thunderbolt users in the tier, which Seaking does not appreciate.
**Fearow and Pinsir:** Although neither can switch into Seaking, Pinsir and Fearow both beat Seaking one-on-one; Fearow does, however, usually lose against Blizzard Seaking. Even if they lose the one-on-one fight, they’ll have chipped Seaking enough that something else can revenge kill it.
**Opposing Seaking**: Seaking is able to switch into itself well, and the face-off will typically result in the winning Seaking being at low enough HP that something can revenge kill it, although it will probably be able to fire off one more attack before being KOed if it set up Agility.
**Slowpoke**: Although rare, Slowpoke is able to switch into Seaking and paralyze it, which generally forces it out. Slowpoke is also able to hit it neutrally with Psychic and reapply the paralysis Speed drop with Amnesia.
**Vileplume and Weepinbell:** The rare Vileplume and Weepinbell are able to switch into a Seaking lacking Blizzard and inflict it with either paralysis or sleep. Weepinbell also has Razor Leaf, which 2HKOes Seaking.
[CREDITS]
- Written by: [[Gastlies, 540559]]
- Quality checked by: [[Sabelette, 583473], [TehTayTeh, 593464]]
- Grammar checked by: [[Sabelette, 583473], [autumn, 384270]]
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