I am trying to work out a rain team for some competitive doubles games. This is what I have so far. Any advice would be appreciated
Palafin @ Mystic Water
Ability: Zero to Hero
Shiny: Yes
Tera Type: Water
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Jet Punch
- Flip Turn
- Protect
- Close Combat
Pelipper @ Damp Rock
Ability: Drizzle
Shiny: Yes
Tera Type: Flying
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Tailwind
- Hydro Pump
- Protect
- Hurricane
Amoonguss @ Rocky Helmet
Ability: Regenerator
Shiny: Yes
Tera Type: Grass
EVs: 252 HP / 172 Def / 84 SpD
Bold Nature
IVs: 0 Atk
- Grass Knot
- Spore
- Foul Play
- Clear Smog
Great Tusk @ Leftovers
Ability: Protosynthesis
Shiny: Yes
Tera Type: Water
EVs: 228 HP / 240 Def / 40 Spe
Careful Nature
- Stealth Rock
- Earthquake
- Rock Slide
- Knock Off
Kilowattrel @ Focus Sash
Ability: Wind Power
Shiny: Yes
Tera Type: Electric
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Discharge
- Volt Switch
- Roost
- Tailwind
Iron Bundle @ Booster Energy
Ability: Quark Drive
Shiny: Yes
Tera Type: Ice
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Freeze-Dry
- Protect
- Icy Wind
- Hydro Pump
Possible Other Options
Dondozo @ Leftovers
Ability: Unaware
Shiny: Yes
Tera Type: Dragon
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Wave Crash
- Body Press
- Yawn
- Rest
Dragapult @ Choice Specs
Ability: Infiltrator
Shiny: Yes
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunder
- U-turn
- Shadow Ball
- Tera Blast
Palafin - A hard hitting attacker. Flip Turn to hit and return to activate Zero to Hero. Gave it the Water tera type to boost it's attack even further
Pelipper - Used to set up rain. Gave it Tailwind to boost my speed and Hurricane which should be useful for in the rain.
Amonguss - Needed something for support. I made it bulky and mix of support moves like Spore and Clear Smog
Great Tusk - A decent set up and attacker. gave it Stealth Rock to stop too many swap in's. I also gave it Yawn and Knock Off for disruption purposes
Kilowattrel - Used to back up Pelipper with Tailwind as well as providing some electric type moves for balance.
Iron Bundle - A good glass cannon special attacker. Gave it a mixed move set of Ice and Water moves as well as Protect in order to improve it's survivability.
Palafin @ Mystic Water
Ability: Zero to Hero
Shiny: Yes
Tera Type: Water
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Jet Punch
- Flip Turn
- Protect
- Close Combat
Pelipper @ Damp Rock
Ability: Drizzle
Shiny: Yes
Tera Type: Flying
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Tailwind
- Hydro Pump
- Protect
- Hurricane
Amoonguss @ Rocky Helmet
Ability: Regenerator
Shiny: Yes
Tera Type: Grass
EVs: 252 HP / 172 Def / 84 SpD
Bold Nature
IVs: 0 Atk
- Grass Knot
- Spore
- Foul Play
- Clear Smog
Great Tusk @ Leftovers
Ability: Protosynthesis
Shiny: Yes
Tera Type: Water
EVs: 228 HP / 240 Def / 40 Spe
Careful Nature
- Stealth Rock
- Earthquake
- Rock Slide
- Knock Off
Kilowattrel @ Focus Sash
Ability: Wind Power
Shiny: Yes
Tera Type: Electric
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Discharge
- Volt Switch
- Roost
- Tailwind
Iron Bundle @ Booster Energy
Ability: Quark Drive
Shiny: Yes
Tera Type: Ice
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Freeze-Dry
- Protect
- Icy Wind
- Hydro Pump
Possible Other Options
Dondozo @ Leftovers
Ability: Unaware
Shiny: Yes
Tera Type: Dragon
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Wave Crash
- Body Press
- Yawn
- Rest
Dragapult @ Choice Specs
Ability: Infiltrator
Shiny: Yes
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunder
- U-turn
- Shadow Ball
- Tera Blast
Palafin - A hard hitting attacker. Flip Turn to hit and return to activate Zero to Hero. Gave it the Water tera type to boost it's attack even further
Pelipper - Used to set up rain. Gave it Tailwind to boost my speed and Hurricane which should be useful for in the rain.
Amonguss - Needed something for support. I made it bulky and mix of support moves like Spore and Clear Smog
Great Tusk - A decent set up and attacker. gave it Stealth Rock to stop too many swap in's. I also gave it Yawn and Knock Off for disruption purposes
Kilowattrel - Used to back up Pelipper with Tailwind as well as providing some electric type moves for balance.
Iron Bundle - A good glass cannon special attacker. Gave it a mixed move set of Ice and Water moves as well as Protect in order to improve it's survivability.
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