Resource Sample Teams

Rabia

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NU sample teams are back! Hopefully the DLC is done releasing, so we're aiming to keep this updated with greater consistency now. If you wish to submit a team for sampling, keep the following in mind:
  • We aim to have a diverse slate of teams featuring any viable playstyle. If your team is overly similar to a current sample team, it's unlikely to be added.
  • Your post must include an import (preferably a pokepaste link), replays, and a description of how the team functions. We want to see your teams in action, whether that's on the NU ladder, in a tournament, or in a battle between friends.
  • Do not post teams that are not your own. This should be common sense.

The Teams:

:scrafty::flygon::slowbro::munkidori::klefki::tsareena: Bulk Up Scrafty + Choice Band Flygon Balance by Rabia

:ninetales::venusaur::typhlosion-hisui::brute bonnet::espeon::infernape: Sun! by Rabia

:slowbro::mienshao::flygon::muk-alola::copperajah::tsareena: Future Sight + Choice Band Flygon Balance by Danny and Stories

:rhyperior::talonflame::brute bonnet::slowbro::mienshao::dragalge: Dragalge Balance by Kiyo

:milotic::krookodile::reuniclus::avalugg::mienshao::dragalge: Toxic Spikes + Future Sight Balance by Shengineer

:chansey::slowbro::quagsire::talonflame::vileplume::umbreon: Stall by Django

:dipplin::chansey::talonflame::slowbro::muk-alola::quagsire: Dipplin Stall by Stories

:lucario::lycanroc-dusk::thundurus::mew::overqwil::cloyster: Lead Mew Hyper Offense by Rabia AND ONLY RABIA
 
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Django

Started from the bottom...
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I'd like to submit this stall team:

:chansey: - :slowbro: - :quagsire: - :talonflame: - :vileplume: - :umbreon:

Been spamming this for the last few days, inspired by playing vs Danny on ladder as well. Stall / fat is very good right now, with the core 4 being Chansey / Slowbro / Quagsire / Talonflame. Chansey and Slowbro provide some of the best Special / Physical bulk in the tier, with Quagsire stopping a lot of setup sweepers, and Talonflame controlling hazards.

The last two slots can be fairly flexible, but in general you'll want to pick from a few things:
- Something to consistently make progress. Knock off, leech seed, other moves like that work well
- Disruption like encore
- Wish support. Even though everything has recovery, it is always helpful on stall
- Phazing / Hazing as a backup to Quagsire
- Checks to dangerous set up sweepers like Toterra.
I've selected Vileplume and Umbeom to cover these, but I think with this core you can pick and choose a decent structure for the prominent meta threats as we see it evolve.

In general vs balance the game plan is to win the hazard battle by keeping their hazards off with Talonflame, while also tempting in their Defogger or Spinner and breaking that down. You should be able to outlast them during that initial phase, then at that point you can get up your own hazards, spam toxic, and win. Quagsire putting down one layer of Spikes will tempt in Tsareena / Brambleghast / Talonflame / Noivern all the time, so be sure to Toxic as they switch in, then chip them with Rocky Helmet on Slowbro / Vileplume. Quagsire EQ also does a number on Tentacruel.

Toxic is your other win condition. If the other team is more offensive, don't be afraid to use Toxic even from turn 1. Putting dangerous sweepers on a timer is really important rather than losing turns using hazards.

CM Slowbro helps to break down other stall teams, and even just clicking Psychic Noise can really hurt teams once hazards are up.

Tera use is pretty flexible. Ghost Chansey can emergency spin block if needed. Dragon Slowbro helps beat Sun, and removes a lot of its weaknesses. Poison Quagsire prevents it being Toxic'd / Synchronised, as does Poison Umbreon. Poison Umbreon is also key vs CM Florges / Sylveon. Water Vileplume is fun for Cloyster in an emergency, and can also clutch vs Sun. Steel Talonflame is probably the least used. Be careful not to blow Tera too soon - most games I've lost are due to being too aggressive with it and only realising later that it was a mistake. Preserve Tera to close out your winning route, you should have more than enough options early game to avoid the Tera.

There's definitely powerful wallbreakers that can threaten this team such as Gallade, and set up sweepers which beat Quagsire (Torterra) also pose problems. Avoid giving free turns to these mons, with Chansey and Slowbro being the most guilty of this (unless you want to gamble on a Scald burn).

Reached a high point on the ladder with this before losing vs some of the above mons. Overall it feels like stall is a good place atm, and can punish a lot of teams. Be sure to consider stall when building as well, I've seen more and more mirror matches coming up, so the meta is definitely shifting away from pure HO.

Ladder peak:
Screenshot 2024-03-19 at 18.45.48.png


Replays:
vs balance
vs smeargle HO
vs sun
vs stall

rabia: added
 
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Pretty similar to Django's team, so I wouldn't be surprised if this was omitted, just wanted to share this with the world. I made a stall with Dipplin because I truly think it's a genuine high-tier pick right now. Dipplin has Sticky Hold with bulk that rivals Avalugg and Infestation to trap and wear down common walls in the tier like Registeel and Alolan Muk.

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(Pretend it's Alolan Muk :D Click the images for the paste)

Common threats for this team are Gallade, Mew, Porygon-Z, Rotom-Heat, and Reuniclus, but I find this is just the nature of stall vs stallbreakers.

~ Heal Bell Chansey lets you play "aggressively" with your other Pokemon, to trade status with the opponent then clear yours later in the match. Tanking a Scald burn with Quagsire to get a Toxic on Slowbro or Milotic as an example.
~ Foul Play on Slowbro is quite replaceable; it punishes HO teams quite well, notably nailing Brambleghast and setup Pokemon like Flygon, Cetitan, and Torterra if you're not confident in getting the Scald burn.
~ With Tera Poison, Dipplin completely walls Alolan Muk which otherwise is troublesome for stall.

The team lacks the classic "6 Heavy-Duty Boots", so Talonflame is the team's Defogger. Although Talonflame is susceptible to Knock Off, one can also force the opponent to Defog for you in certain matchups by stacking up your own hazards with Chansey + Quagsire, although hazard control is definitely a weak point of this team (and this tier).

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All 3 accounts used the stall to maintain high ELO, they weren't exclusively using the team but it was used to break into the 1700's.

https://replay.pokemonshowdown.com/gen9nu-2087187696 - Finals of Room Tournament for BLT Cycle.
https://replay.pokemonshowdown.com/gen9nu-2085711779 - Dipplin hard walling Guts Heracross and helping to beat a Hyper Offense.

Ridiculous Dipplin Calcs.
252 Atk Sharpness Gallade Psycho Cut vs. 252 HP / 252+ Def Eviolite Tera Poison Dipplin: 152-180 (41.7 - 49.4%) -- guaranteed 3HKO
4 Atk Mudsdale Earthquake vs. 252 HP / 252+ Def Eviolite Tera Poison Dipplin: 116-140 (31.8 - 38.4%) -- 96.9% chance to 3HKO
+2 252 Atk Life Orb Tough Claws Tera Fighting Lycanroc-Dusk Close Combat vs. 252 HP / 252+ Def Eviolite Tera Poison Dipplin: 138-164 (37.9 - 45%) -- guaranteed 3HKO
+2 252+ Atk Cloyster Icicle Spear (5 hits) vs. 252 HP / 252+ Def Eviolite Tera Poison Dipplin: 165-200 (45.3 - 54.9%) -- approx. 60.2% chance to 2HKO
252 Atk Choice Band Reckless Staraptor Brave Bird vs. 252 HP / 252+ Def Eviolite Tera Poison Dipplin: 151-178 (41.4 - 48.9%) -- guaranteed 3HKO

Ty for reading :3 waiting on that Haha react from Mr. Buckets (edit: we did it chat) #DipplinforVR
rabia edit: added
 
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Made this balance team recently with a dragon/fairy/steel core, in use felt worthy of a sample nominee at the very least

:goodra: :sylveon: :klefki: :krookodile: :brambleghast: :munkidori:

drag fairy steel balance (pokepast.es)

So the core funtions around a classic DFS core with AV goodra as a special pivot that is really nice into a sun matchup, can drop strong dracos, knock items and a pick & choose your coverage for the last 2 slots, I went with flamethrower for the sun matchup and EQ hit alolan-muk and magnezone trying to soak up draco, but you can slap on options like scald/sludge bomb/power whip to fit your own preference. Sylveon is great to pass wishes around which goodra appreciates very much but also to the rest of the team in general while also threatening to win the game with calm mind on its own. Klefki sets up spikes which this team can abuse well with a couple knock users in goodra and krook, magnet rise is a nice option for those who don't think twice looking at the lack of a ground immunity, letting klefki wall things like flygon and krookodile and set up more spikes or foul play/twave switch ins after. Krookodile gives the team another knock off user as well as rocks, black glasses let knock off hit a little harder and can bluff choice, allowing you to gunk/eq things like klefki sylveon and even slowbro scared into clicking tera fairy after taking a knock on switch in. Brambleghast is here for a little role compression, giving both a rapid spin user and blocker so we can win the hazard war, itemless walls poltergeist from opposing brambleghast and weakens knock offs from tsareena and others while you can strength sap after to keep bramble healthy enough to last for multiple switch ins. Munkidori is the speed control option with scarf outspeeding scarf mienshao while also being a t-spike absorber that this team needs on paper, dual stabs as your damage buttons, trick to punish bulky/set up mons and uturn as a pivot that can spread poisons or allow krook to come in on steel types and muk trying to wall munki, with tera steel to resist accelerock and extreme speed from lycanroc and lucario. This team hit top 20 on ladder and felt really consistent overall.

Replay vs Sun: Replays - Pokémon Showdown! (pokemonshowdown.com)

Edit: adding a couple more replays from a room tour

Vs Causter Semi-stall: Replays - Pokémon Showdown! (pokemonshowdown.com)
Vs Specs mag balance: Replays - Pokémon Showdown! (pokemonshowdown.com)

Some more from tours room I just got

VS Ninja: Replays - Pokémon Showdown! (pokemonshowdown.com)
Finals: Replays - Pokémon Showdown! (pokemonshowdown.com)
 
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Submitting a team with one of my favorite offensive cores to use

:Munkidori: :Krookodile: :Mienshao: :Slowbro: :Muk-alola: :Tsareena:

The offensive core of Munkidori + Mienshao + Rocks Krook/flygon is amazing at pressuring common defensive cores, especially Slowbro + Muk-Alola. The Flygon variation is simpler to pilot with uturn being an option, but I find that the raw strength and better STAB combination of Krook lends itself well to breaking, and the added utility of knock off helps a lot with passive chip and removing lefties too. The infamous defensive backbone of Slowbro + Muk does well at covering both defensive ends, and CM bro is a very good late game wincon to fall back on after breaking. Tsareena for the mandatory removal slot and as a steel if needed, although I feel like Bro and Muk do well enough as psuedo steels. Munkidori itself is a very underrated option I feel, and has some very solid KO thresholds with minimal chip from uturns, rocks and poison.


E: Giga on Muk for the ground waters, namely Gastro which can sometimes be problematic to break through between sticky hold, storm drain, clear smog and recover. It's not a 2HKO on Gastro but it's still very respectable chip and can 2HKO after a couple rounds of poison. It's also a good click into Rhyperior, and a decent emergency button with tera into Drednaw and Cloyster. Shadow sneak is another good option but I haven't felt the need for it. Ice punch is not a real option when you have Slowbro on the team. Muk really only needs its first 2 moves and the other 2 are just there to click in those niche situations where they are better options.
 
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Submitting for the first time here on samples but i made a team that is really easy to start playing both on the tier and Showdown in general and we don't have a representant of the style here.

Webs HO.

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Paste> :Galvantula:-:Feraligatr:-:Chandelure:-:Krookodile:-:Cloyster:-:Tsareena:

So this playstyle is seems rather simple to play. Set webs, keep webs up and hit hard. And it isn't wrong if you can just do this do it, but how to navigate against people that have tools to slow you down or even stop you its how you get consistence results of a team like this.

Early Game> This team has a few openings that can do it. But the idea is to fight for hazard control and position so your breakers can weaken bulky mons or against more offensive opponents to put them on a lose lose situation even it means to sac something to achieve that.

The vast majority of the time you are leading with :Galvantula:Galvantula you want to have webs up so you can dictate the flow of the game. If they open with a spinner you can just webs tera ghost but i don't advice that you most of the time don't want to use tera like that so you can just attack or even volt out (that's why the move and not energy ball) the only other mon that can threaten you is Lycanrock-D some leads have rock blast that can OHKO before you move even with sash. But most of the time against stuff like A-Muk, Krook or Mienshao its perfectly fine to trade sash for webs. And its great to maintaining it alive specially against teams that have defog that you can't block.

Other lead option is :Tsareena:Tsareena it's a great lead against balance teams that rely on hazards first because you threaten most rockers with Power Whip and Triple Axel and aways has the mid ground play of using Koff on the switch. One play that most players do not respect is turn one Rapid spin, this Tsareena is offensive with 372 attack and has speed that after 1 spin out speed Lycanrock-D, and has HP to live Jolly CC from it or Timid Bug Buzz from Galvantula so basically if the go for hazards and you just spin out you have a powerful attacker and that is now faster than everything that isn't scarf or Noivern, Talonflame and KO them on turn 2 and prevent hazards and go 6-5. If you go on a problematic lead like Tsareena vs Infernape Tera Dragon is there for you and Dragon Tsareena is really good, it has a ok natural bulk and priority immunity that you gain a mon that you can actually use to pivot around that still hits really hard.

Finally here a more all in oppening :Cloyster: Cloyster is usually your late game cleaner or mid game breaker but in some really rare cases if you got the right read on the lead it can means a free shall smash that can snowball games out of control really fast.

Mid Game> This part is what happens after the first couple of turns and the main objetive here is to keep your webs up or try to remove the Spinner/Defogger.

One of best tools to do that is :Krookodile:Krookodile that with webs up can hit basically everything with obscene power Koffs or even EQs that most of the time will 2hit anything that doesn't resist and because of Moxie you can usually get one or 2 KOs with it with some good consistence. Scarf Mienshao is really common to answer because they are faster and can OHKO even with webs. That's where tera ghost comes If you turn around and grab another Moxie boost there are many games that are just over or the physical wall that comes in will take a Koff for the ages and than the clean for Gator and Cloyster is made much much easier .

The other options is :Chandelure: Chandelure, it's scarf for a surprise of many. The reason for that is that many games webs are off the field and than speed comes in handy big, second fast trick is really good in to destroying defoggers and some walls are in deep trouble too if they get scarfed. But more than that Chandy is immediate offense Overheat might have the drawback of needing to switch the next turn but that 5% more accuracy than Fire Blast to me is big. If you can predict right energy ball on the switch can open teams with KOs on Swampert and dealing like half on Diancey. Tera Grass + Flash Fire is the standard defensive way to go.

Late game> It's the point in the game where hazards are set either on your favor, neutral or against. And no team is complete usually a 3x3 or less situation or have more mons but are heavily damaged.

To close the game most of the time we most of the time will use :Cloyster: Cloyster, :Feraligatr: Feraligatr, one of Krook or Chandy and one of Tsareena and Galvantula but damaged.

Cloyster and Gator fill the same space specially with webs up that you boost 1 time and than you just start outspeeding and getting KO on everything, they share many defensive answers so its fine to sac one if means to open the sweep for the other like taking a burn from Talonflame to remove it and clear the last roadblock to the other. If you have no water resist Gator on webs is a better closer if they have a water resist or you don't have webs up Cloyster with tera can hit everything , although it sometimes a little bit off in dmg like Terablast deals 80% on Slowbro so you need to be aware of some calcs like that.

As you can see finishing the game isn't automatic as it might seem. But in general lines if you play keeping tera, and maximizing the trades you end in positive situation that will result in many wins.

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Games vs notable good players to highlight the team.

Krook finish vs Shagg51

Gator breaks Cloyster finish vs Shengineer

Tera read vs Pika123

Game vs Rabia and pokeaimMD

Cloyster lead vs Kiyo

Gator power on webs vs Ninja
 
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