Facility Realgam Tower: LouisCyphre

Reposting profiles.

LouisCyphre :dragapult::crucibelle::zapdos:

Indra (Dragapult ♂)
★★★ ⭒ ⭒

Bashful
nature ( +None, -None )
Typing: Dragon/Ghost
Abilities: Clear Body, Infiltrator HA: Cursed Body
Name Etymology:
A high god of Hindu myth who smites any Asura who obstructs human prosperity and happiness, firing great thunderbolts from his bow and wielding his divine vajra.

Attitude and Motive:


History:

HP: 90
Attack: 9
Defen.: 6
Sp.Atk: 7
Sp.Def: 6
Speed: 142
Size: 5
Weight: 3

Moves
Acrobatics
Agility
Ally Switch
Assurance
Astonish
Attract
Baton Pass
Beat Up
Bite
Body Slam
Breaking Swipe
Brine
Confuse Ray
Curse
Disable
Dive
Double Hit
Double Team
Double-Edge
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Darts
Dragon Pulse
Dragon Rush
Dragon Tail
Endure
Facade
Fire Blast
Flamethrower
Fly
Giga Impact
Grudge
Helping Hand
Hex
Hydro Pump
Hyper Beam
Infestation
Last Resort
Light Screen
Lock-On
Outrage
Phantom Force
Protect
Psychic Fangs
Quick Attack
Reflect
Rest
Round
Scald
Shadow Ball
Sleep Talk
Snore
Solar Beam
Steel Wing
Substitute
Sucker Punch
Surf
Swift
Take Down
Thief
Thunder
Thunder Wave
Thunderbolt
Tri Attack
U-turn
Will-O-Wisp

Dionysia (Crucibelle ♀)
★★★ ⭒ ⭒

Bashful
nature ( +None, -None )
Typing: Rock/Poison
Abilities: Regenerator, Mold Breaker HA: Liquid Ooze
Name Etymology:
Refers to festivals held in the honor of Dionysis of Greek myth, to beverages prepared at such festivals, and to any of the contents of the god's divine goblet.

Attitude and Motive:
Fearfully shy with strangers. It can take some coaxing to get her to greet others, much less to take to the battlefield.

History:
Dionysia was first discovered in a dingy warehouse, subsisting on discarded chemicals and other refuse. Only after leaving various forms of trash and trimmings, and slowly discerning her likes and dislikes, was it possible to bring her out of her hiding place. The process took Lou several weeks and a considerable bill in junk foods.

HP: 100
Attack: 8
Defen.: 5
Sp.Atk: 6
Sp.Def: 6
Speed: 104
Size: 3
Weight: 2

Moves
Acid Armor
Assurance
Astonish
Attract
Block
Coil
Confuse Ray
Confusion
Cross Poison
Defense Curl
Double Team
Draining Kiss
Embargo
Endure
Explosion
Facade
Fake Tears
Frustration
Giga Impact
Grass Knot
Gunk Shot
Head Smash
Helping Hand
Hex
Hidden Power [Flying]
Hyper Beam
Infestation
Iron Defense
Iron Head
Light Screen
Magic Room
Metronome
Payback
Pin Missile
Poison Jab
Power Gem
Protect
Psybeam
Psychic
Reflect
Rest
Return
Rock Blast
Rock Polish
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Rollout
Round
Safeguard
Sandstorm
Secret Power
Self-Destruct
Shadow Ball
Skill Swap
Sleep Talk
Sludge
Sludge Bomb
Sludge Wave
Smack Down
Snore
Stealth Rock
Stone Edge
Substitute
Swagger
Torment
Toxic
Toxic Spikes
Trick
U-turn
Venom Drench
Venoshock
Withdraw
Wonder Room
Wood Hammer
Zen Headbutt

Shah Rukh (Zapdos ф)
★★★★ ⭒

Bold
nature ( +Defense, -Attack )
Typing: Electric/Flying
Abilities: Pressure HA: Static
Name Etymology:
The lord of the rukh, a race of gigantic intelligent birds, in Iranian myth. One such rukh rescues the stranded Sinbad in the One Thousand and One Nights.

Attitude and Motive:
Severe, imperious, and deeply prideful. Shah Rukh is the unquestioned master of their home and domain.

History:
Shah Rukh is one manifestation of the ruler of Mt. Thunder, where Lou journeyed with Ira to teach her greater self-control. To earn the right to petition the master, a petitioner is required to demonstrate force, discretion, and restraint in battle. Born from the mountain storm, Shah Rukh emerged fully-formed in response to this demonstration to act as Ira's new mentor and master.

HP: 95
Attack: 6 (-)
Defen.: 8 (+)
Sp.Atk: 9
Sp.Def: 7
Speed: 100
Size: 4
Weight: 4

Moves
Aerial Ace
Agility
Air Cutter
Ancient Power
Baton Pass
Bide
Brave Bird
Charge
Charge Beam
Confide
Curse
Defog
Detect
Discharge
Double Team
Double-Edge
Drill Peck
Dual Wingbeat
Eerie Impulse
Endure
Extrasensory
Facade
Flash
Fly
Frustration
Giga Impact
Hail
Headbutt
Heat Wave
Hidden Power [Ice]
Hurricane
Hyper Beam
Laser Focus
Leer
Light Screen
Magnetic Flux
Metal Sound
Mimic
Mud-Slap
Natural Gift
Ominous Wind
Peck
Pluck
Protect
Rage
Rain Dance
Razor Wind
Reflect
Rest
Return
Rising Voltage
Roar
Rock Smash
Roost
Round
Sandstorm
Secret Power
Shock Wave
Signal Beam
Sky Attack
Sky Drop
Sleep Talk
Snore
Steel Wing
Stomping Tantrum
Stone Edge
Stored Power
Substitute
Sunny Day
Swagger
Swift
Tackle
Tailwind
Take Down
Telekinesis
Thunder
Thunder Shock
Thunder Wave
Thunderbolt
Toxic
Trick Room
Twister
U-turn
Volt Switch
Weather Ball
Whirlwind
Wild Charge
Zap Cannon
Zen Headbutt

Rival Tierno :mr rime::crawdaunt::cresselia:
:ss/Mr. Rime:

Mr. Rime

Type:
Ice/Psychic
Abilities: Tangled Feet/Screen Cleaner/Ice Body

Item: Berserk Gene

Nature: Modest (+SpA, -Atk)
HP: 90
Atk: 5 (-)
Def: 6
SpA: 9 (+)
SpD: 7
Spe: 70

Size: 3
Weight: 4

Moves:
After You
Ally Switch
Attract
Avalanche
Barrier
Baton Pass
Blizzard
Block
Body Slam
Brick Break
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Copycat
Covet
Dazzling Gleam
Double Kick
Double Slap
Double Team
Drain Punch
Dream Eater
Encore
Endure
Energy Ball
Expanding Force
Facade
Fake Out
Fake Tears
Flash
Fling
Focus Blast
Focus Punch
Foul Play
Freeze-Dry
Frustration
Future Sight
Giga Impact
Grass Knot
Guard Swap
Hail
Headbutt
Healing Wish
Helping Hand
Hidden Power
Hyper Beam
Hypnosis
Ice Beam
Ice Punch
Ice Shard
Icicle Spear
Icy Wind
Infestation
Iron Defense
Light Screen
Magic Coat
Magic Room
Meditate
Mega Kick
Mega Punch
Metronome
Mimic
Mirror Coat
Misty Terrain
Mud-Slap
Nasty Plot
Natural Gift
Payback
Pound
Power Split
Power Swap
Protect
Psybeam
Psych Up
Psychic
Psychic Terrain
Psyshock
Rain Dance
Rapid Spin
Recycle
Reflect
Rest
Return
Role Play
Round
Safeguard
Screech
Secret Power
Shadow Ball
Shock Wave
Signal Beam
Skill Swap
Slack Off
Sleep Talk
Snatch
Snore
Solar Beam
Stomping Tantrum
Stored Power
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Teeter Dance
Telekinesis
Thief
Thunder
Thunder Wave
Thunderbolt
Tickle
Torment
Toxic
Trick
Trick Room
Triple Axel
Uproar
Wake-Up Slap
Wonder Room
Zen Headbutt
:ss/Crawdaunt:

Crawdaunt

Type:
Water/Dark
Abilities: Hyper Cutter/Shell Armor/Adaptability

Item: Waterium Z

Nature: Careful (+SpD, -SpA)
HP: 85
Atk: 9
Def: 6
SpA: 6 (-)
SpD: 6 (+)
Spe: 55

Size: 2
Weight: 3

Moves:
Aerial Ace
Ancient Power
Aqua Jet
Attract
Avalanche
Blizzard
Body Slam
Brick Break
Bubble
Bubble Beam
Captivate
Chip Away
Close Combat
Confide
Counter
Crabhammer
Crunch
Cut
Dark Pulse
Dig
Dive
Double Hit
Double Team
Double-Edge
Dragon Dance
Endeavor
Endure
Facade
False Swipe
Fling
Frustration
Fury Cutter
Giga Impact
Guillotine
Hail
Harden
Hidden Power
Hone Claws
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Iron Defense
Knock Off
Lash Out
Leer
Liquidation
Metal Claw
Mimic
Mud Shot
Mud Sport
Mud-Slap
Muddy Water
Nasty Plot
Natural Gift
Nature Power
Night Slash
Payback
Protect
Rain Dance
Razor Shell
Rest
Retaliate
Return
Revenge
Rock Slide
Rock Smash
Rock Tomb
Round
Scald
Secret Power
Slash
Sleep Talk
Sludge Bomb
Sludge Wave
Snarl
Snore
Spite
Strength
Substitute
Superpower
Surf
Swagger
Swift
Switcheroo
Swords Dance
Taunt
Toxic
Trump Card
Vise Grip
Water Gun
Water Pulse
Water Sport
Waterfall
Whirlpool
X-Scissor
:ss/Cresselia:

Cresselia

Type:
Psychic
Ability: Levitate

Item: Leftovers

Nature: Modest (+SpA, -Atk)
HP: 105
Atk: 4 (-)
Def: 9
SpA: 7 (+)
SpD: 9
Spe: 85

Size: 4
Weight: 4

Moves:
Ally Switch
Attract
Aurora Beam
Body Slam
Calm Mind
Captivate
Charge Beam
Confide
Confusion
Double Team
Dream Eater
Endure
Energy Ball
Expanding Force
Facade
Flash
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Gravity
Guard Swap
Helping Hand
Hidden Power
Hyper Beam
Ice Beam
Icy Wind
Light Screen
Lunar Dance
Magic Coat
Magic Room
Mist
Moonblast
Moonlight
Mud-Slap
Natural Gift
Power Swap
Protect
Psybeam
Psych Up
Psychic
Psycho Cut
Psycho Shift
Psyshock
Rain Dance
Recycle
Reflect
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Signal Beam
Skill Swap
Slash
Sleep Talk
Snore
Solar Beam
Stored Power
Substitute
Sunny Day
Swagger
Swift
Telekinesis
Thunder Wave
Toxic
Trick
Trick Room
Zen Headbutt
 
Round 5:

Start of Round 5
Louis Cyphre
:ss/dragapult:
Indra @ Leftovers
HP: 43/90, EN: 19/100
9/6/7/6/142
Dragon / Ghost
Clear Body / Infiltrator / Cursed Body
Status: OK
Field: Trick Room (1 round remaining)
Rival Tierno
:ss/mr rime:
Mr. Rime
HP: 27/90, EN: 65/100
5/6/9/7/70
Ice / Psychic
Tangled Feet / Screen Cleaner / Ice Body
Status: OK
Field: Trick Room (1 round remaining)​
Turn 1:
:mr rime: Mr. Rime used Blizzard!
Miss (8 - 10): 6 (No miss)
(11*1 + 3 + 0 + 3 + 0)*1.5 + (0 - 0)*2 + 0 = 25.5 => 26
-7 EN

:dragapult: Dragapult used Astonish!
Crit (1, d24): 11 (No crit)
(4*1 + 3 + 0 + 3 + 0)*1.5 + (0 - 0)*2 + 0 = 15
-2 EN

:dragapult: Dragapult's :leftovers: Leftovers restored +2 HP!

Turn 2:
:dragapult: Dragapult used Sucker Punch!
Crit (1, d24): 17 (No crit)
(7*1 + 0 + 0 + 3 + 0)*1.5 + (0 - 0)*2 + 0 = 15
-5 EN

:mr rime: Mr. Rime :reaper cloth: KO!

:dragapult: Dragapult's :leftovers: Leftovers restored +2 HP!

:room service: The dimensions returned to normal. (1 => 0 rounds remaining)

:spheal: Round Summary :spheal:
:dragapult: Dragapult HP: -26+2+2 = -22
:dragapult: Dragapult EN: -2-5 = -7
:mr rime: Mr. Rime HP: -15-15 = -30
:mr rime: Mr. Rime EN: -7
Louis Cyphre
:ss/dragapult:
Indra @ Leftovers
HP: 21/90, EN: 12/100
9/6/7/6/142
Dragon / Ghost
Clear Body / Infiltrator / Cursed Body
Status: OK
Field: Clear
:crucibelle::muscle band: HP: 37/100, EN: 73/100
Rival Tierno
:ss/mr rime:
Mr. Rime
HP: KO/90, EN: 58/100
5/6/9/7/70
Ice / Psychic
Tangled Feet / Screen Cleaner / Ice Body
Status: KO
Field: Clear
:cresselia: HP: 48/105, EN: 19/100
End of Round 5

1666980560355.png

"Now for the second movement!"

LouisCyphre to order against Crawdaunt
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
:ss/zapdos:
"Thine course is set, then. Rue thine impertinence!"

Shah Rukh - Thunderbolt | Thunderbolt | Discharge
IF Crawdaunt is to use a OHKO move in a combination THEN use Detect only once.​
IF Crawdaunt is to use Avalanche THEN use Laser Focus on first instance, Discharge on second instance, and Roost on third instance.​
At the start of your turn, IF Crawdaunt is in the evasive stage of a damaging evasive move THEN use Fly (Evasive).​
 
1669600412091.png

"The only one regretting things is you!"

:ss/crawdaunt:
"Actually I'm beginning to regret this battle..."

Rock Tomb - Dragon Dance + Detect - Rock Slide

Round 6:


Start of Round 6
LouisCyphre
:ss/zapdos:
Shah Rukh @ Wise Glasses
HP: 95/95, EN: 100/100
6/8/10/7/100
Electric / Flying
Pressure / Static
Status: +20% Accuracy (special moves)
Field: Clear
Rival Tierno
:ss/crawdaunt:
Crawdaunt @ Waterium Z
HP: 85/85, EN: 100/100
9/6/6/6/55
Water / Dark
Hyper Cutter / Shell Armor / Adaptability
Status: OK
Field: Clear​
Turn 1:
:zapdos: Zapdos used Thunderbolt!
Crit blocked by Shell Armor, Effect (1, d10): 6 (No paralysis)
(9*1 + 3 + 0 + 4 + 0)*1.5 + (0 - 0)*2 + 0 = 24
-6 EN

:crawdaunt: Crawdaunt used Rock Tomb!
Miss (20, d20): 17 (No miss), Crit (1, d24): 21 (No crit)
(6*1 + 0 + 0 + 1 + 0)*1.5 + (0 - 0)*2 + 0 = 10.5 => 11
-4 EN
:zapdos: Zapdos' Speed fell by 1 stage! (100/1.75 => 57.14 => 57 Speed)

Turn 2:
:crawdaunt: Crawdaunt used Detect Dance!
:crawdaunt: Crawdaunt Protected itself!
:crawdaunt: Crawdaunt's Attack and Speed rose by 1 stage each! (55*1.75 = 96.25 => 96 Speed)
-2*(7 + 7) = -28 EN

:zapdos: Zapdos used Thunderbolt!
Crit blocked by Detect
(9*1 + 3 + 0 + 4 + 0)*1.5 + (0 - 0)*2 + 0 = 24
-10 EN
:crawdaunt: Crawdaunt Protected itself! (-24/2.5 = -9.6 => = -10 EN)

Turn 3:
:crawdaunt: Crawdaunt used Rock Slide!
Miss (10, d10): 6 (No miss), Crit (1, d24): 2 (No crit), Effect (1 - 3, d10): 4 (No flinch)
(8*1 + 0 + 0 + 1 + 0)*1.5 + (1 - 0)*2 + 0 = 15.5 => 16
-6 EN

:zapdos: Zapdos used Discharge!
Crit blocked by Shell Armor, Effect (1 - 3, d10): 1 (Yes paralysis wow thanks rng where's that flinch when I need it)
(8*1 + 3 + 0 + 4 + 0)*1.5 + (0 - 0)*2 + 0 = 22.5 => 23
-5 EN
:crawdaunt: Crawdaunt was :light orb: Paralyzed! (20% chance, 96*0.5 = 48 Speed)

:crawdaunt: Crawdaunt's :light orb: Paralysis decayed! (20% => 15% chance)

:spheal: Round Summary :spheal:
:zapdos: Zapdos HP: -11-16 = -27
:zapdos: Zapdos EN: -6-10-5 = -21
:crawdaunt: Crawdaunt HP: -24-23 = -47
:crawdaunt: Crawdaunt EN: -4-28-10-6 = -48
LouisCyphre
:ss/zapdos:
Shah Rukh @ Wise Glasses
HP: 68/95, EN: 79/100
6/8/10/7/57 (-1 Speed)
Electric / Flying
Pressure / Static
Status: +20% Accuracy (special moves), -1 Speed
Field: Clear
Rival Tierno
:ss/crawdaunt:
Crawdaunt @ Waterium Z
HP: 38/85, EN: 52/100
9/6/6/6/48 (+1 Speed, Paralysis)
Water / Dark
Hyper Cutter / Shell Armor / Adaptability
Status: +1 Attack, +1 Speed, Paralyzed (15% chance)
Field: Clear​
End of Round 6

1669600412091.png

"Hey, we were trying to increase the tempo!"

:ss/crawdaunt:
"...Ow."

[Hydro Vortex] Crabhammer - Aqua Jet + Guillotine - Aqua Jet + Guillotine
IF Zapdos is under the effects of a Protective move when you are to act, use Dragon Dance
IF Zapdos is to use a Damaging Evasive move this action, use Aqua Jet + Guillotine and change all future instances of Aqua Jet + Guillotine to Aqua Jet
IF it is A1 AND you have less than 38 HP when you are to act, use Endeavor
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
why did you order two more combos after you used a combo

:ss/zapdos:
"Thou hast already expended thyself! Do not forget thine place, crawling thing!"

Shah Rukh - Detect | Thunderbolt | Thunderbolt
 
Only one of those Aqua Jet + Guillotine combos will ever go off if I still had my Combo Counter. But, I forgot I already used it...

Round 7:

Start of Round 7
LouisCyphre
:ss/zapdos:
Shah Rukh @ Wise Glasses
HP: 68/95, EN: 79/100
6/8/10/7/57 (-1 Speed)
Electric / Flying
Pressure / Static
Status: +20% Accuracy (special moves), -1 Speed
Field: Clear
Rival Tierno
:ss/crawdaunt:
Crawdaunt @ Waterium Z
HP: 38/85, EN: 52/100
9/6/6/6/48 (+1 Speed, Paralysis)
Water / Dark
Hyper Cutter / Shell Armor / Adaptability
Status: +1 Attack, +1 Speed, Paralyzed (15% chance)
Field: Clear​
Turn 1:
:zapdos: Zapdos used Detect!
:zapdos: Zapdos Protected itself!
-7 EN

:light orb: Paralysis (1 - 3, d20): 11 (No paralysis)
:crawdaunt: Crawdaunt used Hydro Vortex!
Crit (1, d24): 4 (No crit)
(18*1 + 3 + 0 + 1 + 2)*1 + (1 - 0)*2 + 2 = 28
-6 EN
:zapdos: Zapdos Protected itself! (-28*0.25 = -7 HP, -28/2.5 = -11.2 => -12 EN)

Turn 2:
:zapdos: Zapdos used Thunderbolt!
Crit (1, d24): 2 (No crit), Effect (1, d10): 5 (No paralysis)
(9*1 + 3 + 0 + 4 + 0)*1.5 + (0 - 0)*2 + 0 = 24
-6 EN

:light orb: Paralysis (1 - 3, d20): 16 (No paralysis)
:crawdaunt: Crawdaunt used Struggle!
Crit (1, d24): 14 (No crit)
(5*1 + 0 + 0 + 1 + 0)*1 + (1 - 0)*2 + 0 = 10
-5 EN
:crawdaunt: Crawdaunt was hurt by the recoil for -4 HP!

Turn 3:
:zapdos: Zapdos used Thunderbolt!
Crit (1, d24): 8 (No crit), Effect (1, d10): 8 (No paralysis)
(9*1 + 3 + 0 + 4 + 0)*1.5 + (0 - 0)*2 + 0 = 24
-10 EN

:crawdaunt: Crawdaunt :reaper cloth: KO!

:zapdos: Zapdos' stats decayed! (+0 Speed, 100 Speed)

:spheal: Round Summary :spheal:
:zapdos: Zapdos HP: -7-10 = -17
:zapdos: Zapdos EN: -7-12-6-10 = -35
:crawdaunt: Crawdaunt HP: -24-4-24 = -52
:crawdaunt: Crawdaunt EN: -6-5 = -11
LouisCyphre
:ss/zapdos:
Shah Rukh @ Wise Glasses
HP: 51/95, EN: 44/100
6/8/10/7/100
Electric / Flying
Pressure / Static
Status: +20% Accuracy (special moves)
Field: Clear
:crucibelle::muscle band: HP: 37/100, EN: 73/100
:dragapult::leftovers: HP: 21/90, EN: 12/100
Rival Tierno
:ss/crawdaunt:
Crawdaunt @ Waterium Z
HP: KO/85, EN: 41/100
9/6/6/6/55
Water / Dark
Hyper Cutter / Shell Armor / Adaptability
Status: KO
Field: Clear
:cresselia: HP: 48/105, EN: 19/100
End of Round 7

1669745001393.png

"Err... that was a mere misstep! But we're quick to recover! Aren't we, Cresselia?"

:ss/cresselia:
"Yes. But I'm afraid our dance is nearly over."

Sending out :cresselia: Cresselia @ Leftovers. LouisCyphre to order.
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator

"And now we push into the last act of our show. Have you enjoyed our dance?"

We'll switch to :dragapult:Indra the Dragapult. I'm afraid no counterswitch is possible.

:ss/dragapult:
"Oh boy, have I got the perfect farewell gift for you!"

Indra - Phantom Force | Phantom Force | Phantom Force
 
1671566961711.png

"Heal up, Cresselia! This battle's not ending anytime soon!"

:ss/cresselia:
"The last act shall be a splendid one indeed."

Use Super Potion [Cresselia] - Chill - Chill

Round 8:


Start of Round 8
LouisCyphre
:ss/dragapult:
Indra @ Leftovers
HP: 21/90, EN: 12/100
9/6/7/6/142
Dragon / Ghost
Clear Body / Infiltrator / Cursed Body
Status: OK
Field: Clear
:crucibelle::muscle band: HP: 37/100, EN: 73/100
:zapdos::wise glasses: HP: 51/95, EN: 44/100
Rival Tierno, 1 Super Potion
:ss/cresselia:
Cresselia
HP: 48/105, EN: 19/100
4/9/7/9/85
Psychic
Levitate
Status: OK
Field: Clear
:mr rime: KO
:crawdaunt: KO
Turn 1:
Rival Tierno used a :super potion: Super Potion!
:cresselia: Cresselia restored +40 HP!

:dragapult: Dragapult used Phantom Force!
Crit (1, d24): 16 (No crit)
(9*1 + 3 + 0 + 0 + 0)*1.5 + (0 - 0)*2 + 0 = 18
-6 EN

:dragapult: Dragapult's :leftovers: Leftovers restored +2 HP!

Turn 2:
:cresselia: Cresselia Chilled!
:cresselia: Cresselia restored +12 EN!

:dragapult: Dragapult used Phantom Force!
Crit (1, d24): 10 (No crit)
(9*1 + 3 + 0 + 0 + 0)*1.5 + (0 - 0)*2 + 0 = 18
-10 EN

:dragapult: Dragapult :reaper cloth: ENKO!

:dragapult: Dragapult HP: +2
:dragapult: Dragapult EN: -6-10 = -16
:cresselia: Cresselia HP: +40-18-18 = +4
:cresselia: Cresselia EN: +12
LouisCyphre
:ss/dragapult:
Indra @ Leftovers
HP: 23/90, EN: KO/100
9/6/7/6/142
Dragon / Ghost
Clear Body / Infiltrator / Cursed Body
Status: KO
Field: Clear
:crucibelle::muscle band: HP: 37/100, EN: 73/100
:zapdos::wise glasses: HP: 51/95, EN: 44/100
Rival Tierno, 0 Super Potions
:ss/cresselia:
Cresselia
HP: 52/105, EN: 31/100
4/9/7/9/85
Psychic
Levitate
Status: OK
Field: Clear
:mr rime: KO
:crawdaunt: KO
End of Round 8

1671566961711.png

"Let's see how much longer we can hold on!"

:ss/cresselia:
"Yes, lets."

LouisCyphre sends out replacement
Rival Tierno orders
LouisCyphre orders
Doduodrio refs
 
1671569671768.png

"Keep fighting! Just hold on for a little longer!"

:ss/cresselia:
"You don't look so well yourself, little Crucibelle."

Psychic - Psyshock - Psychic
IF you are under the effects of Torment when you are to act AND you are to use Psychic, use Psybeam instead
IF Crucibelle is to use Explosion, use Protect
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
:ss/crucibelle:
"Oh don't you worry! This is going to be more than explosive enough for you!"

Dionysia - Head Smash | Astonish + Giga Impact | Head Smash
 
Round 9:

Start of Round 9
LouisCyphre
:ss/crucibelle:
Dionysia @ Muscle Band
HP: 37/100, EN: 73/100
9/5/6/6/104
Rock / Poison
Regenerator / Mold Breaker / Liquid Ooze
Status: +20% Accuracy (physical moves)
Field: Clear
:ss/zapdos:
Shah Rukh @ Wise Glasses
HP: 51/95, EN: 44/100
6/8/9/7/100
Electric / Flying
Pressure / Static
Status: +20% Accuracy (special moves)
:dragapult: KO
Rival Tierno, 0 Super Potions
:ss/cresselia:
Cresselia
HP: 52/105, EN: 31/100
4/9/7/9/85
Psychic
Levitate
Status: OK
Field: Clear
:mr rime: KO
:crawdaunt: KO
Step 1:
:crucibelle: Crucibelle used Head Smash!
Crit (1, d24): 2 (No crit)
(15*1 + 3 + 0 + 0 + 0)*1 + (0 - 0)*2 + 0 = 18
-9 EN
:crucibelle: Crucibelle was hurt by the recoil for -9 HP!

:cresselia; Cresselia used Psychic!
Crit (1, d24): 23 (No crit), Effect (1, d10): 8 (No drop)
(9*1 + 3 + 0 + 1 + 0)*1.5 + (0 - 0)*2 + 0 = 19.5 => 20
-6 EN

Step 2:
:crucibelle: Crucibelle used Astonishing Impact!
Crit (1, d24): 4 (No crit), Effect (1 - 3, d10): 4 (No flinch)
(15*1 + 0 + 0 - 1 + 0)*1.5 + (0 - 0)*2 + 0 = 21
-2*(3 + 10) = -26 EN

:cresselia: Cresselia used Psyshock!
Crit (1, d24): 16 (No crit)
(8*1 + 3 + 0 + 2 + 0)*1.5 + (0 - 0)*2 + 0 = 19.5 => 20
-5 EN

:crucibelle: Crucibelle :reaper cloth: KO!

:spheal: Round Summary :spheal:
:crucibelle: Crucibelle HP: -9-20-20 = -40
:crucibelle: Crucibelle EN: -9-26 = -35
:cresselia: Cresselia HP: -18-21 = -39
:cresselia: Cresselia EN: -6-5 = -11
LouisCyphre
:ss/crucibelle:
Dionysia @ Muscle Band
HP: KO/100, EN: 38/100
9/5/6/6/104
Rock / Poison
Regenerator / Mold Breaker / Liquid Ooze
Status: KO
Field: Clear
:ss/zapdos:
Shah Rukh @ Wise Glasses
HP: 51/95, EN: 44/100
6/8/9/7/100
Electric / Flying
Pressure / Static
Status: +20% Accuracy (special moves)
:dragapult: KO
Rival Tierno, 0 Super Potions
:ss/cresselia:
Cresselia
HP: 13/105, EN: 20/100
4/9/7/9/85
Psychic
Levitate
Status: OK
Field: Clear
:mr rime: KO
:crawdaunt: KO
End of Round 9

1679421240001.png

"Haha, we survived that! Your piddly Ghost-type combo is no match for Cresselia!"

:ss/cresselia:
"Our dance has been prolonged for too long. Let us have a wonderful final round of dancing!"

LouisCyphre sends out replacement for :crucibelle: Dionysia the Crucibelle and orders first
Rival Tierno orders second
Doduodrio refs
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
:ss/zapdos:
"Thine dance hath beckoned the storm. It had best be to your liking!"

Shah Rukh - Thunderbolt | Thunderbolt | Thunderbolt
At start of step, IF Cresselia is to use Endure THEN use Hail + Hurricane.​
At the start of your turn, IF Cresselia has executed a protective move this step THEN chill.​
 
1679939692308.png

"Hmm, I don't think we can survive another round."

:ss/cresselia:
"...finally noticed, did you?"

Chill - Chill - Chill

Round 10:

Start of Round 10
LouisCyphre
:ss/zapdos:
Shah Rukh @ Wise Glasses
HP: 51/95, EN: 44/100
6/8/10/7/100
Electric / Flying
Pressure / Static
Status: +20% Accuracy (special moves)
Field: Clear
:crucibelle: KO
:dragapult: KO
Rival Tierno, 0 Super Potions
:ss/cresselia:
Cresselia
HP: 13/105, EN: 20/100
4/9/7/9/85
Psychic
Levitate
Status: OK
Field: Clear
:mr rime: KO
:crawdaunt: KO
Step 1:
:zapdos: Zapdos used Thunderbolt!
Crit (1, d24): 10 (No crit), Effect (1, d10): 1 (Yes paralysis)
(9*1 + 3 + 0 + 1 + 0)*1 + (0 - 0)*2 + 0 = 13
-6 EN
:cresselia: Cresselia was :light ball: paralyzed! (15%)

:cresselia: Cresselia :reaper cloth: KO!

:spheal: Round Summary :spheal:
:zapdos: Zapdos HP: -0
:zapdos: Zapdos EN: -6
:cresselia: Cresselia HP: -13
:cresselia: Cresselia EN: -0
LouisCyphre
:ss/zapdos:
Shah Rukh @ Wise Glasses
HP: 51/95, EN: 44/100
6/8/10/7/100
Electric / Flying
Pressure / Static
Status: +20% Accuracy (special moves)
Field: Clear
:crucibelle: KO
:dragapult: KO
Rival Tierno, 0 Super Potions
:ss/cresselia:
Cresselia
HP: KO/105, EN: 20/100
4/9/7/9/85
Psychic
Levitate
Status: OK
Field: Clear
:mr rime: KO
:crawdaunt: KO
End of Round 10

1679939692308.png

"And that's a wrap! We all had fun dancing, right? See you next time, Lou!"

:spheal: Rewards :spheal:
LouisCyphre Promote two participating Pokemon to Level 4, -8 JC
Doduodrio +4 TC, +6 JC

Note: For challenger rewards, the lack of TC and RC is from the economy changes and the 8 JC cost from the Gen 8 Realgam Tower Challenge Signups. For ref rewards, the TC is from the challenge signups (regular battle rewards means 3 + 1 TC), the lack of RC is from the economy changes, and the 6 JC is also from the economy changes (2*(1 non-ref battler) + 4 Source Modifier).
 

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