OU Skeledirge

Sulo

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:skeledirge:
Skeledirge @ Heavy-Duty Boots
Ability: Unaware
Tera Type: Fairy
EVs: 252 HP / 40 Def / 188 SpD / 28 Spe
Bold Nature
IVs: 0 Atk
- Substitute
- Torch Song
- Shadow Ball
- Slack Off

This crocodile's song is one you'll never forget! Taking on a more offensive role, Skeledirge uses Substitute to take advantage of switches it forces against physical attackers like Scizor, Cinderace, and Dragonite. It can then exploit switch-ins like Toxapex and Garganacl, as well as passive walls like Corviknight. Torch Song lets Skeledirge begin its cacophony of chaos, boosting in the face of the aforementioned physical attackers. Heavy-Duty Boots prevents Skeledirge from being worn down by entry hazard damage, allowing it to switch in more often. 40 Defense EVs prevent Skeledirge's Substitute from being broken by Garganacl's Salt Cure, and 28 Speed EVs allow Skeledirge to outspeed Corviknight and Kingambit. Tera Fairy allows Skeledirge to remove its weaknesses to common attacking types such as Ground, Dark, and Ghost, letting it beat threats like Great Tusk, Kingambit, and Dragapult. Skeledirge can't break special walls like Ting-Lu and Clodsire on its own, so teammates like Great Tusk, Hatterene, and Garchomp are essential. Hatterene in particular is able to bounce back entry hazards from the aforementioned walls, which is especially useful if Skeledirge's Heavy-Duty Boots is removed.
 
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Milo

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:skeledirge:
Skeledirge @ Heavy-Duty Boots
Ability: Unaware
Tera Type: Fairy
EVs: 252 HP / 40 Def / 188 SpD / 28 Spe 252 HP / 40 Def / 88 SpA / 100 SpD / 28 Spe
Bold Nature Modest Nature

IVs: 0 Atk
- Substitute
- Torch Song
- Shadow Ball
- Slack Off

This crocodile's song is one you'll never forget! Taking on a more offensive role, Skeledirge uses Substitute to take advantage of switches it forces against physical attackers like Scizor, Cinderace, and Dragonite. It can then take advantage of switch-ins like Toxapex and Garganacl, as well as passive walls like Corviknight. Torch Song lets Skeledirge begin its cacophony of chaos, boosting in the face of the aforementioned physical attackers. Heavy-Duty Boots prevents Skeledirge from taking entry hazard damage, allowing it to switch in more often without being worn down. 40 Defense EVs and a Bold nature Even with Modest, Salt Cure doesn't break Sub prevent prevents Skeledirge's Substitute from being broken by Garganacl's Salt Cure, and 28 Speed EVs allow Skeledirge to outspeed Corviknight, and Kingambit. Tera Fairy allows Skeledirge to remove its weakness to common attacking types such as Ground, Dark, and Ghost, letting it beat threats like Great Tusk, Kingambit, and Dragon Dance Dragapult. Skeledirge's weakness to stronger special attackers like Greninja and Choice Specs Dragapult makes checks to them such as Toxapex and Ting-Lu appreciated as partners. Skeledirge also can't break special walls like Ting-Lu and Clodsire on its own, so teammates like Great Tusk, Hatterene, and Garchomp are also solid. The spotlight is about Skeledirge, not its partners.

Character Count is now under 1000, and a sidenote about the spread. I've asked the rest of the QC team how they feel about it. Personally, I'm fine with the change, but until the rest of the team approves it, stick to the official spread. Regardless of the spread, it shouldn't effect the spotlight. I'll lyk on discord when the spread is decided.

QC 1/1

qc large.gif
 

Sulo

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:skeledirge:
Skeledirge @ Heavy-Duty Boots
Ability: Unaware
Tera Type: Fairy
EVs: 252 HP / 40 Def / 188 SpD / 28 Spe 252 HP / 40 Def / 88 SpA / 100 SpD / 28 Spe
Bold Nature Modest Nature

IVs: 0 Atk
- Substitute
- Torch Song
- Shadow Ball
- Slack Off

This crocodile's song is one you'll never forget! Taking on a more offensive role, Skeledirge uses Substitute to take advantage of switches it forces against physical attackers like Scizor, Cinderace, and Dragonite. It can then take advantage of switch-ins like Toxapex and Garganacl, as well as passive walls like Corviknight. Torch Song lets Skeledirge begin its cacophony of chaos, boosting in the face of the aforementioned physical attackers. Heavy-Duty Boots prevents Skeledirge from taking entry hazard damage, allowing it to switch in more often without being worn down. 40 Defense EVs and a Bold nature Even with Modest, Salt Cure doesn't break Sub prevent prevents Skeledirge's Substitute from being broken by Garganacl's Salt Cure, and 28 Speed EVs allow Skeledirge to outspeed Corviknight, and Kingambit. Tera Fairy allows Skeledirge to remove its weakness to common attacking types such as Ground, Dark, and Ghost, letting it beat threats like Great Tusk, Kingambit, and Dragon Dance Dragapult. Skeledirge's weakness to stronger special attackers like Greninja and Choice Specs Dragapult makes checks to them such as Toxapex and Ting-Lu appreciated as partners. Skeledirge also can't break special walls like Ting-Lu and Clodsire on its own, so teammates like Great Tusk, Hatterene, and Garchomp are also solid. The spotlight is about Skeledirge, not its partners.

Character Count is now under 1000, and a sidenote about the spread. I've asked the rest of the QC team how they feel about it. Personally, I'm fine with the change, but until the rest of the team approves it, stick to the official spread. Regardless of the spread, it shouldn't effect the spotlight. I'll lyk on discord when the spread is decided.

QC 1/1

View attachment 493642
done; spread was consulted as well. GP Team hi.
 

Empress

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This crocodile's song is one you'll never forget! Taking on a more offensive role, Skeledirge uses Substitute to take advantage of switches it forces against physical attackers like Scizor, Cinderace, and Dragonite. It can then take advantage of (repetition; try something else) switch-ins like Toxapex and Garganacl, as well as passive walls like Corviknight. Torch Song lets Skeledirge begin its cacophony of chaos, boosting in the face of the aforementioned physical attackers. Heavy-Duty Boots prevents Skeledirge from taking being worn down by entry hazard damage, allowing it to switch in more often without being worn down. (Subjective; do this only if word count is an issue.) 40 Defense EVs prevent Skeledirge's Substitute from being broken by Garganacl's Salt Cure, and 28 Speed EVs allow Skeledirge to outspeed Corviknight and Kingambit. Tera Fairy allows Skeledirge to remove its weaknesses to common attacking types such as Ground, Dark, and Ghost, letting it beat threats like Great Tusk, Kingambit, and Dragapult. Skeledirge can't break special walls like Ting-Lu and Clodsire on its own, so teammates like Great Tusk, Hatterene, and Garchomp are solid essential. (Subjective; I think this flows a little better. You may or may not also want to state how these attackers are good against these special walls)
It's a tad easier when the author is a GPer, eh? GP 1/1
 

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