Profiles Profile: Silver_Lucario42

cityscapes

Take care of yourself.
is a Tiering Contributoris a Community Contributor Alumnus
Trainer name: Silver_Lucario42

Pokémon: Kingler, Braviary, Dusknoir, Magnezone, Gulpin, Chingling, Herdier, Cryogonal, Accelgor, Corsola, Krokorok, Cawdet, Phantump, Gastrodon, Onix, Piloswine, Nidorino, Grotle, Gabite, Gible, Tomohawk, Flabébé
Record: your mom
13 CC
147 UC
Current Battles:
NFE 3v3 Singles vs. TorterraX (Swamp)
(none)
(none)
Others:
Battle Hall (
Battle 3)
Anime-Style Simulator
Courses passed:
Reffing 101 (cooldown ends 11/22)
Battle log:

Items: Lucky Egg, Amulet Coin, Exp. Share, Bright Powder, Rare Candy, Everstone, Life Orb, Focus Band, Reaper Cloth, Garchompite, Steelixite, Yache Berry, RageCandyBar
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31
I just completed a Battle Hall run. The results can be found here: http://www.smogon.com/forums/thread...-silver_lucario42.3577977/page-2#post-6922231
I obtained 6 CC and 9 KOC from that battle. Using this KOC, I will unlock my Rufflet's Hidden Ability and teach it some moves.
Fly [HM]
Air Slash [Level Up]
Brave Bird [Level Up]

Before:

Rufflet (M) **Storm
Abilities: Keen Eye, Sheer Force, [Hustle]
Type: Normal/Flying -- Normal STAB, +1 BAP on attacks that match the type of the arena after 3 turns, Thrash and Outrage can't be stopped by attacks; Flying STAB, immunity to Ground moves and Arena Trap, always hits with Dig or Dive, immunity to Dive when the opponent's size is less than 4, can hit Bounce/Fly/Sky Drop Pokémon with moves that can hit any target, like Acrobatics
MC: 0 AC: 0/5 EC: 0/6
Size: 1 | Weight: 2
Stats:
100 HP
Atk: 3
Def: 1-
SpA: 2
SpD: 2
Spe: 69+
Acc: +11%
BRT: 14
Hasty Nature (+Spe, -Def, +Acc)
Moves:
[Level Up] Peck, Leer, Fury Attack, Wing Attack, Hone Claws, Scary Face, Aerial Ace
[Egg] NO MOVES
[TM/HM] Sky Drop, U-Turn, Double Team, Shadow Claw, Rest
[Tutor] Heat Wave, Snore, Superpower, Tailwind, Sleep Talk

After:

Rufflet (M) **Storm
Abilities: Keen Eye, Sheer Force, Hustle
Type: Normal/Flying -- Normal STAB, +1 BAP on attacks that match the type of the arena after 3 turns, Thrash and Outrage can't be stopped by attacks; Flying STAB, immunity to Ground moves and Arena Trap, always hits with Dig or Dive, immunity to Dive when the opponent's size is less than 4, can hit Bounce/Fly/Sky Drop Pokémon with moves that can hit any target, like Acrobatics
MC: 0 AC: 5/5 EC: 0/6
Size: 1 | Weight: 2
Stats:
100 HP
Atk: 3
Def: 1-
SpA: 2
SpD: 2
Spe: 69+
Acc: +11%
BRT: 14
Hasty Nature (+Spe, -Def, +Acc)
Moves:
[Level Up] Peck, Leer, Fury Attack, Wing Attack, Hone Claws, Scary Face, Aerial Ace, Brave Bird, Air Slash
[Egg] NO MOVES
[TM/HM] Sky Drop, U-Turn, Double Team, Shadow Claw, Rest, Fly
[Tutor] Heat Wave, Snore, Superpower, Tailwind, Sleep Talk

In addition, I would like to spend 2 CC to buy a Magnemite, and 2 more to buy a Gulpin:

Magnemite **Area 51
Abilities: Sturdy, Magnet Pull, [Analytic]
Type: Steel/Electric -- Electric STAB, immune to paralysis, Steel STAB, immune to Sandstorm, Poison moves, and Toxic status (unless corroded by acidic move)
MC: 0 AC: 0/5 EC: 0/9
Size: 1 | Weight: 1
Stats:
80 HP
Atk: 1-
Def: 3
SpA: 4+
SpD: 2
Spe: 45
BRT: 13
Modest Nature (+SpA, -Atk)
Moves:
[Level Up] Metal Sound, Tackle, Thunder Shock, Supersonic, Sonic Boom, Thunder Wave, Magnet Bomb, Spark, Mirror Shot
[Egg] NO MOVES
[TM/HM] Thunderbolt, Flash Cannon, Protect, Double Team, Volt Switch
[Tutor] Endure, Electroweb, Magic Coat, Substitute, Signal Beam


Gulpin (F) **Omnom
Abilities: Liquid Ooze, Sticky Hold, [Gluttony]
Type: Poison
MC: 0 AC: 0/5 EC: 0/6
Size: 1 | Weight: 2
Stats:
100 HP
Atk: 2
Def: 3+
SpA: 2
SpD: 2
Spe: 34-
BRT: 13
Evasion: -10%
Relaxed Nature (+Def, -Spe, -Eva)
Moves:
[Level Up] Yawn, Poison Gas, Pound, Sludge, Amnesia, Acid Spray, Encore, Toxic
[Egg] Pain Split, Gunk Shot, Dream Eater, Destiny Bond, Acid Armor
[TM/HM] Protect, Venoshock, Rock Smash, Shadow Ball, Sludge Bomb

Totals:
Rufflet: 0 KOC > 9 KOC > 5 AC + 4 MC > 5 AC + 0 MC + 3 new moves
Me: 0 CC > 6 CC > 4 CC > 2 CC

repost
http://www.smogon.com/forums/threads/nightblitz42-vs-p2x7-the-battle-begins.3578723/ 6 UC for me

http://www.smogon.com/forums/thread...-silver_lucario42.3579155/page-2#post-6950148
6 CC for me
+3 EC and [6 MC+3 KOC]--> +9 MC for Storm the Rufflet
[2 EC+1 KOC+1 LEC]--> +4 EC, +4 MC, and +2 AC for Area 51 the Magnemite
+2 EC, +2 AC, and +6 MC for Lost the Duskull

http://www.smogon.com/forums/threads/12000-2016-gmc-sierra-hiley-shop-now.3579699/#post-6950298
1 CC for me
[+1 EC+1 LEC]--> +2 EC, [+1 AC+1 KOC]--> +2 AC, and +2 MC for Omnom the Gulpin

http://www.smogon.com/forums/threads/are-you-feeling-the-itch-to-fish.3579747/#post-6951525
3 UC for me

http://www.smogon.com/forums/threads/arent-you-tired-nope-im-wide-awake.3579778/#post-6952058
1 CC for me
1 AC, 2 MC, and [1 EC+1 LEC]-->2 EC for King Krab the Krabby

http://www.smogon.com/forums/threads/3v3-lc-singles-sl42-vs-deathwriter.3578175/page-2#post-6953372
I get 3 CC
3 MC, 1 AC, and [1 EC+2 KOC]=3 EC for King Krab the Krabby
2 MC, 1 AC, and 1 EC for Storm the Rufflet
2 MC, [1 EC+1 KOC]=2 EC, and [1 AC+1 LEC]=2 AC for Lost the Duskull

Storm learns Thrash (1 MC), Roost (2 MC), Rock Tomb (2 MC), Protect (2 MC), Rock Smash (2 MC) and Frustration (2 MC)

Area 51 the Magnemite-->Magneton learns Swift (1 MC), Lock-On (1 MC), and Bide (2 MC), as well as Zap Cannon, Electric Terrain, and Tri Attack for free upon evolving

Lost the Duskull-->Dusclops learns Charge Beam (2 MC), Endure (2 MC), Ice Beam (2 MC), as well as Future Sight, Fire Punch, Thunder Punch, Ice Punch, Gravity, and Bind upon evolving.

Omnom the Gulpin learns Solar Beam (2 MC)

King Krab the Krabby learns Crabhammer (1 MC), Body Slam (2 MC), and Dig (2 MC)

Also, evolving Area 51 into Magneton, and Lost into Dusclops.
(Note: for non-updated Pokémon, see my profile: http://www.smogon.com/forums/threads/profile-silver_lucario42.3577164/)

Magneton **Area 51
Abilities: Sturdy, Magnet Pull, [Analytic]
Type: Steel/Electric -- Electric STAB, immune to paralysis, Steel STAB, immune to Sandstorm, Poison moves, and Toxic status (unless corroded by acidic move)
MC: 0 AC: 2/5 EC: 4/9
Size: 2 | Weight: 4
Stats:
90 HP
Atk: 1-
Def: 3
SpA: 6+
SpD: 3
Spe: 70
BRT: 18
Modest Nature (+SpA, -Atk)
Moves:
[Level Up] Zap Cannon, Electric Terrain, Tri Attack, Metal Sound, Tackle, Thunder Shock, Supersonic, Sonic Boom, Thunder Wave, Magnet Bomb, Spark, Mirror Shot, Swift, Lock-On
[Egg] NO MOVES
[TM/HM] Thunderbolt, Flash Cannon, Protect, Double Team, Volt Switch, Bide
[Tutor] Endure, Electroweb, Magic Coat, Substitute, Signal Beam

Updated Storm

Rufflet (M) **Storm
Abilities: Keen Eye, Sheer Force, Hustle
Type: Normal/Flying -- Normal STAB, +1 BAP on attacks that match the type of the arena after 3 turns, Thrash and Outrage can't be stopped by attacks; Flying STAB, immunity to Ground moves and Arena Trap, always hits with Dig or Dive, immunity to Dive when the opponent's size is less than 4, can hit Bounce/Fly/Sky Drop Pokémon with moves that can hit any target, like Acrobatics
MC: 0 AC: 5/5 EC: 4/6
Size: 1 | Weight: 2
Stats:
100 HP
Atk: 3
Def: 1-
SpA: 2
SpD: 2
Spe: 69+
Acc: +11%
BRT: 14
Hasty Nature (+Spe, -Def, +Acc)
Moves:
[Level Up] Peck, Leer, Fury Attack, Wing Attack, Hone Claws, Scary Face, Aerial Ace, Air Slash, Brave Bird, Thrash
[Egg] NO MOVES
[TM/HM] Sky Drop, U-Turn, Double Team, Shadow Claw, Rest, Fly, Roost, Rock Tomb, Protect, Rock Smash, Frustration
[Tutor] Heat Wave, Snore, Superpower, Tailwind, Sleep Talk

Updated Lost

Dusclops (M) **Lost
Abilities: Pressure, [Frisk]
Type: Ghost -- Ghost STAB, immune to all forms of trapping, but still takes damage from partial trapping moves
MC: 2 AC: 4/5 EC: 4/9
Size: 1 | Weight: 2
Stats:
80 HP
Atk: 2
Def: 3
SpA: 1-
SpD: 4+
Spe: 25
BRT: 12
Careful Nature (+SpD, -SpA)
Moves:
[Level Up] Future Sight, Fire Punch, Thunder Punch, Ice Punch, Gravity, Bind, Leer, Night Shade, Disable, Astonish, Foresight, Shadow Sneak, Pursuit, Will-O-Wisp, Confuse Ray
[Egg] Destiny Bond, Imprison, Feint Attack, Pain Split, Ominous Wind
[TM/HM] Toxic, Infestation, Protect, Shadow Ball, Attract, Charge Beam, Endure, Ice Beam

Updated Omnom

Gulpin (F) **Omnom
Abilities: Liquid Ooze, Sticky Hold, [Gluttony]
Type: Poison -- Poison STAB, immunity to poison condition, has -- accuracy with Toxic, Acid Spray, and Poison Powder, access to Store Command:
Store Command: Doubles the chance of a move inflicting Poison or Bad Poison for the next 6 actions.
MC: 0 AC: 2/5 EC: 2/6
Size: 1 | Weight: 2
Stats:
100 HP
Atk: 2
Def: 3+
SpA: 2
SpD: 2
Spe: 34-
BRT: 13
Evasion: -10%
Relaxed Nature (+Def, -Spe, -Eva)
Moves:
[Level Up] Yawn, Poison Gas, Pound, Sludge, Amnesia, Acid Spray, Encore, Toxic
[Egg] Pain Split, Gunk Shot, Dream Eater, Destiny Bond, Acid Armor
[TM/HM] Protect, Venoshock, Rock Smash, Shadow Ball, Sludge Bomb, Solar Beam

Updated King Krab

Krabby (M) **King Krab
Abilities: Hyper Cutter, Shell Armor, [Sheer Force]
Type: Water -- Water STAB, Water attacks do not require external source, Evasive Diving takes only 5 Energy
MC: 0 AC: 2/5 EC: 5/6
Size: 1 | Weight: 1
Stats:
90 HP
Atk: 5+
Def: 3
SpA: 0-
SpD: 1
Spe: 50
BRT: 13
Adamant Nature (+Atk, -SpA)
Moves:
[Level Up] Bubble, Mud Sport, Leer, Vice Grip, Harden, Bubble Beam, Mud Shot, Metal Claw, Stomp, Guillotine, Crabhammer
[Egg] Tickle, Agility, Bide, Endure, Haze
[TM/HM] Hone Claws, Rock Slide, Dive, Protect, X-Scissor, Body Slam, Dig

Buying a Chingling for 2 CC:

Chingling (F) **CHINGLING THE SUPREME
Ability: Levitate
Type: Psychic -- Psychic STAB, can lift and throw stuff with Psychic (the move)
MC: 0 | AC: -- | EC: 0/6
Size: 1 | Weight: 1
90 HP
Atk: 1-
Def: 2
SpA: 4+
SpD: 2
Spe: 45
BRT: 13
Modest Nature (+SpA, -Atk)
Moves:
[Level Up] Wrap, Growl, Astonish, Confusion, Uproar, Yawn, Last Resort, Entrainment
[Egg] Disable, Dream Eater, Hypnosis, Recover, Skill Swap
[TM/HM] Rest, Charge Beam, Dazzling Gleam, Protect, Sleep Talk

9 UC + 11 CC --> 9 UC + 9 CC + CHINGLING THE SUPREME

3v3 LC Singles vs. TorterraX
+3 CC (9 CC-->12 CC)
Storm the Rufflet:
1 EC+1 LEC=2 EC [4/6->6/6]
3 MC+1 KOC=4 MC [0->4]
Lost the Dusclops:
1 EC [4/9->5/9]
2 MC [0->2]
1 AC [4/5->5/5]
Area 51 the Magneton:
1 EC [4/9->5/9]
1 AC [2/5->3/5]
3 MC+1 KOC=4 MC [0->4]
combo mechanics are bad
+1 CC (12 CC-->13 CC)
CHINGLING THE SUPREME:
1 EC [0/6->1/6]
3 MC [0->3]
1 creepy Chingling image (working on this)
STORM EVOLVES INTO BRAVIARYYYYYYY

[Tutor] Sky Attack (2 MC)
[TM/HM] Facade (2 MC)

4 MC->0 MC
[Tutor] Metronome (2 MC)

2 MC->0 MC
[TM/HM] Teleport (2 MC), Secret Power (2 MC)

4 MC->0 MC

Braviary (M) **Storm
Abilities: Keen Eye, Sheer Force, Defiant
Type: Normal/Flying -- Normal STAB, +1 BAP on attacks that match the type of the arena after 3 turns, Thrash and Outrage can't be stopped by attacks; Flying STAB, immunity to Ground moves and Arena Trap, always hits with Dig or Dive, immunity to Dive when the opponent's size is less than 4, can hit Bounce/Fly/Sky Drop Pokémon with moves that can hit any target, like Acrobatics
MC: 0 AC: 5/5 EC: 6/6
Size: 3 | Weight: 3
Stats:
110 HP
Atk: 5
Def: 2-
SpA: 2
SpD: 3
Spe: 92+
Acc: +10%
BRT: 20
Hasty Nature (+Spe, -Def, +Acc)
Moves:
[Level Up] Peck, Leer, Fury Attack, Wing Attack, Hone Claws, Scary Face, Aerial Ace, Air Slash, Brave Bird, Thrash
[Egg] NO MOVES
[TM/HM] Sky Drop, U-Turn, Double Team, Shadow Claw, Rest, Fly, Roost, Rock Tomb, Protect, Rock Smash, Frustration, Facade
[Tutor] Heat Wave, Snore, Superpower, Tailwind, Sleep Talk, Sky Attack

Buying a Lillipup for 2 CC. (13 CC-->11 CC)

Lillipup (M) **Doggo
Abilities: Vital Spirit, Pickup, [Run Away]
Type: Normal-- Normal STAB, +1 BAP on attacks that match the type of the arena after 3 turns, Thrash and Outrage can't be stopped by attacks
MC: 0 | AC: 0/5 | EC: 0/9
Size: 2 | Weight: 1
Stats:
90 HP
Atk: 3+
Def: 2
SpA: 0-
SpD: 2
Spe: 55
BRT: 11
Adamant Nature (+Atk, -SpA)
Moves:
[Level Up] Leer, Tackle, Odor Sleuth, Bite, Baby-Doll Eyes, Helping Hand, Take Down, Work Up, Crunch
[Egg] Endure, Lick, Mud-Slap, Pursuit, Yawn
[TM/HM] Dig, Protect, Substitute, Thunder Wave, Wild Charge

send uc
3 UC for me
Unlocking Lost the Dusclops's Frisk Ability (it has 5/5 AC)
[Tutor] Icy Wind (2 MC)

3 MC->1 MC
9 UC->12 UC

flashy flash
I get 1 CC (9 CC->10 CC)
Storm:
4 MC (0->4)
[TM/HM] Rock Slide (2 MC)
[Tutor] Zen Headbutt (2 MC)
3 more UC
Buying a Cryogonal for 4 CC:

Cryogonal **Cryolite
Ability: Levitate
Type: Ice -- Ice STAB, immune to Hail, Freeze status, and Sheer Cold, access to Frost Command (5 EN) - Triples freeze chance of moves for 6a
MC: 0 | EC: -- | AC: --
Size: 2 | Weight: 5
Stats:
100 HP
Atk: 2
Def: 2
SpA: 3
SpD: 4-
Spe: 121+
Acc: +17%
BRT: 19
Naive Nature (+Spe, -SpD, +Acc)
Moves:
[Level Up] Sheer Cold, Night Slash, Ice Shard, Mist, Haze, Bind, Sharpen, Rapid Spin, Icy Wind, Aurora Beam
[Egg] NO MOVES
[TM/HM] Hidden Power [Ground], Hyper Beam, Protect, Solar Beam, Substitute
[Tutor] Iron Defense, Knock Off, Magic Coat, Signal Beam, Water Pulse

9 CC->5 CC
12 UC->15 UC

6-Round 1v1 (my fault)
I get 1 CC (5 CC->6 CC)
Cryolite the Cryogonal:
(4+1)=5 MC
Cryolite learns said:
[Level Up] Ice Beam, Reflect, Freeze-Dry (3 MC)
[TM/HM] Explosion (2 MC)
Total: (5-5)->0 MC
Additionally, evolving King Krab the Krabby into Kingler.

Kingler (M) **King Krab
Although King Krab might be a spoiled, immature Pokémon most of the time, when the rest of the team is in trouble, you can count on King Krab to... be a spoiled, immature Pokémon. However, he does possess a lot of strength, and he doesn't hesitate to use it if he's in trouble.

Silver_Lucario42 first found the Krabby living near a city sewer. He took pity on him and agreed to take care of him, but unbeknownst to the Trainer, the Water-type was already the king of the sewer: he had Trubbishes and Rattatas at his command. He doesn't outright resent Silver_Lucario42 for taking him from his domain, but he can refuse to obey him sometimes.
Abilities: Hyper Cutter, Shell Armor, [Sheer Force]
Type: Water -- Water STAB, Water attacks do not require external source, Evasive Diving takes only 5 Energy
MC: 0 AC: 3/5 EC: 6/6
Size: 2 | Weight: 4
Stats:
90 HP
Atk: 6+
Def: 4
SpA: 1-
SpD: 2
Spe: 75
BRT: 18
Adamant Nature (+Atk, -SpA)
Moves:
[Level Up] Wide Guard, Bubble, Mud Sport, Leer, Vice Grip, Harden, Bubble Beam, Mud Shot, Metal Claw, Stomp, Guillotine, Crabhammer
[Egg] Tickle, Agility, Bide, Endure, Haze
[TM/HM] Hone Claws, Rock Slide, Dive, Protect, X-Scissor, Body Slam, Dig

(crown coming soon)
Converting 2 UC to CC (6 CC 15 UC->8 CC 13 UC) and buying a Bright Powder for 8 CC.
En-En-En-En-Endure Breaker!
I get 1 CC (0 CC->1 CC)
King Krab the Kingler:
+3 MC (0->3)
+1 AC (3/5->4/5)
King Krab learns said:
[TM/HM] Toxic (2 MC)

3 MC->1 MC
Rest-less Dusclops vs. Protect-less Whiscash
I get 2 CC (1 CC->3 CC)
Lost the Dusclops:
(+3 KOC+1 UC)=4 MC (0 MC->4 MC)

(13-1)=12 UC
Lost learns said:
[TM/HM] Rest, Sleep Talk (4 MC)

4 MC->0 MC
Poor Omnom gets haxed :(
I get 1 CC (3->4)
Omnom the Gulpin:
+3 MC (0->3)
+1 AC (2/5->3/5)
+1 EC (2/6->3/6)
Omnom learns said:
[Tutor] Endure (2 MC)

3 MC->1 MC
Buying a Shelmet for 2 CC (4 CC->2 CC)

Shelmet (F) **Mitsumi
Abilities: Hydration, Shell Armor, [Overcoat]
Type: Bug-- Bug STAB, gets an extra hit when using multi-hit moves (up to 5).
MC: 0 | EC: 0/6 | AC: 0/5
Size: 1 | Weight: 1
Stats:
90 HP
Atk: 2
Def: 3
SpA: 2
SpD: 2-
Spe: 29+
Acc: +5%
BRT: 13
Naive Nature (+Spe, -SpD, +Acc)
Moves:
[Level Up] Leech Life, Acid, Bide, Curse, Struggle Bug, Mega Drain, Yawn
[Egg] Endure, Encore, Feint, Pursuit, Spikes
[TM/HM] Rest, Sleep Talk, Sludge Bomb, Venoshock, Rain Dance
Flashes are fun
I get 1 CC (2->3)
Mitsumi the Shelmet:

+1 AC (0/5->1/5)
+1 EC (0/6->1/6)
(+3 MC+1 KOC)=4 MC (0->4)
Mitsumi learns said:
[Level Up] Bug Buzz (1 MC), Giga Drain (1 MC)
[Tutor] Gastro Acid (2 MC)

4 MC->0 MC
Converting 1 UC to CC (3|12->4|11) and buying a Corsola for 4 CC:

Corsola (M) **Little Star
Abilities: Hustle, Natural Cure, [Regenerator]
Type: Water/Rock -- Water STAB, Water attacks do not require external source, Evasive Diving takes only 5 Energy; Rock STAB, +1 Priority on moves that increase Def/SpD or protect the user and don't deal damage, takes 2 less damage from special attacks in sand, immune to sand damage, Rock attacks do not require external source
MC: 0 | EC: -- | AC: 0/5
Size: 1 | Weight: 1
90 HP
Atk: 3+
Def: 3
SpA: 3
SpD: 3
Spe: 30-
Eva: -10%
BRT: 15
Brave Nature (+Atk, -Spe, -Eva)
Moves:
[Level Up] Tackle, Harden, Bubble, Recover, Bubble Beam, Refresh, Rock Blast, Ancient Power, Spike Cannon, Lucky Chant
[Egg] Amnesia, Aqua Ring, Barrier, Bide, Ingrain
[TM/HM] Safeguard, Psychic, Shadow Ball, Reflect, Rest

TL;DR
2 CC->0 CC
12 UC->11 UC
1337 H4X0RZ sadly were not enough :(
I get 1 CC (0->1)
Doggo the Lillipup:

+1 AC (0/5->1/5)
+1 EC (0/9->1/9)
+3 MC (0->3)
Doggo learns said:
[Level Up] Play Rough, Retaliate (2 MC)
-2 MC (3->1)
Little Star almost beats a Snorlax
I get 1 CC (1->2)
Little Star the Corsola:

+1 AC (0/5->1/5)
+3 MC (0->3)
Little Star learns said:
[Level Up] Mirror Coat (1 MC)
[Tutor] Endure (2 MC)
-3 MC (3->0)
me ref pretty one day
+6 UC (11->17)
NO SUB! NO! Silver_Lucario42 is bad at sub
I get 6 CC (2->8)
Area 51 the Magneton:

+3 EC (5/9->8/9)
+3 AC (3/5->5/5)
(6 MC+3 KOC)->9 MC (0->9)

HIDDEN ABILITY UNLOCKED
Area 51 learns said:
[Level Up] Magnet Rise (1 MC)
[TM/HM] Substitute, Rest, Sleep Talk, Thunder (8 MC)
Total: 9 MC (9->0)
Lost the Dusclops:

+3 EC (5/9->8/9)
(6 MC+1 KOC)->7 MC (0->7)
Lost learns said:
[Level Up] Shadow Punch (1 MC)
[TM/HM] Taunt, Focus Punch, Substitute (6 MC)

Total: 7 MC (7->0)
CHINGLING THE SUPREME:

+3 EC (1/6->4/6)
+6 MC (1->7)
CHINGLING THE SUPREME learns said:
[TM/HM] Shadow Ball, Grass Knot, Endure (6 MC)

Total: 6 MC (7->1)
Buying a Sandile for 2 CC:

Sandile (F) **Black Glasses
Abilities: Intimidate, Moxie, [Anger Point]
Type: Ground/Dark-- Ground STAB, immune to Sand damage, ignores arena restrictions on seismic attacks, Evasive Digging takes only 5 EN, Dark STAB, ignores Attract and Confusion when using Dark-type moves
MC: 0 | EC: 0/9 | AC: 0/5
Size: 1 | Weight: 2
Stats:
90 HP
Atk: 3
Def: 2
SpA: 1
SpD: 2
Spe: 75+
+19% Accuracy
BRT: 14
Jolly Nature (+Spe, -SpA, +Acc)
Moves:
[Level Up] Leer, Rage, Bite, Sand Attack, Torment, Sand Tomb, Assurance, Mud-Slap, Embargo, Swagger
[Egg] Beat Up, Counter, Me First, Pursuit, Thunder Fang
[TM/HM] Earthquake, Stone Edge, Protect, Substitute, Double Team

8 CC->6 CC
SHEER COLD HAX
Cryolite the Cryogonal:

+4 MC (0->4)
Cryolite learns said:
[Level Up] Ice Beam, Freeze-Dry (2 MC)
[TM/HM] Blizzard (2 MC)
I get 1 CC (6->7)
Buying a Cawdet for 2 CC:

Cawdet (F) **thinking of a name
Abilities: Keen Eye, Volt Absorb, [Big Pecks]
Type: Steel/Flying -- Steel STAB, immune to Sandstorm, Poison moves, and Toxic status (unless corroded by acidic move); Flying STAB, immunity to Ground moves and Arena Trap, always hits with Dig or Dive, immunity to Dive when the opponent's size is less than 4, can hit Bounce/Fly/Sky Drop Pokémon with moves that can hit any target, like Acrobatics
MC: 0 | EC: 0/6 | AC: 0/5
Size: 1 | Weight: 2
Stats:
90 HP
Atk: 4+
Def: 2-
SpA: 2
SpD: 2
Spe: 88
BRT: 15
Lonely Nature (+Atk, -Def)
Moves:
[Level Up] Leer, Peck, Growl, Swift, Metal Claw, Screech, Wing Attack
[Egg] Drill Peck, Mirror Move, Pursuit, Razor Wind, Water Sport
[TM/HM] Protect, Substitute, Brick Break, Rock Smash, Return

7 CC->5 CC
/me ironically complains about hax
I get 1 CC (5->6)
King Krab the Kingler:

+3 MC (0->3)
+1 AC (4/5->5/5) HIDDEN ABILITY UNLOCKED
King Krab learns said:
[Level Up] Flail (1 MC)
[Tutor] Superpower (2 MC)

Total: 3 MC (3->0)
old flash I forgot to claim
I get 1 CC (6->7)
Omnom the Gulpin:

(+1 EC+1 LEC)->+2 EC (3/6->5/6)
+1 AC (3/5->4/5)
(+2 MC+1 KOC)->+3 MC (1->4)
Omnom learns said:
[TM/HM] Ice Beam, Snatch (4 MC)

Total: 4 MC (4->0)
new flash I reffed
3 UC for me (17->20)
Converting 8 UC to CC (20->14 UC, 7->15 CC)
Buying a Rare Candy for 15 CC (15->0)
I ref stuff
+10 UC (14->24)
Kenny is killed
+3 UC (24->27) look out Toon I'm catching up
Converting 15 UC into CC to buy an Everstone (27->12)
Battle Hall strikes back
+4 CC (0->4)
Cryolite the Cryogonal:

(+6 KOC)->+6 MC (0->6)
Cryolite learns said:
[TM/HM] Rest, Sleep Talk, Hail (6 MC)

Total: 6 MC (6->0)
rip dw
+1 CC (4->5)
Doggo the Lillipup:

+1 EC (1/9->2/9)
+1 AC (1/5->2/5)
+2 MC (1->3)
Doggo learns said:
[Level Up] Reversal (1 MC)
[TM/HM] Giga Impact (2 MC)

Total: 3 MC (3->0)
give uc
+3 UC (12->15)
Doggo's Revenge
+3 CC (5->8)
Black Glasses the Sandile:

(+1 EC+1 LEC)->2 EC (0/9->2/9)
+1 AC (0/5->1/5)
+2 MC (0->2)
Black Glasses learns said:
[Level Up] Crunch, Dig (2 MC)

Total: 2 MC (2->0)
CHINGLING THE SUPREME:

+1 EC (1/6->2/6)
+3 MC (1->4)
CHINGLING THE SUPREME learns said:
(Tutor) Trick (2 MC)
(TM/HM) Hidden Power [Fighting] (2 MC)

Total: 4 MC (4->0)
Doggo the Lillipup:

(+1 EC+3 KOC)->+4 EC (1/9->5/9)
+1 AC (1/5->2/5)
+2 MC (0->2)
Doggo evolves into Herdier!

Herdier (M) **Doggo
Doggo is still quite an innocent Pokémon, despite having some experience in battle. He barks at every new thing he sees, and his teammates have somewhat learned to endure the constant woofing they have to put up with. He's the only one of Silver_Lucario42's Pokémon that can put up with Little Star's extreme happiness, even enjoying it somewhat-- he loves the encouragement.
Abilities: Intimidate, Sand Rush, [Scrappy]
Type: Normal-- Normal STAB, +1 BAP on attacks that match the type of the arena after 3 turns, Thrash and Outrage can't be stopped by attacks
MC: 0 | AC: 2/5 | EC: 5/9
Size: 2 | Weight: 2
Stats:
100 HP
Atk: 4+
Def: 3
SpA: 1-
SpD: 3
Spe: 60
BRT: 16
Adamant Nature (+Atk, -SpA)
Moves:
[Physical]
Tackle
Bite
Take Down
Crunch
Lick
Pursuit
Dig
Wild Charge
Play Rough
Retaliate
Reversal
Giga Impact
Aerial Ace
[Special]
Mud-Slap
[Status]
Leer
Odor Sleuth
Baby-Doll Eyes
Helping Hand
Work Up
Endure
Yawn
Protect
Substitute
Thunder Wave

Doggo learns said:
[TM/HM] Aerial Ace (2 MC)

Total: 2 MC (2->0)
get your crabs straight
+1 CC (8->9)
King Krab the Kingler:

+4 MC (1->5)
King Krab learns said:
[TM/HM] Icy Wind, Natural Gift (4 MC)

Total: 4 MC (5->1)
coral ref
+3 UC (15->18)
#freetoon
+3 UC (18->21)
"Memes" -Vanillish Wafer 2016
+1 CC (9->10)
Mitsumi the Shelmet:

(+1 EC+1 LEC)=+2 EC (1/6->3/6)
+1 AC (1/5->2/5)
+2 MC (0->2)
Mitsumi learns said:
[TM/HM] Infestation (2 MC)

Total: 2 MC (2->0)
Silver_Lucario? Now that's a name I haven't heard in a long time...
+1 CC (10->11)
Cawdet:

(+1 EC+1 LEC)->+2 EC (0/6->2/6)
+1 AC (0/5->1/5)
+2 MC (0->2)
Cawdet learns said:
[Tutor] Knock Off (2 MC)
[Other] A NAME. Help me think of one

Total: 2 MC (2->0)
Buying a Torkoal for 4 CC (11->7)

Torkoal (M) **Fuji
A Pokémon sent as a gift. It looks forward to being with its recipient.
Abilities: White Smoke, [Shell Armor]
Type: Fire -- Fire STAB, immune to burn, access to Brighten Command (5 EN) - Gives all moves +1 Accuracy for 6a.
MC: 0 | EC: -- | AC: 0/5
Size: 1 | Weight: 4
Stats:
100 HP
Atk: 3
Def: 5
SpA: 4+
SpD: 3
Spe: 17-
-10% Evasion
BRT: 18
Quiet Nature (+SpA, -Spe, -Eva)
Moves:
[Level Up] Inferno, Heat Wave, Flail, Protect, Shell Smash, Ember, Smog, Withdraw, Rapid Spin, Fire Spin, Curse, Smokescreen, Flame Wheel, Lava Plume, Body Slam
[Egg] Endure, Eruption, Fissure, Skull Bash, Yawn
[TM/HM] Protect, Solar Beam, Sludge Bomb, Rest, Sleep Talk

| use this format in profile
V

Torkoal (M) **Fuji
A Pokémon sent as a gift. It looks forward to being with its recipient.
Abilities: White Smoke, [Shell Armor]
Type: Fire -- Fire STAB, immune to burn, access to Brighten Command (5 EN) - Gives all moves +1 Accuracy for 6a.
MC: 0 | EC: -- | AC: 0/5
Size: 1 | Weight: 4
Stats:
100 HP
Atk: 3
Def: 5
SpA: 4+
SpD: 3
Spe: 17-
-10% Evasion
BRT: 18
Quiet Nature (+SpA, -Spe, -Eva)
Moves:
[Physical]
Body Slam
Fissure
Flail
Flame Wheel
Rapid Spin
Skull Bash
[Special]
Ember
Eruption
Fire Spin
Heat Wave
Inferno
Lava Plume
Sludge Bomb
Smog
Solar Beam
[Status]
Curse
Endure
Protect
Rest
Sleep Talk
Shell Smash
Smokescreen
Withdraw
Yawn

RKO OUT OF NOWHERE
+3 UC (21->24)
everything that burns me makes me stronger
+1 CC (7->8)
Mitsumi the Shelmet:

+1 EC (3/6->4/6)
+1 AC (2/5->3/5)
+3 MC (0->3)
even more UC holy cow I'm actually starting to become sort of rich now
+3 UC (24->27)
it's cold over here too
+1 CC (8->9)
Mitsumi the Shelmet:

+1 EC (4/6->5/6)
+1 AC (3/5->4/5)
(+3 MC+1 KOC)=+4 MC (3->7)
also, IT'S THE NUTSHACK
+3 UC (27->30)
rip snail thing
Mitsumi the Shelmet:

+1 EC (5/6->6/6)
+1 AC (4/5->5/5) HIDDEN ABILITY UNLOCKED
+3 MC (7->10)
Mitsumi evolves into Accelgor!
sprite coming soon
Accelgor (F) **Mitsumi
While traveling to the Moor of Icirrus for a vacation, Silver_Lucario42 encountered a congregation of what appeared to be helmets. While the other Shelmet hid in their shells, one suddenly jumped forward!

Mitsumi doesn't back down from any fight, despite the lack of sheer power her species has. As a Shelmet, she wishes she was a bit more powerful in battle, because she really isn't much of a fan of the "hide in shell when threatened" strategy that most Shelmet adopt.
Abilities: Hydration, Sticky Hold, Unburden
Type: Bug-- Bug STAB, gets an extra hit when using multi-hit moves (up to 5).
MC: 0 | EC: 6/6 | AC: 5/5
Size: 2 | Weight: 3
Stats:
90 HP
Atk: 3
Def: 2
SpA: 4
SpD: 1-
Spe: 167+
Acc: +30%
BRT: 20
Naive Nature (+Spe, -SpD, +Acc)
Moves:
[Physical]
Bide
Feint
Final Gambit
Leech Life
Pursuit
Quick Attack
U-Turn
Water Shuriken
[Special]
Acid
Bug Buzz
Focus Blast
Giga Drain
Hidden Power [Rock]
Hyper Beam
Mega Drain
Sludge Bomb
Struggle Bug
Swift
Venoshock
[Status]
Agility

Curse
Double Team
Endure
Encore
Me First
Power Swap
Rain Dance
Recover
Rest
Sleep Talk
Spikes
Yawn

Mitsumi learns said:
[Pre-25 Level Up] Water Shuriken, Final Gambit, Power Swap, Quick Attack, Double Team, Swift (0 MC)
[Level Up] Me First, Agility, U-Turn, Recover (4 MC)
[TM/HM] Hidden Power [Rock], Hyper Beam, Focus Blast (6 MC)
Total: 10 MC (10->0)
Converting 10 UC to CC (10 CC->20 CC, 30 UC->20 UC) and buying a Focus Band and a Life Orb for 10 CC each (20 CC->0 CC)
jk more uc
+3 UC (20->23)
coconut gun
+3 UC (23->26)
j e t . c o m
+1 CC (0->1)
Black Glasses the Sandile:

(+1 EC+1 LEC)=+2 EC (2/9->4/9)
+1 AC (1/5->2/5)
+2 MC (0->2)
harambe
+1 CC (1->2)
CHINGLING THE SUPREME:

+1 EC (2/6->3/6)
+3 MC (0->3)
Buying a Shellos for 2 CC (2->0)

Shellos (F) **Sluggy
Abilities: Sticky Hold, Storm Drain, [Sand Force]
Type: Water -- Water STAB, Water attacks do not require external source, Evasive Diving takes only 5 Energy
MC: 0 | EC: 0/6 | AC: 0/5
Size: 1 | Weight: 1
Stats:
100 HP
Atk: 2
Def: 2
SpA: 3+
SpD: 3
Spe: 29-
-10% Evasion
BRT: 14
Quiet Nature (+SpA, -Spe, -Eva)
Moves:
[Level Up] Mud-Slap, Mud Sport, Harden, Water Pulse, Mud Bomb, Hidden Power [Electric], Rain Dance
[Egg] Acid Armor, Counter, Fissure, Mirror Coat, Yawn
[TM/HM] Dive, Rest, Ice Beam, Protect, Scald

Converting 11 UC to CC (26 UC->15 UC, 0 CC->11 CC)
Buying an Onix for 3 CC (11->8)

Onix (M) **Coil
Abilities: Rock Head, Sturdy, [Weak Armor]
Type: Rock/Ground -- Rock STAB, +1 Priority on moves that increase Def/SpD or protect the user and don't deal damage, takes 2 less damage from special attacks in sand, immune to sand damage, Rock attacks do not require external source, Ground STAB, immune to Sand damage, ignores arena restrictions on seismic attacks, Evasive Digging takes only 5 EN
MC: 0 | EC: 0/6 | AC: 0/5
Size: 7 | Weight: 6
Stats:
90 HP
Atk: 3+
Def: 7
SpA: 2
SpD: 2
Spe: 60-
-10% Evasion
BRT: 18
Brave Nature (+Atk, -Spe, -Eva)
Moves:
[Level Up] Mud-Slap, Tackle, Harden, Bind, Curse, Screech, Rock Throw, Rage, Rock Tomb, Stealth Rock, Rock Polish, Gyro Ball, Smack Down, Dragon Breath, Sandstorm, Slam
[Egg] Block, Flail, Heavy Slam, Rock Blast, Rollout
[TM/HM] Earthquake, Dig, Rock Slide, Protect, Double Team

Buying a Swinub for 2 CC (8->6)

Swinub (M) **Baconmons
Abilities: Oblivious, Snow Cloak, [Thick Fat]
Type: Ice/Ground -- Ice STAB, immune to Hail, Freeze status, and Sheer Cold, access to Frost Command (5 EN) - Triples freeze chance of moves for 6a, Ground STAB, immune to Sand damage, ignores arena restrictions on seismic attacks, Evasive Digging takes only 5 EN
MC: 0 | EC: 0/9 | AC: 0/5
Size: 1 | Weight: 1
Stats:
90 HP
Atk: 2
Def: 2
SpA: 1-
SpD: 2
Spe: 58+
+12% Accuracy
BRT: 12
Jolly Nature (+Spe, -SpA, +Acc)
Moves:
[Level Up] Tackle, Odor Sleuth, Mud Sport, Powder Snow, Mud-Slap, Endure, Mud Bomb, Icy Wind, Ice Shard
[Egg] Avalanche, Body Slam, Fissure, Icicle Crash, Stealth Rock
[TM/HM] Dig, Sandstorm, Protect, Rest, Sleep Talk

Buying a Nidoran-M for 2 CC (6->4)

Nidoran-M (M) **Bugs Bunny
Abilities: Poison Point, Rivalry, [Hustle]
Type: Poison
MC: 0 | EC: 0/9 | AC: 0/5
Size: 1 | Weight: 1
Stats:
90 HP
Atk: 2
Def: 1-
SpA: 3+
SpD: 2
Spe: 50
BRT: 12
Mild Nature (+SpA, -Def)
Moves:
[Level Up] Leer, Peck, Focus Energy, Tackle, Horn Attack, Double Kick, Poison Sting, Fury Attack, Helping Hand
[Egg] Counter, Disable, Endure, Head Smash, Iron Tail
[TM/HM] Toxic, Venoshock, Ice Beam, Dig, Protect

Buying a Turtwig for 2 CC (4->2)

Turtwig (F) **Shrubbery
Abilities: Overgrow, [Shell Armor]
Type: Grass -- Grass STAB, immune to Worry Seed, Leech Seed, and powder moves, Petal Dance can't be stopped by attacks, access to Bloom Command (5 EN) - Gives all Grass/Powder/Seed moves +15% Accuracy for 6a
MC: 0 | EC: 0/9 | AC: 0/5
Size: 1 | Weight: 2
Stats:
90 HP
Atk: 4+
Def: 3
SpA: 2
SpD: 2
Spe: 26-
-10% Evasion
BRT: 14
Brave Nature (+Atk, -Spe)
Moves:
[Level Up] Tackle, Withdraw, Absorb, Razor Leaf, Curse, Bite, Mega Drain
[Egg] Sand Tomb, Seed Bomb, Superpower, Wide Guard, Worry Seed
[TM/HM] Protect, Hidden Power [Fire], Solar Beam, Rest, Sleep Talk

Buying a Gible for 2 CC (2->0)

Gible (F) **Tempest
Abilities: Sand Veil, [Rough Skin]
Type: Dragon/Ground -- Ground STAB, immune to Sand damage, ignores arena restrictions on seismic attacks, Evasive Digging takes only 5 EN
MC: 0 | EC: 0/9 | AC: 0/5
Size: 1 | Weight: 2
Stats:
90 HP
Atk: 2-
Def: 2
SpA: 2
SpD: 3+
Spe: 42
BRT: 13
Calm Nature (+SpD, -Atk)
Moves:
[Level Up] Tackle, Sand Attack, Dragon Rage, Sandstorm, Take Down, Sand Tomb, Slash
[Egg] Body Slam, Iron Head, Iron Tail, Mud Shot, Outrage
[TM/HM] Earthquake, Fire Blast, Rest, Sleep Talk, Protect

rewards in a hide tag for some reason
+3 UC (15->18)
Reffing
+20 UC (18->38)
+6 UC (38->44)
+3 UC (44->47)
+9 UC (47->56)
+3 UC (56->59)
Total: +41 UC (18->59)
Battling

+1 CC
Sluggy the Shellos:

+1 EC (0/6->1/6)
+1 AC (0/5->1/5)
+3 MC (0->3)

+1 CC
Black Glasses the Sandile:

+1 EC (4/9->5/9)
+1 AC (2/5->3/5)
(+3 MC+1 KOC)=+4 MC (2->6)
Total: +2 CC (0->2)
Reffing
+18 UC (59->77)
+3 UC (77->80)
Total: +21 UC (59->80)

Battling
+2 CC (2->4)
King Krab the Kingler:

+3 MC (1->4)
Cryolite the Cryogonal:

+3 MC (0->3)
Mons
King Krab learns said:
[TM/HM] Substitute, Rain Dance (4 MC)

Total: 4 MC (4->0)
Reffing
+3 UC (80->83)
+6 UC (83->89)
+3 UC (89->92)
+2 UC (92->94)
+2 UC (94->96)
Total: +16 UC (80->96)

Battling

+1 CC (4->5)
Sluggy the Shellos:

+1 EC (1/6->2/6)
+1 AC (1/5->2/5)
+3 MC (3->6)
Total: +1 CC (4->5)
Battling

+1 CC (5->6)
Baconmons the Swinub:

+1 EC (0/9->1/9)
+1 AC (0/5->1/5)
+3 MC (0->3)
Total: +1 CC (5->6)
Reffing
+3 UC (96->99)
Total: +3 UC (96->99)
 
Last edited:

cityscapes

Take care of yourself.
is a Tiering Contributoris a Community Contributor Alumnus
MONS
[ ] denotes lock

*Credit for the crown goes to the fantastic Matezoide
Kingler (M) **King Krab
Although King Krab might be a spoiled, immature Pokémon most of the time, when the rest of the team is in trouble, you can count on King Krab to... be a spoiled, immature Pokémon. However, he does possess a lot of strength, and he doesn't hesitate to use it if he's in trouble.

Silver_Lucario42 first found the Krabby living near a city sewer. He took pity on him and agreed to take care of him, but unbeknownst to the Trainer, the Water-type was already the king of the sewer: he had Trubbishes and Rattatas at his command. He doesn't outright resent Silver_Lucario42 for taking him from his domain, but he can refuse to obey him sometimes.

Abilities: Hyper Cutter, Shell Armor, Sheer Force
Type: Water -- Water STAB, Water attacks do not require external source, Evasive Diving takes only 5 Energy
MC: 8 AC: 5/5 EC: 6/6
Size: 2 | Weight: 4
Stats:
90 HP
Atk: 6+
Def: 4
SpA: 1-
SpD: 2
Spe: 75
BRT: 18
Adamant Nature (+Atk, -SpA)
Moves 29 | 84
[Physical]
Vice Grip
Metal Claw
Stomp
Guillotine
Crabhammer
Rock Slide
Dive
X-Scissor
Body Slam
Dig
Flail
Superpower
Natural Gift
[Special]
Bubble
Bubble Beam
Mud Shot
Icy Wind
[Status]
Agility
Bide
Endure
Haze
Hone Claws
Harden
Leer
Mud Sport
Protect
Rain Dance
Substitute
Tickle
Toxic
Wide Guard


Braviary (M) **Storm
Silver_Lucario42 first met Storm on the top of a hill. He was carrying a letter that said: "To the person who finds this, keep the Rufflet carrying it. I have no need of it." The confused Rufflet, when questioned about his original owner, only remembered that they lived in a place with a lot of storms.

Apparently raised in captivity, Storm treasures every new experience. The fighting style of reckless but powerful attacks from the sky that he used as a Rufflet remains his main focus as a Braviary, and although having to put up with unpleasant recoil damage is nothing new for him, a fun adventure or an intense battle can make it worth it.

Abilities: Keen Eye, Sheer Force, Defiant
Type: Normal/Flying -- Normal STAB, +1 BAP on attacks that match the type of the arena after 3 turns, Thrash and Outrage can't be stopped by attacks; Flying STAB, immunity to Ground moves and Arena Trap, always hits with Dig or Dive, immunity to Dive when the opponent's size is less than 4, can hit Bounce/Fly/Sky Drop Pokémon with moves that can hit any target, like Acrobatics
MC: 0 AC: 5/5 EC: 6/6
Size: 3 | Weight: 3
Stats:
110 HP
Atk: 5
Def: 3
SpA: 1-
SpD: 3
Spe: 92+
+10% Accuracy
BRT: 20
Jolly Nature (+Spe, -SpA, +Acc)
Moves 30|55
[Physical]
Peck
Fury Attack
Wing Attack
Aerial Ace
Brave Bird
Thrash
Sky Drop
U-Turn
Shadow Claw
Fly
Rock Tomb
Rock Smash
Frustration
Facade
Rock Slide
Superpower
Sky Attack
Zen Headbutt
[Special]
Air Slash
Heat Wave
Snore
[Status]
Leer
Hone Claws
Scary Face
Double Team
Rest
Roost
Protect
Tailwind
Sleep Talk


Dusknoir (M) **Lost
When you think of Ghost-types, a cold, dreary, possibly cursed graveyard comes to mind. However, Silver_Lucario42 actually met Lost at a playground -- it was when he was walking home after watching an intense tournament battle that went on very late. After an obligatory jumpscare and a bit of questioning, Silver_Lucario42 learned that Lost liked to hang around happy places, curious as to what about them repelled Ghost-types so much.

Lost is a very smart Pokémon, knowing his fair share of what the world is like. Instead of being pedantic, though, he does his best to be polite.

Abilities: Pressure, Frisk
Type: Ghost -- Ghost STAB, immune to all forms of trapping, but still takes damage from partial trapping moves
MC: 0 AC: 5/5 EC: 9/9
Size: 4 | Weight: 5
Stats:
90 HP
Atk: 5+
Def: 5
SpA: 3
SpD: 5
Spe: 39-
-10% Evasion
BRT: 21
Brave Nature (+Atk, -Spe, -Eva)
Moves:
[Physical]
Bind
Fire Punch
Thunder Punch
Ice Punch
Astonish
Shadow Sneak
Pursuit
Feint Attack
Infestation
Shadow Punch
Focus Punch
Brick Break
Earthquake
[Special]
Future Sight
Night Shade
Ominous Wind
Shadow Ball
Charge Beam
Ice Beam
[Status]
Gravity
Disable
Foresight
Will-O-Wisp
Confuse Ray
Destiny Bond
Imprison
Pain Split
Toxic
Protect
Attract
Endure
Rest
Sleep Talk
Metronome
Taunt
Trick
Substitute


Magnezone **Area 51
Area 51 was originally created when secret government experimenters blasted a Magneton with high-energy radioactive beams. The beams counteracted the magnetism holding the three Magnemite together, and they split apart, flying their separate ways... or at least that's what Area 51 says. It maintains the fact that the apocalypse will happen in exactly 8 years and 112 days, and demands a tinfoil casing.

When it evolved into Magneton, Area 51's casing request became out of the question money-wise, so lately it's been trying to adjust its magnets to pick up tin, but so far it's only succeeded in interfering with a nearby city's radio waves.

Abilities: Sturdy, Magnet Pull, Analytic
Type: Steel/Electric -- Electric STAB, immune to paralysis, Steel STAB, immune to Sandstorm, Poison moves, and Toxic status (unless corroded by acidic move)
MC: 0 AC: 5/5 EC: 9/9
Size: 3 | Weight: 5
Stats:
100 HP
Atk: 2-
Def: 4
SpA: 6+
SpD: 3
Spe: 60
BRT: 20
Modest Nature (+SpA, -Atk)
Moves:
[Physical]
Tackle
Spark
Secret Power
[Special]
Zap Cannon
Tri Attack
Thunder Shock
Sonic Boom
Magnet Bomb
Mirror Shot
Swift
Thunderbolt
Flash Cannon
Volt Switch
Electroweb
Signal Beam
Thunder
Hyper Beam
Hidden Power [Fire]
[Status]
Electric Terrain
Metal Sound
Supersonic
Thunder Wave
Lock-On
Protect
Double Team
Bide
Teleport
Endure
Magic Coat
Substitute
Magnet Rise
Rest
Sleep Talk
Sunny Day


Gulpin (F) **Omnom
Omnom is always hungry, even if the available food doesn't consist of a piece of candy on a rope. It's a trait of her species, and it allows her to build up poison. She doesn't really care about what other people think of her, but if anyone insults her to her face, they can expect a Poison-type move in the near future.
Abilities: Liquid Ooze, Sticky Hold, [Gluttony]
Type: Poison -- Poison STAB, immunity to poison condition, has -- accuracy with Toxic, Acid Spray, and Poison Powder, access to Store Command:
Store Command: Doubles the chance of a move inflicting Poison or Bad Poison for the next 6 actions.
MC: 1 AC: 4/5 EC: 5/6
Size: 1 | Weight: 2
Stats:
100 HP
Atk: 2
Def: 3+
SpA: 2
SpD: 2
Spe: 34-
BRT: 13
Evasion: -10%
Relaxed Nature (+Def, -Spe, -Eva)
Moves:
[Physical]
Pound
Gunk Shot
Rock Smash
[Special]
Sludge
Acid Spray
Dream Eater
Venoshock
Shadow Ball
Sludge Bomb
Solar Beam
Ice Beam
[Status]
Yawn
Poison Gas
Amnesia
Encore
Toxic
Pain Split
Destiny Bond
Acid Armor
Protect
Endure
Snatch


Chingling (F) **CHINGLING THE SUPREME
No one really knows what Chingling is. She acts very strangely, showing a desire for power, but her strength doesn't seem to be anything more than you'd expect from a baby Pokémon.

Silver_Lucario42 met Chingling after she swooped down on him in a cave. He thought the Psychic-type wanted to be his friend; however, she seemed to want to use him for her own ends. He believes that as his Pokémon, she can grow stronger both physically and emotionally, but so far she hasn't shown any signs of change.
Ability: Levitate
Type: Psychic -- Psychic STAB, can lift and throw stuff with Psychic (the move)
MC: 0 | AC: -- | EC: 2/6
Size: 1 | Weight: 1
90 HP
Atk: 1-
Def: 2
SpA: 4+
SpD: 2
Spe: 45
BRT: 13
Modest Nature (+SpA, -Atk)
Moves:
[Physical]
Wrap
Astonish
Last Resort
[Special]
Confusion
Uproar
Yawn
Dream Eater
Charge Beam
Dazzling Gleam
Icy Wind
Shadow Ball
Grass Knot
Hidden Power [Fighting]
[Status]
Growl
Yawn
Entrainment
Disable
Hypnosis
Recover
Skill Swap
Rest
Protect
Sleep Talk
Endure
Trick


Herdier (M) **Doggo
Doggo is still quite an innocent Pokémon, despite having some experience in battle. He barks at every new thing he sees, and his teammates have somewhat learned to endure the constant woofing they have to put up with. He's the only one of Silver_Lucario42's Pokémon that can put up with Little Star's extreme happiness, even enjoying it somewhat-- he loves the encouragement.
Abilities: Intimidate, Sand Rush, [Scrappy]
Type: Normal-- Normal STAB, +1 BAP on attacks that match the type of the arena after 3 turns, Thrash and Outrage can't be stopped by attacks
MC: 0 | AC: 2/5 | EC: 5/9
Size: 2 | Weight: 2
Stats:
100 HP
Atk: 4+
Def: 3
SpA: 1-
SpD: 3
Spe: 60
BRT: 16
Adamant Nature (+Atk, -SpA)
Moves:
[Physical]
Tackle
Bite
Take Down
Crunch
Lick
Pursuit
Dig
Wild Charge
Play Rough
Retaliate
Reversal
Giga Impact
Aerial Ace
[Special]
Mud-Slap
[Status]
Leer
Odor Sleuth
Baby-Doll Eyes
Helping Hand
Work Up
Endure
Yawn
Protect
Substitute
Thunder Wave


Cryogonal **Cryolite
Despite the gloomy nature of its species, Cryolite is very unpredictable. Sometimes it'll be happy; other times it won't rest until it battles. In a way, this makes it the most normal Pokémon that Silver_Lucario42 owns. It enjoys sliding on its back across a frozen pond, and it doesn't like the heat.
Ability: Levitate
Type: Ice -- Ice STAB, immune to Hail, Freeze status, and Sheer Cold, access to Frost Command (5 EN) - Triples freeze chance of moves for 6a
MC: 0 | EC: -- | AC: --
Size: 2 | Weight: 5
Stats:
100 HP
Atk: 2
Def: 2
SpA: 3
SpD: 4-
Spe: 121+
Acc: +17%
BRT: 19
Naive Nature (+Spe, -SpD, +Acc)
Moves:
[Physical]
Night Slash
Ice Shard
Rapid Spin
Knock Off
[Special]
Sheer Cold
Icy Wind
Aurora Beam
Hidden Power [Ground]
Hyper Beam
Solar Beam
Signal Beam
Water Pulse
Ice Beam
Freeze-Dry
Blizzard
[Status]
Mist
Haze
Sharpen
Protect
Substitute
Iron Defense
Magic Coat
Rest
Sleep Talk
Hail


Accelgor (F) **Mitsumi
While traveling to the Moor of Icirrus for a vacation, Silver_Lucario42 encountered a congregation of what appeared to be helmets. While the other Shelmet hid in their shells, one suddenly jumped forward!

Mitsumi doesn't back down from any fight, despite the lack of sheer power her species has. As an Accelgor, she combines agility and a wide variety of moves to wear down foes.

Abilities: Hydration, Sticky Hold, Unburden
Type: Bug-- Bug STAB, gets an extra hit when using multi-hit moves (up to 5).
MC: 0 | EC: 6/6 | AC: 5/5
Size: 2 | Weight: 3
Stats:
100 HP
Atk: 3
Def: 2
SpA: 4
SpD: 1-
Spe: 167+
Acc: +30%
BRT: 20
Naive Nature (+Spe, -SpD, +Acc)
Moves 35 | 62
[Physical]
Bide
Feint
Final Gambit
Giga Impact
Knock Off
Leech Life
Pursuit
Quick Attack
U-Turn
Water Shuriken
[Special]
Acid
Bug Buzz
Focus Blast
Giga Drain
Hidden Power [Rock]
Hyper Beam
Mega Drain
Sludge Bomb
Struggle Bug
Swift
Venoshock
[Status]
Agility

Curse
Double Team
Endure
Encore
Me First
Power Swap
Rain Dance
Recover
Rest
Sleep Talk
Spikes
Toxic
Yawn


Corsola (M) **Little Star
Little Star is very optimistic and happy. While this may seem like a good trait (and it can help to encourage a battling teammate), his attitude has gone from energizing to rage-inducing in the eyes of Silver_Lucario42's other Pokémon. He prefers not to battle, instead standing on the sideline to cheer his team on.
Abilities: Hustle, Natural Cure, [Regenerator]
Type: Water/Rock -- Water STAB, Water attacks do not require external source, Evasive Diving takes only 5 Energy; Rock STAB, +1 Priority on moves that increase Def/SpD or protect the user and don't deal damage, takes 2 less damage from special attacks in sand, immune to sand damage, Rock attacks do not require external source
MC: 0 | EC: -- | AC: 1/5
Size: 1 | Weight: 1
100 HP
Atk: 3+
Def: 3
SpA: 3
SpD: 3
Spe: 30-
Eva: -10%
BRT: 15
Brave Nature (+Atk, -Spe, -Eva)
Moves:
[Physical]
Tackle
Rock Blast
Spike Cannon
[Special]
Bubble
Bubble Beam
Ancient Power
Psychic
Shadow Ball
Mirror Coat
[Status]
Harden
Recover
Refresh
Lucky Chant
Amnesia
Aqua Ring
Barrier
Bide
Ingrain
Safeguard
Reflect
Rest
Endure


Krokorok (F) **Black Glasses
Abilities: Intimidate, Moxie, [Anger Point]
Type: Ground/Dark-- Ground STAB, immune to Sand damage, ignores arena restrictions on seismic attacks, Evasive Digging takes only 5 EN, Dark STAB, ignores Attract and Confusion when using Dark-type moves
MC: 0 | EC: 6/9 | AC: 4/5
Size: 1 | Weight: 2
Stats:
90 HP
Atk: 3
Def: 2
SpA: 1-
SpD: 2
Spe: 86+
+13% Accuracy
BRT: 14
Jolly Nature (+Spe, -SpA, +Acc)
Moves:
[Physical]
Aqua Tail

Rage
Bite
Assurance
Beat Up
Counter
Pursuit
Thunder Fang
Earthquake
Stone Edge
Sand Tomb
Crunch
Dig
Iron Tail
Knock Off
Foul Play
[Special]
Mud-Slap
[Status]
Leer
Sand Attack
Torment
Embargo
Swagger
Me First
Protect
Substitute
Double Team
Stealth Rock


Cawdet (F) **thinking of a name
Cawdet used to have a job on a ship. She hoped to one day command it, but those hopes disappeared when a new Pokémon suddenly boarded the ship, and the captain promptly replaced her with it.

More than anything, she just wants to be taken seriously. The other crew members thought of her as the "small fry", but she wants a better reputation than that.
Abilities: Keen Eye, Volt Absorb, [Big Pecks]
Type: Steel/Flying -- Steel STAB, immune to Sandstorm, Poison moves, and Toxic status (unless corroded by acidic move); Flying STAB, immunity to Ground moves and Arena Trap, always hits with Dig or Dive, immunity to Dive when the opponent's size is less than 4, can hit Bounce/Fly/Sky Drop Pokémon with moves that can hit any target, like Acrobatics
MC: 0 | EC: 2/6 | AC: 1/5
Size: 1 | Weight: 2
Stats:
90 HP
Atk: 4+
Def: 2-
SpA: 2
SpD: 2
Spe: 88
BRT: 15
Lonely Nature (+Atk, -Def)
Moves:
[Physical]
Peck
Metal Claw
Wing Attack
Drill Peck
Pursuit
Brick Break
Rock Smash
Return
Knock Off
[Special]
Swift
Razor Wind
[Status]
Leer
Growl
Screech
Mirror Move
Water Sport
Protect
Substitute


Phantump [♀] L
Nature: Brave (+1 Atk, Speed ÷ 1.15, -10% Evasion)
Type:

Abilities: Natural Cure/Frisk/Harvest
Stats:
HP:
90
Atk: 4 (+)
Def: 2
SpA: 2
SpD: 2
Spe: 33 (-) (-10% Evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 6/6
MC: 20
AC: 5/5

Attacks

Astonish
Bulldoze
Dig
Feint Attack
Rock Slide
Shadow Claw
Tackle


Giga Drain


Bestow
Confuse Ray
Growth
Grudge
Imprison
Ingrain
Leech Seed
Protect
Venom Drench

XX|XX Moves
 
Last edited:

cityscapes

Take care of yourself.
is a Tiering Contributoris a Community Contributor Alumnus

Gastrodon (F) **Sluggy
Abilities: Sticky Hold, Storm Drain, Sand Force
Type: Water/Ground -- Water STAB, Water attacks do not require external source, Evasive Diving takes only 5 Energy; Ground STAB, immune to Sand damage, ignores arena restrictions on seismic attacks, Evasive Digging takes only 5 EN
MC: 0 | EC: 6/6 | AC: 5/5
Size: 2 | Weight: 3
Stats:
110 HP
Atk: 3
Def: 3
SpA: 4+
SpD: 3
Spe: 33-
-10% Evasion
BRT: 19
Quiet Nature (+SpA, -Spe, -Eva)
Moves:
[Physical]
Body Slam
Counter
Dive
Fissure
[Special]
Blizzard
Earth Power
Hidden Power [Electric]
Hyper Beam
Ice Beam
Infestation
Mirror Coat
Mud Bomb
Mud-Slap
Scald
Water Pulse
[
Status]
Acid Armor
Endure
Harden
Mud Sport
Pain Split
Protect
Rain Dance
Recover
Rest
Sandstorm
String Shot
Substitute

Yawn


Onix (M) **Coil
Abilities: Rock Head, Sturdy, [Weak Armor]
Type: Rock/Ground -- Rock STAB, +1 Priority on moves that increase Def/SpD or protect the user and don't deal damage, takes 2 less damage from special attacks in sand, immune to sand damage, Rock attacks do not require external source, Ground STAB, immune to Sand damage, ignores arena restrictions on seismic attacks, Evasive Digging takes only 5 EN
MC: 10 | EC: 3/6 | AC: 3/5
Size: 7 | Weight: 6
Stats:
90 HP
Atk: 3+
Def: 7
SpA: 2
SpD: 2
Spe: 60-
-10% Evasion
BRT: 18
Brave Nature (+Atk, -Spe, -Eva)
Moves:
[Physical]
Bind
Dig
Earthquake
Flail
Gyro Ball
Heavy Slam
Rage
Rock Blast
Rock Slide
Rock Throw
Rock Tomb
Rollout
Slam
Smack Down
Tackle
[Special]
Mud-Slap
Dragon Breath
[Status]
Bind
Block
Curse
Double Team
Harden
Protect
Rock Polish
Sandstorm
Screech
Stealth Rock


Piloswine (M) **Baconmons
Abilities: Oblivious, Snow Cloak, [Thick Fat]
Type: Ice/Ground -- Ice STAB, immune to Hail, Freeze status, and Sheer Cold, access to Frost Command (5 EN) - Triples freeze chance of moves for 6a, Ground STAB, immune to Sand damage, ignores arena restrictions on seismic attacks, Evasive Digging takes only 5 EN
MC: 0 | EC: 4/9 | AC: 2/5
Size: 3 | Weight: 4
Stats:
110 HP
Atk: 4
Def: 3
SpA: 1-
SpD: 2
Spe: 58+
+6% Accuracy
BRT: 17
Jolly Nature (+Spe, -SpA, +Acc)
Moves:
[Physical]
Avalanche
Body Slam
Dig
Earthquake
Fissure
Ice Shard
Icicle Crash
Peck
Stone Edge
Tackle
Thrash
[Special]
Ancient Power
Icy Wind
Mud Bomb
Mud-Slap
Powder Snow
[Status]
Endure
Mud Sport
Odor Sleuth
Protect
Rest
Roar
Sandstorm
Sleep Talk
Stealth Rock


Nidorino (M) **Bugs Bunny
Abilities: Poison Point, Rivalry, [Hustle]
Type: Poison
MC: 0 | EC: 4/9 | AC: 4/5
Size: 1 | Weight: 1
Stats:
100 HP
Atk: 3
Def: 1-
SpA: 3+
SpD: 2
Spe: 65
BRT: 15
Mild Nature (+SpA, -Def)
Moves:
[Physical]
Bide
Counter
Dig
Double Kick
Fury Attack
Head Smash
Horn Attack
Horn Drill
Iron Tail
Peck
Poison Sting
Tackle
[Special]
Flamethrower
Ice Beam
Thunderbolt
Venoshock
[Status]
Disable
Endure
Flatter
Focus Energy
Helping Hand
Leer
Protect
Rest
Sleep Talk
Toxic
Toxic Spikes


Gabite (F) **Tempest
Abilities: Sand Veil, [Rough Skin]
Type: Dragon/Ground -- Ground STAB, immune to Sand damage, ignores arena restrictions on seismic attacks, Evasive Digging takes only 5 EN
MC: 0 | EC: 4/9 | AC: 2/5
Size: 3 | Weight: 4
Stats:
100 HP
Atk: 2-
Def: 3
SpA: 2
SpD: 3+
Spe: 82
BRT: 16
Calm Nature (+SpD, -Atk)
Moves:
[Physical]
Body Slam
Dig
Dragon Claw
Dual Chop
Earthquake
Iron Head
Iron Tail
Outrage
Sand Tomb
Slash
Tackle
Take Down
[Special]
Dragon Rage
Earth Power
Fire Blast
Mud Shot
[Status]
Endure
Protect
Rest
Sand Attack
Sandstorm
Sleep Talk


Grotle (F) **Shrubbery
Abilities: Overgrow, [Shell Armor]
Type: Grass -- Grass STAB, immune to Worry Seed, Leech Seed, and powder moves, Petal Dance can't be stopped by attacks, access to Bloom Command (5 EN) - Gives all Grass/Powder/Seed moves +15% Accuracy for 6a
MC: 2 | EC: 4/9 | AC: 3/5
Size: 2 | Weight: 4
Stats:
100 HP
Atk: 4+
Def: 3
SpA: 2
SpD: 3
Spe: 31-
-10% Evasion
BRT: 16
Brave Nature (+Atk, -Spe)
Moves:
[Physical]
Bite
Razor Leaf
Sand Tomb
Seed Bomb
Superpower
Tackle
[Special]
Absorb
Mega Drain
Hidden Power [Fire]
Solar Beam
[Status]
Curse
Endure
Leech Seed
Protect
Rest
Sleep Talk
Stealth Rock
Toxic
Wide Guard
Withdraw
Worry Seed


Gible (M) **Lurker
Abilities: Sand Veil, [Rough Skin]
Type: Dragon/Ground -- Ground STAB, immune to Sand damage, ignores arena restrictions on seismic attacks, Evasive Digging takes only 5 EN
MC: 0 | EC: 0/9 | AC: 0/5
Size: 1 | Weight: 2
Stats:
90 HP
Atk: 2-
Def: 2
SpA: 2
SpD: 3+
Spe: 42
BRT: 13
Calm Nature (+SpD, -Atk)
Moves:
[Physical]
Body Slam
Earthquake
Iron Head
Iron Tail
Outrage
Sand Tomb
Slash
Tackle
Take Down
[Special]
Dragon Rage
Fire Blast
Mud Shot
[Status]
Protect
Rest
Sand Attack
Sandstorm
Sleep Talk


Tomohawk [M] [Arcadius]
Nature: Modest
Type: Flying / Fighting

[Abilities]
Intimidate (Trigger)
Prankster (Passive)
Justified (Passive) (H) (Unlocked)​
[Stats]
HP: 110
Atk: 1-
Def: 3
SpA: 5+
SpD: 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19​
EC: 6/6
MC: 5
AC: 5/5

[Moves] [37|88]
Aerial Ace
Baby-Doll Eyes
Baton Pass
Brick Break
Facade
Focus Energy
Fury Swipes
Harden
Nature Power
Noble Roar
Protect
Rapid Spin
Roar
Rock Slide
Rock Smash
Roost
Scratch
Stealth Rock

Sunny Day
Aura Sphere
Morning Sun
Whirlwind
Earth Power
Air Slash
Heat Wave
Sky Drop
Hurricane
Rest
Healing Wish
Hyper Voice
Taunt
Solar Beam
Incinerate
Quash
After You
Focus Blast
Air Cutter​


Flabébé (F) **Dream
Abilities: Flower Veil, [Symbiosis]
Type: Fairy -- Fairy STAB, consecutive EN cost on damaging Fairy-type moves is 2
MC: 0 | EC: 0/9 | AC: 0/5
Size: 1 | Weight: 1
Stats:
90 HP
Atk: 1-
Def: 3+
SpA: 3
SpD: 3
Spe: 42
BRT: 14
Bold Nature (+Def, -Atk)
Moves:
[Physical]

Razor Leaf
Tackle
Vine Whip
[Special]

Dazzling Gleam
Fairy Wind
Hidden Power [Fire]

Magical Leaf
[Status]

Camouflage
Captivate
Copycat
Double Team
Grassy Terrain
Lucky Chant
Magic Coat
Protect
Substitute
Synthesis
Wish
 
Last edited:

cityscapes

Take care of yourself.
is a Tiering Contributoris a Community Contributor Alumnus
Reffing
+3 UC (99->102)
+3 UC (102->105)
+3 UC (105->108)
+3 UC (108->111)
+3 UC (111->114)

Total: +15 UC (99->114)
Reffing
+3 UC (114->117)
Battling
+1 CC (5->6)
Coil the Onix:

+1 EC (0/6->1/6)
+1 AC (0/5->1/5)
(+3 MC+1 KOC)->+4 MC (0->4)
+3 CC (6->9)
King Krab the Kingler:

(+2 MC+1 KOC)->+3 MC (0->3)
Storm the Braviary:

+3 MC (0->3)
Lost the Dusclops:

+1 EC (8/9->9/9)
(+2 MC+1 KOC)->+3 MC (0->3)
Total: +4 CC (5->9)

Currency Conversion
7 UC->CC
+7 CC (9->16)
-7 UC (117->110)

Purchases
Storm the Braviary:

NATURE CHANGE (Hasty->Jolly)
-4 CC (16->12)
Lost the Dusclops:

NATURE CHANGE (Careful->Brave)
-4 CC (12->8)
Item Purchases said:
+1 Reaper Cloth (8 CC)

Total: 8 CC (8->0)
Mons
Lost the Dusclops:

Evolves into Dusknoir
Before Nature Changes and/or Evolution

Braviary (M) **Storm
Silver_Lucario42 first met Storm on the top of a hill. He was carrying a letter that said: "To the person who finds this, keep the Rufflet carrying it. I have no need of it." The confused Rufflet, when questioned about his original owner, only remembered that they lived in a place with a lot of storms.

Apparently raised in captivity, Storm treasures every new experience. The fighting style of reckless but powerful attacks from the sky that he used as a Rufflet remains his main focus as a Braviary, and although having to put up with unpleasant recoil damage is nothing new for him, a fun adventure or an intense battle can make it worth it.

Abilities: Keen Eye, Sheer Force, Defiant
Type: Normal/Flying -- Normal STAB, +1 BAP on attacks that match the type of the arena after 3 turns, Thrash and Outrage can't be stopped by attacks; Flying STAB, immunity to Ground moves and Arena Trap, always hits with Dig or Dive, immunity to Dive when the opponent's size is less than 4, can hit Bounce/Fly/Sky Drop Pokémon with moves that can hit any target, like Acrobatics
MC: 0 AC: 5/5 EC: 6/6
Size: 3 | Weight: 3
Stats:
110 HP
Atk: 5
Def: 2-
SpA: 2
SpD: 3
Spe: 92+
Acc: +10%
BRT: 20
Hasty Nature (+Spe, -Def, +Acc)
Moves 30|55
[Physical]
Peck
Fury Attack
Wing Attack
Aerial Ace
Brave Bird
Thrash
Sky Drop
U-Turn
Shadow Claw
Fly
Rock Tomb
Rock Smash
Frustration
Facade
Rock Slide
Superpower
Sky Attack
Zen Headbutt
[Special]
Air Slash
Heat Wave
Snore
[Status]
Leer
Hone Claws
Scary Face
Double Team
Rest
Roost
Protect
Tailwind
Sleep Talk


Dusclops (M) **Lost
When you think of Ghost-types, a cold, dreary, possibly cursed graveyard comes to mind. However, Silver_Lucario42 actually met Lost at a playground -- it was when he was walking home after watching an intense tournament battle that went on very late. After an obligatory jumpscare and a bit of questioning, Silver_Lucario42 learned that Lost liked to hang around happy places, curious as to what about them repelled Ghost-types so much.

Lost is a very smart Pokémon, knowing his fair share of what the world is like. Instead of being pedantic, though, he does his best to be polite.
Abilities: Pressure, Frisk
Type: Ghost -- Ghost STAB, immune to all forms of trapping, but still takes damage from partial trapping moves
MC: 0 AC: 5/5 EC: 8/9
Size: 1 | Weight: 2
Stats:
90 HP
Atk: 3
Def: 5
SpA: 1-
SpD: 6+
Spe: 25
BRT: 12
Careful Nature (+SpD, -SpA)
Moves:
[Physical]
Bind
Fire Punch
Thunder Punch
Ice Punch
Astonish
Shadow Sneak
Pursuit
Feint Attack
Infestation
Shadow Punch
Focus Punch
[Special]
Future Sight
Night Shade
Ominous Wind
Shadow Ball
Charge Beam
Ice Beam
[Status]
Gravity
Disable
Foresight
Will-O-Wisp
Confuse Ray
Destiny Bond
Imprison
Pain Split
Toxic
Protect
Attract
Endure
Rest
Sleep Talk
Metronome
Taunt
Substitute

After Nature Changes and/or Evolution

Dusknoir (M) **Lost
When you think of Ghost-types, a cold, dreary, possibly cursed graveyard comes to mind. However, Silver_Lucario42 actually met Lost at a playground -- it was when he was walking home after watching an intense tournament battle that went on very late. After an obligatory jumpscare and a bit of questioning, Silver_Lucario42 learned that Lost liked to hang around happy places, curious as to what about them repelled Ghost-types so much.

Lost is a very smart Pokémon, knowing his fair share of what the world is like. Instead of being pedantic, though, he does his best to be polite.

Abilities: Pressure, Frisk
Type: Ghost -- Ghost STAB, immune to all forms of trapping, but still takes damage from partial trapping moves
MC: 0 AC: 5/5 EC: 9/9
Size: 4 | Weight: 5
Stats:
90 HP
Atk: 5+
Def: 5
SpA: 3
SpD: 5
Spe: 39-
-10% Evasion
BRT: 21
Brave Nature (+Atk, -Spe, -Eva)
Moves:
[Physical]
Bind
Fire Punch
Thunder Punch
Ice Punch
Astonish
Shadow Sneak
Pursuit
Feint Attack
Infestation
Shadow Punch
Focus Punch
[Special]
Future Sight
Night Shade
Ominous Wind
Shadow Ball
Charge Beam
Ice Beam
[Status]
Gravity
Disable
Foresight
Will-O-Wisp
Confuse Ray
Destiny Bond
Imprison
Pain Split
Toxic
Protect
Attract
Endure
Rest
Sleep Talk
Metronome
Taunt
Substitute


Braviary (M) **Storm
Silver_Lucario42 first met Storm on the top of a hill. He was carrying a letter that said: "To the person who finds this, keep the Rufflet carrying it. I have no need of it." The confused Rufflet, when questioned about his original owner, only remembered that they lived in a place with a lot of storms.

Apparently raised in captivity, Storm treasures every new experience. The fighting style of reckless but powerful attacks from the sky that he used as a Rufflet remains his main focus as a Braviary, and although having to put up with unpleasant recoil damage is nothing new for him, a fun adventure or an intense battle can make it worth it.

Abilities: Keen Eye, Sheer Force, Defiant
Type: Normal/Flying -- Normal STAB, +1 BAP on attacks that match the type of the arena after 3 turns, Thrash and Outrage can't be stopped by attacks; Flying STAB, immunity to Ground moves and Arena Trap, always hits with Dig or Dive, immunity to Dive when the opponent's size is less than 4, can hit Bounce/Fly/Sky Drop Pokémon with moves that can hit any target, like Acrobatics
MC: 0 AC: 5/5 EC: 6/6
Size: 3 | Weight: 3
Stats:
110 HP
Atk: 5
Def: 3
SpA: 1-
SpD: 3
Spe: 92+
Acc: +10%
BRT: 20
Jolly Nature (+Spe, -SpA, +Acc)
Moves 30|55
[Physical]
Peck
Fury Attack
Wing Attack
Aerial Ace
Brave Bird
Thrash
Sky Drop
U-Turn
Shadow Claw
Fly
Rock Tomb
Rock Smash
Frustration
Facade
Rock Slide
Superpower
Sky Attack
Zen Headbutt
[Special]
Air Slash
Heat Wave
Snore
[Status]
Leer
Hone Claws
Scary Face
Double Team
Rest
Roost
Protect
Tailwind
Sleep Talk
Battling
+1 CC (0->1)
Sluggy the Shellos:

+1 EC (2/6->3/6)
+1 AC (2/5->3/5)
+3 MC (6->9)
+1 CC (1->2)
Bugs Bunny the Nidoran-M:

+1 EC (0/9->1/9)
+1 AC (0/5->1/5)
+3 MC (0->3)
+1 CC (2->3)
Shrubbery the Turtwig:

+1 EC (0/9->1/9)
+1 AC (0/5->1/5)
+3 MC (0->3)
Total: +3 CC (0->3)

Reffing
+6 UC (110->116)
+4 UC (116->120)
+11 UC (120->131)
+3 UC (131->134)
+3 UC (134->137)
+3 UC (137->140)

Total: +30 UC (110->140)
Battling
+1 CC (3->4)
Coil the Onix:

+1 EC (1/6->2/6)
+1 AC (1/5->2/5)
+3 MC (4->7)
Total: +1 CC (3->4)

New Generation Changes
Little Star the Corsola:

+10 HP (90/3/3/3/3/30->100/3/3/3/3/30)
Before Changes

Corsola (M) **Little Star
Little Star is very optimistic and happy. While this may seem like a good trait (and it can help to encourage a battling teammate), his attitude has gone from energizing to rage-inducing in the eyes of Silver_Lucario42's other Pokémon. He prefers not to battle, instead standing on the sideline to cheer his team on.
Abilities: Hustle, Natural Cure, [Regenerator]
Type: Water/Rock -- Water STAB, Water attacks do not require external source, Evasive Diving takes only 5 Energy; Rock STAB, +1 Priority on moves that increase Def/SpD or protect the user and don't deal damage, takes 2 less damage from special attacks in sand, immune to sand damage, Rock attacks do not require external source
MC: 0 | EC: -- | AC: 1/5
Size: 1 | Weight: 1
90 HP
Atk: 3+
Def: 3
SpA: 3
SpD: 3
Spe: 30-
Eva: -10%
BRT: 15
Brave Nature (+Atk, -Spe, -Eva)
Moves:
[Physical]
Tackle
Rock Blast
Spike Cannon
[Special]
Bubble
Bubble Beam
Ancient Power
Psychic
Shadow Ball
Mirror Coat
[Status]
Harden
Recover
Refresh
Lucky Chant
Amnesia
Aqua Ring
Barrier
Bide
Ingrain
Safeguard
Reflect
Rest
Endure

After Changes

Corsola (M) **Little Star
Little Star is very optimistic and happy. While this may seem like a good trait (and it can help to encourage a battling teammate), his attitude has gone from energizing to rage-inducing in the eyes of Silver_Lucario42's other Pokémon. He prefers not to battle, instead standing on the sideline to cheer his team on.
Abilities: Hustle, Natural Cure, [Regenerator]
Type: Water/Rock -- Water STAB, Water attacks do not require external source, Evasive Diving takes only 5 Energy; Rock STAB, +1 Priority on moves that increase Def/SpD or protect the user and don't deal damage, takes 2 less damage from special attacks in sand, immune to sand damage, Rock attacks do not require external source
MC: 0 | EC: -- | AC: 1/5
Size: 1 | Weight: 1
100 HP
Atk: 3+
Def: 3
SpA: 3
SpD: 3
Spe: 30-
Eva: -10%
BRT: 15
Brave Nature (+Atk, -Spe, -Eva)
Moves:
[Physical]
Tackle
Rock Blast
Spike Cannon
[Special]
Bubble
Bubble Beam
Ancient Power
Psychic
Shadow Ball
Mirror Coat
[Status]
Harden
Recover
Refresh
Lucky Chant
Amnesia
Aqua Ring
Barrier
Bide
Ingrain
Safeguard
Reflect
Rest
Endure


Battling
+1 CC (3->4)
Tempest the Gible:

+1 EC (0/9->1/9)
+1 AC (0/5->1/5)
+3 MC (0->3)
+1 CC (4->5)
Tempest the Gible:

+1 EC (1/9->2/9)
+1 AC (1/5->2/5)
+3 MC (3->6)
+1 CC (5->6)
Sluggy the Shellos:

+1 EC (3/6->4/6)
+1 AC (3/5->4/5)
+3 MC (9->12)
Total: +3 CC (3->6)

Reffing
+3 UC (140->143)
+3 UC (143->146)
+6 UC (146->152)
Total: +12 UC (140->152)

Purchases
Buying a Gible for 2 CC (6->4)

Gible (M) **Lurker
Abilities: Sand Veil, [Rough Skin]
Type: Dragon/Ground -- Ground STAB, immune to Sand damage, ignores arena restrictions on seismic attacks, Evasive Digging takes only 5 EN
MC: 0 | EC: 0/9 | AC: 0/5
Size: 1 | Weight: 2
Stats:
90 HP
Atk: 2-
Def: 2
SpA: 2
SpD: 3+
Spe: 42
BRT: 13
Calm Nature (+SpD, -Atk)
Moves:
[Physical]
Body Slam
Earthquake
Iron Head
Iron Tail
Outrage
Sand Tomb
Slash
Tackle
Take Down
[Special]
Dragon Rage
Fire Blast
Mud Shot
[Status]
Protect
Rest
Sand Attack
Sandstorm
Sleep Talk
Battling
+1 CC (4->5)
Coil the Onix:

+1 EC (2/6->3/6)
+1 AC (2/5->3/5)
+3 MC (7->10)
+1 CC (5->6)
Bugs Bunny the Nidoran-M:

+1 EC (1/9->2/9)
+1 AC (1/5->2/5)
+3 MC (3->6)
Total: +2 CC (4->6)

Reffing
+3 UC (152->155)
+6 UC (155->161)

Total: +9 UC (152->161)
Battling
+1 CC (6->7)
Currency Conversion
29 UC->CC
+29 CC (7->36)
-29 UC (161->132)

Purchases
Item Purchases said:
+1 Garchompite (10 CC)
+1 Steelixite (10 CC)
+1 Yache Berry (6 CC)
+1 RageCandyBar (6 CC)

Total: 32 CC (36->4)
Pokémon Purchases said:
+2 Flabébé (4 CC)

Total: 4 CC (4->0)

Flabébé (F) **Rouge
Abilities: Flower Veil, [Symbiosis]
Type: Fairy -- Fairy STAB, consecutive EN cost on damaging Fairy-type moves is 2
MC: 0 | EC: 0/9 | AC: 0/5
Size: 1 | Weight: 1
Stats:
90 HP
Atk: 1-
Def: 3+
SpA: 3
SpD: 3
Spe: 42
BRT: 14
Bold Nature (+Def, -Atk)
Moves:
[Physical]
Razor Leaf
Tackle
Vine Whip
[
Special]
Dazzling Gleam
Fairy Wind
Hidden Power [
Fire]
Magical Leaf
[
Status]
Camouflage
Captivate
Copycat
Double Team
Grassy Terrain
Lucky Chant
Magic Coat
Protect
Substitute
Synthesis
Wish


Flabébé (F) **Dream
Abilities: Flower Veil, [Symbiosis]
Type: Fairy -- Fairy STAB, consecutive EN cost on damaging Fairy-type moves is 2
MC: 0 | EC: 0/9 | AC: 0/5
Size: 1 | Weight: 1
Stats:
90 HP
Atk: 1-
Def: 3+
SpA: 3
SpD: 3
Spe: 42
BRT: 14
Bold Nature (+Def, -Atk)
Moves:
[Physical]

Razor Leaf
Tackle
Vine Whip
[Special]

Dazzling Gleam
Fairy Wind
Hidden Power [Fire]

Magical Leaf
[Status]

Camouflage
Captivate
Copycat
Double Team
Grassy Terrain
Lucky Chant
Magic Coat
Protect
Substitute
Synthesis
Wish

Rouge and Dream learn said:
[Free Level Up] Tackle, Vine Whip, Fairy Wind, Lucky Chant, Razor Leaf, Wish, Magical Leaf, Grassy Terrain
[Egg] Camouflage, Captivate, Copycat
[Tutor] Magic Coat, Synthesis
[TM/HM] Protect, Hidden Power, Substitute, Double Team, Dazzling Gleam
Battling
+1 CC (0->1)
Black Glasses the Sandile:

+1 EC (5/9->6/9)
+1 AC (3/5->4/5)
+3 MC (6->9)
Total: +1 CC (0->1)

Reffing
+3 UC (132->138)

Total: +6 UC (132->138)

Mons
Black Glasses the Sandile:

Evolves into Krokorok
Rouge the Flabébé:

(9 UC)->+9 EC (0/9->9/9)
(5 UC)->+5 AC (0/5->5/5)
(38 UC)->+38 MC (0->38)

Total: -52 UC (138->86)
Before Nature Changes, New Moves, and Evolution

Sandile (F) **Black Glasses
Abilities: Intimidate, Moxie, [Anger Point]
Type: Ground/Dark-- Ground STAB, immune to Sand damage, ignores arena restrictions on seismic attacks, Evasive Digging takes only 5 EN, Dark STAB, ignores Attract and Confusion when using Dark-type moves
MC: 9 | EC: 6/9 | AC: 4/5
Size: 1 | Weight: 2
Stats:
90 HP
Atk: 3
Def: 2
SpA: 1-
SpD: 2
Spe: 75+
+19% Accuracy
BRT: 14
Jolly Nature (+Spe, -SpA, +Acc)
Moves:
[Physical]
Rage
Bite
Assurance
Beat Up
Counter
Pursuit
Thunder Fang
Earthquake
Stone Edge
Sand Tomb
Crunch
Dig
[Special]
Mud-Slap
[Status]
Leer
Sand Attack
Torment
Embargo
Swagger
Me First
Protect
Substitute
Double Team


Flabébé (F) **Rouge
Abilities: Flower Veil, [Symbiosis]
Type: Fairy -- Fairy STAB, consecutive EN cost on damaging Fairy-type moves is 2
MC: 0 | EC: 0/9 | AC: 0/5
Size: 1 | Weight: 1
Stats:
90 HP
Atk: 1-
Def: 3+
SpA: 3
SpD: 3
Spe: 42
BRT: 14
Bold Nature (+Def, -Atk)
Moves:
[Physical]
Razor Leaf
Tackle
Vine Whip
[
Special]
Dazzling Gleam
Fairy Wind
Hidden Power [
Fire]
Magical Leaf
[
Status]
Camouflage
Captivate
Copycat
Double Team
Grassy Terrain
Lucky Chant
Magic Coat
Protect
Substitute
Synthesis
Wish

Black Glasses learns said:
(Level Up) Foul Play (1 MC)
(Tutor) Aqua Tail, Iron Tail, Knock Off, Stealth Rock (8 MC)

Total: 9 MC (9->0)
Rouge learns said:
(Level Up) Petal Blizzard, Aromatherapy, Misty Terrain, Moonblast, Petal Dance, Solar Beam (6 MC)
(Tutor) Giga Drain, Helping Hand, Seed Bomb, Snore (8 MC)
(TM/HM) Rain Dance, Sunny Day, Return, Frustration, Facade, Psychic, Energy Ball, Grass Knot, Rest, Sleep Talk, Swagger, Flash (24 MC)

Total: 38 MC (38->0)
After Nature Changes, New Moves, and Evolution

Sandile (F) **Black Glasses
Abilities: Intimidate, Moxie, [Anger Point]
Type: Ground/Dark-- Ground STAB, immune to Sand damage, ignores arena restrictions on seismic attacks, Evasive Digging takes only 5 EN, Dark STAB, ignores Attract and Confusion when using Dark-type moves
MC: 0 | EC: 6/9 | AC: 4/5
Size: 1 | Weight: 2
Stats:
90 HP
Atk: 3
Def: 2
SpA: 1-
SpD: 2
Spe: 86+
+13% Accuracy
BRT: 14
Jolly Nature (+Spe, -SpA, +Acc)
Moves:
[Physical]
Aqua Tail

Rage
Bite
Assurance
Beat Up
Counter
Pursuit
Thunder Fang
Earthquake
Stone Edge
Sand Tomb
Crunch
Dig
Iron Tail
Knock Off
Foul Play
[Special]
Mud-Slap
[Status]
Leer
Sand Attack
Torment
Embargo
Swagger
Me First
Protect
Substitute
Double Team
Stealth Rock


Flabébé (F) **Rouge
Abilities: Flower Veil, [Symbiosis]
Type: Fairy -- Fairy STAB, consecutive EN cost on damaging Fairy-type moves is 2
MC: 0 | EC: 9/9 | AC: 5/5
Size: 1 | Weight: 1
Stats:
90 HP
Atk: 1-
Def: 3+
SpA: 3
SpD: 3
Spe: 42
BRT: 14
Bold Nature (+Def, -Atk)
Moves:
[Physical]
Facade
Frustration
Petal Blizzard
Razor Leaf
Return
Seed Bomb
Tackle
Vine Whip
[
Special]
Dazzling Gleam
Energy Ball
Fairy Wind
Giga Drain
Grass Knot
Hidden Power [
Fire]
Magical Leaf
Moonblast
Petal Dance
Psychic
Solar Beam
Snore
[
Status]
Aromatherapy
Camouflage
Captivate
Copycat
Double Team
Flash
Grassy Terrain
Helping Hand
Lucky Chant
Magic Coat
Misty Terrain
Protect
Rain Dance
Rest
Sleep Talk
Substitute
Sunny Day
Swagger
Synthesis
Wish
Battling
+1 CC (0->1)
Rouge the Flabébé:

(4 MC+1 KOC)->+5 MC (0->5)
+1 CC (1->2)
King Krab the Kingler:

+4 MC (0->4)
+1 CC (2->3)
King Krab the Kingler:

+4 MC (4->8)
Total: +3 CC (0->3)
Reffing
+11 UC (86->97)
+6 UC (97->103)

Total: +17 UC (86->103)

Currency Conversion
2 UC->CC
+2 CC (3->5)
-2 UC (103->101)

Mons
Rouge the Flabébé:

Evolves into Floette
Before Nature Changes, New Moves and Evolution

Flabébé (F) **Rouge
Abilities: Flower Veil, [Symbiosis]
Type: Fairy -- Fairy STAB, consecutive EN cost on damaging Fairy-type moves is 2
MC: 0 | EC: 9/9 | AC: 5/5
Size: 1 | Weight: 1
Stats:
90 HP
Atk: 1-
Def: 3+
SpA: 3
SpD: 3
Spe: 42
BRT: 14
Bold Nature (+Def, -Atk)
Moves:
[Physical]
Facade
Frustration
Petal Blizzard
Razor Leaf
Return
Seed Bomb
Tackle
Vine Whip
[
Special]
Dazzling Gleam
Energy Ball
Fairy Wind
Giga Drain
Grass Knot
Hidden Power [
Fire]
Magical Leaf
Moonblast
Petal Dance
Psychic
Solar Beam
Snore
[
Status]
Aromatherapy
Camouflage
Captivate
Copycat
Double Team
Flash
Grassy Terrain
Helping Hand
Lucky Chant
Magic Coat
Misty Terrain
Protect
Rain Dance
Rest
Sleep Talk
Substitute
Sunny Day
Swagger
Synthesis
Wish

After Nature Changes, New Moves and Evolution

Floette (F) **Rouge
Abilities: Flower Veil, [Symbiosis]
Type: Fairy -- Fairy STAB, consecutive EN cost on damaging Fairy-type moves is 2
MC: 5 | EC: 9/9 | AC: 5/5
Size: 1 | Weight: 1
Stats:
90 HP
Atk: 1-
Def: 3+
SpA: 3
SpD: 4
Spe: 52
BRT: 15
Bold Nature (+Def, -Atk)
Moves:
[Physical]
Facade
Frustration
Petal Blizzard
Razor Leaf
Return
Seed Bomb
Tackle
Vine Whip
[
Special]
Dazzling Gleam
Energy Ball
Fairy Wind
Giga Drain
Grass Knot
Hidden Power [
Fire]
Magical Leaf
Moonblast
Petal Dance
Psychic
Solar Beam
Snore
[
Status]
Aromatherapy
Camouflage
Captivate
Copycat
Double Team
Flash
Grassy Terrain
Helping Hand
Lucky Chant
Magic Coat
Misty Terrain
Protect
Rain Dance
Rest
Sleep Talk
Substitute
Sunny Day
Swagger
Synthesis
Wish


Purchases
Paying 5 CC for my gambling addiction (5->0)
Battling
+1 CC (0->1)
Bugs Bunny the Nidoran-M:

+1 EC (2/9->3/9)
+1 EC (2/5->3/5)
+3 MC (6->9)
+1 CC (1->2)
Bugs Bunny the Nidoran-M:

+1 EC (3/9->4/9)
+1 AC (3/5->4/5)
+4 MC (9->13)
+6 CC, +20 UC (2->8, 101->121)
Area 51 the Magneton:

+1 EC (8/9->9/9)
+6 MC (0->6)
Mitsumi the Accelgor:

+6 MC (0->6)
Lost the Dusknoir:

+6 MC (0->6)
Total: +8 CC (0->8), +20 UC (101->121)

Reffing
+12 UC (121->133)

Total: +12 UC (121->133)

Mons
Area 51 the Magneton:

Evolves into Magnezone
Area 51 learns said:
(Free Level Up) Barrier, Magnetic Flux, Mirror Coat (0 MC)
(TM/HM) Toxic, Hidden Power, Hyper Beam (6 MC)

Total: -6 MC (6->0)
Bugs Bunny the Nidoran-M:

Evolves into Nidorino
Bugs Bunny learns said:
(Level Up) Horn Drill, Toxic Spikes, Flatter (3 MC)
(TM/HM) Bide, Rest, Sleep Talk, Thunderbolt, Flamethrower (10 MC)

Total: 13 MC (13->0)
Mitsumi learns said:
(Tutor) Knock Off (2 MC)
(TM/HM) Toxic, Giga Impact (4 MC)

Total: 6 MC (6->0)
Lost learns said:
(Tutor) Trick (2 MC)
(TM/HM) Earthquake, Brick Break (4 MC)

Total: 6 MC (6->0)
Before Changes

Magneton **Area 51
Area 51 was originally created when secret government experimenters blasted a Magneton with high-energy radioactive beams. The beams counteracted the magnetism holding the three Magnemite together, and they split apart, flying their separate ways... or at least that's what Area 51 says. It maintains the fact that the apocalypse will happen in exactly 8 years and 112 days, and demands a tinfoil casing.

When it evolved into Magneton, Area 51's casing request became out of the question money-wise, so lately it's been trying to adjust its magnets to pick up tin, but so far it's only succeeded in interfering with a nearby city's radio waves.
Abilities: Sturdy, Magnet Pull, Analytic
Type: Steel/Electric -- Electric STAB, immune to paralysis, Steel STAB, immune to Sandstorm, Poison moves, and Toxic status (unless corroded by acidic move)
MC: 0 AC: 5/5 EC: 8/9
Size: 2 | Weight: 4
Stats:
90 HP
Atk: 1-
Def: 3
SpA: 6+
SpD: 3
Spe: 70
BRT: 18
Modest Nature (+SpA, -Atk)
Moves:
[Physical]
Tackle
Spark
Secret Power
[Special]
Zap Cannon
Tri Attack
Thunder Shock
Sonic Boom
Magnet Bomb
Mirror Shot
Swift
Thunderbolt
Flash Cannon
Volt Switch
Electroweb
Signal Beam
Thunder
[Status]
Electric Terrain
Metal Sound
Supersonic
Thunder Wave
Lock-On
Protect
Double Team
Bide
Teleport
Endure
Magic Coat
Substitute
Magnet Rise
Rest
Sleep Talk


Nidoran-M (M) **Bugs Bunny
Abilities: Poison Point, Rivalry, [Hustle]
Type: Poison
MC: 6 | EC: 2/9 | AC: 2/5
Size: 1 | Weight: 1
Stats:
90 HP
Atk: 2
Def: 1-
SpA: 3+
SpD: 2
Spe: 50
BRT: 12
Mild Nature (+SpA, -Def)
Moves:
[Physical]
Counter
Dig
Double Kick
Fury Attack
Head Smash
Horn Attack
Iron Tail
Peck
Poison Sting
Tackle
[Special]
Ice Beam
Venoshock
[Status]
Disable
Endure
Focus Energy
Helping Hand
Leer
Protect
Toxic

After Changes

Magnezone **Area 51
Area 51 was originally created when secret government experimenters blasted a Magneton with high-energy radioactive beams. The beams counteracted the magnetism holding the three Magnemite together, and they split apart, flying their separate ways... or at least that's what Area 51 says. It maintains the fact that the apocalypse will happen in exactly 8 years and 112 days, and demands a tinfoil casing.

When it evolved into Magneton, Area 51's casing request became out of the question money-wise, so lately it's been trying to adjust its magnets to pick up tin, but so far it's only succeeded in interfering with a nearby city's radio waves.

Abilities: Sturdy, Magnet Pull, Analytic
Type: Steel/Electric -- Electric STAB, immune to paralysis, Steel STAB, immune to Sandstorm, Poison moves, and Toxic status (unless corroded by acidic move)
MC: 0 AC: 5/5 EC: 9/9
Size: 3 | Weight: 5
Stats:
100 HP
Atk: 2-
Def: 4
SpA: 6+
SpD: 3
Spe: 60
BRT: 20
Modest Nature (+SpA, -Atk)
Moves:
[Physical]
Tackle
Spark
Secret Power
[Special]
Zap Cannon
Tri Attack
Thunder Shock
Sonic Boom
Magnet Bomb
Mirror Shot
Swift
Thunderbolt
Flash Cannon
Volt Switch
Electroweb
Signal Beam
Thunder
Hyper Beam
Hidden Power [Fire]
[Status]
Electric Terrain
Metal Sound
Supersonic
Thunder Wave
Lock-On
Protect
Double Team
Bide
Teleport
Endure
Magic Coat
Substitute
Magnet Rise
Rest
Sleep Talk
Sunny Day


Nidorino (M) **Bugs Bunny
Abilities: Poison Point, Rivalry, [Hustle]
Type: Poison
MC: 13 | EC: 4/9 | AC: 4/5
Size: 1 | Weight: 1
Stats:
100 HP
Atk: 3
Def: 1-
SpA: 3+
SpD: 2
Spe: 65
BRT: 15
Mild Nature (+SpA, -Def)
Moves:
[Physical]
Bide
Counter
Dig
Double Kick
Fury Attack
Head Smash
Horn Attack
Horn Drill
Iron Tail
Peck
Poison Sting
Tackle
[Special]
Flamethrower
Ice Beam
Thunderbolt
Venoshock
[Status]
Disable
Endure
Flatter
Focus Energy
Helping Hand
Leer
Protect
Rest
Sleep Talk
Toxic
Toxic Spikes
Battling
+1 CC (8->9)
Baconmons the Swinub:

+1 EC (1/9->2/9)
+1 AC (1/5->2/5)
+3 MC (3->6)
+1 CC (9->10)
Shrubbery the Turtwig:

(+1 EC+1 KOC)>+2 EC (1/9->3/9)
+1 AC (1/5->2/5)
+3 MC (3->6)
+1 CC (10->11)
Shrubbery the Turtwig:

+1 EC (3/9->4/9)
+1 AC (2/5->3/5)
+3 MC (6->9)
+1 CC (11->12)
Sluggy the Shellos:

+1 EC (4/6->5/6)
+1 AC (4/5->5/5)
(+3 MC+1 KOC)>+4 MC (12->16)
+1 CC (12->13)
Sluggy the Shellos:

+1 EC (5/6->6/6)
(+3 MC+1 KOC)>+4 MC (16->20)
Total: +5 CC (8->13)

Reffing
+3 UC (133->136)
+3 UC (136->139)
+12 UC (139->151)

Total: +18 UC (133->151)

Currency Conversion
2 UC->EC [Baconmons the Swinub]
2 UC->EC [Tempest the Gible]

-4 UC (151->147)
Baconmons the Swinub:

+2 EC (2/9->4/9)
Tempest the Gible:

+2 EC (2/9->4/9)
Mons
Baconmons the Swinub:

Evolves into Piloswine
Baconmons learns said:
(Free Level Up) Ancient Power, Peck (0 MC)
(Level Up) Thrash, Earthquake (2 MC)
(TM/HM) Stone Edge, Roar (4 MC)

Total: 6 MC (6->0)
Shrubbery the Turtwig:

Evolves into Grotle
Shrubbery learns said:
(Level Up) Leech Seed (1 MC)
(Tutor) Stealth Rock (2 MC)
(TM/HM) Toxic, Endure (4 MC)

Total: 7 MC (9->2)
Sluggy the Shellos:

Evolves into Gastrodon
Hidden Ability unlocked
Sluggy learns said:
(Level Up) Body Slam, Recover (2 MC)
(Tutor) String Shot, Earth Power, Pain Split (6 MC)
(TM/HM) Hyper Beam, Endure, Infestation, Sandstorm, Blizzard, Substitute (12 MC)

Total: 20 MC (20->0)
Tempest the Gible:

Evolves into Gabite
Tempest learns said:
(Free Level Up) Dual Chop (0 MC)
(Level Up) Dragon Claw, Dig (2 MC)
(Tutor) Earth Power (2 MC)
(TM/HM) Endure (2 MC)

Total: 6 MC (6->0)
Before Changes

Swinub (M) **Baconmons
Abilities: Oblivious, Snow Cloak, [Thick Fat]
Type: Ice/Ground -- Ice STAB, immune to Hail, Freeze status, and Sheer Cold, access to Frost Command (5 EN) - Triples freeze chance of moves for 6a, Ground STAB, immune to Sand damage, ignores arena restrictions on seismic attacks, Evasive Digging takes only 5 EN
MC: 3 | EC: 1/9 | AC: 1/5
Size: 1 | Weight: 1
Stats:
90 HP
Atk: 2
Def: 2
SpA: 1-
SpD: 2
Spe: 58+
+12% Accuracy
BRT: 12
Jolly Nature (+Spe, -SpA, +Acc)
Moves:
[Physical]
Avalanche
Body Slam
Dig
Fissure
Ice Shard
Icicle Crash
Tackle
[Special]
Icy Wind
Mud Bomb
Mud-Slap
Powder Snow
[Status]
Endure
Mud Sport
Odor Sleuth
Protect
Rest
Sandstorm
Sleep Talk
Stealth Rock


Turtwig (F) **Shrubbery
Abilities: Overgrow, [Shell Armor]
Type: Grass -- Grass STAB, immune to Worry Seed, Leech Seed, and powder moves, Petal Dance can't be stopped by attacks, access to Bloom Command (5 EN) - Gives all Grass/Powder/Seed moves +15% Accuracy for 6a
MC: 3 | EC: 1/9 | AC: 1/5
Size: 1 | Weight: 2
Stats:
90 HP
Atk: 4+
Def: 3
SpA: 2
SpD: 2
Spe: 26-
-10% Evasion
BRT: 14
Brave Nature (+Atk, -Spe)
Moves:
[Physical]
Bite
Razor Leaf
Sand Tomb
Seed Bomb
Superpower
Tackle
[Special]
Absorb
Mega Drain
Hidden Power [Fire]
Solar Beam
[Status]
Curse
Protect
Rest
Sleep Talk
Wide Guard
Withdraw
Worry Seed


Shellos (F) **Sluggy
Abilities: Sticky Hold, Storm Drain, [Sand Force]
Type: Water -- Water STAB, Water attacks do not require external source, Evasive Diving takes only 5 Energy
MC: 12 | EC: 4/6 | AC: 4/5
Size: 1 | Weight: 1
Stats:
100 HP
Atk: 2
Def: 2
SpA: 3+
SpD: 3
Spe: 29-
-10% Evasion
BRT: 14
Quiet Nature (+SpA, -Spe, -Eva)
Moves:
[Physical]
Counter
Dive
Fissure
[Special]
Hidden Power [Electric]
Ice Beam
Mirror Coat
Mud Bomb
Mud-Slap
Scald
Water Pulse
[
Status]
Acid Armor
Harden
Mud Sport
Protect
Rain Dance
Rest

Yawn


Gible (F) **Tempest
Abilities: Sand Veil, [Rough Skin]
Type: Dragon/Ground -- Ground STAB, immune to Sand damage, ignores arena restrictions on seismic attacks, Evasive Digging takes only 5 EN
MC: 6 | EC: 2/9 | AC: 2/5
Size: 1 | Weight: 2
Stats:
90 HP
Atk: 2-
Def: 2
SpA: 2
SpD: 3+
Spe: 42
BRT: 13
Calm Nature (+SpD, -Atk)
Moves:
[Physical]
Body Slam
Earthquake
Iron Head
Iron Tail
Outrage
Sand Tomb
Slash
Tackle
Take Down
[Special]
Dragon Rage
Fire Blast
Mud Shot
[Status]
Protect
Rest
Sand Attack
Sandstorm
Sleep Talk

After Changes

Piloswine (M) **Baconmons
Abilities: Oblivious, Snow Cloak, [Thick Fat]
Type: Ice/Ground -- Ice STAB, immune to Hail, Freeze status, and Sheer Cold, access to Frost Command (5 EN) - Triples freeze chance of moves for 6a, Ground STAB, immune to Sand damage, ignores arena restrictions on seismic attacks, Evasive Digging takes only 5 EN
MC: 0 | EC: 4/9 | AC: 2/5
Size: 3 | Weight: 4
Stats:
110 HP
Atk: 4
Def: 3
SpA: 1-
SpD: 2
Spe: 58+
+6% Accuracy
BRT: 17
Jolly Nature (+Spe, -SpA, +Acc)
Moves:
[Physical]
Avalanche
Body Slam
Dig
Earthquake
Fissure
Ice Shard
Icicle Crash
Peck
Stone Edge
Tackle
Thrash
[Special]
Ancient Power
Icy Wind
Mud Bomb
Mud-Slap
Powder Snow
[Status]
Endure
Mud Sport
Odor Sleuth
Protect
Rest
Roar
Sandstorm
Sleep Talk
Stealth Rock


Grotle (F) **Shrubbery
Abilities: Overgrow, [Shell Armor]
Type: Grass -- Grass STAB, immune to Worry Seed, Leech Seed, and powder moves, Petal Dance can't be stopped by attacks, access to Bloom Command (5 EN) - Gives all Grass/Powder/Seed moves +15% Accuracy for 6a
MC: 2 | EC: 4/9 | AC: 3/5
Size: 2 | Weight: 4
Stats:
100 HP
Atk: 4+
Def: 3
SpA: 2
SpD: 3
Spe: 31-
-10% Evasion
BRT: 16
Brave Nature (+Atk, -Spe)
Moves:
[Physical]
Bite
Razor Leaf
Sand Tomb
Seed Bomb
Superpower
Tackle
[Special]
Absorb
Mega Drain
Hidden Power [Fire]
Solar Beam
[Status]
Curse
Endure
Leech Seed
Protect
Rest
Sleep Talk
Stealth Rock
Toxic
Wide Guard
Withdraw
Worry Seed


Gastrodon (F) **Sluggy
Abilities: Sticky Hold, Storm Drain, Sand Force
Type: Water/Ground -- Water STAB, Water attacks do not require external source, Evasive Diving takes only 5 Energy; Ground STAB, immune to Sand damage, ignores arena restrictions on seismic attacks, Evasive Digging takes only 5 EN
MC: 0 | EC: 6/6 | AC: 5/5
Size: 2 | Weight: 3
Stats:
110 HP
Atk: 3
Def: 3
SpA: 4+
SpD: 3
Spe: 33-
-10% Evasion
BRT: 19
Quiet Nature (+SpA, -Spe, -Eva)
Moves:
[Physical]
Body Slam
Counter
Dive
Fissure
[Special]
Blizzard
Earth Power
Hidden Power [Electric]
Hyper Beam
Ice Beam
Infestation
Mirror Coat
Mud Bomb
Mud-Slap
Scald
Water Pulse
[
Status]
Acid Armor
Endure
Harden
Mud Sport
Pain Split
Protect
Rain Dance
Recover
Rest
Sandstorm
String Shot
Substitute

Yawn


Gabite (F) **Tempest
Abilities: Sand Veil, [Rough Skin]
Type: Dragon/Ground -- Ground STAB, immune to Sand damage, ignores arena restrictions on seismic attacks, Evasive Digging takes only 5 EN
MC: 0 | EC: 4/9 | AC: 2/5
Size: 3 | Weight: 4
Stats:
100 HP
Atk: 2-
Def: 3
SpA: 2
SpD: 3+
Spe: 82
BRT: 16
Calm Nature (+SpD, -Atk)
Moves:
[Physical]
Body Slam
Dig
Dragon Claw
Dual Chop
Earthquake
Iron Head
Iron Tail
Outrage
Sand Tomb
Slash
Tackle
Take Down
[Special]
Dragon Rage
Earth Power
Fire Blast
Mud Shot
[Status]
Endure
Protect
Rest
Sand Attack
Sandstorm
Sleep Talk
 
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