Facility Realgam Tower: LouisCyphre

Only [Challenger] and the current referee should be posting in this thread.


Gunhilde (Tyranitar ♀)
★★★★ ⭒
Impish
Nature ( +Defense, -Sp.Attack )
Mega?: Mega

Typing: Rock/Dark —— Rock/Dark
Abilities: Sand Stream HA: Unnerve —— Sand Stream

HP: 95 —— MEGA
Attack: 9 —— 11
Defen.: 10 —— 13 (+)
Sp.Atk: 6 —— 6 (-)
Sp.Def: 7 —— 9
Speed: 61 —— 71
Size Class: 4 — 4
Weight Class: 6 — 6

Moves
Aerial Ace
Ancient Power
Aqua Tail
Assurance
Attract
Avalanche
Bite
Blizzard
Block
Body Press
Body Slam
Breaking Swipe
Brick Break
Brutal Swing
Bulldoze
Captivate
Chip Away
Confide
Counter
Crunch
Curse
Cut
Dark Pulse
Detect
Dig
Double-Edge
Double Team
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Tail
Dynamic Punch
Earth Power
Earthquake
Endure
Facade
Fire Blast
Fire Fang
Fire Punch
Flamethrower
Fling
Focus Blast
Focus Energy
Focus Punch
Foul Play
Frustration
Fury Cutter
Giga Impact
Headbutt
Heavy Slam
Hidden Power [Grass]
High Horsepower
Hone Claws
Hydro Pump
Hyper Beam
Ice Beam
Ice Fang
Ice Punch
Incinerate
Iron Defense
Iron Head
Iron Tail
Lash Out
Leer
Low Kick
Mega Kick
Mega Punch
Mimic
Mud-Slap
Muddy Water
Natural Gift
Nightmare
Outrage
Payback
Power-Up Punch
Protect
Pursuit
Rain Dance
Rest
Retaliate
Return
Revenge
Roar
Rock Blast
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Round
Sandstorm
Sand Tomb
Scary Face
Screech
Secret Power
Seismic Toss
Shadow Claw
Shock Wave
Sleep Talk
Smack Down
Snarl
Snore
Spite
Stealth Rock
Stomp
Stomping Tantrum
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Surf
Swagger
Tackle
Taunt
Thrash
Thunder
Thunderbolt
Thunder Fang
Thunder Punch
Thunder Wave
Torment
Toxic
Uproar
Water Pulse
Whirlpool

Janus (Gallade ♂)
★★★ ⭒ ⭒
Bashful
Nature ( +None, -None )
Mega?: Mega

Typing: Psychic/Fighting —— Psychic/Fighting
Abilities: Steadfast HA: Justified —— Inner Focus

HP: 85 —— MEGA
Attack: 9 —— 12
Defen.: 5 —— 7
Sp.Atk: 5 —— 5
Sp.Def: 8 —— 8
Speed: 80 —— 110
Size Class: 3 — 3
Weight Class: 4 — 4

Moves
Aerial Ace
Air Slash
Ally Switch
Attract
Aura Sphere
Body Slam
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Close Combat
Confide
Confuse Ray
Confusion
Cut
Dazzling Gleam
Destiny Bond
Disable
Disarming Voice
Double Team
Draining Kiss
Drain Punch
Dream Eater
Earthquake
Echoed Voice
Encore
Endure
Energy Ball
Facade
False Swipe
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Heal Pulse
Helping Hand
Hidden Power [Water]
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Leer
Life Dew
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magical Leaf
Magic Room
Mean Look
Mega Kick
Mega Punch
Memento
Misty Terrain
Natural Gift
Night Slash
Poison Jab
Power-Up Punch
Protect
Psybeam
Psychic
Psycho Cut
Psych Up
Psyshock
Quick Guard
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Revenge
Reversal
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Skill Swap
Slash
Sleep Talk
Snatch
Snore
Solar Blade
Stone Edge
Stored Power
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Throat Chop
Thunderbolt
Thunder Punch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Wide Guard
Will-O-Wisp
Wonder Room
Work Up
X-Scissor
Zen Headbutt

Juno (Gardevoir ♀)
★★★ ⭒ ⭒
Serious
Nature ( +None, -None )
Mega?: Mega

Typing: Psychic/Fairy —— Psychic/Fairy
Abilities: Synchronize, Trace HA: Telepathy —— Pixilate

HP: 85 —— MEGA
Attack: 5 —— 6
Defen.: 5 —— 5
Sp.Atk: 9 —— 12
Sp.Def: 8 —— 10
Speed: 80 —— 100
Size Class: 3 — 3
Weight Class: 3 — 3

Moves
Ally Switch
Attract
Body Slam
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Dazzling Gleam
Destiny Bond
Disable
Disarming Voice
Double Team
Draining Kiss
Dream Eater
Echoed Voice
Encore
Endure
Facade
Fire Punch
Flash
Fling
Frustration
Future Sight
Grass Knot
Growl
Grudge
Heal Pulse
Helping Hand
Hidden Power [Ground]
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Life Dew
Light Screen
Lucky Chant
Magic Room
Magical Leaf
Mean Look
Mega Kick
Mega Punch
Memento
Misty Terrain
Natural Gift
Protect
Psybeam
Psych Up
Psychic
Psyshock
Rain Dance
Recycle
Reflect
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunder Punch
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wonder Room
Zen Headbutt
Energy Ball
Focus Blast
Giga Impact
Guard Swap
Healing Wish
Hyper Beam
Moonblast
Mystical Fire
Power Swap
Psychic Terrain
Wish



Battle Info
Format:
3v3 Singles
Switch: OK
DQ: 48 hours for challenger, 72 hours for ref
Abilities: All
Items: On
Megas: One
Z-Moves: One
Recoveries: 2
Chills: 5
Substitutions: 3
Rival Tierno's team consists of three Pokemon, one chosen randomly from each slot
Rival Tierno sends out first

Rival Tierno's Item Bag: 1× Super Potion

Kalos Route 19, also known as Grande Vallée Way, is home to a valley containing plenty of beautiful marshes. This battle takes place on a wooden bridge across the valley, on which Tierno has spent the past half hour practicing his dancing with his Pokemon! As a result, his dancing skills are stronger than they would otherwise be.
  • All of Tierno's Pokemon have access to all moves tagged #Dance
  • Petal Dance does not cause the user to go on a rampage
  • When Tierno's Talonflame or Crawdaunt uses a special #Dance move, it is treated as a physical move
  • When Tierno's Oricorio uses a #Dance move that alters stat stages, all stage boosts or drops of that move are increased by 1
  • Camouflage turns the user into a Flying type
  • Secret Power may cause sleep
  • Nature Power becomes Wood Hammer


Slot 1: [Talonflame], Hidden Power [Fighting]
Slot 2: [Crawdaunt], Hidden Power [Ghost]
Slot 3: [Mr. Rime], Hidden Power [Fighting]

:ss/Talonflame:

Talonflame (M)

Type: Fire/Flying
Abilities: Flame Body/Gale Wings

Item: Cleanse Tag

Nature: Adamant (+Atk, -SpA)
HP: 90
Atk: 7 (+)
Def: 5
SpA: 4 (-)
SpD: 5
Spe: 126

Size: 2
Weight: 2

Moves:
Acrobatics
Aerial Ace
Agility
Attract
Brave Bird
Bulk Up
Confide
Defog
Double Team
Dual Wingbeat
Ember
Endure
Facade
Feint
Fire Blast
Fire Spin
Flail
Flame Charge
Flamethrower
Flare Blitz
Fly
Frustration
Giga Impact
Growl
Heat Wave
Hidden Power
Hone Claws
Hurricane
Hyper Beam
Incinerate
Me First
Natural Gift
Overheat
Peck
Protect
Quick Attack
Quick Guard
Razor Wind
Rest
Return
Roost
Round
Secret Power
Sleep Talk
Snatch
Snore
Solar Beam
Steel Wing
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Tackle
Tailwind
Taunt
Thief
Toxic
U-turn
Will-O-Wisp
Work Up
:ss/Crawdaunt:

Crawdaunt (M)

Type: Water/Dark
Abilities: Hyper Cutter/Shell Armor/Adaptability

Item: Waterium Z

Nature: Careful (+SpD, -SpA)
HP: 85
Atk: 9
Def: 6
SpA: 6 (-)
SpD: 6 (+)
Spe: 55

Size: 2
Weight: 3

Moves:
Aerial Ace
Ancient Power
Aqua Jet
Attract
Avalanche
Blizzard
Body Slam
Brick Break
Bubble
Bubble Beam
Captivate
Chip Away
Close Combat
Confide
Counter
Crabhammer
Crunch
Cut
Dark Pulse
Dig
Dive
Double Hit
Double Team
Double-Edge
Dragon Dance
Endeavor
Endure
Facade
False Swipe
Fling
Frustration
Fury Cutter
Giga Impact
Guillotine
Hail
Harden
Hidden Power
Hone Claws
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Iron Defense
Knock Off
Lash Out
Leer
Liquidation
Metal Claw
Mimic
Mud Shot
Mud Sport
Mud-Slap
Muddy Water
Nasty Plot
Natural Gift
Nature Power
Night Slash
Payback
Protect
Rain Dance
Razor Shell
Rest
Retaliate
Return
Revenge
Rock Slide
Rock Smash
Rock Tomb
Round
Scald
Secret Power
Slash
Sleep Talk
Sludge Bomb
Sludge Wave
Snarl
Snore
Spite
Strength
Substitute
Superpower
Surf
Swagger
Swift
Switcheroo
Swords Dance
Taunt
Toxic
Trump Card
Vise Grip
Water Gun
Water Pulse
Water Sport
Waterfall
Whirlpool
X-Scissor
:ss/Mr. Rime:

Mr. Rime (M)

Type: Ice/Psychic
Abilities: Tangled Feet/Screen Cleaner/Ice Body

Item: Berserk Gene

Nature: Modest (+SpA, -Atk)
HP: 90
Atk: 5 (-)
Def: 6
SpA: 9 (+)
SpD: 7
Spe: 70

Size: 3
Weight: 4

Moves:
After You
Ally Switch
Attract
Avalanche
Barrier
Baton Pass
Blizzard
Block
Body Slam
Brick Break
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Copycat
Covet
Dazzling Gleam
Double Kick
Double Slap
Double Team
Drain Punch
Dream Eater
Encore
Endure
Energy Ball
Expanding Force
Facade
Fake Out
Fake Tears
Flash
Fling
Focus Blast
Focus Punch
Foul Play
Freeze-Dry
Frustration
Future Sight
Giga Impact
Grass Knot
Guard Swap
Hail
Headbutt
Healing Wish
Helping Hand
Hidden Power
Hyper Beam
Hypnosis
Ice Beam
Ice Punch
Ice Shard
Icicle Spear
Icy Wind
Infestation
Iron Defense
Light Screen
Magic Coat
Magic Room
Meditate
Mega Kick
Mega Punch
Metronome
Mimic
Mirror Coat
Misty Terrain
Mud-Slap
Nasty Plot
Natural Gift
Payback
Pound
Power Split
Power Swap
Protect
Psybeam
Psych Up
Psychic
Psychic Terrain
Psyshock
Rain Dance
Rapid Spin
Recycle
Reflect
Rest
Return
Role Play
Round
Safeguard
Screech
Secret Power
Shadow Ball
Shock Wave
Signal Beam
Skill Swap
Slack Off
Sleep Talk
Snatch
Snore
Solar Beam
Stomping Tantrum
Stored Power
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Teeter Dance
Telekinesis
Thief
Thunder
Thunder Wave
Thunderbolt
Tickle
Torment
Toxic
Trick
Trick Room
Triple Axel
Uproar
Wake-Up Slap
Wonder Room
Zen Headbutt


"Hello there! I sure do hope that nothing happens to the wonderful weather that we're having for this battle, and that the sky isn't blot out by particles of sand or anything!"

Sending out Talonflame. LouisCyphre to order.

EDIT: To save me work later:

:bw/tyranitar: @ Weakness Policy
Rock/Dark | Sand Stream / Unnerve
Summons Sandstorm. Prevents berries. Hits harder after taking an SE attack.
HP: 95/95 | EN: 100
9/10/6/7/61 | 4/6
Status: OK

:bw/gallade: @ Life Orb
Psychic/Fighting | Steadfast / Justified
+1 Spe when flinched. +1 Atk when hit with Dark-type move. +3 BAP to moves, but takes recoil.
HP: 85/85 | EN: 100
9/5/5/8/80 | 3/4
Status: OK

:bw/gardevoir: @ Expert Belt
Psychic/Fairy | Synchronize / Trace / Telepathy
30% chance to burn contact attackers. +1 Prio to Flying-type moves for the round when starting at full HP.
HP: 85 | EN: 100
5/5/9/8/80 | 3/3
Status: OK

:xy/talonflame: @ Cleanse Tag
Fire/Flying | Flame Body / Gale Wings
filler
HP: 90/90 | EN: 100
7/5/4/5/126 | 2/2
Status: OK

:bw/crawdaunt: @ Waterium Z
Water/Dark | Hyper Cutter / Shell Armor / Adaptability
Immune to enemy Atk drops. Can't be crit. +2 BAP to STABs. +2 damage to Water moves.
HP: 85/85 | EN: 100
9/6/6/6/55 | 2/3
Status: OK

:ss/mr rime: @ Berserk Gene
Ice/Psychic | Tangled Feet / Screen Cleaner / Ice Body
Dodgy and confident in confusion. No screens allowed. +2 HP/a in Hail. Can be confused for 4a when sent out, if so, +2 Atk and SpA stages.
HP: 90/90 | EN: 100
5/6/9/7/70 | 3/4
Status: OK
 
Last edited:

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator

"Well then, you're in luck."

:ss/tyranitar:
"The wonderful weather that we'll be having for this battle... has arrived!"

Gunhilde - Rock Blast | Rock Blast | Rock Blast
IF Talonflame is in the evasive stage of a damaging evasive move when you would act THEN use Smack Down.
IF Talonflame has clones when you would act THEN use Rock Slide.
When you are to act, IF you are to use a damaging Rock-type attack AND Talonflame is not under protection AND Talonflame does not have a decoy AND Talonflame is not to use a self-switching move on a different action THEN use Whirlpool only once.

Florina Liastacia
 
"Fighting kaiju with a bird does not seem intelligent."
:talonflame: Will-o-wisp > Tailwind > Petal Dance



:bw/tyranitar: @ Weakness Policy
Rock/Dark | Sand Stream / Unnerve
Summons Sandstorm. Prevents berries. Hits harder after taking an SE attack.
HP: 95/95 | EN: 100
9/10/6/7/61 | 4/6
Status: OK
:bw/gallade: @ Life Orb
Psychic/Fighting | Steadfast / Justified
+1 Spe when flinched. +1 Atk when hit with Dark-type move. +3 BAP to moves, but takes recoil.
HP: 85/85 | EN: 100
9/5/5/8/80 | 3/4
Status: OK

:bw/gardevoir: @ Expert Belt
Psychic/Fairy | Synchronize / Trace / Telepathy
30% chance to burn contact attackers. +1 Prio to Flying-type moves for the round when starting at full HP.
HP: 85 | EN: 100
5/5/9/8/80 | 3/3
Status: OK


Trainer Tierno (1 Super Potion left)
:xy/talonflame: @ Cleanse Tag
Fire/Flying | Flame Body / Gale Wings
30% chance to burn contact attackers. +1 Prio when at full HP for Flying-type moves for a round. No residual damage.
HP: 90/90 | EN: 100
7/5/4/5/126 | 2/2
Status: OK

:bw/crawdaunt: @ Waterium Z
Water/Dark | Hyper Cutter / Shell Armor / Adaptability
Immune to enemy Atk drops. Can't be crit. +2 BAP to STABs. +2 damage to Water moves.
HP: 85/85 | EN: 100
9/6/6/6/55 | 2/3
Status: OK

:ss/mr rime: @ Berserk Gene
Ice/Psychic | Tangled Feet / Screen Cleaner / Ice Body
Dodgy and confident in confusion. No screens allowed. +2 HP/a in Hail. Can be confused for 4a when sent out, if so, +2 Atk and SpA stages.
HP: 90/90 | EN: 100
5/6/9/7/70 | 3/4
Status: OK


A1

Talonflame used Will-o-Wisp! -6 EN, 94 left
1d20=14, hits
Tyranitar is burned!

Tyranitar used Whirlpool! -5 EN, 95 left
1d20=4, hits, 1d24=12, no crit
4+1=5*1.5=7.5=8 damage, 82 left

Burn damage! 93 HP Tyranitar


A2

Talonflame used Tailwind! -9 EN, 85 left
Talonflame's team has increased speed!

Tyranitar used Rock Blast! -6 EN, 89 left
1d10=5, hits, 1d6=6, 5 hits, 5d24=13, 13, 13, 13, 4, no crits
15+3-3+4=19*2=38 damage, 44 HP Talonflame

Burn damage! 91 HP Tyranitar

A3

Talonflame used Petal Dance! -8 EN, 77 left
1d24=12, no crit
12-3=9*1.5=13.5=14 damage, 77 HP Tyranitar
Tyranitar's Weakness Policy activates!

Tyranitar used Rock Blast! -10 EN, 79 left
1d10=7, hits, 1d6=4, 3 hits, 3d24=16, 22, 16, no crits
9+4=13*2=26+4=30 damage, 14 HP Talonflame

Burn damage! 75 HP Tyranitar
Arena: Sandstorm (3r), Tierno's Tailwind (4a)
:bw/tyranitar: @ Weakness Policy
Rock/Dark | Sand Stream / Unnerve
Summons Sandstorm. Prevents berries. Hits harder after taking an SE attack.
HP: 75/95 | EN: 79
9/10/6/7/61 | 4/6
Status: OK, +2 Atk and SpA (nat stage)

:bw/gallade: @ Life Orb
Psychic/Fighting | Steadfast / Justified
+1 Spe when flinched. +1 Atk when hit with Dark-type move. +3 BAP to moves, but takes recoil.
HP: 85/85 | EN: 100
9/5/5/8/80 | 3/4
Status: OK

:bw/gardevoir: @ Expert Belt
Psychic/Fairy | Synchronize / Trace / Telepathy
30% chance to burn contact attackers. +1 Prio to Flying-type moves for the round when starting at full HP.
HP: 85 | EN: 100
5/5/9/8/80 | 3/3
Status: OK


Trainer Tierno (1 Super Potion left)
:xy/talonflame: @ Cleanse Tag
Fire/Flying | Flame Body / Gale Wings
30% chance to burn contact attackers. +1 Prio when at full HP for Flying-type moves for a round. No residual damage.
HP: 14/90 | EN: 77
7/5/4/5/126 | 2/2
Status: OK, Partially Trapped (3a)

:bw/crawdaunt: @ Waterium Z
Water/Dark | Hyper Cutter / Shell Armor / Adaptability
Immune to enemy Atk drops. Can't be crit. +2 BAP to STABs. +2 damage to Water moves.
HP: 85/85 | EN: 100
9/6/6/6/55 | 2/3
Status: OK

:ss/mr rime: @ Berserk Gene
Ice/Psychic | Tangled Feet / Screen Cleaner / Ice Body
Dodgy and confident in confusion. No screens allowed. +2 HP/a in Hail. Can be confused for 4a when sent out, if so, +2 Atk and SpA stages.
HP: 90/90 | EN: 100
5/6/9/7/70 | 3/4
Status: OK
"With your item activated, we have no reason to fear using our strongest moves against you!"

Petal Dance x3
IF under P/E THEN Roost
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator

"Calm down and enjoy the nice, hot, soothing sand."

:ss/tyranitar:
"The one thing I can relax in!"


Gunhilde - Rest | Sleep Talk (Stealth Rock, Iron Defense, Focus Energy, Dragon Dance) | Sleep Talk (Foul Play, Smack Down, Return, Thunder Punch)
IF you are awake when you are to use Sleep Talk THEN use Stealth Rock A2 and Smack Down A3.
 
:bw/tyranitar: @ Weakness Policy
Rock/Dark | Sand Stream / Unnerve
Summons Sandstorm. Prevents berries. Hits harder after taking an SE attack.
HP: 75/95 | EN: 79
9/10/6/7/61 | 4/6
Status: OK, +2 Atk and SpA (nat stage)

:bw/gallade: @ Life Orb
Psychic/Fighting | Steadfast / Justified
+1 Spe when flinched. +1 Atk when hit with Dark-type move. +3 BAP to moves, but takes recoil.
HP: 85/85 | EN: 100
9/5/5/8/80 | 3/4
Status: OK

:bw/gardevoir: @ Expert Belt
Psychic/Fairy | Synchronize / Trace / Telepathy
30% chance to burn contact attackers. +1 Prio to Flying-type moves for the round when starting at full HP.
HP: 85 | EN: 100
5/5/9/8/80 | 3/3
Status: OK


Trainer Tierno (1 Super Potion left)
:xy/talonflame: @ Cleanse Tag
Fire/Flying | Flame Body / Gale Wings
30% chance to burn contact attackers. +1 Prio when at full HP for Flying-type moves for a round. No residual damage.
HP: 14/90 | EN: 77
7/5/4/5/126 | 2/2
Status: OK, Partially Trapped (3a)

:bw/crawdaunt: @ Waterium Z
Water/Dark | Hyper Cutter / Shell Armor / Adaptability
Immune to enemy Atk drops. Can't be crit. +2 BAP to STABs. +2 damage to Water moves.
HP: 85/85 | EN: 100
9/6/6/6/55 | 2/3
Status: OK

:ss/mr rime: @ Berserk Gene
Ice/Psychic | Tangled Feet / Screen Cleaner / Ice Body
Dodgy and confident in confusion. No screens allowed. +2 HP/a in Hail. Can be confused for 4a when sent out, if so, +2 Atk and SpA stages.
HP: 90/90 | EN: 100
5/6/9/7/70 | 3/4
Status: OK
A1

Talonflame used Petal Dance! -12 EN, 65 left
1d24=14, no crit
14 damage, 61 HP Tyranitar

Tyranitar used Rest! -15 EN, 64 left
Tyranitar is taking a nap!
Tyranitar's Rest! +10 HP, 71 left

A2

Talonflame used Petal Dance! -16 EN, 49 left
1d24=4, no crit
14 damage, 55 HP Tyranitar

Tyranitar used Sleep Talk! Rolled Dragon Dance, -10 EN, 54 left
Tyranitar's Atk and Speed increased!
Tyranitar's Rest! 67 HP Tyranitar

A3

Talonflame used Petal Dance! -20 EN, 29 left
1d24=1, crit
12-3+3=12*1.5=18 damage, 49 HP Tyranitar
Tyranitar wakes up!

Tyranitar uses Smack Down! -3 EN, 51 left
crit doesn't matter
5+3+4=12*2=24, Talonflame faints!
:bw/tyranitar: @ Weakness Policy
Rock/Dark | Sand Stream / Unnerve
Summons Sandstorm. Prevents berries. Hits harder after taking an SE attack.
HP: 49/95 | EN: 51
9/10/6/7/61 107 | 4/6
Status: OK, +2 SpA (nat stage), +3 Atk (decaying to +2), +1 Spe (decaying to 0)

:bw/gallade: @ Life Orb
Psychic/Fighting | Steadfast / Justified
+1 Spe when flinched. +1 Atk when hit with Dark-type move. +3 BAP to moves, but takes recoil.
HP: 85/85 | EN: 100
9/5/5/8/80 | 3/4
Status: OK

:bw/gardevoir: @ Expert Belt
Psychic/Fairy | Synchronize / Trace / Telepathy
30% chance to burn contact attackers. +1 Prio to Flying-type moves for the round when starting at full HP.
HP: 85 | EN: 100
5/5/9/8/80 | 3/3
Status: OK


Trainer Tierno (1 Super Potion left)
:xy/talonflame: @ Cleanse Tag
Fire/Flying | Flame Body / Gale Wings
30% chance to burn contact attackers. +1 Prio when at full HP for Flying-type moves for a round. No residual damage.
HP: 0/90 | EN: 29
7/5/4/5/126 | 2/2
Status: OK, Partially Trapped (3a)


:bw/crawdaunt: @ Waterium Z
Water/Dark | Hyper Cutter / Shell Armor / Adaptability
Immune to enemy Atk drops. Can't be crit. +2 BAP to STABs. +2 damage to Water moves.
HP: 85/85 | EN: 100
9/6/6/6/55 | 2/3
Status: OK

:ss/mr rime: @ Berserk Gene
Ice/Psychic | Tangled Feet / Screen Cleaner / Ice Body
Dodgy and confident in confusion. No screens allowed. +2 HP/a in Hail. Can be confused for 4a when sent out, if so, +2 Atk and SpA stages.
HP: 90/90 | EN: 100
5/6/9/7/70 | 3/4
Status: OK
"You did your best, Talonflame! I'm sure Crawdaunt can make up the difference!"

:bw/crawdaunt: "You might be big, but that just makes fighting me more of a colossal mistake!"

LouisCyphre to order
 
Last edited:
"We'll save the big guns for later. Rime, you're center stage!"
:ss/mr rime: "Well, the weather isn't going to get any better. For you!"

Hail > Shadow Ball > Icy Wind
(CASOR) IF Icy Wind A1 OR A2 OR A3 THEN Icy Wind A2, Icy Wind A3
(CASOA) IF Shadow Ball OR Signal Beam THEN Mirror Coat
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
:ss/gardevoir:
"You're forgetting something. As a matter of fact, you completely skipped my moment."

Trace Ice Body.

Juno - Mystical Fire | Mystical Fire | Mystical Fire
 
"Very adaptable!"

:bw/gardevoir: @ Expert Belt
Psychic/Fairy | Synchronize / Trace Ice Body / Telepathy
Statuses enemy status inflicters. Heals in Hail.
HP: 85/85 | EN: 100
5/5/9/8/80 | 3/3
Status: OK

:bw/gallade: @ Life Orb
Psychic/Fighting | Steadfast / Justified
+1 Spe when flinched. +1 Atk when hit with Dark-type move. +3 BAP to moves, but takes recoil.
HP: 85/85 | EN: 100
9/5/5/8/80 | 3/4
Status: OK

:bw/tyranitar: @ Weakness Policy
Rock/Dark | Sand Stream / Unnerve
Summons Sandstorm. Prevents berries.
HP: 49/95 | EN: 51
9/10/6/7/61 107 | 4/6
Status: OK


Trainer Tierno (1 Super Potion left)

:ss/mr rime: @ Berserk Gene
Ice/Psychic | Tangled Feet / Screen Cleaner / Ice Body
Dodgy and confident in confusion. No screens allowed. +2 HP/a in Hail. Can be confused for 4a when sent out, if so, +2 Atk and SpA stages.
HP: 90/90 | EN: 100
5/6/9/7/70 | 3/4
Status: OK

:bw/crawdaunt: @ Waterium Z
Water/Dark | Hyper Cutter / Shell Armor / Adaptability
Immune to enemy Atk drops. Can't be crit. +2 BAP to STABs. +2 damage to Water moves.
HP: 85/85 | EN: 100
9/6/6/6/55 | 2/3
Status: OK
Gardevoir Traces Icy Body! -6 EN, 94 left

A1

Mr Rime used Hail! -10 EN, 90 left
Hail started to fall!

Gardevoir used Mystical Fire! -6 EN, 88 left
1d24=6, no crit
8+2=10*1.5=15+4=19 damage, 71 HP Mr Rime
Mr Rime's SpA fell!

Mr Rime heals 2 HP from Hail! 73 HP left

Talonflame's Tailwind peters out!

A2

Gardevoir used Mystical Fire! -10 EN, 78 left
1d24=13, no crit
19 damage, 54 HP Mr Rime
Mr Rime's SpA fell!

Mr Rime used Shadow Ball! -6 EN, 84 left
1d24=5, no crit, 1d10=8, no SpD drop
8+1=9*1.5=13.5-4=9.5=10 damage, 75 left

Hail! +2 HP each

A3

Gardevoir used Mystical Fire! -14 EN, 64 left
1d24=7, no crit
19 damage, 37 HP Mr Rime

Mr Rime used Icy Wind! -4 EN, 80 left
1d20=20, misses

Hail! +2 HP each
:bw/gardevoir: @ Expert Belt
Psychic/Fairy | Synchronize / Trace Ice Body / Telepathy
Statuses enemy status inflicters. Heals in Hail.
HP: 79/85 | EN: 64
5/5/9/8/80 | 3/3
Status: OK

:bw/gallade: @ Life Orb
Psychic/Fighting | Steadfast / Justified
+1 Spe when flinched. +1 Atk when hit with Dark-type move. +3 BAP to moves, but takes recoil.
HP: 85/85 | EN: 100
9/5/5/8/80 | 3/4
Status: OK

:bw/tyranitar: @ Weakness Policy
Rock/Dark | Sand Stream / Unnerve
Summons Sandstorm. Prevents berries.
HP: 49/95 | EN: 51
9/10/6/7/61 107 | 4/6
Status: OK


Trainer Tierno (1 Super Potion left)

:ss/mr rime: @ Berserk Gene
Ice/Psychic | Tangled Feet / Screen Cleaner / Ice Body
Dodgy and confident in confusion. No screens allowed. +2 HP/a in Hail. Can be confused for 4a when sent out, if so, +2 Atk and SpA stages.
HP: 39/90 | EN: 80
5/6/9/7/70 | 3/4
Status: OK, -3 SpA (decaying to 0)

:bw/crawdaunt: @ Waterium Z
Water/Dark | Hyper Cutter / Shell Armor / Adaptability
Immune to enemy Atk drops. Can't be crit. +2 BAP to STABs. +2 damage to Water moves.
HP: 85/85 | EN: 100
9/6/6/6/55 | 2/3
Status: OK
"This was not a good round for Tierno fans."
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
:ss/gardevoir:
"I'm sure they'll be fine. Not that I can say I've ever encountered any."

Juno - Shadow Ball | Mystical Fire | Mystical Fire
As 2 subs, IF Mr. Rime is to use a Protective move OR Magic Coat THEN Imprison (Magic Coat | Protect | Thunder Wave).
IF Mr. Rime is to use Power Swap on any action THEN Taunt only once.

Florina Liastacia
 
"So we can't use special moves, so what? You ever seen a Mr Rime fight hand to hand with smooth moves like this?"

:mr rime: Avalanche > Avalanche > Ice Shard + Icicle Spear

:bw/gardevoir: @ Expert Belt
Psychic/Fairy | Synchronize / Trace Ice Body / Telepathy
Statuses enemy status inflicters. Heals in Hail.
HP: 79/85 | EN: 64
5/5/9/8/80 | 3/3
Status: OK

:bw/gallade: @ Life Orb
Psychic/Fighting | Steadfast / Justified
+1 Spe when flinched. +1 Atk when hit with Dark-type move. +3 BAP to moves, but takes recoil.
HP: 85/85 | EN: 100
9/5/5/8/80 | 3/4
Status: OK

:bw/tyranitar: @ Weakness Policy
Rock/Dark | Sand Stream / Unnerve
Summons Sandstorm. Prevents berries.
HP: 49/95 | EN: 51
9/10/6/7/61 107 | 4/6
Status: OK


Trainer Tierno (1 Super Potion left)

:ss/mr rime: @ Berserk Gene
Ice/Psychic | Tangled Feet / Screen Cleaner / Ice Body
Dodgy and confident in confusion. No screens allowed. +2 HP/a in Hail. Can be confused for 4a when sent out, if so, +2 Atk and SpA stages.
HP: 39/90 | EN: 80
5/6/9/7/70 | 3/4
Status: OK, -3 SpA (decaying to 0)

:bw/crawdaunt: @ Waterium Z
Water/Dark | Hyper Cutter / Shell Armor / Adaptability
Immune to enemy Atk drops. Can't be crit. +2 BAP to STABs. +2 damage to Water moves.
HP: 85/85 | EN: 100
9/6/6/6/55 | 2/3
Status: OK
A1

Gardevoir used Shadow Ball! -6 EN, 58 left
1d24=24, no crit, 1d10=4, no SpD drop
8+2=10*1.5=15+4=19 damage, 20 HP Mr Rime

Mr Rime used Avalanche! -8 EN, 72 left
1d24=21, no crit
12+3=15 damage, 64 HP Gardevoir

Hail! +2 HP each

A2

Gardevoir used Mystical Fire! -6 EN, 52 left
1d24=4, no crit
19 damage, 3 HP Mr Rime

Mr Rime used Avalanche! -12 EN, 60 left
1d24=22, no crit
15 damage, 51 HP Gardevoir

Hail! +2 HP each

A3

Mr Rime used Ice Barrage! -23 EN, 37 left
1d6=6, 5 hits, 5d24=15, 13, 8, 8, 20, no crit
17+3=20 damage, 33 HP Gardevoir

Gardevoir used Mystical Fire! -10 EN, 42 left
KOes

Gardevoir heals 2 HP from Hail!
Arena: Hail 2r
:bw/gardevoir: @ Expert Belt
Psychic/Fairy | Synchronize / Trace / Telepathy
Statuses enemy status inflicters. Can copy abilities.
HP: 35/85 | EN: 42
5/5/9/8/80 | 3/3
Status: OK

:bw/gallade: @ Life Orb
Psychic/Fighting | Steadfast / Justified
+1 Spe when flinched. +1 Atk when hit with Dark-type move. +3 BAP to moves, but takes recoil.
HP: 85/85 | EN: 100
9/5/5/8/80 | 3/4
Status: OK

:bw/tyranitar: @ Weakness Policy
Rock/Dark | Sand Stream / Unnerve
Summons Sandstorm. Prevents berries.
HP: 49/95 | EN: 51
9/10/6/7/61| 4/6
Status: OK


Trainer Tierno (1 Super Potion left)

:ss/mr rime: @ Berserk Gene
Ice/Psychic | Tangled Feet / Screen Cleaner / Ice Body
Dodgy and confident in confusion. No screens allowed. +2 HP/a in Hail. Can be confused for 4a when sent out, if so, +2 Atk and SpA stages.
HP: 0/90 | EN: 37
5/6/9/7/70 | 3/4
Status: KO


:bw/crawdaunt: @ Waterium Z (1/1)
Water/Dark | Hyper Cutter / Shell Armor / Adaptability
Immune to enemy Atk drops. Can't be crit. +2 BAP to STABs. +2 damage to Water moves, can Hydro Vortex once.
HP: 85/85 | EN: 100
9/6/6/6/55 | 2/3
Status: OK
"He went out with a hurrah, at least!"
:bw/crawdaunt: "And the crowd will hurrah when I win this battle by defeating three foes myself!"

:crawdaunt: Crabhammer > Waterfall > Waterfall
(CASOA) IF Gardevoir has below 15 HP AND you are to use Waterfall AND Gardevoir is not to use Protect AND Gardevoir is not behind a substitute THEN use Aqua Jet
(CASOT) IF Gardevoir has Double Team clones THEN Surf and replace all instances of Waterfall with Crabhammer
(CASOA) IF damaging Fairy-type combo THEN Protect and replace all instances of Waterfall with Crabhammer
 
Last edited:

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
:ss/gardevoir:
"Wow, have you really planned this all in advance?"

Juno - Draining Kiss | Draining Kiss | Protect
 
:bw/gardevoir: @ Expert Belt
Psychic/Fairy | Synchronize / Trace / Telepathy
Statuses enemy status inflicters. Can copy abilities.
HP: 35/85 | EN: 42
5/5/9/8/80 | 3/3
Status: OK

:bw/gallade: @ Life Orb
Psychic/Fighting | Steadfast / Justified
+1 Spe when flinched. +1 Atk when hit with Dark-type move. +3 BAP to moves, but takes recoil.
HP: 85/85 | EN: 100
9/5/5/8/80 | 3/4
Status: OK

:bw/tyranitar: @ Weakness Policy
Rock/Dark | Sand Stream / Unnerve
Summons Sandstorm. Prevents berries.
HP: 49/95 | EN: 51
9/10/6/7/61| 4/6
Status: OK


Trainer Tierno (1 Super Potion left)

:bw/crawdaunt: @ Waterium Z (1/1)
Water/Dark | Hyper Cutter / Shell Armor / Adaptability
Immune to enemy Atk drops. Can't be crit. +2 BAP to STABs. +2 damage to Water moves, can Hydro Vortex once.
HP: 85/85 | EN: 100
9/6/6/6/55 | 2/3
Status: OK​
A1

Gardevoir used Draining Kiss! -6 EN, 36 left
1d24=15, no crit
5+3+3=11*1.5=16.5=17 damage, 68 HP Crawdaunt
+7 HP Gardevoir, 42 left

Crawdaunt used Crabahmmer! -6 EN, 94 left
1d10=4, hits, 1d8=7, no crit
10+3+2+4=19+2=21 damage, 21 HP Gardevoir

Hail! -2 HP each

A2

Gardevoir used Draining Kiss! -10 EN, 26 left
1d24=12, no crit
17 damage, 49 HP Crawdaunt
+7 HP Gardevoir, 26 left

Crawdaunt used Waterfall! -5 EN, 89 left
1d24=7, no crit
8+3+2+4=17+2=19 damage, 7 HP Gardevoir

Hail! -2 HP each

A3

Gardevoir used Protect! -7 EN, 19 left
Gardevoir protected itself!

Crawdaunt used Waterfall! -9 EN, 80 left
19 damage, -8 EN Gardevoir, 11 left

Hail! -2 HP each
:bw/gardevoir: @ Expert Belt
Psychic/Fairy | Synchronize / Trace / Telepathy
Statuses enemy status inflicters. Can copy abilities.
HP: 3/85 | EN: 11
5/5/9/8/80 | 3/3
Status: OK

:bw/gallade: @ Life Orb
Psychic/Fighting | Steadfast / Justified
+1 Spe when flinched. +1 Atk when hit with Dark-type move. +3 BAP to moves, but takes recoil.
HP: 85/85 | EN: 100
9/5/5/8/80 | 3/4
Status: OK

:bw/tyranitar: @ Weakness Policy
Rock/Dark | Sand Stream / Unnerve
Summons Sandstorm. Prevents berries.
HP: 49/95 | EN: 51
9/10/6/7/61| 4/6
Status: OK


Trainer Tierno (1 Super Potion left)

:bw/crawdaunt: @ Waterium Z (1/1)
Water/Dark | Hyper Cutter / Shell Armor / Adaptability
Immune to enemy Atk drops. Can't be crit. +2 BAP to STABs. +2 damage to Water moves, can Hydro Vortex once.
HP: 45/85 | EN: 80
9/6/6/6/55 | 2/3
Status: OK
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
:ss/gallade:
"Greetings to you! Looks like Sis already gave you a once-over, so I'll be cleaning up now!"

:gardevoir:"Just get me out of this snow, please?"


Switching to Janus @ Life Orb.

Janus - Close Combat | Drain Punch | Close Combat
At the start of the action, IF Crawdaunt is to use Endure AND it isn't Hailing THEN use Will-O-Wisp only once.
IF Crawdaunt is in a damaging evasive move when you would act THEN use Revenge instead.
IF Crawdaunt is to use Counter THEN use Aura Sphere instead.
 
"That's okay, Crawdaunt. We'll get 'em next time!"
:bw/crawdaunt: "Wait, what? We're still fighting here!"

Hydro Vortex (Crabhammer) > Aqua Jet + Guillotine > cooldown



:bw/gallade: @ Life Orb
Psychic/Fighting | Steadfast / Justified
+1 Spe when flinched. +1 Atk when hit with Dark-type move. +3 BAP to moves, but takes recoil.
HP: 85/85 | EN: 100
9/5/5/8/80 | 3/4
Status: OK
:bw/gardevoir: @ Expert Belt
Psychic/Fairy | Synchronize / Trace / Telepathy
Statuses enemy status inflicters. Can copy abilities.
HP: 3/85 | EN: 11
5/5/9/8/80 | 3/3
Status: OK

:bw/tyranitar: @ Weakness Policy
Rock/Dark | Sand Stream / Unnerve
Summons Sandstorm. Prevents berries.
HP: 49/95 | EN: 51
9/10/6/7/61| 4/6
Status: OK


Trainer Tierno (1 Super Potion left)

:bw/crawdaunt: @ Waterium Z (1/1)
Water/Dark | Hyper Cutter / Shell Armor / Adaptability
Immune to enemy Atk drops. Can't be crit. +2 BAP to STABs. +2 damage to Water moves, can Hydro Vortex once.
HP: 45/85 | EN: 80
9/6/6/6/55 | 2/3
Status: OK​
A1

Gallade used Close Combat! -7 EN, 93 left
1d24=12, no crit
12+3+3+3=21*1.5=31.5=32 damage, 13 HP Crawdaunt
3 HP Recoil from Life Orb!

Crawdaunt used Hydro Vortex! -6 EN, 74 left
1d24=22, no crit
18+3+2+4=27+2+2=31 damage, 51 HP Gallade

Hail! -2 HP each

A2

Crawdaunt used Vice City Speed! -35 EN, 39 left
1d20=3, hits, 1d24=3, no crit
27+3+2+4=36+2+2=38 damage, 9 HP Gallade

Gallade used Drain Punch! -8 EN, 85 left
it KOes
+5 HP Gallade, 14 left
LIfe orb at 11
Hail puts it at 9
:bw/gallade: @ Life Orb
Psychic/Fighting | Steadfast / Justified
+1 Spe when flinched. +1 Atk when hit with Dark-type move. +3 BAP to moves, but takes recoil.
HP: 9/85 | EN: 85
9/5/5/8/80 | 3/4
Status: OK
:bw/gardevoir: @ Expert Belt
Psychic/Fairy | Synchronize / Trace / Telepathy
Statuses enemy status inflicters. Can copy abilities.
HP: 3/85 | EN: 11
5/5/9/8/80 | 3/3
Status: OK

:bw/tyranitar: @ Weakness Policy
Rock/Dark | Sand Stream / Unnerve
Summons Sandstorm. Prevents berries.
HP: 49/95 | EN: 51
9/10/6/7/61| 4/6
Status: OK


Trainer Tierno (1 Super Potion left)

:bw/crawdaunt: @ Waterium Z (1/1)
Water/Dark | Hyper Cutter / Shell Armor / Adaptability
Immune to enemy Atk drops. Can't be crit. +2 BAP to STABs. +2 damage to Water moves, can Hydro Vortex once.
HP: 0/85 | EN: 39
9/6/6/6/55 | 2/3
Status: KO

LouisCyphre wins!

Rewards:


LouisCyphre: 5 RC, 5 TC, -8 JC, two participating Pokemon are eligible to advance to 4*
Me: 5 RC, 5 TC, 8 JC​
 
Only LouisCyphre and the current referee should be posting in this thread.


Camille (Togekiss ♀)
★★★ ⭒ ⭒

Docile
nature ( +None, -None )
Typing: Fairy/Flying
Abilities: Hustle, Serene Grace HA: Super Luck
Name Etymology:
A feminine given name associated with film and fame, rising to popularity in the early 1900's after several consecutive movies featured either lead actresses or main characters of the name.

Attitude and Motive:
Star of her own little show. Insistent on sharing the splendor that is herself with the whole joyous, adoring world.

History:
Hatched from an egg some couple of years before her trainer first began battling competitively. In those early years, she was always difficult to pry from the television. She wasn't evolved enough to participate in the early circuits in those early years, but she never missed any match of her trainer that was broadcast. Eventually, she was able to take the stage herself, and she intends to keep it light and bright with her presence for as long as she is able.

HP: 90
Attack: 4
Defen.: 7
Sp.Atk: 9
Sp.Def: 8
Speed: 80
Size: 3
Weight: 3

Moves
Aerial Ace
After You
Air Slash
Ally Switch
Amnesia
Ancient Power
Attract
Aura Sphere
Baton Pass
Bestow
Body Slam
Brick Break
Captivate
Charm
Confide
Curse
Dazzling Gleam
Defense Curl
Defog
Detect
Double-Edge
Double Team
Draining Kiss
Drain Punch
Dream Eater
Echoed Voice
Encore
Endure
Extrasensory
Extreme Speed
Facade
Fairy Wind
Fire Blast
Flamethrower
Flash
Fling
Fly
Focus Punch
Follow Me
Foresight
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Headbutt
Heat Wave
Helping Hand
Hidden Power [Ground] [Ground]
Hyper Beam
Hyper Voice
Imprison
Incinerate
Last Resort
Life Dew
Light Screen
Lucky Chant
Magical Leaf
Mega Kick
Mega Punch
Metronome
Mirror Move
Morning Sun
Mud-Slap
Mystical Fire
Nasty Plot
Natural Gift
Peck
Play Rough
Pluck
Pound
Present
Protect
Psychic
Psycho Shift
Psych Up
Psyshock
Rain Dance
Reflect
Rest
Retaliate
Return
Rock Smash
Rollout
Roost
Round
Safeguard
Secret Power
Shadow Ball
Shock Wave
Silver Wind
Sky Attack
Sleep Talk
Smart Strike
Snore
Solar Beam
Steel Wing
Stored Power
Substitute
Sunny Day
Swagger
Sweet Kiss
Swift
Telekinesis
Thunder Wave
Toxic
Tri Attack
Trick
Uproar
Water Pulse
Wish
Work Up
Yawn
Zap Cannon
Zen Headbutt

Vayu (Dragonite ♂)
★★★ ⭒ ⭒

Hardy
nature ( +None, -None )
Typing: Dragon/Flying
Abilities: Inner Focus HA: Multiscale
Name Etymology:
The lord of all winds in Hindu myth. Known for the story of his three incarnations in the service of his lord Vishnu.

Attitude and Motive:
Highly inquisitive, veering into nosiness. Tries his best not to touch things without asking, but sometimes can't help it.

History:
Vayu was captured in the wild many years ago, and trained to evolution in a short time in order to keep up with his teammates. After the dissolution of the old League, Vayu worked odd jobs along side Lou, until the launching of a new circuit was announced. Vayu was one of the most insistent Pokemon suggesting entry. Rather than to compete or to gain strength, he wishes to see what the other entrants have been up to during the intervening time.

HP: 95
Attack: 9
Defen.: 7
Sp.Atk: 7
Sp.Def: 7
Speed: 80
Size: 4
Weight: 6

Moves
Aerial Ace
Agility
Aqua Jet
Aqua Tail
Attract
Bide
Blizzard
Body Slam
Brick Break
Brutal Swing
Bubble Beam
Bulldoze
Captivate
Confide
Curse
Cut
Defog
Detect
Dive
Double-Edge
Double Team
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Dynamic Punch
Earthquake
Endure
Extreme Speed
Facade
Fire Blast
Fire Punch
Flamethrower
Fling
Fly
Focus Blast
Focus Punch
Frustration
Fury Cutter
Giga Impact
Hail
Haze
Headbutt
Hidden Power [Grass] [Grass]
Hone Claws
Horn Drill
Hurricane
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Tail
Leer
Light Screen
Mimic
Mist
Mud-Slap
Natural Gift
Outrage
Power-Up Punch
Protect
Rage
Rain Dance
Razor Wind
Reflect
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Safeguard
Sandstorm
Secret Power
Shock Wave
Skull Bash
Sky Drop
Slam
Sleep Talk
Snore
Steel Wing
Stone Edge
Strength
Substitute
Sunny Day
Supersonic
Surf
Swagger
Swift
Take Down
Thunder
Thunderbolt
Thunder Punch
Thunder Wave
Toxic
Twister
Waterfall
Water Gun
Water Pulse
Whirlpool
Wing Attack
Wrap
Zap Cannon

Ira (Necturna ♀)
★★★ ⭒ ⭒

Serious
nature ( +None, -None )
Typing: Grass/Ghost
Abilities: Forewarn HA: Telepathy
Name Etymology:
Wrath, one of the seven cardinal sins in Abrahamic faiths. It manifests in mortals as the desire to see another come to pain or harm.

Attitude and Motive:
Vengeful and cruel by nature. Quick to assume ill intent in others. Prone to actions of "pre-emptive self-defense."

History:
Found in the aftermath of an altercation in a busy metropolitan thoroughfare. Her previous trainer had attempted to discard her, citing an inability to contain her violent urges, and Ira had lashed out rather than merely languish. Several bystanders were harmed in the ensuing incident as well before she was contained. When the erratically quivering ball was thrust into Lou's hands by the trainer, it seemed there was more to their story that they weren't telling...

HP: 85
Attack: 9
Defen.: 7
Sp.Atk: 6
Sp.Def: 9
Speed: 58
Size: 3
Weight: 3

Moves
Soak (Sketched)
Absorb
Attract
Calm Mind
Confide
Crunch
Curse
Cut
Dark Pulse
Double Team
Dream Eater
Endure
Energy Ball
Facade
Flash
Forest's Curse
Frustration
Future Sight
Giga Drain
Giga Impact
Grass Knot
Grassy Terrain
Gravity
Hex
Hidden Power [Electric]
Horn Leech
Hyper Beam
Infestation
Ingrain
Leaf Blade
Leaf Storm
Leech Life
Leech Seed
Leer
Magical Leaf
Natural Gift
Nature Power
Nightmare
Night Shade
Ominous Wind
Pain Split
Payback
Phantom Force
Poison Fang
Power Whip
Protect
Psychic
Psych Up
Rest
Return
Round
Secret Power
Shadow Ball
Shadow Claw
Shadow Sneak
Sleep Talk
Snore
Solar Beam
Solar Blade
Stone Edge
Substitute
Sunny Day
Super Fang
Swagger
Swift
Telekinesis
Thief
Thunder Fang
Torment
Toxic
Toxic Spikes
Vine Whip
Will-O-Wisp



Battle Info
Format:
3v3 Singles
Switch: OK
DQ: 48 hours for challenger, 72 hours for ref
Abilities: All
Items: On
Megas: None
Z-Moves: One (for Tierno), None (for challenger)
Recoveries: 2
Chills: 5
Substitutions: 3
Rival Tierno's team consists of three Pokemon, one chosen randomly from each slot
Rival Tierno sends out first

Rival Tierno's Item Bag: 1× Super Potion

Kalos Route 19, also known as Grande Vallée Way, is home to a valley containing plenty of beautiful marshes. This battle takes place on a wooden bridge across the valley, on which Tierno has spent the past half hour practicing his dancing with his Pokemon! As a result, his dancing skills are stronger than they would otherwise be.
  • All of Tierno's Pokemon have access to all moves tagged #Dance
  • Petal Dance does not cause the user to go on a rampage
  • Tierno's Oricorio does not lose speed from holding a Power Lens
  • Tierno's Talonflame also has the ability Tangled Feet
  • Tierno's Meloetta defaults to Pirouette Forme
  • When one of Tierno's Pokemon with higher Attack than Special Attack uses a special #Dance move, it is treated as a physical move
  • When Tierno sends out a Pokemon that holds a Berserk Gene, the Berserk Gene is automatically activated unless otherwise specified
  • Camouflage turns the user into a Flying type
  • Secret Power may cause sleep
  • Nature Power becomes Wood Hammer


Slot 1: 1 (d3) Talonflame, Hidden Power Ice
Slot 2: 3 (d3) Volcarona, Hidden Power Ice
Slot 3: 2 (d2) Cresselia, Hidden Power Ice

:ss/Talonflame:

Talonflame

Type:
Fire/Flying
Abilities: Flame Body/Gale Wings

Item: Berserk Gene

Nature: Adamant (+Atk, -SpA)
HP: 90
Atk: 7 (+)
Def: 5
SpA: 4 (-)
SpD: 5
Spe: 126

Size: 2
Weight: 2

Moves:
Acrobatics
Aerial Ace
Agility
Attract
Brave Bird
Bulk Up
Confide
Defog
Double Team
Dual Wingbeat
Ember
Endure
Facade
Feint
Fire Blast
Fire Spin
Flail
Flame Charge
Flamethrower
Flare Blitz
Fly
Frustration
Giga Impact
Growl
Heat Wave
Hidden Power
Hone Claws
Hurricane
Hyper Beam
Incinerate
Me First
Natural Gift
Overheat
Peck
Protect
Quick Attack
Quick Guard
Razor Wind
Rest
Return
Roost
Round
Secret Power
Sleep Talk
Snatch
Snore
Solar Beam
Steel Wing
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Tackle
Tailwind
Taunt
Thief
Toxic
U-turn
Will-O-Wisp
Work Up
:ss/Volcarona:

Volcarona

Type:
Bug/Fire
Abilities: Flame Body/Swarm

Item: Firium Z

Nature: Bold (+Def, -Atk)
HP: 90
Atk: 4 (-)
Def: 7 (+)
SpA: 10
SpD: 8
Spe: 100

Size: 3
Weight: 3

Moves:
Absorb
Acrobatics
Aerial Ace
Amnesia
Attract
Bug Bite
Bug Buzz
Calm Mind
Confide
Defog
Double Team
Double-Edge
Dual Wingbeat
Ember
Endure
Facade
Fiery Dance
Fire Blast
Fire Spin
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Fly
Foresight
Frustration
Giga Drain
Giga Impact
Gust
Harden
Heat Wave
Hidden Power
Hurricane
Hyper Beam
Incinerate
Leech Life
Light Screen
Magnet Rise
Morning Sun
Mystical Fire
Overheat
Poison Jab
Protect
Psychic
Quiver Dance
Rage Powder
Rest
Return
Roost
Round
Safeguard
Screech
Secret Power
Signal Beam
Silver Wind
Skitter Smack
Sleep Talk
Snore
Solar Beam
String Shot
Struggle Bug
Substitute
Sunny Day
Swagger
Tailwind
Take Down
Thrash
Toxic
U-turn
Whirlwind
Wild Charge
Will-O-Wisp
Zen Headbutt
:ss/Cresselia:

Cresselia

Type:
Psychic
Ability: Levitate

Item: Leftovers

Nature: Modest (+SpA, -Atk)
HP: 105
Atk: 4 (-)
Def: 9
SpA: 7 (+)
SpD: 9
Spe: 85

Size: 4
Weight: 4

Moves:
Ally Switch
Attract
Aurora Beam
Body Slam
Calm Mind
Captivate
Charge Beam
Confide
Confusion
Double Team
Dream Eater
Endure
Energy Ball
Expanding Force
Facade
Flash
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Gravity
Guard Swap
Helping Hand
Hidden Power
Hyper Beam
Ice Beam
Icy Wind
Light Screen
Lunar Dance
Magic Coat
Magic Room
Mist
Moonblast
Moonlight
Mud-Slap
Natural Gift
Power Swap
Protect
Psybeam
Psych Up
Psychic
Psycho Cut
Psycho Shift
Psyshock
Rain Dance
Recycle
Reflect
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Signal Beam
Skill Swap
Slash
Sleep Talk
Snore
Solar Beam
Stored Power
Substitute
Sunny Day
Swagger
Swift
Telekinesis
Thunder Wave
Toxic
Trick
Trick Room
Zen Headbutt

Sending out Volcarona. LouisCyphre to order.
 
Last edited:

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
(I signed up with Life Orb on Camille the Togekiss.)

We'll open with :dragonite:Vayu the Dragonite @ :expert belt:Expert Belt.

:ss/dragonite:
"Hiya! How does dancing in a match work, exactly? Do you need to be light?"

Vayu - Rock Tomb | Rock Tomb | Rock Tomb
IF Volcarona is to use a protective move THEN use Dragon Dance, non-consecutively.
At the start of your turn, IF Volcarona is in the middle of Fly (Evasive) THEN use Hurricane on first and third activation, use Thunder on second activation, and push orders down each time.

At the start of your turn, IF Volcarona has not acted THEN use Rock Slide.
 

Not exactly. You just need to have MOVES!

Double Team (2), Will-o-Wisp, Whirlwind

LouisCyphre

Expert Belt
Inner Focus, Multiscale
HP: 95/95
EN: 100/100
9/7/7/7/80
4/6

Rival Tierno
:ss/Volcarona:
Firium-Z
Flame Body, Swarm
HP: 90/90
EN: 100/100
4/7/10/8/100
3/3​

Action 1
Volcarona uses Double Team
8 EN

Dragonite uses Rock Tomb
Hit: 88 (<=95/100) yes
Target: 3 (=1/3) clone
4 EN

Action 2
Volcarona uses Will-o-Wisp
Hit: 16 (<=85/100) yes
6 EN

Dragonite uses Rock Tomb
Hit: 65 (<=95/100) yes
Target: 1 (=1/2) Volcarona
Crit: 15 (=1/24) no
(6-3+9-7)*2+4=14
8 EN

-2 HP Dragonite (BRN)

Action 3
Dragonite uses Rock Tomb
Hit: 60 (<=95/100) yes
Crit: 1 (=1/24) yes
(6-3+3+9-7)*2+4=20
12 EN

Volcarona uses Whirlwind
5 EN

-2 HP Dragonite (BRN)

Phasing target: 2 (d2) Necturna

LouisCyphre
:ss/necturna:
Razor Fang
Forewarn, Telepathy
HP: 85/85
EN: 100/100
9/7/6/9/58
3/3

Expert Belt
Inner Focus, Multiscale
HP: 91/95
EN: 76/100
9/7/7/7/80
4/6
BRN


Rival Tierno
:ss/Volcarona:
Firium-Z
Flame Body, Swarm
HP: 54/90
EN: 81/100
4/7/10/8/100[40]
3/3
-2 Spe​


That was a less good demonstration than I would have liked, but we can make it work!
Fiery Dance, Flamethrower, Fiery Dance
[2 Subs, ONCE] IF (Necturna is to use Soak OR Necturna is to use Forest's Curse) AND Necturna is not behind a Substitute, THEN Will-o-Wisp.
IF Necturna successfully uses a Protective move, THEN Quiver Dance.
 
LouisCyphre
:ss/necturna:
Razor Fang
Forewarn, Telepathy
HP: 85/85
EN: 100/100
9/7/6/9/58
3/3

Expert Belt
Inner Focus, Multiscale
HP: 91/95
EN: 76/100
9/7/7/7/80
4/6
BRN


Rival Tierno
:ss/Volcarona:
Firium-Z
Flame Body, Swarm
HP: 54/90
EN: 81/100
4/7/10/8/100[40]
3/3
-2 Spe​

Action 1
Necturna uses Soak
8 EN

Volcarona uses Will-o-Wisp
Hit: 50 (<=85/100) yes
7 EN

-2 HP Necturna (BRN)

Action 2
Necturna absorbs energy

Volcarona uses Flamethrower
Crit: 14 (=1/24) no
(9+10-9)*1.5+2=17
7 EN

Necturna uses Solar Blade
Crit: 5 (=1/8) no
(13+3+3+9-7-3)*1.5=27
8 EN

-2 HP Necturna (BRN)

Action 3
Necturna absorbs energy

Volcarona uses Fiery Dance
Crit: 1 (=1/24) yes
SpA boost: 1 (<=10/100) yes
(8+10-9)*1.5+2=15.5->16
6 EN

Necturna uses Solar Blade
Crit doesn't matter
(13+3+3+9-7-3)*1.5=27
Volcarona is KOed
12 EN

-2 HP Necturna (BRN)

LouisCyphre
:ss/necturna:
Razor Fang
Forewarn, Telepathy
HP: 46/85
EN: 72/100
9/7/6/9/58
3/3
BRN

Expert Belt
Inner Focus, Multiscale
HP: 91/95
EN: 76/100
9/7/7/7/80
4/6
BRN


Rival Tierno
:ss/Volcarona:
Firium-Z
Flame Body, Swarm
HP: KO/90
EN: 61/100
4/7/10/8/100
3/3
KO

That's unfortunate, hopefully Talonflame can help us dance our way out of this!
Sending out Talonflame, not activating Berserk Gene
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
uh yeah fuck ordering first in that matchup in particular

We'll send out :dragonite:Vayu the Dragonite again.

:ss/dragonite:
"Ooh, you can dance through the air, right? Are you going to show me?"

Counterswitch?
 

Cresselia, I think you're a better partner for Dragonite!

Counterswitching to Cresselia
Ice Beam, Ice Beam, Ice Beam
[CASOS] IF Dragonite is to use a D/E move AND Dragonite is faster AND Trick Room is not active, THEN Trick Room.
IF Dragonite is to use Dragon Tail AND you do not have a Substitute up AND you did not use Magic Coat on any previous action, THEN Substitute (15).
IF Dragonite is to use a Phasing move outside of a combo, THEN Magic Coat on the first instance.
 
LouisCyphre

Expert Belt
Inner Focus, Multiscale
HP: 91/95
EN: 76/100
9/7/7/7/80
4/6
BRN
:ss/necturna:
Razor Fang
Forewarn, Telepathy
HP: 46/85
EN: 72/100
9/7/6/9/58
3/3
BRN


Rival Tierno
:ss/cresselia:
Leftovers
Levitate
HP: 105/105
EN: 100/100
4/9/7/9/85
4/4​

Action 1
Dragonite uses Bide

Cresselia uses Ice Beam
Crit: 21 (=1/24) no
FRZ: 53 (<=10/100) no
(9+7-7)*2=18
7 EN

-2 HP Dragonite (BRN)

Action 2
Dragonite uses Bide

Cresselia uses Ice Beam
Crit: 23 (=1/24) no
FRZ: 41 (<=10/100) no
(9+7-7)*2=18
11 EN

-2 HP Dragonite (BRN)

Action 3
Dragonite uses Bide
36*1.75=63
37.5->38 EN

Cresselia uses Ice Beam
Crit: 8 (=1/24) no
FRZ: 18 (<=10/100) no
(9+7-7)*2=18
15 EN

+2 HP Cresselia (Leftovers)
-2 HP Dragonite (BRN)

LouisCyphre

Expert Belt
Inner Focus, Multiscale
HP: 31/95
EN: 38/100
9/7/7/7/80
4/6
BRN
:ss/necturna:
Razor Fang
Forewarn, Telepathy
HP: 46/85
EN: 72/100
9/7/6/9/58
3/3
BRN


Rival Tierno
:ss/cresselia:
Leftovers
Levitate
HP: 44/105
EN: 67/100
4/9/7/9/85
4/4
LouisCyphre to order
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
:ss/dragonite:
"Oh wow, dancing in the cold like this is tiring. I think I'll take a nap after this last hurrah!"

Vayu - Extreme Speed + Horn Drill | Extreme Speed | Extreme Speed
IF Cresselia is to use Protect + Reflect THEN use Defog, push actions down, and ignore all future substitutions.
IF Cresselia is to use a protective move THEN use Rain Dance, push actions down, and ignore all future substitutions.
IF Cresselia is to use Moonlight AND Cresselia is not to use a protective move next action THEN use Thunder Wave and push actions down.
 

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