Facility Realgam Tower: cityscapes

Round 8
Team cityscapes
:ss/goodra:
Dragon | Sap Sipper/Hydration/Gooey
HP: 30/95 | EN: 22
7/5/8/11/80160
CC: 1
Status: 0 recoveries left

:ss/lanturn::wise glasses:
Water/Electric | Volt Absorb/Illuminate/Water Absorb
HP: 13 | EN: 30
4/4/67/6/67134
CC: 0
Status: Ok
:staraptor::exp share: HP: 65/90 | EN: 36 | Status: Frosted (1 Counter)

Team Mira & Buck
:ss/alakazam::life orb:
HP: 80/80 | EN: 100
4/4/10/7/120
CC: 1
Status: Ok

:ss/dusknoir::leftovers:
Ghost | Pressure/Frisk
HP: 64/80 | EN: 42
7/10/5/10/458
CC: 1
Status: -6 Speed (decaying in 5s), Badly Poisoned (6 Counters)
:porygon-z: KO
:claydol: KO
Step 1
Dusknoir used Shadow Puppeteer! (-24 EN, 18 left)
Crit doesn't matter
(11 + 3 + 3) = 17 damage (-4 HP left)
Destiny was KO'ed!

Jade used Dragon Claw! (-6 EN, 16 left)
Roll to Crit (1/24 = Crit): 10/24 = No Crit
(8 + 3 + 3) = 14 damage (66 HP left)

Alakazam used Dazzling Gleam! (-6 EN, 94 left)
Roll to Crit (1/24 = Crit): 2/24 = No Crit
(8 + 3 - 1) * 1.5 = 15 damage (15 HP left)

Dusknoir restored a little HP using its Leftovers! (+2 HP, 66 left)
Dusknoir was hurt by the toxic poison! (-6 HP, 60 left)

Step 2
Jade used Flail! (-8 EN, 8 left)
Roll to Crit (1/24 = Crit): 3/24 = No Crit
(13 + 3) = 16 damage (50 HP left)

Alakazam used Dazzling Gleam! (-6 EN, 88 left)
Crit doesnt matter
(8 + 3 - 1) * 1.5 = 15 damage (0 HP left)
Jade was KO'ed!

Dusknoir chills (+12 EN, 30 left)

Dusknoir restored a little HP using its Leftovers! (+2 HP, 62 left)
Dusknoir was hurt by the toxic poison! (-4 HP, 56 left)
Dusknoir's toxic poison worsened! (+2 Counters, 8 left)
Field Effects:
Rain is falling. (Rain, 2r)
There is a tailwind blowing behind cityscapes's side of the field. (Tailwind, 1s)​
Team cityscapes
:ss/goodra:
Dragon | Sap Sipper/Hydration/Gooey
HP: KO | EN: 8
7/5/8/11/80160
CC: 1
Status: KOed

:ss/lanturn::wise glasses:
Water/Electric | Volt Absorb/Illuminate/Water Absorb
HP: KO | EN: 30
4/4/67/6/67134
CC: 0
Status: KOed
:staraptor::exp share: HP: 65/90 | EN: 36 | Status: Frosted (1 Counter)

Team Mira & Buck
:ss/alakazam::life orb:
HP: 50/80 | EN: 88
4/4/10/7/120
CC: 1
Status: Ok

:ss/dusknoir::leftovers:
Ghost | Pressure/Frisk
HP: 64/80 | EN: 42
7/10/5/10/458
CC: 1
Status: -6 Speed (decaying in 3s), Badly Poisoned (8 Counters)
:porygon-z: KO
:claydol: KO
cityscapes to order
 
Last edited:
Info repost

Buck's grandfather runs the Battleground, a cute little cafe with a field to allow for Pokemon battles. Gym leaders frequent it from time to time, but the five regulars are Cheryl, Mira, Riley, Marley, and Buck – together known as the Stat Trainers. On any given day two of them will be up for a fight, and Buck's grandfather shows no small amount of favoritism to them!
  • Two different Stat Trainers will be randomly chosen to battle. When a Stat Trainer is chosen, the two Pokemon associated to that Stat Trainer are selected for battle, the two items associated to that Stat Trainer are put into the Backpack, and an extra arena effect specific to that Stat Trainer is activated. Any Backpack item may be equipped to any Stat Trainer Pokemon, and the two Pokemon in play at the same time can be any two of the four total that are selected.
    • If Cheryl is battling: The first move during the battle used by a Stat Trainer Pokemon that states "The user heals" as an execution effect, that isn't a Z-Effect, or that states "On hit: The user heals", heals 5 extra HP. Furthermore, the first move other than Rest during the battle used by a Stat Trainer Pokemon that creates a condition that heals HP at the end of each step, instead creates a condition identical in all ways except it heals 1 additional HP per step.
    • If Mira is battling: The move Mirror Coat always fails when used by the challenger.
    • If Riley is battling: The move Counter always fails when used by the challenger.
    • If Marley is battling: Single hit attacks with 4 or less base power have +1 priority when used by Stat Trainer Pokemon.
    • If Buck is battling: Stat Trainer Pokemon take 2 less damage from super effective hits.
  • Camouflage turns the user into a Normal type
  • Secret Power may cause paralysis
  • Nature Power becomes Tri Attack

Team cityscapes

Absol (F) **Leliel

Level: 2
EXP: 0/10
Advanced Techniques: None

Type: Dark

Abilities: Pressure, Super Luck, Justified

Stats:
HP: 85
Atk: 9
Def: 5
SpA: 6
SpD: 5
Spe: 75
Size: 3
Weight: 3

Moves:
[Level 0]
Aerial Ace
Air Slash
Attract
Confide
Counter
Dark Pulse
Double Team
Facade
Feint Attack
Flamethrower
Flash
Ice Beam
Leer
Mud-Slap
Night Slash
Play Rough
Protect
Psycho Cut
Rock Slide
Round
Shadow Ball
Shadow Claw
Slash
Strength
Thunder Wave
Thunderbolt
Toxic
X-Scissor
Zen Headbutt

[Level 1]
Bite
Brutal Swing
Calm Mind
Curse
Cut
Detect
Echoed Voice
False Swipe
Hail
Hone Claws
Incinerate
Magic Coat
Quick Attack
Rain Dance
Rock Smash
Role Play
Sandstorm
Scratch
Shock Wave
Snore
Sucker Punch
Sunny Day
Swagger
Swift
Taunt
Water Pulse
Will-O-Wisp

[Level 2]
Assurance
Blizzard
Captivate
Close Combat
Double-Edge
Dream Eater
Feint
Fire Blast
Focus Energy
Foul Play
Iron Tail
Megahorn
Nightmare
Payback
Punishment
Razor Wind
Rest
Secret Power
Stone Edge
Superpower
Swords Dance
Thief
Thunder

Staraptor (M) **Blazing Star

Level: 2
EXP: 0/10
Advanced Techniques: None

Type: Normal/Flying

Abilities: Intimidate, Reckless

Stats:
HP: 90
Atk: 9
Def: 5
SpA: 4
SpD: 5
Spe: 100
Size: 2
Weight: 2
Hardy Nature

Moves:
[Level 0]
Aerial Ace
Air Slash
Astonish
Attract
Brave Bird
Confide
Double Team
Facade
Growl
Mud-Slap
Protect
Round
Sand Attack
Tackle
Toxic
Wing Attack

[Level 1]
Air Cutter
Defog
Detect
Echoed Voice
Ominous Wind
Quick Attack
Rain Dance
Snore
Steel Wing
Sunny Day
Swagger
Swift
Twister
Whirlwind
Work Up

[Level 2]
Agility
Captivate
Close Combat
Double-Edge
Feather Dance
Fury Attack
Heat Wave
Hurricane
Pluck
Rest
Revenge
Roost
Secret Power
Sky Attack
Take Down
Thief

Goodra **Jade

Level: 2
EXP: 0/10
Advanced Techniques: None

Type: Dragon

Abilities: Sap Sipper, Hydration, Gooey

Stats:
HP: 95
Atk: 7
Def: 5
SpA: 8
SpD: 11
Spe: 80
Size: 4
Weight: 5
Hardy Nature

Moves:
[Level 0]
Attract
Confide
Counter
Double Team
Dragon Claw
Dragon Pulse
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Ice Beam
Protect
Rock Slide
Round
Strength
Surf
Tackle
Thunder Punch
Thunderbolt
Toxic

[Level 1]
Absorb
Brutal Swing
Bubble
Curse
Dragon Breath
Dragon Tail
Hail
Incinerate
Mega Punch
Poison Tail
Rain Dance
Rock Smash
Shock Wave
Sludge Bomb
Snore
Sunny Day
Swagger
Tearful Look
Water Gun
Water Pulse
Weather Ball

[Level 2]
Acid Armor
Acid Spray
Aqua Tail
Assurance
Blizzard
Charm
Feint
Fire Blast
Flail
Focus Punch
Hydro Pump
Infestation
Iron Tail
Life Dew
Mega Kick
Power Whip
Rest
Secret Power
Superpower
Take Down
Thunder

Lanturn **Destiny

Level: 2
EXP: 0/10
Advanced Techniques: None

Type: Water/Electric

Abilities: Volt Absorb, Illuminate, Water Absorb

Stats:
HP: 105
Atk: 4
Def: 4
SpA: 6
SpD: 6
Spe: 67
Size: 2
Weight: 2
Docile Nature

Moves:
[Level 0]
Attract
Confide
Dazzling Gleam
Double Team
Facade
Flash
Ice Beam
Protect
Round
Signal Beam
Surf
Thunder Wave
Thunderbolt
Toxic
Waterfall

[Level 1]
Bubble
Bubble Beam
Charge
Confuse Ray
Curse
Discharge
Hail
Heal Bell
Mist
Psybeam
Rain Dance
Shock Wave
Snore
Spark
Sucker Punch
Supersonic
Swagger
Water Gun
Water Pulse

[Level 2]
Agility
Amnesia
Aqua Ring
Aqua Tail
Blizzard
Captivate
Double-Edge
Eerie Impulse
Flail
Hydro Pump
Rest
Rising Voltage
Screech
Secret Power
Spit Up
Stockpile
Swallow
Take Down
Thunder
Whirlpool
Wild Charge
Zap Cannon

:muscle band: Muscle Band
:wise glasses: Wise Glasses
:rocky helmet: Rocky Helmet
:oran berry: Oran Berry

:pecha berry: Pecha Berry
:cheri berry: Cheri Berry
:rawst berry: Rawst Berry

Roll for Opponents (2d5): 2, 5 = Mira, Buck

Team Mira
:sv/Porygon-Z

Porygon-Z

Type:
Normal
Abilities: Adaptability/Download/Analytic

Nature: Serious
HP: 90
Atk: 6
Def: 5
SpA: 10
SpD: 6
Spe: 90

Size: 1
Weight: 3

Moves:
Level 0:
Aerial Ace
Confide
Dark Pulse
Defense Curl
Double Team
Facade
Flash
Ice Beam
Protect
Psychic
Round
Shadow Ball
Sharpen
Signal Beam
Tackle
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Zen Headbutt

Level 1:
Curse
Discharge
Magic Coat
Psybeam
Psywave
Rage
Rain Dance
Recycle
Shock Wave
Snore
Sunny Day
Swagger
Swift
Thunder Shock
Trick

Level 2:
Agility
Barrier
Blizzard
Double-Edge
Dream Eater
Eerie Impulse
Foul Play
Iron Tail
Nasty Plot
Nightmare
Recover
Rest
Secret Power
Skull Bash
Solar Beam
Take Down
Thief
Thunder
Zap Cannon
:sv/Alakazam:

Alakazam

Type:
Psychic
Abilities: Synchronize/Inner Focus/Magic Guard

Nature: Serious
HP: 80
Atk: 4
Def: 4
SpA: 10
SpD: 7
Spe: 120

Size: 3
Weight: 3

Moves:
Level 0:
Attract
Confide
Counter
Dazzling Gleam
Double Team
Energy Ball
Facade
Fire Punch
Flash
Focus Blast
Ice Punch
Kinesis
Protect
Psychic
Psycho Cut
Round
Shadow Ball
Signal Beam
Thunder Punch
Thunder Wave
Toxic
Tri Attack
Zen Headbutt

Level 1:
Calm Mind
Confusion
Curse
Magic Coat
Mega Punch
Night Shade
Psybeam
Psywave
Rage
Rain Dance
Recycle
Role Play
Safeguard
Seismic Toss
Shock Wave
Snore
Sunny Day
Swagger
Swift
Taunt
Trick

Level 2:
Barrier
Captivate
Disable
Double-Edge
Dream Eater
Dynamic Punch
Expanding Force
Focus Punch
Foul Play
Grass Knot
Iron Tail
Mega Kick
Nasty Plot
Nightmare
Psychic Terrain
Psycho Shift
Recover
Rest
Secret Power
Skull Bash
Submission
Take Down
Thief
Zap Cannon

Team Buck
:sv/Dusknoir:

Dusknoir

Type:
Ghost
Abilities: Pressure/Frisk

Nature: Serious
HP: 80
Atk: 7
Def: 10
SpA: 5
SpD: 10
Spe: 45

Size: 3
Weight: 5

Moves:
Level 0:
Astonish
Attract
Brick Break
Confide
Counter
Dark Pulse
Double Team
Earthquake
Facade
Feint Attack
Fire Punch
Flash
Focus Blast
Ice Beam
Ice Punch
Leer
Mud-Slap
Protect
Psychic
Rock Slide
Round
Shadow Ball
Shadow Punch
Strength
Thunder Punch
Toxic

Level 1:
Calm Mind
Confuse Ray
Curse
Mega Punch
Night Shade
Ominous Wind
Power-Up Punch
Rain Dance
Rock Smash
Seismic Toss
Shadow Sneak
Snore
Sucker Punch
Sunny Day
Swagger
Taunt
Trick
Will-O-Wisp

Level 2:
Bind
Blizzard
Captivate
Disable
Double-Edge
Dream Eater
Dynamic Punch
Focus Punch
Haze
Infestation
Mega Kick
Nightmare
Payback
Poltergeist
Rest
Revenge
Secret Power
Thief
:sv/Claydol:

Claydol

Type:
Ground / Psychic
Abilities: Levitate

Nature: Serious
HP: 85
Atk: 5
Def: 8
SpA: 5
SpD: 9
Spe: 75

Size: 4
Weight: 5

Moves:
Level 0:
Ancient Power
Confide
Dazzling Gleam
Double Team
Earth Power
Earthquake
Facade
Flash
Harden
Ice Beam
Mud-Slap
Protect
Psychic
Rock Slide
Round
Shadow Ball
Signal Beam
Strength
Toxic
Zen Headbutt

Level 1:
Calm Mind
Confusion
Cosmic Power
Drill Run
Extrasensory
Magic Coat
Psybeam
Rain Dance
Rapid Spin
Recycle
Refresh
Rock Smash
Safeguard
Sandstorm
Snore
Sunny Day
Swagger
Trick

Level 2:
Double-Edge
Dream Eater
Eerie Impulse
Expanding Force
Grass Knot
Heal Block
Iron Defense
Nasty Plot
Psychic Terrain
Rest
Rock Polish
Sand Tomb
Secret Power
Solar Beam
Stealth Rock
Stone Edge

Potion

Lucky Egg
Red Card
Sitrus Berry
Sticky Barb
Weakness Policy
Power Lens
Life Orb
Leftovers
Exp. Share
 

cityscapes

Take care of yourself.
is a Tiering Contributoris a Community Contributor Alumnus
(Take note of the extra effects on Reckless and Justified, which are different from their in-game versions.)


i look away for a second, and my two rain spirits are gone without a trace. sometimes i wonder if they were ever really there at all...


oh hey, one of our opponents is competent! too bad i know their every move.

Staraptor inherits Goodra's Special Defense rank from the Exp. Share.

Double-Edge (Alakazam) ~ Brave Bird (Alakazam)
At the start of the step, if Dusknoir is to use Focus Punch, then use Brave Bird (Dusknoir) and push back.
At the start of the step, if Alakazam is to use Counter, and Alakazam has more than 35 HP, then use Taunt (Dusknoir) the first instance and Chill the second instance, pushing back each time.
At the start of your turn, if Alakazam has the effect Protection, and you are to target Alakazam, then use Taunt (Dusknoir) the first instance, push back, and replace Taunt (Dusknoir) with Chill in your first sub.
At the start of your turn, if you are to target Alakazam, and you are burned, then use Facade (Alakazam).


i have moderately sharp claws! and i'm ready to party!

Absol @ Muscle Band

Assurance (Alakazam) ~ Night Slash (Alakazam)
At the start of the step, if Dusknoir is to use Will-O-Wisp outside of a combination targeting you, and Staraptor is not to use Taunt (Dusknoir) this step, then use Taunt (Dusknoir) and push back.
At the start of the step, if Alakazam is to use Counter, and Alakazam has more than 35 HP, then use Swords Dance and push back.
[2 subs] At the start of your turn, if Alakazam has the effect Protection, and you are to target Alakazam, and Dusknoir is to use Counter, then use Dark Pulse (Dusknoir). If Dusknoir is not to use Counter, then use Night Slash (Dusknoir) instead. In both instances, push back.
 
:ss/alakazam:
Recover ~ Protect (Self)

:ss/dusknoir:
Rest ~ Snore (Abso)
IF you are awake when you are to act A2 THEN Ice Punch (Staraptor)

Round 9
Team cityscapes
:ss/staraptor::exp share:
Normal/Flying | Intimidate/Reckless
HP: 65/90 | EN: 36
9/5/4/511/100
CC: 0
Status: Frosted (1 Counter), Exp. Share (6s)

:ss/absol::muscle band:
Dark | Pressure/Super Luck/Justified
HP: 85/85 | EN: 100
910/5/6/5/75
CC: 1
Status: Ok
:goodra: KO
:lanturn: KO

Team Mira & Buck
:ss/alakazam::life orb:
HP: 50/80 | EN: 88
4/4/10/7/120
CC: 1
Status: Ok

:ss/dusknoir::leftovers:
Ghost | Pressure/Frisk
HP: 64/80 | EN: 42
7/10/5/10/458
CC: 1
Status: -6 Speed (decaying in 3s), Badly Poisoned (8 Counters)
:porygon-z: KO
:claydol: KO
Absol's Justified
Absol's Attack rose!

Step 1
Blazing Star used Double-Edge! (-8 EN, 28 left)
Roll to Crit (1/24 = Crit): 15/24 = No Crit
(12 + 3 + 2 + 5) = 22 damage (28 HP left)
Blazing Star was hurt by the recoil! (-4 HP, 61 left)
Alakazam was hurt by the recoil! (-1 HP, 27 left)

Leliel used Assurance! (-8 EN, 92 left)
Crit doesn't matter
(12 + 3 + 6) * 1.5 + 4 = 35.5 round to 36 damage (-9 HP left)
Alakazam was KO'ed! (;-;)

Dusknoir used Rest! (-15 EN, 27 left)
Dusknoir fell asleep!

Dusknoir rested and become healthy! (+10 HP, 74 left)
Dusknoir's poison was cured.
Dusknoir restored a little HP using its Leftovers! (+2 HP, 76 left)
The tailwind petered out.

Step 2
Blazing Star used Brave Bird! (-8 EN, 20 left)
But there was no target!

Leliel used Night Slash! (-6 EN, 86 left)
But there was no target!

Dusknoir used Snore! (-3 EN, 24 left)
Roll to Crit (1/24 = Crit): 2/24 = No Crit
(5) = 5 damage (80 HP left)

Dusknoir rested and become healthy! (+6 HP, 80 left)
Field Effects:
Rain is falling. (Rain, 1r)​
Team cityscapes
:ss/staraptor::exp share:
Normal/Flying | Intimidate/Reckless
HP: 61/90 | EN: 20
9/5/4/511/100
CC: 0
Status: Frosted (1 Counter), Exp. Share (4s)

:ss/absol::muscle band:
Dark | Pressure/Super Luck/Justified
HP: 80/85 | EN: 86
910/5/6/5/75
CC: 1
Status: +1 Attack (4s)
:goodra: KO
:lanturn: KO

Team Mira & Buck
:ss/alakazam::life orb:
HP: KO | EN: 88
4/4/10/7/120
CC: 1
Status: KOed

:ss/dusknoir::leftovers:
Ghost | Pressure/Frisk
HP: 80/80 | EN: 42
7/10/5/10/458
CC: 1
Status: -6 Speed (decaying in 1s), Asleep (1s)
:porygon-z: KO
:claydol: KO
:ss/dusknoir: ...Well I'm screwed here.
Orders coming in the future, for mistakes @ me on Discord[/hide]
 
Last edited:
:ss/dusknoir:...I want to sink into the floor and hide.
Snore (Absol) ~ Snore (Absol)

[2 subs] IF Absol is to use a [damaging Dark- or Ghost- type move] AND Staraptor is to use a damaging Flying-type move AND NOT you are asleep THEN Protect and push actions back
IF Staraptor is under the effects of a P/E move when you are to act AND NOT you are awake THEN Brick Break (Absol) and push actions back
IF you are awake when you are to act THEN Ice Punch (Staraptor) and push actions back
 

cityscapes

Take care of yourself.
is a Tiering Contributoris a Community Contributor Alumnus

alright, alright, i get it, i messed up. it's just so surprising that the alakazam would just faint like that, you know?


no ko subs? hahahaha! they literally give them to you for free!


Brave Bird (Dusknoir) ~ Chill


i was told to, and i quote, "assure" the opponent fainted as quickly as possible. how are you at all surprised by this?

Assurance (Dusknoir) ~ Night Slash (Dusknoir)
 
:ss/dusknoir: ...Is this feeling first- or second-hand embarrassment?
Round 9
Team cityscapes
:ss/staraptor::exp share:
Normal/Flying | Intimidate/Reckless
HP: 61/90 | EN: 20
9/5/4/511/100
CC: 0
Status: Frosted (1 Counter), Exp. Share (4s)

:ss/absol::muscle band:
Dark | Pressure/Super Luck/Justified
HP: 80/85 | EN: 86
910/5/6/5/75
CC: 1
Status: +1 Attack (4s)
:goodra: KO
:lanturn: KO

Team Mira & Buck
:ss/dusknoir::leftovers:
Ghost | Pressure/Frisk
HP: 80/80 | EN: 42
7/10/5/10/458
CC: 1
Status: -6 Speed (decaying in 1s), Asleep (1s), -1 Attack (4s)
:porygon-z: KO
:claydol: KO
(I forgot Intimidate last round but it doesn't affect anything I think so it should be fine I think ._.)
Step 1
Blazing Star used Brave Bird! (-10 EN, 10 left)
Roll to Crit (1/24 = Crit): 11/24 = No Crit
(12 + 3 + 2 - 1) = 16 damage (64 HP left)
Blazing Star was hurt by the recoil! (-3 HP, 58 left)
Dusknoir was hurt by the recoil! (-1 HP, 63 left)
Dusknoir woke up!

Leliel used Assurance! (-10 EN, 76 left)
Roll to Crit (1/24 = Crit): 13/24 = No Crit
(12 + 3) * 1.5 + 4 = 30 damage (33 HP left)

Dusknoir used Ice Punch! (-6 EN, 36 left)
Roll to Crit (1/24 = Crit): 13/24 = No Crit
(8 + 2) * 1.5 - 3 = 12 damage (46 HP left)
Blazing Star was frosted! (2 Counter)

Dusknoir restored a little HP using its Leftovers! (+2 HP, 35 left)
Dusknoir finally stops being slow as f-
Step 2
Blazing Star Chilled! (+12 EN, 22 left)

Leliel used Night Slash! (-8 EN, 68 left)
Roll to Crit (1/8 = Crit): 1/8 = Crit!
(7 + 3 + 3) * 1.5 + 4 = 23.5 round to 24 damage (11 HP left)

Dusknoir used Ice Punch! (-6 EN, 30 left)
Roll to Crit (1/24 = Crit): 24/24 = No Crit
(8 + 2) * 1.5 - 3 = 12 damage (34 HP left)
Blazing Star was frosted! (3 Countes)

Dusknoir restored a little HP using its Leftovers! (+2 HP, 13 left)
The weather cleared.
Field Effects:
None​
Team cityscapes
:ss/staraptor::exp share:
Normal/Flying | Intimidate/Reckless
HP: 34/90 | EN: 22
9/5/4/511/100
CC: 0
Status: Frosted (3 Counters), Exp. Share (2s)

:ss/absol::muscle band:
Dark | Pressure/Super Luck/Justified
HP: 80/85 | EN: 68
910/5/6/5/75
CC: 1
Status: +1 Attack (4s)
:goodra: KO
:lanturn: KO

Team Mira and Buck
:ss/dusknoir::leftovers:
Ghost | Pressure/Frisk
HP: 13/80 | EN: 30
7/10/5/10/458
CC: 1
Status: -1 Attack (2s)
:porygon-z: KO
:claydol: KO
:alakazam: KO
:ss/dusknoir: ...Flying heck, I just realized there's an "AND NOT you are awake" in that second sub. Why is this happening to me?
cityscapes to order
 

cityscapes

Take care of yourself.
is a Tiering Contributoris a Community Contributor Alumnus

alright, good game! this has all given me some ideas for more complex strategies.


what nature are you all getting? i'm going adamant! my speed stat is already perfect at 100%, so might as well focus on power!


Brave Bird (Dusknoir) ~ Brave Bird (Dusknoir)


personally, i would like to stay around for longer...there's so much more to be done. impish for me.

Bite (Dusknoir) ~ Bite (Dusknoir)
 
:ss/dusknoir: *sigh* I'm not gonna drag this out... (like I even could)
Shadow Sneak (Absol)


Dusknoir uses Shadow Sneak, -4 EN 26 left
Not rolling for crits and stuff
(4 + 3 + 2) * 0.75 = 6.75 round to 7 damage (73 HP left)

Staraptor Brave Birds, -10 EN 12 left
16 damage, KOs
3 HP recoil, 31 left

And the victory goes to cityscapes!

Rewards coming in the next post.
 
Only cityscapes and the current ref should be posting in this thread.​

City is challenging Rival Shauna with the following team:
:exp share: Exp. Share
:leftovers: Leftovers
:metal powder: Metal Powder
:oran berry: Oran Berry
:rawst berry: Rawst Berry
:razor claw: Razor Claw
:sticky barb: Sticky Barb

Sawk (M) **Dustin

Level: 1
EXP: 0/10
Advanced Techniques: None

Type: Fighting

Abilities: Sturdy, Inner Focus, Mold Breaker (Locked)

Stats:
HP: 90
Atk: 9
Def: 6
SpA: 3
SpD: 6
Spe: 85
Size: 3
Weight: 4
Serious Nature

Moves:
[Level 0]
Attract
Brick Break
Confide
Counter
Double Team
Earthquake
Facade
Fire Punch
Focus Blast
Ice Punch
Leer
Poison Jab
Protect
Rock Slide
Round
Strength
Thunder Punch
Toxic
Zen Headbutt

[Level 1]
Bulk Up
Coaching
Double Kick
Dual Chop
Karate Chop
Mega Punch
Power-Up Punch
Quick Guard
Rain Dance
Rock Smash
Snore
Sunny Day
Swagger
Taunt
Work Up

Drapion (F) **Sophia

Level: 1
EXP: 0/10
Advanced Techniques: None

Type: Poison/Dark

Abilities: Battle Armor, Sniper, Keen Eye (Locked)

Stats:
HP: 85
Atk: 7
Def: 8
SpA: 5
SpD: 6
Spe: 95
Size: 3
Weight: 4
Hardy Nature

Moves:
[Level 0]
Aerial Ace
Attract
Brick Break
Bug Bite
Bug Buzz
Confide
Cross Poison
Crunch
Dark Pulse
Double Team
Earthquake
Facade
Feint Attack
Fire Fang
Flash
Leer
Mud-Slap
Night Slash
Poison Fang
Poison Jab
Protect
Rock Slide
Round
Sand Attack
Shadow Ball
Slash
Strength
Thunder Fang
Toxic
X-Scissor

[Level 1]
Bite
Brutal Swing
Confuse Ray
Cut
False Swipe
Hone Claws
Ice Fang
Poison Tail
Rain Dance
Roar
Rock Climb
Rock Smash
Sludge Bomb
Snore
Sunny Day
Swagger
Taunt
Twineedle
Venom Drench
Whirlwind

Ditto **Sweetheart

Level: 1
EXP: 0/10
Advanced Techniques: None

Type: Normal

Abilities: Limber, Imposter (Locked)

Stats:
HP: 80
Atk: 4
Def: 4
SpA: 4
SpD: 4
Spe: 48
Size: 1
Weight: 1
Bashful Nature

Moves:
[Level 4]
Transform (sig.)


Rival Shauna (Level 1)



Reward Info
KO a Pokemon: 4 EXP
KO a second Pokemon: 3 EXP
Win the battle: 3 EXP

Battle Info
Match Type: 3v3 Singles
DQ Time: 48 hours for challenger, 72 hours for ref
Battle Level: 1
Substitution Count: 3
Recovery Count: 2
Chill Count: 5
Switching Method: On
Ability Count: All
Advanced Techniques: None
Backpack Size: 7
Arena: Kalos Route 19 (Shauna)

Kalos Route 19, also known as Grande Vallée Way, is home to a valley containing plenty of beautiful marshes. This battle takes place on a wooden bridge across the valley, on which Shauna has spent the past half hour playing with her Pokemon and getting their spirits up. Watch out, or they might hit you where you don't expect it!
  • Shauna's Furfrou is extremely well-styled, such that three of their Trims have become fully custom forms: Furfrou-Heart, Furfrou-Star, and Furfrou-Diamond.
    • Base Furfrou has access to the Forme Shift command, and none of the Trims do. (Furfrou's forms work the same way as Rotom's. Remember that a Pokemon that has access to Forme Shift can attempt it as a triggered action on sendout, and without text that explicitly states that a Pokemon reverts to its base form when switched out, no such thing happens.)
    • Each custom Furfrou form has the same stats and abilities as base Furfrou, except a Special Attack rank of 7 rather than 5.
    • Furfrou-Heart is a Normal/Electric type and knows the move Thunderbolt.
    • Furfrou-Star is a Normal/Ice type and knows the move Ice Beam.
    • Furfrou-Diamond is a Normal/Ground type and knows the move Earth Power.
  • Shauna has worked closely with Professor Sycamore to better understand the Pokemon he gives out. Her Kalos starter Pokemon have access to their Hidden Abilities.
  • Camouflage turns the user into a Flying type
  • Secret Power may cause sleep
  • Nature Power becomes Earth Power

Slot 1: [1 = Furfrou | 2 = Goodra]: 2 = Goodra
Slot 2: [1 = Aromatisse | 2 = Slurpuff] 1 = Aromatisse
Slot 3: [1 = Chesnaught | 2 = Delphox | 3 = Greninja] 2 = Delphox

:choice specs:Choice Specs
:leftovers:Leftovers
:lucky egg:Lucky Egg
:rage-candybar:Rage Candy Bar
:red card:Red Card
:sitrus berry:Sitrus Berry
:fire gem:Fire Gem
:sv/Goodra:

Goodra

Type: Dragon
Abilities: Sap Sipper/Hydration/Gooey (LOCKED)

Nature: Serious
HP: 95
Atk: 7
Def: 5
SpA: 8
SpD: 11
Spe: 80

Size: 4
Weight: 5

Moves:
Level 0:
Attract
Confide
Counter
Double Team
Dragon Claw
Dragon Pulse
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Ice Beam
Protect
Rock Slide
Round
Strength
Surf
Tackle
Thunder Punch
Thunderbolt
Toxic

Level 1:
Absorb
Brutal Swing
Bubble
Curse
Dragon Breath
Dragon Tail
Hail
Incinerate
Mega Punch
Poison Tail
Rain Dance
Rock Smash
Shock Wave
Sludge Bomb
Snore
Sunny Day
Swagger
Tearful Look
Water Gun
Water Pulse
Weather Ball
:sv/Aromatisse:

Aromatisse

Type: Fairy
Abilities: Healer/Aroma Veil (LOCKED)

Nature: Serious
HP: 95
Atk: 5
Def: 5
SpA: 7
SpD: 6
Spe: 29

Size: 2
Weight: 2

Moves:
Level 0:
Attract
Confide
Dazzling Gleam
Double Team
Energy Ball
Facade
Flash
Flash Cannon
Protect
Psychic
Round
Thunderbolt
Toxic

Level 1:
Aromatherapy
Aromatic Mist
Calm Mind
Disarming Voice
Echoed Voice
Fairy Wind
Heal Bell
Magic Coat
Rain Dance
Refresh
Snore
Sunny Day
Swagger
Sweet Kiss
:sv/Delphox:

Delphox

Type: Fire/Psychic
Abilities: Blaze/Magician

Nature: Serious
HP: 90
Atk: 5
Def: 5
SpA: 8
SpD: 7
Spe: 104

Size: 3
Weight: 3

Moves:
Level 0:
Attract
Confide
Dazzling Gleam
Double Team
Facade
Fire Punch
Flamethrower
Focus Blast
Howl
Hyper Voice
Hypnosis
Mud-Slap
Protect
Psychic
Round
Shadow Ball
Signal Beam
Tail Whip
Thunder Punch
Toxic
Zen Headbutt

Level 1:
Calm Mind
Confuse Ray
Cut
Echoed Voice
Ember
Incinerate
Magic Coat
Night Shade
Power-Up Punch
Psybeam
Rain Dance
Recycle
Role Play
Safeguard
Scratch
Shock Wave
Snore
Sunny Day
Swagger
Swift
Switcheroo
Trick
Will-O-Wisp
Work Up

Level 3:
Mystical Fire



"Whoah! Another trainer! This is so exciting team, we've been WAITINTG to challenge someone to battle! Delphox show them how hard we've been training!"
:fire gem:
Sending out Delphox holding Fire Gem
 

cityscapes

Take care of yourself.
is a Tiering Contributoris a Community Contributor Alumnus

alright, we need someone to lead off against this delphox. any takers?


oh man... i haven't fought in so long, i can't remember half my moves! someone else, please?


honestly, sure. i could use a challenge.


Drapion @ Rawst Berry

Night Slash ~ Night Slash ~ Night Slash
At the start of your turn, if you are asleep, then use Snore.
At the start of the step, if Delphox is to use Hypnosis in a combination, or Delphox is to use Will-O-Wisp in a combination, then use Protect.
 

"The professor is SO cool, he showed me how to unlock Delphox's Magician ability early. Luckily for us, Drapion can't quite use it's Keen Eye yet!"
:fire gem:
Mud-Slap - Mud-Slap - Mud-Slap
 
:sv/drapion:ROUND 1:sv/delphox:

Team cityscapes
:exp share: Exp. Share
:leftovers: Leftovers
:metal powder: Metal Powder
:oran berry: Oran Berry
:razor claw: Razor Claw
:sticky barb: Sticky Barb

:rawst berry:
85/100 | (7/8/5/6/95) Battle Armor, Sniper

90/100 | (9/6/3/6/85) Sturdy, Inner Focus

80/100 | (4/4/4/4/48) Limber


vs

Team Rival Shauna
:choice specs:Choice Specs
:leftovers:Leftovers
:lucky egg:Lucky Egg
:rage-candybar:Rage Candy Bar
:red card:Red Card
:sitrus berry:Sitrus Berry

:fire gem:
90/100 | (5/5/8/7/104) Blaze, Magician

90/100 | (7/5/8/11/80) Sap Sipper, Hydration

95/100 | (5/5/7/6/29) Healer

Action 1

Delphox used Mud-Slap!
Damage: (4+2)*1.5 = 9
Drapion's Accuracy fell!
6EN

Drapion used Night Slash!
Hit [<=7500]: 2757
Crit [<=3]: 12
Damage: (7+3+2)*1.5 = 18
5EN

Action 2

Delphox used Mud-Slap!
Damage: (4+2)*1.5 = 9
Drapion's Accuracy fell!
6EN

Drapion used Night Slash!
Hit [<=6000]: 5459
Crit [<=3]: 9
Damage: (7+3+2)*1.5 = 18
5EN

Drapion's Accuracy returned to normal!

Action 3

Delphox used Mud-Slap!
Damage: (4+2)*1.5 = 9
Drapion's Accuracy fell!
6EN

Drapion used Night Slash!
Hit [<=7500]: 930
Crit [<=3]: 6
Damage: (7+3+2)*1.5 = 18
5EN


Field
The field is empty

Team cityscapes
:exp share: Exp. Share
:leftovers: Leftovers
:metal powder: Metal Powder
:oran berry: Oran Berry
:razor claw: Razor Claw
:sticky barb: Sticky Barb

:rawst berry:
58/85 | (7/8/5/6/95) Battle Armor, Sniper, -1 Accuracy (1T)

90/100 | (9/6/3/6/85) Sturdy, Inner Focus

80/100 | (4/4/4/4/48) Limber


vs

Team Rival Shauna
:choice specs:Choice Specs
:leftovers:Leftovers
:lucky egg:Lucky Egg
:rage-candybar:Rage Candy Bar
:red card:Red Card
:sitrus berry:Sitrus Berry

:fire gem:
36/82 | (5/5/8/7/104) Blaze, Magician

90/100 | (7/5/8/11/80) Sap Sipper, Hydration

95/100 | (5/5/7/6/29) Healer

Rival Shauna orders
TheEver orders
Gemini Taurus refs
 

cityscapes

Take care of yourself.
is a Tiering Contributoris a Community Contributor Alumnus

see? it's not that hard. you just have to know basic combat techniques, like not missing your moves.


wow, you made it look easy out there. can i have a try?


Counterswitching to Sawk @ Oran Berry.

Ice Punch ~ Ice Punch ~ Ice Punch
At the start of the step, if Goodra is to use Counter this step, then use Swagger the first instance, Toxic the second instance, and Bulk Up the third instance.
At the start of the step, if Goodra is to use Toxic this step, and you are faster than Goodra, then use Taunt. Only do this once.
At the start of the step, if Goodra is to use Incinerate this step, and Goodra is not to use Incinerate on any other step this round, then use Protect.
 
Goodra's HP has been corrected to 95, my apologies for the mixup

:sv/sawk:ROUND 2:sv/goodra:

Team cityscapes
:exp share: Exp. Share
:leftovers: Leftovers
:metal powder: Metal Powder
:razor claw: Razor Claw
:sticky barb: Sticky Barb

:oran berry:
90/100 | (9/6/3/6/85) Sturdy, Inner Focus

80/100 | (4/4/4/4/48) Limber
:rawst berry:
58/85 | (7/8/5/6/95) Battle Armor, Sniper, -1 Accuracy (1T)


vs

Team Rival Shauna
:choice specs:Choice Specs
:leftovers:Leftovers
:lucky egg:Lucky Egg
:rage-candybar:Rage Candy Bar
:red card:Red Card
:sitrus berry:Sitrus Berry

:red card:
95/100 | (7/5/8/11/80) Sap Sipper, Hydration

95/100 | (5/5/7/6/29) Healer
:fire gem:
36/82 | (5/5/8/7/104) Blaze, Magician

Action 1

Sawk used Taunt!
Goodra fell for the taunt!
10EN

Goodra used Toxic Pulse!
Crit [<=1]: 15
Confusion [<=2000]: 2326
Damage: (6+1-1) = 6
Sawk was Badly Poisoned!
22EN

Sawk was hurt by the poison!
-2HP

Action 2

Sawk used Protect!
Sawk is protecting itself!
12EN

Goodra used Incinerate!
Sawk protected itself!
4EN

Sawk was hurt by the poison!
-2HP

Action 3

Sawk used Ice Punch!
Crit [<=1]: 6
Damage: (8+4)*1.5 = 18
Goodra gained a frost marker!
Goodra raised it's Red Card!
Sawk gained a phazing marker!
6EN

Sawk ate its Oran Berry!
+10HP

Goodra used Dragon Tail!
Hit [<=9000]: 9503
It missed!
5EN

Sawk was hurt by the poison!
-2HP

Sawk's bad poison intensified!
2 Counters --> 4 Counters


Field
The field is empty

Team cityscapes
:exp share: Exp. Share
:leftovers: Leftovers
:metal powder: Metal Powder
:razor claw: Razor Claw
:sticky barb: Sticky Barb


88/72| (9/6/3/6/85) Sturdy, Inner Focus, Badly Poisoned (4 Counters), 1 Phazing Marker

80/100 | (4/4/4/4/48) Limber
:rawst berry:
58/85 | (7/8/5/6/95) Battle Armor, Sniper, -1 Accuracy (1T)


vs

Team Rival Shauna
:choice specs:Choice Specs
:leftovers:Leftovers
:lucky egg:Lucky Egg
:rage-candybar:Rage Candy Bar
:red card:Red Card
:sitrus berry:Sitrus Berry


77/69 | (7/5/8/11/80) Sap Sipper, Hydration 1 Frost Marker, Combination used

95/100 | (5/5/7/6/29) Healer
:fire gem:
36/82 | (5/5/8/7/104) Blaze, Magician


TheEver cityscapes sends out a replacement for Sawk
Rival Shauna orders
cityscapes orders
Gemini Taurus refs
 

cityscapes

Take care of yourself.
is a Tiering Contributoris a Community Contributor Alumnus

a bit of an imprecise switch there. staying in and going for protect attack protect, then getting red carded to sawk, would have maintained our hold on the matchup game. that was a good dodge, though.


alright, let me back in here. this one can use dragon tail, which is dangerous.


oh, is your friend a setup sweeper?


yeah, you could say that...


Drapion @ Rawst Berry returns.
 

"Lets keep attacking!"

Dragon Pulse - Earthquake - Dragon Pulse
***IF Drapion is under the effects of a Protective move when you are to act, use Curse that step.
***IF Drapion is to use a damaging Poison-type combination, use Protect the first instance.
***IF Drapion is to use a damaging Dark-type combination, use Protect the first instance.
 

cityscapes

Take care of yourself.
is a Tiering Contributoris a Community Contributor Alumnus

wow, this position is really unclear. i'm very excited to see how things will unfold.


not a fan of this pokemon at all. please leave me alone.

Swagger + Roar ~ Poison Jab ~ Protect

(Not a sub) If Swagger + Roar has negative priority, then instead use the following orderset:

Swagger + Leer ~ Poison Jab ~ Poison Jab
If Goodra is poisoned when you are to act, then use Crunch.
 
Swagger+Roar is indeed negative priority.

:sv/drapion:ROUND 3:sv/goodra:

Team cityscapes
:exp share: Exp. Share
:leftovers: Leftovers
:metal powder: Metal Powder
:razor claw: Razor Claw
:sticky barb: Sticky Barb

:rawst berry:
58/85 | (7/8/5/6/95) Battle Armor, Sniper

80/100 | (4/4/4/4/48) Limber

88/72| (9/6/3/6/85) Sturdy, Inner Focus, Badly Poisoned (4 Counters)


vs

Team Rival Shauna
:choice specs:Choice Specs
:leftovers:Leftovers
:lucky egg:Lucky Egg
:rage-candybar:Rage Candy Bar
:red card:Red Card
:sitrus berry:Sitrus Berry


77/69 | (7/5/8/11/80) Sap Sipper, Hydration 1 Frost Marker, Combination used

95/100 | (5/5/7/6/29) Healer
:fire gem:
36/82 | (5/5/8/7/104) Blaze, Magician

Action 1

Drapion used Swageer!
Goodra's Defence fell!
Goodra's Attack rose sharply!
Goodra was confused!
22EN

Goodra used Dragon Pulse!
Crit [<=1]: 3
Damage: (9+3+2) = 14
Goodra gained a Dizzy Marker!
7EN

Action 2

Drapion used Poison Jab!
Crit [<=1]: 18
Poison [<=3000]: 1803
Damage: (8+3+2)+4 = 17
Goodra was poisoned!
6EN

Goodra is confused!
Goodra hit itself in confusion!
Damage: (4+2)+12 = 18
3EN

Goodra snapped out of confusion!

Goodra was hurt by its poison!
-2HP

Action 3

Drapion used Crunch!
Crit [<=1]: 12
-Def [<=2000]: 5833
Damage: (8+3+2)+4 = 17
6EN

Goodra used Dragon Pulse!
Crit [<=1]: 3
Damage: (9+3+2) = 14
7EN

Goodra was hurt by its poison!
-2HP


Field
The field is empty

Team cityscapes
:exp share: Exp. Share
:leftovers: Leftovers
:metal powder: Metal Powder
:razor claw: Razor Claw
:sticky barb: Sticky Barb

:rawst berry:
40/51 | (7/8/5/6/95) Battle Armor, Sniper, Combination used

80/100 | (4/4/4/4/48) Limber

88/72| (9/6/3/6/85) Sturdy, Inner Focus, Badly Poisoned (4 Counters)


vs

Team Rival Shauna
:choice specs:Choice Specs
:leftovers:Leftovers
:lucky egg:Lucky Egg
:rage-candybar:Rage Candy Bar
:red card:Red Card
:sitrus berry:Sitrus Berry


21/52 | (7/5/8/11/80) Sap Sipper, Hydration-1 Defence (2T), Poisoned (2 Counters), Dizzy Marker, 1 Frost Marker, Combination used

95/100 | (5/5/7/6/29) Healer
:fire gem:
36/82 | (5/5/8/7/104) Blaze, Magician


cityscapes orders
Rival Shauna orders
Gemini Taurus refs
 
Last edited:

cityscapes

Take care of yourself.
is a Tiering Contributoris a Community Contributor Alumnus
(pretty sure i should use crunch s3 because of my substitution, also goodra's -1 def isn't noted in the post-round, also goodra should have taken 4 more damage from the confusion self-hit cause of -1 def)


i never thought i would see leer used to this effect. looks like we can finish them off with a little trolling.


trolling, you say?

Crunch ~ Crunch ~ Crunch
If Goodra is to use Tearful Look, and you are faster than Goodra, and you did not use Swagger last step, and Goodra has more than 10 HP remaining, then use Taunt. Only do this once.
If Goodra is not confused when you are to act, and Goodra does not have the effect Protection, then use Swagger. Only do this once.
At the start of your turn S2, if Goodra has the effect Protection, and you used Swagger last step, then use Whirlwind, and use Protect on the next step.
 
Last edited:

"Whoah! You're strong!"

Double Team - Double Team - Dragon Pulse
***IF you are not confused when you are to use Double Team, use Dragon Pulse that step and push actions back.
 
:sv/drapion:ROUND 4:sv/goodra:

Team cityscapes
:exp share: Exp. Share
:leftovers: Leftovers
:metal powder: Metal Powder
:razor claw: Razor Claw
:sticky barb: Sticky Barb

:rawst berry:
40/51 | (7/8/5/6/95) Battle Armor, Sniper, Combination used

80/100 | (4/4/4/4/48) Limber

88/72| (9/6/3/6/85) Sturdy, Inner Focus, Badly Poisoned (4 Counters)


vs

Team Rival Shauna
:choice specs:Choice Specs
:leftovers:Leftovers
:lucky egg:Lucky Egg
:rage-candybar:Rage Candy Bar
:red card:Red Card
:sitrus berry:Sitrus Berry


21/52 | (7/5/8/11/80) Sap Sipper, Hydration-1 Defence (2T), Poisoned (2 Counters), Dizzy Marker, 1 Frost Marker, Combination used

95/100 | (5/5/7/6/29) Healer
:fire gem:
36/82 | (5/5/8/7/104) Blaze, Magician

Action 1

Drapion used Swagger!
Hit [<=8500]: 9628
It missed!
7EN

Goodra used Dragon Pulse!
Crit [<=1]: 17
Damage: (9+3+2) = 14
7EN

Goodra was hurt by its poison!
-2HP

Action 2

Drapion used Crunch!
Crit [<=1]: 4
-Def [<=2000]: 4121
Damage: (8+3+2)+4 = 17
6EN

Goodra used Dragon Pulse!
Crit [<=1]: 17
Damage: (9+3+2) = 14
7EN

Goodra was hurt by its poison!
-2HP

Goodra fainted!


Field
The field is empty

Team cityscapes
:exp share: Exp. Share
:leftovers: Leftovers
:metal powder: Metal Powder
:razor claw: Razor Claw
:sticky barb: Sticky Barb

:rawst berry:
22/38 | (7/8/5/6/95) Battle Armor, Sniper, Combination used

80/100 | (4/4/4/4/48) Limber

88/72| (9/6/3/6/85) Sturdy, Inner Focus, Badly Poisoned (4 Counters)


vs

Team Rival Shauna
:choice specs:Choice Specs
:leftovers:Leftovers
:lucky egg:Lucky Egg
:rage-candybar:Rage Candy Bar
:red card:Red Card
:sitrus berry:Sitrus Berry


KO/38 | (7/5/8/11/80) Sap Sipper, Hydration, Dizzy Marker, 1 Frost Marker, Combination used

95/100 | (5/5/7/6/29) Healer
:fire gem:
36/82 | (5/5/8/7/104) Blaze, Magician

Rival Shauna sends out a replacement and orders
cityscapes orders
Gemini Taurus refs
 

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