EXTREME REBOOT
Ever since I've run EXTREME ROULETTEMONS, I've been thinking about how a mod would work with a similar structure, but without the restraints RNG gives. For those of you who aren't aware or haven't heard me talking about this idea on Discord, EXTREME ROULETTEMONS is a mod that reconstructs the entire game from scratch with only the stats remaining the same - type charts, items, abilities, and moves are all completely scrapped in favor of user-submitted ones. Since the RNG aspect isn't there anymore, I can do a few things differently...
- For Step 1, users will submit type charts. These can have any number of types in them, from just 1 to some crazy number like 50 if the submitter so pleases, although it'd be nice to have something smaller than what mainline Pokemon has but is big enough to reduce redundancy within types. You can make them nonsensical, but in EXTREME ROULETTEMONS, the best type charts tended to be the ones that made sense from an outsider's perspective, with an example being Avian beating Piscine because birds are natural predators for fish. You're allowed to make the type matchups go however you please, make the next Steel-type for all I care.
- For Step 2, we will do something different and allow people to submit statuses. Burn, Sleep, et cetera won't exist anymore, so it'll be up to the users to fill in the gaps there. I'll probably allow you to submit 7 or so, but this and the type chart slate are the only places where voting will happen. Only one type chart is voted in, and only three to seven statuses will exist.
- For Step 3, users will submit moves. Each user will get to add up to ten in total, and there's going to be little restraint on what they do with this. The one exception is something where counterplay would be exceptionally constraining, like making a move that instantly knocks out any opponent that isn't of a specific type. Other than that, you're free to do what you want. They can all be status moves, they can all be one type, I don't care. Ideally we don't want too many entry hazards, though, and there may be a rule limiting this in some way even if I haven't thought of one specifically just yet. Volatile statuses similar to Curse and Leech Seed are allowed to be made here, but you don't have to do anything with those. Just note that existing ones will be scrapped even if you can make ones with similar or identical functions.
- For Step 4, users will submit abilities. Each user will get seven at most. It's worth noting that there will be zero limit on what gets added, you can make Wonder Guard 2 for all I care. The reason this is after Step 3 is because people are supposed to make things like weather in Step 3.
- For Step 5, users will submit items. This is where balance will really start being enforced. I don't want any items that are too centralizing or will limit what Pokemon are allowed to be made, since all of them will be able to access these items. You have to build Pokemon with items in mind unless there's an ability like Klutz, and I don't want anyone to be overly limited in that way.
- For Step 6, users will submit Pokemon. I will probably submit one single-typed Pokemon of each type in advance to set a power level, and then I'll have 2 or 3 slates for people to submit Pokemon where I won't submit anything. Everyone will be able to submit exactly one Pokemon for each slate, and everything will automatically get in unless the council steps in and vetoes something. Once you post a Pokemon, you cannot change it unless a council member asks you to veto it.
A few miscellaneous things to note or ask...
- I will 90% be forming a council before the mod starts. There are a lot of customs, and with EXTREME ROULETTEMONS, the amount was way too great for me to reasonably add to a spreadsheet in the time frame I gave myself. I made many mistakes and oversights, and if nothing else, would need a team for just spreadsheet editing, although it'd be nice to get feedback from a tighter group about competitive stuff like vetoes and bans. I'm not just going to leave the spreadsheet to the public out of fear that someone messes with it in some way. No guarantee I add everyone to council, but DM me if you would be interested in joining regardless.
- There will not be a signups list similar to EXTREME ROULETTEMONS. I wanted there to be an even number of things for that mod, but found that it really didn't matter in the end and that people would skip out on submitting stuff way too much for it to be worth anything.
- For the moves slate, I thought of the idea of giving people one slot to add an important element of some kind, mainly being field effects and hazards. Each person would only get one of those three, and they'd get to make one move of that category. Should I give people this limit? If so, how should I go about making such a limit assuming I don't know how many people will participate in this mod?
- Are there any oversights or issues I've missed with this idea? Is there anything that could be exploited, and is there a way to make a defined and specific rule to counteract that?
- I'm keeping EXTREME in the name no matter what to display the similarity between these two mods, but can anyone think of any other improvements? I'm happy with this name but do like hearing others' input, and someone can definitely add something I'd like more.
- Anything else?