Colonel M
I COULD BE BORED!
The problem is King's Rock and Quick Claw are unique in terms of why they would be banned.why are people devil's advocating for items that can easily be removed?
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just ban them, tiering precedent shouldn't have to fit in some neat little box: there is basically 0 corollary damage, and implying otherwise is disingenuous
There is an easy way to remove Brightpower and Lax Incense through Evasion Clause. Since they technically help boost Evasion in some method, it is something that can be tied into the clauses and the items need no real explanation or reasoning behind them.
For Quick Claw and Kings Rock, it gets murky. First:
Two things I want to state:I mentioned in my post that we really shouldn't be saying words like "broken" when trying to evaluate these items being banned and look more at the cost/benefit. Serene Grace is not an easy thing to just ban because it's directly tied to Pokemon (like Jirachi). It's also just not really that comparable here. In the current dpp metagame people are fine with Jirachi and Togekiss and we would be worse off without them, which is not the same case with King's Rock, Bright Powder, and Quick Claw. Serene Grace is accounted for in the metagame and is a known factor that will be faced. The items can be thrown on anything randomly and are pretty much impossible to predict and play around especially before revealed.
1) I am in agreement that the DPP meta would be worse without Jirachi. I'm going to just say no comment on Togekiss personally, but saying no comment does not mean I agree to its banning.
2) Kings Rock is not really an item that is easy to slap onto a Pokemon. The flinch chance with the move is 1/10 without factoring multi-hit moves, and only Pokemon with Skill Link have really used the item. Quick Claw, I admit, is a different tale. That is potentially an item that can be slapped on slower Pokemon and attempt to bank on a 20% success rate to outspeed the opponent. Dracovish and the other Gen 8 fossils have occasionally used the item, and it has proven itself to be a problem.
The problem is not to keep the items unbanned. That misinterprets what I'm arguing here.Why are we bending our backs trying to keep these items unbanned when their only influence is making games more uncompetitive while providing no benefit whatsoever when we can easily ban them without complexity? These items are much more easy to get rid of at basically no expense.
The problem is that there has to be a justified and logical approach to banning these items without falling into slippery slopes.
Banning something "because we can with no drawback" is not a solution to the problem. Again, we also could ban Cloyster since it's the only abuser of King's Rock, and the collateral damage is almost nonexistent. That's obviously not what I find personally ideal, but it's important when we want to ban items like these that we define why to ban them.
Otherwise:
You will again have other people create slippery slope arguments that ask why an item is being considered versus other Pokemon's abilities. To compare again - Jirachi has a 60% flinch chance with Iron Head. Cloyster's chance to flinch with Icicle Spear (so no Rock Blast miss taking into account) is 41%. Even if you want to consider something really abusrd - Beat Up doesn't even break 50% with all 6 of its hits (it goes up to 46.8%). Arguing that you don't know if the Cloyster is or isn't carrying King's Rock is rather absurd - there are likely 2 other viable items without including Life Orb or Gems (the latter exclusive to BW) - Focus Sash and White Herb. The latter is instantly revealed after using Shell Smash or if the Cloyster is Intimidated, and the former is null if Cloyster somehow takes any form of entry hazard damage or sand damage in the process. I obviously concede that it is harder to tell with other items like Brightpowder and Quick Claw - which can theoretically be slapped on many different Pokemon to various benefits and combos (Garchomp with Sand Veil, Galar-Slowking with Quick Draw).just ban them, tiering precedent shouldn't have to fit in some neat little box
Again, whether people like the absurdities of devil's advocate or not - I ask that it is explained why King's Rock and Quick Claw are chosen to be banned versus banning abilities similar to their effects. I don't think what is being asked is unreasonable whatsoever, and if you want to prevent things like slippery slope arguments, then it would be imperative to have a logical explanation on why one is allowed over the other. Remember - apples and oranges may not be the same, but they still have methods that can make them comparable. You can prove an apple is different from an orange logically. All that is being asked is that the same is applied here with King's Rock and Quick Claw.
Wow reacts only please.
As an aside - I think if we're discussing these items, I also agree Focus Band should be removed as well.
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