[QC 0/2] Glimmora

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eragon

(un)retired unmon enthusiast
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[OVERVIEW]
:Glimmora:
Glimmora is one of the premier hazard setting Pokemon in DOU, due to its ability to quickly set all of Stealth Rocks, Spikes, and Toxic Spikes. Glimmora's signature ability, Toxic Debris, allows Glimmora to set up Toxic Spikes without attacking, forcing opponents to think twice about targeting Glimmora with physical attacks. Glimmora's signature move, Mortal Spin, allows Glimmora to wear down walls such as Ting-Lu and Iron Hands via poison, or remove hazards itself, simultaneously functioning as a hazard setter and remover for its team. Glimmora typically thrives on offensive structures with strong breakers like Extreme Speed Dragonite or Jet Punch Palafin, as Glimmora's entry hazards help put opposing Pokemon in range of strong priority attacks. Glimmora's high base special attack of 130 also allows it to output significant damage while still having the option to set hazards. Glimmora's two biggest drawbacks are its average speed stat and its somewhat lackluster typing. Glimmora's base 86 speed means much of the metagame's common threats, such as Chi-Yu or Chien-Pao, can outspeed it. Glimmora's typing of Rock / Poison means it is 2x weak to Psychic, Water, and Steel, as well as 4x weak to Ground. These 4 weaknesses are all somewhat relevant attacking types, which undermines the impact of Glimmora's decent defensive stats. Glimmora can particularly struggle to deal with Iron Bundle and Walking Wake, both of which outspeed Glimmora and threaten large damage, forcing Glimmora into a very defensive position. Glimmora's main competition as a hazard setter is Ting-Lu, a much bulkier Pokemon that can also OHKO Glimmora with its ground coverage and is able to check Chi-Yu more effectively.

[SET]
Glimmora @ Focus Sash
Ability: Toxic Debris
Tera Type: Flying / Grass
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock / Spikes
- Mortal Spin
- Sludge Bomb / Power Gem
- Spiky Shield / Earth Power

[SET COMMENTS]

* Focus Sash allows Glimmora to live a single hit, allowing it to either get a layer of hazards up or fire off an attack.

* Earth Power gives Glimmora an option to threaten other Glimmora and Steel types like Gholdengo.

* Stealth Rock can be used to chip certain Pokemon, such as Dragonite and Chi-Yu, into range to be picked off by Glimmora's teammates, while Spikes take multiple turns to set but deal significantly more chip damage on average with multiple layers.

* Spiky Shield can potentially further chip down opponents while still keeping Glimmora safe while a teammate repositions to support it.

* Power Gem allows Glimmora to hit Fire-, Ice-, and Flying-types such as Iron Bundle, Chi-Yu, and Dragonite, while Sludge Bomb can be used for its increased overall power and ability to hit Fairy-types like Sylveon.

* Max Speed EVs and a Timid nature lets Glimmora to outrun as many Pokemon as possible, allowing it to get more hazards up or fire off an attack more consistently. Max Special attack EVs enables Glimmora to make best use of its highest base stat to deal significant damage.

* Tera Flying or Grass allow Glimmora to handle Ground-type attacks that would otherwise OHKO it.


[STRATEGY COMMENTS]
Other Options
=============

The most relevant alternative to the standard Focus Sash set is a Choice Specs set, which uses Glimmora's high special attack as well as its decent coverage options in Earth Power and Energy Ball, opting to rely solely on Toxic Debris to set hazards. This can allow Glimmora to pick up knockouts on unsuspecting targets such as Gholdengo, but this set greatly diminishes some of Glimmora's defining traits by not running Mortal Spin, Spikes, or Stealth Rock. Air Balloon can also be run to negate Glimmora's 4x ground weakness to allow it to more easily set hazards in front of would-be counters like Ting-Lu. However, Focus Sash is still the most consistent item on Glimmora due to complimenting its support options by guaranteeing survival against any strong attack.

[CREDITS]
- Written by: [[eragon11145, 587701]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
 
Last edited:

zoe

Tragic Decision
is an official Team Rateris a Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a Tiering Contributoris a Contributor to Smogonis a Site Content Manager Alumnus
DOU & Discord Head
meant to post this a week ago, apologies

[OVERVIEW]
:Glimmora:
Glimmora is one of the premier hazard stack Pokemon of the metagame, capable of setting every entry hazard premier hazard setting Pokemon in DOU, due to its ability to quickly set all of Stealth Rocks, Spikes, and Toxic Spikes (wording was changed to be a bit more specific+hazard stack pokemon isn't a thing really). Glimmora's access to Stealth Rock allows it to break opposing focus sashes and punish switching, which is especially strong into common meta threats like Chi-Yu, Chien-Pao, and Iron Bundle (this seems like something more appropriate for the set comments). Glimmora's signature ability, Toxic Debris, allows Glimmora to set up Toxic Spikes without attacking, forcing opponents to think twice about targeting Glimmora with physical damage attacks. Glimmora's signature move, Mortal Spin, enables Glimmora to spread passive damage from Poison to both opposing targets, allowing it to chip away at common walls like Ting-Lu and Iron Hands. Mortal Spin also comes with the effect of removing hazards set by the opponent, making Glimmora one of the best hazard removers as well as a setter. allows Glimmora to wear down walls such as Ting-Lu and Iron Hands via posion, or remove hazards itself, simultaneously functioning as a hazard setter and remover for its team. (This sentence was just condensed down, as mortal spin's benefits can easily be said in a single line) Glimmora typically thrives on offensive structures with strong breakers like Extreme Speed Dragonite or Jet Punch Palafin, as Glimmora's entry hazards help put opposing Pokemon in range of strong priority attacks (this is a good line). Glimmora's high base special attack of 130 also allows it to output significant damage with rock coverage when necessary while still having the option to set hazards. (emphasizes why the offensive presence is useful and cuts filler information). Glimmora's two biggest drawbacks are its average speed stat and its somewhat lackluster typing. (Mention why the typing and speed can hurt it) Glimmora can particularly struggle to deal with Iron Bundle (I'd add another example here since there are other pokemon who can give glim trouble), whose high speed and super effective coverage force Glimmora into a very defensive position. Glimmora's main competition as a hazard setter is Ting-Lu, a much bulkier Pokemon that can also OHKO Glimmora with its ground coverage. (mention smth about how it checks chi-yu as well)

[SET]
Glimmora @ Focus Sash
Ability: Toxic Debris
Tera Type: Flying / Grass
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock / Spikes
- Mortal Spin
- Sludge Bomb / Power Gem
- Spiky Shield / Earth Power

[SET COMMENTS]

* Focus Sash allows Glimmora to live a Super-Effective hit and retaliate with a Stealth Rock or a strong attack. single hit, allowing it to either get a layer of hazards up or fire off an attack. (just more general wording)

* Earth Power gives Glimmora an option to check threaten other Glimmora and Steel types like Gholdengo. (it doesn't really check them per-say, and Earth Power's main use is to just threaten them)

* Stealth Rock punishes switching, especially into common rock-weaks, but Spikes can also be used due to being stackable. can be used to chip certain Pokemon, such as Dragonite and Chi-Yu, into range to be picked off by Glimmora's teammates, while Spikes take multiple turns to set but deal significantly more chip damage on average with multiple layers. (emphasizes the strengths of the hazards)

* Spiky Shield unlocks another way for Glimmora to deal passive damage if it successfully baits out a contact move. can potentially further chip down opponents while still keeping Glimmora safe while a teammate repositions to support it. (less dex info+still mentions the value of protect-type moves)

* Power Gem allows Glimmora to KO Iron Bundle and deal large damage to Chi-Yu, but Sludge Bomb can also be used for a little extra base power. hit Fire-, Ice-, and Flying-types such as Iron Bundle, Chi-Yu, and Dragonite, while Sludge Bomb can be used for its increased overall power and ability to hit Fairy-types like Sylveon. (more specific wording about the value of each option)

* Max Speed EVs and a Timid nature outpaces Gholdengo and ties with other Max Speed Glimmora, which is especially useful when running Earth Power. lets Glimmora to outrun as many Pokemon as possible, allowing it to get more hazards up or fire off an attack more consistently. (you mention the earth power stuff earlier and the reason i outlined above is legit why you want speed tbf)

* Max Special attack EVs enables Glimmora to make best use of its highest base stat to deal significant damage. (I'd just add this to the line above)

* Tera Flying or Grass allow Glimmora to handle Ground-type attacks that would otherwise one shot it OHKO it.


[STRATEGY COMMENTS]
Other Options
=============

The most relevant alternative to the standard sash Focus Sash set is a Choice Specs set, which uses Glimmora's high special attack as well as its decent coverage options in Earth Power and Energy Ball, opting to rely solely on Toxic Debris to set hazards. This can allow Glimmora to pick up knockouts on unsuspecting targets such as Gholdengo, but this set greatly diminishes some of Glimmora's defining traits by not running Mortal Spin, (AC) Spikes, (AC) or Stealth Rock. Air Balloon can also be run to negate Glimmora's 4x ground weakness to allow it to more easily set hazards in front of would-be counters like Ting-Lu. However, Focus Sash is still the most consistent item on Glimmora due to complimenting its support options by guaranteeing survival against any strong attack.

[CREDITS]
- Written by: [[eragon11145, 587701]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]


It looks like a lot but a lot of it is just me explaining my thought process, although I didn't get everything. Before you resubmit this for recheck, please take a look over the Grammar and Spelling Standards, all analyses need to follow them and there are several instances in here that don't (which is fine, especially if you're a first time writer). Ping me wherever when this is implemented
 
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zoe

Tragic Decision
is an official Team Rateris a Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a Tiering Contributoris a Contributor to Smogonis a Site Content Manager Alumnus
DOU & Discord Head
Huge improvement, just a few things that bother me (that aren't gp im doing those myself......). There's really just one thing that bothers me

Glimmora's typing of Rock / Poison means it is 2x weak to Psychic, Water, and Steel, as well as 4x weak to Ground. These 4 weaknesses are all somewhat relevant attacking types, which undermines the impact of Glimmora's decent defensive stats.
The first part of this is just dex info, but it does say what I want to. I just wouldn't list off everything its specifically weak to, just say how its typing leaves it weak to xyz type moves (water and ground are the main two I want you to mention), and the latter is fine in terms of content

1/2 i'll put a stamp here later
 

zoe

Tragic Decision
is an official Team Rateris a Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a Tiering Contributoris a Contributor to Smogonis a Site Content Manager Alumnus
DOU & Discord Head
moving this to Locked/Outdated Analyses due to the low chance we can get this out before HOME.
 
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