Rotom-Heat

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Typing:
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Abilities: Levitate
Base Stats: 50 HP / 65 Atk / 107 Def / 105 SpAtk / 107 SpDef / 86 Speed


Notable moves (Niche options in italics):
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- Thunderbolt, Volt Switch, Discharge, Thunder
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- Overheat
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- Dark Pulse
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- Shadow Ball, Hex
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- Tera Blast
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- Thunder Wave, Will-o-Wisp, Nasty Plot, Trick, Light Screen, Reflect


PROS:
- +2 Overheat from a Nasty Plot set annihilates most Pokemon who aren't a specially defensive Hippowdon or a Water type. Most Water types don't like Volt Switch. The ones that tank Volt Switch get nuked by Tera Blast Grass. Hippo still eats 75% minimum.
- Choice Specs and Choice Scarf sets easily bait in defensive answers, who get Tricked. You can then still keep midgame utility through Burns, Paralysis, or Nasty Plot 2 Attacks.
- Utility sets pack a variety of nice status options that debilitate every team style. Duals Screens is cool.
- Natural defensive typing forms an excellent pair for Grass Spinners like Toedscruel, Tsareena, and Brambleghast, who make up for Rotom's flaws.

CONS:
- Stealth Rock kills Rotom's usefulness, meaning you need Boots. Rotom also tends to absorb Knock Offs over the course of a game, since Rotom walls allTinkaton movesets.
- Horrendous user of Terastalization compared to other offensive mons, since your best bet is hitting one or two mons or using it defensively.
- Support movesets have volt switch to pivot but are massive momentum sinks vs. Grounds and can just drop to offense. Offensive movesets lose to Dragons.
- Tank sets have to rely on external Wish support for recovery. You don't have Pain Split anymore. Sad rotom hours.
- Without Normal or a super effective Tera Blast, Rotom is the freest switch for Sub+NP Hydreigon, Rotom Wash/Heat, and Gastrodon.
- Predictable; You know what set it is based on what it does turn 1, and especially by turn 2.


Terastalization potential:
In general, Rotom is not your primary Tera user; it's best left for niche situations where you now for sure it's your wincon or for resisting Aqua Jet.

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-An excellent defensive typing to pair with Rotom's base, sharing none of the same weaknesses, gaining an immunity to Spore, Leech Seed, and has the ability to OHKO Quagsire and Gastrodon. Easily the best typing for Nasty Plot Rotom, since it's the only real reason to use Tera on it.
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- +2 Overheat with Fire tera is the only way to OHKO SpDef Hippowdon from full HP. Hippo's actually a great answer to Rotom otherwise, since it can whirlwind you out for free and usually isn't afraid of Nasty Plot sets. I also fully recommend Fire if you're going Scarf or Specs to push its power further.
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- Niche as hell. Hits Salamence and Hydreigon for supereffective damage, and still gives you a hefty hit on Hippowdon, Sandy Shocks and other Grounds without dropping SpA with Overheat.


SETS:

NPtom (Rotom-Heat) @ Heavy-Duty Boots
Ability: Levitate
Tera Type: Grass / Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Overheat
- Volt Switch
- Tera Blast
- Nasty Plot

Easily the Rotom I have the most experience with, and the one this really intends to focus on: Nasty Plot Rotom is one of the best wallbreakers in the meta right now thanks to a myriad of factors working in its favor: Several Electrics are easy entry, as are most Grass types, such as Sandy Shocks, Bellibolt, Tsareena and Brambleghast, and Fire types not named Specs Armarouge are also fairly nice entry. Ground types without significant coverage, such as Donphan, Hippowdon, and the aformetnioned Sandy Shocks also are good entry points for absorbing Ground attacks, and you're allowed to either Volt Switch out of the incoming matchup or Nasty Plot up.

Tera Blast seems like an odd option in spite of Rotom not being a great Tera user; However, it's one of the only ways Rotom has to hit neutrally against Dragons, and in particular is a neutral hit against Hydreigon, unlike Shadow Ball or Dark Pulse. It also gives a safe button to press against anything weak that using Overheat or Volt Switch would be terrible for, and reveals nothing about your set if it's your first move used.

Grass Tera solves a variety of problems; Rotom-Heat can serve as a last minute Water resist, can better 1v1 Ground types who can hit Electric/Fire, OHKOs Quagsire and Gastrodon, grants a neutrality to Stealth Rock, and means Rotom can absorb Spores for free. Tera Fire is also an option for a guaranteed OHKO at +2 against Specially Defensive Hippowdon and doing frankly obscene damage to anything that isn't a quad resist or Blissey. If you're a madman, you could dip further into niche territory and run very specific counter-Teras to rely on, like Tera Ice to OHKO Salamence and do irrepairable damage to Hydreigon.

Choicetom (Rotom-Heat) @ Choice Specs / Scarf
Ability: Levitate
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Overheat
- Tera Blast / Shadow Ball
- Thunderbolt

Enough said based on the title. Loves having Spikes support in order to keep pressure up, hates Stealth Rock due to being unable to hold Boots. Tera Blast is the same reasoning as on the NP set, although that's really just a dead slot in the first place. I fully recommend Fire Tera to bop regular switchins.

Supportom (Rotom-Heat) @ Heavy-Duty Boots
Ability: Levitate
Tera Type: Grass
EVs: 252 HP / 120 Def / 136 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Overheat / Hex
- Will-O-Wisp
- Thunder Wave

Supportom's primary goal is to spread status on everything; Its main niche over Talonflame in this regard is having a very useful Electric resistance, access to Thunder Wave, and not killing itself by using its STAB moves. This particular stat spread is to outspeed base 70s with a neutral nature (Bisharp), as well as speed creep mons like Magnezone or Tinkaton who will frequently speed creep above them. Grass Tera can be useful when fighting BD Azu to survive the Aqua Jet and burn it.

Assuming Home returns transfer moves, Defog will be an excellent slot in over a status move, and the re-addition (hopefully) of Pain Split will make tanking hits less awful.
 
under cons you said support movesets have volt switch to pivot but are massive momentum sinks vs. Grounds. but imo you can always jsut predict and land a willowisp to cripple most the grounds.

losing HDB to tinkaton actually sucks a ton since you always want to switch into it all game. besides that i find support set the best for me to switch into stuff like talonflame or thunderwave users. will o wisp+ thunder wave lets you cripple something (ground or dragon) if you can predict correctly.
 
Rotom-H is definitely one of the better options available in UU but isn't getting much love. It's unique typing allows to laugh at a whole host of things like Talonflame, Toedscruel and Kilowattrel with out Weather Ball. It can work well as a revenge killer, but I think the bulkier sets are better. One of its downfalls is that outside of Rest it doesn't have recovery which makes it a little easier to wear down and another one is how common Quagsire and Gastrodon are.
 

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