Facility Realgam Tower: epicdrill


Let's hope I didn't miscalc!

:sv/excadrill:
Earth Power, Earth Power, Steel Beam
[2 Subs] IF Dubwool has at most 12 HP when you are to act OR Dubwool's SpD stage is negative when you are to act, THEN Earth Power.
 

cityscapes

Take care of yourself.
is a Tiering Contributoris a Community Contributor Alumnus
ROUND 11
Team epicdrill
#Barometer
HP: 72/100
EN: 63/100
Sand Rush/Sand Force/Mold Breaker
10/5/4/5/176
1/3
#Choice Specs
HP: 73/90
EN: 49/100
Berserk/Sap Sipper/Cloud Nine
5/6/15/7/36
3/5

#Nothing
HP: 0/95
EN: 13/100
Dry Skin/Illuminate
4/6/9/8/76
3/3
4 Chills, 0 Recovers, No Combo

Team Hop
#Power Belt
HP: 18/85
EN: 63/100
Fluffy/Steadfast/Bulletproof
6/7/5/7/88
3/3
+6 Def (3 turns), +1 Spe (2 turns)
#Rusted Sword
HP: 51/95
EN: 43/100
Intrepid Sword
11/8/6/8/148
5/8

#Nothing
HP: 0/95
EN: 24/100
Overgrow/Grassy Surge
9/7/5/5/43
4/4
Burned, Paralysis (1 Counter), 1 Recover, No Combo
Step 1

Hop used a Potion!
Dubwool restored their HP! (+20 HP)

Excadrill used Earth Power!
-7 EN
Crit<=200: 283 (no)
Drop<=480: 3119 (no)
Damage: (9 + 3 + 1 + 2 - 3) = 12

Step 2

Excadrill used Earth Power!
-7 EN
Crit<=200: 4615 (no)
Drop<=480: 2000 (no)
Damage: (9 + 3 + 1 + 2 - 3) = 12

Dubwool used Defense Curl!
-5 EN
Dubwool's Defense couldn't go higher!
Dubwool's Defense boost was extended! (5 turns)

Step 3

Excadrill used Steel Beam!
-8 EN
Crit<=200: 3182 (no)
Damage: (14 + 3 + 1 + 2 - 3) = 17 -> 14
Excadrill was hurt by recoil! (-10 HP)

Dubwool fainted!

:excadrill: -10 HP, -22 EN
:dubwool: -38 HP, -5 EN
Team epicdrill
#Barometer
HP: 62/100
EN: 41/100
Sand Rush/Sand Force/Mold Breaker
10/5/4/5/176
1/3
#Choice Specs
HP: 73/90
EN: 49/100
Berserk/Sap Sipper/Cloud Nine
5/6/15/7/36
3/5

#Nothing
HP: 0/95
EN: 13/100
Dry Skin/Illuminate
4/6/9/8/76
3/3
4 Chills, 0 Recovers, No Combo

Team Hop
#Power Belt
HP: 0/85
EN: 58/100
Fluffy/Steadfast/Bulletproof
6/7/5/7/88
3/3
+6 Def (3 turns), +1 Spe (2 turns)
#Rusted Sword
HP: 51/95
EN: 43/100
Intrepid Sword
11/8/6/8/148
5/8

#Nothing
HP: 0/95
EN: 24/100
Overgrow/Grassy Surge
9/7/5/5/43
4/4
Burned, Paralysis (1 Counter), 1 Recover, No Combo

epicdrill to order against Zacian
 
:sv/excadrill:
Earthquake, Earthquake, Earthquake
IF Zacian successfully uses a Protective move, THEN Swords Dance the first instance and Chill the second.
IF Zacian is to use Quick Attack in a combo, THEN Protect.
 

cityscapes

Take care of yourself.
is a Tiering Contributoris a Community Contributor Alumnus

Zacian, I call upon you one last time!



Close Combat ~ Reversal ~ Close Combat

ROUND 12
Team epicdrill
#Barometer
HP: 62/100
EN: 41/100
Sand Rush/Sand Force/Mold Breaker
10/5/4/5/176
1/3
#Choice Specs
HP: 73/90
EN: 49/100
Berserk/Sap Sipper/Cloud Nine
5/6/15/7/36
3/5

#Nothing
HP: 0/95
EN: 13/100
Dry Skin/Illuminate
4/6/9/8/76
3/3
4 Chills, 0 Recovers, No Combo

Team Hop
#Rusted Sword
HP: 51/95
EN: 43/100
Intrepid Sword
11/8/6/8/148
5/8
#Power Belt
HP: 0/85
EN: 58/100
Fluffy/Steadfast/Bulletproof
6/7/5/7/88
3/3
+6 Def (3 turns), +1 Spe (2 turns)

#Nothing
HP: 0/95
EN: 24/100
Overgrow/Grassy Surge
9/7/5/5/43
4/4
Burned, Paralysis (1 Counter), 1 Recover, No Combo
Zacian's Attack was boosted by Intrepid Sword! (9 turns)

Step 1

Excadrill used Earthquake!
-7 EN
Crit<=200: 2862 (no)
Damage: (10 + 3 + 1 + 2 + 2) * 1.5 = 27

Zacian used Close Combat!
-8 EN
Crit<=200: 2642 (no)
Damage: (12 + 6) * 1.5 + 4 + 2 = 33
Zacian's Defense fell! (2 turns)
Zacian's Special Defense fell! (2 turns)

Step 2

Excadrill used Earthquake!
-7 EN
Crit<=200: 820 (no)
Damage: (10 + 3 + 1 + 2 + 2) * 1.5 + 4 = 31 -> 24

Zacian fainted!

:excadrill: -33 HP, -14 EN
:zacian-crowned: -51 HP, -8 EN
Team epicdrill
#Barometer
HP: 29/100
EN: 41/100
Sand Rush/Sand Force/Mold Breaker
10/5/4/5/176
1/3
#Choice Specs
HP: 73/90
EN: 49/100
Berserk/Sap Sipper/Cloud Nine
5/6/15/7/36
3/5

#Nothing
HP: 0/95
EN: 13/100
Dry Skin/Illuminate
4/6/9/8/76
3/3
4 Chills, 0 Recovers, No Combo

Team Hop
#Rusted Sword
HP: 0/95
EN: 35/100
Intrepid Sword
11/8/6/8/148
5/8
+1 Atk (8 turns), -1 Def, -1 SpD (2 turns)
#Power Belt
HP: 0/85
EN: 58/100
Fluffy/Steadfast/Bulletproof
6/7/5/7/88
3/3
+6 Def (3 turns), +1 Spe (2 turns)

#Nothing
HP: 0/95
EN: 24/100
Overgrow/Grassy Surge
9/7/5/5/43
4/4
Burned, Paralysis (1 Counter), 1 Recover, No Combo

I'm not a fan of losing, but I have to hand it to you on this one. Good game! Looks like I still have some training to do.

Rewards
epicdrill +5 TC, +10 EXP Mollux, Excadrill, Drampa (Level 2), -8 JC
me +6 RC, +6 JC
 
Last edited:

cityscapes

Take care of yourself.
is a Tiering Contributoris a Community Contributor Alumnus
:choice specs: Choice Specs
:utility umbrella: Utility Umbrella
:utility umbrella: Utility Umbrella
:heracronite: Heracronite
:eject button: Eject Button
:weakness policy: Weakness Policy
:enigma berry: Enigma Berry
:sv/mollux:
Mollux [Jackie] (F)

Level: 3 | EXP: 0/10

Typing: Fire, Poison

Abilities:
Dry Skin, Illuminate (Unlocked)

Nature: Bold (+ Defense, - Attack)

HP: 95
Atk 3 (-)
Def 8 (+)
SpA 9
SpD 8
Spe: 76
Size Class 3
Weight Class 3

Moves
Level 0:
Attract
Bug Bite
Confide
Dazzling Gleam
Double Team
Facade
Flamethrower
Flash
Protect
Round
Thunder Wave
Thunderbolt
Toxic

Level 1:
Acid
Calm Mind
Confuse Ray
Ember
Heal Bell
Rain Dance
Rapid Spin
Shock Wave
Sludge Bomb
Snore
Sunny Day
Swagger
Swift
Trick
Venom Drench
Water Gun
Will-o-Wisp
Withdraw

Level 2:
Acid Armor
Acid Spray
Aqua Ring
Belch
Bind
Charm
Clear Smog
Corrosive Gas
Fire Blast
Fire Spin
Gunk Shot
Heal Pulse
Heat Wave
Hydro Pump
Inferno
Infestation
Iron Defense
Life Dew
Moonlight
Recover
Rest
Secret Power
Solar Beam
Stealth Rock
Thief
Thunder
Toxic Spikes
Venoshock

Level 3:
Bide
Draining Kiss
Flame Charge
Frustration
Gastro Acid
Knock Off
Lava Plume
Leech Life
Light Screen
Return
Self-Destruct
Skitter Smack
Sludge Wave
Spotlight
:ss/Drampa:
Drampa [Nyze] (F)
Level: 3 | Exp. 0/10

Types: Normal, Dragon

Abilities:
Berserk, Sap Sipper, Cloud Nine

Nature: Modest (+SpA, -Atk)

Stats:
HP: 90
Atk: 4 (-)
Def: 6
SpA: 11 (+)
SpD: 7
Spe: 36
Size Class: 3
Weight Class: 5

Attacks:
Level 0
Attract
Confide
Double Team
Dragon Claw
Dragon Pulse
Earthquake
Energy Ball
Facade
Flamethrower
Focus Blast
Glare
Hyper Voice
Ice Beam
Play Nice
Play Rough
Protect
Rock Slide
Round
Shadow Ball
Shadow Claw
Signal Beam
Surf
Thunder Wave
Thunderbolt
Toxic

Level 1
Calm Mind
Defog
Dragon Breath
Dragon Dance
Dragon Rage
Dragon Tail
Echoed Voice
Extrasensory
Mist
Rain Dance
Roar
Safeguard
Shock Wave
Snore
Steel Wing
Sunny Day
Swift
Tickle
Twister
Water Pulse
Work Up

Level 2
Amnesia
Blizzard
Dragon Rush
Fire Blast
Grass Knot
Heat Wave
Hurricane
Hydro Pump
Razor Wind
Rest
Roost
Scale Shot
Solar Beam
Superpower
Thunder

Level 3
Breaking Swipe
Bulldoze
Fly
Frustration
Icy Wind
Lash Out
Light Screen
Outrage
Psych Up
Return
Snarl
Tailwind
Uproar
:ss/Heracross::ss/heracross-mega:
Heracross [Kaya] (F)
Level: 4 | Exp. --

Advanced Techniques:
Mega Evolution
Z-Moves

Types: Bug, Fighting

Abilities:
Swarm, Guts, Moxie (unlocked), Skill Link (Mega)

Nature: Jolly (*1.15 Spe, +10% Acc, -1 SpA)

Stats (Mega Stats):
HP: 90
Atk: 9 (13)
Def: 6 (8)
SpA: 2 (2) (-)
SpD: 7 (8)
Spe: 98 (87) (+)
Size Class: 3 (3)
Weight Class: 4 (4)

Attacks:
Level 0
Aerial Ace
Attract
Brick Break
Bug Bite
Bug Buzz
Bullet Seed
Confide
Counter
Double Team
Earthquake
Facade
Focus Blast
Harden
Horn Attack
Leer
Night Slash
Protect
Rock Slide
Round
Shadow Claw
Smart Strike
Strength
Tackle
Toxic

Level 1
Brutal Swing
Bulk Up
Chip Away
Coaching
Curse
Cut
Detect
False Swipe
High Horsepower
Rain Dance
Rock Smash
Seismic Toss
Snore
Sunny Day
Swagger
Vacuum Wave
Work Up

Level 2
Arm Thrust
Assurance
Captivate
Close Combat
Double-Edge
Feint
Flail
Focus Punch
Fury Attack
Iron Defense
Low Kick
Megahorn
Pin Missile
Rest
Revenge
Reversal
Rock Blast
Secret Power
Spikes
Stone Edge
Swords Dance
Take Down
Thief
Venoshock

Level 3
Bide
Body Slam
Bulldoze
Dig
Frustration
Fury Cutter
Headbutt
Knock Off
Pounce
Pursuit
Return
Rock Tomb
Smack Down
Struggle Bug
Thrash
Throat Chop
Trailblaze

Level 4
Endure
Fling
Giga Impact
Helping Hand
Hidden Power (Ice)
Hyper Beam
Mimic
Natural Gift
Retaliate
Sleep Talk
Substitute
Tera Blast


Team Plasma Colress (Level 4)



Reward Info
KO a Pokemon: 1 Devoted Event Voucher
KO a second Pokemon: 1 Academy Credit
Win the battle: 1 Level 3 Kyurem

Battle Info
Match Type: 3v3 Singles
DQ Time: 48 hours for challenger, 72 hours for ref
Battle Level: 4
Substitution Count: 4
Recovery Count: 2
Chill Count: 5
Switching Method: On
Ability Count: All
Advanced Techniques: All
Backpack Size: 7
Arena: Plasma Frigate

The Plasma Frigate flies above Unova en route to the Giant Chasm, casting an imposing shadow on the ground beneath it. Colress awaits your challenge at the ship's helm. The metal the Frigate is made out of is cold beneath your feet, and rain from the clouds you fly through soaks into your clothes. Colress already has one legend at his disposal — you'd better stop him before he can get another!
  • The default weather is Rain, with indefinite duration. This Rain cannot be discarded.
  • The first time it uses Techno Blast per sendout, Colress's Genesect may specify any type and Techno Blast will become that type. Future instances of Techno Blast during the same sendout will remain that type. Techno Blast will not fail on the first step of a round, even if it was executed on the prior step.
  • Camouflage turns the user into a Steel type
  • Secret Power may lower Attack
  • Nature Power becomes Flash Cannon

Slot 1: 1 (Beheeyem), Hidden Power Fairy
Slot 2: 2 (Porygon2), Hidden Power Flying
Slot 3: Genesect, Hidden Power Ground

:super potion: Super Potion

:eject button: Eject Button
:enigma berry: Enigma Berry
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
:macho brace: Macho Brace
:eviolite: Eviolite
:expert belt: Expert Belt
:sv/Beheeyem:

Beheeyem

Type: Psychic
Abilities: Telepathy/Synchronize/Analytic

Nature: Modest (+SpA, -Atk)
HP: 90
Atk: 5 (-)
Def: 6
SpA: 10 (+)
SpD: 7
Spe: 40

Size: 2
Weight: 3

Moves:
Level 0:
Astonish
Attract
Confide
Dark Pulse
Double Team
Energy Ball
Facade
Flash
Flash Cannon
Growl
Protect
Psychic
Rock Slide
Round
Shadow Ball
Signal Beam
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Zen Headbutt

Level 1:
Calm Mind
Confusion
Cosmic Power
Echoed Voice
Magic Coat
Psybeam
Rain Dance
Recycle
Role Play
Safeguard
Shock Wave
Snore
Steel Wing
Swagger
Trick

Level 2:
After You
Agility
Barrier
Disable
Dream Eater
Expanding Force
Heal Block
Meteor Beam
Nasty Plot
Psychic Terrain
Recover
Rest
Screech
Secret Power
Simple Beam
Thief

Level 3:
Charge Beam
Frustration
Guard Split
Guard Swap
Headbutt
Light Screen
Miracle Eye
Power Split
Power Swap
Psych Up
Psyshock
Reflect
Return
Rock Tomb
Telekinesis
Teleport
Uproar

Level 4:
Ally Switch
Destiny Bond
Embargo
Endure
Future Sight
Giga Impact
Gravity
Hidden Power
Hyper Beam
Imprison
Pain Split
Skill Swap
Sleep Talk
Snatch
Stored Power
Substitute
Synchronoise
Trick Room
Wonder Room
:sv/Porygon2:

Porygon2

Type: Normal
Abilities: Trace/Download/Analytic

Nature: Relaxed (+Def, -Spe, -10% Eva)
HP: 90
Atk: 6
Def: 9 (+)
SpA: 8
SpD: 7
Spe: 52 (-)

Size: 2
Weight: 3

Moves:
Level 0:
Aerial Ace
Confide
Defense Curl
Double Team
Facade
Flash
Ice Beam
Protect
Psychic
Round
Shadow Ball
Sharpen
Signal Beam
Tackle
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Zen Headbutt

Level 1:
Curse
Discharge
Magic Coat
Psybeam
Psywave
Rage
Rain Dance
Recycle
Shock Wave
Snore
Sunny Day
Swagger
Swift
Thunder Shock
Trick

Level 2:
Agility
Barrier
Blizzard
Double-Edge
Dream Eater
Eerie Impulse
Foul Play
Iron Tail
Nightmare
Recover
Rest
Secret Power
Skull Bash
Solar Beam
Take Down
Thief
Thunder
Zap Cannon

Level 3:
Bide
Charge Beam
Electroweb
Frustration
Guard Swap
Headbutt
Icy Wind
Lock-On
Power Swap
Psych Up
Psyshock
Reflect
Return
Speed Swap
Telekinesis
Teleport

Level 4:
Ally Switch
Conversion
Conversion 2
Endure
Giga Impact
Gravity
Hidden Power
Hyper Beam
Last Resort
Magnet Rise
Mimic
Natural Gift
Pain Split
Sleep Talk
Substitute
Trick Room
Wonder Room
:sv/Genesect:

Genesect

Type: Bug/Steel
Abilities: Download

Nature: Rash (+SpA, -Def)
HP: 85
Atk: 9
Def: 6 (-)
SpA: 10 (+)
SpD: 7
Spe: 99

Size: 3
Weight: 4

Moves:
Level 0:
Aerial Ace
Blaze Kick
Bug Bite
Bug Buzz
Confide
Dark Pulse
Double Team
Energy Ball
Facade
Flamethrower
Flash
Flash Cannon
Ice Beam
Iron Head
Protect
Psychic
Round
Shadow Claw
Signal Beam
Slash
Thunder Wave
Thunderbolt
Toxic
Tri Attack
X-Scissor
Zen Headbutt

Level 1:
Hone Claws
Magic Coat
Magnet Bomb
Metal Claw
Quick Attack
Recycle
Shock Wave
Snore
Swagger
Swift

Level 2:
Assurance
Blizzard
Gunk Shot
Infestation
Iron Defense
Metal Sound
Rest
Rock Polish
Screech
Secret Power
Simple Beam
Solar Beam
Steel Beam
Thunder
Zap Cannon

Level 3:
Charge Beam
Electroweb
Extreme Speed
Flame Charge
Fly
Frustration
Fury Cutter
Giga Drain
Leech Life
Light Screen
Lock-On
Reflect
Return
Self-Destruct
Struggle Bug
Telekinesis
U-turn

Level 4:
Ally Switch
Endure
Explosion
Fell Stinger
Giga Impact
Gravity
Hidden Power
Hyper Beam
Last Resort
Magnet Rise
Shift Gear
Sleep Talk
Substitute
Techno Blast


Hahaha duuuude I love science so much. I literally got like aliens..... This rules.


Sending out Beheeyem @ Eject Button. epicdrill to order.
 

Kaya, this is your chance to test out your new power!

Sending out :heracross:Kaya the Heracross @ Heracronite
[Mega Evolve] Knock Off, Pin Missile, Pin Missile
IF Beheeyem successfully uses a Protective move, THEN Swords Dance and push back steps.
[Check at start of step] IF Beheeyem is to use a Pivoting move AND Beheeyem does not have a Substitute, THEN replace Knock Off in main orders with Knock Off+Pursuit, Pin Missile in main orders with Pursuit, and then use Pin Missile on all future steps.
[2 Subs] IF Beheeyem is to use Skill Swap OR Beheeyem is to use Swagger AND you do not have a Substitute, THEN Substitute and push back steps.
 

cityscapes

Take care of yourself.
is a Tiering Contributoris a Community Contributor Alumnus

Ok but what if you, like, didn't do that?


Disable (Pin Missile) ~ Psychic ~ Psybeam + Hyper Beam

ROUND 1
Rain​
Team epicdrill
@ Heracronite
HP: 90/90
EN: 100/100
Swarm, Guts, Moxie
9/6/2/7/98
3/4
+10% Accuracy

Team Colress
@ Eject Button
HP: 90/90
EN: 100/100
Telepathy, Synchronize, Analytic
5/6/10/7/40
2/3​
Heracross's Heracronite reacted to epicdrill's Mega Ring!
Heracross Mega Evolved into Mega Heracross!

Step 1

Heracross used Knock Off!
-7 EN
Crit<=200: 3282 (no)
Damage: (10 + 7) * 1.5 = 26
Beheeyem's Eject Button was knocked off!

Beheeyem used Disable!
-7 EN
Heracross's Pin Missile was sealed!

Step 2

Heracross struggled!
-5 EN
Crit<=200: 169 (yes)
A critical hit!
Damage: (5 + 3 + 7) = 15
Recoil: (90 / 10) = 9

Beheeyem used Psychic!
-7 EN
Crit<=200: 1083 (no)
Drop<=480: 1413 (no)
Damage: (9 + 3 + 2 + 2) * 1.5 = 24

Step 3

Heracross struggled!
-5 EN
Crit<=200: 4532 (no)
Damage: (5 + 7) = 12
Recoil: (90 / 10) = 9

Beheeyem used Extraterrestrial Beam!
-30 EN
Crit<=200: 1958 (no)
Confuse<=480: 4357 (no)
Damage: (15 + 3 + 2 + 2) * 1.5 = 33
Beheeyem became sluggish.

:heracross-mega: -75 HP, -17 EN
:beheeyem: -53 HP, -44 EN
Rain​
Team epicdrill
@ Heracronite
HP: 15/90
EN: 83/100
Swarm, Guts, Moxie, Skill Link
13/8/2/8/87
3/4
+10% Accuracy, Sealed (Pin Missile)

Team Colress
@ Nothing
HP: 37/90
EN: 56/100
Telepathy, Synchronize, Analytic
5/6/10/7/40
2/3
No Combo, Sluggish​

Alright Mr. Alien, you've had your turn. Now it's time to bring in our best friend!


Switching to Genesect @ Weakness Policy. epicdrill to counterswitch or decline.
 
Last edited:

cityscapes

Take care of yourself.
is a Tiering Contributoris a Community Contributor Alumnus
[Beheeyem had 27 HP rather than 37 in the post-round cause I did the math wrong. This has been fixed.]


You don't know what it took to get this guy past the International Police. As a matter of fact, that's why I'm here.


Psychic ~ Psychic ~ Psychic
At the start of the step, if Heracross is to use Vacuum Wave in a combination, then use Protect.
At the start of the step, if Heracross is to use a protective move this step, then use a Super Potion on Beheeyem. Only do this once.
At the start of your turn, if Heracross's HP is 7 or less, and Heracross's Defense stage is not positive, then use Fell Stinger.
At the start of your turn, if Heracross has already acted this step, then use Aerial Ace.

epicdrill to order
 
Last edited:

cityscapes

Take care of yourself.
is a Tiering Contributoris a Community Contributor Alumnus
ROUND 2
Rain​
Team epicdrill
@ Heracronite
HP: 15/90
EN: 83/100
Swarm, Guts, Moxie, Skill Link
13/8/2/8/87
3/4
+10% Accuracy, Sealed (Pin Missile)

Team Colress
@ Weakness Policy
HP: 85/85
EN: 100/100
Download
9/6/10/7/99
3/4
@ Nothing
HP: 37/90
EN: 56/100
Telepathy, Synchronize, Analytic
5/6/10/7/40
2/3
No Combo
Genesect downloaded information about the opponent!
Genesect's Special Attack rose! (6 turns)

Step 1

Genesect used Protect!
-12 EN
Genesect protected themselves from incoming attacks!

Heracross used Rain Wave!
-28 EN
Genesect protected themselves!
[Plasma Frigate's rain cannot be discarded.]

Step 2

Heracross used Feint!
-4 EN
Crit<=200: 4344 (no)
Damage: (4 + 7) * 3/4 = 8

Genesect used Aerial Ace!
-4 EN
Crit<=200: 1538 (no)
Damage: (6 + 1) * 2 = 14

Step 3

Genesect used Fell Stinger!
-4 EN
Crit<=200: 1930 (no)
Damage: (5 + 3 + 1) * 3/4 = 7 -> 1

Heracross fainted!
Genesect's Attack rose drastically! (3 turns)

:heracross-mega: -15 HP, -32 EN
:genesect: -8 HP, -20 EN
Rain​
Team epicdrill
@ Heracronite
HP: 0/90
EN: 51/100
Swarm, Guts, Moxie, Skill Link
13/8/2/8/87
3/4
+10% Accuracy, Sealed (Pin Missile)

Team Colress
@ Weakness Policy
HP: 77/85
EN: 80/100
Download
9/6/10/7/99
3/4
+3 Atk (3 turns), +1 SpA (3 turns)
@ Nothing
HP: 37/90
EN: 56/100
Telepathy, Synchronize, Analytic
5/6/10/7/40
2/3
No Combo

epicdrill to order
 
:drampa: Drampa @ Choice Specs
Flamethrower, Fire Blast, Fire Blast
IF Genesect is in the evasive stage of Fly when you are to act, THEN Hurricane and replace all instances of Fire Blast with Flamethrower.
IF Genesect is to use a self-KO move, THEN Protect.
 

cityscapes

Take care of yourself.
is a Tiering Contributoris a Community Contributor Alumnus

Computer! Show me the win condition!


Figure it out yourself. I don't have the patience for this.


Light Screen ~ Leech Life ~ Leech Life
At the end of the step, if Drampa flinched this step, then use Techno Blast (Ice) + Hyper Beam the next step.
At the start of your turn, if you are burned, then use Techno Blast (Ice) the first instance and Ice Beam + Hyper Beam the second instance.
At the end of the step, if you were hit critically this step, then initiate action string Iron Head ~ Iron Head ~ Iron Head.

ROUND 3
Rain​
Team epicdrill
@ Choice Specs
HP: 90/90
EN: 100/100
Berserk, Sap Sipper, Cloud Nine
4/6/17/7/36
3/5
@ Heracronite
HP: 0/90
EN: 51/100
Swarm, Guts, Moxie, Skill Link
13/8/2/8/87
3/4
+10% Accuracy, Sealed (Pin Missile)


Team Colress
@ Weakness Policy
HP: 77/85
EN: 80/100
Download
9/6/10/7/99
3/4
+3 Atk (3 turns), +1 SpA (3 turns)
@ Nothing
HP: 37/90
EN: 56/100
Telepathy, Synchronize, Analytic
5/6/10/7/40
2/3
No Combo

Drampa summoned clouds!
The weather became cloudy!

Step 1

Genesect used Light Screen!
-10 EN
Team Colress was protected by a shining barrier!

Drampa used Flamethrower!
-7 EN
Crit<=200: 953 (no)
Burn<=480: 4608 (no)
Damage: (9 + 10) * 2 / 2 = 19
Genesect was compensated by the Weakness Policy!
Genesect's Attack rose sharply! (4 turns)
Genesect's Special Attack rose sharply! (4 turns)

Step 2

Genesect used Leech Life!
-9 EN
Crit<=200: 4664 (no)
Damage: (8 + 3 + 3) + 20 = 34
Drain: (34 / 2) = 17 -> 5

Drampa used Fire Blast!
-8 EN
Hit<=4080: 2487 (yes)
Crit<=200: 2734 (no)
Burn<=480: 4172 (no)
Damage: (11 + 10) * 2 / 2 = 21

Step 3

Genesect used Leech Life!
-9 EN
Crit<=200: 1587 (no)
Damage: (8 + 3 + 3) + 20 = 34
Drain: (34 / 2) = 17 -> 5
Drampa went berserk!
Drampa's Special Attack rose! (6 turns)

Drampa used Fire Blast!
-8 EN
Hit<=4080: 3197 (yes)
Crit<=200: 2034 (no)
Burn<=480: 3623 (no)
Damage: ((11 + 10) * 2 + 4) / 2 = 23

Team Colress's Light Screen wore off.

:drampa: -68 HP, -23 EN
:genesect: -53 HP, -28 EN
Rain (Cloudy)​
Team epicdrill
@ Choice Specs
HP: 22/90
EN: 77/100
Berserk, Sap Sipper, Cloud Nine
4/6/17/7/36
3/5
+1 SpA (5 turns)
@ Heracronite
HP: 0/90
EN: 51/100
Swarm, Guts, Moxie, Skill Link
13/8/2/8/87
3/4
+10% Accuracy, Sealed (Pin Missile)


Team Colress
@ Nothing
HP: 24/85
EN: 52/100
Download
9/6/10/7/99
3/4
+5 Atk (2 turns), +3 SpA (2 turns)
@ Nothing
HP: 37/90
EN: 56/100
Telepathy, Synchronize, Analytic
5/6/10/7/40
2/3
No Combo


This isn't enough-- I need the numbers to go higher still!


Leech Life + Fell Stinger ~ Fell Stinger ~ Fell Stinger
If Drampa has the effect Protection when you are to act, then use Light Screen.

epicdrill to order
 
Only epicdrill and the current ref should post in this thread

Epicdrill is challenging the Stat Trainers with the following team:

Backpack:
:eject button:Eject Button x2
:sticky barb:Sticky Barb x2
:flame orb:Flame Orb
:razor claw:Razor Claw
:expert belt:Expert Belt
:miracle seed:Miracle Seed
:weakness policy:Weakness Policy

Pokemons:
:sv/hydreigon:
Hydreigon [Zara] (F)

Level: 2 | EXP: 0/10

Typing: Dark, Dragon

Abilities:
Levitate

Nature: Bashful (+None, -None)

HP: 95
Atk 8
Def 7
SpA 9
SpD 7
Spe: 98
Size Class 4
Weight Class 5

Moves
Level 0:
Astonish
Attract
Confide
Crunch
Dark Pulse
Double Team
Dragon Pulse
Earth Power
Earthquake
Facade
Fire Fang
Flamethrower
Flash Cannon
Focus Blast
Hyper Voice
Protect
Rock Slide
Round
Signal Beam
Strength
Surf
Tackle
Thunder Fang
Thunder Wave
Toxic
Tri Attack
Zen Headbutt

Level 1:
Bite
Brutal Swing
Defog
Double Hit
Dragon Breath
Dragon Dance
Dragon Rage
Dragon Tail
Dual Wingbeat
Echoed Voice
Ice Fang
Incinerate
Rain Dance
Roar
Rock Smash
Shock Wave
Slam
Snore
Steel Wing
Sunny Day
Swagger
Taunt
Work Up

Level 2:
Aqua Tail
Assurance
Beat Up
Belch
Dragon Rush
Fire Blast
Fire Spin
Focus Energy
Head Smash
Heat Wave
Hydro Pump
Iron Tail
Nasty Plot
Payback
Rest
Roost
Scale Shot
Scary Face
Screech
Secret Power
Stealth Rock
Stone Edge
Superpower
Take Down
Thief
:sv/necturna:
Necturna [Cecilia] (F)

Level: 2 | EXP: 0/10

Typing: Grass, Ghost

Abilities:
Forewarn, Telepathy (Unlocked)
See 5.10 "Unique Pokemon" in the Handbook.

Nature: Bashful (+ None, - None)

HP: 85
Atk 9
Def 7
SpA 6
SpD 9
Spe: 58
Size Class 3
Weight Class 3

Moves
Level 0:
Attract
Confide
Crunch
Dark Pulse
Double Team
Energy Ball
Facade
Flash
Leaf Blade
Leer
Poison Fang
Protect
Psychic
Round
Shadow Ball
Shadow Claw
Sketch
Thunder Fang
Toxic

Level 1:
Absorb
Calm Mind
Confuse Ray
Curse
Cut
Magical Leaf
Night Shade
Ominous Wind
Seed Bomb
Shadow Sneak
Snore
Sunny Day
Swagger
Swift
Trick
Vine Whip
Will-O-Wisp

Level 2:
Bind
Covet
Dream Eater
Grass Knot
Grassy Glide
Grassy Terrain
Infestation
Ingrain
Leech Seed
Nightmare
Payback
Power Whip
Rest
Secret Power
Solar Beam
Solar Blade
Stone Edge
Synthesis
Thief
Toxic Spikes
:sv/ursaluna:

Ursaluna [Luna] (F)
Level: 2 | Exp: 0/10

Types: Ground, Normal

Abilities:
Guts, Bulletproof, Unnerve (Unlocked)

Nature: Bashful (no change)

Stats:
HP: 105
Atk: 10
Def: 8
SpA: 4
SpD: 6
Spe: 50
Size Class: 4
Weight Class: 7

Attacks:
Level 0
Aerial Ace
Attract
Avalanche
Brick Break
Confide
Counter
Crunch
Defense Curl
Double Team
Earth Power
Earthquake
Facade
Feint Attack
Fire Punch
Focus Blast
Hyper Voice
Ice Punch
Leer
Mud-Slap
Night Slash
Play Nice
Play Rough
Protect
Rock Slide
Round
Shadow Claw
Slash
Strength
Thunder Punch
Toxic

Level 1
Baby-Doll Eyes
Bulk Up
Chip Away
Curse
Cut
High Horsepower
Hone Claws
Lick
Mega Punch
Metal Claw
Power-Up Punch
Rain Dance
Refresh
Roar
Rock Climb
Rock Smash
Scratch
Seed Bomb
Seismic Toss
Snore
Sunny Day
Swagger
Swift
Taunt
Work Up
Yawn

Level 2
Captivate
Charm
Close Combat
Covet
Cross Chop
Double-Edge
Dynamic Punch
Fake Tears
Focus Energy
Focus Punch
Fury Swipes
Gunk Shot
Hammer Arm
Headlong Rush
Low Kick
Mega Kick
Payback
Rest
Scary Face
Secret Power
Stone Edge
Superpower
Sweet Scent
Swords Dance
Take Down
Thief
Zap Cannon
:sv/Samurott-Hisui:

Samurott-H [Styx] (F)
Level: 2 | Exp: 0/10

Types: Water, Dark

Abilities:
Torrent, Sharpness (Unlocked)

Nature: Bashful (no change)

Stats:
HP: 95
Atk: 8
Def: 6
SpA: 7
SpD: 5
Spe: 85
Size Class: 3
Weight Class: 4

Attacks:
Level 0
Aerial Ace
Air Slash
Aqua Cutter
Attract
Avalanche
Brick Break
Confide
Dark Pulse
Double Team
Facade
Ice Beam
Liquidation
Night Slash
Protect
Round
Slash
Smart Strike
Surf
Tackle
Tail Whip
Toxic
Waterfall
X-Scissor

Level 1
Aqua Jet
Cut
Detect
Drill Run
False Swipe
Hail
Rain Dance
Rock Smash
Sacred Sword
Snore
Snowscape
Sucker Punch
Swagger
Swift
Taunt
Trump Card
Water Gun
Water Pulse
Work Up

Level 2
Aqua Tail
Assurance
Blizzard
Covet
Focus Energy
Grass Knot
Hydro Pump
Iron Tail
Megahorn
Rest
Revenge
Scary Face
Screech
Secret Power
Swords Dance
Take Down
Thief

Level 3
Ceaseless Edge


The Stat Trainers (Level 2)



Reward Info
KO a Pokemon: 3 EXP
KO a second Pokemon: 2 EXP
KO a third Pokemon: 3 EXP
Win the battle: 2 EXP

Match Type: 4v4 Doubles
DQ Time: 48 hours for challenger, 72 hours for ref
Battle Level: 2
Substitution Count: 4
Recovery Count: 2
Chill Count: 5
Switching Method: On
Ability Count: All
Advanced Techniques: None
Backpack Size: 9
Arena: The Battleground

Buck's grandfather runs the Battleground, a cute little cafe with a field to allow for Pokemon battles. Gym leaders frequent it from time to time, but the five regulars are Cheryl, Mira, Riley, Marley, and Buck – together known as the Stat Trainers. On any given day two of them will be up for a fight, and Buck's grandfather shows no small amount of favoritism to them!
  • Two different Stat Trainers will be randomly chosen to battle. When a Stat Trainer is chosen, the two Pokemon associated to that Stat Trainer are selected for battle, the two items associated to that Stat Trainer are put into the Backpack, and an extra arena effect specific to that Stat Trainer is activated. Any Backpack item may be equipped to any Stat Trainer Pokemon, and the two Pokemon in play at the same time can be any two of the four total that are selected.
    • If Cheryl is battling: The first move during the battle used by a Stat Trainer Pokemon that states "The user heals" as an execution effect, that isn't a Z-Effect, or that states "On hit: The user heals", heals 5 extra HP. Furthermore, the first move other than Rest during the battle used by a Stat Trainer Pokemon that creates a condition that heals HP at the end of each step, instead creates a condition identical in all ways except it heals 1 additional HP per step.
    • If Mira is battling: The move Mirror Coat always fails when used by the challenger.
    • If Riley is battling: The move Counter always fails when used by the challenger.
    • If Marley is battling: Single hit attacks with 4 or less base power have +1 priority when used by Stat Trainer Pokemon.
    • If Buck is battling: Stat Trainer Pokemon take 2 less damage from super effective hits.
  • Camouflage turns the user into a Normal type
  • Secret Power may cause paralysis
  • Nature Power becomes Tri Attack

Trainer 1: [Cheryl/Mira/Riley/Marley/Buck] : Mira (2)
Trainer 2: [Cheryl/Mira/Riley/Marley/Buck] : Cheryl (1)

:potion:Potion

:lucky egg:Lucky Egg
:red card:Red Card
:sitrus berry:Sitrus Berry
:sticky barb:Sticky Barb
:weakness policy:Weakness Policy
:wise glasses:Wise Glasses
:rocky helmet:Rocky Helmet
:power lens:Power Lens
:life orb:Life Orb
:sv/wailord:

Wailord
Level 2

Type: Water
Abilities: Water Veil, Oblivious, Pressure

Nature: Serious
HP: 120
Atk: 7
Def: 4
SpA: 7
SpD: 4
Spe: 60
Size: 7
Weight: 8


Movepool:
Level 0:
Astonish
Attract
Avalanche
Confide
Defense Curl
Double Team
Earthquake
Facade
Growl
Hyper Voice
Ice Beam
Iron Head
Liquidation
Protect
Round
Strength
Surf
Toxic
Waterfall
Zen Headbutt

Level 1:
Curse
Echoed Voice
Hail
Mist
Noble Roar
Rain Dance
Roar
Rock Smash
Snore
Swagger
Tickle
Water Gun
Water Pulse
Weather Ball

Level 2:
Amnesia
Aqua Ring
Blizzard
Captivate
Clear Smog
Double-Edge
Hydro Pump
Rest
Secret Power
Steel Roller
Whirlpool
:sv/blissey:

Blissey
Level 2

Type: Normal
Abilities: Natural Cure, Serene Grace, Healer

Nature: Serious
HP: 135
Atk: 1
Def: 1
SpA: 6
SpD: 10
Spe: 55
Size: 3
Weight: 3


Movepool:
Level 0:
Attract
Avalanche
Brick Break
Confide
Counter
Dazzling Gleam
Defense Curl
Double Team
Earthquake
Facade
Fire Punch
Flamethrower
Flash
Focus Blast
Growl
Hyper Voice
Ice Beam
Ice Punch
Mud-Slap
Protect
Psychic
Rock Slide
Round
Shadow Ball
Sing
Strength
Tail Whip
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Zen Headbutt

Level 1:
Aromatherapy
Bubble Beam
Calm Mind
Curse
Disarming Voice
Echoed Voice
Hail
Heal Bell
Incinerate
Mega Punch
Pound
Power-Up Punch
Psywave
Rage
Rain Dance
Recycle
Refresh
Rock Climb
Rock Smash
Safeguard
Sandstorm
Seismic Toss
Shock Wave
Snore
Snowscape
Sunny Day
Swagger
Sweet Kiss
Swift
Trick
Water Gun
Water Pulse
Work Up

Level 2:
Blizzard
Captivate
Charm
Covet
Double Slap
Double-Edge
Dream Eater
Dynamic Punch
Electric Terrain
Fire Blast
Focus Punch
Grass Knot
Heal Pulse
Iron Tail
Life Dew
Mega Kick
Minimize
Mud Bomb
Present
Rest
Secret Power
Skull Bash
Soft-Boiled
Solar Beam
Stealth Rock
Submission
Sweet Scent
Take Down
Thief
Thunder
Wild Charge
Zap Cannon
:sv/porygon-z:

Porygon-Z
Level 2

Type: Normal
Abilities: Adaptability, Download, Analytic

Nature: Serious
HP: 90
Atk: 6
Def: 5
SpA: 10
SpD: 6
Spe: 90
Size: 1
Weight: 3


Movepool:
Level 0:
Aerial Ace
Confide
Defense Curl
Double Team
Facade
Flash
Ice Beam
Protect
Psychic
Round
Shadow Ball
Sharpen
Signal Beam
Tackle
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Zen Headbutt

Level 1:
Curse
Discharge
Magic Coat
Psybeam
Psywave
Rage
Rain Dance
Recycle
Shock Wave
Snore
Sunny Day
Swagger
Swift
Thunder Shock
Trick

Level 2:
Agility
Barrier
Blizzard
Double-Edge
Dream Eater
Eerie Impulse
Foul Play
Iron Tail
Nightmare
Recover
Rest
Secret Power
Skull Bash
Solar Beam
Take Down
Thief
Thunder
Zap Cannon
:sv/alakazam:

Alakazam
Level 2

Type: Psychic
Abilities: Synchronize, Inner Focus, Magic Guard

Nature: Serious
HP: 80
Atk: 4
Def: 4
SpA: 10
SpD: 7
Spe: 120
Size: 3
Weight: 3


Movepool:
Level 0:
Attract
Confide
Counter
Dazzling Gleam
Double Team
Energy Ball
Facade
Fire Punch
Flash
Focus Blast
Ice Punch
Kinesis
Protect
Psychic
Psycho Cut
Round
Shadow Ball
Signal Beam
Thunder Punch
Thunder Wave
Toxic
Tri Attack
Zen Headbutt

Level 1:
Calm Mind
Confusion
Curse
Magic Coat
Mega Punch
Night Shade
Psybeam
Psywave
Rage
Rain Dance
Recycle
Role Play
Safeguard
Seismic Toss
Shock Wave
Snore
Sunny Day
Swagger
Swift
Taunt
Trick

Level 2:
Barrier
Captivate
Disable
Double-Edge
Dream Eater
Dynamic Punch
Expanding Force
Focus Punch
Foul Play
Grass Knot
Iron Tail
Mega Kick
Nasty Plot
Nightmare
Psychic Terrain
Psycho Shift
Recover
Rest
Secret Power
Skull Bash
Submission
Take Down
Thief
Zap Cannon

1678957179454.png

"I promised to bring someone more competent than Marley to fight by me, so here we are."
1678957300848.png

"My Porygon-Z is gonna send them flying!"


:sv/porygon-z: :Power lens:
"Beep Boop no target found yet. Initiating resting phase. Beep Boop."

:sv/wailord::wise glasses:
"Hey we are in a battle, wake up. UHH stop resting! Is there a power button somewhere?"

Sending out Porygon-Z @ :power lens: Power lens and Wailord @ :wise glasses: Wise Glasses .
epicdrill to send out, equip and order

click on the word "promised" for the reference
 
Last edited:
Just so you know, your formatting that you added to my backpack is broken.

Sending out :necturna:Necturna @ Miracle Seed and :hydreigon:Hydreigon @ Weakness Policy

:sv/necturna:
Solar Blade (Wailord), Solar Blade (Wailord)
IF any opponent is to use Rain Dance OR any opponent is to use Hail, THEN replace all instances of Solar Blade in both main orders and other subs with Leaf Blade.
IF both opponents are to use a Protective move AND neither opponent used a Protective move last step, THEN Toxic Spikes.
IF Wailord is under Protection, THEN Solar Blade (Porygon-Z).

:sv/hydreigon:
Thunder Fang (Wailord), Thunder Fang (Wailord)
IF both opponents are under Protection when you are to act AND Porygon-Z is not to use Magic Coat, THEN Stealth Rock.
IF Wailord is under Protection when you are to act, THEN Focus Blast (Porygon-Z).
 
1679419593172.png

"Lets see what we can do."
1679419620376.png

"Porygon-Z , send them flying !"

:bw/porygon-z: :power lens:


Skull Bash (Hydreigon) ~ Swift + Zap Cannon (Necturna , Hydreigon)

:bw/wailord: :wise glasses:

Hail ~ Aqua Ring (Self)
 
Last edited:
Round 1:

Team epicdrill :
:eject button:Eject Button x2
:sticky barb:Sticky Barb x2
:flame orb:Flame Orb
:razor claw:Razor Claw
:expert belt:Expert Belt

:sv/necturna::miracle seed:
HP : 85/85 | EN : 100/100
[9/7/6/9/58]
SC/WC : 3/3
Forewarn , Telepathy

:sv/hydreigon::weakness policy:
HP : 95/95 | EN : 100/100
[8/7/9/7/98]
SC/WC : 4/5
Levitate

HP : 105/105 | EN : 100/100
[10/8/4/6/50]
SC/WC : 4/7
Guts , Bulletproof , Unnerve


HP : 95/95 | EN : 100/100
[8/6/7/5/85]
SC/WC : 3/4
Torrent , Sharpness

vs
Team Stat Trainers :
:potion:Potion

:lucky egg:Lucky Egg
:red card:Red Card
:sitrus berry:Sitrus Berry
:sticky barb:Sticky Barb
:weakness policy:Weakness Policy
:rocky helmet:Rocky Helmet
:life orb:Life Orb

:sv/porygon-z::power lens:
HP : 90/90 | EN : 100/100
[6/5/10/6/90]
SC/WC : 1/3
Adaptability , Analytic , Download


:sv/wailord::wise glasses:
HP : 120/120 | EN : 100/100
[7/4/8/4/60]
SC/WC : 7/8
Water Veil , Oblivious , Pressure
+20 accuracy (special moves)

:sv/blissey:
HP : 135/135 | EN : 100/100
[1/1/6/10/55]
SC/WC : 3/3
Natural Cure , Serene Grace , Healer

:sv/alakazam:
HP : 80/80 | EN : 100/100
[4/4/10/7/120]
SC/WC : 3/3
Synchronize, Inner Focus, Magic Guard

1679458237638.png


Porygon-Z's Download !
Porygon-Z's Atk rose (6 turns)

Action 1:

Porygon-Z used Skull Bash !
Porygon-Z tucked its head !
Porygon-Z's defense rose ! (2 turns)

Hydreigon used Thunder Fang on :wailord: !
Hit (<=570) = yes (63)
Crit (<=25) = no (287)
Paralysis (<=60) = no (268)
Flinch (<=60) = no (84)
Damage : (7+8-4-1)*1.5 = 15
9EN

Wailord used Hail !
It started to snow ! (5 Rounds)
10 EN

Necturna used Leaf Blade on :wailord: !
Crit (<=75) = no (162)
Damage : (9+3+9-4-1)*1.5+4= 28
9EN

Porygon-Z launched its attack on :hydreigon: !
Crit (<=25) = no (279)
Damage : (13+3+2-1)+4 = 21
8EN

Action 2:

Hydreigon used Thunder Fang on :wailord: !
Hit (<=570) = yes (443)
Crit (<=25) = no (342)
Paralysis (<=60) = yes (49)
Flinch (<=60) = no (214)
Damage : (7+8-4-1)*1.5 = 15
9EN

Porygon-Z used Starlight Cannon !

Crit on :necturna: (<=25) = no (387)
Damage : (12+10-9)*0.75 *2/3 = 7

Crit on :hydreigon: (<=25) = yes (20)
Damage : (12+2+10-7+3)*2/3 = 10

Necturna was paralyzed ! (1 counter)
Hydreigon was paralyzed ! (1 counter)
26EN

Porygon-Z's defense stage decayed back to normal

Wailord used Aqua Ring !
Wailord was surrounded by a veil of pure water ! (6 steps)
9EN

Necturna used Leaf Blade on :wailord: !
Crit (<=75) = no (510)
Damage : (9+3+9-4-1)*1.5+4 = 28
9EN

Wailord healed a bit of health (+5 HP)

Wailord's paralysis worsened ! (+1 counter)
Necturna's paralysis worsened (+1 counter)
Hydreigon's paralysis worsened (+1 counter)


Field ~
Hail (4 R)
Team epicdrill :
:eject button:Eject Button x2
:sticky barb:Sticky Barb x2
:flame orb:Flame Orb
:razor claw:Razor Claw
:expert belt:Expert Belt

:sv/necturna::miracle seed:
HP : 78/85 | EN : 82/100
[9/7/6/9/29]
SC/WC : 3/3
Forewarn , Telepathy
Paralyzed (2c)


:sv/hydreigon::weakness policy:
HP : 64/95 | EN : 82/100
[8/7/9/7/49]
SC/WC : 4/5
Levitate
Paralyzed (2c)


HP : 105/105 | EN : 100/100
[10/8/4/6/50]
SC/WC : 4/7
Guts , Bulletproof , Unnerve


HP : 95/95 | EN : 100/100
[8/6/7/5/85]
SC/WC : 3/4
Torrent , Sharpness

vs
Team Stat Trainers :
:potion:Potion

:lucky egg:Lucky Egg
:red card:Red Card
:sitrus berry:Sitrus Berry
:sticky barb:Sticky Barb
:weakness policy:Weakness Policy
:rocky helmet:Rocky Helmet
:life orb:Life Orb

:sv/porygon-z::power lens:
HP : 90/90 | EN : 66/100
[6/5/10/6/90]
SC/WC : 1/3
Adaptability , Analytic , Download
+1 atk (4t)



:sv/wailord::wise glasses:
HP : 39/120 | EN : 81/100
[7/4/7/4/30]
SC/WC : 7/8
Water Veil , Oblivious , Pressure
Paralyzed (1c) , Aqua Ring (4s) , +20 accuracy (special moves)

:sv/blissey:
HP : 135/135 | EN : 100/100
[1/1/6/10/55]
SC/WC : 3/3
Natural Cure , Serene Grace , Healer

:sv/alakazam:
HP : 80/80 | EN : 100/100
[4/4/10/7/120]
SC/WC : 3/3
Synchronize, Inner Focus, Magic Guard
Orders to come later
 
Last edited:
1679465853788.png

"Hang on a little more Wailord ! "

1679465873347.png

"Hmm the swift stars and electric shocks were not enough , maybe we need to make use of the snowstorm."

:sv/porygon-z::power lens:

Blizzard (Hydreigon , Necturna) ~ Blizzard (Hydreigon, Necturna)

IF Hydreigon is under the effects of Protection AND Necturna is under the effects of Protection THEN use Nasty Plot
IF Hydreigon is under the effects of Protection THEN use Shadow Ball (Necturna)
[Check at start of step] IF Hydreigon is to use a Damaging Fighting type combo targetting you , THEN use Protect (Self)
IF you are to use Blizzard AND NOT weather is snow THEN use Ice Beam (Hydreigon) pushing back

:Sv/wailord: :wise glasses:

Blizzard (Hydreigon , Necturna) ~ Blizzard (Hydreigon , Necturna)

[Check at start of step] IF Necturna is to use a Damaging Grass type move targetting you and you did not use Protect last turn THEN use Protect
[Check at start of step] IF Hydreigon is to use a Damaging Electric type move targetting you AND you did not use Protect last turn THEN use Protect
IF Hydreigon is under the effects of Protection AND Necturna is under the effects of Protection THEN use Rest (s2 only)
IF Hydreigon is under the effects of Protection THEN use Weather Ball (Necturna)

epicdrill to order
 
Round 2:

Team epicdrill :
:eject button:Eject Button x2
:sticky barb:Sticky Barb x2
:flame orb:Flame Orb
:razor claw:Razor Claw
:expert belt:Expert Belt

:sv/necturna::miracle seed:
HP : 78/85 | EN : 82/100
[9/7/6/9/29]
SC/WC : 3/3
Forewarn , Telepathy
Paralyzed (2c)


:sv/hydreigon::weakness policy:
HP : 64/95 | EN : 82/100
[8/7/9/7/49]
SC/WC : 4/5
Levitate
Paralyzed (2c)


HP : 105/105 | EN : 100/100
[10/8/4/6/50]
SC/WC : 4/7
Guts , Bulletproof , Unnerve


HP : 95/95 | EN : 100/100
[8/6/7/5/85]
SC/WC : 3/4
Torrent , Sharpness

vs
Team Stat Trainers :
:potion:Potion

:lucky egg:Lucky Egg
:red card:Red Card
:sitrus berry:Sitrus Berry
:sticky barb:Sticky Barb
:weakness policy:Weakness Policy
:rocky helmet:Rocky Helmet
:life orb:Life Orb

:sv/porygon-z::power lens:
HP : 90/90 | EN : 66/100
[6/5/10/6/90]
SC/WC : 1/3
Adaptability , Analytic , Download
+1 atk (4t)



:sv/wailord::wise glasses:
HP : 39/120 | EN : 81/100
[7/4/7/4/30]
SC/WC : 7/8
Water Veil , Oblivious , Pressure
Paralyzed (1c) , Aqua Ring (4s) , +20 accuracy (special moves)

:sv/blissey:
HP : 135/135 | EN : 100/100
[1/1/6/10/55]
SC/WC : 3/3
Natural Cure , Serene Grace , Healer

:sv/alakazam:
HP : 80/80 | EN : 100/100
[4/4/10/7/120]
SC/WC : 3/3
Synchronize, Inner Focus, Magic Guard

1679470268355.png


Action 1:

Wailord used Protect !
Wailord protected itself
12 EN

Porygon-Z used Blizzard !

Crit on :hydreigon: (<=25) = no (284)
Damage : (11+10-7)*1.5*2/3+2 = 15

Crit on :necturna: (<=25) = no (316)
Damage : (11+10-9)*1.5*2/3+2 = 13

Hydreigon was frosted ! (+4 markers)
Necturna was frosted ! (+4 markers)

Hydreigon's weakness policy !
Hydreigon's Atk and Sp Atk rose sharply ! (4 turns)

8EN

Hydreigon used Dark Pulse + Sunny Day on :porygon-z: !
Crit (<=25) = no (223)
Damage : (8+9-6)+8 = 19
32 EN

Bright sun shone on the battlefield ! (5 rounds)

Necturna used Magical Leaf on :wailord: !
Wailord protected itself !
6EN

Wailord healed a bit of HP (+5 HP)

Action 2:

Necturna used Solar Blade !
Necturna is absorbing energy from the sun !

Porygon-Z used Ice Beam on :hydreigon: !
Crit (<=25) = no (560)
Damage : (9+10-7)*1.5+2 = 20
Hydreigon was frosted ! (+1 marker)
7EN

Hydreigon used Thief on :wailord: !
Crit (<=25) = no (562)
Damage : (6+3+4-1)+8 = 20
Hydreigon stole Wailord's Wise Glasses !
6EN

Wailord used Blizzard !

Hit :hydreigon: (<=420) = yes (34)
Crit on :hydreigon (<=25) = no (490)
Damage : (11+7-7)*1.5*2/3 = 11

Hit on :necturna: (<=420) = no (570)

Hydreigon was frosted ! (+2 markers)

Necturna used Solar Blade on :wailord: !
Crit (<=25) = no (158)
Damage : (13+3+9-4-1)*1.5 +4 = 34
11 EN

Wailord is KOed !

Necturna's paralysis worsened (+1 counter)
Hydreigon's paralysis worsend (+1 counter)


Field ~
Sun (4R)
Team epicdrill :
:eject button:Eject Button x2
:sticky barb:Sticky Barb x2
:flame orb:Flame Orb
:razor claw:Razor Claw
:expert belt:Expert Belt

:sv/necturna::miracle seed:
HP : 65/85 | EN : 65/100
[9/7/6/9/29]
SC/WC : 3/3
Forewarn , Telepathy
Paralyzed (3c)


:sv/hydreigon::wise glasses:
HP : 18/95 | EN : 44/100
[8/7/9/7/49]
SC/WC : 4/5
Levitate
Paralyzed (3c) , +2atk (2t) , +2sp atk (2t)


HP : 105/105 | EN : 100/100
[10/8/4/6/50]
SC/WC : 4/7
Guts , Bulletproof , Unnerve


HP : 95/95 | EN : 100/100
[8/6/7/5/85]
SC/WC : 3/4
Torrent , Sharpness

vs
Team Stat Trainers :
:potion:Potion

:lucky egg:Lucky Egg
:red card:Red Card
:sitrus berry:Sitrus Berry
:sticky barb:Sticky Barb
:weakness policy:Weakness Policy
:rocky helmet:Rocky Helmet
:life orb:Life Orb

:sv/porygon-z::power lens:
HP : 71/90 | EN : 51/100
[6/5/10/6/90]
SC/WC : 1/3
Adaptability , Analytic , Download
+1 atk (2t)



:sv/wailord:
HP : KO/120 | EN : 0/100
[7/4/7/4/30]
SC/WC : 7/8
Water Veil , Oblivious , Pressure
Aqua Ring (2s) , +20 accuracy (special moves)

:sv/blissey:
HP : 135/135 | EN : 100/100
[1/1/6/10/55]
SC/WC : 3/3
Natural Cure , Serene Grace , Healer

:sv/alakazam:
HP : 80/80 | EN : 100/100
[4/4/10/7/120]
SC/WC : 3/3
Synchronize, Inner Focus, Magic Guard
1679471865650.png

"Things are going according to the plan, nice."

1679471883452.png

"How can this be according to the PLAN ? Wailord missed a Blizzard :psysad: "


:sv/alakazam: :life orb:

Sending Alakazam @ :life orb: Life Orb. epicdrill to order
 
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All Frosted markers should be discarded because Sun negates their effects, and both of my mons should have one more HP because Power Lens applies before spread penalty.

Switching Hydreigon out for :samurott-hisui:Samurott-H @ Razor Claw, counterswitch?
 
Fixed the mistakes

1679499984822.png

"That Samurott-H is scary for Alakazam , call it back."

1679500014765.png

"Is that an actual SAMURAI !? That is soooo cool."

Sending Blissey @ :lucky egg: Lucky egg in place of Alakazam

:sv/porygon-z: :power lens:

Thunderbolt (Samurott-H) ~ Thunderbolt (Samurott-H)

IF Samurott-H is under the effects of Protection AND Necturna is under the effects of Protection THEN use Nasty Plot
IF Samurott-H is under the effects of Protection THEN use Shadow Ball (Necturna)
[Check at start of step] IF Samurott-H is to use a damaging Fighting type combo targeting you THEN use Protect (self)

:sv/blissey: :lucky egg:

Zap Cannon + Shadow Ball (Samurott-H) ~ Thunderbolt (Samurott-H)

IF Samurott-h is under effects of protection AND Samurott-H is paralyzed THEN use Stealth Rock (once) pushing back

IF Samurott-H is under the effects of Protection use Attract (Samurott-H) and replace all instances of Zap Cannon + Shadow Ball in main orders (Samurott-H) with Zap Cannon (Samurott-H) and all instances of Thunderbolt (Samurott-H) with Thunder (Samurott-H) pushing back

[check at start of step] IF Samurott-H is to use a damaging fighting type combo targeting you THEN use Protect pushing back
 
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