UU Sandy Shocks (2/2)

:sv/Sandy Shocks:

[SET]
name: Pivot
move 1: Volt Switch
move 2: Earth Power
move 3: Thunderbolt / Tera Blast
move 4: Tera Blast / Spikes / Stealth Rock
item: Heavy-Duty Boots
ability: Protosynthesis
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
tera type: Ice / Grass / Ground

[SET COMMENTS]

Sandy Shocks is a dominant, metagame defining offensive pivot thanks to its high Special Attack, solid Speed, good bulk and typing, and potent offensive potential and useful utility. Volt Switch allows Sandy Shocks to gain momentum off of foes like Wo-Chien, Rotom-C, and Decidueye and bring in teammates like Gengar and Iron Jugulis to wallbreak. Power Gem is an option over Thunderbolt to prevent Kilowattrel from walling Sandy Shocks while hitting Rotom-H and Salamence super effectively. Tera Ice in conjunction with Tera Blast lets Sandy Shocks wipe out Grass-types like Wo-Chien, Brambleghast, and Decidueye that would wall its STAB combination as well as hit Dragon-types like Salamence and other foes like Hippowdon. Alternatively, Tera Grass can be used to wipe out Gastrodon and Quagsire while still retaining coverage for Hippowdon, also helping out in the Sandy Shocks mirror by resisting its STAB moves, although it becomes more vulnerable to faster foes like Gengar and Talonflame as well as First Impression from Slither Wing and Lokix. It especially pairs well with Spikes, as Sandy Shocks can drop Thunderbolt, since it is not mandatory and the ability to wipe out Gastrodon and opposing Sandy Shocks while acting as an offensive Spiker is very valuable. If you do not want to commit to Terastallization for offensive potential with Tera Blast, Sandy Shocks can use Spikes or Stealth Rock to act as an entry hazard setter while also retaining pivoting duties. In this case, Tera Ground is best, since Sandy Shocks doesn’t need to use Terastallization offensively, and it does have benefits like strengthening Earth Power against Quagsire and Hippowdon and removing its Ground weakness in mirrors. Heavy-Duty Boots allows Sandy Shocks to pivot throughout a game without being worn down by entry hazards.

Sandy Shocks shines well on VoltTurn, bulky offense, and balance teams, best synergizing with other pivots like Greninja, Talonflame, and Scizor to create momentum cores to overwhelm each other’s checks. Greninja pressures Ground-types like Hippowdon, Assault Vest Donphan, and opposing Sandy Shocks, while Talonflame and Scizor can pressure Grass-types like Decidueye and Wo-Chien. Talonflame also beats out Slither Wing and Lokix, while Scizor also can revenge kill Gengar and Noivern. Slowbro is another pivot that can switch into threats like Noivern and Gastrodon. Wallbreakers like Gengar and Iron Jugulis appreciate Sandy Shocks’s pivot support and can overwhelm Gastrodon and Cyclizar. Poison Touch Grafaiai also pressures the aforementioned Grass-types and can easily cripple the likes of Scream Tail and Hippowdon.

[SET]
Name: Hazard Lead
move 1: Stealth Rock
move 2: Spikes / Tera Blast
move 3: Thunderbolt
move 4: Earth Power
item: Booster Energy
ability: Protosynthesis
nature: Timid
evs: 48 HP / 208 SpA / 252 Spe
tera type: Ghost / Ice

[SET COMMENTS]

Sandy Shocks can function as an excellent lead on hyper offense teams thanks to its access to both Stealth Rock and Spikes. Lead Sandy Shocks should rarely be Terastallized, as you would much rather use it on a sweeper, but Tera Ghost ensures Rapid Spin users like Cyclizar and Donphan cannot remove Sandy Shocks's entry hazards. However, if paired with Froslass that sets Spikes, Sandy Shocks can use Tera Blast in conjunction with Tera Ice to act as a dangerous sweeper that still provides Stealth Rock support. The given EVs ensure that Sandy Shocks will get a Speed boost from Booster Energy, allowing it to outspeed foes like Gengar, Iron Jugulis, and Talonflame and threaten them with its offensive potency.

Lead Sandy Shocks exclusively fits on hyper offense as a key enabler of dangerous setup sweepers with its entry hazard setting capabilities. Ghost-types like Froslass, Mimikyu, and Polteageist all are able to keep Rapid Spin users like Donphan and Cyclizar from removing the entry hazards, with the former being able to cover Spikes for Sandy Shocks and the latter two able to use the aforementioned Rapid Spin users as setup bait to sweep, enjoying the extra chip against foes like Hippowdon and Tyranitar. Scizor, Iron Jugulis, and Gyarados can take advantage of the Grass- and Ground-types Sandy Shocks forces in by virtue of its STAB combination being threatening to a large portion of the metagame. A dual screens setter like Espeon pairs well with Sandy Shocks to better enable setup sweepers with the combination of entry hazard and dual screens support.

[credits]
Written by:
https://www.smogon.com/forums/members/monky25.515132/

Quality checked by:
https://www.smogon.com/forums/members/Twilight.344575/
https://www.smogon.com/forums/members/estarossa.461329/

Grammar checked by:
https://www.smogon.com/forums/members/ken.594478/
 
Last edited by a moderator:
:sv/Sandy Shocks:

[SET]
name: Pivot
move 1: Volt Switch
move 2: Earth Power
move 3: Thunderbolt / Power Gem
move 4: Tera Blast / Spikes / Stealth Rock
item: Heavy-Duty Boots
ability: Protosynthesis
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
tera type: Ice / Grass / Ground

Power Gem can just stay as a mention. Everything listed that Gem hits Tera Blast Ice would also deal with. Kilo was originally the main reason for its usage and it isn't as common anymore, even PomPom has fallen off a bit too.
[SET COMMENTS]

Sandy Shocks is a dominant, metagame defining offensive pivot thanks to its strong high Special Attack, solid Speed, good bulk and typing, and potent offensive potential or useful utility on top of being a pivot. Volt Switch allows Sandy Shocks to gain momentum off of foes like Wo-Chien, Salamence, and Tsareena and bring in teammates like Gengar to wall break, with Thunderbolt and Earth Power covering tier staples like Talonflame, Tinkaton, and Lucario. Power Gem is an option over Thunderbolt to prevent Kilowattrel from walling Sandy Shocks while hitting Oricorio-E and Salamence super effectively. Tera Ice in conjunction with Tera Blast lets Sandy Shocks wipe out Grass-types like Wo-Chien, Brambleghast, and Tsareena that would wall its STAB combination as well as hit Dragon-types like Salamence and other foes like Hippowdon. Alternatively, Tera Grass can be used to wipe out Gastrodon and Quagsire while still retaining coverage for Hippowdon, also helping out in the Sandy Shocks mirror by resisting its STABs, although it becomes more vulnerable to faster foes like Gengar and Talonflame as well as First Impression from Slither Wing and Lokix. If you do not want to commit to Terastallization for offensive potential with Tera Blast, Sandy Shocks can use Spikes or Stealth Rock to act as an entry hazard setter while also retaining pivoting duties. In this case, Tera Ground is best since Sandy Shocks doesn’t need to use Tera offensively, and it does have benefits like strengthening Earth Power against Quagsire and removing its Ground weakness in mirrors. Heavy-Duty Boots allows Sandy Shocks to pivot throughout a game without being worn down by entry hazards.

Sandy Shocks best synergizes with other pivots like Tsareena, Talonflame, and Scizor to create momentum cores to overwhelm each other’s checks. Tsareena is able to switch into and pressure Ground-types like Gastrodon, Hippowdon, and opposing Sandy Shocks, while Talonflame and Scizor can pressure Grass-types like Tsareena and Wo-Chien. Talonflame also beats out Slither Wing and Lokix, while Scizor also can revenge kill Gengar and Noivern. Slowking is another pivot that can switch into threats like Noivern and Gastrodon. Wallbreakers like Gengar and Iron Jugulis appreciate Sandy Shocks’s pivot support and can overwhelm Gastrodon and Scream Tail. Poison Touch Grafaiai also pressures the aforementioned Grass-types and can easily cripple the likes of Scream Tail and Hippowdon.

[SET]
Name: Hazard Lead
move 1: Stealth Rock
move 2: Spikes
move 3: Thunderbolt
move 4: Earth Power
Item: Booster Energy
Ability: Protosynthesis
Nature: Timid
Evs: 48 HP / 208 SpA / 252 Spe
tera type: Ghost

[SET COMMENTS]

Sandy Shocks can also function as an excellent lead on hyper offense teams thanks to its access to both Stealth Rock and Spikes. Lead Sandy Shocks should rarely be Terastallized as you would much rather use it on a sweeper, but Tera Ghost ensures Rapid Spin users like Tsareena and Tatusgiri cannot remove Sandy Shocks’s entry hazards. The given EVs ensures that Sandy Shocks will get a Speed boost from Booster Energy, allowing it to outspeed foes like Gengar, Iron Jugulis, and Talonflame and threaten them with its offensive potency. A small mention of how this can also make Sandy a potential wincon itself if it isn't lead with, which can happen in matchups against Brambleghast and Tsareena that prevent you from setting hazards if also lead with.

Lead Sandy Shocks exclusively fits on hyper offense as a key enabler of dangerous setup swepers with its entry hazard setting capabilities. Ghost-types like Mimikyu, Polteageist, and Oricorio-GSensu all are able to keep Rapid Spin users like Tatsugiri and Tsareena from removing the entry hazards and using them as setup bait to sweep, enjoying the extra chip against foes like Hippowdon and Tyranitar. Scizor, Iron Jugulis, and Gyarados can take advantage of the Grass- and Ground-types Sandy Shocks forces in by virtue of its STAB combination being threatening to a large portion of the metagame. A screens setter like Grimmsnarl or Espeon pair well with Sandy Shocks to better enable setup sweepers with the combination of entry hazard and dual screen support.

[SET]
Name: Choice Scarf
move 1: Volt Switch
move 2: Earth Power
move 3: Thunderbolt
move 4: Spikes / Stealth Rock / Power Gem / Tera Blast
Item: Choice Scarf
ability: Protosynthesis
Nature: Timid
Evs: 252 SpA / 4 SpD / 252 Spe
tera type: Ground / Ice / Grass

These can just be mentions. Again I think Power Gem is pretty niche right now in how much it actually hits + overlaps with Tera Blast Ice. Might need to adjust the below accordingly.

[SET COMMENTS]

Thanks to Sandy Shocks’ Speed Tier allowing it to outrun sweepers like Dragon Dance Salamence and Haxorus, it is a strong revenge killer with Choice Scarf. Volt Switch keeps Sandy Shocks from being taken advantage of by being locked into a move. Since it doesn’t need any more coverage, Sandy Shocks can compress entry hazards for its team, although it can be taken advantage of being locked into them. Power Gem is an alternative option to hit Noivern and Kilowattrel hard. Noivern is still getting 2HKOd by TBolt, it doesn't do too much more. Tera Ground allows Sandy Shocks to strengthen its Earth Power against bulkier foes like Hippowdon and Scream Tail.

I'd rather Tera Blast slashed given it actually lets you OHKO Mence and Haxorus, + better handle Oricorio-E, which is what you want the set to do. Grass may as well get a mention for Gastro and Quag, your call if you want to slash Grass or not.

Defensive Pokemon like Gastrodon, Talonflame, Tsareena, and Tinkaton are able to act as switch-ins to Pokemon that can take advantage of Sandy Shocks being locked into a move, like Noivern and Kilowattrel if locked into Earth Power or opposing Sandy Shocks and Gastrodon if locked into an Electric-type attack. Wallbreakers like Slither Wing and Iron Jugulis form VoltTurn cores with Sandy Shocks and wipe out Grass-types it struggles facing as it brings them in with Volt Switch. They also enjoy Sandy Shocks revenge killing foes like Dragon Dance Salamence and Kilowattrel.

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Sulo

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[SET]
name: Pivot
move 1: Volt Switch
move 2: Earth Power
move 3: Thunderbolt
move 4: Tera Blast / Spikes / Stealth Rock
item: Heavy-Duty Boots
ability: Protosynthesis
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
tera type: Ice / Grass / Ground

[SET COMMENTS]

Sandy Shocks is a dominant, metagame defining offensive pivot thanks to its high Special Attack, solid Speed, good bulk and typing, and potent offensive potential or useful utility. i think you can just say "and" because even with utility moves, its still offensively threatening Volt Switch allows Sandy Shocks to gain momentum off of foes like Wo-Chien, Salamence, is mence really that good of a shocks switchin? with the risk of tera ice affecting it more than fat grasses + taking a bit more than desired from tbolt i dont like it personally, i think you can use another mon like rotom-mow or remove it imo and Tsareena and bring in teammates like Gengar or Iron Jugulis to wallbreak. Power Gem is an option over Thunderbolt to prevent Kilowattrel from walling Sandy Shocks while hitting Oricorio-E and Salamence super effectively. Tera Ice in conjunction with Tera Blast lets Sandy Shocks wipe out Grass-types like Wo-Chien, Brambleghast, and Tsareena that would wall it's STAB combination as well as hit Dragon-types like Salamence and other foes like Hippowdon. Alternatively, Tera Grass can be used to wipe out Gastrodon and Quagsire while still retaining coverage for Hippowdon, also helping out in the Sandy Shocks mirror by resisting its STABs, although it becomes more vulnerable to faster foes like Gengar and Talonflame as well as First Impression from Slither Wing and Lokix. If you do not want to commit to Terastallization for offensive potential with Tera Blast, Sandy Shocks can use Spikes or Stealth Rock to act as an entry hazard setter while also retaining pivoting duties. In this case, Tera Ground is best since Sandy Shocks doesn’t need to use Tera offensively, and it does have benefits like strengthening Earth Power against Quagsire and removing its Ground weakness in mirrors. Heavy-Duty Boots allows Sandy Shocks to pivot throughout a game without being worn down by entry hazards.

might wanna mention what team styles it fits best on here. its worth specifying imo. Sandy Shocks best synergizes with other pivots like Tsareena, Talonflame, and Scizor to create momentum cores to overwhelm each other’s checks. Tsareena is able to switch into and pressure Ground-types like Gastrodon, Hippowdon, and opposing Sandy Shocks, while Talonflame and Scizor can pressure Grass-types like Tsareena and Wo-Chien. Talonflame also beats out Slither Wing and Lokix, while Scizor also can revenge kill Gengar and Noivern. can mention uturn talon brings it in on bulky waters Slowking is another pivot that can switch into threats like Noivern and Gastrodon. Wallbreakers like Gengar and Iron Jugulis appreciate Sandy Shocks’s pivot support and can overwhelm Gastrodon and Scream Tail. Poison Touch Grafaiai also pressures the aforementioned Grass-types and can easily cripple the likes of Scream Tail and Hippowdon.

[SET]
Name: Hazard Lead
move 1: Stealth Rock
move 2: Spikes / Tera Blast
move 3: Thunderbolt
move 4: Earth Power
item: Booster Energy
ability: Protosynthesis
nature: Timid
evs: 48 HP / 208 SpA / 252 Spe
tera type: Ghost / Ice

[SET COMMENTS]

Sandy Shocks can also you need to treat sets as if the reader is only looking at one set, so adding "also" makes it sound as if you're continuing from the last part function as an excellent lead on hyper offense teams thanks to its access to both Stealth Rock and Spikes. Lead Sandy Shocks should rarely be Terastallized as you would much rather use it on a sweeper, but Tera Ghost ensures Rapid Spin users like Tsareena and Tatusgiri cannot remove Sandy Shocks’s entry hazards. However, if paired with Froslass who sets Spikes, Sandy Shocks can use Tera Blast in conjunction with Tera Ice to act as a dangerous sweeper that still provides Stealth Rock support. The given EVs ensure that Sandy Shocks will get a Speed boost from Booster Energy, allowing it to outspeed foes like Gengar, Iron Jugulis, and Talonflame and threaten them with its offensive potency.

Lead Sandy Shocks exclusively fits on hyper offense as a key enabler of dangerous setup sweepers with its entry hazard setting capabilities. Ghost-types like Froslass, Mimikyu, and Oricorio-G all are able to keep Rapid Spin users like Tatsugiri and Tsareena from removing the entry hazards, with the former being able to cover Spikes for Sandy Shocks and the latter two able to use the aforementioned Rapid Spin users as setup bait to sweep, enjoying the extra chip against foes like Hippowdon and Tyranitar. Scizor, Iron Jugulis, and Gyarados can take advantage of the Grass- and Ground-types Sandy Shocks forces in by virtue of its STAB combination being threatening to a large portion of the metagame. A dual screens setter like Grimmsnarl or Espeon pair well with Sandy Shocks to better enable setup sweepers with the combination of entry hazard and dual screen support.

[SET]
Name: Choice Scarf
move 1: Volt Switch
move 2: Earth Power
move 3: Thunderbolt
move 4: Spikes / Tera Blast
item: Choice Scarf
ability: Protosynthesis
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
tera type: Ground / Ice

[SET COMMENTS]

Thanks to Sandy Shocks's Speed Tier allowing it to outrun sweepers like Dragon Dance Salamence and Haxorus, it is a strong revenge killer with Choice Scarf. Volt Switch keeps Sandy Shocks from being taken advantage of by being locked into a move. Since it doesn’t need any more coverage, Sandy Shocks can compress entry hazards for its team with Spikes, although it can be taken advantage of being locked into it. Power Gem is an alternative option to hit Kilowattrel hard. mention reliably revenge killing +1 mence too without using tera Tera Ice with Tera Blast allows Sandy Shocks to OHKO swwepers like Haxorus and Salamence, but Sandy Shocks now gains a Stealth Rock weakness, limiting its chances for entry. Otherwise, Tera Ground allows Sandy Shocks to strengthen its Earth Power against bulkier foes like Hippowdon and Scream Tail. i think id either switch around the slashes or reword the last two sentences on tera types to fit how the slashes are represented, because im confused as to whether or not ice should be main rather than ground or vice versa

Defensive Pokemon like Gastrodon, Talonflame, Tsareena, and Tinkaton are able to act as switch-ins to Pokemon that can take advantage of Sandy Shocks being locked into a move, like Noivern and Kilowattrel if locked into Earth Power or opposing Sandy Shocks and Gastrodon if locked into an Electric-type attack. Wallbreakers like Slither Wing and Iron Jugulis form VoltTurn cores with Sandy Shocks and wipe out Grass-types it struggles facing such as? as it brings them in with Volt Switch. They also enjoy Sandy Shocks revenge killing foes like Dragon Dance Salamence and Kilowattrel.
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:sv/Sandy Shocks:

[SET]
name: Pivot
move 1: Volt Switch
move 2: Earth Power
move 3: Thunderbolt / Tera Blast
move 4: Tera Blast / Spikes / Stealth Rock
item: Heavy-Duty Boots
ability: Protosynthesis
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
tera type: Ice / Grass / Ground

[SET COMMENTS]

Sandy Shocks is a dominant, metagame defining offensive pivot thanks to its high Special Attack, solid Speed, good bulk and typing, and potent offensive potential and useful utility. Volt Switch allows Sandy Shocks to gain momentum off of foes like Wo-Chien, Rotom-C, and Decidueye and bring in teammates like Gengar or and Iron Jugulis to wallbreak. Power Gem is an option over Thunderbolt to prevent Kilowattrel from walling Sandy Shocks while hitting Rotom-H and Salamence super effectively. Tera Ice in conjunction with Tera Blast lets Sandy Shocks wipe out Grass-types like Wo-Chien, Brambleghast, and Decidueye that would wall its STAB combination as well as hit Dragon-types like Salamence and other foes like Hippowdon. Alternatively, Tera Grass can be used to wipe out Gastrodon and Quagsire while still retaining coverage for Hippowdon, also helping out in the Sandy Shocks mirror by resisting its STABs STAB moves or combination, whichever you prefer, although it becomes more vulnerable to faster foes like Gengar and Talonflame as well as First Impression from Slither Wing and Lokix. It especially pairs well with Spikes,(ac) as Sandy Shocks can drop Thunderbolt,(ac) since it is not mandatory and the ability to wipe out Gastrodon and opposing Sandy Shocks while acting as an offensive Spiker user is very valuable. If you do not want to commit to Terastallization for offensive potential with Tera Blast, Sandy Shocks can use Spikes or Stealth Rock to act as an entry hazard setter while also retaining pivoting duties. In this case, Tera Ground is best,(ac) since Sandy Shocks doesn’t need to use Terastallization offensively, and it does have benefits like strengthening Earth Power against Quagsire and Hippowdon and removing its Ground weakness in mirrors. Heavy-Duty Boots allows Sandy Shocks to pivot throughout a game without being worn down by entry hazards.

Sandy Shocks shines well on VoltTurn, bulky offense, and balance teams, best synergizing with other pivots like Greninja, Talonflame, and Scizor to create momentum cores to overwhelm each other’s checks. Greninja pressures Ground-types like Hippowdon, Assault Vest Donphan, and opposing Sandy Shocks, while Talonflame and Scizor can pressure Grass-types like Decidueye and Wo-Chien. Talonflame also beats out Slither Wing and Lokix, while Scizor also can revenge kill Gengar and Noivern. Slowbro is another pivot that can switch into threats like Noivern and Gastrodon. Wallbreakers like Gengar and Iron Jugulis appreciate Sandy Shocks’s pivot support and can overwhelm Gastrodon and Cyclizar. Poison Touch Grafaiai also pressures the aforementioned Grass-types and can easily cripple the likes of Scream Tail and Hippowdon.

[SET]
Name: Hazard Lead
move 1: Stealth Rock
move 2: Spikes / Tera Blast
move 3: Thunderbolt
move 4: Earth Power
item: Booster Energy
ability: Protosynthesis
nature: Timid
evs: 48 HP / 208 SpA / 252 Spe
tera type: Ghost / Ice

[SET COMMENTS]

Sandy Shocks can function as an excellent lead on hyper offense teams thanks to its access to both Stealth Rock and Spikes. Lead Sandy Shocks should rarely be Terastallized,(ac) as you would much rather use it on a sweeper, but Tera Ghost ensures Rapid Spin users like Cyclizar and Donphan cannot remove Sandy Shocks's entry hazards. However, if paired with Froslass who that sets Spikes, Sandy Shocks can use Tera Blast in conjunction with Tera Ice to act as a dangerous sweeper that still provides Stealth Rock support. The given EVs ensure that Sandy Shocks will get a Speed boost from Booster Energy, allowing it to outspeed foes like Gengar, Iron Jugulis, and Talonflame and threaten them with its offensive potency.

Lead Sandy Shocks exclusively fits on hyper offense as a key enabler of dangerous setup sweepers with its entry hazard setting capabilities. Ghost-types like Froslass, Mimikyu, and Polteageist all are able to keep Rapid Spin users like Donphan and Cyclizar from removing the entry hazards, with the former being able to cover Spikes for Sandy Shocks and the latter two able to use the aforementioned Rapid Spin users as setup bait to sweep, enjoying the extra chip against foes like Hippowdon and Tyranitar. Scizor, Iron Jugulis, and Gyarados can take advantage of the Grass- and Ground-types Sandy Shocks forces in by virtue of its STAB combination being threatening to a large portion of the metagame. A dual screens setter like Espeon pairs well with Sandy Shocks to better enable setup sweepers with the combination of entry hazard and dual screens support.

[CREDITS]
- Written by: [[Monky25, 515132]]
- Quality checked by: [[Twilight, 344575], [Sulo, 528036]]
- Grammar checked by: [[username1, userid1]]
 

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