Incineroar @ Sitrus Berry
Ability: Intimidate
Level: 50
Tera Type: Fairy
EVs: 244 HP / 4 Atk / 92 Def / 76 SpD / 92 Spe
Careful Nature
- Flare Blitz
- Snarl
- Fake Out
- Parting Shot
Palafin-Hero @ Mystic Water
Ability: Zero to Hero
Level: 50
Tera Type: Water
EVs: 212 HP / 244 Atk / 4 Def / 4 SpD / 44 Spe
Adamant Nature
- Wave Crash
- Jet Punch
- Haze
- Protect
Rillaboom @ Assault Vest
Ability: Grassy Surge
Level: 50
Tera Type: Fire
EVs: 236 HP / 116 Atk / 36 Def / 36 SpD / 84 Spe
Adamant Nature
- Wood Hammer
- Grassy Glide
- Fake Out
- U-turn
Flutter Mane @ Choice Specs
Ability: Protosynthesis
Level: 50
Tera Type: Fairy
EVs: 68 HP / 116 Def / 116 SpA / 4 SpD / 204 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Dazzling Gleam
- Moonblast
- Power Gem
Roaring Moon @ Booster Energy
Ability: Protosynthesis
Level: 50
Tera Type: Flying
EVs: 20 HP / 164 Atk / 36 Def / 36 SpD / 252 Spe
Adamant Nature
- Throat Chop
- Knock Off
- Acrobatics
- Tailwind
Chien-Pao @ Focus Sash
Ability: Sword of Ruin
Level: 50
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Ice Spinner
- Sacred Sword
- Protect
Ability: Intimidate
Level: 50
Tera Type: Fairy
EVs: 244 HP / 4 Atk / 92 Def / 76 SpD / 92 Spe
Careful Nature
- Flare Blitz
- Snarl
- Fake Out
- Parting Shot
Palafin-Hero @ Mystic Water
Ability: Zero to Hero
Level: 50
Tera Type: Water
EVs: 212 HP / 244 Atk / 4 Def / 4 SpD / 44 Spe
Adamant Nature
- Wave Crash
- Jet Punch
- Haze
- Protect
Rillaboom @ Assault Vest
Ability: Grassy Surge
Level: 50
Tera Type: Fire
EVs: 236 HP / 116 Atk / 36 Def / 36 SpD / 84 Spe
Adamant Nature
- Wood Hammer
- Grassy Glide
- Fake Out
- U-turn
Flutter Mane @ Choice Specs
Ability: Protosynthesis
Level: 50
Tera Type: Fairy
EVs: 68 HP / 116 Def / 116 SpA / 4 SpD / 204 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Dazzling Gleam
- Moonblast
- Power Gem
Roaring Moon @ Booster Energy
Ability: Protosynthesis
Level: 50
Tera Type: Flying
EVs: 20 HP / 164 Atk / 36 Def / 36 SpD / 252 Spe
Adamant Nature
- Throat Chop
- Knock Off
- Acrobatics
- Tailwind
Chien-Pao @ Focus Sash
Ability: Sword of Ruin
Level: 50
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Ice Spinner
- Sacred Sword
- Protect
This is a balance team using the core, but swap out for , who I will address later.
is basically mandatory in ANY Reg F team. It offers so much support. I chose flare blitz because it is a strong STAB move, snarl because damage reduction is good to have, fake out because fake out, and parting shot for pivoting. The 92 speed EVs allows me to outspeed other for fake out wars, which is nice. I didn't calc for anything with the spdef, def, and hp EVs, I just hit the bump with spdef. I chose tera fairy because it's a good defensive typing, especially for . Sitrus provides nice recovery. That's about it for .
Time to address the dolphin-shaped elephant in the room. Though is most certainly better, I chose because of 3 reasons. 1, It is fun to play with. 2, I thought it would be good on a balance team centered around pivoting. And 3, poor thing hasn't seen the light of day since arrived, and since reg f is a more balance-like metagame, I thought it would do well. Anyways, is a bulky attacker. Wave crash and jet punch are good STAB moves, jet punch also allowing it to become a cleaner. Haze is there so I don't get bodied by and other mons that boost themselves. Protect is just protect, no need to elaborate. Tbh I just copied a spread I saw in pikalytics, so I don't exactly know what it does. Mystic water and tera water are to boost wave crash and jet punch.
is an AV pivot. Wood hammer and grassy glide are STAB moves for it. Fake out is fake out, and U-turn is for pivoting. For the spread, I reached the second bump for attack and gave it a lil bit of speed. Then I invested in some hp and split the remaining EVs for spdef and Def. AV is to make it more tanky, and grassy surge needs no explanation. Tera Fire is a good tera type for
is THE special attacker in VGC. It has shadow ball, moonblast, and dazzling gleam for STAB, and it has power gem for fire ogerpon, which I expect will still be common. It uses a bulky choice specs set which is my favorite set (of the ones I have tried). I like tera fairy on it because of the sheer damage this thing pumps out, though I did consider having ghost for the fake out immunity.
is a physical attacker that sets up tailwind for the rest of the team. Throat chop is to stop parting shot , knock off is to remove items, and acrobatics is one of its best moves. The spread is a booster atk set (which I'm pretty sure changes to speed once tailwind is up, so that's kinda funny) because I just like the damage. Tera Flying boosts across even more.
is just the best. It pairs up well with , , , and even to some extent. I picked ice spinner over icicle crash because I have PTSD from losing multiple games to a miss. Crunch is a good STAB move, and sacred sword is good coverage. And once again, protect is protect, no explanation needed. Focus sash is to guarantee at least 1 powerful attack, though with the speed of this thing. The spread is just a simple 252 252 4 spread. I chose jolly to make him even faster. Tera ghost is to avoid fake out and fighting moves.
is basically mandatory in ANY Reg F team. It offers so much support. I chose flare blitz because it is a strong STAB move, snarl because damage reduction is good to have, fake out because fake out, and parting shot for pivoting. The 92 speed EVs allows me to outspeed other for fake out wars, which is nice. I didn't calc for anything with the spdef, def, and hp EVs, I just hit the bump with spdef. I chose tera fairy because it's a good defensive typing, especially for . Sitrus provides nice recovery. That's about it for .
Time to address the dolphin-shaped elephant in the room. Though is most certainly better, I chose because of 3 reasons. 1, It is fun to play with. 2, I thought it would be good on a balance team centered around pivoting. And 3, poor thing hasn't seen the light of day since arrived, and since reg f is a more balance-like metagame, I thought it would do well. Anyways, is a bulky attacker. Wave crash and jet punch are good STAB moves, jet punch also allowing it to become a cleaner. Haze is there so I don't get bodied by and other mons that boost themselves. Protect is just protect, no need to elaborate. Tbh I just copied a spread I saw in pikalytics, so I don't exactly know what it does. Mystic water and tera water are to boost wave crash and jet punch.
is an AV pivot. Wood hammer and grassy glide are STAB moves for it. Fake out is fake out, and U-turn is for pivoting. For the spread, I reached the second bump for attack and gave it a lil bit of speed. Then I invested in some hp and split the remaining EVs for spdef and Def. AV is to make it more tanky, and grassy surge needs no explanation. Tera Fire is a good tera type for
is THE special attacker in VGC. It has shadow ball, moonblast, and dazzling gleam for STAB, and it has power gem for fire ogerpon, which I expect will still be common. It uses a bulky choice specs set which is my favorite set (of the ones I have tried). I like tera fairy on it because of the sheer damage this thing pumps out, though I did consider having ghost for the fake out immunity.
is a physical attacker that sets up tailwind for the rest of the team. Throat chop is to stop parting shot , knock off is to remove items, and acrobatics is one of its best moves. The spread is a booster atk set (which I'm pretty sure changes to speed once tailwind is up, so that's kinda funny) because I just like the damage. Tera Flying boosts across even more.
is just the best. It pairs up well with , , , and even to some extent. I picked ice spinner over icicle crash because I have PTSD from losing multiple games to a miss. Crunch is a good STAB move, and sacred sword is good coverage. And once again, protect is protect, no explanation needed. Focus sash is to guarantee at least 1 powerful attack, though with the speed of this thing. The spread is just a simple 252 252 4 spread. I chose jolly to make him even faster. Tera ghost is to avoid fake out and fighting moves.
When making suggestions, I'd rather if they weren't swapping a mon out for another, but if it is needed I will do it.
EDIT: I forgot to put the paste, here is the updated team.
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