Pet Mod Poketypos (Sinistcha Slate)

:sv/victini:
Original Pokémon: Victini
New Pokémon: Vaccini
Type: Psychic / Poison
Abilities: Natural Cure / Poison Point (Hidden)
Stats: 100 / 100 / 100 / 100 / 100 / 100 (600 BST)
Weight/Height: 0.4 m / 4.0 kg
Movepool Changes: + Lethal Injection (Poison-type V-create clone), Poison Jab, Gunk Shot, Toxic, Heal Bell, Recover, Sludge Bomb, Sludge Wave, Misty Terrain, Heal Pulse, Wish, Teleport, Venoshock, Purify, Needle Arm, Twineedle, Pin Missile, Fell Stinger
- Fire moves except Mystical Fire, Fusion Bolt, Bolt Strike, Glaciate, Scorching Sands

Flavor: A cute, Audino-like creature with a nurse aesthetic. Its arms end in wicked stingers resembling hypodermic needles.
Competitive: Weird Poison that can provide team support with Heal Bell or just murder things with Lethal Injection. Also able to do a Glowking impression with FuturePort and WishPort, but the lack of Regenerator hurts it there, as do its weaknesses to Earthquake and Knock Off.

:sv/goodra:
Original Pokémon: Goodra
New Pokémon: Gloodra
Type: Normal
Abilities: Sticky Hold (Knock Off no longer has boosted power against it + grants immunity to Poltergeist on top of existing effects) / Dry Skin / Poison Heal (Hidden)
Stats: 110 / 120 / 120 / 100 / 70 / 80 (600 BST)
Weight/Height: 1.8 m / 220.0 kg
Movepool Changes: + Giga Drain, Corrosive Gas
- Dragon moves except Dragon Tail

Flavor: A mass of white glue, with a horn resembling the orange cap on a glue bottle. Incredibly sticky.
Competitive: Fat Normal stat stick with Poison Heal for longevity and STAB Facade. Can also be run with Dry Skin as a Water check. Reeeally doesn't like Roseroast.

:sv/iron-treads: :sv/ariados:
Original Pokémon: Iron Treads
New Pokémon: Iron Threads (a.k.a. Paradox Ariados)
Type: Poison / Ghost
Abilities: Quark Drive / Filter (Hidden)
Stats: 120 / 128 / 86 / 70 / 108 / 58 (570 BST)
Weight/Height: 0.9 m / 28.0 kg
Movepool Changes: + Toxic, Toxic Thread, Gunk Shot, Poison Jab, Sludge Bomb, Venoshock, Poison Fang, Toxic Spikes, U-turn, Leech Life, Giga Drain, Shadow Sneak, Shadow Claw, Phantom Force, Spirit Shackle, Shadow Ball, Sticky Web, Taunt, Night Shade, Sucker Punch, Pursuit, Electroweb
- Ground moves, Steel moves except Smart Strike, Rock moves, Body Press, Ice Spinner, Ice Fang, Rapid Spin, Knock Off, Volt Switch

Flavor: A mechanical Ariados repurposed for surveillance. Its eyes are now camera lenses, and it can phase in and out of reality to creep through walls and spy on people.
Competitive: Webs setter that differentiates itself from Taranitar with a different defensive typing, a physical lean, and much worse Speed. Not much of a stallbreaker, but it can set Toxic Spikes alongside Sticky Web and trap with Spirit Shackle as poison wears down the enemy.
 
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anaconja

long day at job
is a Community Contributoris a Tiering Contributor
:sv/melmetal:
Original Pokémon: Melmetal
New Pokémon: Melnettle
Types:

Stats: 135 / 143 / 143 / 80 / 65 / 34 | 600
Abilities: Rough Skin
Move Changes:
+ Double Thorn Bash | Grass | Physical | 60 BP | 100% Accuracy | 5 PP | Contact, Punch | Hits twice. 30% to torment the target.
+ Solar Blade, Power Whip, Wood Hammer, Leaf Blade, Seed Bomb, Horn Leech, Grassy Glide, Branch Poke, Leaf Storm, Grass Knot, Energy Ball, Giga Drain, Magical Leaf, Mega Drain, Absorb, Aromatherapy, Forest's Curse, Grassy Terrain, Ingrain, Cotton Guard, Spiky Shield, Stun Spore, Worry Seed, Poison Powder, Poison Jab, Sludge Bomb, Toxic, Toxic Spikes
- all Steel moves besides Iron Head, all Ice moves, Body Press
Flavor: its covered in thorns
Competitive Description: offensive physical grass. great offensive check to beavor, throg, furant, and arcamine.

:sv/hydreigon:
Original Pokémon: Hydreigon
New Pokémon: Hydrogin
Types:

Stats: 82 / 105 / 105 / 105 / 105 / 98 | 600
Abilities: Immunity
Move Changes:
+ Liquidation, Waterfall, Aqua Step, Flip Turn, Aqua Jet, Scald, Bubble Beam, Chilling Water, Whirlpool, Brave Bird, Dual Wingbeat, Hurricane, Air Slash, Air Cutter, Gust, Roost, Defog, Ice Beam, Explosion
- all Dragon moves besides Dragon Dance, all Dark moves besides Crunch, all Fire moves besides Flamethrower
Flavor: uhhhh its water and its flying
Competitive Description: versatile offensive mon with either a specs set, plot, ddance, or defensive.

:sv/pheromosa:
Original Pokémon: Pheromosa
New Pokémon: Faeramosa
Types:

Stats: 127 / 79 / 79 / 109 / 79 / 97 | 570
Abilities: Clear Body
Move Changes:
+ Play Rough, Spirit Break, Misty Explosion, Moonblast, Dazzling Gleam, Fairy Wind, Aromatic Mist, Charm, Fairy Lock, Floral Healing, Misty Terrain, Moonlight, Dragon Claw, Dragon Tail, Breaking Swipe, Draco Meteor, Dragon Pulse, Twister, Dragon Dance, Mystical Fire, Giga Drain, Defog, Dual Wingbeat, Hurricane, Wish, Healing Wish, Heal Bell
- all Bug moves besides U-Turn, all Fighting moves besides Brick Break
Flavor: significantly smaller and is more dragonlike
Competitive Description: defensive pivot with various utilities.
 
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Mythical.png
:
Virtexi.png

Original Pokemon
: Victini
New Pokemon: Virtexi
Type:

Abilities: Aerilate
Stats: 80 / 90 / 110 / 140 / 120 / 60 [BST: 600]
Weight: 4 kg
Movepool Changes: + Acrobatics, Aerial Ace, Air Cutter, Air Slash, Aqua Jet, Blizzard, Brave Bird, Brine, Chilling Water, Defog, Dive, Dual Wingbeat, Extreme Speed, Flip Turn, Fly, Gust, Hurricane, Hydro Pump, Ice Beam, Icy Wind, Liquidation, Mountain Gale, Rain Dance, Roost, Scald, Sky Attack, Surf, Tailwind, Triple Axel, Water Pulse, Wave Crash, Whirlpool, Whirlwind, Wing Attack
- Blaze Kick, Blue Flare, Bolt Strike, Charge Beam, Fire Blast, Fire Punch, Fire Spin, Flame Burst, Flame Charge, Flamethrower, Flare Blitz, Fusion Bolt, Fusion Flare, Heat Wave, Incinerate, Inferno, Mystical Fire, Overheat, Searing Shot, Shock Wave, Solar Beam, Sunny Day, Thunder, Thunder Punch, Thunder Wave, Thunderbolt, V-create, Wild Charge, Will-O-Wisp
Height: 0.4 m
Flavor / Explanation: Funni li'l man.
Competitive Role: Mixed Attacker / Pivot (Flip Turn/U-turn) / Priority user (Extreme Speed)

Legendary.png
:
Chesselia.png

Original Pokemon: Cresselia
New Pokemon: Chesselia
Type:

Abilities: Opportunist / Queenly Majesty | Supreme Overlord (HA)
Stats: 110 / 120 / 70 / 75 / 85 / 120 [BST: 580]
Weight: 800 kg
Movepool Changes: + Assurance, Block, Dark Pulse, Disable, Encore, False Surrender, Foul Play, Hyper Voice, Knock Off, Nasty Plot, Night Slash, Obstruct, Parting Shot, Punishment, Pursuit, Recover, Taunt
- Aurora Beam, Charge Beam, Dazzling Gleam, Dream Eater, Gravity, Lunar Blessing, Lunar Dance, Moonblast, Moonlight, Signal Beam
Height: 2.2 m
Flavor / Explanation: Top tier chess player who only plays queen's gambit.
Competitive Role: Pivot (Parting Shot) / Setup Sweeper (Nasty Plot)

Ultra Beast-Paradox.png
:
Corn Jungle.png

Original Pokemon: Iron Bundle
New Pokemon: Corn Jungle (Or Corn Bundle, Idk and Idc rn)
Type:

Abilities: Adaptability
Stats: 90 / 106 / 124 / 104 / 126 / 20 [BST: 570]
Weight: 11 kg
Movepool Changes: + Absorb, Aromatherapy, Branch Poke, Bullet Seed, Chloroblast, Energy Ball, Giga Drain, Grass Knot, Grass Pledge, Grass Whistle, Grassy Glide, Grassy Terrain, Growth, Heat Wave, Hidden Power, Horn Leech, Ingrain, Jungle Healing, Leaf Blade, Leaf Storm, Leaf Tornado, Leafage, Leech Seed, Magical Leaf, Mega Drain, Petal Blizzard, Petal Dance, Population Bomb, Power Whip, Razor Leaf, Rototiller, Sacred Fire, Sacred Sword, Seed Bomb, Sleep Powder, Solar Beam, Solar Blade, Strength Sap, Stun Spore, Sunny Day, Synthesis, Trailblaze, U-turn, Vine Whip
- Aurora Veil, Avalanche, Blizzard, Chilling Water, Electric Terrain, Flip Turn, Freeze-Dry, Hydro Pump, Ice Beam, Ice Punch, Ice Spinner, Icy Wind, Powder Snow, Rain Dance, Snowscape, Water Pulse, Whirlpool
Height: 0.6 m
Flavor / Explanation: A corn from the sacred jungle.
Competitive Role: Mixed Wallbreaker / Pivot (U-turn)
 
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pixil-frame-0(14).png

Original Pokemon: Zeraora
New Pokemon: Terraura
Type: Ground/Fighting
Abilities: Mega Launcher//Sand Stream
Stats: 98/122/80/112/75/117
Weight: 60.2 kg
Movepool Changes:
+Terrain Pulse, Heal Pulse, Water Pulse, Earthquake, Earth Power, Bulldoze, Sandstorm, Stone Edge, Rock Slide, Smack Down, Stealth Rocks
-All Electric moves except Plasma Fists, Close Combat

Height: Unchanged
Flavor / Explanation: Terraura is a guardian of the earth, living at the top of mountains and fighting off rampaging Tyranitar. It has to power to shoot powerful aura blasts that even put Lucario to shame. It has dusty brown fur with red accents and powerful legs it uses to cause earthquakes
Competitive Role: Functions as either a fast special sweeper or offensive sand/rock setter Terraura has many different sets to choose from but the best would probably be as a choice scarf or calm mind sweeper with mega launcher boosted STAB aura sphere backed up with earth power and water pulse
pixil-frame-0(19).png

Original Pokemon: Metagross
New Pokemon: Fetagross
Type: Fairy/Poison
Abilities: Stench/Lingering Aroma//Aroma Veil
Stats: 90/120/130/95/95/70
Weight: Unchanged
Movepool Changes:
+ Play Rough, Strange Steam, Poison Jab, Gunk Shot, Cross Poison, Belch, Defog
- All steel moves, all psychic moves except Psycho Cut, Agility, Trick, and Rest, all rock moves except stealth rock

Height: Unchanged
Flavor / Explanation: Fetagross is a giant cheese monster that gives off a putrid sour scent that can be smelled a mile around it.
Competitive Role: Bulky rock setter and defogger that can't be taunted with aroma veil that also has the option of punishing physical attackers with lingering aroma or being able to fish for flinches with stench and short
pixil-frame-0(17).png

Original Pokemon: Nihilego
New Pokemon: Nifilhego
Type: Ghost/Ice
Abilities: Snow Warning//Grim Neigh
Stats: 109/67/47/113/131/103
Weight: 35.6 kg
Movepool Changes:
+ Aurora Beam, Aurora Veil, Blizzard, Ice Beam, Frost Breath, Ice Shard, Chilly Reception, Snowscape, Shadow Ball, Bitter Malice, Night Shade, Shadow Sneak, Ominous Wind, Curse
- All rock type moves except power gem, all poison type moves except clear smog

Height: 2m
Flavor / Explanation: This Ultra Beast comes from the realm of Niflheim, a frigid dimension where evil souls are sent after they die. It has a transparent, glassy body and eight long tentacles it walks on almost like a horse.
Competitive Role: Fast snow and veil setter with a great special attack stat and even better special movepool, it also has the option of running grim neigh with scarf or as a revenge killer with its STAB priority moves
 
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Giyu

Tomioka
is a Site Content Manageris a Forum Moderatoris a Contributor to Smogon
Mythical
:ss/Marshadow:
Original Pokemon: Marshadow
New Pokemon: Tarshadow
Type:
1677181783135.png
1677181786288.png

Abilities: Toxicate (Toxicate causes all Normal-type attacking moves used by the Pokémon to become Poison-type, and increase in power by 20%.)
Stats: 85 HP / 115 Attack / 90 Defense / 100 Special Attack / 95 Special Defense / 120 Speed | BST: 600
Weight: 22.2 kg (48.9 lbs)
Movepool Changes:
+ Gunk Shot
+ Sludge Wave
+ Hyper Voice
+ Sludge Bomb
+ Clear Smog
+ Quick Attack
+ Gastro Acid
- Focus Punch
- Close Combat
- Focus Blast
- Superpower
- Spectral Thief
- Drain Punch
- Bulk Up
- Outrage
- Blaze Kick
Height: 0.7 m (2′04″)
Flavor / Explanation:
To be done.
Competitive Role:
Physical wallbreaker and special setup sweeper. Quite hard to wall due to coverage and has really good stats.
Tarshadow @ Choice Band
Ability: Toxicate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Poltergeist
- Frustration / Gunk Shot
- Quick Attack / Shadow Sneak
- Ice Punch
Tarshadow @ Choice Specs
Ability: Toxicate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hyper Voice
- Shadow Ball
- Aura Sphere
- Grass Knot

Pseudo-Legendary
:ss/Metagross:
Original Pokemon: Metagross
New Pokemon: Metafrost
Type:
1677181833362.png
1677181835114.png

Abilities: Telepathy / Snow Cloak | Snow Warning
Stats: 80 HP / 95 Atk / 90 Def / 120 SpA / 120 SpD / 95 Spe | BST: 600
Weight: 550.0 kg (1212.5 lbs)
Movepool Changes:
+ Blizzard
+ Ice Hammer
+ Freezing Glare
+ Ice Beam
+ Icicle Crash
+ Ice Spinner
+ Freeze-Dry
+ Ice Fang
+ Avalanche
+ Hail
+ Aurora Veil
- Meteor Beam
- Hammer Arm
Height: 1.6 m (5'03"
Flavor / Explanation:
Metafrost has a significantly lighter hue, almost snow white with tint of blue. It is completely engrossed in icicles and leaves trails of frost and snow as it walks.
Competitive Role:
Metafrost carves itself a niche as a wallbreaker with powerful STAB options like Blizzard and Freezing Glare. As an Ice-type it does wonders against the current Pokémon roster, beating opponents like Sapras, Judowoodo and Arcamine. Additionally, with Snow Warning it has great synergy with Slush Rush Fweezing.
Metafrost @ Choice Specs
Ability: Snow Warning
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Blizzard
- Freezing Glare
- Freeze-Dry
- Trick
Metafrost @ Light Clay / Icy Rock
Ability: Snow Warning
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Freezing Glare
- Freeze-Dry
- Aurora Veil
- Stealth Rock
 
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:sv/Darkrai:
Original Pokemon: Darkrai
New Pokemon: Darkred
Type: Fire
Abilities: Burning Anger - This Pokemon's Dark-Type moves become Fire-Type and have 1.2x power. Converted moves raise to 1.5x power instead if the target is a Fairy-type Pokemon.)
Stats: 70/115/70/135/90/120
Weight: 111.3 lbs.
Movepool Changes: - Ice-Type moves, + Fiery Wrath, + Fire Blast, Flamethrower, Ember, Flare Blitz, Fire Punch, Aura Sphere

Height: 4'11"
Flavor / Explanation: Darkrai but he is on fire. It lives in the sun and is literally too angry so all of it's anger is converted into burning things.
Competitive Role: Loses out on Dark coverage, but gets stronger/more consistent Fire STAB and the ability to screw over fairies in exchange.



:sv/Silvally:
Original Pokemon: Silvally
New Pokemon: Chillvally
Type: Ice
Abilities: ISG System - If this Pokemon is Chillvally, changes the type of moves of its held Memory to Ice-Type, and those moves get 1.3x power.
Stats: 95/95/95/95/95/95
Weight: 221.6 lbs.
Movepool Changes: - Multi Attack, + Icicle Crash, Icicle Spear, Powder Snow, Trailblaze, Fusion Bolt, Fusion Flare, Bolt Strike, Blue Flare, Glaciate

Height: 7'07"
Flavor / Explanation: Made by Ghetsis & Team Plasma as a back-up plan to freezing the world, but ultimately never surfaced due to having frozen the facility it was created in. It's built in a similar way to Silvally, but with the ultimate goal of freezing all threats instead.
Competitive Role: Note: there will not be a Normal memory. Chillvally ultimately functions like a not as great Silvally, though being able to get any of its moves to also be STAB is nice.
 

woo

You'll be UNDER MY WHEELS
is a Pre-Contributor
:sv/flutter-mane:
Shatter Mane
Dark Aura / Unnerve* (special intimidate)

85 / 120 / 75 / 80 / 110 / 100
+Earthquake, Knock Off, Kowtow Cleave, Volt Switch
:explosion:
 

Original Pokemon: Volcanion
New Pokemon: Mechannon
Type: Steel/Dark
Abilities:
Motor Drive/Heavy Metal | Mega Launcher
Stats: 90/110/120/130/90/60 (600)
Weght: 420kg
Movepool Changes:
-Steam Eruption, Water Gun, Fire Spin, Incinerate, Scald, Mist, Haze, Hydro Pump, Flare Blitz, Overheat, Fire Fang, Thunder Fang, Sunny Day, Dig, Brick Break, Will-o-Wisp, Liquidation, Heat Wave, Flamethrower, Misty Terrain, Fire Blast, Stone Edge, Earth Power, Wild Charge, Earthquake, Focus Blast, Solar Beam

+Dark Pulse, Clear Smog, Steel Roller, Smart Strike
Flavor/Explanation:

Evolves from Tankoar (Tank + Coal + Gear), name comes from Mechanical + Cannon + Volcanion
Competitive:
It has an amazing defensive typing, combined with its high defense, high special attack and Mega Launcher, balanced by its not so great STABs, low speed and not much coverage, makes it a great bulky offensive mon capable of walling many of the physically and specially offensive threats on the tier and dealing great chunks of damage to them while having visible weaknesess, its low speed that makes it easy to revenge kill, its weakness to the many fire and ground types of the tier, and being easy to force out if walled
 
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:sv/iron jugulis:+ :sv/wugtrio:
Iron Wuggulis
Original Pokemon:
Iron Jugulis
Type: Dragon / Water
Abilities: Worm Drive (Highest stats gets x1.3 under rain, 1.5 if speed, activated by Booster Energy).
Stats: Unchanged
Movepool Changes: + Scald, Hydro Pump, Triple Dive (but it’s special), Agility, Recover, Rain Dance.
Flavor: A Wugtrio inhabited a destroyed, abandoned shell of an Iron Jugulis by taking out its heads and sticking its own through the holes.
Competitive: He’s a fast, bulkyish wallbreaker with a somewhat powerful typing. It gets cool stuff like STAB Draco Meteor and special Triple Dive. It could also probably do stuff with Agility and Nasty Plot. Maybe he can copy Iron Moth with Booster Energy and Agility. Also, he OHKOs everything under rain.

:sv/volcanion:
Maulcanion
Original Pokemon:
Volcanion
Type: Steel
Abilities: Sturdy / Mold Breaker |
Stats: 130 / 120 / 110 / 80 / 90 / 70 BST: 600
Movepool Changes: -all Fire and Water moves, Rest. + Iron Head, Gigaton Hammer, Steel Beam, Curse, Iron Defense.
Flavor: Silvery coloration. Loop thing splits into two, each half of loop ands in a big hammer.
Competitive: He’s a very thik wallbreaker. Can do Curse shenanigans, go Choice Scarf, no recovery is sad, though. Also notice the big physical bulk.

:sv/garchomp:
Scarchomp
Original Pokemon:
Garchomp
Type: Dragon / Dark
Abilities: Intimidate | Affliction (Contact moves have a 30% chance to inflict 1/10 chip to target).
Stats: Unchanged
Movepool Changes: -Iron Head, Poison Jab, + Sucker, Punch Pursuit
Flavor: Garchomp covered in big scars. More of a reddish brown color scheme. Claws are serrated.
Competitive: Dangerous wallbreaker with no coverage to hit fairies.
 
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:sv/darkrai:
Original Pokémon: Darkrai
New Pokémon: Barkrai
Type:

Abilities: Tough Bark (Thick Fat clone)
Stats: 70 / 90 / 90 / 135 / 90 / 125 (600 BST)
Weight: same as Darkrai
Movepool Changes:
+ Absorb, Aromatherapy, Energy Ball, Giga Drain, Ingrain, Jungle Healing, Leaf Blade, Leech Seed, Magical Leaf, Mega Drain, Razor Leaf, Sleep Powder, Stun Spore, Wood Hammer
- all Dark moves except Taunt
Flavor/Explanation: A tree which resembles Darkrai.

:sv/latias:
Original Pokémon: Latias
New Pokémon: Lavias
Type:

Abilities: Flame Body
Stats: 80 / 80 / 90 / 110 / 130 / 110 (600 BST)
Weight: same as Latias
Movepool Changes:
+ Smoke Ball (fire-type Mist Ball clone), Fire Blast, Lava Plume, Heat Wave, Flamethrower, Earth Power, Scorching Sands
- all Dragon moves, all Psychic attacks (not status moves), Roost, Recover
Flavor/Explanation: Latias but made of lava.

:sv/sandy-shocks:
Original Pokémon: Sandy Shocks
New Pokémon: Candy Rocks
Type:

Abilities: Sweet Veil / Triage
Stats: 85 / 81 / 97 / 121 / 85 / 101 (570 BST)
Weight: same as Sandy Shocks
Movepool Changes:
+ Dazzling Gleam, Draining Kiss, Fleur Cannon, Misty Terrain, Moonblast, Moonlight, Sweet Kiss, Sweet Scent, Meteor Beam, Rock Blast, Rock Polish, Rock Slide, Rock Throw, Rock Tomb, Rock Wrecker, Calm Mind, Wish, Parabolic Charge
- all Electric and Ground moves except Thunder Wave and Volt Switch
Flavor/Explanation: Looks like Sandy Shocks, but made of rock candy.
 
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G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Mythical
:Diancie:
Original Pokémon: Diancie
New Pokémon: Bianshee
Stats: 50 HP / 100 Atk / 150 Def / 100 SpA / 100 SpD / 100 Spe
Typing:

Abilities: Perish Body
Weight: Half
Movepool Changes:
+Shadow Sneak, Shadow Ball, Taunt, Dark Pulse, Shadow Claw, Hex, Will O Wisp, Venoshock, Toxic Spikes, Sludge Bomb, Sludge Wave, Gunk Shot, Earthquake, Acid Armor, Venom Drench, Hyper Voice, Uproar, Screech, Belch, Boomburst, Foul Play, Grudge, Wailing Storm*
-All Fairy type moves, All Rock type moves sans Stealth Rock, Earth Power, Iron Defense, Body Press
Wailing Storm - Ghost - Special - 100 BP - 85% - 8 PP - 50% to sharply raise user's SpD - Sound Based
Role: Physical Wall, Special Attacker, SR Setter
Flavor: Instead of being a Diamond princess, Banshee is a screaming wretch that lurks swamps and bogs, wailing and bellowing for long lost souls to follow it. It resembles Diancie but it's Carbon body is replaced by a light grey ghost tail, and it's white dress is longer and frayed at the ends. The pink gems on it's body are replaced by dull greyish black stones.

Another Ghost type. One with bulk behind it! Bianshee has the role of a special attacker that can choose to be bulky if necessary, but doesn't have to be. It also has the coveted Stealth Rock and is a viable setter of it! Something this tier lacks surprisingly. Aside from all of that, it forms good defensive cores with already existing Pokémon and

Legendary/Pseudo-Legendary
:Heatran:
Original Pokémon: Heatran
New Pokémon: Sleektram
Stats: 130 HP / 106 Atk / 70 Def / 107 SpA / 77 SpD / 110 Spe
Typing:

Abilities: Static / Flare Boost | HA: Pressure
Weight: Quarter of Heatran's
Movepool Changes:
+Thunderbolt, Thundershock, Thunder, Thunder Wave, Volt Switch, Discharge, Defog, Magnet Rise, Ion Deluge, Eerie Impulse, Zap Cannon, Magnetic Flux, Charge, Charge Beam, Electric Terrain, Electro Ball, Electroweb, Rising Voltage, Parabolic Charge, Twister, Hurricane, Air Slash, Air Cutter, Encore, Fly, Bounce, Wild Charge, Heat Crash, Aerial Ace, Sky Attack, Gust, Acrobatics, Tailwind, Sky Drop Tornado Storm*
Tornado Storm - Flying type Magma Storm clone. Wind move.
-All Steel type moves, All Fire type moves sans Flame Burst and Sunny Day, All Ground type moves sans Earthquake, Stealth Rock, Stone Edge
Role: Special Attacker, Hazard Removal, Trapper, Revenge Killer
Flavor: Its a Zeppelin trapped inside a Thunderstorm! Imagine Heatran but inflated, swap it's color motif for that of an Electric type, and have it's tail end be within a storm cloud. Also have storm clouds be like a moustache.

Fills in the role of a faster specially based Electric type the tier needed, and while it has rather commendable bulk, it has no reliable recovery to make full use of it, restricting it's versatility and preventing it from being too OP.

Ultra Beast/Paradox
:Naganadel:
Original Pokémon: Naganadel
New Pokémon: Magnapebel
Stats: 73 HP / 121 Atk / 103 Def / 96 SpA / 86 SpD / 61 Spe
Typing:

Abilities: Sand Force | HA: Magnet Pull
Weight: Double
Movepool Changes:
+Thundershock, Thunder, Thunder Wave, Volt Switch, Discharge, Magnet Rise, Ion Deluge, Eerie Impulse, Zap Cannon, Magnetic Flux, Charge, Charge Beam, Electric Terrain, Electro Ball, Electroweb, Rising Voltage, Parabolic Charge, Earthquake, Earth Power, Meteor Beam, Superpower, Close Combat, Focus Blast, Power Gem, Stealth Rock, Stone Edge, Rock Blast, Rock Slide, Smack Down, Rock Polish, Rock Throw, Ancient Power, Flash Cannon, Magnet Bomb, Gyro Ball, Metal Sound, Bulldoze, Mud Bomb, Stomping Tantrum, Moonlight, Zing Zap, Fire Punch, Thunder Punch, Overheat
-All Poison type moves, All Dragon type moves, All Bug type moves, Flamethrower
Role: Trapper, Hazard Setter
Flavor: it's a magnetic stalactite, not a wasp.
Firstly, I'll say this - Rock types suck. There is a growing crowd of people who are clamouring for "more Rock types" and for the life of me I cannot understand why. Rock as a typing is pretty bad, and is a very linear typing. If no metagame pressures exist that cause you to want a Rock type in your tier, chances are, you do not need more than one or two at absolute best. There is only so much you can do with Rock types offensively before they cannibalize each other, and defensive Rock types in modern times are reactive Pokémon that only arise when certain offensive typings are more prominent than others. Even then, the only examples of defensive Rock types in modern gens are TTar, who received use mainly for its Dark typing, and Garganacl, whose biggest strength is the ability to lose the Rock typing. There is not any need for multiple Rock types for the sake of being Rock types anymore, so if you want a Rock type, at least come up with a very justified reason why.
That being said, Magnapebel is designed to be an "imperfect" Magnet Pull trapper. The Rock typing is supposed to be more of a hinderance if anything, making Steel types have a pretty solid ability to smack it around if it's not careful. Despite that, the Rock typing has certain leverages, like granting it high base power STAB moves that can be used to break teams. Magnapebel has a very solid mat hup versus Appleton and Aurodactyl, and can easily revenge kill a weakened Bullibot. Outside of it's Steel trapping it's not amazing, it can do some damage but is heavily restricted by Ground types.
 
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:bw/phione:Mythicals
Original Pokemon:
Phione
New Pokemon: Phiooze
Type: Poison/Dragon
Abilities: Liquid Ooze, Water Absorb, Poison Touch(HA)
Stats: 96/105/87/30/110/52(BST 480)
Weight: 26.7 kg
Movepool Changes: -All Ice moves, all Fairy moves
+ Recover, Draco Meteor, Sludge Bomb, Gunk Shot, Poison Jab, Dragon Claw, Rapid Spin, Toxic Spikes, Noxious Torque, Outrage, Dragon Rage, Dragon Rush, Fire Punch, Thunder Punch

Height: 0.7m
Flavor / Explanation: Purple ooze with some draconic features, I don’t have any better idea to describe this. Known as the “Wasteland Pokemon”.
Competitive Role: Annoying Spdef wall/pivot with various disruptive and supportive moves, being of great team support to any team. It has problems with the grounds of the metagame, though.

:sv/spectrier: Pseudo/Duo
Original Pokemon:
Spectrier
New Pokemon: Electrier
Type: Electric/Normal
Abilities: Run Away, Lightning Rod, Thunderous Neigh(HA)
Stats: 90/70/85/120/105/110(BST 580)
Weight: 190.2 kg
Movepool Changes: -All Ghost moves excluding Shadow Ball, Will-O-Wisp, Psychic, Nasty Plot
+Thunderbolt, Hyper Voice, Parabolic Charge, Thunder, Thunder Wave, Dazzling Gleam, Volt Switch, Tri Attack, Trick, Charge Beam, Charge, Flash Cannon, Earth Power.

Height: 1.6 m
Flavor / Explanation: A tan colored horse with a electric, crackling mane. Known as the “EleHorse Pokemon”.
Competitive Role: Offensive wallbreaker and sweeper with excellent stabs and solid coverage, however its typing leaves much to be desired defensively outside of checking Smoninja well.
This Pokemon’s Speed is raised by 1 if it attacks and KOes another pokemon.


:sv/flutter mane:UB/Paradox
Original Pokemon:
Flutter Mane
New Pokemon: Flutter Mind
Type: Psychic/Bug
Abilities: Sharpness, Swarm, Protosynthesis(HA)
Stats: 91/117/92/75/120/75(BST 570)
Weight: 40.4 kg
Movepool Changes: -All Ghost moves, all Fire and Electric Moves
+X Scissor, U-Turn, Psycho Cut, Bug Buzz, Lunge, Pounce, Skitter Smack, Leaf Blade, Aqua Cutter, Slash, Night Slash, Zen Headbutt, Iron Head, Leaf Blade, Triple Axel, Swords Dance, Agility, Poison Jab, Earthquake, Attack Order, Defend Order, Toxic, Toxic Spikes, Pin Missile, Twineedle

Height: 1.3 m
Flavor / Explanation: Resembling a butterfly, having larvae with sharp fangs attack for it, and swords for wings. Known as the “Hive Mind Pokemon”.
Competitive Role: Offensive wallbreaker and pivot with sharpness-boosted stabs and solid bulk with a mediocre typing to balance it out.
 
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:sv/Shaymin:
Original Pokemon: Shaymin
New Pokemon: Straymin
Type: Ghost / Poison
Ability: Cursed Body
Stats: 110 / 115 / 120 / 80 / 85 / 90 | 600
Weight: 7.3 kg
Movepool Changes:
+ Shadow Bone, Shadow Claw, Shadow Sneak, Gunk Shot, Burning Acid, Poison Jab, Psychic Fangs, Ice Fang, Fire Fang, Thunder Fang, Play Rough, Rock Slide, Rock Tomb, Shadow Ball, Hex, Sludge Wave, Sludge Bomb, Destiny Bound, Toxic Spikes, Stealth Rock, Wish, Roar
- All Grass-type moves, Dazzling Gleam
Flavor: It's a white dog with glowing red eyes! It's covered in toxic gunk and no longer has the flower.
Competitive Role: Physicall defensive wall and Wish passer with lots of good utility such as Toxic and Stealth Rock. Also has a great signature move in Burning Acid. However, it has unfortunate weaknesses to Dark, Ghost and Ground, making it weak to a lot of offensive Pokemon in this metagame. Relying on Wish for recovery is also a bit troublesome.

BP: 100
PP: 10
Accuracy: 100%
Poison
Physical
Explanation: 30% chance to harshly lower the opponent's Defense.

:sv/Glastrier:
Original Pokemon: Glastrier
New Pokemon: Claystrier
Type: Rock
Ability: Solid Rock
Stats: 100 / 145 / 140 / 55 / 100 / 40 | 580
Weight: 860 kg
Movepool Changes:
+ Stone Edge, Rock Slide, Rock Tomb, Earthquake, Stealth Rock, Sandstorm, Rock Polish, Spikes
- All Ice-type moves
Flavor: It's now a light brown clay horse with stalctites replacing its icicles.
Competitive Role: Is an incredibly strong wallbreaker and tank with amazing bulk and power. Having great coverage in Earthquake and Close Combat makes it even stronger. However, its still a slow Rock type, which means attackers can easily force it out, even with Solid Rock.

:sv/Buzzwole:
Original Pokemon: Buzzwole
New Pokemon: Guzzwole
Type: Dragon / Fighting
Ability: No Guard
Stats: 113 / 127 / 79 / 71 / 97 / 83 | 570
Weight: 370 kg
Movepool Changes:
+ Outrage, Dragon Rush, Dragon Claw, Scale Shot, Mach Punch, Crunch, Sucker Punch, Knock Off, Bullet Punch, Draco Meteor, Dragon Pulse, Focus Blast, Fire Blast, Flamethrower, Dragon Dance
- All Bug-type moves
Flavor: It's a giant swole black dragon with a giant swinging tail, dragon wings instead of bug ones, spikes all over, dragon claws, and a scary dragon face with sharp teeth!
Competitive Role: Physical Wallbreaker with very strong STAB moves combined with No Guard such as Dynamic Punch and Dragon Rush. Can also serve as a sweeper with Dragon Dance, and has good priority in Mach Punch. Also has very solid bulk which can let it run tankier sets. However, its speed is middling and the typing gives it unfortunate weaknesses to types such as Fairy and Flying. Its main STAB moves are also walled by Fairy types.
 
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Mythical:
1677202250317.png

Original Pokemon: Melmetal
New Pokemon: Meltonin
Type:
1677202302971.png
/
1677202325620.png

Ability:
Comatose/Bad Dreams
Stats:
HP: 140
Attack: 143
Defense: 62
Sp Attack: 78
Sp Defense: 146
Speed: 30
Moveset Changes
STAB:
+Night Terror +Zen Headbutt +Psyco Cut +Twin Beam +Confusion +Psybeam +Dream Eater +Astonish +Shadow Punch +Shadow Claw +Shadow Bone +Shadow Ball
Coverage: +Brutal Swing +Beat Up +Fling +Wake Up Slap +Submission +Brick Break +Smelling Salts +Skitter Smack +Infestation +Sludge Bomb +Snore +Dark Pulse +Icy Wind +Absorb
Status: +Hypnosis +Sleep Talk +Meditate +Yawn +Curse +Quash +Chilly Reception
Loses: -All Steel-type Moves -Superpower
Night Terror/PP 25/ 100% Accuracy/60 BP/Psychic/Psysical/+1 Priority, only works if the user is asleep
Flavor: Melmetal is now made up of Melatonin, the chemical in the brain that induces sleep, its body is all slimy and pale purple, the nut that forms Melmetal's head is now a crystal ball.
Role: Meltonin is a very powerful wallbreaker, having fantastic coverage and a reliable, reasonably strong STAB priority move in Night Terror if you choose Comatose. Comatose, plus valuable immunities to Fighting and Normal allows its defensive typing to be useful under certain circumstances. It's massive special bulk is nothing to scoff at, allowing it to absorb Focus Blasts and Boombursts from the opponent. This alongside a sleep-inducing move in Hypnosis and weather setting move in Chilly Reception gives it valuable utility. Its main weaknesses are massive, however, being x4 weak to 2 of the best offensive types is bad enough, but it lacks ways to super-effectively hit Dark-types back aside from the unreliable Wake-up Slap, Submission, Skitter Smack, or Infestation.

Solo Legendary:
1677201919156.png

Original Pokemon: Urshifu
New Pokemon: Brrshifu
Type:
1677206461649.png
/
1677206472767.png

Ability:
Unseen Fist
Hidden Ability: Cold Will (Boosts Ice, Fighting, and Dark type moves by 30% during Snow)
Stats:
HP: 100
Attack: 120
Defense: 95
Sp Attack: 62
Sp Defense: 75
Speed: 98
Moveset Changes
STAB Moves:
+Flurry Strike +Ice Shard +Triple Axel +Ice Spinner +Icicle Crash +Avalanche +Ice Ball +Powder Snow
Coverage: +Rapid Spin +Night Slash +Knock Off +Throught Chop +Acrobatics +Stone Edge +Accelerock +Flash Cannon +Snarl
Status: +Snowscape +Rain Dance +Roar +Spikes
Loses: -All Dark-type moves except shown above -All Water-type moves -Iron Defense
Flurry Strike/PP 10/ 95% Accuracy/70 BP/Ice/Psysical/Summons Snow after the move is used
Flavor: A Urshifu grizzled and greyed by the sheer cold, it postures itself like a sumo wrestler, has it's fur spiked by the cold.
Role: Brrshifu is a unique weather setter that can snowball (no pun intended) if left unckecked. It's combination of power, coverage, and utility is fantastic. The main thing holding it back is it's middling speed, sub par bulk, and exploitable weaknesses to common attacking types.

Paradox:
1677200752583.png

Original Pokemon: Flutter Mane
New Pokemon: Butter Mane
Ability:
Nature's Blessing (Boosts the user's highest stat under Grassy Terrain or holding a Booster Energy)
Type:
1677213400628.png
/
1677213714298.png

Stats:

HP: 75
Attack: 75
Defense: 75
Sp Attack: 115
Sp Defense: 115
Speed: 115
Moveset Changes:
STAB: +
Churning Waves +Body Slam +Double Edge +Hyper Voice +Sludge +Sludge Bomb +Sludge Wave +Gunk Shot +Belch
Coverage: +Energy Ball +Heat Wave +Bubblebeam +Liquidation +Muddy Water +Surf +Flash Cannon
Status: +Milk Drink +Prurify +Acid Armor +Harden +Toxic +Sticky Web +Tar Shot +Psychic Terrain +Misty Terrain
Loses: -All Ghost-type moves -Grass Knot -Psyshock -Power Gem -Mystical Fire
Churning Waves/PP 10/ 90% Accuracy/100 BP/Normal/Special/Summons a sticky wave of butter, after use has a 30% chance to lower the speed of the target by 1 stage.
Flavor: Flutter Mane got into a butter churn prior to being teleported, now it's made out of sticky butter, it's getting it everywhere.
Role: At first glance Butter Mane seems to just be a less overpowered version of Flutter Mane with a worse typing offensively and lack of a way to super effectively hit Steels outside of dedicating a slot for Heat Wave. But look closer and you will see a surprisingly in depth Pokémon. It can be a fantastic support Pokémon using unique access to the coveted Sticky Web and always accurate Toxic to cripple faster, frailer opponents. Its fantastic coverage let's it make up for its lackluster STAB combo. And it has some defensive utility due to having 4 resistances, an immunity, and reliable recovery. Overall a very flexible Pokémon.
 

Attachments

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DuoM2

whao
is a Community Contributoris a Community Leader Alumnus
the rare duom2 submission??? (NOT CLICKBAIT)

Original Pokemon: Naganadel
New Pokemon: Bananadel
Type: Grass/Poison
Abilities: Regenerator
Stats: 73/73/73/117/103/101 (540)
Weigh deez nuts idiot
Movepool Changes: +Giga Drain, Energy Ball, Earth Power, Knock Off, Stealth Rock, Leech Seed, other flavor Grass moves, -Spikes, Nasty Plot, Fire Blast, Flamethrower, Heat Wave, Thunderbolt, Shock Wave
Description: People seem to really want a Poison-type so here's my take on that. This thing's got a nice speed tier, a decent offensive typing when backed by Earth Power, and a bunch of tools to really annoy, but not completely shut out fatter mons like Knock Off, a Toxic immunity, and Regen. I'd totally have given this Spikes and might still go back on it but people want a decently splashable Stealth Rock setter so here you go, here's one that also at worst checks all of the Waters running around right now. This also doesn't like running into Taranitar, gets completely blanked by Aurodactyl, and weirdly enough Smoninja comes in on this pretty well too.
 

Fragmented

procrastinating...
is a Pokemon Researcher
:sv/victini:
Original Pokémon: Victini
New Pokémon: Vaccini
Type: Psychic / Poison
Abilities: Health Veil (Summons the effect of Safeguard for five turns on entering battle) / Merciless (Hidden)
Stats: 100 / 100 / 100 / 100 / 100 / 100 (600 BST)
Weight/Height: 0.4 m / 4.0 kg
Movepool Changes: + Lethal Injection (Poison-type V-create clone), Poison Jab, Gunk Shot, Toxic, Heal Bell, Recover, Sludge Bomb, Sludge Wave, Misty Terrain, Heal Pulse, Wish, Teleport, Venoshock, Purify, Needle Arm, Twineedle, Pin Missile, Fell Stinger
- Fire moves except Mystical Fire, Fusion Bolt, Bolt Strike, Glaciate, Scorching Sands

Flavor: A cute, Audino-like creature with a nurse aesthetic. Its arms end in wicked stingers resembling hypodermic needles.
Competitive: Weird Poison that can provide team support by protecting from status or just murder things with Lethal Injection and Merciless with Toxic Spikes support. Also able to do a Glowking impression with FuturePort and WishPort, but the lack of Regenerator hurts it there, as do its weaknesses to Earthquake and Knock Off.
Don't know if anybody else pointed out, but Health Veil is essentially the same as Misty Surge without the benefit of Terrain Extender.

Sub/Pseudo
:cresselia:
Original Pokemon: Cresselia
New Pokemon: Stresselia
Type: Dark
Abilities: Pressure
Stats: 106/88/110/93/100/83
Weight/Height: same
Movepool Changes:
+ Power Trip, Curse, Dark Pulse, Payback, Foul Play, Stomping Tantrum, Brick Break, Parting Shot
- All Fairy-type moves, All Psychic-type moves except Rest, Trick and Trick Room; Thunder Wave, Toxic
Flavour: Black/white colour scheme, those pink disks become clock faces
Role: Big Stall, Sweeper with Power Trip, I didn't make it part Poison so that it can at least get Toxic'd.
 
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Bloopyghost

guging
is a Pre-Contributor
Mythical

Original Pokémon: Meloetta-Aria & Pirouette
New Pokémon: Skeloetta-Memento & Requiem
Stats (Memento): 100 HP / 77 Atk / 77 Def / 128 SpA / 128 SpD / 90 Spe / 600 BST
Stats (Requiem): 100 HP / 128 Atk / 77 Def / 128 SpA / 77 SpD / 90 Spe / 600 BST
Typing (Memento):

Typing (Requiem):

Abilities: Immunity
Weight: 3.0 kg
Movepool Changes:
+ Absorb, Astonish, Bone Rush, Bullet Seed, Curse, Danse Macabre, Defog, Destiny Bond, Giga Drain, Grassy Terrain, Hex, Infestation, Leaf Storm, Leech Seed, Magical Leaf, Mega Drain, Memento, Mystical Fire, Night Shade, Pain Split, Power Whip, Scary Face, Seed Bomb, Shadow Sneak, Solar Beam, Strength Sap, Trailblaze
Type:

Category:

Base Power: 75
Accuracy: 100
PP: 10
Effect: For 5 turns, the target is prevented from restoring any HP as long as it remains active (Heal Block effect). If this move is successful on at least one target and the user is a Skeloetta, it changes to Requiem Forme if it is currently in Memento Forme, or changes to Memento Forme if it is currently in Requiem Forme. This forme change does not happen if the Skeloetta has the Sheer Force Ability. The Requiem Forme reverts to Memento Forme when Skeloetta is not active.
Priority: 0
Flags: Dance, Protect, Mirror
- Acrobatics, Dazzling Gleam, Fire Punch, Gravity, Ice Punch, Light Screen, Magic Coat, Magic Room, Relic Song, Role Play, Thunder Punch, Trick Room, Wonder Room
Role: Skeloetta-Memento has incredible special bulk, Strength Sap to both heal itself and to make up for its middling physical bulk, utility options in Defog and Knock, and can fire off strong hits. It can run defensive, CM or Specs; tho it is held back by an exploitable defensive typing. Skeloetta-Requiem, although requiring the use of Danse Macabre, is a potent mixed breaker as nothing resists Shadow Ball + CC aside from opposing Skeloetta-Requiem.
Height: 0.6 m
Flavor: spooky scary. Grass type was inspired by grave flowers and the skeleton flower.

Sub-Legend
A resub 65 million years in the making

Original Pokémon: Urshifu-Single Strike & Rapid Strike
New Pokémon: Saurshifu-Tyrant Lizard & Wing Lizard
Stats: 100 HP / 130 Atk / 80 Def / 63 SpA / 100 SpD / 77 Spe / 550 BST
Typing (Tyrant Lizard):

Typing (Wing Lizard):

Abilities: Primeval Fury
This Pokemon's contact moves ignore the Abilities of other Pokemon.
Weight: 270.0 kg
Movepool Changes (Single Strike to Tyrant Lizard):
+ Accelerock, Ancient Power, Bonecrushing Jaws, Bulldoze, Dragon Claw, Dragon Tail, Earth Power, Earthquake, Fire Fang, Head Smash, Ice Fang, Jaw Lock, Meteor Beam, Outrage, Pursuit, Rock Blast, Rock Polish, Rock Throw, Rock Tomb, Sandstorm, Scale Shot, Stealth Rock, Stomping Tantrum, Thunder Fang
Type:

Category:

Base Power: 60
Accuracy: 100
PP: 15
Effect: Before this move hits, has a 100% chance to lower the target's Defense by 1 stage.
Priority: 0
Flags: Bite, Contact, Protect, Mirror
- Aura Sphere, Beat Up, Bulk Up, Coaching, Darkest Lariat, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Ice Punch, Mega Kick, Mega Punch, Poison Jab, Thunder Punch, Wicked Blow
Movepool Changes (Rapid Strike to Wing Lizard):
+ Accelerock, Ancient Power, Bulldoze, Defog, Dragon Claw, Dragon Tail, Dual Wingbeat, Earth Power, Earthquake, Fly, Head Smash, Heat Wave, Hurricane, Meteor Beam, Outrage, Pluck, Rock Blast, Rock Polish, Rock Throw, Rock Tomb, Roost, Sandstorm, Scale Shot, Sky Attack, Stealth Rock, Steel Wing, Stomping Tantrum, Terror Soar
Type:

Category:

Base Power: 20
Accuracy: 100
PP: 15
Effect: Hits three times. Before this move's first hit, has a 100% chance to lower the target's Defense by 1 stage.
Priority: 0
Flags: Contact, Protect, Mirror
- Aqua Jet, Aura Sphere, Brine, Bulk Up, Coaching, Dive, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Ice Punch, Liquidation, Mega Kick, Mega Punch, Poison Jab, Rain Dance, Scald, Surging Strikes, Thunder Punch, Waterfall, Whirlpool
Role: Two physical Dark-types and neither are Pursuit trappers??? Insane. Here's one. Adamant Scarf outpaces Smoninja which is very cool and very attractive. Winged Lizard has a neat typing too.
Height: 3.6 m
Flavor: dinosaur

UB/Paradox
wao another resub im so creative

Original Pokémon: Roaring Moon
New Pokémon: Sailing Moon
Stats: 85 HP / 109 Atk / 111 Def / 115 SpA / 71 SpD / 99 Spe / 590 BST
Typing:

Abilities: Lunar Crisis
If the opposing Pokemon has a non-volatile status condition, this Pokemon's highest stat is multiplied by 1.3, or by 1.5 if the highest stat is Speed.
(This ability is not affected by Booster Energy)
Weight: 350.0 kg
Movepool Changes:
+ Ally Switch, Dazzling Gleam, Defog, Draining Kiss, Dream Eater, Fairy Wind, Heal Bell, Imprison, Magic Coat, Moonblast, Moonlight, Play Rough, Psycho Shift, Refresh, Sweet Kiss, Toxic
- All Dragon-type moves bar Dragon Dance, Dragon Pulse & Dragon Tail, Dark Pulse, Jaw Lock, Throat Chop
Role: Just gonna c/p this one lol
No I did not just recycle half of my ability sub for Book of Enigmas why do you ask With its decent typing, wide movepool and well-rounded stats; Sailing Moon is able to efficiently run DD or defensive sets. DD has Play Rough and EQ for near unresisted coverage and can use Roost for more setup opportunities. Fire Blast can be used instead to nail Aurodactyl and Appleton. Refresh is a more niche option for DD, letting it freely absorb status if desired. Defensive sets can check mons such as Judowoodo and Crowhat while providing support through Defog or Heal Bell. Toxic is useful for both crippling the opponent and activating Lunar Crisis to bolster its Def. Speaking of, Lunar Crisis can be a strong ability but it works best with teammates that can spread status like Eelix. If the opponent's team is sufficiently weakened through status, Adamant DD can bust through walls with greater ease while Jolly DD can clean up against faster teams. I figure that its middling special bulk, reliance on Boots and 4MSS should keep it in check.
Height: 2.0 m
Flavor: weeb shit
 
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:celebi:
Original Pokemon: Celebi
New Pokemon: Incelebi
Type: Dark/Poison
Ability: Toxic Feed | Klutz (HA)
*This pokemon's moves have 10% more power for each poisoned ally, up to 5 times.
Stats: 95 / 110 / 115 / 80 / 90 / 110 (600 BST)
Weight/Height: maybe if this is voted i do something about this
Movepool Changes:

Removed: All grass-type moves; All psychic-type moves except Rest and Reflect, Dazzling Glam, Curse, Heal Bell, Stealth Rock, Swords Dance, Life Dew, U-Turn.

Added: Corrosive Gas, Poison Gas, Venom Drench, Toxic Spikes, Toxic Exit*, Posion Sting, Cross Poison, Poison Jab, Gunk Shot, Embargo, Switcheroo, Taunt, Torment, Bite, Commeupance, Crunch, Knock Off, Foul Play, Lash Out, Power Trip, Thief, Snarl, Dark Pulse.

*Toxic Exit
Status. Poison-type. Does not checks accuracy. The user switches out. Replacing pokemon becomes poisoned by the toxins it leaves, unless it's a poison or steel-type or have the abilities Pastel Veil or Immunity. Fairy and Grass-types will become badly poisoned.

Flavor: Incelebi is a despicable pokemeon whose purpose is to vent his hatred on everything and everyone. He produces and emanates a toxin that is capable of making the purest soul uncable of feeling love, and does this by feeding on hate. It’s victims starts to feel like they’ll only find hapiness by blaming every other beeing for their lack of love, starting to spread more hate and even fighting beeings that feel good about themselves. It's a circle: Incelebi feeds on hate and produces the toxin, and it’s victims produces hate that feeds Incelebi. Scientists are afraid that it is not possible to process an antidote for this, after countless tries.

Competitive: A physical breaker with good speed, bulk and typing. But a selfish one. Toxic Feed only works if its partnerss are poisoned, and it really appreciate the power boost on its moves to improve it's base 105 attack stat, since there is no boosting move for it. The only pivoting it has move helps it with this quest.
Klutz Switcheroo is also a niche option to use, passing Assault Vest to slow walls that depends on status moves actually viable on this meta.

============

:Cresselia: :Dachsbun:
Original Pokemon: Cresselia
New Pokemon: Croisselia
Type: Normal
Abilities: Well-Baked Body | Weak Armor (HA)
Stats: 120 / 95 / 95 / 90 / 90 / 90 (580 BST)
Weight/Height: 2kg and 2m of pure delicious pastry
Movepool Changes:

Removed: Lunar Blessing, Lunar Dance, Moonlight, Stored Power, Calm Mind, Psycho Cut, Future Sight, Expanding Force, Psychic Terrain, Rest, Sleep Talk.

Added: Sweet Scent, Aromatic Mist, Aromatherapy, Misty Terrain, Misty Explosion, Bake Pastry*, Teatime, Play Rough, Flame Charge, Work Up.

*Bake Pastry
Normal-type. Status. 15 PP. Removes target's item. This move ignores abilities and can hit ghost-types.
This pokemon cooks lots of deliciously fresh croissants. Other pokemon are so hungry to eat it that will throw away its items just to pick up the many croissants it can!
*Bake Pastry can't remove items that any other item-removal move can't.


Flavor: Baked Croisselia, fresh out of the oven, ready to be eaten. Croissants are named this way because of their formats, that remembers the crescent moon, and Cresselia is the lunar pokemon, that is shaped like the crescent moon. So here it is, it's baked cousin that tastes delicious.

Competitive: Annoying support/wall that can bring terror to anything not carrying fighting coverage. It does not have knock off, but has Bake Pastry, an item removal tool that can ignore things like Sticky Hold and Good as Gold. Too bad it has zero recovery and does not have any set up moves. But it can try Weak Armor sets with Work Up.

But why Normal? Because Fairy is just too much boosted. Btw there's nothing mythical about Croisselia. It's just a giant croissant thar bakes more croissants.

============

:Pheromosa: :litwick:
Original Pokemon: Pheromosa
New Pokemon: Pheromuerta
Type: Ghost/Fairy
Abilities: Perish Body | Cursed Body (HA)
Stats: 140 / 50 / 77 / 86 / 77 / 140 (570 BST)
Weight/Height: same i guess
Movepool Changes: Movepool reworked.

Curse, Confuse Ray, Spite, Nightmare, Destiny Bond, Misty Terrain, Baby-Doll Eyes, Decorate, Moonlight, Encore, Protect, Sleep Talk, Substitute, Helping Hand, Disable, Heal Bell, Perish Song, Recover, Wish, Taunt, Fake Tears, Memento, Parting Shot, Switcheroo, Torment Spikes, Stealth Rocks, Reflect, Light Screen, Magic Room, Wonder Room, Thunder Wave, Toxic, Defog, Rest, Rain Dance, Sunny Day, Shadow Sneak, Astonish, Poltergeist, Spirit Break, Foul Play, Secret Power, Facade, Tackle, Hex, Shadow Ball, Ominous Wind, Night Shade, Disarming Voice, Fairy Wind, Draining Kiss, Dazzling Glam, Misty Explosion, Swift, Hyper Beam, Snore, Round, Hyper Voice, Earth Power, Dark Pulse, Energy Ball, Thunderbolt, Icy Wind, Psychic, Psyshock, Sugar Skull*.

*Sugar Skull

Special. Hit foes. 85% accuacry. 15 PP. Fairy-type. 45 BP. The user casts a Sugar Skull that uses magic to trap enemies for 4 to 5 turns, dealing 1/16 maximum HP damage at the end of each turn trapped. Ghost-types not only will be trapped, but also damaged by 1/8 of their maximum HP at the end of each turn.

Flavor: Dia de los muertos. Imagine it like pheromosa but comming from Pixar's Coco, like Tia Victoria character.

Competitive: Pheromuerta is more of an utility pokemon that abuses of its amazing typing and can have many roles to a team:, passing fat wishes with high speed + parting shot, setting screens, stacking hazards while spin blocking and defogging, distributing status, perish trapping (with ability and signature move), abusing high speed with destiny bond or memento gimmicks... Sugar Skull is a fun move to play arround also, since it is the only trapping move that traps ghosts. Offensively, she is clearly a special attacker, but has no way to boost her humble 86 special attack.

I wanted it to have Last Respects for the theme, but this move is so dumb that even with 35 base attack, at full power it deals 50% minimum (stab, adamant, choice band) against deffensive pex on the calc, and 30% against ting-lu. Yeah, not going to happen on a base 140 speed fakemon on a limited meta, even if its ability is Perish Body.
 
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:ss/pheromosa:
Name: Theremosso (Pronounced “Thair-a-mose-oh,” from Theremin and mosso (meaning rapid in music))
Original: Pheromosa
Type: Electric/Ghost
Abilities: Spirit Box
When this Pokémon knocks out an opponent, it gains one stage in the fainted opponent’s highest stat, not including HP. If the opponent has two stats exactly the same, it chooses at random.
Stats: 75 HP/110 ATK/70 DEF/135 SPA/70 SPD/120 SPE
Movepool Changes: +Shadow Ball, Hex, Curse, Grudge, Thunderbolt, Phantom Force, Shadow Sneak, Wild Charge, Thunder, Electro Ball, Thunder Wave, Ominous Wind, Hyper Voice, Magnet Rise
-All Fighting and Bug moves
Description: Pheromosa’s shell thing is removed, replaced with a cascading waterfall of spiritual mist that swirls around its main body. It’s head is much flatter and it has one, straight-standing antenna, giving it the look of a theremin. The main body of Theremosso is a solid, dark grey, with bright golden highlights that crackle electricity.
Competitive Description: Theremosso is an immensely powerful special sweeper. Very high special attack and speed in combination with a great, interesting ability in Spirit Box allows for its stats to grow to incredible levels quite easily. Access to the combination of Thunder Wave + Hex makes it very threatening to anything that isn’t Ground or Normal type, and a more reliable pair of STABs in Shadow Ball and Thunderbolt is also very possible. The drawbacks, of course, are plentiful- Spirit Box is less reliable than Beast Boost, and it can just as often do pretty much nothing fo you as it can help you. The physical frailty of Theremosso, while not as devastating as Pheromosa’s, is still very prevalent- and the combination of that with weakness to Shadow Sneak means that priority users are a big issue, especially the ever-important Shadow Sneak.

:ss/goodra:
Name: Crudera
Original: Goodra
Type: Rock/Poison
Abilities: Steam Engine
When this Pokemon is hit with a Water or Fire-type move, its Speed is increased by 2 stages. Halves damage from Water and Fire-type moves.
Stats: 120/140/70/120/70/70
Movepool Changes: +Earth Power, Inferno, Stone Edge, Rock Slide, Stealth Rock, Will-O-Wisp, Stomping Tantrum, Rock Polish, Ignition Switch, Poison Jab, Sludge Bomb, Clear Smog, Coil
-All Electric, Dragon, and Water moves
Description: goodra made out of crude oil. that's about it
Competitive Description: Great attack, good bulk, Steam Engine, and access to Coil and Stone Edge lead to a natural conclusion of Crudera being used as a bulky offensive powerhouse. Use Coil to increase the accuracy of Stone Edge, and then just start using them for big damage. Unfortunately, it can be held back by a 4x weakness to Ground (especially considering the plethora of Ground-types available) and fairly low speed without Steam Engine activating.
 
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:ss/naganadel:
Name: Archandel
Original: Naganadel
Type: Flying/Psychic
Abilities: Serene Grace / Neuroforce / Supreme Overlord (HA)
Stats: 70 / 90 / 70 / 120 / 70 / 120
Movepool Changes:
+ Sacred Sword, Light of Ruin, Photon Geyser, Prismatic Laser, Moonlight, Morning Sun, Expanding Force, Imprison, Psychic, Psystrike, Wing Attack, Psybeam
- all poison and dragon moves, Nasty Plot, also fire moves bc balance
Description: Big naganadel-shaped angel
Competitive Description: Strong attacker with potential for physical and special sets. (idk if all the big nukey flavor moves make it broken)
EDIT: do all these sad responses mean its broken or just bad or is the sub fine
 
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:shaymin:
Original Pokemon: Shaymin
New Pokemon: Claymin
Type:

Abilities: Water Veil / Water Flow (HA)
Getting hit by a water type attacak raises this pokemon's speed by 1. Immune to water type attacks.
Stats: 110/125/110/120/70/65
Weight: 9.1 kg
Movepool Changes: +Rock Slide, Stone Edge, Power Gem, Stealth Rock, Rock Polish, Rock Blast, Hydro Pump, Scald, Flip Turn, Waterfall, Chilling Water, Earthquake, Earth Power, Liquidation, Wave Crash, Surf, Aqua Jet, Sand Tomb, Rock Tomb | -all grass moves

Height: 0.2 m
Flavor / Explanation: its shaymin, but clay!
Competitive Role: theres literally one rock type in the meta right now so decided to make another one. its a bulky, slow, hard hitting rock/water type that can pivot and set up rocks but cant heal.

will update with more later
 

ViZar

your toast is burned
is a Social Media Contributor Alumnus
:sv/iron-valiant:
Original Pokémon: Iron Valiant
New Pokémon: Ion Variant
Typing Changes:

Ability Changes: Hadron Engine
Stat Changes: 84/120/95/80/115/96 (590)
Weight: 125 kg
Wild Charge, Mach Punch
Discharge, Volt Switch, Thunder, Thunder Shock, Zap Cannon
Bulk Up, Charge, Ion Deluge
Fire Punch, Ice Punch, Liquidation, Leaf Blade, Spirit Break
Dazzling Gleam, Energy Ball, Psychic, Psyshock, Moonblast
Calm Mind, Swords Dance, Misty Terrain
Height: 2.1 m
Flavor: Inspired by my incapability to pronounce Iron as "Iron" and instead saying "Ion", I created this Pokemon. The idea is that it is a Prototype for Iron Valiant that is purely powered by Electricity.
Competitive Roles: Physical Wallbreaker, Special Wallbreaker, Offensive Pivot, Mixed Attacker

Physical Choice Sets
Ion Variant @ Choice Scarf / Choice Specs
Ability: Hadron Engine
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Thunder Punch
- Knock Off
- Trick / Volt Switch / Shadow Sneak

Physically Offensive Pivot
Ion Variant @ Heavy-Duty Boots
Ability: Hadron Engine
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Close Combat
- Thunder Punch
- Knock Off
- Volt Switch

Bulk Up Sweeper
Ion Variant @ Leftovers
Ability: Hadron Engine
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Drain Punch
- Thunder Punch
- Knock Off
- Bulk Up

Special Choice Sets
Ion Variant @ Choice Scarf / Choice Specs
Ability: Hadron Engine
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Aura Sphere
- Grass Knot
- Volt Switch / Trick

Specially Offensive Pivot
Ion Variant @ Heavy-Duty Boots
Ability: Hadron Engine
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Aura Sphere
- Grass Knot
- Knock Off

Mixed Attacker
Ion Variant @ Life Orb
Ability: Hadron Engine
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Close Combat
- Thunderbolt
- Grass Knot
- Knock Off


:sv/kommo-o:
Original Pokémon: Kommo-o
New Pokémon: Slowmo-Bow
Typing Changes:

Ability Changes: Long Reach / Overcoat / Archery (HA)
Stat Changes: 105/125/110/70/125/65 (600)
Weight: 321 kg
Spirit Shackle, Poltergeist, Shadow Sneak, Brave Bird, Dual Wingbeat, Drill Peck
Shadow Ball, Ominous Wind, Hurricane, Hex
Defog, Roost, Feather Dance, Tailwind
Body Press, Close Combat, Counter, Dragon Claw, Dragon Tail, Drain Punch, Focus Punch, Outrage, Superpower, Rock Slide, Breaking Swip, Dual Chop, Revenge, Reversal, Scale Shot
Aura Sphere, Clanging Scales, Draco Meteor, Dragon Pulse, Dragon Breath
Clangerous Soul, Dragon Dance, Swords Dance, Coaching
Height: 1.7 m
Flavor: There's a bit of Decidueye inspiration in this one. Imagine a heavier and bulkier Kommo-o with Feathers instead of Scales.
Competitive Roles: Physical Wallbreaker, Special Wallbreaker, Defensive Defogger

Archery: Moves with less than 100% accurarcy gain 1.2x accuracy and power.
Physical Attacker
Slowmo-Bow @ Heavy-Duty Boots
Ability: Archery
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Dual Wingbeat
- Poltergeist
- Sky Uppercut
- Roost

Special Attacker
Slowmo-Bow @ Heavy-Duty Boots
Ability: Archery
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Shadow Ball
- Hurricane
- Focus Blast
- Roost

Physically Defensive
Slowmo-Bow @ Heavy-Duty Boots
Ability: Archery
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Hex
- Toxic
- Defog
- Roost



for a later date
Code:
:sv/pokemon:
[B]Original Pokémon[/B]:
[B]New Pokémon[/B]:
[B]Typing Changes[/B]: [IMG]https://play.pokemonshowdown.com/sprites/types/type.png[/IMG][IMG]https://play.pokemonshowdown.com/sprites/types/type.png[/IMG]
[B]Ability Changes[/B]:
[B]Stat Changes[/B]:
[B]Weight[/B]:
[SPOILER=Movepool Changes]
[SPOILER=Additions]
[IMG]https://play.pokemonshowdown.com/sprites/categories/Physical.png[/IMG]
[IMG]https://play.pokemonshowdown.com/sprites/categories/Special.png[/IMG]
[IMG]https://play.pokemonshowdown.com/sprites/categories/Status.png[/IMG]
[/SPOILER]
[SPOILER=Removed]
[IMG]https://play.pokemonshowdown.com/sprites/categories/Physical.png[/IMG]
[IMG]https://play.pokemonshowdown.com/sprites/categories/Special.png[/IMG]
[IMG]https://play.pokemonshowdown.com/sprites/categories/Status.png[/IMG]
[/SPOILER]
[/SPOILER]
[B]Height[/B]:
[B]Flavor[/B]:
[B]Competitive Roles[/B]:

[SPOILER=Custom Elements]

[/SPOILER]
[SPOILER=Sample Sets]

[/SPOILER]
 
Last edited:
Mythical
:sv/shaymin:
Original Pokémon: Shaymin
New Pokémon: Slaymin
Type: Dark/Ghost
Abilities: Tough Claws
Stats: 100/120/100/105/95/70 (600)
Height/Weight: Same as Shaymin-Land
Movepool Changes:
Added:
Bite, Crunch, Cut, Slash, Night Slash, Lash Out, Pursuit, Sucker Punch, Throat Chop, Dark Pulse, Snarl, Shadow Claw, Shadow Ball, Shadow Sneak, Phantom Force, Bitter Malice, Night Shade, Ominous Wind, Curse, Grudge, Spite, Fury Cutter, Cross Poison, X-Scissor, Leaf Blade
Removed: All Grass moves except Worry Seed, Earth Power, Sunny Day, Tailwind, Sweet Kiss, Healing Wish, Sweet Scent, Swords Dance
Flavor: Its body is covered with razor-sharp blades that it uses to slash its opponents to pieces. It hides in the shadows and leaps out to ambush its targets, dispatching them with terrifying brutality. When it locks onto a target, it will not stop attacking until that target is dead. No one knows why Slaymin is so violent and aggressive. Legend states that it's an evil spirit that feeds on negative thoughts or life energy.
Role: Physical Wallbreaker
Pros:
-Great Attack stat bolstered by powerful Tough Claws-boosted STAB and coverage
-Solid defenses and excellent defensive typing
Cons:
-Low Speed makes it somewhat exploitable
-No reliable recovery makes it vulnerable to being worn down
-No setup besides Growth, so occasionally struggles to break fatter walls
Checks/Counters:
-Defensive: Furant, Urthwyrm, Intimidate Crowhat (sets without X-Scissor/Cross Poison)
-Offensive: Sapras, Taranitar, Soaperior

Single Sub-Legend
:sv/urshifu:
Original Pokémon: Urshifu
New Pokémon: Nurshifu
Type: Fairy/Electric
Abilities: Natural Cure, Healer (HA: Triage)
Healer - This Pokémon's healing moves heal 1.3x more HP and have a 30% chance of curing its non-volatile status condition.
Stats: 100/83/60/110/100/97 (550)
Height/Weight: Same as Urshifu
Movepool Changes:
(Changes are from Urshifu-Single-Strike's movepool)
Added: Recover, Heal Bell, Wish, Healing Wish, Heal Pulse, Double Shock, Thunder Shock, Thunderbolt, Thunder, Thunder Wave, Misty Terrain, Electric Terrain, Baby-Doll Eyes, Dazzling Gleam, Play Rough, Moonblast, Draining Kiss, Parabolic Charge, Volt Switch, Discharge, Toxic, Lucky Chant, Life Dew, Purify, Take Heart, Psychic
Removed: All Dark moves, all Fighting moves except Drain Punch
Flavor: Nurshifu has extensively studied the healing arts and can tend to any kind of injury with great effect. It can control the static electricity of its body, allowing it to administer electric shocks to patients suffering from cardiac arrhythmia. Because of its extensive medical knowledge and healing powers, it's often recruited to help in Pokémon Centers.
Role: Cleric, Offensive Pivot, Special Sweeper
Pros:
-Good Sp. Atk, good special bulk and great Speed
-Triage allows for STAB priority in Parabolic Charge and Draining Kiss, which can be very dangerous combined with Take Heart
-Heal Bell, Wish + Volt Switch, and the rarer Healing Wish make it a fantastic cleric and pivot
-Healer + Big Root allows it to absorb massive amounts of HP from its opponents, heal more with Recover, and potentially shrug off status conditions as well
Cons:
-Physically frail with no way to boost Defense
-Special coverage is limited to Psychic
-Weak to Ground
-Triage and Healer sets both have to deal with the low base power of Parabolic Charge and Draining Kiss
Checks/Counters:
-Defensive: Mud, Appleton, Eelix
-Offensive: Arcamine, physical Glimmaurora, Scarf Beavor (non-Triage sets only)

(no i will NOT add revival blessing to this, that move is broken)

Paradox
:sv/scream-tail:

Original Pokémon: Scream Tail
New Pokémon: Steam Trail
Type: Water/Flying
Abilities: White Smoke, Steam Engine (HA: Incorporeal)
Incorporeal - This Pokémon receives 3/4 damage from contact attacks and is unaffected by entry hazards.
Stats: 115/65/65/115/99/111 (570)
Height/Weight: 1.2 m, 0.1 kg
Movepool Changes:
Added:
Scald, Water Gun, Surf, Mist, Haze, Gust, Whirlwind, Twister, Hurricane, Weather Ball, Mist Ball, Defog, Tailwind, Air Cutter, Air Slash, Icy Wind, Smog, Smokescreen, Hydro Steam
Removed: All Psychic moves except Rest, all Fairy moves except Misty Terrain, all Electric moves, Grass Knot, Blizzard, Ice Fang, Ice Punch, Fire Punch, Fire Fang, Sunny Day, Bulk Up, Drain Punch, Bite, Crunch, Boomburst, Wish
Flavor: This Pokémon appears to be a cloud of water vapor that's come to life somehow. It drifts through the air, blown from place to place by the wind. When threatened, it blasts its enemies with superheated steam, then throws up clouds of mist to hide itself.
Role: Fast Special Attacker, Hazard Removal
Pros:
-Fast, hits hard, and has solid special bulk
-Good offensive and defensive typing
-Wide coverage
-Incorporeal lets it come in on Stealth Rock and remove hazards easily without the need for Boots
-Incorporeal also helps patch up its poor Defense
-Scald lets it spread burn easily, also patching up its poor Defense
-Hydro Steam and Fire coverage can make it a potent attacker on sun teams
-Fast Haze can stop opposing setup sweepers
Cons:
-No reliable recovery
-Double Electric weakness and no Ground coverage leaves it vulnerable to Electric-types
-Can't run all the attacks and coverage it wants plus Defog and Haze
-Could be a fantastic rain abuser but there's no setters right now
Checks/Counters:
-Defensive: Mud, Eelix, Appleton (sometimes)
-Offensive: Eelix, Wither Wing, Thunder Punch Bullibot (Long Reach or Punching Glove especially)

(art will come later)
 
Last edited:

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
I will remind people crafting subs that are Ghost type that, uh, Gamefreak designed the BP of Ghost type moves intrinsically low for a reason..... I'd be VERY cautious about throwing out a bunch of 100 BP zero drawbacks Ghost type moves for funzies, considering the list of defensive Ghost switchins currently in the tier are _______.

Also bruvs let's be a little more restrained on our Triage abusers as well
 
I will remind people crafting subs that are Ghost type that, uh, Gamefreak designed the BP of Ghost type moves intrinsically low for a reason..... I'd be VERY cautious about throwing out a bunch of 100 BP zero drawbacks Ghost type moves for funzies, considering the list of defensive Ghost switchins currently in the tier are _______.

Also bruvs let's be a little more restrained on our Triage abusers as well
isn't furant a defensive ghost switchin, though? with pex-esque mixed bulk and a ghost immunity i can't see it not being one.

you're still right, though. nerfed slaymin's signature move and nurshifu's spa accordingly.
 

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