I'll test out some Sawsbuck sets. Not going to compete, though.
Marowak has 110 base defense, among the highest in NU.Also, Sawsbuck is weak. LO Sawsbuck can't even OHKO Marowak. smh[/CENTER]
Thanks for the advertising Chaotica! The team was made a couple of weeks before Research Week, so it doesn't have anything that'll give anyone points, but it does show how much potential Articuno has.Here's a great RMT made by WhiteDMist showcasing how good Articuno can be: Antiestablishmentarianism (or Articuno's Revenge)
Figured since it puts the bird in the spotlight and effectively gives us a way to use Articuno, it was worth a mention in this thread.
Choice items make Regenerator worth using, so that's good. I like the usage of trick though; with Choice Specs, Duosion can cripple walls (preferably eviolite walls). Choice locked in Trick Room usually gets sticky. Im not sure what you would want beyond those attacks, except for Hp Fighting which is just as, if not less, useful as Ground. So, I like.
Duosion
Item: Choice Specs
EVs: 252 SpAtk, 252 HP, 4 SpDef
IVs: 31/31/31/30/30/1
Nature: Quiet
Ability: Regenerator
- Psychic/Psyshock
- Hidden Power Ground
- Signal Beam
- Trick
It was just a joke. I wasn't saying that Marowak beats Sawsbuck or that Sawsbuck beats Marowak. Marowak not having Leftovers is completely irrelevant. I was just stating that a LO Sawsbuck can't OHKO a barely invested Marowak. 110 defense may be high but it isn't much when it isn't invested.Marowak has 110 base defense, among the highest in NU.
Marowak and Sawsbuck are roughly even. Neither one can come in on the other safely, and although Marowak will win if they come in at the same time, it will take a lot of damage, plus Marowak has no Leftovers.
Sawsbuck could probably be used in well in another fashion, but Duosion really has no chance of getting high usage as long as Musharna is around.Duosion has fallen from grace since people are starting to realize that Musharna's higher bulk (even with Eviolite factored in) and Leftovers is more useful than the ability to beat stall, which is almost non-existent. On top of that, Musharna can now avoid status and support the team with the newly acquired Heal Bell. Duosion till has a niche of being able to set up on the likes on Alomomola and Miltank without being crippled while still being about to hit Dark-types, but honestly I'd probably use Musharna over it in almost every situation. Even the Life Orb Trick Room sets are usually done better by either Musharna or Beheeyem since Duosion is extremely frail without Eviolite and heavy defensive investment. Almost any hit while setting up coupled with priority will take down Offensive Trick Room Duosion.
I've been using that to great affect recently, especially because of the rise of Samurott (possibly one of the most feared pokemon for any team). With the proper team support to take out things such as Haunter, this pokemon can wreak havoc.Edit: Here is the Sawsbuck I've used for a short time
Sawsbuck @Heat Rock
Heat Rock enables 8 turns of sun, benefiting recovery and ability.
Trait:Chlorophyll
Allows Sawsbuck to outspeed things with minimal investment after setting up sunny day which is helped by Heat Rock.
EVs: 252 Atk / 252 HP / 4 Spd
The attack is maxed out here so Sawsbuck is able to take many threats, usually ohkoing Altaria (without defensive investment) after Stealth Rocks. Max HP with Synthesis allows for better longevity with Double Edge and possibly taking a hit. Minimal Speed because Chlorophyll. Im thinking about adding more speed in case team support is down..
Adamant Nature
Allows Sawsbuck to take out a lot more opponents in two to one hits.
- Synthesis
Mainly for the challenge. This has helped me with longevity when switching in on things I can easily threaten, seeing as Sawsbuck generally has only has Horn Leech for recovery (or leftovers).
- Double-Edge
I believe this is Sawsbuck's strongest Stab, and it really shows with Adamant 252 atk. This allows Sasbuck to 2hko most not bulky walls. Works well with Synthesis.
- Seed Bomb/Horn Leech
Seed Bomb deals a tiny bit more damage, but Horn Leech gives better Recovery (especially without leftovers). They both work out fine, but I dont know if Seed Bomb deals noticeably more damage.. (Great Stab options)
- Sunny Day
This activates Chlorophyll, and allows Synthesis to give better Hp. Its the basis of the set.
Main Selling Points: Sunny Day, Synthesis, Heat Rock Chlorophyll.