Resource Pet Mods Workshop Thread

woo

The Neymar of Pet Mods
is a Pre-Contributor
Pet Mod Name: OneSet
Pet Mod Concept: A metagame where Pokemon are balanced through cutting their movepool down to only 4 (or even 3) moves.
Process Rules: Smogon users submit up to six Pokemon along with a set of 4 moves for them to use. Target power is around NU. When there's a good number submitted, voting happens, in which users can vote for any number of submissions on a score of 1 to 4 (counts as 0 if you don't vote). At the end, the top six Pokemon are added to the meta (12 the first time). Then we play for a bit, have a small tournament, things are banned if overpowered, repeat as long as there's interest.
Justification: A drastic reduction in movepool allows for greater flavor and mechanical variation in which moves a Pokemon actually uses - if Conversion2 is placed on the set for Porygon2, it may be chosen very rarely, but since there's no opportunity cost to running it, it will. Movepool is also an elegant way to control offensive power level without requiring any coding.

There's no official gen 9 NU yet, so I'd want to wait to submit until there's a proper tier there to base this on. (also I don't have posting reqs yet but that'll change as I play more of the mods here)
Any thoughts in the meantime?
This looks like a really nice idea. Before i'd probably not like this due to cutting movepools a lot but this actually sounds interesting. I gotta ask though, what makes people not able to just submit a sample set as its whole movepool? Because i dont think OU mons with 4 good moves would be NU-level
 
This looks like a really nice idea. Before i'd probably not like this due to cutting movepools a lot but this actually sounds interesting. I gotta ask though, what makes people not able to just submit a sample set as its whole movepool? Because i dont think OU mons with 4 good moves would be NU-level
I've seen some projects have veto levels, I could veto the obvious ones after explaining why in the submission process so there's tie to change, but mostly I'd hope people would realize those sets aren't the right power level and therefore not vote for them.
 
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Reactions: woo
BUFF THIS
A gen9ou metagame where you buff completely unviable pokemon with set conditions.


Buff This is a concept that takes ideas from other pet mods like Roulettemons and Theorymons.
Every slate, 3 pokemon that are seen as not viable in OU will be presented with a set of 3 conditions attached to each pokemon. These conditions must be followed to be counted as a valid submission.


These conditions will include things like:
This Pokemon's type combination must stay the same.
This Pokemon may only retain 1 of its 2 types. (dual type only)
This Pokemon must change its type completely.
This Pokemon's abilities cannot/must be changed.
This Pokemon's BST cannot be buffed by more than #. (Number will be random)
This Pokemon's BST cannot be changed, but may be rearranged.
This Pokemon must retain its entire stat spread.
This Pokemon cannot/must gain new STAB moves.
and more I may add before the full thing begins.


Once all submissions are in, votes will be casted voting for your 3 favorites.
(first favorite getting 3 points, second favorite getting 2, and third favorite getting 1.)

Example Slate:
:ss/espeon:

ESPEON
1. This Pokemon must change its type completely.
2. This Pokemon's BST cannot be changed, but may be rearranged.
3. This Pokemon's abilities must be changed.


This means the Psychic typing, Magic Bounce, and Synchronize are now off-limits and its BST must remain at 525, but can be rearranged to fit your imagination.

This is only a rough assembly of the idea, and I just wanted to gauge thoughts on it and what could be changed.
(or if this concept has already been done and Im just a stupid dumdum)
 

woo

The Neymar of Pet Mods
is a Pre-Contributor
BUFF THIS
A gen9ou metagame where you buff completely unviable pokemon with set conditions.


Buff This is a concept that takes ideas from other pet mods like Roulettemons and Theorymons.
Every slate, 3 pokemon that are seen as not viable in OU will be presented with a set of 3 conditions attached to each pokemon. These conditions must be followed to be counted as a valid submission.


These conditions will include things like:
This Pokemon's type combination must stay the same.
This Pokemon may only retain 1 of its 2 types. (dual type only)
This Pokemon must change its type completely.
This Pokemon's abilities cannot/must be changed.
This Pokemon's BST cannot be buffed by more than #. (Number will be random)
This Pokemon's BST cannot be changed, but may be rearranged.
This Pokemon must retain its entire stat spread.
This Pokemon cannot/must gain new STAB moves.
and more I may add before the full thing begins.


Once all submissions are in, votes will be casted voting for your 3 favorites.
(first favorite getting 3 points, second favorite getting 2, and third favorite getting 1.)

Example Slate:
:ss/espeon:

ESPEON
1. This Pokemon must change its type completely.
2. This Pokemon's BST cannot be changed, but may be rearranged.
3. This Pokemon's abilities must be changed.


This means the Psychic typing, Magic Bounce, and Synchronize are now off-limits and its BST must remain at 525, but can be rearranged to fit your imagination.

This is only a rough assembly of the idea, and I just wanted to gauge thoughts on it and what could be changed.
(or if this concept has already been done and Im just a stupid dumdum)
Isn't this just OU MetaMons? Might be too close to OptiMons with its actual result though.
 

ViZar

your toast is burned
is a Social Media Contributor Alumnus
Exotic Fighters (WIP)
This PetMod creates Pokemon, Regional Forms, Regional Evolutions and/or Convergent Evolutions based on Biomes, Places, Structures and Dimensions submitted a slate before

This mod works by having a slate that introduces an environment that can be inhabited by Pokemon. These Pokemon can be regional forms, regional evolutions, convergent evolutions or entirely new Pokemon designed for these environment. This Pokemon will not only take competitive in consideration but will also be a flavor-heavy mod, so every Pokemon will feel like it's a part of the mod.

Environments:
The environments can be based on places in the Pokemon world, places in other works of fiction or the environment can be created by the submitters pure imagination. It is important that the environment can not only be inhabited by Pokemon, but that they can be or have been inhabited by humans. That means, that the environment has to have lore that allows a variety of Pokemon to be submitted. The environment will be the most important part of the creation process here, since only one submitter can win at a time while the Pokemon can be from various submitters.
Name:
Inspiration:
Lore:
Pokemon that can habit: (can be Pokemon themselves or a niche that a Pokemon can have, like Thick Fur to withstand the sheer cold of the place for example)


Pokemon:
The submitters must take the environment into consideration while making a Pokemon. Their typing and role will be hugely depend on the environment that was set. The idea is that they fit the environment and work with each other in dynamics like prey and predator or symbiotic relationships. Submitters can do collaboration with other submitters. It is a bit hard to explain the process for making a Pokemon, so I will show it with an example. One thing is that existing Pokemon are not allowed in the mod. You can include them in the environments lore but they cannot be submitted to be a part of a mod.
Name:
Typing:
Stats:
Abilities:

Kind of Pokemon: (Alternate/Regional Forme, Regional Evolution, Convergent Evolution, New Pokemon)
Role in the environment: (i.e. Apex Predator, Protector of the Environment, a Myth that lives there, etc.)
Description: (Anything else you want to add)


Since I've been watching a lot of Avater: The Last Airbender recently, I really grew to love the concept of the different Air Temples. I really enjoy the Western Air Temple, therefore I will base my environment on that.

Here we have the Upside Down Ruins!


There once were the Meditation Temples. The Meditation Temples were build with the intent to help people with their mental issues (like psychologists today) and to interact with spirits and ghosts. A certain meditation method was developed, so that people can interact with souls of the ones that passed away and to keep evil spirits and evil ghosts away. This method was used to keep the temples safe. The temples were not only home to humans but also Pokemon. Rodents, Birds and larger sized Pokemon like :Mudsdale::Miltank::Tauros:, with some other miscellaneous ones being Pokemon like :Primeape: and :Kubfu: and many more inhabited this place. Furthermore, Psychics, like :Alakazam::Espeon::Xatu::Medicham:, inhabited the place for obvious reasons but also Ghosts like :Houndstone::Golurk: and :Trevenant: inhabit this place by helping the humans connect with other Ghosts.

However, one day the inhabitors of the temples tried messing with a Spirit that did not like the way it was treated. So, the spirit with all its power attacked the temples. The temples were destined to fall. However, a Pokemon managed to stave it off. This Pokemon was an :Urshifu: forme that evolved from Kubfu that mastered the Meditation method. As a last result, the angry spirit used its power to sink the temples into the ground and turn them upside down.

This incident made the ruins of the temples almost uninhabitable. The few Pokemon that remained are Ghosts (the ones I mentioned above without :trevenant: but some new ones like :runerigus::gengar::dusknoir: and :annihilape:) and Ground- and Rock-type Pokemon, like :gigalith::sandslash::dugtrio::rhyperior::golem:carbink: and an ancient :excadrill: and an :ambipom: forme, that stumpled to the ruins by accident. Some other Pokemon like :Carnivine::carracosta::volcarona:, an ancient :tropius: and the :Urshifu: forme are also in this place. The latter serves as the protector of the ruins and prevents evil spirits and evil ghosts from hurting the Pokemon.



Wow, that was a lot but I've established the environment with it being a place to keep peoples minds safe and keep away potential dangers. With the temples being ruins underground now, it cannot be diverse in its selection of Pokemon. There are mostly Ground- and Rock-type Pokemon which are most suited to live their in theory. However, there are some issues like what do these Pokemon eat? Some Rocks like :Gigalith: do not necessarily need something like this but things like :rhyperior: need those. Here comes the ancient :tropius: or rather its convergent evolution in Drupius.

:ss/tropius:
Drupius is a Rock/Grass Pokemon that grows Drupes on its neck instead of bananas. Pokemon like :volcarona::carracosta: and :sandslash: provide the necessary conditions for growing dropes and its smaller size and the ability to fly allow Drupius to transport those drupes accross the ruins. However they will need some help with transporting those drupes since they are not small nor slim by any mean.

Therefore, we will add a forme of :ambipom: and :excadrill: respectively.

:ss/ambipom::ss/excadrill:
The Ambipom is Normal/Ground while the Excadrill is pure Ground and they manage to build tunnels and therefore get to areas of the ruins that Drupius cannot reach. Ambipom is smaller and faster while Excadrill is more specialised in digging those tunnels. Some Excadrills managed to dig to the surface thus allowing outsiders to visit the ruins and the inhabitors of the ruins to leave them. Due to their specialised nature or their size some of the Pokemon there do not want to live the ruins though.

The existing Pokemon also serve their purpose.
:Golurk: and :Houndstone: were previous inhabitors of the temples. :carracosta: provides water and with the help of the other Rocks and Grounds helps build water sources. Volcarona provides heat and sunlight for various purposes like growing drupes, providing more reptilian like Pokemon like :rhyperior: to live and allowing for eggs to hatch faster.


Lastly, I'd like to talk about the protector of the ruins, its history and its values.
:ss/urshifu:
Urshifu-Qi is a Psychic/Fighting-type that is the only Kubfu who mastered the meditation method of the temples' people thus being the only one of its kind. It sits alone in the main temple trying to maintain the balance between this worlds spirits and ghosts and the ones from the afterlife. It managed to master Qi and other method that can heal people and Pokemon.


There are more ideas I could add, but I think you get the idea. Here's what these Pokemon could look like in the submission style.
:ss/tropius:
Name: Drupius
Typing: Rock/Grass
Stats: 109/82/73/58/87/51 (460)
Abilities: Harvest / Seed Sower / Ripen (HA)

Kind of Pokemon: Convergent Evolution
Role in the environment: Food Supply


:ss/ambipom:
Name: Ambipom-Ruin
Typing: Normal/Ground
Stats: 75/100/56/50/66/135 (482)
Abilities: Technician / Pickup / Sand Rush (HA)

Kind of Pokemon: Alternate Forme
Role in the environment: Food Transport, Tunneldigger


:ss/excadrill:
Name: Excadrill-Ruin
Typing: Ground
Stats: 120/115//70/50/75/78 (508)
Abilities: Sand Rush / Sand Force / Mold Breaker (HA)

Kind of Pokemon: Alternate Forme
Role in the environment: Food Transport, Tunneldigger


:ss/urshifu:
Name: Urshifu-Qi
Typing: Psychic/Fighting
Stats: 100/110/100/63/80/97 (550)
Abilities: Meditated (Dark- and Ghost-type attacks do 25% less damage.)

Kind of Pokemon: Alternate Forme
Role in the environment: Protector of the Ruins


I did not include Descriptions since I've described them above, so treat those as Descriptions.

Miscellaneous: For now, the council consists of me and I will be the coder of this.​
 
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scorbunnys

Don't dream your life, but live your dream. #Bunny
Pet Mod name: Periodex Table
Pet Mod Concept: We will create a micrometa by filling a "periodic table" of Pokemon, where Pokemon that share a column or row share some properties.
Process: Every slate an element from the periodic table is chosen, so the user subs an already existent mon and adjusts its stats, moves, typing and ability.
Questions (will add more if needed):
What are the properties columns and rows share?

Rows share abilities, columns share types (there's an exception with lanthanides and actinides though, as they can bypass the type restriction, but they'll have another restriction I'll explain in a bit). For Example: Clefable-Iron is in the iron spot so it needs to have a Steel-type + an ability related to this element (eg.: Volt Absorb).

Ok so, what are the restrictions for lanthanides and actinides though?
Their stats have to add up 450 BST, not more, not less either, then the winner sub will get +100 BST added randomly to their stats.

In which format is this micrometa in? Scarlet and Violet or National Dex?
Scarlet and Violet.

Element: Iron
Pokémon: Clefable
Type: Fairy / Steel
Ability: Volt Absorb
Stats: 100 / 115 / 98 / 75 / 100 / 82 (BST:
New Moves: +Bullet Punch
Explanation: x

1674155115494.png
 
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[Gen 1] RBY Glitchmons
This would be a Pet Mod involving all the RBY glitchmons, nerfing or buffing as needed to include all of them. We'd give them custom learnsets, using their existing learnsets as a base (being heavily encouraged to use as much as possible from them). They would evolve into other glitchmons or even existing mons, which would still exist and be playable in the format. There would, therefore, be a trickle down effect to both other glitchmons and existing mons. Also, glitch moves would be made usable, and distributed.
 

Ema Skye

Work!
[Gen 1] RBY Glitchmons
This would be a Pet Mod involving all the RBY glitchmons, nerfing or buffing as needed to include all of them. We'd give them custom learnsets, using their existing learnsets as a base (being heavily encouraged to use as much as possible from them). They would evolve into other glitchmons or even existing mons, which would still exist and be playable in the format. There would, therefore, be a trickle down effect to both other glitchmons and existing mons. Also, glitch moves would be made usable, and distributed.
So I know you DMed me about this and I forgot to respond so I guess I'll do this now.

I don't think the idea is interesting. Modifying the glitchmons doesn't make them really feel like glitchmons. They're supposed to be accidents and adding intentionality behind their design feels like it goes against their purpose. Same with the glitch moves. Most of them don't have effects and they're not supposed to work (heck there are some that lower non-existant stats or have chances of crashing the game). It's essentially a 'do whatever you want mod' and mods without any structure don't tend to be successful.

RBY has talked a lot about implementing glitchmons and glitch moves and it's never really been anything the community is interested in, and I think that becomes even less appealing when their biggest appeal (how everything is seemingly randomized) is removed.

I feel like straight implementation of the glitchmons and glitch moves as a solomod would be more interesting to finally give people the opportunity to use them as they are on cartridge.

Both of these videos further elaborate on my thoughts:
 
So I know you DMed me about this and I forgot to respond so I guess I'll do this now.

I don't think the idea is interesting. Modifying the glitchmons doesn't make them really feel like glitchmons. They're supposed to be accidents and adding intentionality behind their design feels like it goes against their purpose. Same with the glitch moves. Most of them don't have effects and they're not supposed to work (heck there are some that lower non-existant stats or have chances of crashing the game). It's essentially a 'do whatever you want mod' and mods without any structure don't tend to be successful.

RBY has talked a lot about implementing glitchmons and glitch moves and it's never really been anything the community is interested in, and I think that becomes even less appealing when their biggest appeal (how everything is seemingly randomized) is removed.

I feel like straight implementation of the glitchmons and glitch moves as a solomod would be more interesting to finally give people the opportunity to use them as they are on cartridge.

Both of these videos further elaborate on my thoughts:
Lol good to know, I won't be submitting this to the Submission Thread for sure, now. I did consider a Solomod, but good luck trying to make that actually be competitive. I do want to bring up a few counterpoints. I hope you don't think I'm trying to be defensive, just keeping the conversation going:
Modifying the glitchmons doesn't make them really feel like glitchmons. They're supposed to be accidents and adding intentionality behind their design feels like it goes against their purpose.
Sorry but the point of Pet Mods is to alter Pokemon, right? I remember in Hoenn Gaiden, we gave Minun Ice type and Levitate. Surely that goes against Minun's intended purpose, too? What I'm saying is, altering Pokemon to be more geared towards competitive purposes with no regards to their in-game lore is gonna go up against their intended purpose, too
Same with the glitch moves. Most of them don't have effects and they're not supposed to work (heck there are some that lower non-existant stats or have chances of crashing the game)
"They're not supposed to work" More like they're not supposed to EXIST lmao. I think I see where you're going with this, this mod is sort of like "That mod which should not be" territory. I'm sure me defending my idea isn't gonna do me a whole lot of good with the Pet Mod community already decided, but I'm just saying, new existing Pet Mod moves that don't actually exist in the game also fall into the category of "This should not exist" so I fail to see your point lol. Sorry if that sounds mean

Also, Solomods get like 0 interest most of the time. I was actually looking to "get the Pet Mod experience" and invest myself mostly in the submission process, and not focus on battling, but Pet Mods community handshake RBY community in that my idea is of no interest (at least, that's what I'm getting from your post)
 
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bro chill tf out. we’re not out to get you, we just don’t like your ideas lol. if you wanted a better reception then tailor your concepts to the community instead of expecting them to bend to fit your interests.
Sorry but the point of Pet Mods is to alter Pokemon, right? I remember in Hoenn Gaiden, we gave Minun Ice type and Levitate. Surely that goes against Minun's intended purpose, too? What I'm saying is, altering Pokemon to be more geared towards competitive purposes with no regards to their in-game lore is gonna go up against their intended purpose, too
This ties in to the point I was making on the Discord about creativity. Minun was blue, and Levitate expanded its existing ‘niche’ of being an Electric type. The glitch mons are random strings of pixels with zero intentional design and next to no competitive value besides some fringe cases. Since there’s no real conceptual base to work with, adding to them really would just be a ‘make anything’ mod, which is, once again, very unlikely to work out well (and also unlikely to attract submitters).
"They're not supposed to work" More like they're not supposed to EXIST lmao. I think I see where you're going with this, this mod is sort of like "That mod which should not be" territory. I'm sure me defending my idea isn't gonna do me a whole lot of good with the Pet Mod community already decided, but I'm just saying, new existing Pet Mod moves that don't actually exist in the game also fall into the category of "This should not exist" so I fail to see your point lol. Sorry if that sounds mean
Again, the issue here is these moves do not spark creativity. I struggle to think of any unique effect to give ‘Super Glitch’, not to mention all the other, less flavorful moves.
Also, Solomods get like 0 interest most of the time. I was actually looking to "get the Pet Mod experience" and invest myself mostly in the submission process, and not focus on battling, but Pet Mods community handshake RBY community in that my idea is of no interest (at least, that's what I'm getting from your post)
Ignoring the salt, Pet Mods as a whole this past generation have shifted away from wanton submitting with no regard for a competitive meta, and considering this mentality of yours combined with the uncompetitive nature of glitch mons as a concept, I’m just not sure I see any hope of success for this mod. Again, we are not out to get you. I would’ve made these same arguments if anyone else subbed the concept (actually, that’s not true. I likely wouldn’t have made any arguments at all because the idea simply doesn’t draw my attention), and I will make these same arguments about similar mods in the future. If you want a mod to have widespread appeal, make a Gen 9 mod with a unique and competitively-minded submission cycle that fills a niche not currently filled by other active mods.
 

Albatross

Loosely Resembling Some Variety Of Bird
is a Top Artistis a Community Contributor
I will add that, although for the most part I agree with Ema and Beaf in that this isn't a mod I'm particularly interested in as a premise nor as a "submit whatever you want" mod, I think there's an interesting "niche" that could be explored via RBY Glitchmons. RBY is well known for having plenty of glitches and bugs (obviously); why not base this Pet Mod around making Pokemon to exploit these glitches? Granted I am not an RBY player so I don't know how feasible this is, but this change would make Glitchmon stand out against other OldGen pet mods. Alternatively, you could focus on exploring incredibly niche moves that see very little use (can't think of any RBY examples, but for modern gen Powder, Venom Drench and Charge would be my examples) and trying to find ways to make sets using them competitively viable without completely gutting a mon's movepool

Those are just my own ideas though; I'm sure you can think of some other ways to add a competitive lens to this idea. Either way, personally I don't think there's any need to completely discard this idea, you just need to give it a more competitive focus imo
 

anaconja

long day at job
is a Community Contributoris a Tiering Contributor
in my opinion embracing the glitchiness and maybe uncompetitiveness of the format sounds pretty fun. itd be similar to duomod where shit just happens and its funny. obviously youd have to change the moves that do the tmtrainer effect cause they usually ohko the opp and the ones that just freeze the game entirely but it personally sounds kinda appealing to me and im not even interested in gen 1 mods (though i did enjoy doing silly glitches in gen 1 ingame)
 
FAKEMON BINGO
Alternate Titles: Fakemon Scramble, Smogon Scramble

Concept: Fakemon Bingo is a unique concept based on the NatDex Metagame, a few small changes have been made however:

You can't Dynamax or Terrastilize, Megas are allowed however

All removed moves are back, so Pursuit, Return, Teleport, and Hidden Power can be used again among others

The main gimmick of Fakemon Bingo revolves around creating original Fakemon similar to the CAP Metagame with a twist. There is a pair of lists, each with their own terms, whether that be specific types, competitive roles, or general concepts:

(Note early progress, better suggestions for prompts would be nice)

List 1:

Normal
Steel
Water
Bug
Psychic
Dark
Ghost
Electric
Ice
Wallbreaker
Stallbreaker
Hazard Setter
Defensive
Guts
Magic Bounce
Thick Fat
Intimidate
Technician
Regenerator
Contrary
Form Changer
Round Boi
Cube Boi
Colorful
Monochrome
Flexible
Feminine
Masculine
Shelled
Smooth
Janky
Wax
Carbon
Dream
Cheerleader
Long Limbed
Hooks
Mountain
Decay
Edible

List 2:

Dragon
Grass
Ground
Poison
Rock
Fire
Fairy
Flying
Fighting
490 BST
540 BST
570 BST
600 BST
Uses Rapid Spin
Voltswitcher
Rest Talker
Sleeper
Sticky Web Abuser
Speedy
Support
Wall
Clay
Cursed
Spiky
Assasin
Farmer
Superhero
Supervillain
Astronaut
Solar
Umbral
Digital
Fog
Dancer
Fluid
Immobile
Hollow
Mushroom
Crystal
Soap

Each list will individually have a word chosen at random, giving us a total of two terms, one from each list, this pair will act as prompts for designing a Fakemon that will both match the two prompts and have a competitive role in this theoretical metagame.

As a way to show the variety we can bring lets use a random type based prompt from list 1, in this case Bug. Any of the list 2 prompts could be combined with the Bug prompt and then those two prompts will form a single Fakemon. If Bug gets combined with another type prompt like Fighting, then we combine the two types together and make a Bug/Fighting Fakemon, then we design its role, moveset, stats, and anything unique like signature moves or abilities. If Bug were to combine with something like Solar, then we will design a Bug type themed around something associated with the other prompt, and it could either be a dual or mono type. In my case, I would submit a Bug/Electric Moth Pokemon with solar panels for wings, using Quiver Dance and STAB Volt Switch to be a fast and annoying special attacker. So just one prompt could have loads of possibilities when combined with another prompt, creating a unique metagame. And even after that there could be the possibility of these Fakemons having their own Megas, giving even more options.

If anyone has any ideas to better flesh out the list, or has ideas for a better pair of lists, feedback would be nice on this idea.
 
This idea sounds a lot like the Restrictions pet mod from last gen. I suggest giving that thread a look and trying to make yours more distinct.

I also don’t really get why it’s a Bingo.
I didnt know that, how can I make it more distinct, also I chose the name bingo cause it sounded cool
 
kind of new to the pet mods scene so i don't know if this has already been a thing but i'm wondering if people would help turn my half-baked idea into a good one:
deoxysmons
basically, each slate features one pokemon. the already-existing form of that pokemon becomes its "normal forme", and users can each submit up to three additional formes for the pokemon. the bst and base hp of the formes have to stay the same, but everything else is fair game
 
Pet Mod Name: Weather Wars / Gen 5 Gaiden
Pet Mod Concept: A meta around using and abusing weather using Gen 5 OU as a base.
Explanation: Would be kind of similar to Hoenn Gaiden but would balance things that are overtuned in gen 5 to be more manageable.
  • Chlorophyll, Swift Swim, Sand Rush and Slush Rush boost speed by 1.5x
  • Sand Veil and Snow Cloak boost defense by 1.5x
  • Arena Trap and Shadow Tag only works once and lasts 3 turns
  • Defog, Cloud Nine and Air Lock removes weather
  • Sleep mechanics are fixed but moves that induce sleep are rarer
  • Scald is 60 bp
 
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Pet Mod Name: Weather Wars / Gen 5 Gaiden
Pet Mod Concept: A meta around using and abusing weather using Gen 5 OU as a base.
Explanation: Would be kind of similar to Hoenn Gaiden but would balance things that are overtuned in gen 5 to be more manageable.
  • Chlorophyll, Swift Swim, Sand Rush and Slush Rush boost speed by 1.5x
  • Sand Veil and Snow Cloak boost defense by 1.5x
  • Arena Trap and Shadow Tag only works once and lasts 3 turns
  • Defog, Cloud Nine and Air Lock removes weather
  • Sleep mechanics are fixed but moves that induce sleep are rarer
  • Scald is 60 bp
would you be open to adding minor quality-of-life changes from subsequent gens? stuff like ghost-types being immune to trapping and bst buffs to bad mons? or is the aim only to nerf the overbearing stuff, not buff the garbage stuff?
 
would you be open to adding minor quality-of-life changes from subsequent gens? stuff like ghost-types being immune to trapping and bst buffs to bad mons? or is the aim only to nerf the overbearing stuff, not buff the garbage stuff?
Yes and add other stuff that would be interesting or fun to play with. Might consider adding stuff like terrain, a few megas, a version of fairy type that resists dragon instead of being immune to it and other wackier things.
 
Yes and add other stuff that would be interesting or fun to play with. Might consider adding stuff like terrain, a few megas, a version of fairy type that resists dragon instead of being immune to it and other wackier things.
honestly i was just thinking minor mechanics changes but that sounds pretty cool too. i think a better nerf to fairy would be staying immune to dragon but not resisting bug (it's been shafted enough) and being weak to normal just so something is. the fairy immunity is pretty significant to shifting the balance of the game away from just dragons, especially if movepool changes like nasty plot hydreigon are going to happen. i also believe scald would be more manageable at its normal power but with a 10% burn chance instead of 100 30.

so will there be votes for these changes? will people be able to suggest and vote on their own changes to gen 5? because if it's just you making the changes, i think that fits better as a solomod than a pet mod
 

anaconja

long day at job
is a Community Contributoris a Tiering Contributor
:ss/trevenant::ss/gourgeist:
Pet Mod Name: Triple Threat
Pet Mod Concept: micrometa where one can sub pokemon with three typings
Explanation:
not much to it, each slate gives some amount of typings (probably three) and players submit that amount of pokemon with one of each of the given typings
Miscellaneous: all of these ideas were by DuoM2 so hed be a council member if not a coleader
questions:
- should all pokemon in the meta be three typings?
- i cant think of any more questions
 
Monomons

:sv/Blissey: :sv/Tauros: :sv/Snorlax:
Pet Mod Concept: All Pokemon can only be pure Normal.

Explantion: As stated, all Pokemon can only be pure Normal, so no dual types. In this pet mod, all original pure Normal type Pokemon can be used. For this, a National Dex format will be used to give more options. However, the meta will still be quite small, so Fakemon will be voted for through slates. These mons can run custom abilites and moves. Tera will also be banned, as it ruins the purpose of this Pet Mod by changing the types, and it makes the metagame more one-dimensional since there's little Tera types that will be useful competitive wise for only Normal types. For example, most mons would want to turn into Tera Ghost, as it makes it immune to both Normal type STAB moves and Fighting type coverage for Normals.

Purpose: While this metagame may seem limiting, it also provides a fun challenge that allows users to be more creative with their submissions. Rather than relying on types for offensive and defensive potential, stats, abilites, and movepools will be given more priority. For example, instead of simply creating a Steel/Fairy defensive mon with recovery or creative a Fire/Ghost offensive mon with set-up moves and call it a day, you have to think more about the abilites, stats, and movepools you're giving each Pokemon. For example, abilites that provide extra STABs like Steelworker or ones that provide immunites/resistances like Thick Fat might be helpful to give offensive and defensive value pure Normals don't have while still keeping the original type. And instead of thinking about coming up with offensive moves that have the best type coverage, you have to think about moves that have good secondary effects or High BP. This allows for a unique metagame that lets people worry less about types and instead focus on other attributes, making for a less complicated metagame but with an entirely different strategy.
 
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zxgzxg

scrabble
is a Forum Moderator
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:meowth-alola:Black Market 2 :meowth-alola:

Premise: Players each have a team of fakemon they can customize the types, abilities, stats, and moves of using points during a shopping phase. Players must progress through a tournament in order to upgrade their fakemon.

Starting Phase (3 days)
  • Each player that signs up will start off with [] points and 3 starter fakemon, which is a fakemon with:
    • A single type (your choice)
    • No ability
    • 60/60/60/60/60/60 stats
    • Two STABS and universal moves
  • After signups conclude, each player will individually message me which three types they want and what their initial buys will be
    • You may repeat types (ex. You can buy 2 Fire-types and a Water-type)
  • NEW!
    • Low on time? Try these prebuilt starters based on the kits of our previous champions! (You'll be starting off with much less points though)
Types: [Type 1], [Type 2], [Type 3]
Starting Balance: [Add the starting balance for each starter you got]

[Fakemon 1]
Type: +[New Type] ([Cost])
Ability: +[New Ability(s)] ([Cost])
Stats: +[hp Increase] HP, +[atk Increase] ATK, +[def Increase] DEF, +[spa Increase] SPA, +[spd Increase] SPD, +[HP Increase] SPE ([Cost])
Moves: +[New Move(s)] ([Cost])

[Fakemon 2]
Type: +[New Type] ([Cost])
Ability: +[New Ability(s)] ([Cost])
Stats: +[hp Increase] HP, +[atk Increase] ATK, +[def Increase] DEF, +[spa Increase] SPA, +[spd Increase] SPD, +[HP Increase] SPE ([Cost])
Moves: +[New Move(s)] ([Cost])

[Fakemon 3]
Type: +[New Type] ([Cost])
Ability: +[New Ability(s)] ([Cost])
Stats: +[hp Increase] HP, +[atk Increase] ATK, +[def Increase] DEF, +[spa Increase] SPA, +[spd Increase] SPD, +[HP Increase] SPE ([Cost])
Moves: +[New Move(s)] ([Cost])
```
Types: [Type 1], [Type 2], [Type 3]
Starting Balance: [Add the starting balance for each starter you got]

[Fakemon 1]
Type: +[New Type] ([Cost])
Ability: +[New Ability(s)] ([Cost])
Stats: +[hp Increase] HP, +[atk Increase] ATK, +[def Increase] DEF, +[spa Increase] SPA, +[spd Increase] SPD, +[HP Increase] SPE ([Cost])
Moves: +[New Move(s)] ([Cost])

[Fakemon 2]
Type: +[New Type] ([Cost])
Ability: +[New Ability(s)] ([Cost])
Stats: +[hp Increase] HP, +[atk Increase] ATK, +[def Increase] DEF, +[spa Increase] SPA, +[spd Increase] SPD, +[HP Increase] SPE ([Cost])
Moves: +[New Move(s)] ([Cost])

[Fakemon 3]
Type: +[New Type] ([Cost])
Ability: +[New Ability(s)] ([Cost])
Stats: +[hp Increase] HP, +[atk Increase] ATK, +[def Increase] DEF, +[spa Increase] SPA, +[spd Increase] SPD, +[HP Increase] SPE ([Cost])
Moves: +[New Move(s)] ([Cost])
```
---

Battling Phase (5 days)
  • A tournament bracket is created and battles begin (I will determine if I will do single elim or double elim based on number of signups)
  • Players must use all their fakemon in each battle
  • Winners gain more points and losers are eliminated/sent to loser's bracket
  • NEW!
    • No more NatDex! Battles are based around Gen 9 OU mechanics
    • No more realmons! Only fight using your Marketmons
    • Swiss Bracket! You will no longer be eliminated after one loss! This gives you more time to build up your Marketmons and redeem yourself after a loss.
Shopping Phase (3 days)
  • Players can buy adjustments to their fakemon, just like the starting phase.
  • New adjustments may also be available, as well as some price changes announced (types, stats, and certain moves/abils will always be in rotation)
  • Nothing bought can be sold or removed in any way. Spend wisely!
  • All transactions (starting and mid-round) will be done privately and NOT in the thread. You may DM me on Discord or Smogon
  • NEW!
    • The cool new gimmick: Terastalization! Now available for purchase!
      • All Marketmons start off with being able to Terastalize into their primary type
      • You may buy Tera Types for the same price as adding the type
      • Illegal Terastalization during a battle will count as a loss
    • You can now buy new Marketmons!
      • Come with the same stuff a starter does
      • Starting stats increase slightly every round
    • Still got no time? Let us upgrade your Marketmons!
      • Roullette Bag: Each of your Marketmons get 4 random moves. You will also get one random ability to give to one Marketmon of your choice. Each Pokemon will have 2 random stats raised by 20.
      • Council Bag: Same amount of stuff as the Roullette Pack, except I (and/or council members) will choose what gets added. More effective but pricier than the Roullette Pack.
    • Invest, invest, invest!
      • You can invest in a typing, move, or ability for some extra cash with your battle winnings!
      • One "share" is worth whatever the aspect your investing in is worth normally
      • You get half the price of the move times however many people buy the aspect or share of an aspect (not including yourself) times however many shares you bought
      • Examples:
        • I buy 1 share of Megahorn (200). 2 people buy Megahorn. I get back 200 (100 x 2 x 1) points.
        • I buy 2 shares of Water-typing (200), spending 400 points in total. 1 person buys the Water-typing and 2 people buys the Tera-typing, while also getting the Water-typing for myself. I get back 600 (100 x 3 x 2) points.
And this cycle repeats until a champion is determined.

---
Resources:
Spreadsheet (coming soon)


Council:
:wartortle: mmm guy
:pikachu: roullete guy
:deerling:mg1 girl

Questions:
I'm mainly just wondering about the stuff under the NEW! sections. Are they worth adding, do they make things too complicated, etc.?
 
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This may be best as a solomod if there's low predicted interest, but I would there to be a metagame of ADV + CAPs, where each of the CAP pokemon is reimagined in 3rd gen, prioritizing realistic 3rd gen movepool+stat patterns, the CAPs' concepts, and a low power level, so that the game can be played without lots of pressure to get up to speed on all of the CAP pokemon. Similar projects have simply given the CAPs every move they have at the moment that exists in gen3, but this leads to bad flavor (Superpower to everyone) and bad balance (Superpower to everyone).

If I decide to pursue this as a Pet Mod, I would look for one or two experienced players of ADV to join me on the council, and the process would be:
  1. The council picks two CAP and three features that distinguish each of them.
  2. The community submits versions of the CAPs that they believe to be balanced in ADV and which share at least one of the CAP's features, preferably 2 or 3.
  3. The community votes on which to include.
 
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Ema Skye

Work!
This may be best as a solomod if there's low predicted interest, but I would there to be a metagame of ADV + CAPs, where each of the CAP pokemon is reimagined in 3rd gen, prioritizing realistic 3rd gen movepool+stat patterns, the CAPs' concepts, and a low power level, so that the game can be played without lots of pressure to get up to speed on all of the CAP pokemon. Similar projects have simply given the CAPs every move they have at the moment that exists in gen3, but this leads to bad flavor (Superpower to everyone) and bad balance (Superpower to everyone).

If I decide to pursue this as a Pet Mod, I would look for one or two experienced players of ADV to join me on the council, and the process would be:
  1. The council picks two CAP and three features that distinguish each of them.
  2. The community submits versions of the CAPs that they believe to be balanced in ADV and which share at least one of the CAP's features, preferably 2 or 3.
  3. The community votes on which to include.
I love the idea of this project! However, CAP tends to be very protective of their designs and so we likely would not be able to use them.

What I would suggest instead would be applying the CAP process to ADV instead. I know this was done in RBY, with mixed results, but I think an ADV version would lead to a better process as more pet mods players are familiar with ADV due to Hoenn Gaiden.
 

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