Hello again. Time to write a response again, yay... Just so everyone knows, I don't get much enjoyment from writing these. I'm going to try to keep this short, but who knows. I was originally going to dissect Plague von Karma's post line-by-line, but then I realized that would be awful to do. So instead I'll focus on like two parts and just stick to my own thought.
For starters, I will lay out the basis of my argument in the most simple of terms. I usually try to mess with the words to make it sound more sophisticated, but I'm not going to bother with that anymore. Also, I'm tired of writing Agility + Partial-Trapping, so I'm going to refer to it as APT from now on. Without further ado, my argument:
APT is dumb. APT does not add anything of competitive value to the tier. APT can be used for worse players to circumvent better players. APT is so uninvolved, it literally fits the definition of "uncompetitive" almost perfectly (see below, "unhealthy" is also provided). APT wastes so much time and is flat out miserable to deal with, even when it isn't deciding games. Something as stupid as APT should not be in our competitive game.
"Uncompetitive - elements that reduce the effect of player choice / interaction to an extreme degree, such that 'more skillful play' is almost always rendered irrelevant."
"Unhealthy - elements that are neither uncompetitive nor broken yet are deemed undesirable for the metagame such that they inhibit 'skillful play' to a large extent."
Here's the thing: APT reminds me a lot of Sand Veil in ADV. I urge you to read that thread if you haven't already, because a lot of the arguments there are what I am using now. Sand Veil APT have two major things in common. First, they warp what the meta values to an undesirable extent. Sand Veil has counter play. Once Sand Veil gets going, you technically have consistent means to beat it, such as with --% Accuracy moves or by changing the weather. The unfortunate thing is that these sorts of counter play are otherwise unviable. The only real counter play to APT is Toxic, which is not at all a desirable move for any other situation. Moreover, unlike Sand Veil, once APT starts, you essentially can't do anything. Unless I'm mistaken, the only thing you can do besides hope for a miss is use Quick Attack (of which I will not explain the unviability). Both strategies are incredibly uninvolved (with APT technically being uninvolved for BOTH players) and demand you to deliberately handicap yourself to beat consistently. Not to mention that when the strategies get going, the game fundamentally changes. Strategies that are valued go at the window and are replaced by otherwise seemingly nonsensical strategies (Toxic Kangaskhan, Rain Dance Salamence, etc.). This is why this:
You could argue that Serene Grace + AncientPower Togekiss is uncompetitive because it encourages spamming a move to boost all your stats and sweep. Would you ban it? No, because it doesn't win. I would sooner compare Moltres and Dragonair to this than the power of Dragonite.
is in no way a valid comparison. Counter play to this "strategy" is abundant and otherwise viable. Stuff like Speed Control, Prankster, Priority, Bulky Steel-Type Pokemon and more all easily work around this strategy, even if Togekiss gets really lucky. Additionally, this counter play is popular anyway. Most players have at least two of those options on every team in modern generations.
The second thing that these two things have in common is that they are just, well... kind of stupid. Like, does anyone like facing Sand Veil or APT? Heck, does anyone like using Sand Veil or APT? If you read through the Sand Veil Thread, the majority of the arguments kind of just boil down to "Sand Veil is unhealthy" or "Sand Veil is unfun." Basically, nobody likes it and everyone thought its absence would be a net positive for the tier, which it was. And this is fine, at least in my eyes. If something is bad, get rid of it.
So let me summarize this whole thing with a thought experiment. Humor me for a second and play along here. Clear you mind. Just think of RBY UU. Think about why you like it so much. Now mentally remove APT from the games. Isn't that nice? Isn't that a good feeling to never have to sit there for 32 turns, slowly losing Pokemon and giving up information? Isn't it relaxing to finally live comfortably knowing your Kangaskhan can run four actual moves? Doesn't it just feel better? I know for me it does. The ban is a universal positive and closes up any silly loopholes we'd otherwise have to worry about. As I often end these posts:
ban APT. It's something we just shouldn't have to deal with, regardless of its viability. Thank you.
I'll probably expand on this post later or at least clean it up, so stay tuned for that. Cheers everyone. Glad we are at least somewhat moving forward here.