Profiles Profile: Yoshinite

Trainer Name: Yoshinite
Pokemon Team: Kitsunoh, Necturna, Gengar, Jellicent, Shedinja, Snorunt, Revenankh, Chandelure, Beedrill, Ralts, Aron, Charmander, Krilowatt, Munchlax, Axew
WLT: 7/9/0
My Ref Profile
My Hall Thread
My Arcade Thread
My Pike Thread

Battles:





Backpack:

Oran Berry x2
Leppa Berry x2
Cheri Berry x2
Chesto Berry x2
Pecha Berry x2
Rawst Berry x2
Aspear Berry x2

Lucky Egg x1
Amulet Coin x1
Exp. Share x1
Dusk Stone x1
Dawn Stone x1
Genarite x1

9 CC

 
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Ghost Types:

Gengar [Hehehe] (M)
Nature: Rash (+SpA -SpD)

Type: Ghost/Poison
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Abilities:
Levitate:
Type: Passive
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 6 (+)
SpD: Rank 2 (-)
Spe: 110
Size Class: 3
Weight Class: 3
Base Rank Total: 19


EC 9/9
MC 0

Moves:
Lick
Confuse Ray
Night Shade
Hypnosis
Spite
Mean Look
Curse
Sucker Punch
Shadow Punch
Dark Pulse
Destiny Bond

Toxic
Venoshock
Dream Eater
Taunt
Psychic
Thunderbolt
Double Team
Protect

Giga Drain

Clear Smog
Disable
Perish Song
Explosion
Haze

Movecount: 26


Kitsunoh [Pokerface] (M)
Nature: Adamant (+Atk -SpA)

Type: Ghost/Steel
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Frisk:
Type: Passive
The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
Limber: Type: Passive
This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW): Type: Passive
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Moves:
Scratch
Iron Defense
Lick
Odor Sleuth
Metal Burst
Faint Attack
Shadow Sneak
Curse
ShadowStrike
Iron Head
Fake Out
Revenge
Shadow Claw
Copycat
Perish Song

Payback
Toxic
Gyro Ball
Earthquake
Dig
Protect
Safeguard

Icy Wind
Pain Split

Meteor Mash
Psycho Shift
Hex
FeatherDance
Yawn
Foul Play
Movecount: 30


Name: Necturna [Sacred Fire] (F)
Nature: Naughty (+Atk -SpD)

Type: Ghost/Grass
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Forewarn:
Type: Passive
This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
Telepathy (DW): Type: Passive
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Stats:
HP: 90
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4 (-)
Spe: 81
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC 6/6
MC 1
DC 5/5

Moves:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Poison Fang
Thunder Fang
Super Fang
Horn Leech
Power Whip

Toxic
Shadow Ball
Energy Ball
Synthesis
Shadow Claw
Stone Edge
Protect

Seed Bomb
Snatch

Leaf Storm
Sketch
Nightmare
Leaf Blade
Future Sight
Ingrain
Movecount: 27


Jellicent [U JELLY?] (F)
Nature: Bold (+Def -Atk)
Type: Ghost/Water
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Water Absorb:
Type: Passive
This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself
Cursed Body: Type: Passive
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.
Damp (Hidden): Type: Passive
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 4
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 18

EC 6/6
MC 0
AC 3/5

Moves:
Bubble
Absorb
Water Sport
Night Shade
Bubblebeam
Recover
Water Pulse
Hydro Pump
Water Spout

Will-O'-Wisp
Taunt
Toxic
Rain Dance
Protect
Safeguard

Icy Wind
Giga Drain

Pain Split
Confuse Ray
Acid Armor
Mist
Constrict
Movecount: 22


Shedinja [Shelly] (-)
Nature: Quiet (+Spa -Spe -10% Evasion)

Type: Bug/Flying
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Wonder Guard:
Type: Passive
Pokemon with this ability suffer no damage from attacks that are not super effective. This ability cannot be removed or copied by any means.


Stats:
HP: 80
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 34 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC 6/6
MC 0

Moves:
Scratch
Harden
Leech Life
Sand-Attack
Mind Reader
Fury Swipes
False Swipe
Double Team
Screech
Swords Dance
Spite
Heal Block

Dig
X-Scissor
Aerial Ace
Protect
Shadow Ball
Will-O-Wisp
Toxic

Night Slash
Bug Bite
Endure
Final Gambit
Faint Attack
Movecount: 24


Revenankh [CleoPatrick] (M)
Nature: Brave (+Atk -Spe -10% Evasion)

Type: Ghost/Fighting
Fighting:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:
Shed Skin:
Type: Passive
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: Type: Passive
This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator: Type: Passive
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 56 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

MC: 0
AC: 5/5

Moves:
Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch
Moonlight
Power Whip

Earthquake
Brick Break
Smack Down
Protect
Payback
Taunt
Power-Up Punch

Counter
Mach Puch
Shadow Sneak
Wide Guard
Destiny Bond
Movecount: 23


Frosslass [Cloakette] (F)
Nature: Mild (+SpA -Def)

Type: Ice/Ghost
Ice: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:
Snow Cloak:
Type: Passive
This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Cursed Body: Type: Passive
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4(+)
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 3
Base Rank Total: 19


EC: 6/6
MC: 0
AC: 5/5

Moves:
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect
Blizzard
Ice Shard
Astonish
Confuse Ray
Ominous Wind
Wake-Up Slap
Destiny Bond
Protect

Hidden Power [Fighting 7]
Shadow Ball
Hail
Toxic
Ice Beam
Thunder Wave

Hex
Weather Ball
Disable
Block
Spikes
Movecount: 24


Chandelure [Araña] (F)
Nature: Quiet (+SpA -Spe -10 Evasion)

Type: Ghost/Fire
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Fire: Fire STAB; immune to burn status. Brighten Command.

Abilities:
Flash Fire:
Type: Passive
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body: Type: Passive
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Shadow Tag (DW): Type: Passive
Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 7 (+)
SpD: Rank 3
Spe: 69 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 19


EC: 9/9
MC: 0
DC: 5/5

Moves:
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison
Pain Split
Hex

Sunny Day
Psychic
Protect
SolarBeam
Toxic
Fire Blast
Shadow Ball
Hidden Power [Fighting 7]
Double Team
Energy Ball

Heat Wave
Clear Smog
Acid
Endure
Acid Armor
Haze
Movecount: 28
 
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ASB Heroes:

Beedrill [Black Widow] (F)
Nature: Adamant (+Atk -Spa)

Type: Bug/Poison

Abilities: Swarm, Sniper

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 75
Size Class: 2
Weight Class: 3
Base Rank Total: 16


EC: 5/5
MC: 0
DC: 5/5

Moves:
Poison Sting
String Shot
Bug Bite
Harden
Fury Attack
Focus Energy
Twineedle
Rage
Pursuit
Toxic Spikes
Poison Jab
Twineedle
Assurance

Brick Break
Toxic
Protect
Acrobatics

Electroweb
Drill Run
Mimic
Roost
Tailwind
Endeavor
Movecount: 23


Ralts [Rogers] (M)
Nature: Naive (+Spe -SpD +6% Accuracy)

Type: Psychic/Fairy

Abilities: Synchronize, Trace, Telepathy (Hidden)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 58 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 4/9
MC: 0
DC: 5/5

Moves:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Imprison
Future Sight
Hypnosis

Psychic
Shadow Ball
Thunder Wave
Protect
Skill Swap
Psyshock
Dazzling Gleam

Pain Split

Confuse Ray
Disable
Encore
Destiny Bond
Shadow Sneak
Movecount: 24


Aron [Stark] (M)
Nature: Brave (+Atk -Spe -10% Evasion)

Type: Steel/Rock

Abilities: Sturdy, Rock Head, Heavy Metal

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 2
Spe: 34 (-)
Size Class: 1
Weight Class: 4
Base Rank Total: 16

EC: 6/9
MC: 0
DC: 5/5

Attacks:
Tackle
Harden
Mud-Slap
Headbutt
Iron Defense
Metal Claw
Roar
Take Down
Iron Head
Protect
Metal Burst

Rock Slide
Sandstorm
Earthquake
Dig
Rock Polish
Double Team
Substitute

Magnet Rise
Stealth Rock
Spite
Mimic

Dragon Rush
Superpower
Head Smash
Reversal
Endeavor
Movecount: 27

.

Charmeleon [Francis] (M)
Nature: Rash (+SpA -SpD)

Type: Fire

Abilities: Blaze, Solar Power

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 80
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 6/9
MC: 0
DC: 5/5

Moves:
Scratch
Growl
Ember
Leer
Metal Claw
Smokescreen
Rage
Dragon Rage
Scary Face
Fire Fang
Fire Spin
Inferno

Sunny Day
Fire Blast
Dig
Protect
Flamethrower
Will-O-Wisp
Swords Dance

Outrage
Thunderpunch

Dragon Pulse
Dragon Dance
Counter
Metal Claw
Flare Blitz
Movecount: 26


Krilowatt [Thor] (M)
Nature: Modest (+SpA, -Atk)

Type: Electric / Water
Electric: Electric STAB; immune to paralysis status.
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Trace:
Type: Trigger
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
Magic Guard: Type: Passive
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shell Armor (Hidden): Type: Passive
This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:
HP: 125
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105
Size Class: 1
Weight Class: 2
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 3/5

Moves:
Bubble
Charge
Tackle
Thundershock
Detect

Aqua Jet
Confuse Ray
Ice Shard
Volt Switch

Scald
Thunder Wave
Thunderbolt
Ice Beam
Blizzard

Hail
Rest

Counter
Mirror Coat
Metronome
Mind Reader
Sheer Cold


Italic: Had moves before trade
Movecount: 19


Munchlax [Bruce] (M)
Nature: Brave (+Atk -Spe -10% Eva)

Type: Normal
Abilities: Pickup, Thick Fat, Gluttony

Stats:
HP: 120
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 4 (-)
Size Class: 1
Weight Class: 5
Base Rank Total: 16

EC: 2/6
MC: 0
DC: 2/5

Moves:
Metronome
Odor Sleuth
Defense Curl
Amnesia
Lick
Recycle
Tackle
Screech
Chip Away
Stockpile
Body Slam
Rollout
Belly Drum
Snatch
Last Resort
Natural Gift

Earthquake
Return
Protect
Blizzard
Thunder
Fire Blast
Power-Up Punch

Seed Bomb
Gunk Shot

Counter
Double-Edge
Selfdestruct
Zen Headbutt
Pursuit
Movecount: 30


Fraxure [Fury] (M)
Nature: Adamant (+Atk -SpA)

Type: Dragon

Abilities:
Rivalry, Mold Breaker, Unnerve (Hidden)


Stats:
HP: 90
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 67
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 4/9
MC: 0
AC: 2/5

Moves:
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe
Outrage
Taunt
Dragon Dance

X-Scissor
Dig
Dragon Claw
Rock Tomb
Protect
Payback

Counter
Iron Tail
Endure
Night Slash
Reversal
Movecount: 22


Sneasel [Godly] (M)

Type: Dark/Ice

Abilities:
Inner Focus, Keen Eyes, Pickpocket

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 115
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 3/6
MC: 0
AC: 5/5

Moves:
Scratch
Leer
Taunt
Quick Attack
Screech
Faint Attack
Icy Wind
Fury Swipes
Agility
Metal Claw
Hone Claws
Beat Up
Punishment
Snatch

Dig
Brick Break
Payback
X-Scissor
Avalanche
Protect
Torment

Ice Punch
Pursuit
Counter
Fake Out
Ice Shard
Movecount: 26
 
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