Facility Realgam Tower: epicdrill

cityscapes

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2x Eject Button
2x Sticky Barb
Black Sludge
Barometer
Choice Specs
:ss/Mollux:
Mollux [Jackie] (F)
Level: 2 | Exp. 0/10

Types: Fire, Poison

Abilities:
Dry Skin, Illuminate (Unlocked)

Nature: Bashful (no change)

Stats:
HP: 95
Atk: 4
Def: 6
SpA: 9
SpD: 8
Spe: 76
Size Class: 3
Weight Class: 3

Attacks:
Level 0
Attract
Bug Bite
Confide
Dazzling Gleam
Double Team
Facade
Flamethrower
Flash
Protect
Round
Thunder Wave
Thunderbolt
Toxic

Level 1
Acid
Calm Mind
Confuse Ray
Ember
Heal Bell
Rain Dance
Rapid Spin
Shock Wave
Sludge Bomb
Snore
Sunny Day
Swagger
Swift
Trick
Venom Drench
Water Gun
Will-o-Wisp
Withdraw

Level 2
Acid Armor
Acid Spray
Aqua Ring
Belch
Bind
Charm
Clear Smog
Corrosive Gas
Fire Blast
Fire Spin
Gunk Shot
Heal Pulse
Heat Wave
Inferno
Infestation
Iron Defense
Life Dew
Moonlight
Recover
Rest
Secret Power
Solar Beam
Stealth Rock
Thief
Thunder
Toxic Spikes
Venoshock
:ss/Excadrill:
Excadrill [Xandra] (F)
Level: 2 | Exp. 0/10

Types: Ground, Steel

Abilities:
Sand Rush, Sand Force, Mold Breaker (unlocked)

Nature: Bashful (no effect)

Stats:
HP: 100
Atk: 10
Def: 5
SpA: 4
SpD: 5
Spe: 88
Size Class: 1
Weight Class: 3

Attacks:
Level 0
Aerial Ace
Attract
Brick Break
Confide
Double Team
Earth Power
Earthquake
Facade
Focus Blast
Iron Head
Mud-Slap
Poison Jab
Protect
Rock Slide
Round
Shadow Claw
Slash
Smart Strike
Strength
Toxic
X-Scissor

Level 1
Brutal Swing
Cut
Drill Run
High Horsepower
Hone Claws
Metal Claw
Rapid Spin
Rock Climb
Rock Smash
Rototiller
Sandstorm
Scratch
Sludge Bomb
Snore
Swagger

Level 2
Fury Swipes
Iron Defense
Metal Sound
Rest
Rock Blast
Sand Tomb
Secret Power
Skull Bash
Stealth Rock
Steel Beam
Submission
Swords Dance
:ss/Drampa:
Drampa [Nyze] (F)
Level: 2 | Exp. 0/10

Types: Normal, Dragon

Abilities:
Berserk, Sap Sipper, Cloud Nine

Nature: Bashful (no effect)

Stats:
HP: 90
Atk: 5
Def: 6
SpA: 10
SpD: 7
Spe: 36
Size Class: 3
Weight Class: 5

Attacks:
Level 0
Attract
Confide
Double Team
Dragon Claw
Dragon Pulse
Earthquake
Energy Ball
Facade
Flamethrower
Focus Blast
Glare
Hyper Voice
Ice Beam
Play Nice
Play Rough
Protect
Rock Slide
Round
Shadow Ball
Shadow Claw
Signal Beam
Surf
Thunder Wave
Thunderbolt
Toxic

Level 1
Calm Mind
Defog
Dragon Breath
Dragon Dance
Dragon Rage
Dragon Tail
Echoed Voice
Extrasensory
Mist
Rain Dance
Roar
Safeguard
Shock Wave
Snore
Steel Wing
Sunny Day
Swift
Tickle
Twister
Water Pulse
Work Up

Level 2
Amnesia
Blizzard
Dragon Rush
Fire Blast
Grass Knot
Heat Wave
Hurricane
Hydro Pump
Razor Wind
Rest
Roost
Scale Shot
Solar Beam
Superpower
Thunder




Reward Info
KO Slot 1: 3 EXP
KO Slot 2: 3 EXP
KO Slot 3: 4 EXP

Battle Info
Match Type: 3v3 Singles
DQ Time: 48 hours for challenger, 72 hours for ref
Battle Level: 2
Substitution Count: 4
Recovery Count: 2
Chill Count: 5
Switching Method: On
Ability Count: All
Advanced Techniques: None
Backpack Size: 7
Arena: Slumbering Weald

Slumbering Weald is a forest infused with the power of Zacian and Zamazenta. Hop has tamed one of these two great beasts, and the weald has rewarded him by allowing them to share their power with the rest of his team. Due to the ancient power present and how much time Hop has spent here, his Pokemon can find themselves capable of feats they ordinarily would not be able to perform.
  • Since Hop knows about type matchups, all super effective attacks that he uses get +2 final damage.
  • Hop's Dubwool has received daily grooming, and knows how to take full advantage of it. It knows Body Press and Cotton Guard as Traits.
  • Hop's Inteleon is an incredibly precise sniper, able to use physical or special aspects for any of its attacks at will. All attacks will work off of Inteleon's higher offensive rank, with boosts in whichever offensive stat has more boosts, against the foe's lower defensive rank, with drops in whichever defensive stat has more drops. Also, Counter and Mirror Coat will always fail against it.
  • Camouflage turns the user into a Grass type
  • Secret Power may cause sleep
  • Nature Power becomes Energy Ball

Slot 1: 1 (Dubwool)
Slot 2: 1 (Rillaboom)
Slot 3: 1 (Zacian)

Potion

Red Card
Sitrus Berry
Sticky Barb
Weakness Policy
Power Belt
Miracle Seed
Rusted Sword
:sv/Dubwool:

Dubwool

Type: Normal
Abilities: Fluffy/Steadfast/Bulletproof

Nature: Serious
HP: 85
Atk: 6
Def: 7
SpA: 5
SpD: 7
Spe: 88

Size: 3
Weight: 3

Moves:
Level 0:
Attract
Counter
Defense Curl
Facade
Growl
Protect
Round
Tackle
Thunder Wave
Zen Headbutt

Level 1:
Double Kick
Snore
Swagger

Level 2:
Agility
Double-Edge
Grassy Glide
Mega Kick
Payback
Rest
Reversal
Swords Dance
Take Down
Wild Charge

Level 4:
Body Press
Cotton Guard
:sv/Rillaboom:

Rillaboom

Type: Grass
Abilities: Overgrow/Grassy Surge

Nature: Serious
HP: 95
Atk: 9
Def: 7
SpA: 5
SpD: 5
Spe: 85

Size: 4
Weight: 4

Moves:
Level 0:
Attract
Brick Break
Bullet Seed
Earth Power
Earthquake
Energy Ball
Facade
Focus Blast
Growl
Hyper Voice
Protect
Round
Strength

Level 1:
Branch Poke
Brutal Swing
Bulk Up
Double Hit
Fake Out
False Swipe
Growth
High Horsepower
Magical Leaf
Mega Punch
Noble Roar
Razor Leaf
Scratch
Seed Bomb
Slam
Snore
Sunny Day
Swift
Taunt
Work Up

Level 2:
Assurance
Focus Energy
Grass Knot
Grassy Glide
Grassy Terrain
Hammer Arm
Leech Seed
Low Kick
Mega Kick
Rest
Scary Face
Screech
Solar Beam
Solar Blade
Superpower
Swords Dance
Take Down
Thief
Wood Hammer

Level 3:
Drum Beating
:sv/Zacian:

Zacian

Type: Fairy
Abilities: Intrepid Sword

Nature: Serious
HP: 95
Atk: 9
Def: 8
SpA: 6
SpD: 8
Spe: 138

Size: 5
Weight: 5

:sv/Zacian-Crowned:

Zacian-Crowned

Type: Fairy/Steel
Abilities: Intrepid Sword

Nature: Serious
HP: 95
Atk: 11
Def: 8
SpA: 6
SpD: 8
Spe: 148

Size: 5
Weight: 8

Moves:
Level 0:
Air Slash
Brick Break
Crunch
Dazzling Gleam
Facade
Fire Fang
Flash Cannon
Focus Blast
Howl
Hyper Voice
Iron Head
Play Rough
Poison Jab
Protect
Psychic Fangs
Psycho Cut
Round
Slash
Thunder Fang

Level 1:
Bite
Brutal Swing
False Swipe
Ice Fang
Metal Claw
Noble Roar
Quick Attack
Quick Guard
Sacred Sword
Snore
Swift
Work Up

Level 2:
Agility
Assurance
Close Combat
Focus Energy
Iron Defense
Iron Tail
Misty Terrain
Rest
Revenge
Reversal
Scary Face
Solar Blade
Steel Beam
Swords Dance
Tail Slap
Take Down
Wild Charge

Level 4, Zacian-Crowned Only:
Behemoth Blade


All right! Now how about those type matchups, huh?

Sending out Rillaboom @ Sticky Barb. epicdrill to order.
 
Last edited:

Jackie, why don't we start testing out these new gen 9 mechanics?

Leading with Jackie the Mollux @ No Item
Sludge Bomb, Sludge Bomb, Sludge Bomb
IF Rillaboom successfully uses a Protective move, THEN Toxic Spikes.
IF Rillaboom is to use a damaging Ground-type move AND you did not use Protect last step, THEN Protect.
IF Rillaboom is Poisoned, then Venoshock.
 

cityscapes

Take care of yourself.
is a Tiering Contributoris a Community Contributor Alumnus

Not the best type matchup, but we can still make something of it!


Fake Out ~ High Horsepower ~ High Horsepower

ROUND 1
Team epicdrill
#Nothing
HP: 95/95
EN: 100/100
Dry Skin/Illuminate
4/6/9/8/76
3/3

Team Hop
#Sticky Barb
HP: 95/95
EN: 100/100
Overgrow/Grassy Surge
9/7/5/5/85
4/4​
Rillaboom summoned Grassy Terrain! (-9 EN)

Step 1

Rillaboom used Fake Out!
-4 EN
Crit<=200: 4758 (no)
Damage: (4 + 2 + 3) = 9
Mollux got the Sticky Barb!

Mollux flinched!

Mollux restored HP from the Grassy Terrain! (+2 HP)
Mollux was hurt by the Sticky Barb! (-2 HP)

Step 2

Mollux used Protect!
-12 EN
Mollux was shielded against incoming attacks!

Rillaboom used High Horsepower!
-7 EN
Mollux protected themselves!

Mollux restored HP from the Grassy Terrain! (+2 HP)
Mollux was hurt by the Sticky Barb! (-2 HP)

Step 3

Rillaboom used High Horsepower!
-7 EN
Crit<=200: 1076 (no)
Damage: (10 + 3) * 2 + 2 = 28

Mollux used Sludge Bomb!
-7 EN
Crit<=200: 4256 (no)
Poison<=1440: 3785 (no)
Damage: (9 + 3 + 4) * 1.5 = 24

Rillaboom restored HP from the Grassy Terrain! (+2 HP)
Mollux restored HP from the Grassy Terrain! (+2 HP)
Mollux was hurt by the Sticky Barb! (-2 HP)

Mollux dropped the Sticky Barb!

:mollux: -37 HP, -19 EN
:rillaboom: -22 HP, -18 EN
Grassy Terrain (3r)
Team epicdrill
#Nothing
HP: 58/95
EN: 81/100
Dry Skin/Illuminate
4/6/9/8/76
3/3

Team Hop
#Nothing
HP: 73/95
EN: 82/100
Overgrow/Grassy Surge
9/7/5/5/85
4/4
Faked​


Hmmm, nobody really matches up well against this Mollux...Well, if type matchups don't work, then maybe power will!

High Horsepower ~ High Horsepower ~ High Horsepower
If Mollux is under the effect of a protective move, then Swords Dance.
If Mollux is to use a damaging Fire-type combination, then Protect.
If Mollux is to use Will-O-Wisp, and Rillaboom is faster than Mollux, and Mollux is not taunted, then Taunt.
If Mollux is to use Recover, and Rillaboom is faster than Mollux, and Mollux is not taunted, then Taunt.

epicdrill to order
 
Last edited:

cityscapes

Take care of yourself.
is a Tiering Contributoris a Community Contributor Alumnus
ROUND 2
Team epicdrill
#Nothing
HP: 58/95
EN: 81/100
Dry Skin/Illuminate
4/6/9/8/76
3/3

Team Hop
#Nothing
HP: 73/95
EN: 82/100
Overgrow/Grassy Surge
9/7/5/5/85
4/4
Faked​
Step 1

Rillaboom used High Horsepower!
-7 EN
Crit<=200: 1851 (no)
Damage: (10 + 3) * 2 + 2 = 28

Mollux used Thunder Vortex!
-24 EN
Crit<=200: 2449 (no)
Damage: (4 + 4) * 0.75 = 6
Rillaboom was paralyzed (2 counters)!
Rillaboom was trapped in a vortex of flames!

Mollux restored HP from the Grassy Terrain! (+2 HP)
Rillaboom restored HP from the Grassy Terrain! (+2 HP)
Rillaboom was hurt by Fire Spin! (-2 HP)

Step 2

Mollux used Moonlight!
-15 EN
Mollux restored their HP! (+20 HP)

Act<=2400: 3982 (no)
Rillaboom couldn't move due to paralysis!
Rillaboom's paralysis counters were reset to 0.

Mollux restored HP from the Grassy Terrain! (+2 HP)
Rillaboom restored HP from the Grassy Terrain! (+2 HP)
Rillaboom was hurt by Fire Spin! (-2 HP)

Step 3

Mollux used Recover!
-12 EN
Mollux restored their HP! (+20 HP)

Rillaboom used High Horsepower!
-7 EN
Crit<=200: 4037 (no)
Damage: (10 + 3) * 2 + 2 = 28

Mollux restored HP from the Grassy Terrain! (+2 HP)
Rillaboom restored HP from the Grassy Terrain! (+2 HP)
Rillaboom was hurt by Fire Spin! (-2 HP)

Rillaboom's paralysis worsened! (+1 counter)

:mollux: -10 HP, -51 EN
:rillaboom: -6 HP, -14 EN
Grassy Terrain (2r)
Team epicdrill
#Nothing
HP: 48/95
EN: 30/100
Dry Skin/Illuminate
4/6/9/8/76
3/3
0 Recovers

Team Hop
#Nothing
HP: 67/95
EN: 68/100
Overgrow/Grassy Surge
9/7/5/5/85
4/4
Fire Spin (1s), Paralysis (1 Counter), Faked​

epicdrill to order
 
Last edited:
Drampa @ Choice Specs
Fire Spin prevents counterswitch
Flamethrower, Flamethrower, Flamethrower
IF Rillaboom successfully uses a Protective move, THEN Calm Mind.
IF Rillaboom is to use a damaging Fighting-type combo, THEN Protect.
 

cityscapes

Take care of yourself.
is a Tiering Contributoris a Community Contributor Alumnus
[Mollux has 6 less HP because I forgot about the arena effect that causes Hop's super effective attacks to do +2 damage. Sorry about that.]


monke...

Protect ~ Brick Break + Scratch ~ Protect

ROUND 3
Team epicdrill
#Choice Specs
HP: 90/90
EN: 100/100
Berserk/Sap Sipper/Cloud Nine
5/6/10/7/36
3/5
#Nothing
HP: 48/95
EN: 30/100
Dry Skin/Illuminate
4/6/9/8/76
3/3
0 Recovers, No Combo


Team Hop
#Nothing
HP: 67/95
EN: 68/100
Overgrow/Grassy Surge
9/7/5/5/43
4/4
Fire Spin (1s), Paralysis (1 Counter), Faked​
Rillaboom was freed from Fire Spin!

Step 1

Act<=3600: 2814 (yes)
Rillaboom used Protect!
-12 EN
Rillaboom was shielded against incoming attacks!

Drampa used Calm Mind!
-7 EN
Drampa's Special Attack rose!
Drampa's Special Defense rose!

Rillaboom restored HP from the Grassy Terrain! (+2 HP)

Step 2

Drampa used Protect!
-12 EN
Drampa was shielded against incoming attacks!

Act<=3600: 2627 (yes)
Rillaboom used Brick Scratch!
-18 EN
Drampa protected themselves!

Rillaboom restored HP from the Grassy Terrain! (+2 HP)

Step 3

Act<=3600: 2552 (yes)
Rillaboom used Protect!
-12 EN
Rillaboom was shielded against incoming attacks!

Drampa used Calm Mind!
-7 EN
Drampa's Special Attack rose!
Drampa's Special Defense rose!

Rillaboom restored HP from the Grassy Terrain! (+2 HP)
Rillaboom's paralysis worsened! (+1 counter)

:drampa: -0 HP, -26 EN
:rillaboom: +6 HP, -42 EN
Grassy Terrain (1r)
Team epicdrill
#Choice Specs
HP: 90/90
EN: 74/100
Berserk/Sap Sipper/Cloud Nine
5/6/10/7/36
3/5
+2 SpA, +2 SpD (5 turns)
#Nothing
HP: 48/95
EN: 30/100
Dry Skin/Illuminate
4/6/9/8/76
3/3
0 Recovers, No Combo


Team Hop
#Nothing
HP: 73/95
EN: 26/100
Overgrow/Grassy Surge
9/7/5/5/43
4/4
Paralysis (2 Counters), Faked, No Combo​


dog


arf arf

Switching to Zacian @ Rusted Sword. epicdrill counterswitch?
 
Counterswitching to :mollux: Mollux @ Black Sludge
Thunder Wave, Will-o-Wisp, Fire Blast
IF Zacian successfully uses a Protective move, THEN Chill and push back steps.
IF Zacian is to use Misty Terrain this round, THEN replace Thunder Wave and Will-o-Wisp with Fire Blast.
[Check at end of step] IF you flinch, THEN push back steps.
 

cityscapes

Take care of yourself.
is a Tiering Contributoris a Community Contributor Alumnus

type mamchup


woof woof zzzz hoooonk shmimimimi

Psychic Fangs ~ Rest ~ Snore
If you dodge Thunder Wave S1, then Psychic Fangs S2 and Psychic Fangs S3.
If you are fully paralyzed S2, then push back.
ROUND 4
Team epicdrill
#Nothing
HP: 48/95
EN: 30/100
Dry Skin/Illuminate
4/6/9/8/76
3/3
0 Recovers, No Combo
#Choice Specs
HP: 90/90
EN: 74/100
Berserk/Sap Sipper/Cloud Nine
5/6/10/7/36
3/5


Team Hop
#Rusted Sword
HP: 95/95
EN: 100/100
Intrepid Sword
9/8/6/8/138
5/5
#Nothing
HP: 73/95
EN: 26/100
Overgrow/Grassy Surge
9/7/5/5/43
4/4
Paralysis (2 Counters), No Combo

Zacian transformed into their crowned form!
Zacian's Attack was boosted by Intrepid Sword!

Step 1

Zacian used Psychic Fangs!
-7 EN
Crit<=200: 2686 (no)
Damage: (9 + 5) * 1.5 + 4 + 2 = 27

Mollux used Thunder Wave!
-7 EN
Hit<=4320: 3208 (yes)
Zacian was paralyzed! (2 counters)

Mollux restored HP from the Grassy Terrain! (+2 HP)
Mollux restored HP from the Black Sludge! (+2 HP)

Step 2

Mollux used Will-O-Wisp!
-7 EN
Hit<=4080: 1482 (yes)
Zacian was burned!

Act<=2400: 2135 (yes)
Zacian used Rest!
-15 EN
But it failed! [Rest cannot be used at full HP.]

Mollux restored HP from the Grassy Terrain! (+2 HP)
Mollux restored HP from the Black Sludge! (+2 HP)
Zacian was hurt from the burn! (-2 HP)

Step 3

Mollux used Fire Blast!
-8 EN
Hit<=4080: 2450 (yes)
Crit<=200: 1438 (no)
Damage: (11 + 3 + 1) * 1.5 = 23

Act<=2400: 1166 (yes)
Zacian used Snore!
-3 EN
Crit<=200: 3374 (no)
Damage: (5 - 2) = 3

Mollux restored HP from the Grassy Terrain! (+2 HP)
Zacian restored HP from the Grassy Terrain! (+2 HP)
Mollux restored HP from the Black Sludge! (+2 HP)
Zacian was hurt from the burn! (-2 HP)

The Grassy Terrain faded.
Zacian's paralysis worsened! (+1 counter)

:mollux: -18 HP, -22 EN
:zacian-crowned: -25 HP, -25 EN
Team epicdrill
#Nothing
HP: 30/95
EN: 8/100
Dry Skin/Illuminate
4/6/9/8/76
3/3
0 Recovers, No Combo
#Choice Specs
HP: 90/90
EN: 74/100
Berserk/Sap Sipper/Cloud Nine
5/6/10/7/36
3/5


Team Hop
#Rusted Sword
HP: 70/95
EN: 75/100
Intrepid Sword
11/8/6/8/148
5/8
Burned, Paralysis (3 Counters), +1 Atk (5 turns)
#Nothing
HP: 73/95
EN: 26/100
Overgrow/Grassy Surge
9/7/5/5/43
4/4
Paralysis (2 Counters), No Combo



Scammed once again...


ruff ruff i am op sword dog i will win ruff ruff

Rest ~ Snore ~ Snore
If you are fully paralyzed (more like when lmao), then push back.
If you are awake when you are to act, and you are not paralyzed, and Mollux is to use a burn-inflicting or paralysis-inflicting move this step, then Misty Terrain. Only do this once.
If you are awake when you are to act, and you are not paralyzed, then Psychic Fangs.

epicdrill to order
 
Last edited:

Well, we kind of have to just hope for a full Para here, not much else we can do.

:mollux: Chill, Flamethrower, Acid Spray
[Check at start of step 2] IF Zacian is asleep, THEN Acid Spray and push back steps.
 
Last edited:

cityscapes

Take care of yourself.
is a Tiering Contributoris a Community Contributor Alumnus
[The duration of Zacian's Intrepid Sword was extended by 4 turns due to its Rusted Sword item. This round will use the pre-hotfixed version of paralysis, but future rounds will use the hotfixed version of para chance = 5% * counters.]

ROUND 5
Team epicdrill
#Nothing
HP: 30/95
EN: 8/100
Dry Skin/Illuminate
4/6/9/8/76
3/3
0 Recovers, No Combo
#Choice Specs
HP: 90/90
EN: 74/100
Berserk/Sap Sipper/Cloud Nine
5/6/10/7/36
3/5


Team Hop
#Rusted Sword
HP: 70/95
EN: 75/100
Intrepid Sword
11/8/6/8/148
5/8
Burned, Paralysis (3 Counters), +1 Atk (5 turns)
#Nothing
HP: 73/95
EN: 26/100
Overgrow/Grassy Surge
9/7/5/5/43
4/4
Paralysis (2 Counters), No Combo
Step 1

Mollux chilled. (+12 EN)

Act<=1200: 3607 (no)
Zacian couldn't move due to paralysis!
Zacian's paralysis counters were reset to 0.

Mollux restored HP from the Black Sludge! (+2 HP)
Zacian was hurt from the burn! (-2 HP)

Step 2

Mollux used Flamethrower!
-7 EN
Crit<=200: 375 (no)
Damage: (9 + 3 + 1) * 1.5 = 20

Zacian used Rest!
-15 EN
Zacian went to sleep!

Mollux restored HP from the Black Sludge! (+2 HP)
Zacian was cured of burn and paralysis!
Zacian restored their HP from resting! (+10 HP)

Step 3

Zacian used Snore!
-3 EN
Crit<=200: 2375 (no)
Flinch<=1440: 883 (yes)
Damage: (5 - 2) = 3

Mollux flinched and couldn't move!

Mollux restored HP from the Black Sludge! (+2 HP)
Zacian restored their HP from resting! (+10 HP)

:mollux: +3 HP, +5 EN
:zacian-crowned: -2 HP, -18 EN
Team epicdrill
#Nothing
HP: 33/95
EN: 13/100
Dry Skin/Illuminate
4/6/9/8/76
3/3
4 Chills, 0 Recovers, No Combo
#Choice Specs
HP: 90/90
EN: 74/100
Berserk/Sap Sipper/Cloud Nine
5/6/10/7/36
3/5


Team Hop
#Rusted Sword
HP: 68/95
EN: 57/100
Intrepid Sword
11/8/6/8/148
5/8
Resting (1 step), +1 Atk (2 turns)
#Nothing
HP: 73/95
EN: 26/100
Overgrow/Grassy Surge
9/7/5/5/43
4/4
Paralysis (2 Counters), No Combo

epicdrill to order
 
Last edited:
Mollux should have 1 more EN remaining.


Well, that flinch is mildly annoying, but nothing we can't deal with.

Fire Blast, Fire Blast, Fire Blast
IF Zacian successfully uses a Protective move, THEN Chill.
[3 Subs] IF Zacian is to use an Attack-increasing move, a Defense-increasing move, or Focus Energy Step 2, THEN Acid Spray step 1 and Flamethrower step 2.
 

cityscapes

Take care of yourself.
is a Tiering Contributoris a Community Contributor Alumnus

Get them Zacian!


I have not been taken for a walk in over two years

Snore ~ Bite ~ Psychic Fangs

ROUND 6
Team epicdrill
#Nothing
HP: 33/95
EN: 13/100
Dry Skin/Illuminate
4/6/9/8/76
3/3
4 Chills, 0 Recovers, No Combo
#Choice Specs
HP: 90/90
EN: 74/100
Berserk/Sap Sipper/Cloud Nine
5/6/10/7/36
3/5


Team Hop
#Rusted Sword
HP: 68/95
EN: 57/100
Intrepid Sword
11/8/6/8/148
5/8
Resting (1 step), +1 Atk (2 turns)
#Nothing
HP: 73/95
EN: 26/100
Overgrow/Grassy Surge
9/7/5/5/43
4/4
Paralysis (2 Counters), No Combo
Step 1

Zacian used Snore!
-3 EN
Crit<=200: 1049 (no)
Flinch<=1440: 4657 (no)
Damage: (5 - 2) = 3

Mollux used Fire Blast!
-8 EN
Hit<=4560: 3621 (yes)
Crit<=200: 196 (yes)
A critical hit!
Damage: (11 + 3 + 3 + 1) * 1.5 = 27

Mollux restored HP from the Black Sludge! (+2 HP)
Zacian restored their HP from resting! (+10 HP)
Zacian woke up!
[Zacian restores HP before waking up. Both effects trigger at the end of the step, and by component trigger sort, Rest's HP recovery wins out against awakening's condition removal.]

Step 2

Zacian used Bite!
-4 EN
Crit<=200: 1559 (no)
Flinch<=1440: 201 (yes)
Damage: (6 + 5) + 4 = 15

Mollux flinched and couldn't move!

Mollux restored HP from the Black Sludge! (+2 HP)
Zacian's Attack stage decayed back to +0.

Step 3

Zacian used Psychic Fangs!
-7 EN
Crit<=200: 754 (no)
Damage: (9 + 5) * 1.5 + 2 = 23 -> 19

Mollux fainted!

:mollux: -33 HP, -8 EN
:zacian-crowned: -17 HP, -14 EN
Team epicdrill
#Nothing
HP: 0/95
EN: 13/100
Dry Skin/Illuminate
4/6/9/8/76
3/3
4 Chills, 0 Recovers, No Combo
#Choice Specs
HP: 90/90
EN: 74/100
Berserk/Sap Sipper/Cloud Nine
5/6/10/7/36
3/5


Team Hop
#Rusted Sword
HP: 51/95
EN: 43/100
Intrepid Sword
11/8/6/8/148
5/8
#Nothing
HP: 73/95
EN: 26/100
Overgrow/Grassy Surge
9/7/5/5/43
4/4
Paralysis (2 Counters), No Combo

epicdrill to send out against Zacian
 
Last edited:
Counterswitching to :drampa:Drampa @ Choice Specs
Flamethrower, Flamethrower, Flamethrower
IF Rillaboom successfully uses a Protective move, THEN Chill.
 

cityscapes

Take care of yourself.
is a Tiering Contributoris a Community Contributor Alumnus
[This round uses hotfixed paralysis. Also, Drampa erroneously had 100 EN on the bench in the past, despite it actually having 74 EN. This has been fixed.]


Hang in there!


he's the leader of the bunch! you know him well!


Superpower ~ Chill ~ Fake Out
If you are fully paralyzed S2, then push back.

ROUND 7
Team epicdrill
#Choice Specs
HP: 90/90
EN: 74/100
Berserk/Sap Sipper/Cloud Nine
5/6/15/7/36
3/5
#Nothing
HP: 0/95
EN: 13/100
Dry Skin/Illuminate
4/6/9/8/76
3/3
4 Chills, 0 Recovers, No Combo

Team Hop
#Sitrus Berry
HP: 73/95
EN: 26/100
Overgrow/Grassy Surge
9/7/5/5/43
4/4
Paralysis (2 Counters), No Combo
#Rusted Sword
HP: 51/95
EN: 43/100
Intrepid Sword
11/8/6/8/148
5/8
Rillaboom summoned Grassy Terrain! (-9 EN)

Step 1

Act<=4320: 2561 (yes)
Rillaboom used Superpower!
-8 EN
Crit<=200: 388 (no)
Damage: (12 + 3) * 1.5 + 2 = 25
Rillaboom's Attack fell!
Rillaboom's Defense fell!

Drampa used Flamethrower!
-7 EN
Crit<=200: 4140 (no)
Burn<=480: 1378 (no)
Damage: (9 + 10) * 1.5 = 29

Rillaboom ate the Sitrus Berry! (+15 HP)

Rillaboom restored HP from the Grassy Terrain! (+2 HP)
Drampa restored HP from the Grassy Terrain! (+2 HP)

Step 2

Act<=4320: 2059 (yes)
Rillaboom chilled. (+12 EN)

Drampa used Flamethrower!
-7 EN
Crit<=200: 4095 (no)
Burn<=480: 4139 (no)
Damage: (9 + 10) * 1.5 = 29

Rillaboom restored HP from the Grassy Terrain! (+2 HP)
Drampa restored HP from the Grassy Terrain! (+2 HP)

Step 3

Act<=4320: 4558 (no)
Rillaboom couldn't move due to paralysis!
Rillaboom's paralysis counters were reset to 0.

Drampa used Flamethrower!
-7 EN
Crit<=200: 265 (no)
Burn<=480: 308 (yes)
Damage: (9 + 10) * 1.5 = 29
Rillaboom was burned!

Rillaboom restored HP from the Grassy Terrain! (+2 HP)
Drampa restored HP from the Grassy Terrain! (+2 HP)
Rillaboom was hurt by the burn! (-2 HP)
Rillaboom's Attack and Defense stages decayed back to 0.
Rillaboom's paralysis worsened! (+1 counter)

:drampa: -19 HP, -21 EN
:rillaboom: -68 HP, +4 EN
Grassy Terrain (3r)​
Team epicdrill
#Choice Specs
HP: 71/90
EN: 53/100
Berserk/Sap Sipper/Cloud Nine
5/6/15/7/36
3/5
#Nothing
HP: 0/95
EN: 13/100
Dry Skin/Illuminate
4/6/9/8/76
3/3
4 Chills, 0 Recovers, No Combo

Team Hop
#Nothing
HP: 5/95
EN: 30/100
Overgrow/Grassy Surge
9/7/5/5/43
4/4
Burned, Paralysis (1 Counter), 1 Recover, No Combo
#Rusted Sword
HP: 51/95
EN: 43/100
Intrepid Sword
11/8/6/8/148
5/8


he's finally back to uhhhh uhhhhhhhhhh what do i do here


This is a certified Monke Moment


Screech ~ Superpower ~ Superpower
If Drampa is to use Roost, then use Fake Out on the first instance and Taunt on the second instance.
If Drampa has the effect Protection when you are to act, then use Swords Dance.

epicdrill to order
 

cityscapes

Take care of yourself.
is a Tiering Contributoris a Community Contributor Alumnus
ROUND 8
Team epicdrill
#Choice Specs
HP: 71/90
EN: 53/100
Berserk/Sap Sipper/Cloud Nine
5/6/15/7/36
3/5
#Nothing
HP: 0/95
EN: 13/100
Dry Skin/Illuminate
4/6/9/8/76
3/3
4 Chills, 0 Recovers, No Combo

Team Hop
#Nothing
HP: 5/95
EN: 30/100
Overgrow/Grassy Surge
9/7/5/5/43
4/4
Burned, Paralysis (1 Counter), 1 Recover, No Combo
#Rusted Sword
HP: 51/95
EN: 43/100
Intrepid Sword
11/8/6/8/148
5/8
Step 1

Act<=4560: 1087 (yes)
Rillaboom used Screech!
-6 EN
Hit<=4080: 1854 (yes)
Drampa's Defense fell harshly!

Drampa used Shock Wave!
-4 EN
zap

Rillaboom fainted!

Drampa restored HP from the Grassy Terrain! (+2 HP)

:drampa: +2 HP, -4 EN
:rillaboom: -5 HP, -6 EN
Grassy Terrain (2r)​
Team epicdrill
#Choice Specs
HP: 73/90
EN: 49/100
Berserk/Sap Sipper/Cloud Nine
5/6/15/7/36
3/5
-2 Def (2 turns)
#Nothing
HP: 0/95
EN: 13/100
Dry Skin/Illuminate
4/6/9/8/76
3/3
4 Chills, 0 Recovers, No Combo

Team Hop
#Nothing
HP: 0/95
EN: 24/100
Overgrow/Grassy Surge
9/7/5/5/43
4/4
Burned, Paralysis (1 Counter), 1 Recover, No Combo
#Rusted Sword
HP: 51/95
EN: 43/100
Intrepid Sword
11/8/6/8/148
5/8

Alright uhhh back to the dog I guess


Woof Woof Bazinga


Sending out Zacian @ Rusted Sword. epicdrill to order.
 

cityscapes

Take care of yourself.
is a Tiering Contributoris a Community Contributor Alumnus

Don't mind if I do!


im sheep


Switching to Dubwool @ Power Belt.

Cotton Guard ~ Body Press ~ Body Press
If you are trapped by Sand Tomb and it is S3, then Cotton Guard.
If Excadrill is to use a protective move S2, and Excadrill is not to use a protective move S1, then use Body Press S1 and Cotton Guard S2.
If you flinch, then push back.

epicdrill to order
 

cityscapes

Take care of yourself.
is a Tiering Contributoris a Community Contributor Alumnus
ROUND 9
Team epicdrill
#Barometer
HP: 100/100
EN: 100/100
Sand Rush/Sand Force/Mold Breaker
10/5/4/5/88
1/3
#Choice Specs
HP: 73/90
EN: 49/100
Berserk/Sap Sipper/Cloud Nine
5/6/15/7/36
3/5

#Nothing
HP: 0/95
EN: 13/100
Dry Skin/Illuminate
4/6/9/8/76
3/3
4 Chills, 0 Recovers, No Combo

Team Hop
#Power Belt
HP: 85/85
EN: 100/100
Fluffy/Steadfast/Bulletproof
6/7/5/7/88
3/3
#Rusted Sword
HP: 51/95
EN: 43/100
Intrepid Sword
11/8/6/8/148
5/8

#Nothing
HP: 0/95
EN: 24/100
Overgrow/Grassy Surge
9/7/5/5/43
4/4
Burned, Paralysis (1 Counter), 1 Recover, No Combo
Excadrill's Sand Rush and Sand Force were activated by their Barometer!

Step 1

Excadrill used Swagger!
-7 EN
Hit<=4080: 2147 (yes)
Dubwool's Attack rose sharply!
Dubwool was confused!

Act<=2400: 2535 (no)
Dubwool stumbled!
-3 EN
Damage: (4 - 1) + 8 = 11
Dubwool snapped out of confusion!

Dubwool restored HP from the Grassy Terrain! (+2 HP)

Step 2

Excadrill used Iron Head!
-6 EN
Crit<=200: 1159 (no)
Flinch<=1440: 3110 (no)
Damage: (8 + 3 + 1 + 2 + 3) = 17

Dubwool used Body Press!
-6 EN
Crit<=200: 3081 (no)
Damage: (8 + 2) * 1.5 + 2 = 17

Excadrill restored HP from the Grassy Terrain! (+2 HP)
Dubwool restored HP from the Grassy Terrain! (+2 HP)

Step 3

Excadrill used Iron Head!
-6 EN
Crit<=200: 1638 (no)
Flinch<=1440: 2492 (no)
Damage: (8 + 3 + 1 + 2 + 3) = 17

Dubwool used Body Press!
-6 EN
Crit<=200: 4112 (no)
Damage: (8 + 2) * 1.5 + 2 = 17

Excadrill restored HP from the Grassy Terrain! (+2 HP)
Dubwool restored HP from the Grassy Terrain! (+2 HP)
Dubwool's Attack stage returned to 0.

:excadrill: -30 HP, -19 EN
:dubwool: -39 HP, -15 EN
Grassy Terrain (1r)​
Team epicdrill
#Barometer
HP: 70/100
EN: 81/100
Sand Rush/Sand Force/Mold Breaker
10/5/4/5/88
1/3
#Choice Specs
HP: 73/90
EN: 49/100
Berserk/Sap Sipper/Cloud Nine
5/6/15/7/36
3/5

#Nothing
HP: 0/95
EN: 13/100
Dry Skin/Illuminate
4/6/9/8/76
3/3
4 Chills, 0 Recovers, No Combo

Team Hop
#Power Belt
HP: 46/85
EN: 85/100
Fluffy/Steadfast/Bulletproof
6/7/5/7/88
3/3
#Rusted Sword
HP: 51/95
EN: 43/100
Intrepid Sword
11/8/6/8/148
5/8

#Nothing
HP: 0/95
EN: 24/100
Overgrow/Grassy Surge
9/7/5/5/43
4/4
Burned, Paralysis (1 Counter), 1 Recover, No Combo

epicdrill to order
 
:excadrill:
Iron Head, Iron Head, Iron Head
IF Dubwool successfully uses a Protective move, THEN Swords Dance.
IF Dubwool is to use Body Press AND Dubwool has a positive Defense stage, THEN Protect on the first instance.
IF Dubwool is to use Counter AND Dubwool has at least 18 HP remaining, THEN Focus Blast.
[Check at end of step] IF Dubwool flinched this step, THEN replace all instances of Iron Head with Brick Break.
 

cityscapes

Take care of yourself.
is a Tiering Contributoris a Community Contributor Alumnus

You're not the only one finding this annoying... However, we are determined! To be more annoying than you!


baaaaaa our victory is assured baaaa


Cotton Guard ~ Cotton Guard ~ Defense Curl
If you flinch, then push back.

ROUND 10
Team epicdrill
#Barometer
HP: 70/100
EN: 81/100
Sand Rush/Sand Force/Mold Breaker
10/5/4/5/176
1/3
#Choice Specs
HP: 73/90
EN: 49/100
Berserk/Sap Sipper/Cloud Nine
5/6/15/7/36
3/5

#Nothing
HP: 0/95
EN: 13/100
Dry Skin/Illuminate
4/6/9/8/76
3/3
4 Chills, 0 Recovers, No Combo

Team Hop
#Power Belt
HP: 46/85
EN: 85/100
Fluffy/Steadfast/Bulletproof
6/7/5/7/88
3/3
#Rusted Sword
HP: 51/95
EN: 43/100
Intrepid Sword
11/8/6/8/148
5/8

#Nothing
HP: 0/95
EN: 24/100
Overgrow/Grassy Surge
9/7/5/5/43
4/4
Burned, Paralysis (1 Counter), 1 Recover, No Combo
Step 1

Excadrill used Iron Head!
-6 EN
Crit<=200: 3580 (no)
Flinch<=1440: 1670 (no)
Damage: (8 + 3 + 1 + 2 + 3) = 17

Dubwool used Cotton Guard!
-11 EN
Dubwool's Defense rose drastically! (3 turns)

Excadrill restored HP from the Grassy Terrain! (+2 HP)
Dubwool restored HP from the Grassy Terrain! (+2 HP)

Step 2

Excadrill used Iron Head!
-6 EN
Crit<=200: 4305 (no)
Flinch<=1440: 631 (yes)
Damage: (8 + 3 + 1 + 2 + 3) - 9 = 8
Excadrill was hurt by the Power Belt! (-2 HP)

Dubwool flinched and couldn't move!

Dubwool's Steadfast increased their Speed! (3 turns)

Excadrill restored HP from the Grassy Terrain! (+2 HP)
Dubwool restored HP from the Grassy Terrain! (+2 HP)

Step 3

Excadrill used Brick Break!
-6 EN
Crit<=200: 2060 (no)
Damage: (8 + 3 + 1) * 1.5 - 9 = 9
Excadrill was hurt by the Power Belt! (-2 HP)

Dubwool used Cotton Guard!
-11 EN
Dubwool's Defense rose drastically! (3 turns)

Excadrill restored HP from the Grassy Terrain! (+2 HP)
Dubwool restored HP from the Grassy Terrain! (+2 HP)

The Grassy Terrain faded.

:excadrill: +2 HP, -18 EN
:dubwool: -28 HP, -22 EN
Team epicdrill
#Barometer
HP: 72/100
EN: 63/100
Sand Rush/Sand Force/Mold Breaker
10/5/4/5/176
1/3
#Choice Specs
HP: 73/90
EN: 49/100
Berserk/Sap Sipper/Cloud Nine
5/6/15/7/36
3/5

#Nothing
HP: 0/95
EN: 13/100
Dry Skin/Illuminate
4/6/9/8/76
3/3
4 Chills, 0 Recovers, No Combo

Team Hop
#Power Belt
HP: 18/85
EN: 63/100
Fluffy/Steadfast/Bulletproof
6/7/5/7/88
3/3
+6 Def (3 turns), +1 Spe (2 turns)
#Rusted Sword
HP: 51/95
EN: 43/100
Intrepid Sword
11/8/6/8/148
5/8

#Nothing
HP: 0/95
EN: 24/100
Overgrow/Grassy Surge
9/7/5/5/43
4/4
Burned, Paralysis (1 Counter), 1 Recover, No Combo


Love is in the air? WRONG! +6 Defense Dubwool


[primordial sheep noises]


Use Potion (Dubwool) ~ Defense Curl ~ Body Press
If you flinch, then push back actions.
If you use Stumble, then push back actions.
At the start of the round, if Excadrill is to use a protective move S3, and Excadrill is not to use a protective move S2, then use Body Press S2 and Defense Curl S3, and disregard the above two substitutions.

epicdrill to order
 
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