Pet Mod Roulettemons 2 (Now Playable!)

DuoM2

whao
is a Community Contributoris a Community Leader Alumnus
Alright, Trump Bell wins! And with that there are no more move slates that I think are necessary. I'll try to get a tournament thread up and running tomorrow, and will post about when signups open in this thread. Hope to see you join!
 

Fragmented

procrastinating...
is a Pokemon Researcher
Stuff that probably needs buffs:
Rosemire - No real reason to use it since Slowghast is the better Opportunist mon, and it loses harder to Elemadillo.
Lumionite - Wishes it has better coverage
Protola - Should be revisited

Hazards are rare and hard to keep up since the best form of removal, Tidy Up, cannot be blocked and its users can outright sweep if you're not careful. It becomes harder for offense to make progress against good defensive teams without the hazard chip. Falcola, Stunecko, Crolegion and Koalpuff are all very good defensive mons and annoying to face due to the progress they make through chip (Toxic, Leech Seed, Dire Claw, Wisp) and disruption (Encore, Taunt, Knock Off), while the latter 3 can also heal up and come back in later to continue to pester the opponent. Bellena is a pretty solid rock setter while also being able to deal damage in return. Slowghast is there too to deter set up and can set up on its own with Tidy Up if given the opportunity.

As for offensve, Elemadillo is a premier threat, providing hazard removal with Tidy Up while also threatening to flinch your team down with Parental Bond Zing Zap. Goosceon is also a pretty scary sweeper with Victory Dance and 130 BP STAB. Bonedos seems pretty strong and can set spikes and spread Toxics, but is hampered by the fact that it is relatively slow compared to many of the offensive threats around. There are also strong special breakers like Baeye and Dinostone that just threaten to rip teams apart, though their low base speed does stop them from totally wreaking havoc. There are a bunch of mons that get Fillet Away and Clangorous Soul around as well, but they haven't been too successful.

It's been fun building for this petmod and exploring the different options. Some stuff I had fun with include Vibraash, Vaporwave, Melthog, Rhinoshroom, Jagly, Marshsaur and Teleyle, and mons like Herbigator and Barracoth that I haven't tried out thoroughly but look good.

Code:
+ ---- + ---------------------- + ---- + ------- + ------- +
| Rank | Pokemon                | Uses | Usage % |  Win %  |
+ ---- + ---------------------- + ---- + ------- + ------- +
| 1    | Elemadillo             |   18 |  60.00% |  55.56% |
| 2    | Bonedos                |   13 |  43.33% |  69.23% |
| 3    | Bellena                |   10 |  33.33% |  60.00% |
| 4    | Goosceon               |    9 |  30.00% |  55.56% |
| 4    | Baeye                  |    9 |  30.00% |  44.44% |
| 4    | Slowghast              |    9 |  30.00% |  33.33% |
| 7    | Marshsaur              |    8 |  26.67% |  50.00% |
| 8    | Falcola                |    7 |  23.33% |  71.43% |
| 8    | Teleyle                |    7 |  23.33% |  42.86% |
| 10   | Koalpuff               |    6 |  20.00% |  50.00% |
| 11   | Dinostone              |    5 |  16.67% |  80.00% |
| 11   | Flamester              |    5 |  16.67% |  60.00% |
| 11   | Hunttar                |    5 |  16.67% |  60.00% |
| 11   | Vaporwave              |    5 |  16.67% |  40.00% |
| 15   | Komodung               |    4 |  13.33% |  50.00% |
| 15   | Albatrygon             |    4 |  13.33% |  25.00% |
| 17   | Rhinoshroom            |    3 |  10.00% | 100.00% |
| 17   | Barracoth              |    3 |  10.00% |  66.67% |
| 17   | Crolegion              |    3 |  10.00% |  66.67% |
| 17   | Jagly                  |    3 |  10.00% |  66.67% |
| 17   | Vibraash               |    3 |  10.00% |  66.67% |
| 17   | Lumionite              |    3 |  10.00% |  33.33% |
| 17   | Spidmaton              |    3 |  10.00% |  33.33% |
| 17   | Chillsphere            |    3 |  10.00% |   0.00% |
| 25   | Anteigo                |    2 |   6.67% | 100.00% |
| 25   | Stunecko               |    2 |   6.67% | 100.00% |
| 25   | Cateloon               |    2 |   6.67% |  50.00% |
| 25   | Radimite               |    2 |   6.67% |  50.00% |
| 25   | Rosemire               |    2 |   6.67% |  50.00% |
| 25   | Celenium               |    2 |   6.67% |   0.00% |
| 25   | Cloudsite              |    2 |   6.67% |   0.00% |
| 25   | Gastroal               |    2 |   6.67% |   0.00% |
| 33   | Barraerpillar          |    1 |   3.33% | 100.00% |
| 33   | Dinoolotl              |    1 |   3.33% | 100.00% |
| 33   | Flazam                 |    1 |   3.33% | 100.00% |
| 33   | Coyotail               |    1 |   3.33% |   0.00% |
| 33   | Darkarrot              |    1 |   3.33% |   0.00% |
| 33   | Dragophy               |    1 |   3.33% |   0.00% |
| 33   | Eleitan                |    1 |   3.33% |   0.00% |
| 33   | Fierutor               |    1 |   3.33% |   0.00% |
| 33   | Giranium               |    1 |   3.33% |   0.00% |
| 33   | Herbigator             |    1 |   3.33% |   0.00% |
| 33   | Lumimorph              |    1 |   3.33% |   0.00% |
| 33   | Melthog                |    1 |   3.33% |   0.00% |
| 33   | Pengite                |    1 |   3.33% |   0.00% |
| 33   | Protola                |    1 |   3.33% |   0.00% |
| 33   | Termitan               |    1 |   3.33% |   0.00% |
| 33   | Zephyrelp              |    1 |   3.33% |   0.00% |
 
Although I can't contribute much to the metagame discussion other than oneish-liners, since I was multitasking during my 3 tour games (dont watch my game 3 it's so bad) and have no other play time, here are my thoughts on the mons I played 1 or 2 games with and remembered:

Vaporwave: Very fun. I'm glad it worked in at least one game for me. Didn't feel top-tier or meta defining, but an effective mon nonetheless. Maybe it's even better than I give it credit for.
Darkarrot: Kinda underwhelming. That, or Grass/Normal/Water coverage is terrible and I should have picked different moves, or it's not good with specs, or Slush Rush is its worst ability. I also used it on the team where I opened builder and slapped stuff together, so that probably didn't help. This probably means Hail/snow isn't viable at all, unless you're using chilling reception anyways and happen to have an ice-type or blizzard.
Cateloon: I mean, it clicked spore and got 2 KOs across my 2 games with it, so I either got lucky/positioned well, or it's somewhat good at making progress.
Flamester: Pretty solid. Fire is always a helpful type, Shield Dust is cool in general, and it gets wicked blow and roost.
Webs: Kinda bad when the best removal also gets rid of the opponent's webs. Could work better than when I tried, but they seem viable.
Slowghast: I'm pretty sure we all knew it was going to be good going into the tour, and it didn't disappoint. Unless you look at it's win rate but shhhh. It's solid defensively, but something I think even I knew I had to prep for. (not really tho I thought Bonedos was gonna be the Landot of this)

And yeah, that's about all I can piece together. If you want the team I watched 2 replays before making to ensure its effectiveness, it's here. Good luck with it- you probably need it lol.
 

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