Hello, this is my first team!
Dragapult @ Leftovers
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hex
- Thunder Wave
- Draco Meteor
- U-turn
I chose Dragapult as my main attacker, mostly because of it's speed which let me apply status moves faster and STAB with Hex. As for the moves, I chose Thunder Wave to slow down opposing Pokémon with Paralysis which while not too helpful on Dragapult because of it's blistering speed, it does help with my other Pokemon (and Will-O-Wisp is already on another 'Mon.) Draco Meteor is there as a last resort to deal lots of damage fast without any setup in order to quickly KO a 'Mon. U-turn because Dragapult's speed usually lets U-turn move first, making it a nice move to switch into better Pokemon for certain times where Dragapult would likely lose and still do at least some chip damage. Leftovers for help healing, very helpful in a status build from what I've seen, Infiltrator to bypass Subsitutes and Light Screen/Reflect, finally EV's are pretty standard from what I can tell, max Special Attack for Hex and Meteor damage, Speed to make Dragapult out-speed most Pokemon, and lastly some Special Defense for the last 4 EV's.
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
IVs: 0 Atk
- Scald
- Recover
- Baneful Bunker
- Toxic Spikes
Toxapex is the Physical wall for this build, absorbing attacks for the other 'Mon's along with Ferrothorn. Scald used as a STAB move as well as a potential Burn proc, Recover to keep up the HP pool, Baneful Bunker as a Protect move with the added function of giving out a status condition to contact attacks, helping the Hex users in the team, Toxic Spikes for a Status-Afflicting entry hazard to help Hex. EV's are also pretty standard, max Defense and HP with the last point going into Special Defense as some minor extra coverage. Black Sludge and Regenerator for more HP maintenance.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 SpD
Impish Nature
- Leech Seed
- Stealth Rock
- Knock Off
- Power Whip
Ferrothorn is here as another wall, supporting Toxapex by covering it's weaknesses with Electric resistance and Ground resistance. For EVs, I chose to go into Special Defense instead of Defense to cover Toxapex more. Leech Seed for HP maintenance and chip damage, Stealth Rock for another entry hazard to chip at switching 'Mons, Knock Off is used to get rid of items as well as a Super Effective move against opposing Dragapults or other Ghost Types albeit useless if the opposing Dragapult/Ghost Type is a Physical attacker and is able to KO the Ferrothorn before it gets the Knock Off off. Lastly, Power Whip for a STAB move to not be completely useless offensively. Iron Barbs to punish Physical Attackers slightly, and Leftovers to maintain HP.
Rotom-Heat @ Heavy-Duty Boots
Ability: Levitate
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Hex
- Will-O-Wisp
- Volt Switch
- Defog
Rotom Heat is chosen as another Hex user, as well as to spread Will-O-Wisp to power up Hex and cripple Physical Attackers. Hex and Will-O-Wisp serve the same purpose as Hex and Thunder Wave for Dragapult, Levitate gives an immunity to Ground-Types, Volt Switch works with U-Turn for fast switching between Pokemon, and Defog wipes Hazards for the team. Heavy Duty Boots lets it be immune to enemy Hazards and be more effective at Defog-ing. SpA is maxed out since Rotom H is my second Hex user, HP is close to max to add some bulk to it, and 2 points in Special Defense also to add bulk.
Terrakion @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Iron Head
- Earthquake
- Swords Dance
- Close Combat
Terrakion is here to be a second Sweeper Pokemon along with Hex-apult. Iron Head to beat down Fairy Types that would normally KO Dragapult, Earthquake for a powerful STAB move that could destroy teams with a Swords Dance buff, Close Combat for the same reason but for Terrakion's second typing, Fighting. EVs serve the same purpose as Dragapult and are also the same, max Atk and Speed with the last 4 EV's going into Special Defense. Justified is there for even more Atk increase.
Clefable @ Expert Belt
Ability: Unaware
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Wish
- Protect
- Flamethrower
Clefable is here as a counter to Dragon-Types and also as a Special Tank and nice Fairy-Type to compliment the Dragon- and Steel-types above (Dragapult and Ferrothorn, respectively.) Moonblast as a Super Effective counter to Dragon-Types and Fighting-Types, Wish for healing, Protect tostall out status effects block heavy attacks, and Flamethrower to counter Ferrothorn. Expert Belt to help against Dragon Types and Ferrothorn even more.
This is my first Gen 8 OU team and first competitive Pokemon team in general, please edit anything you think could be better in your rate as I have little experience with the meta of Pokemon Showdown!
Dragapult @ Leftovers
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hex
- Thunder Wave
- Draco Meteor
- U-turn
I chose Dragapult as my main attacker, mostly because of it's speed which let me apply status moves faster and STAB with Hex. As for the moves, I chose Thunder Wave to slow down opposing Pokémon with Paralysis which while not too helpful on Dragapult because of it's blistering speed, it does help with my other Pokemon (and Will-O-Wisp is already on another 'Mon.) Draco Meteor is there as a last resort to deal lots of damage fast without any setup in order to quickly KO a 'Mon. U-turn because Dragapult's speed usually lets U-turn move first, making it a nice move to switch into better Pokemon for certain times where Dragapult would likely lose and still do at least some chip damage. Leftovers for help healing, very helpful in a status build from what I've seen, Infiltrator to bypass Subsitutes and Light Screen/Reflect, finally EV's are pretty standard from what I can tell, max Special Attack for Hex and Meteor damage, Speed to make Dragapult out-speed most Pokemon, and lastly some Special Defense for the last 4 EV's.
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
IVs: 0 Atk
- Scald
- Recover
- Baneful Bunker
- Toxic Spikes
Toxapex is the Physical wall for this build, absorbing attacks for the other 'Mon's along with Ferrothorn. Scald used as a STAB move as well as a potential Burn proc, Recover to keep up the HP pool, Baneful Bunker as a Protect move with the added function of giving out a status condition to contact attacks, helping the Hex users in the team, Toxic Spikes for a Status-Afflicting entry hazard to help Hex. EV's are also pretty standard, max Defense and HP with the last point going into Special Defense as some minor extra coverage. Black Sludge and Regenerator for more HP maintenance.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 SpD
Impish Nature
- Leech Seed
- Stealth Rock
- Knock Off
- Power Whip
Ferrothorn is here as another wall, supporting Toxapex by covering it's weaknesses with Electric resistance and Ground resistance. For EVs, I chose to go into Special Defense instead of Defense to cover Toxapex more. Leech Seed for HP maintenance and chip damage, Stealth Rock for another entry hazard to chip at switching 'Mons, Knock Off is used to get rid of items as well as a Super Effective move against opposing Dragapults or other Ghost Types albeit useless if the opposing Dragapult/Ghost Type is a Physical attacker and is able to KO the Ferrothorn before it gets the Knock Off off. Lastly, Power Whip for a STAB move to not be completely useless offensively. Iron Barbs to punish Physical Attackers slightly, and Leftovers to maintain HP.
Rotom-Heat @ Heavy-Duty Boots
Ability: Levitate
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Hex
- Will-O-Wisp
- Volt Switch
- Defog
Rotom Heat is chosen as another Hex user, as well as to spread Will-O-Wisp to power up Hex and cripple Physical Attackers. Hex and Will-O-Wisp serve the same purpose as Hex and Thunder Wave for Dragapult, Levitate gives an immunity to Ground-Types, Volt Switch works with U-Turn for fast switching between Pokemon, and Defog wipes Hazards for the team. Heavy Duty Boots lets it be immune to enemy Hazards and be more effective at Defog-ing. SpA is maxed out since Rotom H is my second Hex user, HP is close to max to add some bulk to it, and 2 points in Special Defense also to add bulk.
Terrakion @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Iron Head
- Earthquake
- Swords Dance
- Close Combat
Terrakion is here to be a second Sweeper Pokemon along with Hex-apult. Iron Head to beat down Fairy Types that would normally KO Dragapult, Earthquake for a powerful STAB move that could destroy teams with a Swords Dance buff, Close Combat for the same reason but for Terrakion's second typing, Fighting. EVs serve the same purpose as Dragapult and are also the same, max Atk and Speed with the last 4 EV's going into Special Defense. Justified is there for even more Atk increase.
Clefable @ Expert Belt
Ability: Unaware
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Wish
- Protect
- Flamethrower
Clefable is here as a counter to Dragon-Types and also as a Special Tank and nice Fairy-Type to compliment the Dragon- and Steel-types above (Dragapult and Ferrothorn, respectively.) Moonblast as a Super Effective counter to Dragon-Types and Fighting-Types, Wish for healing, Protect to
This is my first Gen 8 OU team and first competitive Pokemon team in general, please edit anything you think could be better in your rate as I have little experience with the meta of Pokemon Showdown!