Ubers Slither Wing

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[SET]
name: Choice Band
move 1: First Impression
move 2: U-turn
move 3: Close Combat
move 4: Flare Blitz / Wild Charge / Earthquake
item: Choice Band
ability: Protosynthesis
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe
tera type: Bug / Fire


[SET COMMENTS]
  • With a basically-unique priority move in First Impression, a strong U-turn, and other powerful moves like Close Combat and Flare Blitz, Slither Wing finds a niche as a revenge killer on offensive teams.
  • Flare Blitz nails many of the tier’s Ghost-types, like Flutter Mane, Annihilape, and Gholdengo, and can get boosted to ludicrous power by Koraidon’s sun.
  • Wild Charge can super effectively hit Water-types like Toxapex and Dondozo, clearing the way for threatening physical teammates like Koraidon. Wild Charge also trashes Pelipper, which can replace sun with rain, so this capability is excellent for sun teams.
  • Earthquake super effectively hits Miraidon and Skeledirge, as well as hitting Toxapex with more power than Wild Charge. However, it has very little practical use outside of this.
  • Tera Bug makes Slither Wing’s First Impression and U-turn even stronger, giving it an easier time cleaning after the opponent’s team has been weakened.
  • Tera Fire turns Slither Wing’s Fairy weakness into a resistance and gives it not just an immunity to Will-O-Wisp, but also STAB on Flare Blitz.
  • Slither Wing isn’t the bulkiest or fastest Pokemon in the world, so it’s best used on hyper offense teams, which appreciate its cleaning potential alongside Koraidon. However, it can also be used on bulky offense teams to check Great Tusk while also revenge killing Chien-Pao and weakened Koraidon and Miraidon.
  • Slither Wing loves Koraidon’s sun activating Protosynthesis and boosting the power of Flare Blitz. Under sun, Tera Fire Flare Blitz always 2HKOes even Skeledirge.
  • Slither Wing can pivot into Chi-Yu, which also loves Koraidon’s sun, and it threatens physical walls for Slither Wing to clean up late-game.
  • Fairy-types like Flutter Mane and Terastallized Double Dance Miraidon are also problematic for Slither Wing, as they threaten to OHKO it with their Fairy-type STAB moves. Thus, Iron Treads pressuring Flutter Mane while countering Double Dance Miraidon is beneficial for Slither Wing. Iron Treads also spins away entry hazards, which Slither Wing particularly hates, given the frequent switching its Choice Band, First Impression, and revenge killer role require. It especially hates hazards once Terastallized, as it becomes weak to Stealth Rock.
  • In addition to Iron Treads, Slither Wing loves hazard removers like Great Tusk and Corviknight, which provide a Koraidon check and Ground immunity, respectively, making them decent Pokemon to fall back on defensively.
[CREDITS]
- Written by: [[OreoSpeedruns, 597293]]
- Quality checked by: [[corvere, 306317], [Eledyr, 415367]]
- Grammar checked by: [[Adeleine, 517429]]
 
Last edited:

corvere

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Slither Wing finds a niche as a late game cleaner on offensive teams.
its actually a revenge killer.

make eq first slash. flare blitz only hits balloon ghold and tera fairy dirge, but thats all. maybe go eq > flare blitz > wild charge. ghold is not THAT common for it to demand flare blitz on slither.


Wild Charge[...]
mention it hits pelipper, thats a big one specially for sun teams (you should use cb slither on those only anyways)


so it’s best used on hyper offense teams that appreciate Slither Wing’s cleaning potential alongside Koraidon.
it actually can also be seen on bulky offense teams due to its typing letting it check great tusk and priority letting it revenge kill chienpao and weakened korai/mirai.

implement and ill 1/2

edit: 1/2
 
Last edited:

Eledyr

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Mention entry hazards remover as partners, they are particularly useful once you have terastrallized as both Tera Bug and Fire leave slither wing weak to Stealth Rock, and it doesn't like Spikes and TSpikes either.

QC 2/2, great job!

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Adeleine

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[SET
name: Choice Band
move 1: First Impression
move 2: U-turn
move 3: Close Combat
move 4: Flare Blitz / Wild Charge / Earthquake
item: Choice Band
ability: Protosynthesis
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe
tera type: Bug / Fire

[SET COMMENTS]
  • With a basically-unique priority move in First Impression, a strong U-turn, and other powerful moves like Close Combat and Flare Blitz, Slither Wing finds a niche as a revenge killer on offensive teams.
  • Flare Blitz hits nails many of the tier’s Ghost-types, like Flutter Mane, Annihilape, and Gholdengo, and can get boosted to ludicrous heights power by Koraidon’s sun.
  • Wild Charge can super effectively hit Water-types like Toxapex and Dondozo, clearing the way for threatening physical teammates like Koraidon. Wild Charge also trashes Pelipper, which can replace sun with rain, which is so this capability is excellent (removed 'crucial' because it's not a required move. if you were going in another direction like 'having SOMEONE that can do this is crucial' or something else, change what I put as desired) for sun teams.
  • Earthquake lets Slither Wing super effectively hit hits Miraidon and Skeledirge, as well as hitting Toxapex with more power than Wild Charge. However, it has very little practical use outside of this.
  • Tera Bug is useful for making makes Slither Wing’s First Impression and U-turn into even stronger, allowing Slither Wing to have giving it an easier time cleaning after the opponent’s team has been weakened.
  • Tera Fire turns Slither Wing’s Fairy weakness into a resistance while also giving and gives it not just an immunity to Will-O-Wisp, but also STAB on Flare Blitz.
  • Slither Wing isn’t the bulkiest or fastest Pokemon (removed E accent) in the world, so it’s best used on hyper offense teams that teams, which appreciate Slither Wing’s its cleaning potential alongside Koraidon. However, it can also be used on bulky offense teams for its ability to check Great Tusk while also revenge killing Chien-Pao and weakened Koraidon and Miraidon.
  • Slither Wing loves Koraidon’s sun activating Protosynthesis and boosting the power of Flare Blitz for it. Under sun, Tera Fire Flare Blitz always 2HKOes even Skeledirge.
  • Slither Wing can pivot into Chi-Yu, who also abuses which also loves Koraidon’s sun, (AC) and it threatens physical walls for Slither Wing to clean up late-game.
  • Fairy-types like Flutter Mane and Terastallized Double Dance Miraidon are also problematic for Slither Wing, as they threaten to OHKO it with their Fairy-type STAB moves. Thus, Iron Treads being able to pressure pressuring Flutter Mane while countering Double Dance Miraidon is beneficial for Slither Wing. Iron Treads has the added benefit of Rapid Spinning also spins away entry hazards, which Slither Wing particularly hates, especially hates, given the frequent switching its Choice Band, First Impression, and revenge killer role require. It especially hates hazards (I imagine this addition makes sense? change as desired if you want to) once Terastallized, as it becomes weak to Stealth Rock.
  • In addition to Iron Treads, Slither Wing loves hazard removal support from the likes of removers like Great Tusk and Corviknight, who which provide a Koraidon check and Ground immunity, (AC) respectively, making them decent Pokemon (removed E accent) to fall back on defensively.
[CREDITS]
- Written by: [[OreoSpeedruns, 597293]]
- Quality checked by: [[corvere, 306317], [Eledyr, 415367]]
- Grammar checked by: [[Adeleine, 517429]]

Adeleine-1.gif
GP Team done
 
Add/Fix Remove Comment
(AC): Add Comma
fix apostrophes from curly to straight '
[SET
name: Choice Band
move 1: First Impression
move 2: U-turn
move 3: Close Combat
move 4: Flare Blitz / Wild Charge / Earthquake
item: Choice Band
ability: Protosynthesis
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe
tera type: Bug / Fire

[SET COMMENTS]
  • With a basically-unique priority move in First Impression, a strong U-turn, and other powerful moves like Close Combat and Flare Blitz, Slither Wing finds a niche as a revenge killer on offensive teams.
  • Flare Blitz hits nails many of the tier’s Ghost-types, like Flutter Mane, Annihilape, and Gholdengo, and can get boosted to ludicrous heights power by Koraidon’s sun.
  • Wild Charge can super effectively hit Water-types like Toxapex and Dondozo, clearing the way for threatening physical teammates like Koraidon. Wild Charge also trashes Pelipper, which can replace sun with rain, which is so this capability is excellent (removed 'crucial' because it's not a required move. if you were going in another direction like 'having SOMEONE that can do this is crucial' or something else, change what I put as desired) for sun teams.
  • Earthquake lets Slither Wing super effectively hit hits Miraidon and Skeledirge, as well as hitting Toxapex with more power than Wild Charge. However, it has very little practical use outside of this.
  • Tera Bug is useful for making makes Slither Wing’s First Impression and U-turn into even stronger, allowing Slither Wing to have giving it an easier time cleaning after the opponent’s team has been weakened.
  • Tera Fire turns Slither Wing’s Fairy weakness into a resistance while also giving and gives it not just an immunity to Will-O-Wisp, but also STAB on Flare Blitz.
  • Slither Wing isn’t the bulkiest or fastest Pokemon (removed E accent) in the world, so it’s best used on hyper offense teams that teams, which appreciate Slither Wing’s its cleaning potential alongside Koraidon. However, it can also be used on bulky offense teams for its ability to check Great Tusk while also revenge killing Chien-Pao and weakened Koraidon and Miraidon.
  • Slither Wing loves Koraidon’s sun activating Protosynthesis and boosting the power of Flare Blitz for it. Under sun, Tera Fire Flare Blitz always 2HKOes even Skeledirge.
  • Slither Wing can pivot into Chi-Yu, who also abuses which also loves Koraidon’s sun, (AC) and it threatens physical walls for Slither Wing to clean up late-game.
  • Fairy-types like Flutter Mane and Terastallized Double Dance Miraidon are also problematic for Slither Wing, as they threaten to OHKO it with their Fairy-type STAB moves. Thus, Iron Treads being able to pressure pressuring Flutter Mane while countering Double Dance Miraidon is beneficial for Slither Wing. Iron Treads has the added benefit of Rapid Spinning also spins away entry hazards, which Slither Wing particularly hates, especially hates, given the frequent switching its Choice Band, First Impression, and revenge killer role require. It especially hates hazards (I imagine this addition makes sense? change as desired if you want to) once Terastallized, as it becomes weak to Stealth Rock.
  • In addition to Iron Treads, Slither Wing loves hazard removal support from the likes of removers like Great Tusk and Corviknight, who which provide a Koraidon check and Ground immunity, (AC) respectively, making them decent Pokemon (removed E accent) to fall back on defensively.
[CREDITS]
- Written by: [[OreoSpeedruns, 597293]]
- Quality checked by: [[corvere, 306317], [Eledyr, 415367]]
- Grammar checked by: [[Adeleine, 517429]]

View attachment 503816GP Team done
Implemented this stuff! Lmk if anything else needs to be added/removed/changed, otherwise, it’s done!
 
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