Honchkrow is a gimmicky little Pokemon; it can be really good, but it is extremely frail. This particular set can be extremely frustrating to play against:
With Swagger being legal, Honchkrow is a force to be reckoned with; the attack stat can easily rack up, and with Mirror Herb being introduced this generation, everyone's favorite mafioso can now run Acrobatics over Brave Bird, and while at the same time benefiting from an incredibly good item. One might think to run Foul Play, but Honckrow's attack is incredible, and the move doesn't really add much. Thunder Wave can be used to hit targets on the switch, slow/utility mons, and to add a little bit of parafusion mayhem into the mix; U-Turn may be preferred instead for a slow/scout-type switch, making it more viable as a lead. Honchkrow can be brought in at any time during the game, but really shines after the opposing team has been worn down by hazards, or to spoil an opposing sweeper. Not a lot of people seem to be using this mon, so it may even drop to NU, which in my opinion would be a bit insane. I've experimented with different spreads, and ultimately I think this guy is just way too fragile to benefit from any defensive investment whatsoever.
It's hit or miss, but when it hits, it hits hard.
Honchkrow @ Mirror Herb
Ability: Moxie
Tera Type: Dark
EVs: 252 Atk / 8 SpD / 248 Spe
Adamant Nature
- Swagger
- Sucker Punch
- Acrobatics
- Thunder Wave/U-turn/Foul Play
Ability: Moxie
Tera Type: Dark
EVs: 252 Atk / 8 SpD / 248 Spe
Adamant Nature
- Swagger
- Sucker Punch
- Acrobatics
- Thunder Wave/U-turn/Foul Play
With Swagger being legal, Honchkrow is a force to be reckoned with; the attack stat can easily rack up, and with Mirror Herb being introduced this generation, everyone's favorite mafioso can now run Acrobatics over Brave Bird, and while at the same time benefiting from an incredibly good item. One might think to run Foul Play, but Honckrow's attack is incredible, and the move doesn't really add much. Thunder Wave can be used to hit targets on the switch, slow/utility mons, and to add a little bit of parafusion mayhem into the mix; U-Turn may be preferred instead for a slow/scout-type switch, making it more viable as a lead. Honchkrow can be brought in at any time during the game, but really shines after the opposing team has been worn down by hazards, or to spoil an opposing sweeper. Not a lot of people seem to be using this mon, so it may even drop to NU, which in my opinion would be a bit insane. I've experimented with different spreads, and ultimately I think this guy is just way too fragile to benefit from any defensive investment whatsoever.
It's hit or miss, but when it hits, it hits hard.