Facility Realgam Tower: Gemini Taurus

TheEver

It's beauty and rage!
is a Pre-Contributor
Round Seven

Gemini Taurus
:altarianite:
Altaria @ Altarianite
HP: 30 / 90
EN: 61%
Stats: 8/7/8/8/92
Types: Dragon/Fairy
Abilities: Natural Cure/Cloud Nine/Pixilate
Status: +10% Accuracy, +2 Attack (n1T), 1 Recovery Remaining

Field: Rain (1R)​

Team Plasma N
:life-orb:

Darmanitan-Zen @ Life Orb
HP: 21 / 100
EN: 13%
Stats: 3/10/10/8/47
Types: Fire/Psychic
Abilities: Sheer Force/Zen Mode
Status: No Combo, -10% Evasion​

Step One

Team Plasma N used a Super Potion!
Darmanitan: +40 HP

Altaria used Roost!
Altaria: +20 HP, Roost (End of Step), -1 Recovery
12 EN

Altaria's Attack stage returned to normal!

Altaria's Roost ended!

Step Two

Altaria used Draco Meteor!

Crit [1-25/600]: 154 (No)
Damage: 13 + 3 + 8 - 8 = 16
Altaria: -2 Special Attack (Next 2 Turns)
9 EN

Darmanitan used Gyro Ball!
Crit [1-25/600]: 526 (No)
Damage: (15 + 3 - 7 + 3) * 1.5 = 21
Darmanitan: -3 HP (Life Orb)
8 EN

Step Three

Altaria used Outrage!

Crit [1-25/600]: 515 (No)
Damage: 12 + 3 + 8 - 10 = 13
Altaria: Outrage (End of Round)
8 EN

Darmanitan used Hidden Power!
Crit [1-25/600]: 155 (No)
Damage: (6 + 10 - 8 + 3) * 1.5 = 16.5 ~ 17
Darmanitan: -3 HP (Life Orb)
4 EN

Altaria's Outrage ended!

The Rain ended!

Gemini Taurus
:eject-button: Eject Button x1
:exp-share: Exp. Share x1
:oran-berry: Oran Berry x1
:sitrus-berry: Sitrus Berry x1
:altarianite:
Altaria @ Altarianite
HP: 12 / 90
EN: 32%
Stats: 8/7/8/8/92
Types: Dragon/Fairy
Abilities: Natural Cure/Cloud Nine/Pixilate
Status: +10% Accuracy, -1 Special Attack (n1T), 0 Recoveries Remaining
:probopass: HP: 56 / 85 | EN: 28% | Stats: 4/12/6/11/34 | Types: Rock/Steel | Abilities: Sturdy/Magnet Pull/Sand Force | Item: Leftovers | Status: -10% Evasion
:ursaluna: HP: 13 / 105 | EN: 18% | Stats: 10/8/3/8/50 | Types: Ground/Normal | Abilities: Guts/Bulletproof/Unnerve | Item: Flame Orb | Status: No Combo, Burned

Field: ~​

Team Plasma N
Enigma Berry x 1 :enigma-berry:
Sticky Barb x1 :sticky-barb:
Weakness Policy x1 :weakness-policy:
Firium Z x1 :firium-z:
:life-orb:

Darmanitan-Zen @ Life Orb
HP: 26 / 100
EN: 1%
Stats: 3/10/10/8/47
Types: Fire/Psychic
Abilities: Sheer Force/Zen Mode
Status: No Combo, -10% Evasion
:zoroark: Knocked Out

Team Plasma N orders first,
Gemini Taurus orders second.​
 

TheEver

It's beauty and rage!
is a Pre-Contributor

Set them ablaze!

:firium-z:
Heat Wave > Heat Wave > Heat Wave
** IF Altaria successfully used a protective move, THEN use Safeguard the first instance and Sunny Day the second instance.
 
Altarianite:altarianite:
Flame Orb:flame orb:
Leftovers:leftovers:
Weakness Policy:weakness policy:
Eject Button:eject button:
Sticky Barb:sticky barb:
Sitrus Berry:sitrus berry:

Sycamore the Probopass

Level: 4 | EXP: --
Rock
Steel

#232

Nature:
Relaxed (+Defence, -Speed, -10% Evasion)

Abilities:
Sturdy, Magnet Pull, Sand Force

Stats:
HP: 85
Attack: Rank 4
Defence: Rank 12 ⇑
Special Attack: Rank 6
Special Defence: Rank 11
Speed: 34 ⇓ (-10% Evasion)
Size Class: 2
Weight Class: 7

Moves:
Level 0
Ancient Power
Attract
Confide
Dazzling Gleam
Defense Curl
Double Team
Earth Power
Earthquake
Facade
Fire Punch
Flash Cannon
Harden
Ice Punch
Iron Head
Mud-Slap
Protect
Rock Slide
Round
Strength
Tackle
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Tri Attack

Level 1
Discharge
Magic Coat
Magnet Bomb
Magnetic Flux
Rock Smash
Rock Throw
Sandstorm
Shock Wave
Snore
Spark
Sunny Day
Swagger
Taunt
Wide Guard

Level 2
Captivate
Double-Edge
Dynamic Punch
Iron Defense
Magnitude
Rest
Rock Blast
Rock Polish
Secret Power
Stealth Rock
Stone Edge
Thunder
Zap Cannon

Level 3
Body Slam
Bulldoze
Frustration
Headbutt
Lock-On
Power Gem
Return
Rock Tomb
Rollout
Self-Destruct
Smack Down
Telekinesis
Torment
Volt Switch

Level 4
Ally Switch
Block
Body Press
Endure
Explosion
Giga Impact
Gravity
Helping Hand
Hidden Power (Ice)
Hyper Beam
Magnet Rise
Mimic
Natural Gift
Pain Split
Sleep Talk
Stomping Tantrum
Substitute

Mallow the Altaria

Level: 4 | EXP: --
Dragon
Flying

#334

Advanced Techniques:
Mega Evolution
Z-Moves

Nature:
Hasty (+Speed, +10% Accuracy, -Defence)

Abilities:
Natural Cure, Cloud Nine

Stats:
HP: 90
Attack: Rank 5
Defence: Rank 6 ⇓
Special Attack: Rank 8
Special Defence: Rank 8
Speed: 92 ⇑ (+10% Accuracy)
Size Class: 3
Weight Class: 2


Mallow the Mega Altaria
Dragon
Fairy


Abilities:
Natural Cure, Cloud Nine, Pixilate

Stats:
HP: 90
Attack: Rank 8
Defence: Rank 7 ⇓
Special Attack: Rank 8
Special Defence: Rank 8
Speed: 92 ⇑ (+10% Accuracy)
Size Class: 3
Weight Class: 2

Moves:
Level 0
Aerial Ace
Astonish
Attract
Brave Bird
Confide
Dazzling Gleam
Double Team
Dragon Claw
Dragon Pulse
Earthquake
Facade
Flamethrower
Growl
Hyper Voice
Ice Beam
Mud-Slap
Play Rough
Protect
Round
Sing
Toxic

Level 1
Air Cutter
Defog
Disarming Voice
Dragon Breath
Dragon Dance
Dual Wingbeat
Echoed Voice
False Swipe
Heal Bell
Hone Claws
Incinerate
Mist
Ominous Wind
Peck
Rage
Rain Dance
Refresh
Roar
Rock Smash
Safeguard
Snore
Snowscape
Steel Wing
Sunny Day
Swagger
Swift
Twister
Will-O-Wisp

Level 2
Agility
Captivate
Double-Edge
Dragon Rush
Dream Eater
Feather Dance
Fire Blast
Fire Spin
Fury Attack
Haze
Heat Wave
Hurricane
Iron Tail
Pluck
Rest
Roost
Secret Power
Sky Attack
Solar Beam
Take Down
Thief

Level 3
Acrobatics
Body Slam
Breaking Swipe
Bulldoze
Fly
Frustration
Moonblast
Outrage
Power Swap
Psych Up
Pursuit
Return
Tailwind
Trailblaze
Uproar

Level 4
Cotton Guard
Draco Meteor
Endure
Giga Impact
Helping Hand
Hidden Power (Electric)
Hyper Beam
Mimic
Mirror Move
Natural Gift
Perish Song
Sleep Talk
Substitute
Tera Blast
Wonder Room

Vervain the Ursaluna

Level: 4 | EXP: --
Ground
Normal

#981

Nature:
Careful (+Special Defence, -Special Attack)

Abilities:
Guts, Bulletproof, Unnerve

Stats:
HP: 105
Attack: Rank 10
Defence: Rank 8
Special Attack: Rank 3 ⇓
Special Defence: Rank 8 ⇑
Speed: 50
Size Class: 4
Weight Class: 7

Moves:
Level 0
Aerial Ace
Attract
Avalanche
Brick Break
Confide
Counter
Crunch
Defense Curl
Double Team
Earth Power
Earthquake
Facade
Feint Attack
Fire Punch
Focus Blast
Hyper Voice
Ice Punch
Leer
Mud-Slap
Night Slash
Play Nice
Play Rough
Protect
Rock Slide
Round
Shadow Claw
Slash
Strength
Thunder Punch
Toxic

Level 1
Baby-Doll Eyes
Bulk Up
Chip Away
Curse
Cut
High Horsepower
Hone Claws
Lick
Mega Punch
Metal Claw
Power-Up Punch
Rain Dance
Refresh
Roar
Rock Climb
Rock Smash
Scratch
Seed Bomb
Seismic Toss
Snore
Sunny Day
Swagger
Swift
Taunt
Work Up
Yawn

Level 2
Captivate
Charm
Close Combat
Covet
Cross Chop
Double-Edge
Dynamic Punch
Fake Tears
Focus Energy
Focus Punch
Fury Swipes
Gunk Shot
Hammer Arm
Headlong Rush
Low Kick
Mega Kick
Payback
Rest
Scary Face
Secret Power
Stone Edge
Superpower
Sweet Scent
Swords Dance
Take Down
Thief
Zap Cannon

Level 3
Body Slam
Bulldoze
Dig
Drain Punch
Frustration
Fury Cutter
Headbutt
Heavy Slam
Laser Focus
Return
Rock Tomb
Rollout
Smack Down
Thrash
Throat Chop
Torment
Trailblaze
Uproar

Level 4
Belly Drum
Body Press
Endure
Fling
Giga Impact
Helping Hand
Hidden Power (Water)
Hyper Beam
Last Resort
Metronome
Mimic
Natural Gift
Retaliate
Sleep Talk
Stomping Tantrum
Substitute
Tera Blast


Team Plasma N (Level 4)



Reward Info
KO a Pokemon: 1 Devoted Event Voucher
KO a second Pokemon: 1 Academy Credit
Win the battle: 1 Level 3 Reshiram OR 1 Level 3 Zekrom

Battle Info
Match Type:
3v3 Singles
DQ Time: 48 hours for challenger, 72 hours for ref
Battle Level: 4
Substitution Count: 4
Recovery Count: 2
Chill Count: 5
Switching Method: On
Ability Count: All
Advanced Techniques: All
Backpack Size: 7
Arena: N's Castle

N's Castle rises above the Unovan Pokemon League, easily the tallest structure in the entire region. This battle takes place in the throne room, immediately after N has summoned a legendary dragon, aiming to conquer the entire Pokemon world. Further, N loves and trusts his Pokemon, and they love and trust him in return, so many of them are more powerful than they would otherwise be, here at his throne.
  • N's Zoroark is extremely good at mimicry, creating more powerful illusions that still have effects even when broken. If it uses the Illusion ability when sent out, it will also gain all copyable abilities that the Pokemon it pretends to be has. These abilities fade when Zoroark switches out, not when the Illusion fades.
  • N's Sigilyph has spent so long carrying its Life Orb that the two have developed a psychic bond. If it holds a Life Orb, this Life Orb can't be dropped, destroyed, or transferred by opponents' effects.
  • N's Archeops will never get demoralized when it is losing, so the ability Defeatist has no effect.
  • N's Darmanitan always remains calm in the heat of battle, so it may assume either Standard or Zen Mode on sendout. It then cannot change its form for the rest of the battle.
  • N's Conkeldurr has spent enough time being healed by N that it no longer notices pain as strongly, so it will only take 1 damage per action from burn.
  • N's Gigalith has been trained to resist the influence of other weathers. The sand that it sets cannot be discarded.
  • N's Castle is infused with the power of his legendary dragon. The first time during the battle when N's dragon is ordered to use Fusion Bolt or Fusion Flare after a Fusion move was executed the previous step, the Fusion move will have 20 BAP.
  • All of N's Pokemon feel intense affection towards him. The first time one of N's Pokemon would be KOed by HP damage, instead it is not KOed and its HP becomes 1.
  • N really likes single letters. All Z-Moves he uses ignore type immunities.
  • Camouflage turns the user into a Normal type
  • Secret Power may cause paralysis
  • Nature Power becomes Tri Attack

Slot 1: [Sigilyph], Hidden Power [Fighting]
Slot 2: [Darmanitan], Hidden Power [Ice]
Slot 3: [Reshiram], Hidden Power [Ice]

Super Potion

Eject Button
Enigma Berry
Sticky Barb
Weakness Policy
Life Orb
Life Orb
Firium Z
:sv/Sigilyph:

Sigilyph

Type:
Psychic/Flying
Abilities: Wonder Skin/Magic Guard/Tinted Lens

Nature: Timid (+Spe, -Atk, +10% Acc)
HP: 85
Atk: 3 (-)
Def: 6
SpA: 7
SpD: 6
Spe: 112 (+)

Size: 3
Weight: 2

Moves:
Level 0:
Aerial Ace
Air Slash
Ancient Power
Attract
Confide
Dark Pulse
Dazzling Gleam
Double Team
Energy Ball
Facade
Flash
Flash Cannon
Hypnosis
Ice Beam
Protect
Psychic
Psycho Cut
Round
Shadow Ball
Signal Beam
Thunder Wave
Toxic
Zen Headbutt

Level 1:
Air Cutter
Calm Mind
Confusion
Cosmic Power
Defog
Dual Wingbeat
Gust
Magic Coat
Psybeam
Psywave
Rain Dance
Safeguard
Shock Wave
Snore
Steel Wing
Swagger
Swift
Trick
Whirlwind

Level 2:
Dream Eater
Expanding Force
Heat Wave
Pluck
Psycho Shift
Rest
Roost
Secret Power
Sky Attack
Solar Beam
Thief

Level 3:
Charge Beam
Fly
Frustration
Icy Wind
Light Screen
Miracle Eye
Power Swap
Psych Up
Psyshock
Reflect
Return
Smack Down
Speed Swap
Tailwind
Telekinesis

Level 4:
Endure
Future Sight
Giga Impact
Gravity
Hidden Power
Hyper Beam
Imprison
Magic Room
Mirror Move
Skill Swap
Sleep Talk
Stored Power
Substitute
Synchronoise
Trick Room
:sv/Darmanitan:

Darmanitan

Type:
Fire
Abilities: Sheer Force/Zen Mode

Nature: Relaxed (+Def, -Spe, -10% Eva)
HP: 100
Atk: 10
Def: 6 (+)
SpA: 3
SpD: 4
Spe: 82 (-)

Size: 3
Weight: 4

:sv/Darmanitan-Zen:

Darmanitan-Zen

Type:
Fire/Psychic
Abilities: Sheer Force/Zen Mode

Nature: Relaxed (+Def, -Spe, -10% Eva)
HP: 100
Atk: 3
Def: 10 (+)
SpA: 10
SpD: 8
Spe: 47 (-)

Size: 3
Weight: 4

Moves:
Level 0:
Attract
Brick Break
Confide
Double Team
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Iron Head
Protect
Psychic
Rock Slide
Round
Strength
Tackle
Toxic
Zen Headbutt

Level 1:
Bite
Bulk Up
Ember
Extrasensory
Flame Wheel
Incinerate
Mega Punch
Power-Up Punch
Rage
Roar
Rock Smash
Snore
Sunny Day
Swagger
Taunt
Trick
Will-O-Wisp
Work Up
Yawn

Level 2:
Burning Jealousy
Expanding Force
Fire Blast
Fire Spin
Flare Blitz
Focus Energy
Focus Punch
Grass Knot
Hammer Arm
Heat Wave
Iron Defense
Mega Kick
Payback
Rest
Reversal
Secret Power
Solar Beam
Stone Edge
Superpower
Take Down
Thief

Level 3:
Body Slam
Bulldoze
Dig
Encore
Flame Charge
Frustration
Guard Swap
Gyro Ball
Headbutt
Laser Focus
Lash Out
Mystical Fire
Power Swap
Return
Rock Tomb
Rollout
Smack Down
Thrash
Torment
U-turn
Uproar

Level 4:
Belly Drum
Body Press
Endeavor
Endure
Fling
Future Sight
Giga Impact
Hidden Power
Hyper Beam
Overheat
Sleep Talk
Snatch
Substitute
:sv/Reshiram:

Reshiram

Type:
Dragon/Fire
Ability: Turboblaze
Advanced Techniques: Z-Moves

Nature: Timid (+Spe, -Atk, +10% Acc)
HP: 95
Atk: 8 (-)
Def: 7
SpA: 11
SpD: 9
Spe: 104 (+)

Size: 5
Weight: 7

Moves:
Level 0:
Ancient Power
Confide
Crunch
Double Team
Dragon Claw
Dragon Pulse
Earth Power
Facade
Fire Fang
Flamethrower
Focus Blast
Hyper Voice
Protect
Psychic
Rock Slide
Round
Shadow Ball
Shadow Claw
Slash
Strength
Toxic
Zen Headbutt

Level 1:
Brutal Swing
Cut
Defog
Dragon Breath
Dragon Dance
Dragon Rage
Dragon Tail
Dual Wingbeat
Echoed Voice
Extrasensory
Hone Claws
Incinerate
Mist
Noble Roar
Rain Dance
Rock Smash
Safeguard
Snore
Steel Wing
Sunny Day
Swagger
Swift
Weather Ball
Will-O-Wisp

Level 2:
Blue Flare
Fire Blast
Flare Blitz
Heat Wave
Payback
Rest
Roost
Scale Shot
Secret Power
Solar Beam
Stone Edge

Level 3:
Breaking Swipe
Flame Charge
Fly
Frustration
Fusion Flare
Heat Crash
Laser Focus
Light Screen
Mystical Fire
Outrage
Reflect
Return
Rock Tomb
Scorching Sands
Tailwind

Level 4:
Body Press
Draco Meteor
Endure
Fling
Giga Impact
Helping Hand
Hidden Power
Hyper Beam
Imprison
Overheat
Sleep Talk
Substitute

I have to change the world for Pokémon, and yet you seek to stop me? Darmanitan, show them their folly!

:ss/darmanitan-zen::life orb:
Sending out Darmanitan-Zen @ Life Orb, Gemini Taurus to order
 

"Back to see an old friend, we've strengthened our bond, show them Vervain!
:flame orb:
Sending out Ursaluna holding Flame Orb
Stomping Tantrum - High Horsepower - Earthquake
***IF Darmanitan is under the effect of a Protective move when you are to act, use Metronome (Withdraw) the first instance, and Hone Claws all remaining instances and replace all instances of Earthquake with Headlong Rush
***IF Darmanitan is to use Grass Knot and you are faster, use Dig that action and push actions back.
***IF Darmanitan is to use Solar Beam and it is Sunny and you are faster, use Rain Dance that step and push actions back.
***IF Darmanitan is to use Solar Beam, and you are faster use Fury Swipes that step.
 
Last edited:
Round 1
Team Gemini Taurus
:flame orb:
Ground/Normal | Guts/Bulletproof/Unnerve
HP: 105/105 | EN: 100
10/8/3/8/50
CC: 1
Status: Ok
Team N
:ss/darmanitan-zen::life orb:
Fire/Psychic | Sheer Force/Zen Mode
HP: 100/100 | EN: 100
3/10/10/8/47
CC: 1
Status: Ok​
Step 1
Vervain used Dig! (-8 EN, 92 left)
Vervain dug underground!

Darmanitan used Tuber Trap! (-26 EN, 74 left)
Roll to Crit (1/24 = Crit): 1/24 = Crit!
(12 + 3 + 2 + 3 + 2) * 1.5 = 33 damage (72 HP left)
Vervain's Speed fell! (3t)

Vervain used Dig!
Roll to Crit (1/24 = Crit): 7/24 = No Crit
(8 + 3) * 1.5 = 17 damage (83 HP left)

Vervain was burned!

Step 2
Vervain used Dig! (-8 EN, 84 left)
Vervain dug underground!

Darmanitan used Grass Knot!
But it missed

Vervain used Dig!
Roll to Crit (1/24 = Crit): 20/24 = No Crit
(8 + 3 + 5) * 1.5 = 24 damage (59 HP left)

Vervain was hurt by its burn! (-2 HP, 70 left)

Step 3
Vervain used Dig! (-8 EN, 76 left)
Vervain dug underground!

Darmanitan used Grass Knot!
But it missed

Vervain used Dig!
Roll to Crit (1/24 = Crit): 17/24 = No Crit
(8 + 3 + 5) * 1.5 = 24 damage (35 HP left)

Vervain was hurt by its burn! (-2 HP, 68 left)
Team Gemini Taurus
:flame orb:
Ground/Normal | Guts/Bulletproof/Unnerve
HP: 68/105 | EN: 76
10/8/3/8/50
CC: 1
Status: Burned
Team N
:ss/darmanitan-zen::life orb:
Fire/Psychic | Sheer Force/Zen Mode
HP: 35/100 | EN: 58
3/10/10/8/47
CC: 0
Status: Ok​
Orders coming in the future
 
Last edited:
How could this be... I'm sorry, Darmanitan!

:ss/darmanitan-zen::life orb:
Grass Knot ~ Grass Knot ~ Grass Knot
IF Ursaluna is under the effects of a P/E move when you are to act THEN Chill and push actions back
IF Ursaluna is in the evasive stage of Dig when you are to act AND you are to use Grass Knot THEN Solar Beam and push actions back
 
Round 2
Team Gemini Taurus
:flame orb:
Ground/Normal | Guts/Bulletproof/Unnerve
HP: 68/105 | EN: 76
10/8/3/8/50
CC: 1
Status: Burned
Team N
:ss/darmanitan-zen::life orb:
Fire/Psychic | Sheer Force/Zen Mode
HP: 35/100 | EN: 58
3/10/10/8/47
CC: 0
Status: Ok​
Step 1
Vervain used Torment! (-10 EN, 66 left)
Darmanitan was afflicted with torment!

Darmanitan can't use Grass Knot due to Torment!
Vervain was hurt by its burn! (-2 HP, 66 left)

Step 2
Vervain used Drain Punch! (-9 EN, 57 left)
Roll to Crit (1/24 = Crit): 16/24 = No Crit
(8) * 1.5 = 12 damage (23 HP left)
Vervain restored a little HP! (+5 HP, 71 left)

Darmanitan used Struggle! (-5 EN, 53 left)
Roll to Crit (1/24 = Crit): 20/24 = No Crit
(5 - 5 + 3) = 3 damage (68 HP left)
Darmanitan was hurt by the recoil! (-10 HP, 13 left)

Vervain was hurt by its burn! (-2 HP, 66 left)

Step 3
Vervain used Fling! (-6 EN, 51 left)
Roll to Crit (1/24 = Crit): 21/24 = No Crit
(8) * 1.5 = 12 damage (1 HP left)
Vervain flung its Flame Orb!

Darmanitan used Struggle! (-5 EN, 48left)
Roll to Crit (1/24 = Crit): 9/24 = No Crit
(5 - 5 + 3) = 3 damage (63 HP left)
Darmanitan was hurt by the recoil! (-10 HP, -9 left)
Darmanitan was KO'ed!

Vervain was hurt by its burn! (-2 HP, 61 left)
Team Gemini Taurus

Ground/Normal | Guts/Bulletproof/Unnerve
HP: 61/105 | EN: 51
10/8/3/8/50
CC: 1
Status: Burned
Team N
:ss/darmanitan-zen::life orb:
Fire/Psychic | Sheer Force/Zen Mode
HP: KO | EN: 48
3/10/10/8/47
CC: 0
Status: KOed
Your bond has grown considerably, but we shall not conede just yet! Sigilyph!

:ss/sigilyph::life orb:
Sigilyph comes out holding a Life Orb
Gemini Taurus to order
 
Reshiram, show them your might!

Sending out Reshiram @ Firium Z
:ss/reshiram::firium z:
Earth Power ~ Focus Blast ~ Earth Power
[Non-consecutive] IF Pain Split AND NOT A1 THEN Protect and push actions back
IF the weather is Sandstorm when you are to act THEN Sunny Day and push actions back
IF Probopass is under the effects of a P/E move when you are to act THEN Reflect the first instance, Light Screen the second instance, Chill all remaining instances, pushing actions back each time
IF Probopass is under the effects of Hovering AND you are to use Earth Power THEN Focus Blast and push actions back
 
Round 3
Team Gemini Taurus
:ss/probopass::leftovers:
Rock/Steel | Sturdy/Magnet Pull/Sand Force
HP: 85/85 | EN: 100
4/12/6/11/34
CC: 1
Status: Ok
:ursaluna: HP: 61 | EN: 51 | Status: Burned

Team N
:ss/reshiram::firium z:
Dragon/Fire | Turboblaze
HP: 95/95 | EN: 100
8/7/11/9/104
CC: 1
Status: Ok
:darmanitan-zen: KO
:sigilyph::life orb: OK
Reshiram's Turboblaze
Reshiram is breaking the mold!

Step 1
Reshiram used Earth Power! (-7 EN, 93 left)
Roll to Crit (1/24 = Crit): 12/24 = No Crit
Roll for Effect (1/10 = Effect): 1/10 = Effect!
(9) * 2 = 18 damage (67 HP left)
Sycamore's Sp. Defense fell! (n3t)

Sycamore used Toxic! (-7 EN, 93 left)
Roll to Hit (10/10 = Miss): 4/10 = Hit!
Reshiram was badly poisoned!

Sycamore restored a little HP using its leftovers! (+2 HP, 69 left)
Reshiram was hurt by the toxic poison! (-2 HP, 93 left)

Step 2
Reshiram used Focus Blast! (-8 EN, 85 left)
Roll to Hit (>7/10 = Miss): 1/10 = Hit!
Roll for Effect (1/10 = Effect): 5/10 = No Effect
(12) * 2 + 4 * 1 = 28 damage (41 HP left)

Sycamore used Torment! (-10 EN, 83 left)
Reshiram was afflicted with Torment!

Sycamore restored a little HP using its leftovers! (+4 HP, 45 left)
Reshiram was hurt by the toxic poison! (-2 HP, 91 left)

Step 3
Reshiram used Struggle! (-5 EN, 80 left)
Roll to Crit (1/24 = Crit): 10/24 = No Crit
(5 - 4) = 1 damage (44 HP left)
Reshiram was hurt by the recoil! (-9.5 round to 10 damage, 81 HP left)

Sycamore used Magnetic Storm! (-28 EN, 55 left)
Roll to Crit (1/24 = Crit): 4/24 = No Crit
(12 - 3) * 0.75 = 6.75 round to 7 damage (74 HP left)
Reshiram was paralyzed! (1 Counters)
Sycamore is pivoting!
Sycamore's Sp. Defense stage returned to normal!

Sycamore restored a little HP using its leftovers! (+2 HP, 46 left)
Reshiram was hurt by the toxic poison! (-2 HP, 72 left)
Reshiram's bad poison worsened! (+2 Counters, 4 left)
Reshiram's paralysis worsened! (+1 Counter, 2 left)
Team Gemini Taurus
:ss/probopass::leftovers:
Rock/Steel | Sturdy/Magnet Pull/Sand Force
HP: 46/85 | EN: 55
4/12/6/11/34
CC: 0
Status: Pivoting
:ursaluna: HP: 61 | EN: 51 | Status: Burned

Team N
:ss/reshiram::firium z:
Dragon/Fire | Turboblaze
HP: 72/95 | EN: 80
8/7/11/9/10452
CC: 1
Status: Badly poisoned (4 Counters), Sealed (Torment | Earth Power, Focus Blast), Paralyzed (2 Counters)
:darmanitan-zen: KO
:sigilyph::life orb: OK

Gemini Taurus to send out and order
 
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"Mallow it's your turn! Show them your power!"
:altarianite:
Switching to Mallow the Altaria holding Altarianite
[Mega Evolve]Draco Meteor - Dragon Claw - Outrage
***IF you are confused when you are to act, use Hone Claws the second instance.
***[Check at Start of Step] IF Reshiram is to use Fly and Reshiram is faster, use Hurricane that step.
***IF Reshiram is under the effects of a Protective move when you are to act, use Hone Claws that step.
***IF Reshiram has successfully used Imprison when you are to act, use Dragon Rush that step.
 
Round 4
Team Gemini Taurus
:ss/altaria::altarianite:
Dragon/Flying | Natural Cure/Cloud Nine
HP: 90/90 | EN: 100
5/6/5/8/92
CC: 1
Status: Ok
:ursaluna: HP: 61 | EN: 51 | Status: Burned
:probopass: HP: 46 | EN: 55 | Status: Ok

Team N
:ss/reshiram::firium z:
Dragon/Fire | Turboblaze
HP: 72/95 | EN: 80
8/7/11/9/10452
CC: 1
Status: Badly poisoned (4 Counters), Sealed (Torment | Earth Power, Focus Blast), Paralyzed (2 Counters)
:darmanitan-zen: KO
:sigilyph::life orb: OK
Mallow is reacting to Gemini Taurus's Key Stone!
Mallow evolved into Mega Altaria!
New Typing: Dragon/Fairy
New Stats: 8/7/8/8/92
New Ability: Pixilate

Step 1
Mallow used Draco Meteor! (-9 EN, 91 left)
Roll to Crit (1/24 = Crit): 9/24 = No Crit
(13 + 3 - 1) * 1.5 = 23 damage (49 HP left)
Mallow Sp. Attack harshly fell! (n2t)

Reshiram used Will-O-Wisp! (-7 EN, 73 left)
Roll to Hit (>17/20 = Miss): 7/20 = Hit!
Mallow was burned!

Reshiram was hurt by the toxic poison! (-4 HP, 43 left)
Mallow was hurt by its burn! (-2 HP, 88 left)

Step 2
Mallow used Dragon Claw! (-6 EN, 85 left)
Roll to Crit (1/24 = Crit): 23/24 = No Crit
(8 + 3 - 3) * 1.5 = 12 damage (31 HP left)

Reshiram used Roost! (-12 EN, 61 left)
Reshiram's HP was restored. (+20 HP, 51 left)

Reshiram was hurt by the toxic poison! (-4 HP, 47 left)
Mallow was hurt by its burn! (-2 HP, 86 left)

Step 3
Mallow used Outrage! (-8 EN, 77 left)
Roll to Crit (1/24 = Crit): 6/24 = No Crit
(12 + 3 - 3) * 1.5 = 22.5 round to 23 damage (24 HP left)

Reshiram used Hidden Power (Ice)! (-4 EN, 43 left)
Roll to Crit (1/24 = Crit): 3/24 = No Crit
(6 + 3) * 1.5 = 14 damage (72 HP left)

Mallow's Sp. Attack stage returned to normal!
Reshiram was hurt by the toxic poison! (-4 HP, 20 left)
Mallow was hurt by its burn! (-2 HP, 70 left)
Reshiram's bad poison worsened! (+2 Counters, 6 left)
Reshiram's paralysis worsened! (+1 Counter, 3 left)
Mallow's Natural Cure
Mallow was cured of its burn!
Team Gemini Taurus
:ss/altaria-mega::altarianite:
Dragon/Fairy | Natural Cure/Cloud Nine/Pixilate
HP: 70/90 | EN: 77
8/7/8/8/92
CC: 1
Status: Ok
:ursaluna: HP: 61 | EN: 51 | Status: Burned
:probopass: HP: 46 | EN: 55 | Status: Ok

Team N
:ss/reshiram::firium z:
Dragon/Fire | Turboblaze
HP: 20/95 | EN: 43
8/7/11/9/10452
CC: 1
Status: Badly poisoned (6 Counters), Sealed (Torment | Will-O-Wisp, Roost, Hidden Power), Paralyzed (3 Counters)
:darmanitan-zen: KO
:sigilyph::life orb: OK
This power... has your bond been honed through battle?

:ss/sigilyph::life orb:
Switching to Sigilyph @ Life Orb
Gemini Taurus to counterswitch or decline
 
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"You've been working hard team, Vervain why don't you come back out here, take some food to keep up your strength!
:sitrus berry:
Sending out Ursaluna holding Sitrus Berry
Avalanche - Facade - Payback
***IF Silgilyph is to use Solar Beam and the weather is not Sun, use Fury Swipes that step and push back.
***IF Sigilyph is to use Fly and Sigilyph is faster, use Smack Down+Stone Edge the first instance and push back.
***IF Sigilyph is to use Hyper Beam in combination, use Protect the first instance.
***IF Sigilyph has successfully used Imprison on this or a previous step, when you are to act, use Ice Punch the first instance, Crunch the second instance and Throat Chop the third instance
 
Round 5
Team Gemini Taurus
:sitrus berry:
Ground/Normal | Guts/Bulletproof/Unnerve
HP: 61/105 | EN: 51
10/8/3/8/50
CC: 1
Status: Burned
:probopass: HP: 46 | EN: 55 | Status: Ok
:altaria-mega: HP: 70 | EN: 77 | Status: Ok

Team N
:ss/sigilyph::life orb:
Psychic/Flying | Wonder Skin/Magic Guard/Tinted Lens
HP: 85/85 | EN: 100
3/6/7/6/112
CC: 1
Status: Ok
:darmanitan-zen: KO
:reshiram::firium z: HP: 20 | EN: 43 | Status: Badly poisoned (6 Counters), Paralyzed (3 Counters)
Step 1
Sigilyph used Energy Ball! (-7 EN, 93 left)
Roll to Crit (1/24 = Crit): 3/24 = No Crit
Roll for Effect (1/10 = Effect): 10/10 = No Effect
(9 - 1 + 3) * 2 = 22 damage (39 HP left)
Vervain ate its Sitrus Berry! (+15 HP, 54 left)

Vervain used Avalanche! (-8 EN, 43 left)
Roll to Crit (1/24 = Crit): 16/24 = No Crit
(12 + 4 + 5) * 1.5 = 31.5 round to 32 damage (53 HP left)

Vervain was hurt by its burn! (-2 HP, 52 left)

Step 2
Sigilyph used Roost! (-12 EN, 81 left)
Sigilyph's HP was restored. (+20 HP, 73 left)
Sigilyph landed!

Vervain used Facade! (-8 EN, 35 left)
Roll to Crit (1/24 = Crit): 4/24 = No Crit
(14 + 3 + 5 + 4) = 26 damage (47 HP left)

Vervain was hurt by its burn! (-2 HP, 50 left)

Step 3
Sigilyph used Energy Ball! (-7 EN, 74 left)
Roll to Crit (1/24 = Crit): 8/24 = No Crit
Roll for Effect (1/10 = Effect): 1/10 = Effect!
(9 - 1 + 3) * 2 = 22 damage (28 HP left)
Vervain's Sp. Defense fell! (n3t)

Vervain used Payback! (-7 EN, 28 left)
Roll to Crit (1/24 = Crit): 12/24 = No Crit
(10 + 4 + 5) * 1.5 = 28.5 round to 29 damage (18 HP left)

Vervain was hurt by its burn! (-2 HP, 26 left)
Team Gemini Taurus

Ground/Normal | Guts/Bulletproof/Unnerve
HP: 26/105 | EN: 28
10/8/3/8/50
CC: 1
Status: Burned, -1 Sp. Defense (n2t)
:probopass: HP: 46 | EN: 55 | Status: Ok
:altaria-mega: HP: 70 | EN: 77 | Status: Ok

Team N
:ss/sigilyph::life orb:
Psychic/Flying | Wonder Skin/Magic Guard/Tinted Lens
HP: 11/85 | EN: 74
3/6/7/6/112
CC: 1
Status: Ok
:darmanitan-zen: KO
:reshiram::firium z: HP: 20 | EN: 43 | Status: Badly poisoned (6 Counters), Paralyzed (3 Counters)
Very well then! We shall continue!

:ss/sigilyph::life orb:
Ice Beam ~ Ice Beam ~ Ice Beam
IF Ursaluna is under the effects of a P/E move when you are to act THEN Roost the first instance, Chill all remaining instances
IF damaging priority move in combination THEN Protect and push actions back
[Start of Step] IF D/E move AND you are slower THEN Solar Beam
 
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