So basically I just started trying to play Pokemon again. This has probably been one of my more favourite teams, but recently I've been losing a lot :(
Slaking (F) @ Choice Band
Trait: Truant
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Double-Edge
- Earthquake
- Fury Swipes
- Shadow Ball
This is probably the only pokemon that I'm not willing to replace. Double-Edge over Return because it does a lot more damage, and the recoil isnt much compared to Slaking's massive base 150 HP. Earthquake to hit steels/rocks, Fury Swipes for obvious substitute users (Ninjask, Jolteon, etc.), and Shadow Ball so that I don't get completely walled by ghosts. This pretty much starts the game with the momentum on my side, dealing lots of damage to the opposing lead or switch in.
Magneton @ Leftovers
Trait: Magnet Pull
EVs: 72 HP / 184 Spd / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Hidden Power [Fire]
- Substitute
- Thunder Wave
- Thunderbolt
Anti-Skarm/Forretress. Basically this is needed because my team is pretty much walled by Skarmory and Forretress.
Swampert (F) @ Leftovers
Trait: Torrent
EVs: 252 HP / 136 Def / 120 SAtk
Relaxed Nature (+Def, -Spd)
- Earthquake
- Ice Beam
- Roar
- Toxic
Standard Mixpert, Toxic over Surf because STAB isn't generally needed.
Salamence (F) @ Choice Band
Trait: Intimidate
EVs: 6 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Flamethrower
- Hidden Power [Flying]
- Rock Slide
CBMence is a beast, as it is only countered by steels (which are taken care of with Flamethrower) and rocks (mainly TTar), as bulky waters are 2HKO'd by CB STAB HP Flying.
Tyranitar (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 68 Spd / 188 SAtk
Quiet Nature (+SAtk, -Spd)
- Crunch
- Focus Punch
- Substitute
- Thunderbolt
Boah for the slight surprise factor, and that it still deals a lot of damage. Crunch for STAB and for Celebi/Claydol, SubPunch for the high damage that it brings, and Thunderbolt for waters.
Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 206 HP / 252 Def / 52 SAtk
Bold Nature (+Def, -Atk)
- Ice Beam
- Protect
- Thunder Wave
- Wish
Wish+Protect to mimic softboiled, as well as its ability to pass Wish along to other sweepers so that they can do more damage. Ice Beam so that it doesn't get walled by ghosts, and Thunder Wave to cripple sweepers.
So far, this team has been doing OK but not too great, but I've noticed it has a REALLY big weakness to waters, and Gyarados in particular. Gyarados after a DD can OHKO/2HKO everything on my team except for Swampert, who can't do anything back to Gyarados because of Taunt.
Slaking (F) @ Choice Band
Trait: Truant
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Double-Edge
- Earthquake
- Fury Swipes
- Shadow Ball
This is probably the only pokemon that I'm not willing to replace. Double-Edge over Return because it does a lot more damage, and the recoil isnt much compared to Slaking's massive base 150 HP. Earthquake to hit steels/rocks, Fury Swipes for obvious substitute users (Ninjask, Jolteon, etc.), and Shadow Ball so that I don't get completely walled by ghosts. This pretty much starts the game with the momentum on my side, dealing lots of damage to the opposing lead or switch in.
Magneton @ Leftovers
Trait: Magnet Pull
EVs: 72 HP / 184 Spd / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Hidden Power [Fire]
- Substitute
- Thunder Wave
- Thunderbolt
Anti-Skarm/Forretress. Basically this is needed because my team is pretty much walled by Skarmory and Forretress.
Swampert (F) @ Leftovers
Trait: Torrent
EVs: 252 HP / 136 Def / 120 SAtk
Relaxed Nature (+Def, -Spd)
- Earthquake
- Ice Beam
- Roar
- Toxic
Standard Mixpert, Toxic over Surf because STAB isn't generally needed.
Salamence (F) @ Choice Band
Trait: Intimidate
EVs: 6 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Flamethrower
- Hidden Power [Flying]
- Rock Slide
CBMence is a beast, as it is only countered by steels (which are taken care of with Flamethrower) and rocks (mainly TTar), as bulky waters are 2HKO'd by CB STAB HP Flying.
Tyranitar (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 68 Spd / 188 SAtk
Quiet Nature (+SAtk, -Spd)
- Crunch
- Focus Punch
- Substitute
- Thunderbolt
Boah for the slight surprise factor, and that it still deals a lot of damage. Crunch for STAB and for Celebi/Claydol, SubPunch for the high damage that it brings, and Thunderbolt for waters.
Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 206 HP / 252 Def / 52 SAtk
Bold Nature (+Def, -Atk)
- Ice Beam
- Protect
- Thunder Wave
- Wish
Wish+Protect to mimic softboiled, as well as its ability to pass Wish along to other sweepers so that they can do more damage. Ice Beam so that it doesn't get walled by ghosts, and Thunder Wave to cripple sweepers.
So far, this team has been doing OK but not too great, but I've noticed it has a REALLY big weakness to waters, and Gyarados in particular. Gyarados after a DD can OHKO/2HKO everything on my team except for Swampert, who can't do anything back to Gyarados because of Taunt.